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osx: Avoid leaks in Stage::realize
clutter_stage_osx_realize() can now be called multiple times without leaking views and windows. https://bugzilla.gnome.org/show_bug.cgi?id=655307
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@ -306,7 +306,6 @@ static gboolean
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clutter_stage_osx_realize (ClutterStageWindow *stage_window)
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{
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ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
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ClutterBackendOSX *backend_osx;
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gfloat width, height;
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NSRect rect;
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@ -314,33 +313,39 @@ clutter_stage_osx_realize (ClutterStageWindow *stage_window)
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CLUTTER_NOTE (BACKEND, "[%p] realize", self);
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backend_osx = CLUTTER_BACKEND_OSX (self->backend);
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if (!self->haveRealized)
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{
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ClutterBackendOSX *backend_osx;
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/* Call get_size - this will either get the geometry size (which
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* before we create the window is set to 640x480), or if a size
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* is set, it will get that. This lets you set a size on the
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* stage before it's realized.
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*/
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clutter_actor_get_size (CLUTTER_ACTOR (self->wrapper), &width, &height);
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self->requisition_width = width;
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self->requisition_height = height;
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backend_osx = CLUTTER_BACKEND_OSX (self->backend);
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rect = NSMakeRect(0, 0, self->requisition_width, self->requisition_height);
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/* Call get_size - this will either get the geometry size (which
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* before we create the window is set to 640x480), or if a size
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* is set, it will get that. This lets you set a size on the
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* stage before it's realized.
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*/
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clutter_actor_get_size (CLUTTER_ACTOR (self->wrapper), &width, &height);
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self->requisition_width = width;
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self->requisition_height= height;
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self->view = [[ClutterGLView alloc]
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initWithFrame: rect
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pixelFormat: backend_osx->pixel_format
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stage: self];
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[self->view setOpenGLContext: backend_osx->context];
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rect = NSMakeRect (0, 0, self->requisition_width, self->requisition_height);
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self->window = [[ClutterGLWindow alloc]
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initWithView: self->view
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UTF8Title: clutter_stage_get_title (CLUTTER_STAGE (self->wrapper))
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stage: self];
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/* looks better than positioning to 0,0 (bottom right) */
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[self->window center];
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self->view = [[ClutterGLView alloc]
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initWithFrame: rect
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pixelFormat: backend_osx->pixel_format
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stage: self];
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[self->view setOpenGLContext:backend_osx->context];
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CLUTTER_NOTE (BACKEND, "Stage successfully realized");
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self->window = [[ClutterGLWindow alloc]
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initWithView: self->view
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UTF8Title: clutter_stage_get_title (CLUTTER_STAGE (self->wrapper))
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stage: self];
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/* looks better than positioning to 0,0 (bottom right) */
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[self->window center];
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self->haveRealized = true;
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CLUTTER_NOTE (BACKEND, "Stage successfully realized");
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}
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CLUTTER_OSX_POOL_RELEASE();
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@ -364,6 +369,7 @@ clutter_stage_osx_unrealize (ClutterStageWindow *stage_window)
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self->view = NULL;
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self->window = NULL;
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self->haveRealized = false;
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CLUTTER_OSX_POOL_RELEASE();
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}
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@ -605,6 +611,10 @@ _clutter_stage_osx_new (ClutterBackend *backend,
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self = g_object_new (CLUTTER_TYPE_STAGE_OSX, NULL);
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self->backend = backend;
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self->wrapper = wrapper;
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self->isHiding = false;
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self->haveRealized = false;
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self->view = NULL;
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self->window = NULL;
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return CLUTTER_STAGE_WINDOW(self);
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}
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@ -68,6 +68,7 @@ struct _ClutterStageOSX
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gboolean acceptFocus;
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gboolean isHiding;
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gboolean haveRealized;
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gfloat scroll_pos_x;
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gfloat scroll_pos_y;
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