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synced 2024-11-22 16:10:41 -05:00
stage: Deprecate :use-fog and :fog
The depth cueing through GL fog has been broken for a long while, now. The fog-related API in Clutter is ridiculously limited, and harks back to simpler times; the ClutterFog structure is not enough to express all the GL fog machinery, and required application code to connect to the Stage's paint implementation and drop into Cogl directly. Additionally, the fixed pipeline fog machinery in GL simply does not work with premultiplied alpha, unless you use a shader - and in that case it would only work for textures. Let's deprecate it, and just don't do anything if somebody has the brilliant idea of setting the :use-fog property to TRUE.
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@ -48,9 +48,13 @@
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#include "config.h"
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#endif
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#include <math.h>
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#include <cairo.h>
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#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
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#include "clutter-stage.h"
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#include "deprecated/clutter-stage.h"
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#include "clutter-actor-private.h"
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#include "clutter-backend-private.h"
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@ -76,13 +80,6 @@
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#include "cogl/cogl.h"
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#include <math.h>
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#ifdef USE_GDKPIXBUF
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#include <gdk-pixbuf/gdk-pixbuf.h>
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#endif
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G_DEFINE_TYPE (ClutterStage, clutter_stage, CLUTTER_TYPE_GROUP);
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#define CLUTTER_STAGE_GET_PRIVATE(obj) \
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@ -646,7 +643,8 @@ clutter_stage_paint (ClutterActor *self)
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CLUTTER_TIMER_STOP (_clutter_uprof_context, stage_clear_timer);
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if (priv->use_fog)
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#if 0
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if (G_UNLIKELY (priv->use_fog))
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{
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/* we only expose the linear progression of the fog in
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* the ClutterStage API, and that ignores the fog density.
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@ -660,6 +658,7 @@ clutter_stage_paint (ClutterActor *self)
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}
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else
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cogl_disable_fog ();
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#endif
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/* this will take care of painting every child */
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CLUTTER_ACTOR_CLASS (clutter_stage_parent_class)->paint (self);
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@ -1791,15 +1790,13 @@ clutter_stage_class_init (ClutterStageClass *klass)
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*
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* Whether the stage should be rendered in an offscreen buffer.
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*
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* <warning><para>Not every backend supports redirecting the
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* stage to an offscreen buffer. This property might not work
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* and it might be deprecated at any later date.</para></warning>
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* Deprecated: 1.10: This property does not do anything.
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*/
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pspec = g_param_spec_boolean ("offscreen",
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P_("Offscreen"),
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P_("Whether the main stage should be rendered offscreen"),
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FALSE,
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CLUTTER_PARAM_READWRITE);
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CLUTTER_PARAM_READWRITE | G_PARAM_DEPRECATED);
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g_object_class_install_property (gobject_class,
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PROP_OFFSCREEN,
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pspec);
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@ -1882,12 +1879,14 @@ clutter_stage_class_init (ClutterStageClass *klass)
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* actors farther from the viewpoint.
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*
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* Since: 0.6
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*
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* Deprecated: 1.10: This property does not do anything.
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*/
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pspec = g_param_spec_boolean ("use-fog",
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P_("Use Fog"),
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P_("Whether to enable depth cueing"),
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FALSE,
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CLUTTER_PARAM_READWRITE);
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CLUTTER_PARAM_READWRITE | G_PARAM_DEPRECATED);
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g_object_class_install_property (gobject_class, PROP_USE_FOG, pspec);
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/**
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@ -1897,12 +1896,14 @@ clutter_stage_class_init (ClutterStageClass *klass)
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* is set to %TRUE
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*
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* Since: 1.0
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*
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* Deprecated: 1.10: This property does not do anything.
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*/
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pspec = g_param_spec_boxed ("fog",
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P_("Fog"),
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P_("Settings for the depth cueing"),
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CLUTTER_TYPE_FOG,
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CLUTTER_PARAM_READWRITE);
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CLUTTER_PARAM_READWRITE | G_PARAM_DEPRECATED);
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g_object_class_install_property (gobject_class, PROP_FOG, pspec);
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/**
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@ -2162,7 +2163,7 @@ clutter_stage_init (ClutterStage *self)
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geom.height);
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/* depth cueing */
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/* FIXME - remove for 2.0 */
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priv->fog.z_near = 1.0;
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priv->fog.z_far = 2.0;
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@ -3019,6 +3020,8 @@ clutter_stage_get_key_focus (ClutterStage *stage)
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* Return value: %TRUE if the depth cueing effect is enabled
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*
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* Since: 0.6
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*
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* Deprecated: 1.10: This function will always return %FALSE
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*/
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gboolean
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clutter_stage_get_use_fog (ClutterStage *stage)
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@ -3043,11 +3046,14 @@ clutter_stage_get_use_fog (ClutterStage *stage)
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* clutter_stage_set_fog() function.
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*
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* Since: 0.6
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*
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* Deprecated: 1.10: Calling this function produces no visible effect
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*/
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void
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clutter_stage_set_use_fog (ClutterStage *stage,
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gboolean fog)
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{
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#if 0
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ClutterStagePrivate *priv;
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g_return_if_fail (CLUTTER_IS_STAGE (stage));
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@ -3065,6 +3071,7 @@ clutter_stage_set_use_fog (ClutterStage *stage,
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g_object_notify (G_OBJECT (stage), "use-fog");
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}
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#endif
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}
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/**
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@ -3122,11 +3129,14 @@ clutter_stage_set_use_fog (ClutterStage *stage,
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* depend on fragment shaders.</note>
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*
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* Since: 0.6
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*
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* Deprecated: 1.10: Fog settings are ignored.
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*/
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void
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clutter_stage_set_fog (ClutterStage *stage,
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ClutterFog *fog)
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{
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#if 0
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ClutterStagePrivate *priv;
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g_return_if_fail (CLUTTER_IS_STAGE (stage));
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@ -3138,6 +3148,7 @@ clutter_stage_set_fog (ClutterStage *stage,
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if (priv->use_fog)
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clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
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#endif
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}
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/**
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@ -3148,6 +3159,9 @@ clutter_stage_set_fog (ClutterStage *stage,
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* Retrieves the current depth cueing settings from the stage.
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*
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* Since: 0.6
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*
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* Deprecated: 1.10: This function will always return the default
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* values of #ClutterFog
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*/
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void
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clutter_stage_get_fog (ClutterStage *stage,
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@ -142,89 +142,76 @@ struct _ClutterFog
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gfloat z_far;
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};
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GType clutter_perspective_get_type (void) G_GNUC_CONST;
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GType clutter_fog_get_type (void) G_GNUC_CONST;
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GType clutter_stage_get_type (void) G_GNUC_CONST;
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GType clutter_perspective_get_type (void) G_GNUC_CONST;
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GType clutter_fog_get_type (void) G_GNUC_CONST;
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GType clutter_stage_get_type (void) G_GNUC_CONST;
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ClutterActor *clutter_stage_new (void);
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ClutterActor * clutter_stage_new (void);
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void clutter_stage_set_color (ClutterStage *stage,
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const ClutterColor *color);
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void clutter_stage_get_color (ClutterStage *stage,
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ClutterColor *color);
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void clutter_stage_set_perspective (ClutterStage *stage,
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ClutterPerspective *perspective);
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void clutter_stage_get_perspective (ClutterStage *stage,
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ClutterPerspective *perspective);
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void clutter_stage_set_fullscreen (ClutterStage *stage,
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gboolean fullscreen);
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gboolean clutter_stage_get_fullscreen (ClutterStage *stage);
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void clutter_stage_show_cursor (ClutterStage *stage);
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void clutter_stage_hide_cursor (ClutterStage *stage);
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void clutter_stage_set_color (ClutterStage *stage,
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const ClutterColor *color);
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void clutter_stage_get_color (ClutterStage *stage,
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ClutterColor *color);
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void clutter_stage_set_perspective (ClutterStage *stage,
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ClutterPerspective *perspective);
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void clutter_stage_get_perspective (ClutterStage *stage,
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ClutterPerspective *perspective);
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void clutter_stage_set_fullscreen (ClutterStage *stage,
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gboolean fullscreen);
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gboolean clutter_stage_get_fullscreen (ClutterStage *stage);
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void clutter_stage_show_cursor (ClutterStage *stage);
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void clutter_stage_hide_cursor (ClutterStage *stage);
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void clutter_stage_set_title (ClutterStage *stage,
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const gchar *title);
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const gchar * clutter_stage_get_title (ClutterStage *stage);
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void clutter_stage_set_user_resizable (ClutterStage *stage,
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gboolean resizable);
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gboolean clutter_stage_get_user_resizable (ClutterStage *stage);
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ClutterActor *clutter_stage_get_actor_at_pos (ClutterStage *stage,
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ClutterPickMode pick_mode,
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gint x,
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gint y);
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guchar * clutter_stage_read_pixels (ClutterStage *stage,
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gint x,
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gint y,
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gint width,
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gint height);
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gboolean clutter_stage_event (ClutterStage *stage,
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ClutterEvent *event);
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void clutter_stage_set_minimum_size (ClutterStage *stage,
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guint width,
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guint height);
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void clutter_stage_get_minimum_size (ClutterStage *stage,
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guint *width,
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guint *height);
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void clutter_stage_set_no_clear_hint (ClutterStage *stage,
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gboolean no_clear);
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gboolean clutter_stage_get_no_clear_hint (ClutterStage *stage);
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void clutter_stage_set_use_alpha (ClutterStage *stage,
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gboolean use_alpha);
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gboolean clutter_stage_get_use_alpha (ClutterStage *stage);
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void clutter_stage_set_title (ClutterStage *stage,
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const gchar *title);
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const gchar * clutter_stage_get_title (ClutterStage *stage);
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void clutter_stage_set_user_resizable (ClutterStage *stage,
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gboolean resizable);
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gboolean clutter_stage_get_user_resizable (ClutterStage *stage);
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void clutter_stage_set_use_fog (ClutterStage *stage,
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gboolean fog);
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gboolean clutter_stage_get_use_fog (ClutterStage *stage);
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void clutter_stage_set_fog (ClutterStage *stage,
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ClutterFog *fog);
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void clutter_stage_get_fog (ClutterStage *stage,
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ClutterFog *fog);
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void clutter_stage_set_key_focus (ClutterStage *stage,
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ClutterActor *actor);
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ClutterActor * clutter_stage_get_key_focus (ClutterStage *stage);
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void clutter_stage_set_throttle_motion_events (ClutterStage *stage,
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gboolean throttle);
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gboolean clutter_stage_get_throttle_motion_events (ClutterStage *stage);
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void clutter_stage_set_motion_events_enabled (ClutterStage *stage,
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gboolean enabled);
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gboolean clutter_stage_get_motion_events_enabled (ClutterStage *stage);
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void clutter_stage_set_accept_focus (ClutterStage *stage,
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gboolean accept_focus);
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gboolean clutter_stage_get_accept_focus (ClutterStage *stage);
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gboolean clutter_stage_event (ClutterStage *stage,
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ClutterEvent *event);
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void clutter_stage_set_key_focus (ClutterStage *stage,
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ClutterActor *actor);
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ClutterActor * clutter_stage_get_key_focus (ClutterStage *stage);
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void clutter_stage_ensure_current (ClutterStage *stage);
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void clutter_stage_ensure_viewport (ClutterStage *stage);
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void clutter_stage_ensure_redraw (ClutterStage *stage);
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ClutterActor * clutter_stage_get_actor_at_pos (ClutterStage *stage,
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ClutterPickMode pick_mode,
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gint x,
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gint y);
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guchar * clutter_stage_read_pixels (ClutterStage *stage,
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gint x,
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gint y,
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gint width,
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gint height);
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void clutter_stage_set_throttle_motion_events (ClutterStage *stage,
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gboolean throttle);
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gboolean clutter_stage_get_throttle_motion_events (ClutterStage *stage);
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void clutter_stage_get_redraw_clip_bounds (ClutterStage *stage,
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cairo_rectangle_int_t *clip);
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void clutter_stage_set_use_alpha (ClutterStage *stage,
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gboolean use_alpha);
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gboolean clutter_stage_get_use_alpha (ClutterStage *stage);
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void clutter_stage_set_minimum_size (ClutterStage *stage,
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guint width,
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guint height);
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void clutter_stage_get_minimum_size (ClutterStage *stage,
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guint *width,
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guint *height);
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void clutter_stage_set_no_clear_hint (ClutterStage *stage,
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gboolean no_clear);
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gboolean clutter_stage_get_no_clear_hint (ClutterStage *stage);
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void clutter_stage_set_accept_focus (ClutterStage *stage,
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gboolean accept_focus);
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gboolean clutter_stage_get_accept_focus (ClutterStage *stage);
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void clutter_stage_get_redraw_clip_bounds (ClutterStage *stage,
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cairo_rectangle_int_t *clip);
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void clutter_stage_set_motion_events_enabled (ClutterStage *stage,
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gboolean enabled);
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gboolean clutter_stage_get_motion_events_enabled (ClutterStage *stage);
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void clutter_stage_ensure_current (ClutterStage *stage);
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void clutter_stage_ensure_viewport (ClutterStage *stage);
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void clutter_stage_ensure_redraw (ClutterStage *stage);
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G_END_DECLS
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@ -49,6 +49,20 @@ gboolean clutter_stage_is_default (ClutterStage *stage);
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CLUTTER_DEPRECATED_FOR(clutter_actor_queue_redraw)
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void clutter_stage_queue_redraw (ClutterStage *stage);
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CLUTTER_DEPRECATED
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void clutter_stage_set_use_fog (ClutterStage *stage,
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gboolean fog);
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CLUTTER_DEPRECATED
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gboolean clutter_stage_get_use_fog (ClutterStage *stage);
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CLUTTER_DEPRECATED
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void clutter_stage_set_fog (ClutterStage *stage,
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ClutterFog *fog);
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CLUTTER_DEPRECATED
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void clutter_stage_get_fog (ClutterStage *stage,
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ClutterFog *fog);
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G_END_DECLS
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#endif /* __CLUTTER_STAGE_DEPRECATED_H__ */
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