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clutter: Remove unused variables
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@ -123,7 +123,6 @@ clutter_desaturate_effect_pre_paint (ClutterEffect *effect)
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{
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ClutterDesaturateEffect *self = CLUTTER_DESATURATE_EFFECT (effect);
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ClutterEffectClass *parent_class;
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float factor;
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if (!clutter_actor_meta_get_enabled (CLUTTER_ACTOR_META (effect)))
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return FALSE;
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@ -144,8 +143,6 @@ clutter_desaturate_effect_pre_paint (ClutterEffect *effect)
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return FALSE;
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}
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factor = (float) self->factor;
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if (self->shader == COGL_INVALID_HANDLE)
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{
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self->shader = cogl_create_shader (COGL_SHADER_TYPE_FRAGMENT);
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@ -2027,12 +2027,10 @@ event_click_count_generate (ClutterEvent *event)
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ClutterInputDevice *device = NULL;
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ClutterSettings *settings;
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ClutterBackend *backend;
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guint double_click_time;
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guint double_click_distance;
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settings = clutter_settings_get_default ();
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backend = clutter_get_default_backend ();
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g_object_get (settings,
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"double-click-distance", &double_click_distance,
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@ -2890,9 +2888,6 @@ void
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clutter_clear_glyph_cache (void)
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{
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CoglPangoFontMap *font_map;
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ClutterMainContext *context;
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context = _clutter_context_get_default ();
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font_map = clutter_context_get_pango_fontmap ();
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cogl_pango_font_map_clear_glyph_cache (font_map);
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@ -573,14 +573,10 @@ clutter_shader_effect_set_uniform_value (ClutterShaderEffect *effect,
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const gchar *name,
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const GValue *value)
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{
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ClutterShaderEffectPrivate *priv;
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g_return_if_fail (CLUTTER_IS_SHADER_EFFECT (effect));
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g_return_if_fail (name != NULL);
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g_return_if_fail (value != NULL);
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priv = effect->priv;
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clutter_shader_effect_add_uniform (effect, name, value);
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}
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@ -994,7 +994,6 @@ clutter_state_set_key (ClutterState *state,
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gdouble pre_delay,
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gdouble post_delay)
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{
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ClutterStatePrivate *priv;
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GParamSpec *pspec;
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ClutterStateKey *state_key;
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State *source_state = NULL;
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@ -1005,8 +1004,6 @@ clutter_state_set_key (ClutterState *state,
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g_return_val_if_fail (property_name, NULL);
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g_return_val_if_fail (value, NULL);
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priv = state->priv;
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pspec = get_property_from_object (object, property_name);
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if (pspec == NULL)
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return state;
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@ -1060,7 +1060,6 @@ calculate_row_heights (ClutterTableLayout *self,
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{
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ClutterActor *child = l->data;
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ClutterTableChild *meta;
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DimensionData *row;
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gfloat c_min, c_pref;
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gfloat min_height, pref_height;
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gint start_row, end_row;
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@ -1075,7 +1074,6 @@ calculate_row_heights (ClutterTableLayout *self,
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if (meta->row_span < 2)
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continue;
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row = &rows[meta->row];
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start_row = meta->row;
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end_row = meta->row + meta->row_span - 1;
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@ -1101,6 +1099,7 @@ calculate_row_heights (ClutterTableLayout *self,
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priv->visible_rows += 1;
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}
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}
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min_height += priv->row_spacing * (meta->row_span - 1);
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pref_height += priv->row_spacing * (meta->row_span - 1);
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@ -1390,7 +1389,7 @@ clutter_table_layout_allocate (ClutterLayoutManager *layout,
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ClutterTableLayoutPrivate *priv = self->priv;
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GList *list, *children;
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gint row_spacing, col_spacing;
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gint i, table_width, table_height;
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gint i;
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DimensionData *rows, *columns;
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update_row_col (self, container);
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@ -1404,10 +1403,6 @@ clutter_table_layout_allocate (ClutterLayoutManager *layout,
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col_spacing = (priv->col_spacing);
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row_spacing = (priv->row_spacing);
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table_height = (int)(box->y2 - box->y1);
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table_width = (int)(box->x2 - box->x1);
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calculate_table_dimensions (self, container, box->x2 - box->x1, box->y2 - box->y1);
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rows = (DimensionData *) priv->rows->data;
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