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offscreen-effect: Add public accessor for target size
The OffscreenEffect class needs to expose a way for sub-classes to track the size of FBO it creates, in case it has to do some geometry deformations like the DeformEffect sub-classes. Let's move the private symbol we used internally in 1.6 to fix DeformEffect to the list of public symbols of OffscreenEffect. http://bugzilla.clutter-project.org/show_bug.cgi?id=2570
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@ -184,7 +184,10 @@ clutter_deform_effect_paint_target (ClutterOffscreenEffect *effect)
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actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (effect));
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opacity = clutter_actor_get_paint_opacity (actor);
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if (!_clutter_offscreen_effect_get_target_size (effect, &width, &height))
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/* if we don't have a target size, fall back to the actor's
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* allocation, though wrong it might be
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*/
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if (!clutter_offscreen_effect_get_target_size (effect, &width, &height))
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clutter_actor_get_size (actor, &width, &height);
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for (i = 0; i < priv->y_tiles + 1; i++)
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@ -5,10 +5,6 @@
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G_BEGIN_DECLS
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gboolean _clutter_offscreen_effect_get_target_size (ClutterOffscreenEffect *effect,
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gfloat *width,
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gfloat *height);
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G_END_DECLS
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#endif /* __CLUTTER_OFFSCREEN_EFFECT_PRIVATE_H__ */
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@ -476,12 +476,34 @@ clutter_offscreen_effect_create_texture (ClutterOffscreenEffect *effect,
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height);
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}
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/**
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* clutter_offscreen_effect_get_target_size:
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* @effect: a #ClutterOffscreenEffect
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* @width: (out): return location for the target width, or %NULL
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* @height: (out): return location for the target height, or %NULL
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*
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* Retrieves the size of the offscreen buffer used by @effect to
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* paint the actor to which it has been applied.
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*
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* This function should only be called by #ClutterOffscreenEffect
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* implementations, from within the <function>paint_target()</function>
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* virtual function.
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*
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* Return value: %TRUE if the offscreen buffer has a valid size,
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* and %FALSE otherwise
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*
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* Since: 1.8
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*/
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gboolean
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_clutter_offscreen_effect_get_target_size (ClutterOffscreenEffect *effect,
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gfloat *width,
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gfloat *height)
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clutter_offscreen_effect_get_target_size (ClutterOffscreenEffect *effect,
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gfloat *width,
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gfloat *height)
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{
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ClutterOffscreenEffectPrivate *priv = effect->priv;
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ClutterOffscreenEffectPrivate *priv;
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g_return_val_if_fail (CLUTTER_IS_OFFSCREEN_EFFECT (effect), FALSE);
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priv = effect->priv;
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if (priv->target == NULL)
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return FALSE;
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@ -93,12 +93,15 @@ struct _ClutterOffscreenEffectClass
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GType clutter_offscreen_effect_get_type (void) G_GNUC_CONST;
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CoglMaterial *clutter_offscreen_effect_get_target (ClutterOffscreenEffect *effect);
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CoglMaterial * clutter_offscreen_effect_get_target (ClutterOffscreenEffect *effect);
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void clutter_offscreen_effect_paint_target (ClutterOffscreenEffect *effect);
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CoglHandle clutter_offscreen_effect_create_texture (ClutterOffscreenEffect *effect,
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gfloat width,
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gfloat height);
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void clutter_offscreen_effect_paint_target (ClutterOffscreenEffect *effect);
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CoglHandle clutter_offscreen_effect_create_texture (ClutterOffscreenEffect *effect,
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gfloat width,
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gfloat height);
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gboolean clutter_offscreen_effect_get_target_size (ClutterOffscreenEffect *effect,
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gfloat *width,
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gfloat *height);
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G_END_DECLS
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@ -2486,6 +2486,7 @@ ClutterOffscreenEffectClass
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clutter_offscreen_effect_get_target
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clutter_offscreen_effect_create_texture
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clutter_offscreen_effect_paint_target
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clutter_offscreen_effect_get_target_size
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<SUBSECTION Standard>
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CLUTTER_TYPE_OFFSCREEN_EFFECT
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CLUTTER_OFFSCREEN_EFFECT
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