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texture: Add some safeguards for paint volumes of empty textures
If the Texture has no material, and the image size is 0x0 then the actor doesn't have any paint volume.
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@ -689,6 +689,16 @@ static gboolean
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clutter_texture_get_paint_volume (ClutterActor *self,
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ClutterPaintVolume *volume)
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{
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ClutterTexturePrivate *priv;
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priv = CLUTTER_TEXTURE (self)->priv;
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if (priv->material == NULL)
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return FALSE;
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if (priv->image_width == 0 || priv->image_height == 0)
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return FALSE;
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return _clutter_actor_set_default_paint_volume (self,
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CLUTTER_TYPE_TEXTURE,
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volume);
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