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actor: Implement Container::sort_depth_order
There's no reason this vfunc should be left out.
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@ -10207,6 +10207,32 @@ container_lower (ClutterContainer *container,
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clutter_actor_queue_relayout (self);
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}
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static gint
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sort_by_depth (gconstpointer a,
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gconstpointer b)
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{
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const ClutterActor *actor_a = a;
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const ClutterActor *actor_b = b;
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if (actor_a->priv->z < actor_b->priv->z)
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return -1;
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if (actor_a->priv->z > actor_b->priv->z)
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return 1;
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return 0;
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}
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static void
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container_sort_by_depth (ClutterContainer *container)
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{
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ClutterActorPrivate *priv = CLUTTER_ACTOR (container)->priv;
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priv->children = g_list_sort (priv->children, sort_by_depth);
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clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
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}
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static void
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clutter_container_iface_init (ClutterContainerIface *iface)
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{
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@ -10216,6 +10242,7 @@ clutter_container_iface_init (ClutterContainerIface *iface)
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iface->raise = container_raise;
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iface->lower = container_lower;
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iface->sort_depth_order = container_sort_by_depth;
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}
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typedef enum
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