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actor: Make Actor instantiatable
ClutterActor now has all the API and capabilities for being a concrete class: - layout management, through delegation - container implementation and API - background color This means that a simple scene can be built straight out of actors without using subclasses except for the Stage. This is the first step towards the deprecation of most of the Actor subclasses provided by Clutter.
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@ -731,17 +731,17 @@ static ClutterPaintVolume *_clutter_actor_get_paint_volume_mutable (ClutterActor
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static GQuark quark_shader_data = 0;
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static GQuark quark_actor_layout_info = 0;
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G_DEFINE_ABSTRACT_TYPE_WITH_CODE (ClutterActor,
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clutter_actor,
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G_TYPE_INITIALLY_UNOWNED,
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G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_CONTAINER,
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clutter_container_iface_init)
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G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_SCRIPTABLE,
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clutter_scriptable_iface_init)
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G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_ANIMATABLE,
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clutter_animatable_iface_init)
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G_IMPLEMENT_INTERFACE (ATK_TYPE_IMPLEMENTOR,
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atk_implementor_iface_init));
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G_DEFINE_TYPE_WITH_CODE (ClutterActor,
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clutter_actor,
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G_TYPE_INITIALLY_UNOWNED,
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G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_CONTAINER,
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clutter_container_iface_init)
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G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_SCRIPTABLE,
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clutter_scriptable_iface_init)
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G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_ANIMATABLE,
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clutter_animatable_iface_init)
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G_IMPLEMENT_INTERFACE (ATK_TYPE_IMPLEMENTOR,
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atk_implementor_iface_init));
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/*< private >
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* clutter_actor_get_debug_name:
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@ -5806,6 +5806,24 @@ clutter_actor_init (ClutterActor *self)
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memset (priv->clip, 0, sizeof (gfloat) * 4);
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}
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/**
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* clutter_actor_new:
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*
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* Creates a new #ClutterActor.
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*
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* A newly created actor has a floating reference, which will be sunk
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* when it is added to another actor.
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*
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* Return value: (transfer full): the newly created #ClutterActor
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*
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* Since: 1.10
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*/
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ClutterActor *
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clutter_actor_new (void)
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{
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return g_object_new (CLUTTER_TYPE_ACTOR, NULL);
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}
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/**
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* clutter_actor_destroy:
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* @self: a #ClutterActor
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@ -261,7 +261,9 @@ struct _ClutterActorClass
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gpointer _padding_dummy[28];
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};
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GType clutter_actor_get_type (void) G_GNUC_CONST;
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GType clutter_actor_get_type (void) G_GNUC_CONST;
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ClutterActor * clutter_actor_new (void);
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void clutter_actor_set_flags (ClutterActor *self,
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ClutterActorFlags flags);
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@ -212,20 +212,24 @@ basic_layout (TestConformSimpleFixture *fixture,
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ClutterActor *flower[3];
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TestState *state;
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vase = clutter_box_new (clutter_flow_layout_new (CLUTTER_FLOW_HORIZONTAL));
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vase = clutter_actor_new ();
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clutter_actor_set_layout_manager (vase, clutter_flow_layout_new (CLUTTER_FLOW_HORIZONTAL));
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clutter_actor_add_child (stage, vase);
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flower[0] = clutter_rectangle_new_with_color (CLUTTER_COLOR_Red);
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flower[0] = clutter_actor_new ();
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clutter_actor_set_background_color (flower[0], CLUTTER_COLOR_Red);
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clutter_actor_set_size (flower[0], 100, 100);
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clutter_actor_set_name (flower[0], "Red Flower");
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clutter_actor_add_child (vase, flower[0]);
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flower[1] = clutter_rectangle_new_with_color (CLUTTER_COLOR_Yellow);
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flower[1] = clutter_actor_new ();
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clutter_actor_set_background_color (flower[1], CLUTTER_COLOR_Yellow);
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clutter_actor_set_size (flower[1], 100, 100);
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clutter_actor_set_name (flower[1], "Yellow Flower");
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clutter_actor_add_child (vase, flower[1]);
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flower[2] = clutter_rectangle_new_with_color (CLUTTER_COLOR_Green);
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flower[2] = clutter_actor_new ();
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clutter_actor_set_background_color (flower[2], CLUTTER_COLOR_Green);
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clutter_actor_set_size (flower[2], 100, 100);
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clutter_actor_set_name (flower[2], "Green Flower");
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clutter_actor_add_child (vase, flower[2]);
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@ -252,22 +256,26 @@ margin_layout (TestConformSimpleFixture *fixture,
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ClutterActor *flower[3];
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TestState *state;
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vase = clutter_box_new (clutter_flow_layout_new (CLUTTER_FLOW_HORIZONTAL));
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vase = clutter_actor_new ();
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clutter_actor_set_layout_manager (vase, clutter_flow_layout_new (CLUTTER_FLOW_HORIZONTAL));
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clutter_actor_add_child (stage, vase);
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flower[0] = clutter_rectangle_new_with_color (CLUTTER_COLOR_Red);
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flower[0] = clutter_actor_new ();
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clutter_actor_set_background_color (flower[0], CLUTTER_COLOR_Red);
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clutter_actor_set_size (flower[0], 100, 100);
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clutter_actor_set_name (flower[0], "Red Flower");
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clutter_actor_add_child (vase, flower[0]);
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flower[1] = clutter_rectangle_new_with_color (CLUTTER_COLOR_Yellow);
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flower[1] = clutter_actor_new ();
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clutter_actor_set_background_color (flower[1], CLUTTER_COLOR_Yellow);
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clutter_actor_set_size (flower[1], 100, 100);
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clutter_actor_set_name (flower[1], "Yellow Flower");
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clutter_actor_set_margin_right (flower[1], 6);
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clutter_actor_set_margin_left (flower[1], 6);
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clutter_actor_add_child (vase, flower[1]);
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flower[2] = clutter_rectangle_new_with_color (CLUTTER_COLOR_Green);
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flower[2] = clutter_actor_new ();
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clutter_actor_set_background_color (flower[2], CLUTTER_COLOR_Green);
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clutter_actor_set_size (flower[2], 100, 100);
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clutter_actor_set_name (flower[2], "Green Flower");
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clutter_actor_set_margin_top (flower[2], 6);
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