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Adds cogl_onscreen_show/hide functions
This adds Cogl API to show and hide onscreen framebuffers. We don't want to go too far down the road of abstracting window system APIs with Cogl since that would be out of its scope but the previous idea that we would automatically map framebuffers on allocation except for those made from foreign windows wasn't good enough. The problem is that we don't want to make Clutter always create stages from foreign windows but with the automatic map semantics then Clutter doesn't get an opportunity to select for all the events it requires before mapping. This meant that we wouldn't be delivered a mouse enter event for windows mapped underneath the cursor which would break Clutters handling of button press events.
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@ -1690,3 +1690,34 @@ cogl_onscreen_set_swap_throttled (CoglOnscreen *onscreen,
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winsys->onscreen_update_swap_throttled (onscreen);
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}
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}
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void
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cogl_onscreen_show (CoglOnscreen *onscreen)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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const CoglWinsysVtable *winsys;
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if (!framebuffer->allocated)
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{
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if (!cogl_framebuffer_allocate (framebuffer, NULL))
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return;
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}
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winsys = _cogl_framebuffer_get_winsys (framebuffer);
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if (winsys->onscreen_set_visibility)
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winsys->onscreen_set_visibility (onscreen, TRUE);
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}
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void
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cogl_onscreen_hide (CoglOnscreen *onscreen)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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if (framebuffer->allocated)
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{
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const CoglWinsysVtable *winsys =
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_cogl_framebuffer_get_winsys (framebuffer);
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if (winsys->onscreen_set_visibility)
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winsys->onscreen_set_visibility (onscreen, FALSE);
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}
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}
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@ -106,6 +106,58 @@ void
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cogl_onscreen_set_swap_throttled (CoglOnscreen *onscreen,
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gboolean throttled);
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/**
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* cogl_onscreen_show:
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* @onscreen: The onscreen framebuffer to make visible
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*
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* This requests to make @onscreen visible to the user.
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*
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* Actually the precise semantics of this function depend on the
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* window system currently in use, and if you don't have a
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* multi-windowining system this function may in-fact do nothing.
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*
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* This function will implicitly allocate the given @onscreen
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* framebuffer before showing it if it hasn't already been allocated.
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*
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* <note>Since Cogl doesn't explicitly track the visibility status of
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* onscreen framebuffers it wont try to avoid redundant window system
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* requests e.g. to show an already visible window. This also means
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* that it's acceptable to alternatively use native APIs to show and
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* hide windows without confusing Cogl.</note>
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*
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* Since: 2.0
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* Stability: Unstable
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*/
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#define cogl_onscreen_show cogl_onscreen_show_EXP
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void
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cogl_onscreen_show (CoglOnscreen *onscreen);
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/**
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* cogl_onscreen_hide:
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* @onscreen: The onscreen framebuffer to make invisible
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*
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* This requests to make @onscreen invisible to the user.
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*
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* Actually the precise semantics of this function depend on the
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* window system currently in use, and if you don't have a
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* multi-windowining system this function may in-fact do nothing.
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*
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* This function does not implicitly allocate the given @onscreen
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* framebuffer before hiding it.
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*
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* <note>Since Cogl doesn't explicitly track the visibility status of
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* onscreen framebuffers it wont try to avoid redundant window system
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* requests e.g. to show an already visible window. This also means
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* that it's acceptable to alternatively use native APIs to show and
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* hide windows without confusing Cogl.</note>
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*
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* Since: 2.0
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* Stability: Unstable
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*/
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#define cogl_onscreen_hide cogl_onscreen_hide_EXP
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void
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cogl_onscreen_hide (CoglOnscreen *onscreen);
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#define cogl_get_draw_framebuffer cogl_get_draw_framebuffer_EXP
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CoglFramebuffer *
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cogl_get_draw_framebuffer (void);
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@ -971,8 +971,6 @@ _cogl_winsys_onscreen_init (CoglOnscreen *onscreen,
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XFree (xvisinfo);
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XMapWindow (xlib_renderer->xdpy, xwin);
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XSync (xlib_renderer->xdpy, False);
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xerror = _cogl_renderer_xlib_untrap_errors (display->renderer, &state);
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if (xerror)
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@ -1127,6 +1125,22 @@ _cogl_winsys_onscreen_swap_region (CoglOnscreen *onscreen,
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g_warning ("Error reported by eglSwapBuffersRegion");
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}
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#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
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static void
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_cogl_winsys_onscreen_set_visibility (CoglOnscreen *onscreen,
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gboolean visibility)
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{
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CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
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CoglRendererXlib *xlib_renderer = context->display->renderer->winsys;
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CoglOnscreenXlib *xlib_onscreen = onscreen->winsys;
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if (visibility)
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XMapWindow (xlib_renderer->xdpy, xlib_onscreen->xwin);
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else
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XUnmapWindow (xlib_renderer->xdpy, xlib_onscreen->xwin);
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}
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#endif
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static guint32
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_cogl_winsys_get_vsync_counter (void)
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{
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@ -1229,6 +1243,9 @@ static CoglWinsysVtable _cogl_winsys_vtable =
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.onscreen_bind = _cogl_winsys_onscreen_bind,
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.onscreen_swap_buffers = _cogl_winsys_onscreen_swap_buffers,
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.onscreen_swap_region = _cogl_winsys_onscreen_swap_region,
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#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
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.onscreen_set_visibility = _cogl_winsys_onscreen_set_visibility,
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#endif
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.onscreen_update_swap_throttled =
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_cogl_winsys_onscreen_update_swap_throttled,
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.onscreen_x11_get_window_xid =
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@ -806,8 +806,6 @@ _cogl_winsys_onscreen_init (CoglOnscreen *onscreen,
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XFree (xvisinfo);
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XMapWindow (xlib_renderer->xdpy, xwin);
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XSync (xlib_renderer->xdpy, False);
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xerror = _cogl_renderer_xlib_untrap_errors (display->renderer, &state);
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if (xerror)
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@ -1324,6 +1322,20 @@ _cogl_winsys_onscreen_update_swap_throttled (CoglOnscreen *onscreen)
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_cogl_winsys_onscreen_bind (onscreen);
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}
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static void
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_cogl_winsys_onscreen_set_visibility (CoglOnscreen *onscreen,
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gboolean visibility)
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{
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CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
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CoglRendererXlib *xlib_renderer = context->display->renderer->winsys;
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CoglOnscreenXlib *xlib_onscreen = onscreen->winsys;
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if (visibility)
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XMapWindow (xlib_renderer->xdpy, xlib_onscreen->xwin);
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else
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XUnmapWindow (xlib_renderer->xdpy, xlib_onscreen->xwin);
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}
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/* XXX: This is a particularly hacky _cogl_winsys interface... */
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static XVisualInfo *
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_cogl_winsys_xlib_get_visual_info (void)
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@ -1904,6 +1916,7 @@ static CoglWinsysVtable _cogl_winsys_vtable =
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_cogl_winsys_onscreen_add_swap_buffers_callback,
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.onscreen_remove_swap_buffers_callback =
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_cogl_winsys_onscreen_remove_swap_buffers_callback,
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.onscreen_set_visibility = _cogl_winsys_onscreen_set_visibility,
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.get_vsync_counter = _cogl_winsys_get_vsync_counter,
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/* X11 tfp support... */
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@ -122,6 +122,10 @@ typedef struct _CoglWinsysVtable
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(*onscreen_remove_swap_buffers_callback) (CoglOnscreen *onscreen,
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unsigned int id);
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void
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(*onscreen_set_visibility) (CoglOnscreen *onscreen,
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gboolean visibility);
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guint32
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(*get_vsync_counter) (void);
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@ -34,6 +34,8 @@ main (int argc, char **argv)
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return 1;
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}
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cogl_onscreen_show (onscreen);
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cogl_push_framebuffer (fb);
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triangle = cogl_primitive_new_p2c4 (COGL_VERTICES_MODE_TRIANGLES,
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