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actor: Add remove_all_children()
A simple method for removing all children of an actor in one fell swoop.
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@ -9679,7 +9679,8 @@ clutter_actor_add_child_internal (ClutterActor *self,
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* This function will take into consideration the #ClutterActor:depth
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* of @child, and will keep the list of children sorted.
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*
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* This function will emit the #ClutterContainer::actor-added signal.
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* This function will emit the #ClutterContainer::actor-added signal
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* on @self.
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*
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* Since: 1.10
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*/
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@ -9714,7 +9715,8 @@ clutter_actor_add_child (ClutterActor *self,
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* This function will not take into consideration the #ClutterActor:depth
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* of @child.
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*
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* This function will emit the #ClutterContainer::actor-added signal.
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* This function will emit the #ClutterContainer::actor-added signal
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* on @self.
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*
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* Since: 1.10
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*/
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@ -9751,7 +9753,8 @@ clutter_actor_insert_child_at_index (ClutterActor *self,
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* This function will not take into consideration the #ClutterActor:depth
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* of @child.
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*
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* This function will emit the #ClutterContainer::actor-added signal.
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* This function will emit the #ClutterContainer::actor-added signal
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* on @self.
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*
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* Since: 1.10
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*/
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@ -9792,7 +9795,8 @@ clutter_actor_insert_child_above (ClutterActor *self,
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* This function will not take into consideration the #ClutterActor:depth
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* of @child.
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*
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* This function will emit the #ClutterContainer::actor-added signal.
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* This function will emit the #ClutterContainer::actor-added signal
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* on @self.
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*
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* Since: 1.10
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*/
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@ -10019,7 +10023,7 @@ clutter_actor_remove_child_internal (ClutterActor *self,
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* function.
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*
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* This function will emit the #ClutterContainer::actor-removed
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* signal.
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* signal on @self.
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*
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* Since: 1.10
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*/
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@ -10036,6 +10040,42 @@ clutter_actor_remove_child (ClutterActor *self,
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clutter_actor_remove_child_internal (self, child, TRUE, TRUE);
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}
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/**
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* clutter_actor_remove_all_children:
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* @self: a #ClutterActor
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*
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* Removes all children of @self.
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*
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* This function releases the reference added by inserting a child actor
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* in the list of children of @self.
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*
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* Since: 1.10
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*/
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void
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clutter_actor_remove_all_children (ClutterActor *self)
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{
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ClutterActor *iter;
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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if (self->priv->n_children == 0)
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return;
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iter = self->priv->first_child;
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while (iter != NULL)
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{
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ClutterActor *next = iter->priv->next_sibling;
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clutter_actor_remove_child_internal (self, iter, TRUE, TRUE);
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iter = next;
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}
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g_assert (self->priv->first_child == NULL);
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g_assert (self->priv->last_child == NULL);
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g_assert (self->priv->n_children == 0);
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}
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typedef struct _InsertBetweenData {
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ClutterActor *prev_sibling;
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ClutterActor *next_sibling;
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@ -466,6 +466,7 @@ void clutter_actor_replace_child (ClutterActor
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ClutterActor *new_child);
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void clutter_actor_remove_child (ClutterActor *self,
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ClutterActor *child);
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void clutter_actor_remove_all_children (ClutterActor *self);
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GList * clutter_actor_get_children (ClutterActor *self);
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gint clutter_actor_get_n_children (ClutterActor *self);
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ClutterActor * clutter_actor_get_child_at_index (ClutterActor *self,
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@ -311,3 +311,31 @@ actor_replace_child (TestConformSimpleFixture *fixture,
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clutter_actor_destroy (actor);
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g_object_unref (actor);
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}
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void
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actor_remove_all (TestConformSimpleFixture *fixture,
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gconstpointer dummy)
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{
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ClutterActor *actor = clutter_actor_new ();
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g_object_ref_sink (actor);
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clutter_actor_add_child (actor, g_object_new (CLUTTER_TYPE_ACTOR,
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"name", "foo",
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NULL));
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clutter_actor_add_child (actor, g_object_new (CLUTTER_TYPE_ACTOR,
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"name", "bar",
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NULL));
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clutter_actor_add_child (actor, g_object_new (CLUTTER_TYPE_ACTOR,
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"name", "baz",
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NULL));
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g_assert_cmpint (clutter_actor_get_n_children (actor), ==, 3);
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clutter_actor_remove_all_children (actor);
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g_assert_cmpint (clutter_actor_get_n_children (actor), ==, 0);
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clutter_actor_destroy (actor);
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g_object_unref (actor);
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}
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@ -130,10 +130,11 @@ main (int argc, char **argv)
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TEST_CONFORM_SIMPLE ("/actor", actor_add_child);
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TEST_CONFORM_SIMPLE ("/actor", actor_insert_child);
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TEST_CONFORM_SIMPLE ("/actor", actor_remove_child);
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TEST_CONFORM_SIMPLE ("/actor", actor_raise_child);
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TEST_CONFORM_SIMPLE ("/actor", actor_lower_child);
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TEST_CONFORM_SIMPLE ("/actor", actor_replace_child);
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TEST_CONFORM_SIMPLE ("/actor", actor_remove_child);
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TEST_CONFORM_SIMPLE ("/actor", actor_remove_all);
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TEST_CONFORM_SIMPLE ("/actor", actor_destruction);
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TEST_CONFORM_SIMPLE ("/actor", actor_anchors);
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TEST_CONFORM_SIMPLE ("/actor", actor_picking);
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