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drag-action: Remove the drag handle on destruction
When the drag handle actor is destroyed we should unset the field inside the DragAction, to avoid having stale pointers lying around. https://bugzilla.gnome.org/show_bug.cgi?id=652842
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@ -516,6 +516,8 @@ clutter_drag_action_dispose (GObject *gobject)
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priv->button_press_id = 0;
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}
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clutter_drag_action_set_drag_handle (CLUTTER_DRAG_ACTION (gobject), NULL);
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G_OBJECT_CLASS (clutter_drag_action_parent_class)->dispose (gobject);
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}
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@ -837,12 +839,19 @@ clutter_drag_action_get_drag_threshold (ClutterDragAction *action,
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*y_threshold = y_res;
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}
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static void
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on_drag_handle_destroy (ClutterActor *actor,
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ClutterDragAction *action)
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{
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action->priv->drag_handle = NULL;
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}
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/**
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* clutter_drag_action_set_drag_handle:
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* @action: a #ClutterDragAction
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* @handle: a #ClutterActor
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* @handle: (allow-none): a #ClutterActor, or %NULL to unset
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*
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* Sets the actor to be used as the drag handle
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* Sets the actor to be used as the drag handle.
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*
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* Since: 1.4
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*/
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@ -853,15 +862,25 @@ clutter_drag_action_set_drag_handle (ClutterDragAction *action,
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ClutterDragActionPrivate *priv;
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g_return_if_fail (CLUTTER_IS_DRAG_ACTION (action));
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g_return_if_fail (CLUTTER_IS_ACTOR (handle));
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g_return_if_fail (handle == NULL || CLUTTER_IS_ACTOR (handle));
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priv = action->priv;
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if (priv->drag_handle == handle)
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return;
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if (priv->drag_handle != NULL)
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g_signal_handlers_disconnect_by_func (priv->drag_handle,
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G_CALLBACK (on_drag_handle_destroy),
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action);
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priv->drag_handle = handle;
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if (priv->drag_handle != NULL)
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g_signal_connect (priv->drag_handle, "destroy",
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G_CALLBACK (on_drag_handle_destroy),
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action);
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g_object_notify_by_pspec (G_OBJECT (action), drag_props[PROP_DRAG_HANDLE]);
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}
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