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fixed-layout: Use the Actor iteration API
Forgot to migrate the FixedLayout layout manager like we did for the other layout managers provided by Clutter.
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@ -53,18 +53,19 @@ clutter_fixed_layout_get_preferred_width (ClutterLayoutManager *manager,
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gfloat *min_width_p,
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gfloat *nat_width_p)
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{
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GList *children, *l;
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ClutterActor *actor, *child;
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gdouble min_right;
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gdouble natural_right;
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min_right = 0;
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natural_right = 0;
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children = clutter_container_get_children (container);
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actor = CLUTTER_ACTOR (container);
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for (l = children; l != NULL; l = l->next)
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for (child = clutter_actor_get_first_child (actor);
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child != NULL;
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child = clutter_actor_get_next_sibling (child))
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{
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ClutterActor *child = l->data;
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gfloat child_x, child_min, child_natural;
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child_x = clutter_actor_get_x (child);
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@ -80,8 +81,6 @@ clutter_fixed_layout_get_preferred_width (ClutterLayoutManager *manager,
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natural_right = child_x + child_natural;
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}
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g_list_free (children);
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if (min_width_p)
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*min_width_p = min_right;
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@ -96,18 +95,19 @@ clutter_fixed_layout_get_preferred_height (ClutterLayoutManager *manager,
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gfloat *min_height_p,
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gfloat *nat_height_p)
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{
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GList *children, *l;
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ClutterActor *actor, *child;
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gdouble min_bottom;
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gdouble natural_bottom;
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min_bottom = 0;
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natural_bottom = 0;
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children = clutter_container_get_children (container);
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actor = CLUTTER_ACTOR (container);
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for (l = children; l != NULL; l = l->next)
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for (child = clutter_actor_get_first_child (actor);
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child != NULL;
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child = clutter_actor_get_next_sibling (child))
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{
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ClutterActor *child = l->data;
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gfloat child_y, child_min, child_natural;
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child_y = clutter_actor_get_y (child);
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@ -123,8 +123,6 @@ clutter_fixed_layout_get_preferred_height (ClutterLayoutManager *manager,
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natural_bottom = child_y + child_natural;
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}
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g_list_free (children);
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if (min_height_p)
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*min_height_p = min_bottom;
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@ -138,18 +136,14 @@ clutter_fixed_layout_allocate (ClutterLayoutManager *manager,
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const ClutterActorBox *allocation,
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ClutterAllocationFlags flags)
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{
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GList *children, *l;
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ClutterActor *child;
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children = clutter_container_get_children (container);
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for (l = children; l != NULL; l = l->next)
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for (child = clutter_actor_get_first_child (CLUTTER_ACTOR (container));
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child != NULL;
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child = clutter_actor_get_next_sibling (child))
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{
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ClutterActor *child = l->data;
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clutter_actor_allocate_preferred_size (child, flags);
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}
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g_list_free (children);
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}
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void
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