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stage: don't call glGetIntegerv in clutter_stage_read_pixels
Firstly Clutter shouldn't be using OpenGL directly so this needed changing but also conceptually it doesn't make sense for clutter_stage_read_pixels to validate the requested area to read against the viewport it would make more sense to compare against the window size. Finally checking that the width of the area is less than the viewport or window width without considering the x isn't enough to know if the area extends outside the windows bounds. (same for the height) This patch removes the validation of the read area from clutter_stage_read_pixels and instead we now simply rely on the semantics of cogl_read_pixels for reading areas outside the window bounds.
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@ -2186,35 +2186,24 @@ clutter_stage_read_pixels (ClutterStage *stage,
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gint width,
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gint height)
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{
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ClutterGeometry geom;
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guchar *pixels;
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GLint viewport[4];
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gint rowstride;
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gint stage_width, stage_height;
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g_return_val_if_fail (CLUTTER_IS_STAGE (stage), NULL);
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/* according to glReadPixels documentation pixels outside the viewport are
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* undefined, but no error should be provoked, thus this is probably unnneed.
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*/
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g_return_val_if_fail (x >= 0 && y >= 0, NULL);
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/* Force a redraw of the stage before reading back pixels */
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clutter_stage_ensure_current (stage);
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clutter_actor_paint (CLUTTER_ACTOR (stage));
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glGetIntegerv (GL_VIEWPORT, viewport);
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stage_width = viewport[2];
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stage_height = viewport[3];
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clutter_actor_get_allocation_geometry (CLUTTER_ACTOR (stage), &geom);
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if (width < 0 || width > stage_width)
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width = stage_width;
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if (width < 0)
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width = geom.width;
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if (height < 0 || height > stage_height)
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height = stage_height;
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if (height < 0)
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height = geom.height;
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rowstride = width * 4;
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pixels = g_malloc (height * rowstride);
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pixels = g_malloc (height * width * 4);
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cogl_read_pixels (x, y, width, height,
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COGL_READ_PIXELS_COLOR_BUFFER,
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