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actor: Provide a better default pick() behaviour
The default pick() behaviour does not take into consideration the children of a ClutterActor because the existing containter actors usually override pick(), chain up, and then paint their children. With ClutterActor now a concrete class, though, we need a way to pick its children without requiring a sub-class; we could simply iterate over the children inside the default pick() implementation, but this would lead to double painting, which is not acceptable. A moderately gross hack is to check if the Actor instance did override the pick() implementation, and if it is not the case, paint the children in pick mode.
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@ -1703,6 +1703,23 @@ clutter_actor_real_pick (ClutterActor *self,
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cogl_rectangle (0, 0, width, height);
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}
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/* XXX - this thoroughly sucks, but we need to maintain compatibility
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* with existing container classes that override the pick() virtual
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* and chain up to the default implementation - otherwise we'll end up
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* painting our children twice.
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*
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* this has to go away for 2.0; hopefully along the pick() itself.
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*/
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if (CLUTTER_ACTOR_GET_CLASS (self)->pick == clutter_actor_real_pick)
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{
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ClutterActor *iter;
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for (iter = self->priv->first_child;
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iter != NULL;
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iter = iter->priv->next_sibling)
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clutter_actor_paint (iter);
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}
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}
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/**
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