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state: Use the Animatable interface
The Animatable interface allows object classes to provide and animate properties outside of the usual GObject property introspection API. This change allows ClutterState to defer to the animatable objects the property introspection and animation, just like ClutterAnimation does.
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@ -185,6 +185,7 @@
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#include <string.h>
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#include "clutter-alpha.h"
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#include "clutter-animatable.h"
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#include "clutter-animator.h"
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#include "clutter-enum-types.h"
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#include "clutter-interval.h"
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@ -255,6 +256,7 @@ typedef struct _ClutterStateKey
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ClutterInterval *interval; /* The interval this key uses for
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interpolation */
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guint is_animatable : 1;
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guint is_inert : 1; /* set if the key is being destroyed due to
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weak reference */
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gint ref_count; /* reference count for boxed life time */
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@ -345,6 +347,7 @@ clutter_state_key_new (State *state,
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state_key->object = object;
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state_key->property_name = g_intern_string (property_name);
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state_key->mode = mode;
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state_key->is_animatable = CLUTTER_IS_ANIMATABLE (object);
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state_key->alpha = clutter_alpha_new ();
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g_object_ref_sink (state_key->alpha);
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@ -578,11 +581,10 @@ clutter_state_new_frame (ClutterTimeline *timeline,
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if (found_specific || key->source_state == NULL)
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{
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const GValue *value;
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gdouble pre_delay = key->pre_delay + key->pre_pre_delay;
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sub_progress = (progress - pre_delay) /
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(1.0 - (pre_delay + key->post_delay));
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sub_progress = (progress - pre_delay)
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/ (1.0 - (pre_delay + key->post_delay));
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if (sub_progress >= 0.0)
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{
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@ -593,9 +595,38 @@ clutter_state_new_frame (ClutterTimeline *timeline,
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sub_progress * SLAVE_TIMELINE_LENGTH);
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sub_progress = clutter_alpha_get_alpha (key->alpha);
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value = clutter_interval_compute (key->interval, sub_progress);
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if (value != NULL)
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g_object_set_property (key->object, key->property_name, value);
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if (key->is_animatable)
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{
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ClutterAnimatable *animatable;
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GValue value = { 0, };
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gboolean res;
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animatable = CLUTTER_ANIMATABLE (key->object);
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g_value_init (&value, clutter_state_key_get_property_type (key));
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res =
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clutter_animatable_interpolate_value (animatable,
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key->property_name,
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key->interval,
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sub_progress,
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&value);
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if (res)
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clutter_animatable_set_final_state (animatable,
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key->property_name,
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&value);
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g_value_unset (&value);
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}
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else
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{
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const GValue *value;
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value = clutter_interval_compute (key->interval, sub_progress);
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if (value != NULL)
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g_object_set_property (key->object, key->property_name, value);
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}
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}
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/* XXX: should the target value of the default destination be
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@ -710,7 +741,18 @@ clutter_state_change (ClutterState *state,
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key->pre_pre_delay = 0;
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g_value_init (&initial, clutter_interval_get_value_type (key->interval));
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g_object_get_property (key->object, key->property_name, &initial);
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if (key->is_animatable)
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{
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ClutterAnimatable *animatable;
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animatable = CLUTTER_ANIMATABLE (key->object);
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clutter_animatable_get_initial_state (animatable,
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key->property_name,
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&initial);
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}
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else
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g_object_get_property (key->object, key->property_name, &initial);
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if (clutter_alpha_get_mode (key->alpha) != key->mode)
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clutter_alpha_set_mode (key->alpha, key->mode);
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@ -796,10 +838,21 @@ static GParamSpec *
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get_property_from_object (GObject *gobject,
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const gchar *property_name)
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{
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GObjectClass *klass = G_OBJECT_GET_CLASS (gobject);
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GParamSpec *pspec;
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pspec = g_object_class_find_property (klass, property_name);
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if (CLUTTER_IS_ANIMATABLE (gobject))
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{
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ClutterAnimatable *animatable = CLUTTER_ANIMATABLE (gobject);
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pspec = clutter_animatable_find_property (animatable, property_name);
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}
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else
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{
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GObjectClass *klass = G_OBJECT_GET_CLASS (gobject);
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pspec = g_object_class_find_property (klass, property_name);
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}
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if (pspec == NULL)
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{
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g_warning ("Cannot bind property '%s': objects of type '%s' "
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@ -1045,7 +1098,18 @@ clutter_state_set_key_internal (ClutterState *state,
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g_value_init (&initial,
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clutter_interval_get_value_type (key->interval));
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g_object_get_property (key->object, key->property_name, &initial);
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if (key->is_animatable)
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{
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ClutterAnimatable *animatable;
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animatable = CLUTTER_ANIMATABLE (key->object);
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clutter_animatable_get_initial_state (animatable,
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key->property_name,
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&initial);
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}
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else
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g_object_get_property (key->object, key->property_name, &initial);
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if (clutter_alpha_get_mode (key->alpha) != key->mode)
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clutter_alpha_set_mode (key->alpha, key->mode);
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@ -2061,8 +2125,7 @@ parse_state_transition (JsonArray *array,
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}
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property = json_array_get_string_element (key, 1);
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pspec = g_object_class_find_property (G_OBJECT_GET_CLASS (gobject),
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property);
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pspec = get_property_from_object (gobject, property);
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if (pspec == NULL)
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{
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g_warning ("The object of type '%s' and name '%s' has no "
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@ -122,6 +122,8 @@ test_state_main (gint argc,
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), actor);
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clutter_actor_set_position (actor, 320.0, 240.0);
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clutter_actor_set_reactive (actor, TRUE);
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clutter_actor_add_effect_with_name (actor, "fade",
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clutter_desaturate_effect_new (0.0));
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clutter_state_set (layout_state, NULL, "active",
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@ -162,10 +164,12 @@ test_state_main (gint argc,
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clutter_state_set (a_state, NULL, "normal",
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actor, "opacity", CLUTTER_LINEAR, 0x77,
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actor, "rotation-angle-z", CLUTTER_LINEAR, 0.0,
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actor, "@effects.fade.factor", CLUTTER_LINEAR, 0.0,
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NULL);
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clutter_state_set (a_state, NULL, "hover",
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actor, "opacity", CLUTTER_LINEAR, 0xff,
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actor, "rotation-angle-z", CLUTTER_LINEAR, 10.0,
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actor, "@effects.fade.factor", CLUTTER_LINEAR, 1.0,
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NULL);
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clutter_actor_set_opacity (actor, 0x77);
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