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texture: Deprecate the new_from_actor() function
Now that we have proper offscreen and shader handling using the ClutterEffect API, we can finally deprecate this hard to bind, easy to break function.
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@ -2541,6 +2541,10 @@ fbo_source_queue_relayout_cb (ClutterActor *source,
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*
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* Return value: A newly created #ClutterTexture object, or %NULL on failure.
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*
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* Deprecated: 1.8: Use the #ClutterOffscreenEffect and #ClutterShaderEffect
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* directly on the intended #ClutterActor to replace the functionality of
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* this function.
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*
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* Since: 0.6
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*/
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ClutterActor *
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@ -166,7 +166,11 @@ GType clutter_texture_get_type (void) G_GNUC_CONST;
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ClutterActor * clutter_texture_new (void);
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ClutterActor * clutter_texture_new_from_file (const gchar *filename,
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GError **error);
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#ifndef CLUTTER_DISABLE_DEPRECATED
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ClutterActor * clutter_texture_new_from_actor (ClutterActor *actor);
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#endif /* CLUTTER_DISABLE_DEPRECATED */
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gboolean clutter_texture_set_from_file (ClutterTexture *texture,
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const gchar *filename,
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GError **error);
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@ -1,3 +1,4 @@
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#undef CLUTTER_DISABLE_DEPRECATED
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#include <clutter/clutter.h>
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#include <cogl/cogl.h>
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@ -1,3 +1,4 @@
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#undef CLUTTER_DISABLE_DEPRECATED
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#include <clutter/clutter.h>
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