mirror of
https://github.com/brl/mutter.git
synced 2024-11-10 07:56:14 -05:00
Revert "Add lightness, brightness, and contrast effects"
Discussed a bit with Neil, and I might have jumped the gun a little.
We might want a different API for 1.10. See comment 12 on:
https://bugzilla.gnome.org/show_bug.cgi?id=656156
This reverts commit 4829ae1c79
.
This commit is contained in:
parent
4829ae1c79
commit
b1fbbe23b4
@ -71,7 +71,6 @@ source_h = \
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$(srcdir)/clutter-blur-effect.h \
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$(srcdir)/clutter-box.h \
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$(srcdir)/clutter-box-layout.h \
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$(srcdir)/clutter-brightness-effect.h \
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$(srcdir)/clutter-cairo-texture.h \
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$(srcdir)/clutter-child-meta.h \
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$(srcdir)/clutter-click-action.h \
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@ -81,7 +80,6 @@ source_h = \
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$(srcdir)/clutter-colorize-effect.h \
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$(srcdir)/clutter-constraint.h \
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$(srcdir)/clutter-container.h \
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$(srcdir)/clutter-contrast-effect.h \
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$(srcdir)/clutter-deform-effect.h \
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$(srcdir)/clutter-deprecated.h \
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$(srcdir)/clutter-desaturate-effect.h \
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@ -98,7 +96,6 @@ source_h = \
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$(srcdir)/clutter-gesture-action.h \
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$(srcdir)/clutter-group.h \
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$(srcdir)/clutter-input-device.h \
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$(srcdir)/clutter-invert-lightness-effect.h \
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$(srcdir)/clutter-interval.h \
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$(srcdir)/clutter-keysyms.h \
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$(srcdir)/clutter-keysyms-compat.h \
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@ -161,7 +158,6 @@ source_c = \
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$(srcdir)/clutter-blur-effect.c \
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$(srcdir)/clutter-box.c \
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$(srcdir)/clutter-box-layout.c \
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$(srcdir)/clutter-brightness-effect.c \
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$(srcdir)/clutter-cairo-texture.c \
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$(srcdir)/clutter-child-meta.c \
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$(srcdir)/clutter-click-action.c \
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@ -170,7 +166,6 @@ source_c = \
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$(srcdir)/clutter-colorize-effect.c \
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$(srcdir)/clutter-constraint.c \
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$(srcdir)/clutter-container.c \
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$(srcdir)/clutter-contrast-effect.c \
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$(srcdir)/clutter-deform-effect.c \
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$(srcdir)/clutter-desaturate-effect.c \
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$(srcdir)/clutter-device-manager.c \
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@ -187,7 +182,6 @@ source_c = \
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$(srcdir)/clutter-gesture-action.c \
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$(srcdir)/clutter-group.c \
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$(srcdir)/clutter-input-device.c \
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$(srcdir)/clutter-invert-lightness-effect.c \
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$(srcdir)/clutter-interval.c \
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$(srcdir)/clutter-keysyms-table.c \
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$(srcdir)/clutter-layout-manager.c \
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@ -1,380 +0,0 @@
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/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2010, 2011 Inclusive Design Research Centre, OCAD University.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Author:
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* Joseph Scheuhammer <clown@alum.mit.edu>
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*/
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/**
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* SECTION:clutter-brightness-effect
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* @short_description: Increase/decrease brightness of actor.
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* @see_also: #ClutterEffect, #ClutterOffscreenEffect
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*
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* #ClutterBrightnessEffect is a sub-class of #ClutterEffect that changes the
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* overall brightness of a #ClutterActor.
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*
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* #ClutterBrightnessEffect is available since Clutter 1.10
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*/
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#define CLUTTER_BRIGHTNESS_EFFECT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_BRIGHTNESS_EFFECT, ClutterBrightnessEffectClass))
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#define CLUTTER_IS_BRIGHTNESS_EFFECT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_BRIGHTNESS_EFFECT))
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#define CLUTTER_BRIGHTNESS_EFFECT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_BRIGHTNESS_EFFECT, ClutterBrightnessEffectClass))
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "clutter-brightness-effect.h"
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#include "clutter-actor.h"
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#include "clutter-feature.h"
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#include "clutter-offscreen-effect.h"
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#include "clutter-private.h"
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struct _ClutterBrightnessEffect
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{
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ClutterOffscreenEffect parent_instance;
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/* a back pointer to our actor, so that we can query it */
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ClutterActor *actor;
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CoglHandle shader;
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CoglHandle program;
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/* Brightness changes. */
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ClutterColor brightness;
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gint tex_uniform;
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gint brightness_uniform;
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guint is_compiled : 1;
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};
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struct _ClutterBrightnessEffectClass
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{
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ClutterOffscreenEffectClass parent_class;
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};
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/* Brightness effects in GLSL.
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*/
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static const gchar *brightness_glsl_shader =
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"uniform sampler2D tex;\n"
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"uniform vec3 brightness;\n"
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"\n"
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"void main ()\n"
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"{\n"
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" vec4 color = cogl_color_in * texture2D (tex, vec2 (cogl_tex_coord_in[0].xy));\n"
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" vec3 effect = vec3 (color);\n"
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"\n"
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" effect = clamp (effect + brightness, 0.0, 1.0);\n"
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"\n"
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"\n"
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" cogl_color_out = vec4 (effect, color.a);\n"
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"}\n";
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/* No brightness change. */
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static const ClutterColor same_brightness = { 0x7f, 0x7f, 0x7f, 0xff };
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enum
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{
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PROP_0,
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PROP_BRIGHTNESS,
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PROP_LAST
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};
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static GParamSpec *obj_props[PROP_LAST];
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G_DEFINE_TYPE (ClutterBrightnessEffect,
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clutter_brightness_effect,
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CLUTTER_TYPE_OFFSCREEN_EFFECT);
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static gboolean
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clutter_brightness_effect_pre_paint (ClutterEffect *effect)
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{
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ClutterBrightnessEffect *self = CLUTTER_BRIGHTNESS_EFFECT (effect);
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ClutterEffectClass *parent_class;
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if (!clutter_actor_meta_get_enabled (CLUTTER_ACTOR_META (effect)))
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return FALSE;
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self->actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (effect));
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if (self->actor == NULL)
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return FALSE;
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if (!clutter_feature_available (CLUTTER_FEATURE_SHADERS_GLSL))
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{
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/* if we don't have support for GLSL shaders then we
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* forcibly disable the ActorMeta
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*/
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g_warning ("Unable to use the ShaderEffect: the graphics hardware "
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"or the current GL driver does not implement support "
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"for the GLSL shading language.");
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clutter_actor_meta_set_enabled (CLUTTER_ACTOR_META (effect), FALSE);
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return FALSE;
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}
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if (self->shader == COGL_INVALID_HANDLE)
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{
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self->shader = cogl_create_shader (COGL_SHADER_TYPE_FRAGMENT);
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cogl_shader_source (self->shader, brightness_glsl_shader);
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self->is_compiled = FALSE;
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self->tex_uniform = -1;
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self->brightness_uniform = -1;
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}
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if (self->program == COGL_INVALID_HANDLE)
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self->program = cogl_create_program ();
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if (!self->is_compiled)
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{
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g_assert (self->shader != COGL_INVALID_HANDLE);
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g_assert (self->program != COGL_INVALID_HANDLE);
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cogl_shader_compile (self->shader);
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if (!cogl_shader_is_compiled (self->shader))
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{
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gchar *log_buf = cogl_shader_get_info_log (self->shader);
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g_warning (G_STRLOC ": Unable to compile the brightness effects shader: %s",
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log_buf);
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g_free (log_buf);
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cogl_handle_unref (self->shader);
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cogl_handle_unref (self->program);
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self->shader = COGL_INVALID_HANDLE;
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self->program = COGL_INVALID_HANDLE;
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}
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else
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{
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cogl_program_attach_shader (self->program, self->shader);
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cogl_program_link (self->program);
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cogl_handle_unref (self->shader);
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self->is_compiled = TRUE;
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self->tex_uniform =
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cogl_program_get_uniform_location (self->program, "tex");
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self->brightness_uniform =
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cogl_program_get_uniform_location (self->program, "brightness");
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}
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}
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parent_class = CLUTTER_EFFECT_CLASS (clutter_brightness_effect_parent_class);
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return parent_class->pre_paint (effect);
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}
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static void
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clutter_brightness_effect_paint_target (ClutterOffscreenEffect *effect)
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{
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ClutterBrightnessEffect *self = CLUTTER_BRIGHTNESS_EFFECT (effect);
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ClutterOffscreenEffectClass *parent;
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CoglHandle material;
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if (self->program == COGL_INVALID_HANDLE)
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goto out;
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if (self->tex_uniform > -1)
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cogl_program_set_uniform_1i (self->program, self->tex_uniform, 0);
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if (self->brightness_uniform > -1)
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{
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float brightness[3] = {
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(self->brightness.red / 127.0) - 1.0,
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(self->brightness.green / 127.0) - 1.0,
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(self->brightness.blue / 127.0) - 1.0
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};
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cogl_program_set_uniform_float (self->program, self->brightness_uniform,
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3, 1,
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brightness);
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}
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material = clutter_offscreen_effect_get_target (effect);
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cogl_material_set_user_program (material, self->program);
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out:
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parent = CLUTTER_OFFSCREEN_EFFECT_CLASS (clutter_brightness_effect_parent_class);
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parent->paint_target (effect);
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}
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static void
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clutter_brightness_effect_dispose (GObject *gobject)
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{
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ClutterBrightnessEffect *self = CLUTTER_BRIGHTNESS_EFFECT (gobject);
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if (self->program != COGL_INVALID_HANDLE)
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{
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cogl_handle_unref (self->program);
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self->program = COGL_INVALID_HANDLE;
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self->shader = COGL_INVALID_HANDLE;
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}
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self->actor = NULL;
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G_OBJECT_CLASS (clutter_brightness_effect_parent_class)->dispose (gobject);
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}
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static void
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clutter_brightness_effect_set_property (GObject *gobject,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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ClutterBrightnessEffect *effect = CLUTTER_BRIGHTNESS_EFFECT (gobject);
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switch (prop_id)
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{
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case PROP_BRIGHTNESS:
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clutter_brightness_effect_set_brightness (effect,
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clutter_value_get_color (value));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_brightness_effect_get_property (GObject *gobject,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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ClutterBrightnessEffect *effect = CLUTTER_BRIGHTNESS_EFFECT (gobject);
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ClutterColor brightness;
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switch (prop_id)
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{
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case PROP_BRIGHTNESS:
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clutter_brightness_effect_get_brightness (effect, &brightness);
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clutter_value_set_color (value, &brightness);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_brightness_effect_class_init (ClutterBrightnessEffectClass *klass)
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{
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ClutterEffectClass *effect_class = CLUTTER_EFFECT_CLASS (klass);
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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ClutterOffscreenEffectClass *offscreen_class;
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offscreen_class = CLUTTER_OFFSCREEN_EFFECT_CLASS (klass);
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offscreen_class->paint_target = clutter_brightness_effect_paint_target;
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effect_class->pre_paint = clutter_brightness_effect_pre_paint;
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gobject_class->set_property = clutter_brightness_effect_set_property;
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gobject_class->get_property = clutter_brightness_effect_get_property;
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gobject_class->dispose = clutter_brightness_effect_dispose;
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/**
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* ClutterBrightnessEffect:brightness:
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*
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* The brightness change to apply to the actor
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*
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* Since: 1.10
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*/
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obj_props[PROP_BRIGHTNESS] =
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clutter_param_spec_color ("brightness",
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P_("Brightness"),
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P_("The brightness change to apply"),
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&same_brightness,
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G_PARAM_READWRITE);
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g_object_class_install_properties (gobject_class, PROP_LAST, obj_props);
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}
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static void
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clutter_brightness_effect_init (ClutterBrightnessEffect *self)
|
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{
|
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self->brightness = same_brightness;
|
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}
|
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|
||||
/**
|
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* clutter_brightness_effect_new:
|
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*
|
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* Creates a new #ClutterBrightnessEffect to be used with
|
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* clutter_actor_add_effect()
|
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*
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* Return value: (transfer full): the newly created #ClutterBrightnessEffect or
|
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* or %NULL. Use g_object_unref() when done.
|
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*
|
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* Since: 1.10
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*/
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ClutterEffect *
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clutter_brightness_effect_new (void)
|
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{
|
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return g_object_new (CLUTTER_TYPE_BRIGHTNESS_EFFECT,
|
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NULL);
|
||||
}
|
||||
|
||||
/**
|
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* clutter_brightness_effect_set_brightness:
|
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* @effect: a #ClutterBrightnessEffect
|
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* @brightness: ClutterColor governing the brightness change.
|
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*
|
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* Add each of the red, green, blue components of the @brightness to
|
||||
* the red, greeen, or blue components of the actor's colors.
|
||||
*
|
||||
* Since: 1.10
|
||||
*/
|
||||
void
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clutter_brightness_effect_set_brightness (ClutterBrightnessEffect *effect,
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const ClutterColor *brightness)
|
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{
|
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g_return_if_fail (CLUTTER_IS_BRIGHTNESS_EFFECT (effect));
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if (clutter_color_equal (&effect->brightness, brightness))
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return;
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|
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effect->brightness = *brightness;
|
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|
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if (effect->actor != NULL)
|
||||
clutter_actor_queue_redraw (effect->actor);
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_brightness_effect_get_brightness:
|
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* @effect: a #ClutterBrightnessEffect
|
||||
* @brightness: (out caller-allocates): return location for the brightness.
|
||||
*
|
||||
* Retrieves the brightness value used by @effect
|
||||
*
|
||||
* Since: 1.10
|
||||
*/
|
||||
void
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clutter_brightness_effect_get_brightness (ClutterBrightnessEffect *effect,
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ClutterColor *brightness)
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{
|
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g_return_if_fail (CLUTTER_IS_BRIGHTNESS_EFFECT (effect));
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g_return_if_fail (brightness != NULL);
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*brightness = effect->brightness;
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}
|
@ -1,63 +0,0 @@
|
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/*
|
||||
* Clutter.
|
||||
*
|
||||
* An OpenGL based 'interactive canvas' library.
|
||||
*
|
||||
* Copyright (C) 2010, 2011 Inclusive Design Research Centre, OCAD University.
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* Author:
|
||||
* Joseph Scheuhammer <clown@alum.mit.edu>
|
||||
*/
|
||||
|
||||
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
|
||||
#error "Only <clutter/clutter.h> can be included directly."
|
||||
#endif
|
||||
|
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#ifndef __CLUTTER_BRIGHTNESS_EFFECT_H__
|
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#define __CLUTTER_BRIGHTNESS_EFFECT_H__
|
||||
|
||||
#include <clutter/clutter-color.h>
|
||||
#include <clutter/clutter-effect.h>
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
#define CLUTTER_TYPE_BRIGHTNESS_EFFECT (clutter_brightness_effect_get_type ())
|
||||
#define CLUTTER_BRIGHTNESS_EFFECT(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_BRIGHTNESS_EFFECT, ClutterBrightnessEffect))
|
||||
#define CLUTTER_IS_BRIGHTNESS_EFFECT(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_BRIGHTNESS_EFFECT))
|
||||
|
||||
/**
|
||||
* ClutterBrightnessEffect:
|
||||
*
|
||||
* <structname>ClutterBrightnessEffect</structname> is an opaque structure
|
||||
* whose members cannot be directly accessed
|
||||
*
|
||||
* Since: 1.10
|
||||
*/
|
||||
typedef struct _ClutterBrightnessEffect ClutterBrightnessEffect;
|
||||
typedef struct _ClutterBrightnessEffectClass ClutterBrightnessEffectClass;
|
||||
|
||||
GType clutter_brightness_effect_get_type (void) G_GNUC_CONST;
|
||||
|
||||
ClutterEffect *clutter_brightness_effect_new (void);
|
||||
|
||||
void clutter_brightness_effect_set_brightness (ClutterBrightnessEffect *effect,
|
||||
const ClutterColor *brightness);
|
||||
void clutter_brightness_effect_get_brightness (ClutterBrightnessEffect *effect,
|
||||
ClutterColor *brightness);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* __CLUTTER_BRIGHTNESS_EFFECT_H__ */
|
@ -1,395 +0,0 @@
|
||||
/*
|
||||
* Clutter.
|
||||
*
|
||||
* An OpenGL based 'interactive canvas' library.
|
||||
*
|
||||
* Copyright (C) 2010, 2011 Inclusive Design Research Centre, OCAD University.
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* Author:
|
||||
* Joseph Scheuhammer <clown@alum.mit.edu>
|
||||
*/
|
||||
|
||||
/**
|
||||
* SECTION:clutter-contrast-effect
|
||||
* @short_description: Increase/decrease contrast of actor.
|
||||
* @see_also: #ClutterEffect, #ClutterOffscreenEffect
|
||||
*
|
||||
* #ClutterContrastEffect is a sub-class of #ClutterEffect that changes the
|
||||
* overall contrast of a #ClutterActor.
|
||||
*
|
||||
* #ClutterContrastEffect is available since Clutter 1.10
|
||||
*/
|
||||
|
||||
#define CLUTTER_CONTRAST_EFFECT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_CONTRAST_EFFECT, ClutterContrastEffectClass))
|
||||
#define CLUTTER_IS_CONTRAST_EFFECT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_CONTRAST_EFFECT))
|
||||
#define CLUTTER_CONTRAST_EFFECT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_CONTRAST_EFFECT, ClutterContrastEffectClass))
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
#include "config.h"
|
||||
#endif
|
||||
|
||||
#include "clutter-contrast-effect.h"
|
||||
|
||||
#include "clutter-actor.h"
|
||||
#include "clutter-feature.h"
|
||||
#include "clutter-offscreen-effect.h"
|
||||
#include "clutter-private.h"
|
||||
|
||||
struct _ClutterContrastEffect
|
||||
{
|
||||
ClutterOffscreenEffect parent_instance;
|
||||
|
||||
/* a back pointer to our actor, so that we can query it */
|
||||
ClutterActor *actor;
|
||||
|
||||
CoglHandle shader;
|
||||
CoglHandle program;
|
||||
|
||||
/* Contrast changes. */
|
||||
ClutterColor contrast;
|
||||
|
||||
gint tex_uniform;
|
||||
gint contrast_uniform;
|
||||
|
||||
guint is_compiled : 1;
|
||||
};
|
||||
|
||||
struct _ClutterContrastEffectClass
|
||||
{
|
||||
ClutterOffscreenEffectClass parent_class;
|
||||
};
|
||||
|
||||
/* Contrast effects in GLSL.
|
||||
*/
|
||||
static const gchar *contrast_glsl_shader =
|
||||
"uniform sampler2D tex;\n"
|
||||
"uniform vec3 contrast;\n"
|
||||
"\n"
|
||||
"void main ()\n"
|
||||
"{\n"
|
||||
" vec4 color = cogl_color_in * texture2D (tex, vec2 (cogl_tex_coord_in[0].xy));\n"
|
||||
" vec3 effect = vec3 (color);\n"
|
||||
"\n"
|
||||
" if (effect.r < 0.5)\n"
|
||||
" effect.r = clamp (effect.r - contrast.r, 0.0, 0.5);\n"
|
||||
" else\n"
|
||||
" effect.r = clamp (effect.r + contrast.r, 0.5, 1.0);\n"
|
||||
"\n"
|
||||
" if (effect.g < 0.5)\n"
|
||||
" effect.g = clamp (effect.g - contrast.g, 0.0, 0.5);\n"
|
||||
" else\n"
|
||||
" effect.g = clamp (effect.g + contrast.g, 0.5, 1.0);\n"
|
||||
"\n"
|
||||
" if (effect.b < 0.5)\n"
|
||||
" effect.b = clamp (effect.b - contrast.b, 0.0, 0.5);\n"
|
||||
" else\n"
|
||||
" effect.b = clamp (effect.b + contrast.b, 0.5, 1.0);\n"
|
||||
"\n"
|
||||
" cogl_color_out = vec4 (effect, color.a);\n"
|
||||
"}\n";
|
||||
|
||||
/* No contrast change. */
|
||||
static const ClutterColor same_contrast = { 0x7f, 0x7f, 0x7f, 0xff };
|
||||
|
||||
enum
|
||||
{
|
||||
PROP_0,
|
||||
|
||||
PROP_CONTRAST,
|
||||
|
||||
PROP_LAST
|
||||
};
|
||||
|
||||
static GParamSpec *obj_props[PROP_LAST];
|
||||
|
||||
G_DEFINE_TYPE (ClutterContrastEffect,
|
||||
clutter_contrast_effect,
|
||||
CLUTTER_TYPE_OFFSCREEN_EFFECT);
|
||||
|
||||
static gboolean
|
||||
clutter_contrast_effect_pre_paint (ClutterEffect *effect)
|
||||
{
|
||||
ClutterContrastEffect *self = CLUTTER_CONTRAST_EFFECT (effect);
|
||||
ClutterEffectClass *parent_class;
|
||||
|
||||
if (!clutter_actor_meta_get_enabled (CLUTTER_ACTOR_META (effect)))
|
||||
return FALSE;
|
||||
|
||||
self->actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (effect));
|
||||
if (self->actor == NULL)
|
||||
return FALSE;
|
||||
|
||||
if (!clutter_feature_available (CLUTTER_FEATURE_SHADERS_GLSL))
|
||||
{
|
||||
/* if we don't have support for GLSL shaders then we
|
||||
* forcibly disable the ActorMeta
|
||||
*/
|
||||
g_warning ("Unable to use the ShaderEffect: the graphics hardware "
|
||||
"or the current GL driver does not implement support "
|
||||
"for the GLSL shading language.");
|
||||
clutter_actor_meta_set_enabled (CLUTTER_ACTOR_META (effect), FALSE);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
if (self->shader == COGL_INVALID_HANDLE)
|
||||
{
|
||||
self->shader = cogl_create_shader (COGL_SHADER_TYPE_FRAGMENT);
|
||||
cogl_shader_source (self->shader, contrast_glsl_shader);
|
||||
|
||||
self->is_compiled = FALSE;
|
||||
self->tex_uniform = -1;
|
||||
self->contrast_uniform = -1;
|
||||
}
|
||||
|
||||
if (self->program == COGL_INVALID_HANDLE)
|
||||
self->program = cogl_create_program ();
|
||||
|
||||
if (!self->is_compiled)
|
||||
{
|
||||
g_assert (self->shader != COGL_INVALID_HANDLE);
|
||||
g_assert (self->program != COGL_INVALID_HANDLE);
|
||||
|
||||
cogl_shader_compile (self->shader);
|
||||
if (!cogl_shader_is_compiled (self->shader))
|
||||
{
|
||||
gchar *log_buf = cogl_shader_get_info_log (self->shader);
|
||||
|
||||
g_warning (G_STRLOC ": Unable to compile the contrast effects shader: %s",
|
||||
log_buf);
|
||||
g_free (log_buf);
|
||||
|
||||
cogl_handle_unref (self->shader);
|
||||
cogl_handle_unref (self->program);
|
||||
|
||||
self->shader = COGL_INVALID_HANDLE;
|
||||
self->program = COGL_INVALID_HANDLE;
|
||||
}
|
||||
else
|
||||
{
|
||||
cogl_program_attach_shader (self->program, self->shader);
|
||||
cogl_program_link (self->program);
|
||||
|
||||
cogl_handle_unref (self->shader);
|
||||
|
||||
self->is_compiled = TRUE;
|
||||
|
||||
self->tex_uniform =
|
||||
cogl_program_get_uniform_location (self->program, "tex");
|
||||
self->contrast_uniform =
|
||||
cogl_program_get_uniform_location (self->program, "contrast");
|
||||
}
|
||||
}
|
||||
|
||||
parent_class = CLUTTER_EFFECT_CLASS (clutter_contrast_effect_parent_class);
|
||||
return parent_class->pre_paint (effect);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_contrast_effect_paint_target (ClutterOffscreenEffect *effect)
|
||||
{
|
||||
ClutterContrastEffect *self = CLUTTER_CONTRAST_EFFECT (effect);
|
||||
ClutterOffscreenEffectClass *parent;
|
||||
CoglHandle material;
|
||||
|
||||
if (self->program == COGL_INVALID_HANDLE)
|
||||
goto out;
|
||||
|
||||
if (self->tex_uniform > -1)
|
||||
cogl_program_set_uniform_1i (self->program, self->tex_uniform, 0);
|
||||
|
||||
if (self->contrast_uniform > -1)
|
||||
{
|
||||
float contrast[3] = {
|
||||
(self->contrast.red / 255.0) - 0.5,
|
||||
(self->contrast.green / 255.0) - 0.5,
|
||||
(self->contrast.blue / 255.0) - 0.5
|
||||
};
|
||||
cogl_program_set_uniform_float (self->program, self->contrast_uniform,
|
||||
3, 1,
|
||||
contrast);
|
||||
}
|
||||
|
||||
material = clutter_offscreen_effect_get_target (effect);
|
||||
cogl_material_set_user_program (material, self->program);
|
||||
|
||||
out:
|
||||
parent = CLUTTER_OFFSCREEN_EFFECT_CLASS (clutter_contrast_effect_parent_class);
|
||||
parent->paint_target (effect);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_contrast_effect_dispose (GObject *gobject)
|
||||
{
|
||||
ClutterContrastEffect *self = CLUTTER_CONTRAST_EFFECT (gobject);
|
||||
|
||||
if (self->program != COGL_INVALID_HANDLE)
|
||||
{
|
||||
cogl_handle_unref (self->program);
|
||||
|
||||
self->program = COGL_INVALID_HANDLE;
|
||||
self->shader = COGL_INVALID_HANDLE;
|
||||
}
|
||||
|
||||
self->actor = NULL;
|
||||
|
||||
G_OBJECT_CLASS (clutter_contrast_effect_parent_class)->dispose (gobject);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_contrast_effect_set_property (GObject *gobject,
|
||||
guint prop_id,
|
||||
const GValue *value,
|
||||
GParamSpec *pspec)
|
||||
{
|
||||
ClutterContrastEffect *effect = CLUTTER_CONTRAST_EFFECT (gobject);
|
||||
|
||||
switch (prop_id)
|
||||
{
|
||||
case PROP_CONTRAST:
|
||||
clutter_contrast_effect_set_contrast (effect,
|
||||
clutter_value_get_color (value));
|
||||
break;
|
||||
|
||||
default:
|
||||
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_contrast_effect_get_property (GObject *gobject,
|
||||
guint prop_id,
|
||||
GValue *value,
|
||||
GParamSpec *pspec)
|
||||
{
|
||||
ClutterContrastEffect *effect = CLUTTER_CONTRAST_EFFECT (gobject);
|
||||
ClutterColor contrast;
|
||||
|
||||
switch (prop_id)
|
||||
{
|
||||
case PROP_CONTRAST:
|
||||
clutter_contrast_effect_get_contrast (effect, &contrast);
|
||||
clutter_value_set_color (value, &contrast);
|
||||
break;
|
||||
|
||||
default:
|
||||
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_contrast_effect_class_init (ClutterContrastEffectClass *klass)
|
||||
{
|
||||
ClutterEffectClass *effect_class = CLUTTER_EFFECT_CLASS (klass);
|
||||
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
||||
ClutterOffscreenEffectClass *offscreen_class;
|
||||
|
||||
offscreen_class = CLUTTER_OFFSCREEN_EFFECT_CLASS (klass);
|
||||
offscreen_class->paint_target = clutter_contrast_effect_paint_target;
|
||||
|
||||
effect_class->pre_paint = clutter_contrast_effect_pre_paint;
|
||||
|
||||
gobject_class->set_property = clutter_contrast_effect_set_property;
|
||||
gobject_class->get_property = clutter_contrast_effect_get_property;
|
||||
gobject_class->dispose = clutter_contrast_effect_dispose;
|
||||
|
||||
/**
|
||||
* ClutterContrastEffect:contrast:
|
||||
*
|
||||
* The contrast change to apply to the actor
|
||||
*
|
||||
* Since: 1.10
|
||||
*/
|
||||
obj_props[PROP_CONTRAST] =
|
||||
clutter_param_spec_color ("contrast",
|
||||
P_("Contrast"),
|
||||
P_("The contrast change to apply"),
|
||||
&same_contrast,
|
||||
G_PARAM_READWRITE);
|
||||
|
||||
g_object_class_install_properties (gobject_class, PROP_LAST, obj_props);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_contrast_effect_init (ClutterContrastEffect *self)
|
||||
{
|
||||
self->contrast = same_contrast;
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_contrast_effect_new:
|
||||
*
|
||||
* Creates a new #ClutterContrastEffect to be used with
|
||||
* clutter_actor_add_effect()
|
||||
*
|
||||
* Return value: (transfer full): the newly created #ClutterContrastEffect or
|
||||
* %NULL. User g_object_unref() when done.
|
||||
*
|
||||
* Since: 1.10
|
||||
*/
|
||||
ClutterEffect *
|
||||
clutter_contrast_effect_new (void)
|
||||
{
|
||||
return g_object_new (CLUTTER_TYPE_CONTRAST_EFFECT,
|
||||
NULL);
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_contrast_effect_set_contrast:
|
||||
* @effect: a #ClutterContrastEffect
|
||||
* @contrast: A ClutterColor governing the change in contrast.
|
||||
*
|
||||
* Add or subtract each of the red, green, blue components of the @contrast to
|
||||
* the red, greeen, or blue component of the actor's colors. If the actor's
|
||||
* color is less than the midpoint, subtract the contrast; otherwise, add the
|
||||
* contrast.
|
||||
*
|
||||
* Since: 1.10
|
||||
*/
|
||||
void
|
||||
clutter_contrast_effect_set_contrast (ClutterContrastEffect *effect,
|
||||
const ClutterColor *contrast)
|
||||
{
|
||||
g_return_if_fail (CLUTTER_IS_CONTRAST_EFFECT (effect));
|
||||
|
||||
if (clutter_color_equal (&effect->contrast, contrast))
|
||||
return;
|
||||
|
||||
effect->contrast = *contrast;
|
||||
|
||||
if (effect->actor != NULL)
|
||||
clutter_actor_queue_redraw (effect->actor);
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_contrast_effect_get_contrast:
|
||||
* @effect: a #ClutterContrastEffect
|
||||
* @contrast: (out caller-allocates): return location for the contrast change.
|
||||
*
|
||||
* Retrieves the contrast value used by @effect
|
||||
*
|
||||
* Since 1.10
|
||||
*/
|
||||
void
|
||||
clutter_contrast_effect_get_contrast (ClutterContrastEffect *effect,
|
||||
ClutterColor *contrast)
|
||||
{
|
||||
g_return_if_fail (CLUTTER_IS_CONTRAST_EFFECT (effect));
|
||||
g_return_if_fail (contrast != NULL);
|
||||
|
||||
*contrast = effect->contrast;
|
||||
}
|
@ -1,63 +0,0 @@
|
||||
/*
|
||||
* Clutter.
|
||||
*
|
||||
* An OpenGL based 'interactive canvas' library.
|
||||
*
|
||||
* Copyright (C) 2010, 2011 Inclusive Design Research Centre, OCAD University.
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* Author:
|
||||
* Joseph Scheuhammer <clown@alum.mit.edu>
|
||||
*/
|
||||
|
||||
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
|
||||
#error "Only <clutter/clutter.h> can be included directly."
|
||||
#endif
|
||||
|
||||
#ifndef __CLUTTER_CONTRAST_EFFECT_H__
|
||||
#define __CLUTTER_CONTRAST_EFFECT_H__
|
||||
|
||||
#include <clutter/clutter-color.h>
|
||||
#include <clutter/clutter-effect.h>
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
#define CLUTTER_TYPE_CONTRAST_EFFECT (clutter_contrast_effect_get_type ())
|
||||
#define CLUTTER_CONTRAST_EFFECT(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_CONTRAST_EFFECT, ClutterContrastEffect))
|
||||
#define CLUTTER_IS_CONTRAST_EFFECT(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_CONTRAST_EFFECT))
|
||||
|
||||
/**
|
||||
* ClutterContrastEffect:
|
||||
*
|
||||
* <structname>ClutterContrastEffect</structname> is an opaque structure
|
||||
* whose members cannot be directly accessed
|
||||
*
|
||||
* Since: 1.10
|
||||
*/
|
||||
typedef struct _ClutterContrastEffect ClutterContrastEffect;
|
||||
typedef struct _ClutterContrastEffectClass ClutterContrastEffectClass;
|
||||
|
||||
GType clutter_contrast_effect_get_type (void) G_GNUC_CONST;
|
||||
|
||||
ClutterEffect *clutter_contrast_effect_new (void);
|
||||
|
||||
void clutter_contrast_effect_set_contrast (ClutterContrastEffect *effect,
|
||||
const ClutterColor *contrast);
|
||||
void clutter_contrast_effect_get_contrast (ClutterContrastEffect *effect,
|
||||
ClutterColor *contrast);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* __CLUTTER_CONTRAST_EFFECT_H__ */
|
@ -1,243 +0,0 @@
|
||||
/*
|
||||
* Clutter.
|
||||
*
|
||||
* An OpenGL based 'interactive canvas' library.
|
||||
*
|
||||
* Copyright (C) 2010, 2011 Inclusive Design Research Centre, OCAD University.
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* Author:
|
||||
* Joseph Scheuhammer <clown@alum.mit.edu>
|
||||
*/
|
||||
|
||||
/**
|
||||
* SECTION:clutter-invert-lightness-effect
|
||||
* @short_description: A colorization effect where lightness is inverted but
|
||||
* color is not.
|
||||
* @see_also: #ClutterEffect, #ClutterOffscreenEffect
|
||||
*
|
||||
* #ClutterInvertLightnessEffect is a sub-class of #ClutterEffect that enhances
|
||||
* the appearance of a clutter actor. Specifically it inverts the lightness
|
||||
* of a #ClutterActor (e.g., darker colors become lighter, white becomes black,
|
||||
* and white, black).
|
||||
*
|
||||
* #ClutterInvertLightnessEffect is available since Clutter 1.10
|
||||
*/
|
||||
|
||||
#define CLUTTER_INVERT_LIGHTNESS_EFFECT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_INVERT_LIGHTNESS_EFFECT, ClutterInvertLightnessEffectClass))
|
||||
#define CLUTTER_IS_INVERT_EFFECT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_INVERT_LIGHTNESS_EFFECT))
|
||||
#define CLUTTER_INVERT_LIGHTNESS_EFFECT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_INVERT_LIGHTNESS_EFFEC, ClutterInvertLightnessEffectClass))
|
||||
|
||||
#include "clutter-invert-lightness-effect.h"
|
||||
|
||||
#include "clutter-actor.h"
|
||||
#include "clutter-feature.h"
|
||||
#include "clutter-offscreen-effect.h"
|
||||
|
||||
struct _ClutterInvertLightnessEffect
|
||||
{
|
||||
ClutterOffscreenEffect parent_instance;
|
||||
|
||||
/* a back pointer to our actor, so that we can query it */
|
||||
ClutterActor *actor;
|
||||
|
||||
CoglHandle shader;
|
||||
CoglHandle program;
|
||||
|
||||
gint tex_uniform;
|
||||
|
||||
guint is_compiled : 1;
|
||||
};
|
||||
|
||||
struct _ClutterInvertLightnessEffectClass
|
||||
{
|
||||
ClutterOffscreenEffectClass parent_class;
|
||||
};
|
||||
|
||||
/* Lightness inversion in GLSL.
|
||||
*/
|
||||
static const gchar *invert_lightness_glsl_shader =
|
||||
"uniform sampler2D tex;\n"
|
||||
"\n"
|
||||
"void main ()\n"
|
||||
"{\n"
|
||||
" vec4 color = cogl_color_in * texture2D (tex, vec2 (cogl_tex_coord_in[0].xy));\n"
|
||||
" vec3 effect = vec3 (color);\n"
|
||||
"\n"
|
||||
" float maxColor = max (color.r, max (color.g, color.b));\n"
|
||||
" float minColor = min (color.r, min (color.g, color.b));\n"
|
||||
" float lightness = (maxColor + minColor) / 2.0;\n"
|
||||
"\n"
|
||||
" float delta = (1.0 - lightness) - lightness;\n"
|
||||
" effect.rgb = (effect.rgb + delta);\n"
|
||||
"\n"
|
||||
" cogl_color_out = vec4 (effect, color.a);\n"
|
||||
"}\n";
|
||||
|
||||
G_DEFINE_TYPE (ClutterInvertLightnessEffect,
|
||||
clutter_invert_lightness_effect,
|
||||
CLUTTER_TYPE_OFFSCREEN_EFFECT);
|
||||
|
||||
static gboolean
|
||||
clutter_invert_lightness_effect_pre_paint (ClutterEffect *effect)
|
||||
{
|
||||
ClutterInvertLightnessEffect *self = CLUTTER_INVERT_LIGHTNESS_EFFECT (effect);
|
||||
ClutterEffectClass *parent_class;
|
||||
|
||||
if (!clutter_actor_meta_get_enabled (CLUTTER_ACTOR_META (effect)))
|
||||
return FALSE;
|
||||
|
||||
self->actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (effect));
|
||||
if (self->actor == NULL)
|
||||
return FALSE;
|
||||
|
||||
if (!clutter_feature_available (CLUTTER_FEATURE_SHADERS_GLSL))
|
||||
{
|
||||
/* if we don't have support for GLSL shaders then we
|
||||
* forcibly disable the ActorMeta
|
||||
*/
|
||||
g_warning ("Unable to use the ShaderEffect: the graphics hardware "
|
||||
"or the current GL driver does not implement support "
|
||||
"for the GLSL shading language.");
|
||||
clutter_actor_meta_set_enabled (CLUTTER_ACTOR_META (effect), FALSE);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
if (self->shader == COGL_INVALID_HANDLE)
|
||||
{
|
||||
self->shader = cogl_create_shader (COGL_SHADER_TYPE_FRAGMENT);
|
||||
cogl_shader_source (self->shader, invert_lightness_glsl_shader);
|
||||
|
||||
self->is_compiled = FALSE;
|
||||
self->tex_uniform = -1;
|
||||
}
|
||||
|
||||
if (self->program == COGL_INVALID_HANDLE)
|
||||
self->program = cogl_create_program ();
|
||||
|
||||
if (!self->is_compiled)
|
||||
{
|
||||
g_assert (self->shader != COGL_INVALID_HANDLE);
|
||||
g_assert (self->program != COGL_INVALID_HANDLE);
|
||||
|
||||
cogl_shader_compile (self->shader);
|
||||
if (!cogl_shader_is_compiled (self->shader))
|
||||
{
|
||||
gchar *log_buf = cogl_shader_get_info_log (self->shader);
|
||||
|
||||
g_warning (G_STRLOC ": Unable to compile the invert-lightness effects shader: %s",
|
||||
log_buf);
|
||||
g_free (log_buf);
|
||||
|
||||
cogl_handle_unref (self->shader);
|
||||
cogl_handle_unref (self->program);
|
||||
|
||||
self->shader = COGL_INVALID_HANDLE;
|
||||
self->program = COGL_INVALID_HANDLE;
|
||||
}
|
||||
else
|
||||
{
|
||||
cogl_program_attach_shader (self->program, self->shader);
|
||||
cogl_program_link (self->program);
|
||||
|
||||
cogl_handle_unref (self->shader);
|
||||
|
||||
self->is_compiled = TRUE;
|
||||
|
||||
self->tex_uniform =
|
||||
cogl_program_get_uniform_location (self->program, "tex");
|
||||
}
|
||||
}
|
||||
|
||||
parent_class = CLUTTER_EFFECT_CLASS (clutter_invert_lightness_effect_parent_class);
|
||||
return parent_class->pre_paint (effect);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_invert_lightness_effect_paint_target (ClutterOffscreenEffect *effect)
|
||||
{
|
||||
ClutterInvertLightnessEffect *self = CLUTTER_INVERT_LIGHTNESS_EFFECT (effect);
|
||||
ClutterOffscreenEffectClass *parent;
|
||||
CoglHandle material;
|
||||
|
||||
if (self->program == COGL_INVALID_HANDLE)
|
||||
goto out;
|
||||
|
||||
if (self->tex_uniform > -1)
|
||||
cogl_program_set_uniform_1i (self->program, self->tex_uniform, 0);
|
||||
|
||||
material = clutter_offscreen_effect_get_target (effect);
|
||||
cogl_material_set_user_program (material, self->program);
|
||||
|
||||
out:
|
||||
parent = CLUTTER_OFFSCREEN_EFFECT_CLASS (clutter_invert_lightness_effect_parent_class);
|
||||
parent->paint_target (effect);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_invert_lightness_effect_dispose (GObject *gobject)
|
||||
{
|
||||
ClutterInvertLightnessEffect *self = CLUTTER_INVERT_LIGHTNESS_EFFECT (gobject);
|
||||
|
||||
if (self->program != COGL_INVALID_HANDLE)
|
||||
{
|
||||
cogl_handle_unref (self->program);
|
||||
|
||||
self->program = COGL_INVALID_HANDLE;
|
||||
self->shader = COGL_INVALID_HANDLE;
|
||||
}
|
||||
|
||||
self->actor = NULL;
|
||||
|
||||
G_OBJECT_CLASS (clutter_invert_lightness_effect_parent_class)->dispose (gobject);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_invert_lightness_effect_class_init (ClutterInvertLightnessEffectClass *klass)
|
||||
{
|
||||
ClutterEffectClass *effect_class = CLUTTER_EFFECT_CLASS (klass);
|
||||
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
||||
ClutterOffscreenEffectClass *offscreen_class;
|
||||
|
||||
offscreen_class = CLUTTER_OFFSCREEN_EFFECT_CLASS (klass);
|
||||
offscreen_class->paint_target = clutter_invert_lightness_effect_paint_target;
|
||||
|
||||
effect_class->pre_paint = clutter_invert_lightness_effect_pre_paint;
|
||||
|
||||
gobject_class->dispose = clutter_invert_lightness_effect_dispose;
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_invert_lightness_effect_init (ClutterInvertLightnessEffect *self)
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_invert_lightness_effect_new:
|
||||
*
|
||||
* Creates a new #ClutterInvertLightnessEffect to be used with
|
||||
* clutter_actor_add_effect()
|
||||
*
|
||||
* Return value: (transfer full): the newly created
|
||||
* #ClutterInvertLightnessEffect or %NULL. Use g_object_unref() when done.
|
||||
*
|
||||
* Since: 1.10
|
||||
*/
|
||||
ClutterEffect *
|
||||
clutter_invert_lightness_effect_new (void)
|
||||
{
|
||||
return g_object_new (CLUTTER_TYPE_INVERT_LIGHTNESS_EFFECT,
|
||||
NULL);
|
||||
}
|
@ -1,57 +0,0 @@
|
||||
/*
|
||||
* Clutter.
|
||||
*
|
||||
* An OpenGL based 'interactive canvas' library.
|
||||
*
|
||||
* Copyright (C) 2010, 2011 Inclusive Design Research Centre, OCAD University.
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* Author:
|
||||
* Joseph Scheuhammer <clown@alum.mit.edu>
|
||||
*/
|
||||
|
||||
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
|
||||
#error "Only <clutter/clutter.h> can be included directly."
|
||||
#endif
|
||||
|
||||
#ifndef __CLUTTER_INVERT_LIGHTNESS_EFFECT_H__
|
||||
#define __CLUTTER_INVERT_LIGHTNESS_EFFECT_H__
|
||||
|
||||
#include <clutter/clutter-effect.h>
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
#define CLUTTER_TYPE_INVERT_LIGHTNESS_EFFECT (clutter_invert_lightness_effect_get_type ())
|
||||
#define CLUTTER_INVERT_LIGHTNESS_EFFECT(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_INVERT_LIGHTNESS_EFFECT, ClutterInvertLightnessEffect))
|
||||
#define CLUTTER_IS_INVERT_LIGHTNESS_EFFECT(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_INVERT_LIGHTNESS_EFFECT))
|
||||
|
||||
/**
|
||||
* ClutterInvertLightnessEffect:
|
||||
*
|
||||
* <structname>ClutterInvertLightnessEffect</structname> is an opaque structure
|
||||
* whose members cannot be directly accessed
|
||||
*
|
||||
* Since: 1.10
|
||||
*/
|
||||
typedef struct _ClutterInvertLightnessEffect ClutterInvertLightnessEffect;
|
||||
typedef struct _ClutterInvertLightnessEffectClass ClutterInvertLightnessEffectClass;
|
||||
|
||||
GType clutter_invert_lightness_effect_get_type (void) G_GNUC_CONST;
|
||||
|
||||
ClutterEffect *clutter_invert_lightness_effect_new (void);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* __CLUTTER_INVERT_LIGHTNESS_EFFECT_H__ */
|
@ -120,11 +120,8 @@
|
||||
<xi:include href="xml/clutter-deform-effect.xml"/>
|
||||
|
||||
<xi:include href="xml/clutter-blur-effect.xml"/>
|
||||
<xi:include href="xml/clutter-brightness-effect.xml"/>
|
||||
<xi:include href="xml/clutter-colorize-effect.xml"/>
|
||||
<xi:include href="xml/clutter-contrast-effect.xml"/>
|
||||
<xi:include href="xml/clutter-desaturate-effect.xml"/>
|
||||
<xi:include href="xml/clutter-invert-lightness-effect.xml"/>
|
||||
<xi:include href="xml/clutter-page-turn-effect.xml"/>
|
||||
</chapter>
|
||||
|
||||
|
@ -2640,53 +2640,6 @@ ClutterPageTurnEffectClass
|
||||
clutter_page_turn_effect_get_type
|
||||
</SECTION>
|
||||
|
||||
<SECTION>
|
||||
<TITLE>ClutterBrightnessEffect</TITLE>
|
||||
<FILE>clutter-brightness-effect</FILE>
|
||||
ClutterBrightnessEffect
|
||||
clutter_brightness_effect_new
|
||||
clutter_brightness_effect_set_brightness
|
||||
clutter_brightness_effect_get_brightness
|
||||
<SUBSECTION Standard>
|
||||
CLUTTER_TYPE_BRIGHTNESS_EFFECT
|
||||
CLUTTER_BRIGHTNESS_EFFECT
|
||||
CLUTTER_IS_BRIGHTNESS_EFFECT
|
||||
<SUBSECTION Private>
|
||||
ClutterBrightnessEffectClass
|
||||
clutter_brightness_effect_get_type
|
||||
</SECTION>
|
||||
|
||||
<SECTION>
|
||||
<TITLE>ClutterContrastEffect</TITLE>
|
||||
<FILE>clutter-contrast-effect</FILE>
|
||||
ClutterContrastEffect
|
||||
clutter_contrast_effect_new
|
||||
clutter_contrast_effect_set_contrast
|
||||
clutter_contrast_effect_get_contrast
|
||||
<SUBSECTION Standard>
|
||||
CLUTTER_TYPE_CONTRAST_EFFECT
|
||||
CLUTTER_CONTRAST_EFFECT
|
||||
CLUTTER_IS_CONTRAST_EFFECT
|
||||
<SUBSECTION Private>
|
||||
ClutterContrastEffectClass
|
||||
clutter_contrast_effect_get_type
|
||||
</SECTION>
|
||||
|
||||
<SECTION>
|
||||
<TITLE>ClutterInvertLightnessEffect</TITLE>
|
||||
<FILE>clutter-invert-lightness-effect</FILE>
|
||||
ClutterInvertLightnessEffect
|
||||
clutter_contrast_effect_new
|
||||
<SUBSECTION Standard>
|
||||
CLUTTER_TYPE_INVERT_LIGHTNESS_EFFECT
|
||||
CLUTTER_INVERT_LIGHTNESS_EFFECT
|
||||
CLUTTER_IS_INVERT_LIGHTNESS_EFFECT
|
||||
<SUBSECTION Private>
|
||||
ClutterInvertLightnessEffectClass
|
||||
clutter_invert_lightness_effect_get_type
|
||||
</SECTION>
|
||||
|
||||
|
||||
<SECTION>
|
||||
<FILE>clutter-settings</FILE>
|
||||
ClutterSettings
|
||||
|
@ -21,14 +21,12 @@ clutter_bin_layout_get_type
|
||||
clutter_blur_effect_get_type
|
||||
clutter_box_get_type
|
||||
clutter_box_layout_get_type
|
||||
clutter_brightness_effect_get_type
|
||||
clutter_cairo_texture_get_type
|
||||
clutter_child_meta_get_type
|
||||
clutter_click_action_get_type
|
||||
clutter_clone_get_type
|
||||
clutter_colorize_effect_get_type
|
||||
clutter_constraint_get_type
|
||||
clutter_contrast_effect_get_type
|
||||
clutter_deform_effect_get_type
|
||||
clutter_desaturate_effect_get_type
|
||||
clutter_device_manager_get_type
|
||||
@ -41,7 +39,6 @@ clutter_gesture_action_get_type
|
||||
clutter_group_get_type
|
||||
clutter_input_device_get_type
|
||||
clutter_interval_get_type
|
||||
clutter_invert_lightness_effect_get_type
|
||||
clutter_layout_manager_get_type
|
||||
clutter_layout_meta_get_type
|
||||
clutter_list_model_get_type
|
||||
|
Loading…
Reference in New Issue
Block a user