mirror of
https://github.com/brl/mutter.git
synced 2024-11-22 16:10:41 -05:00
stage: Move _clutter_do_pick to clutter-stage.c
This moves the implementation of _clutter_do_pick to clutter-stage.c and renames it _clutter_stage_do_pick. This function can be compared to _clutter_stage_do_update/redraw in that it prepares for and starts a traversal of a scenegraph descending from a given stage. Since it is desirable that this function should have access to the private state of the stage it is awkward to maintain outside of clutter-stage.c. Besides moving _clutter_do_pick this patch is also able to remove the following private state accessors from clutter-stage-private.h: _clutter_stage_set_pick_buffer_valid, _clutter_stage_get_pick_buffer_valid, _clutter_stage_increment_picks_per_frame_counter, _clutter_stage_reset_picks_per_frame_counter and _clutter_stage_get_picks_per_frame_counter.
This commit is contained in:
parent
114133c98c
commit
ec0b781466
@ -708,7 +708,8 @@ _clutter_input_device_update (ClutterInputDevice *device,
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clutter_input_device_get_device_coords (device, &x, &y);
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old_cursor_actor = device->cursor_actor;
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new_cursor_actor = _clutter_do_pick (stage, x, y, CLUTTER_PICK_REACTIVE);
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new_cursor_actor =
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_clutter_stage_do_pick (stage, x, y, CLUTTER_PICK_REACTIVE);
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/* if the pick could not find an actor then we do not update the
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* input device, to avoid ghost enter/leave events; the pick should
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@ -94,10 +94,6 @@
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#include <glib/gi18n-lib.h>
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#include <locale.h>
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#ifdef USE_GDKPIXBUF
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#include <gdk-pixbuf/gdk-pixbuf.h>
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#endif
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#include "clutter-actor.h"
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#include "clutter-backend-private.h"
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#include "clutter-debug.h"
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@ -307,8 +303,8 @@ clutter_get_motion_events_enabled (void)
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return context->motion_events_per_actor;
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}
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static inline ClutterActor *
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_clutter_actor_get_by_id (guint32 actor_id)
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ClutterActor *
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_clutter_get_actor_by_id (guint32 actor_id)
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{
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ClutterMainContext *context = _clutter_context_get_default ();
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@ -388,7 +384,7 @@ _clutter_id_to_color (guint id_,
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}
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}
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static inline guint
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guint
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_clutter_pixel_to_id (guchar pixel[4])
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{
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ClutterMainContext *ctx;
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@ -436,258 +432,6 @@ _clutter_pixel_to_id (guchar pixel[4])
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return retval;
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}
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#ifdef USE_GDKPIXBUF
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static void
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pixbuf_free (guchar *pixels,
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gpointer data)
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{
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g_free (pixels);
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}
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#endif
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static void
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read_pixels_to_file (char *filename_stem,
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int x,
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int y,
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int width,
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int height)
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{
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#ifdef USE_GDKPIXBUF
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GLubyte *data;
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GdkPixbuf *pixbuf;
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static int read_count = 0;
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data = g_malloc (4 * width * height);
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cogl_read_pixels (x, y, width, height,
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COGL_READ_PIXELS_COLOR_BUFFER,
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COGL_PIXEL_FORMAT_RGB_888,
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data);
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pixbuf = gdk_pixbuf_new_from_data (data,
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GDK_COLORSPACE_RGB,
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FALSE, /* has alpha */
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8, /* bits per sample */
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width, /* width */
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height, /* height */
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width * 3, /* rowstride */
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pixbuf_free, /* callback to free data */
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NULL); /* callback data */
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if (pixbuf)
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{
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char *filename = g_strdup_printf ("%s-%05d.png",
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filename_stem,
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read_count);
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GError *error = NULL;
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if (!gdk_pixbuf_save (pixbuf, filename, "png", &error, NULL))
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{
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g_warning ("Failed to save pick buffer to file %s: %s",
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filename, error->message);
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g_error_free (error);
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}
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g_free (filename);
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g_object_unref (pixbuf);
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read_count++;
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}
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#else /* !USE_GDKPIXBUF */
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{
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static gboolean seen = FALSE;
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if (!seen)
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{
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g_warning ("dumping buffers to an image isn't supported on platforms "
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"without gdk pixbuf support\n");
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seen = TRUE;
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}
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}
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#endif /* USE_GDKPIXBUF */
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}
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ClutterActor *
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_clutter_do_pick (ClutterStage *stage,
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gint x,
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gint y,
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ClutterPickMode mode)
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{
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ClutterMainContext *context;
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guchar pixel[4] = { 0xff, 0xff, 0xff, 0xff };
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CoglColor stage_pick_id;
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guint32 id_;
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GLboolean dither_was_on;
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ClutterActor *actor;
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gboolean is_clipped;
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CLUTTER_STATIC_COUNTER (do_pick_counter,
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"_clutter_do_pick counter",
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"Increments for each full pick run",
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0 /* no application private data */);
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CLUTTER_STATIC_TIMER (pick_timer,
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"Mainloop", /* parent */
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"Picking",
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"The time spent picking",
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0 /* no application private data */);
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CLUTTER_STATIC_TIMER (pick_clear,
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"Picking", /* parent */
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"Stage clear (pick)",
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"The time spent clearing stage for picking",
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0 /* no application private data */);
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CLUTTER_STATIC_TIMER (pick_paint,
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"Picking", /* parent */
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"Painting actors (pick mode)",
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"The time spent painting actors in pick mode",
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0 /* no application private data */);
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CLUTTER_STATIC_TIMER (pick_read,
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"Picking", /* parent */
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"Read Pixels",
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"The time spent issuing a read pixels",
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0 /* no application private data */);
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g_return_val_if_fail (CLUTTER_IS_STAGE (stage), NULL);
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if (G_UNLIKELY (clutter_pick_debug_flags & CLUTTER_DEBUG_NOP_PICKING))
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return CLUTTER_ACTOR (stage);
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#ifdef CLUTTER_ENABLE_PROFILE
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if (clutter_profile_flags & CLUTTER_PROFILE_PICKING_ONLY)
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_clutter_profile_resume ();
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#endif /* CLUTTER_ENABLE_PROFILE */
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CLUTTER_COUNTER_INC (_clutter_uprof_context, do_pick_counter);
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CLUTTER_TIMER_START (_clutter_uprof_context, pick_timer);
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context = _clutter_context_get_default ();
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/* It's possible that we currently have a static scene and have renderered a
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* full, unclipped pick buffer. If so we can simply continue to read from
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* this cached buffer until the scene next changes. */
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if (_clutter_stage_get_pick_buffer_valid (stage, mode))
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{
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CLUTTER_TIMER_START (_clutter_uprof_context, pick_read);
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cogl_read_pixels (x, y, 1, 1,
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COGL_READ_PIXELS_COLOR_BUFFER,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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pixel);
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CLUTTER_TIMER_STOP (_clutter_uprof_context, pick_read);
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CLUTTER_NOTE (PICK, "Reusing pick buffer from previous render to fetch "
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"actor at %i,%i", x, y);
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/* FIXME: This is a lazy copy and paste of the logic at the end of this
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* function used when we actually do a pick render. It should be
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* consolidated somehow.
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*/
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if (pixel[0] == 0xff && pixel[1] == 0xff && pixel[2] == 0xff)
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{
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actor = CLUTTER_ACTOR (stage);
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goto result;
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}
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id_ = _clutter_pixel_to_id (pixel);
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actor = _clutter_actor_get_by_id (id_);
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goto result;
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}
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_clutter_stage_increment_picks_per_frame_counter (stage);
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_clutter_backend_ensure_context (context->backend, stage);
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/* needed for when a context switch happens */
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_clutter_stage_maybe_setup_viewport (stage);
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/* If we are seeing multiple picks per frame that means the scene is static
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* so we promote to doing a non-scissored pick render so that all subsequent
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* picks for the same static scene won't require additional renders */
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if (_clutter_stage_get_picks_per_frame_counter (stage) < 2)
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{
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if (G_LIKELY (!(clutter_pick_debug_flags &
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CLUTTER_DEBUG_DUMP_PICK_BUFFERS)))
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cogl_clip_push_window_rectangle (x, y, 1, 1);
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is_clipped = TRUE;
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}
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else
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is_clipped = FALSE;
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CLUTTER_NOTE (PICK, "Performing %s pick at %i,%i",
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is_clipped ? "clippped" : "full", x, y);
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cogl_disable_fog ();
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cogl_color_init_from_4ub (&stage_pick_id, 255, 255, 255, 255);
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CLUTTER_TIMER_START (_clutter_uprof_context, pick_clear);
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cogl_clear (&stage_pick_id,
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COGL_BUFFER_BIT_COLOR |
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COGL_BUFFER_BIT_DEPTH);
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CLUTTER_TIMER_STOP (_clutter_uprof_context, pick_clear);
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/* Disable dithering (if any) when doing the painting in pick mode */
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dither_was_on = glIsEnabled (GL_DITHER);
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if (dither_was_on)
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glDisable (GL_DITHER);
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/* Render the entire scence in pick mode - just single colored silhouette's
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* are drawn offscreen (as we never swap buffers)
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*/
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CLUTTER_TIMER_START (_clutter_uprof_context, pick_paint);
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context->pick_mode = mode;
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_clutter_stage_do_paint (stage, NULL);
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context->pick_mode = CLUTTER_PICK_NONE;
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CLUTTER_TIMER_STOP (_clutter_uprof_context, pick_paint);
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if (is_clipped)
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{
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if (G_LIKELY (!(clutter_pick_debug_flags &
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CLUTTER_DEBUG_DUMP_PICK_BUFFERS)))
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cogl_clip_pop ();
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_clutter_stage_set_pick_buffer_valid (stage, FALSE, -1);
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}
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else
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_clutter_stage_set_pick_buffer_valid (stage, TRUE, mode);
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/* Read the color of the screen co-ords pixel. RGBA_8888_PRE is used
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even though we don't care about the alpha component because under
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GLES this is the only format that is guaranteed to work so Cogl
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will end up having to do a conversion if any other format is
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used. The format is requested as pre-multiplied because Cogl
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assumes that all pixels in the framebuffer are premultiplied so
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it avoids a conversion. */
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CLUTTER_TIMER_START (_clutter_uprof_context, pick_read);
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cogl_read_pixels (x, y, 1, 1,
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COGL_READ_PIXELS_COLOR_BUFFER,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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pixel);
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CLUTTER_TIMER_STOP (_clutter_uprof_context, pick_read);
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if (G_UNLIKELY (clutter_pick_debug_flags & CLUTTER_DEBUG_DUMP_PICK_BUFFERS))
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{
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read_pixels_to_file ("pick-buffer", 0, 0,
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clutter_actor_get_width (CLUTTER_ACTOR (stage)),
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clutter_actor_get_height (CLUTTER_ACTOR (stage)));
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}
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/* Restore whether GL_DITHER was enabled */
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if (dither_was_on)
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glEnable (GL_DITHER);
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if (pixel[0] == 0xff && pixel[1] == 0xff && pixel[2] == 0xff)
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{
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actor = CLUTTER_ACTOR (stage);
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goto result;
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}
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id_ = _clutter_pixel_to_id (pixel);
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actor = _clutter_actor_get_by_id (id_);
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result:
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CLUTTER_TIMER_STOP (_clutter_uprof_context, pick_timer);
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#ifdef CLUTTER_ENABLE_PROFILE
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if (clutter_profile_flags & CLUTTER_PROFILE_PICKING_ONLY)
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_clutter_profile_suspend ();
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#endif
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return actor;
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}
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static CoglPangoFontMap *
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clutter_context_get_pango_fontmap (void)
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{
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@ -2482,9 +2226,9 @@ _clutter_process_event_details (ClutterActor *stage,
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{
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CLUTTER_NOTE (EVENT, "No device found: picking");
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actor = _clutter_do_pick (CLUTTER_STAGE (stage),
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x, y,
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CLUTTER_PICK_REACTIVE);
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actor = _clutter_stage_do_pick (CLUTTER_STAGE (stage),
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x, y,
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CLUTTER_PICK_REACTIVE);
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}
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if (actor == NULL)
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@ -2568,7 +2312,7 @@ _clutter_process_event (ClutterEvent *event)
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ClutterActor *
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clutter_get_actor_by_gid (guint32 id_)
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{
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return _clutter_actor_get_by_id (id_);
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return _clutter_get_actor_by_id (id_);
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}
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void
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@ -194,13 +194,10 @@ G_CONST_RETURN gchar *_clutter_gettext (const gchar *str);
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gboolean _clutter_feature_init (GError **error);
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/* Picking code */
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ClutterActor *_clutter_do_pick (ClutterStage *stage,
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gint x,
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gint y,
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ClutterPickMode mode);
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guint _clutter_pixel_to_id (guchar pixel[4]);
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void _clutter_id_to_color (guint id,
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ClutterColor *col);
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ClutterActor *_clutter_get_actor_by_id (guint32 actor_id);
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/* use this function as the accumulator if you have a signal with
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* a G_TYPE_BOOLEAN return value; this will stop the emission as
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@ -64,14 +64,11 @@ void _clutter_stage_process_queued_events (ClutterStage *stage);
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void _clutter_stage_update_input_devices (ClutterStage *stage);
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int _clutter_stage_get_pending_swaps (ClutterStage *stage);
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gboolean _clutter_stage_has_full_redraw_queued (ClutterStage *stage);
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void _clutter_stage_set_pick_buffer_valid (ClutterStage *stage,
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gboolean valid,
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ClutterPickMode mode);
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gboolean _clutter_stage_get_pick_buffer_valid (ClutterStage *stage,
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ClutterPickMode mode);
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void _clutter_stage_increment_picks_per_frame_counter (ClutterStage *stage);
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void _clutter_stage_reset_picks_per_frame_counter (ClutterStage *stage);
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guint _clutter_stage_get_picks_per_frame_counter (ClutterStage *stage);
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ClutterActor *_clutter_stage_do_pick (ClutterStage *stage,
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gint x,
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gint y,
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ClutterPickMode mode);
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ClutterPaintVolume *_clutter_stage_paint_volume_stack_allocate (ClutterStage *stage);
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void _clutter_stage_paint_volume_stack_free_all (ClutterStage *stage);
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@ -73,11 +73,17 @@
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#include "clutter-stage-private.h"
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#include "clutter-util.h"
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#include "clutter-version.h" /* For flavour */
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#include "clutter-private.h"
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#include "cogl/cogl.h"
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#include <math.h>
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#ifdef USE_GDKPIXBUF
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#include <gdk-pixbuf/gdk-pixbuf.h>
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#endif
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G_DEFINE_TYPE (ClutterStage, clutter_stage, CLUTTER_TYPE_GROUP);
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#define CLUTTER_STAGE_GET_PRIVATE(obj) \
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@ -954,6 +960,28 @@ _clutter_stage_maybe_relayout (ClutterActor *actor)
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}
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}
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static gboolean
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_clutter_stage_get_pick_buffer_valid (ClutterStage *stage, ClutterPickMode mode)
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{
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g_return_val_if_fail (CLUTTER_IS_STAGE (stage), FALSE);
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if (stage->priv->pick_buffer_mode != mode)
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return FALSE;
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return stage->priv->have_valid_pick_buffer;
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}
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static void
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_clutter_stage_set_pick_buffer_valid (ClutterStage *stage,
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gboolean valid,
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ClutterPickMode mode)
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{
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g_return_if_fail (CLUTTER_IS_STAGE (stage));
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stage->priv->have_valid_pick_buffer = !!valid;
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stage->priv->pick_buffer_mode = mode;
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}
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static void
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clutter_stage_do_redraw (ClutterStage *stage)
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{
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@ -966,7 +994,7 @@ clutter_stage_do_redraw (ClutterStage *stage)
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stage);
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_clutter_stage_set_pick_buffer_valid (stage, FALSE, -1);
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_clutter_stage_reset_picks_per_frame_counter (stage);
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priv->picks_per_frame = 0;
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_clutter_backend_ensure_context (backend, stage);
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@ -1130,6 +1158,263 @@ _clutter_stage_has_full_redraw_queued (ClutterStage *stage)
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return FALSE;
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}
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#ifdef USE_GDKPIXBUF
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static void
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pixbuf_free (guchar *pixels,
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gpointer data)
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{
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g_free (pixels);
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}
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#endif
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static void
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read_pixels_to_file (char *filename_stem,
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int x,
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int y,
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int width,
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int height)
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{
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#ifdef USE_GDKPIXBUF
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GLubyte *data;
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GdkPixbuf *pixbuf;
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static int read_count = 0;
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data = g_malloc (4 * width * height);
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cogl_read_pixels (x, y, width, height,
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COGL_READ_PIXELS_COLOR_BUFFER,
|
||||
COGL_PIXEL_FORMAT_RGB_888,
|
||||
data);
|
||||
pixbuf = gdk_pixbuf_new_from_data (data,
|
||||
GDK_COLORSPACE_RGB,
|
||||
FALSE, /* has alpha */
|
||||
8, /* bits per sample */
|
||||
width, /* width */
|
||||
height, /* height */
|
||||
width * 3, /* rowstride */
|
||||
pixbuf_free, /* callback to free data */
|
||||
NULL); /* callback data */
|
||||
if (pixbuf)
|
||||
{
|
||||
char *filename = g_strdup_printf ("%s-%05d.png",
|
||||
filename_stem,
|
||||
read_count);
|
||||
GError *error = NULL;
|
||||
|
||||
if (!gdk_pixbuf_save (pixbuf, filename, "png", &error, NULL))
|
||||
{
|
||||
g_warning ("Failed to save pick buffer to file %s: %s",
|
||||
filename, error->message);
|
||||
g_error_free (error);
|
||||
}
|
||||
|
||||
g_free (filename);
|
||||
g_object_unref (pixbuf);
|
||||
read_count++;
|
||||
}
|
||||
#else /* !USE_GDKPIXBUF */
|
||||
{
|
||||
static gboolean seen = FALSE;
|
||||
|
||||
if (!seen)
|
||||
{
|
||||
g_warning ("dumping buffers to an image isn't supported on platforms "
|
||||
"without gdk pixbuf support\n");
|
||||
seen = TRUE;
|
||||
}
|
||||
}
|
||||
#endif /* USE_GDKPIXBUF */
|
||||
}
|
||||
|
||||
ClutterActor *
|
||||
_clutter_stage_do_pick (ClutterStage *stage,
|
||||
gint x,
|
||||
gint y,
|
||||
ClutterPickMode mode)
|
||||
{
|
||||
ClutterStagePrivate *priv;
|
||||
ClutterMainContext *context;
|
||||
guchar pixel[4] = { 0xff, 0xff, 0xff, 0xff };
|
||||
CoglColor stage_pick_id;
|
||||
guint32 id_;
|
||||
GLboolean dither_was_on;
|
||||
ClutterActor *actor;
|
||||
gboolean is_clipped;
|
||||
CLUTTER_STATIC_COUNTER (do_pick_counter,
|
||||
"_clutter_stage_do_pick counter",
|
||||
"Increments for each full pick run",
|
||||
0 /* no application private data */);
|
||||
CLUTTER_STATIC_TIMER (pick_timer,
|
||||
"Mainloop", /* parent */
|
||||
"Picking",
|
||||
"The time spent picking",
|
||||
0 /* no application private data */);
|
||||
CLUTTER_STATIC_TIMER (pick_clear,
|
||||
"Picking", /* parent */
|
||||
"Stage clear (pick)",
|
||||
"The time spent clearing stage for picking",
|
||||
0 /* no application private data */);
|
||||
CLUTTER_STATIC_TIMER (pick_paint,
|
||||
"Picking", /* parent */
|
||||
"Painting actors (pick mode)",
|
||||
"The time spent painting actors in pick mode",
|
||||
0 /* no application private data */);
|
||||
CLUTTER_STATIC_TIMER (pick_read,
|
||||
"Picking", /* parent */
|
||||
"Read Pixels",
|
||||
"The time spent issuing a read pixels",
|
||||
0 /* no application private data */);
|
||||
|
||||
g_return_val_if_fail (CLUTTER_IS_STAGE (stage), NULL);
|
||||
|
||||
priv = stage->priv;
|
||||
|
||||
if (G_UNLIKELY (clutter_pick_debug_flags & CLUTTER_DEBUG_NOP_PICKING))
|
||||
return CLUTTER_ACTOR (stage);
|
||||
|
||||
#ifdef CLUTTER_ENABLE_PROFILE
|
||||
if (clutter_profile_flags & CLUTTER_PROFILE_PICKING_ONLY)
|
||||
_clutter_profile_resume ();
|
||||
#endif /* CLUTTER_ENABLE_PROFILE */
|
||||
|
||||
CLUTTER_COUNTER_INC (_clutter_uprof_context, do_pick_counter);
|
||||
CLUTTER_TIMER_START (_clutter_uprof_context, pick_timer);
|
||||
|
||||
context = _clutter_context_get_default ();
|
||||
|
||||
/* It's possible that we currently have a static scene and have renderered a
|
||||
* full, unclipped pick buffer. If so we can simply continue to read from
|
||||
* this cached buffer until the scene next changes. */
|
||||
if (_clutter_stage_get_pick_buffer_valid (stage, mode))
|
||||
{
|
||||
CLUTTER_TIMER_START (_clutter_uprof_context, pick_read);
|
||||
cogl_read_pixels (x, y, 1, 1,
|
||||
COGL_READ_PIXELS_COLOR_BUFFER,
|
||||
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
|
||||
pixel);
|
||||
CLUTTER_TIMER_STOP (_clutter_uprof_context, pick_read);
|
||||
|
||||
CLUTTER_NOTE (PICK, "Reusing pick buffer from previous render to fetch "
|
||||
"actor at %i,%i", x, y);
|
||||
|
||||
/* FIXME: This is a lazy copy and paste of the logic at the end of this
|
||||
* function used when we actually do a pick render. It should be
|
||||
* consolidated somehow.
|
||||
*/
|
||||
if (pixel[0] == 0xff && pixel[1] == 0xff && pixel[2] == 0xff)
|
||||
{
|
||||
actor = CLUTTER_ACTOR (stage);
|
||||
goto result;
|
||||
}
|
||||
|
||||
id_ = _clutter_pixel_to_id (pixel);
|
||||
actor = _clutter_get_actor_by_id (id_);
|
||||
goto result;
|
||||
}
|
||||
|
||||
priv->picks_per_frame++;
|
||||
|
||||
_clutter_backend_ensure_context (context->backend, stage);
|
||||
|
||||
/* needed for when a context switch happens */
|
||||
_clutter_stage_maybe_setup_viewport (stage);
|
||||
|
||||
/* If we are seeing multiple picks per frame that means the scene is static
|
||||
* so we promote to doing a non-scissored pick render so that all subsequent
|
||||
* picks for the same static scene won't require additional renders */
|
||||
if (priv->picks_per_frame < 2)
|
||||
{
|
||||
if (G_LIKELY (!(clutter_pick_debug_flags &
|
||||
CLUTTER_DEBUG_DUMP_PICK_BUFFERS)))
|
||||
cogl_clip_push_window_rectangle (x, y, 1, 1);
|
||||
is_clipped = TRUE;
|
||||
}
|
||||
else
|
||||
is_clipped = FALSE;
|
||||
|
||||
CLUTTER_NOTE (PICK, "Performing %s pick at %i,%i",
|
||||
is_clipped ? "clippped" : "full", x, y);
|
||||
|
||||
cogl_disable_fog ();
|
||||
cogl_color_init_from_4ub (&stage_pick_id, 255, 255, 255, 255);
|
||||
CLUTTER_TIMER_START (_clutter_uprof_context, pick_clear);
|
||||
cogl_clear (&stage_pick_id,
|
||||
COGL_BUFFER_BIT_COLOR |
|
||||
COGL_BUFFER_BIT_DEPTH);
|
||||
CLUTTER_TIMER_STOP (_clutter_uprof_context, pick_clear);
|
||||
|
||||
/* Disable dithering (if any) when doing the painting in pick mode */
|
||||
dither_was_on = glIsEnabled (GL_DITHER);
|
||||
if (dither_was_on)
|
||||
glDisable (GL_DITHER);
|
||||
|
||||
/* Render the entire scence in pick mode - just single colored silhouette's
|
||||
* are drawn offscreen (as we never swap buffers)
|
||||
*/
|
||||
CLUTTER_TIMER_START (_clutter_uprof_context, pick_paint);
|
||||
context->pick_mode = mode;
|
||||
_clutter_stage_do_paint (stage, NULL);
|
||||
context->pick_mode = CLUTTER_PICK_NONE;
|
||||
CLUTTER_TIMER_STOP (_clutter_uprof_context, pick_paint);
|
||||
|
||||
if (is_clipped)
|
||||
{
|
||||
if (G_LIKELY (!(clutter_pick_debug_flags &
|
||||
CLUTTER_DEBUG_DUMP_PICK_BUFFERS)))
|
||||
cogl_clip_pop ();
|
||||
|
||||
_clutter_stage_set_pick_buffer_valid (stage, FALSE, -1);
|
||||
}
|
||||
else
|
||||
_clutter_stage_set_pick_buffer_valid (stage, TRUE, mode);
|
||||
|
||||
/* Read the color of the screen co-ords pixel. RGBA_8888_PRE is used
|
||||
even though we don't care about the alpha component because under
|
||||
GLES this is the only format that is guaranteed to work so Cogl
|
||||
will end up having to do a conversion if any other format is
|
||||
used. The format is requested as pre-multiplied because Cogl
|
||||
assumes that all pixels in the framebuffer are premultiplied so
|
||||
it avoids a conversion. */
|
||||
CLUTTER_TIMER_START (_clutter_uprof_context, pick_read);
|
||||
cogl_read_pixels (x, y, 1, 1,
|
||||
COGL_READ_PIXELS_COLOR_BUFFER,
|
||||
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
|
||||
pixel);
|
||||
CLUTTER_TIMER_STOP (_clutter_uprof_context, pick_read);
|
||||
|
||||
if (G_UNLIKELY (clutter_pick_debug_flags & CLUTTER_DEBUG_DUMP_PICK_BUFFERS))
|
||||
{
|
||||
read_pixels_to_file ("pick-buffer", 0, 0,
|
||||
clutter_actor_get_width (CLUTTER_ACTOR (stage)),
|
||||
clutter_actor_get_height (CLUTTER_ACTOR (stage)));
|
||||
}
|
||||
|
||||
/* Restore whether GL_DITHER was enabled */
|
||||
if (dither_was_on)
|
||||
glEnable (GL_DITHER);
|
||||
|
||||
if (pixel[0] == 0xff && pixel[1] == 0xff && pixel[2] == 0xff)
|
||||
{
|
||||
actor = CLUTTER_ACTOR (stage);
|
||||
goto result;
|
||||
}
|
||||
|
||||
id_ = _clutter_pixel_to_id (pixel);
|
||||
actor = _clutter_get_actor_by_id (id_);
|
||||
|
||||
result:
|
||||
|
||||
CLUTTER_TIMER_STOP (_clutter_uprof_context, pick_timer);
|
||||
|
||||
#ifdef CLUTTER_ENABLE_PROFILE
|
||||
if (clutter_profile_flags & CLUTTER_PROFILE_PICKING_ONLY)
|
||||
_clutter_profile_suspend ();
|
||||
#endif
|
||||
|
||||
return actor;
|
||||
}
|
||||
|
||||
|
||||
|
||||
static gboolean
|
||||
clutter_stage_real_delete_event (ClutterStage *stage,
|
||||
ClutterEvent *event)
|
||||
@ -1766,7 +2051,7 @@ clutter_stage_init (ClutterStage *self)
|
||||
_clutter_stage_set_viewport (self, 0, 0, geom.width, geom.height);
|
||||
|
||||
_clutter_stage_set_pick_buffer_valid (self, FALSE, CLUTTER_PICK_ALL);
|
||||
_clutter_stage_reset_picks_per_frame_counter (self);
|
||||
priv->picks_per_frame = 0;
|
||||
|
||||
priv->paint_volume_stack =
|
||||
g_array_new (FALSE, FALSE, sizeof (ClutterPaintVolume));
|
||||
@ -2331,7 +2616,7 @@ clutter_stage_get_actor_at_pos (ClutterStage *stage,
|
||||
gint x,
|
||||
gint y)
|
||||
{
|
||||
return _clutter_do_pick (stage, x, y, pick_mode);
|
||||
return _clutter_stage_do_pick (stage, x, y, pick_mode);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -3250,52 +3535,6 @@ clutter_stage_get_no_clear_hint (ClutterStage *stage)
|
||||
return (stage->priv->stage_hints & CLUTTER_STAGE_NO_CLEAR_ON_PAINT) != 0;
|
||||
}
|
||||
|
||||
gboolean
|
||||
_clutter_stage_get_pick_buffer_valid (ClutterStage *stage, ClutterPickMode mode)
|
||||
{
|
||||
g_return_val_if_fail (CLUTTER_IS_STAGE (stage), FALSE);
|
||||
|
||||
if (stage->priv->pick_buffer_mode != mode)
|
||||
return FALSE;
|
||||
|
||||
return stage->priv->have_valid_pick_buffer;
|
||||
}
|
||||
|
||||
void
|
||||
_clutter_stage_set_pick_buffer_valid (ClutterStage *stage,
|
||||
gboolean valid,
|
||||
ClutterPickMode mode)
|
||||
{
|
||||
g_return_if_fail (CLUTTER_IS_STAGE (stage));
|
||||
|
||||
stage->priv->have_valid_pick_buffer = !!valid;
|
||||
stage->priv->pick_buffer_mode = mode;
|
||||
}
|
||||
|
||||
void
|
||||
_clutter_stage_increment_picks_per_frame_counter (ClutterStage *stage)
|
||||
{
|
||||
g_return_if_fail (CLUTTER_IS_STAGE (stage));
|
||||
|
||||
stage->priv->picks_per_frame++;
|
||||
}
|
||||
|
||||
void
|
||||
_clutter_stage_reset_picks_per_frame_counter (ClutterStage *stage)
|
||||
{
|
||||
g_return_if_fail (CLUTTER_IS_STAGE (stage));
|
||||
|
||||
stage->priv->picks_per_frame = 0;
|
||||
}
|
||||
|
||||
guint
|
||||
_clutter_stage_get_picks_per_frame_counter (ClutterStage *stage)
|
||||
{
|
||||
g_return_val_if_fail (CLUTTER_IS_STAGE (stage), 0);
|
||||
|
||||
return stage->priv->picks_per_frame;
|
||||
}
|
||||
|
||||
ClutterPaintVolume *
|
||||
_clutter_stage_paint_volume_stack_allocate (ClutterStage *stage)
|
||||
{
|
||||
@ -3376,9 +3615,9 @@ _clutter_stage_queue_actor_redraw (ClutterStage *stage,
|
||||
}
|
||||
#endif /* CLUTTER_ENABLE_DEBUG */
|
||||
|
||||
/* We have an optimization in _clutter_do_pick to detect when the
|
||||
* scene is static so we can cache a full, un-clipped pick buffer to
|
||||
* avoid continuous pick renders.
|
||||
/* We have an optimization in _clutter_stage_do_pick to detect when
|
||||
* the scene is static so we can cache a full, un-clipped pick
|
||||
* buffer to avoid continuous pick renders.
|
||||
*
|
||||
* Currently the assumption is that actors queue a redraw when some
|
||||
* state changes that affects painting *or* picking so we can use
|
||||
|
Loading…
Reference in New Issue
Block a user