drop-action: Use the event propagation macros

This commit is contained in:
Emmanuele Bassi 2012-01-12 10:39:59 +00:00
parent 81694d0dd9
commit 21149adb12

View File

@ -133,17 +133,17 @@ on_stage_capture (ClutterStage *stage,
if (!(clutter_event_type (event) == CLUTTER_MOTION ||
clutter_event_type (event) == CLUTTER_BUTTON_RELEASE))
return FALSE;
return CLUTTER_EVENT_PROPAGATE;
if (!(clutter_event_get_state (event) & CLUTTER_BUTTON1_MASK))
return FALSE;
return CLUTTER_EVENT_PROPAGATE;
clutter_event_get_coords (event, &event_x, &event_y);
device = clutter_event_get_device (event);
drag_actor = _clutter_stage_get_drag_actor (stage, device);
if (drag_actor == NULL)
return FALSE;
return CLUTTER_EVENT_PROPAGATE;
/* get the actor under the cursor, excluding the dragged actor; we
* use reactivity because it won't cause any scene invalidation
@ -235,7 +235,7 @@ out:
if (drag_actor != NULL)
clutter_actor_set_reactive (drag_actor, was_reactive);
return FALSE;
return CLUTTER_EVENT_PROPAGATE;
}
static void