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https://github.com/brl/mutter.git
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timeline: Add repeat-count
Being able to easily set the number of repeats has been a request for the animation framework for some time now. The usual way to implement this is: connect to the ::completed signal, use a static counter, and stop the timeline when the counter hits a specific spot. In the same light as the :auto-reverse property, we can make it easier to implement this common functionality by adding a :repeat-count property that, when set, limits the amount of loops that a Timeline can perform before stopping itself. In fact, we can implement the :loop property in terms of the :repeat-count property just by using a sentinel value mapping to "infinity", and map loop=FALSE to repeat-count=0, and loop=TRUE to repeat-count=-1.
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@ -59,9 +59,10 @@
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* adding <emphasis>markers</emphasis> using clutter_timeline_add_marker_at_time()
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* and connecting to the #ClutterTimeline::marker-reached signal.
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*
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* Timelines can be made to loop once they reach the end of their duration; a
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* looping timeline will still emit the #ClutterTimeline::completed signal
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* once it reaches the end of its duration.
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* Timelines can be made to loop once they reach the end of their duration, by
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* using clutter_timeline_set_repeat_count(); a looping timeline will still
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* emit the #ClutterTimeline::completed signal once it reaches the end of its
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* duration.
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*
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* Timelines have a #ClutterTimeline:direction: the default direction is
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* %CLUTTER_TIMELINE_FORWARD, and goes from 0 to the duration; it is possible
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@ -132,7 +133,12 @@ struct _ClutterTimelinePrivate
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/* Time we last advanced the elapsed time and showed a frame */
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gint64 last_frame_time;
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guint loop : 1;
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/* How many times the timeline should repeat */
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gint repeat_count;
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/* The number of times the timeline has repeated */
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gint current_repeat;
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guint is_playing : 1;
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/* If we've just started playing and haven't yet gotten
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@ -157,6 +163,7 @@ enum
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PROP_DURATION,
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PROP_DIRECTION,
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PROP_AUTO_REVERSE,
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PROP_REPEAT_COUNT,
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PROP_LAST
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};
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@ -238,6 +245,23 @@ clutter_timeline_add_marker_internal (ClutterTimeline *timeline,
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g_hash_table_insert (priv->markers_by_name, marker->name, marker);
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}
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static inline void
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clutter_timeline_set_loop_internal (ClutterTimeline *timeline,
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gboolean loop)
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{
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gint old_repeat_count;
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old_repeat_count = timeline->priv->repeat_count;
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if (loop)
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clutter_timeline_set_repeat_count (timeline, -1);
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else
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clutter_timeline_set_repeat_count (timeline, 0);
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if (old_repeat_count != timeline->priv->repeat_count)
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g_object_notify_by_pspec (G_OBJECT (timeline), obj_props[PROP_LOOP]);
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}
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/* Scriptable */
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typedef struct _ParseClosure {
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ClutterTimeline *timeline;
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@ -370,7 +394,7 @@ clutter_timeline_set_property (GObject *object,
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switch (prop_id)
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{
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case PROP_LOOP:
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clutter_timeline_set_loop (timeline, g_value_get_boolean (value));
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clutter_timeline_set_loop_internal (timeline, g_value_get_boolean (value));
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break;
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case PROP_DELAY:
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@ -389,6 +413,10 @@ clutter_timeline_set_property (GObject *object,
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clutter_timeline_set_auto_reverse (timeline, g_value_get_boolean (value));
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break;
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case PROP_REPEAT_COUNT:
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clutter_timeline_set_repeat_count (timeline, g_value_get_int (value));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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@ -407,7 +435,7 @@ clutter_timeline_get_property (GObject *object,
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switch (prop_id)
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{
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case PROP_LOOP:
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g_value_set_boolean (value, priv->loop);
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g_value_set_boolean (value, priv->repeat_count != 0);
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break;
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case PROP_DELAY:
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@ -426,6 +454,10 @@ clutter_timeline_get_property (GObject *object,
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g_value_set_boolean (value, priv->auto_reverse);
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break;
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case PROP_REPEAT_COUNT:
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g_value_set_int (value, priv->repeat_count);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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@ -479,13 +511,20 @@ clutter_timeline_class_init (ClutterTimelineClass *klass)
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* ClutterTimeline:loop:
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*
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* Whether the timeline should automatically rewind and restart.
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*
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* As a side effect, setting this property to %TRUE will set the
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* #ClutterTimeline:repeat-count property to -1, while setting this
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* property to %FALSE will set the #ClutterTimeline:repeat-count
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* property to 0.
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*
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* Deprecated: 1.10: Use the #ClutterTimeline:repeat-count property instead.
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*/
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obj_props[PROP_LOOP] =
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g_param_spec_boolean ("loop",
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P_("Loop"),
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P_("Should the timeline automatically restart"),
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FALSE,
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CLUTTER_PARAM_READWRITE);
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CLUTTER_PARAM_READWRITE | G_PARAM_DEPRECATED);
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/**
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* ClutterTimeline:delay:
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@ -550,6 +589,26 @@ clutter_timeline_class_init (ClutterTimelineClass *klass)
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FALSE,
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CLUTTER_PARAM_READWRITE);
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/**
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* ClutterTimeline:repeat-count:
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*
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* Defines how many times the timeline should repeat.
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*
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* If the repeat count is 0, the timeline does not repeat.
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*
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* If the repeat count is set to -1, the timeline will repeat until it is
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* stopped.
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*
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* Since: 1.10
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*/
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obj_props[PROP_REPEAT_COUNT] =
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g_param_spec_int ("repeat-count",
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P_("Repeat Count"),
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P_("How many times the timeline should repeat"),
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-1, G_MAXINT,
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0,
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CLUTTER_PARAM_READWRITE);
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object_class->dispose = clutter_timeline_dispose;
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object_class->finalize = clutter_timeline_finalize;
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object_class->set_property = clutter_timeline_set_property;
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@ -806,6 +865,7 @@ set_is_playing (ClutterTimeline *timeline,
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{
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_clutter_master_clock_add_timeline (master_clock, timeline);
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priv->waiting_first_tick = TRUE;
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priv->current_repeat = 0;
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}
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else
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{
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@ -839,15 +899,9 @@ clutter_timeline_do_frame (ClutterTimeline *timeline)
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emit_frame_signal (timeline);
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check_markers (timeline, priv->msecs_delta);
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/* Signal pauses timeline ? */
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if (!priv->is_playing)
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{
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g_object_unref (timeline);
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return FALSE;
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}
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g_object_unref (timeline);
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return TRUE;
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return priv->is_playing;
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}
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else
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{
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@ -894,14 +948,19 @@ clutter_timeline_do_frame (ClutterTimeline *timeline)
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(long) priv->elapsed_time,
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(long) priv->msecs_delta);
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if (!priv->loop && priv->is_playing)
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priv->current_repeat += 1;
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if (priv->is_playing &&
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(priv->repeat_count == 0 ||
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priv->repeat_count == priv->current_repeat))
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{
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/* We remove the timeout now, so that the completed signal handler
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/* We stop the timeline now, so that the completed signal handler
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* may choose to re-start the timeline
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*
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* XXX Perhaps we should remove this earlier, and regardless
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* of priv->loop. Are we limiting the things that could be done in
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* the above new-frame signal handler */
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* XXX Perhaps we should do this earlier, and regardless of
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* priv->repeat_count. Are we limiting the things that could be
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* done in the above new-frame signal handler?
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*/
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set_is_playing (timeline, FALSE);
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}
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@ -933,7 +992,7 @@ clutter_timeline_do_frame (ClutterTimeline *timeline)
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return TRUE;
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}
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if (priv->loop)
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if (priv->repeat_count != 0)
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{
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/* We try and interpolate smoothly around a loop */
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if (saved_direction == CLUTTER_TIMELINE_FORWARD)
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@ -1064,6 +1123,11 @@ clutter_timeline_stop (ClutterTimeline *timeline)
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* @loop: %TRUE for enable looping
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*
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* Sets whether @timeline should loop.
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*
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* This function is equivalent to calling clutter_timeline_set_repeat_count()
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* with -1 if @loop is %TRUE, and with 0 if @loop is %FALSE.
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*
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* Deprecated: 1.10: Use clutter_timeline_set_repeat_count() instead.
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*/
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void
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clutter_timeline_set_loop (ClutterTimeline *timeline,
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@ -1071,12 +1135,7 @@ clutter_timeline_set_loop (ClutterTimeline *timeline,
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{
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g_return_if_fail (CLUTTER_IS_TIMELINE (timeline));
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if (timeline->priv->loop != loop)
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{
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timeline->priv->loop = loop;
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g_object_notify_by_pspec (G_OBJECT (timeline), obj_props[PROP_LOOP]);
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}
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clutter_timeline_set_loop_internal (timeline, loop);
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}
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/**
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@ -1086,13 +1145,15 @@ clutter_timeline_set_loop (ClutterTimeline *timeline,
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* Gets whether @timeline is looping
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*
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* Return value: %TRUE if the timeline is looping
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*
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* Deprecated: 1.10: Use clutter_timeline_get_repeat_count() instead.
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*/
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gboolean
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clutter_timeline_get_loop (ClutterTimeline *timeline)
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{
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g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), FALSE);
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return timeline->priv->loop;
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return timeline->priv->repeat_count != 0;
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}
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/**
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@ -1242,10 +1303,10 @@ clutter_timeline_clone (ClutterTimeline *timeline)
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g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), NULL);
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return g_object_new (CLUTTER_TYPE_TIMELINE,
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"duration", clutter_timeline_get_duration (timeline),
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"loop", clutter_timeline_get_loop (timeline),
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"delay", clutter_timeline_get_delay (timeline),
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"direction", clutter_timeline_get_direction (timeline),
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"duration", timeline->priv->duration,
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"loop", timeline->priv->repeat_count != 0,
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"delay", timeline->priv->delay,
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"direction", timeline->priv->direction,
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NULL);
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}
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@ -1780,7 +1841,7 @@ clutter_timeline_has_marker (ClutterTimeline *timeline,
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* }
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* ...
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* timeline = clutter_timeline_new (1000);
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* clutter_timeline_set_loop (timeline);
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* clutter_timeline_set_repeat_count (timeline, -1);
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* g_signal_connect (timeline, "completed",
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* G_CALLBACK (reverse_timeline),
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* NULL);
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@ -1790,7 +1851,7 @@ clutter_timeline_has_marker (ClutterTimeline *timeline,
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*
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* |[
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* timeline = clutter_timeline_new (1000);
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* clutter_timeline_set_loop (timeline);
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* clutter_timeline_set_repeat_count (timeline, -1);
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* clutter_timeline_set_auto_reverse (timeline);
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* ]|
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*
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@ -1835,3 +1896,55 @@ clutter_timeline_get_auto_reverse (ClutterTimeline *timeline)
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return timeline->priv->auto_reverse;
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}
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/**
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* clutter_timeline_set_repeat_count:
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* @timeline: a #ClutterTimeline
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* @count: the number of times the timeline should repeat
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*
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* Sets the number of times the @timeline should repeat.
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*
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* If @count is 0, the timeline never repeats.
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*
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* If @count is -1, the timeline will always repeat until
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* it's stopped.
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*
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* Since: 1.10
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*/
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void
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clutter_timeline_set_repeat_count (ClutterTimeline *timeline,
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gint count)
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{
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ClutterTimelinePrivate *priv;
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g_return_if_fail (CLUTTER_IS_TIMELINE (timeline));
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g_return_if_fail (count >= -1);
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priv = timeline->priv;
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if (priv->repeat_count != count)
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{
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priv->repeat_count = count;
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g_object_notify_by_pspec (G_OBJECT (timeline),
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obj_props[PROP_REPEAT_COUNT]);
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}
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}
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/**
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* clutter_timeline_get_repeat_count:
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* @timeline: a #ClutterTimeline
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*
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* Retrieves the number set using clutter_timeline_set_repeat_count().
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*
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* Return value: the number of repeats
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*
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* Since: 1.10
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*/
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gint
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clutter_timeline_get_repeat_count (ClutterTimeline *timeline)
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{
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g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), 0);
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return timeline->priv->repeat_count;
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}
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@ -107,12 +107,12 @@ void clutter_timeline_set_direction (Clutter
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void clutter_timeline_start (ClutterTimeline *timeline);
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void clutter_timeline_pause (ClutterTimeline *timeline);
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void clutter_timeline_stop (ClutterTimeline *timeline);
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void clutter_timeline_set_loop (ClutterTimeline *timeline,
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gboolean loop);
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gboolean clutter_timeline_get_loop (ClutterTimeline *timeline);
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void clutter_timeline_set_auto_reverse (ClutterTimeline *timeline,
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gboolean reverse);
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gboolean clutter_timeline_get_auto_reverse (ClutterTimeline *timeline);
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void clutter_timeline_set_repeat_count (ClutterTimeline *timeline,
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gint count);
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gint clutter_timeline_get_repeat_count (ClutterTimeline *timeline);
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void clutter_timeline_rewind (ClutterTimeline *timeline);
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void clutter_timeline_skip (ClutterTimeline *timeline,
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guint msecs);
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@ -141,6 +141,13 @@ void clutter_timeline_advance_to_marker (Clutter
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CLUTTER_DEPRECATED_FOR(clutter_timeline_new)
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ClutterTimeline * clutter_timeline_clone (ClutterTimeline *timeline);
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CLUTTER_DEPRECATED_FOR(clutter_timeline_set_repeat_count)
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void clutter_timeline_set_loop (ClutterTimeline *timeline,
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gboolean loop);
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CLUTTER_DEPRECATED_FOR(clutter_timeline_get_repeat_count)
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gboolean clutter_timeline_get_loop (ClutterTimeline *timeline);
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G_END_DECLS
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#endif /* _CLUTTER_TIMELINE_H__ */
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@ -1264,6 +1264,7 @@ clutter_timeline_get_duration
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clutter_timeline_get_elapsed_time
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clutter_timeline_get_loop
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clutter_timeline_get_progress
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clutter_timeline_get_repeat_count
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clutter_timeline_get_type
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clutter_timeline_has_marker
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clutter_timeline_is_playing
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@ -1276,6 +1277,7 @@ clutter_timeline_set_delay
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clutter_timeline_set_direction
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clutter_timeline_set_duration
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clutter_timeline_set_loop
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clutter_timeline_set_repeat_count
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clutter_timeline_skip
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clutter_timeline_start
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clutter_timeline_stop
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@ -718,8 +718,8 @@ clutter_timeline_clone
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<SUBSECTION>
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clutter_timeline_set_duration
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clutter_timeline_get_duration
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clutter_timeline_set_loop
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clutter_timeline_get_loop
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clutter_timeline_set_repeat_count
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clutter_timeline_get_repeat_count
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clutter_timeline_set_delay
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clutter_timeline_get_delay
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ClutterTimelineDirection
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@ -727,6 +727,8 @@ clutter_timeline_set_direction
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clutter_timeline_get_direction
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clutter_timeline_set_auto_reverse
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clutter_timeline_get_auto_reverse
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clutter_timeline_set_loop
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clutter_timeline_get_loop
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<SUBSECTION>
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clutter_timeline_start
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