mirror of
https://github.com/brl/mutter.git
synced 2024-12-23 19:42:05 +00:00
group: Gut the implementation
A Group is a just a ClutterActor with the layout-manager property set at instance initialization time. It doesn't need anything else from ClutterActor's vtable, except the slightly custom show_all/hide_all implementation, and a simplified get_paint_volume.
This commit is contained in:
parent
1afd3827c7
commit
bd348625c7
@ -19,8 +19,6 @@
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
/**
|
||||
@ -68,137 +66,83 @@
|
||||
#define CLUTTER_GROUP_GET_PRIVATE(obj) \
|
||||
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_GROUP, ClutterGroupPrivate))
|
||||
|
||||
struct _ClutterGroupPrivate
|
||||
{
|
||||
ClutterLayoutManager *layout;
|
||||
};
|
||||
|
||||
G_DEFINE_TYPE (ClutterGroup, clutter_group, CLUTTER_TYPE_ACTOR)
|
||||
|
||||
static void
|
||||
clutter_group_real_pick (ClutterActor *actor,
|
||||
const ClutterColor *pick)
|
||||
{
|
||||
ClutterActor *child;
|
||||
|
||||
/* Chain up so we get a bounding box pained (if we are reactive) */
|
||||
CLUTTER_ACTOR_CLASS (clutter_group_parent_class)->pick (actor, pick);
|
||||
|
||||
for (child = clutter_actor_get_first_child (actor);
|
||||
child != NULL;
|
||||
child = clutter_actor_get_next_sibling (child))
|
||||
{
|
||||
clutter_actor_paint (child);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_group_real_get_preferred_width (ClutterActor *actor,
|
||||
gfloat for_height,
|
||||
gfloat *min_width,
|
||||
gfloat *natural_width)
|
||||
{
|
||||
ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
|
||||
|
||||
clutter_layout_manager_get_preferred_width (priv->layout,
|
||||
CLUTTER_CONTAINER (actor),
|
||||
for_height,
|
||||
min_width, natural_width);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_group_real_get_preferred_height (ClutterActor *actor,
|
||||
gfloat for_width,
|
||||
gfloat *min_height,
|
||||
gfloat *natural_height)
|
||||
{
|
||||
ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
|
||||
|
||||
clutter_layout_manager_get_preferred_height (priv->layout,
|
||||
CLUTTER_CONTAINER (actor),
|
||||
for_width,
|
||||
min_height, natural_height);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_group_real_allocate (ClutterActor *actor,
|
||||
const ClutterActorBox *allocation,
|
||||
ClutterAllocationFlags flags)
|
||||
{
|
||||
ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
|
||||
ClutterActorClass *klass;
|
||||
|
||||
klass = CLUTTER_ACTOR_CLASS (clutter_group_parent_class);
|
||||
klass->allocate (actor, allocation, flags);
|
||||
|
||||
clutter_layout_manager_allocate (priv->layout,
|
||||
CLUTTER_CONTAINER (actor),
|
||||
allocation, flags);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_group_dispose (GObject *object)
|
||||
{
|
||||
ClutterGroup *self = CLUTTER_GROUP (object);
|
||||
ClutterGroupPrivate *priv = self->priv;
|
||||
|
||||
if (priv->layout != NULL)
|
||||
{
|
||||
clutter_layout_manager_set_container (priv->layout, NULL);
|
||||
g_object_unref (priv->layout);
|
||||
priv->layout = NULL;
|
||||
}
|
||||
|
||||
G_OBJECT_CLASS (clutter_group_parent_class)->dispose (object);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_group_real_show_all (ClutterActor *actor)
|
||||
{
|
||||
clutter_container_foreach (CLUTTER_CONTAINER (actor),
|
||||
CLUTTER_CALLBACK (clutter_actor_show),
|
||||
NULL);
|
||||
ClutterActor *iter;
|
||||
|
||||
for (iter = clutter_actor_get_first_child (actor);
|
||||
iter != NULL;
|
||||
iter = clutter_actor_get_next_sibling (iter))
|
||||
clutter_actor_show (iter);
|
||||
|
||||
clutter_actor_show (actor);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_group_real_hide_all (ClutterActor *actor)
|
||||
{
|
||||
ClutterActor *iter;
|
||||
|
||||
clutter_actor_hide (actor);
|
||||
clutter_container_foreach (CLUTTER_CONTAINER (actor),
|
||||
CLUTTER_CALLBACK (clutter_actor_hide),
|
||||
NULL);
|
||||
|
||||
for (iter = clutter_actor_get_first_child (actor);
|
||||
iter != NULL;
|
||||
iter = clutter_actor_get_next_sibling (iter))
|
||||
clutter_actor_hide (iter);
|
||||
}
|
||||
|
||||
static gboolean
|
||||
clutter_group_get_paint_volume (ClutterActor *actor,
|
||||
ClutterPaintVolume *volume)
|
||||
{
|
||||
ClutterActor *child;
|
||||
gboolean retval;
|
||||
|
||||
/* bail out early if we don't have any child */
|
||||
if (clutter_actor_get_n_children (actor) == 0)
|
||||
return FALSE;
|
||||
|
||||
retval = TRUE;
|
||||
|
||||
/* otherwise, union the paint volumes of our children, in case
|
||||
* any one of them decides to paint outside the parent's allocation
|
||||
*/
|
||||
for (child = clutter_actor_get_first_child (actor);
|
||||
child != NULL;
|
||||
child = clutter_actor_get_next_sibling (child))
|
||||
{
|
||||
const ClutterPaintVolume *child_volume;
|
||||
|
||||
/* This gets the paint volume of the child transformed into the
|
||||
* group's coordinate space... */
|
||||
child_volume = clutter_actor_get_transformed_paint_volume (child, actor);
|
||||
if (!child_volume)
|
||||
return FALSE;
|
||||
|
||||
clutter_paint_volume_union (volume, child_volume);
|
||||
}
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_group_class_init (ClutterGroupClass *klass)
|
||||
{
|
||||
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
||||
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
|
||||
|
||||
g_type_class_add_private (klass, sizeof (ClutterGroupPrivate));
|
||||
|
||||
actor_class->get_preferred_width = clutter_group_real_get_preferred_width;
|
||||
actor_class->get_preferred_height = clutter_group_real_get_preferred_height;
|
||||
actor_class->allocate = clutter_group_real_allocate;
|
||||
actor_class->pick = clutter_group_real_pick;
|
||||
actor_class->show_all = clutter_group_real_show_all;
|
||||
actor_class->hide_all = clutter_group_real_hide_all;
|
||||
|
||||
gobject_class->dispose = clutter_group_dispose;
|
||||
|
||||
actor_class->get_paint_volume = clutter_group_get_paint_volume;
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_group_init (ClutterGroup *self)
|
||||
{
|
||||
self->priv = CLUTTER_GROUP_GET_PRIVATE (self);
|
||||
|
||||
self->priv->layout = clutter_fixed_layout_new ();
|
||||
g_object_ref_sink (self->priv->layout);
|
||||
|
||||
clutter_layout_manager_set_container (self->priv->layout,
|
||||
CLUTTER_CONTAINER (self));
|
||||
clutter_actor_set_layout_manager (CLUTTER_ACTOR (self),
|
||||
clutter_fixed_layout_new ());
|
||||
}
|
||||
|
||||
/**
|
||||
|
Loading…
Reference in New Issue
Block a user