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actor: Move deprecated symbols into separate headers
The clutter-actor.h header is already pretty big, so let's try to keep the deprecated symbols out of it.
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@ -233,6 +233,7 @@ source_c_priv = \
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# deprecated installed headers
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deprecated_h = \
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$(srcdir)/deprecated/clutter-actor-deprecated.h \
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$(srcdir)/deprecated/clutter-backend-deprecated.h \
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$(srcdir)/deprecated/clutter-behaviour.h \
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$(srcdir)/deprecated/clutter-behaviour-depth.h \
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@ -397,11 +397,6 @@ void clutter_actor_set_name (ClutterActor
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const gchar *name);
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const gchar * clutter_actor_get_name (ClutterActor *self);
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#ifndef CLUTTER_DISABLE_DEPRECATED
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CLUTTER_DEPRECATED
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guint32 clutter_actor_get_gid (ClutterActor *self);
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#endif
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void clutter_actor_set_clip (ClutterActor *self,
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gfloat xoff,
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gfloat yoff,
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@ -470,35 +465,6 @@ gboolean clutter_actor_event (ClutterActor
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ClutterEvent *event,
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gboolean capture);
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#ifndef CLUTTER_DISABLE_DEPRECATED
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CLUTTER_DEPRECATED
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ClutterActor * clutter_get_actor_by_gid (guint32 id_);
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#endif
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#if !defined(CLUTTER_DISABLE_DEPRECATED) || defined(CLUTTER_COMPILATION)
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CLUTTER_DEPRECATED_FOR(clutter_actor_add_effect)
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gboolean clutter_actor_set_shader (ClutterActor *self,
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ClutterShader *shader);
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CLUTTER_DEPRECATED_FOR(clutter_actor_get_effect)
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ClutterShader * clutter_actor_get_shader (ClutterActor *self);
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CLUTTER_DEPRECATED_FOR(clutter_shader_effect_set_uniform_value)
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void clutter_actor_set_shader_param (ClutterActor *self,
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const gchar *param,
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const GValue *value);
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CLUTTER_DEPRECATED_FOR(clutter_shader_effect_set_uniform)
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void clutter_actor_set_shader_param_int (ClutterActor *self,
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const gchar *param,
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gint value);
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CLUTTER_DEPRECATED_FOR(clutter_shader_effect_set_uniform)
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void clutter_actor_set_shader_param_float (ClutterActor *self,
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const gchar *param,
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gfloat value);
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#endif /* CLUTTER_DISABLE_DEPRECATED */
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void clutter_actor_set_anchor_point (ClutterActor *self,
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gfloat anchor_x,
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gfloat anchor_y);
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@ -3,6 +3,7 @@
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#define __CLUTTER_DEPRECATED_H_INSIDE__
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#include "deprecated/clutter-actor-deprecated.h"
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#include "deprecated/clutter-backend-deprecated.h"
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#include "deprecated/clutter-behaviour.h"
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#include "deprecated/clutter-behaviour-depth.h"
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17
clutter/deprecated/clutter-actor-deprecated.h
Normal file
17
clutter/deprecated/clutter-actor-deprecated.h
Normal file
@ -0,0 +1,17 @@
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#ifndef __CLUTTER_ACTOR_DEPRECATED_H__
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#define __CLUTTER_ACTOR_DEPRECATED_H__
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#include <clutter/clutter-types.h>
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G_BEGIN_DECLS
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CLUTTER_DEPRECATED
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guint32 clutter_actor_get_gid (ClutterActor *self);
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CLUTTER_DEPRECATED
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ClutterActor * clutter_get_actor_by_gid (guint32 id_);
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G_END_DECLS
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#endif /* __CLUTTER_ACTOR_DEPRECATED_H__ */
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@ -150,6 +150,30 @@ CoglHandle clutter_shader_get_cogl_fragment_shader (ClutterShader
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CLUTTER_DEPRECATED_FOR(ClutterShaderEffect)
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CoglHandle clutter_shader_get_cogl_vertex_shader (ClutterShader *shader);
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/* ClutterActor methods */
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CLUTTER_DEPRECATED_FOR(clutter_actor_add_effect)
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gboolean clutter_actor_set_shader (ClutterActor *self,
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ClutterShader *shader);
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CLUTTER_DEPRECATED_FOR(clutter_actor_get_effect)
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ClutterShader * clutter_actor_get_shader (ClutterActor *self);
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CLUTTER_DEPRECATED_FOR(clutter_shader_effect_set_uniform_value)
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void clutter_actor_set_shader_param (ClutterActor *self,
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const gchar *param,
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const GValue *value);
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CLUTTER_DEPRECATED_FOR(clutter_shader_effect_set_uniform)
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void clutter_actor_set_shader_param_int (ClutterActor *self,
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const gchar *param,
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gint value);
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CLUTTER_DEPRECATED_FOR(clutter_shader_effect_set_uniform)
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void clutter_actor_set_shader_param_float (ClutterActor *self,
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const gchar *param,
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gfloat value);
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G_END_DECLS
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#endif /* __CLUTTER_SHADER_H__ */
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