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osx: Implement windowDidResignKey
Added isHiding field to _ClutterStageOSX to allow windowDidResignKey delegate to not order full screen window back whilst the full screen window was being hidden. This caused other application windows to be hidden. Also added code to keep hidden stage windows from being listed in the application's Windows menu. https://bugzilla.gnome.org/show_bug.cgi?id=655311
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@ -111,7 +111,8 @@ clutter_stage_osx_get_wrapper (ClutterStageWindow *stage_window);
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if (self->stage_osx->stage_state & CLUTTER_STAGE_STATE_FULLSCREEN)
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{
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[self setLevel: NSNormalWindowLevel];
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[self orderBack: nil];
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if (!self->stage_osx->isHiding)
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[self orderBack: nil];
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}
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clutter_stage_osx_state_update (self->stage_osx, CLUTTER_STAGE_STATE_ACTIVATED, 0);
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@ -396,6 +397,7 @@ clutter_stage_osx_show (ClutterStageWindow *stage_window,
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[self->window orderFront: nil];
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[self->view setHidden:isViewHidden];
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[self->window setExcludedFromWindowsMenu:NO];
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/*
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* After hiding we cease to be first responder.
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@ -414,10 +416,14 @@ clutter_stage_osx_hide (ClutterStageWindow *stage_window)
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CLUTTER_NOTE (BACKEND, "[%p] hide", self);
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self->isHiding = true;
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[self->window orderOut: nil];
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[self->window setExcludedFromWindowsMenu:YES];
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clutter_actor_unmap (CLUTTER_ACTOR (self->wrapper));
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self->isHiding = false;
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CLUTTER_OSX_POOL_RELEASE();
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}
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@ -41,7 +41,7 @@ G_BEGIN_DECLS
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typedef struct _ClutterStageOSX ClutterStageOSX;
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typedef struct _ClutterStageOSXClass ClutterStageOSXClass;
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@interface ClutterGLWindow : NSWindow
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@interface ClutterGLWindow : NSWindow <NSWindowDelegate>
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{
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@public
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ClutterStageOSX *stage_osx;
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@ -67,6 +67,7 @@ struct _ClutterStageOSX
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ClutterStageState stage_state;
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gboolean acceptFocus;
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gboolean isHiding;
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gfloat scroll_pos_x;
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gfloat scroll_pos_y;
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