Neil Roberts 3218cd6865 Convert all of the internal shader-based effects to use snippets
This converts the blur, colorize and desaturate effects to use
snippets instead of CoglPrograms. Cogl can handle the snippets much
more efficiently than programs so this should be a performance win. It
also fixes the problem that Cogl would end up recompiling the program
for every instance of the effects because Clutter was not reusing the
same program.

Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
2012-02-14 12:09:32 +00:00
..
2012-01-16 23:37:12 +00:00
2011-11-10 19:05:39 +01:00
2011-11-18 22:06:30 +01:00
2012-02-13 17:30:22 +00:00
2012-01-26 08:31:11 +00:00
2012-01-26 08:30:58 +00:00
2012-01-26 08:31:10 +00:00
2012-02-09 18:42:27 +00:00
2011-10-19 15:23:55 +01:00
2011-10-19 15:23:55 +01:00
2011-11-10 14:13:45 +00:00
2011-06-07 16:06:24 +01:00
2010-10-21 12:22:17 +01:00
2012-01-16 23:35:16 +00:00
2011-06-07 16:06:24 +01:00
2011-12-28 09:37:53 +00:00
2011-06-07 16:06:24 +01:00
2012-01-16 21:06:19 +00:00
2011-06-07 16:06:24 +01:00
2011-06-07 16:06:24 +01:00
2012-02-13 17:30:22 +00:00
2012-02-13 17:30:22 +00:00
2012-01-16 23:49:49 +00:00
2012-02-11 16:02:31 +00:00
2012-02-13 17:30:22 +00:00
2011-06-07 16:06:24 +01:00
2012-01-16 23:35:17 +00:00