mirror of
https://github.com/brl/mutter.git
synced 2024-11-22 16:10:41 -05:00
actor: Adjust the preferred size too
Don't adjust just the allocation: we need to adjust the preferred size of the actor to account for the margin.
This commit is contained in:
parent
bf27575187
commit
37d46649ce
@ -6239,6 +6239,178 @@ clutter_actor_get_preferred_size (ClutterActor *self,
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*natural_height_p = natural_height;
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}
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/*< private >
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* effective_align:
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* @align: a #ClutterActorAlign
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* @direction: a #ClutterTextDirection
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*
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* Retrieves the correct alignment depending on the text direction
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*
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* Return value: the effective alignment
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*/
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static ClutterActorAlign
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effective_align (ClutterActorAlign align,
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ClutterTextDirection direction)
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{
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ClutterActorAlign res;
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switch (align)
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{
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case CLUTTER_ACTOR_ALIGN_START:
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res = (direction == CLUTTER_TEXT_DIRECTION_RTL)
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? CLUTTER_ACTOR_ALIGN_END
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: CLUTTER_ACTOR_ALIGN_START;
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break;
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case CLUTTER_ACTOR_ALIGN_END:
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res = (direction == CLUTTER_TEXT_DIRECTION_RTL)
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? CLUTTER_ACTOR_ALIGN_START
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: CLUTTER_ACTOR_ALIGN_END;
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break;
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default:
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res = align;
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break;
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}
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return res;
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}
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static inline void
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adjust_for_margin (float margin_start,
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float margin_end,
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float *minimum_size,
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float *natural_size,
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float *allocated_start,
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float *allocated_end)
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{
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*minimum_size -= (margin_start + margin_end);
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*natural_size -= (margin_start + margin_end);
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*allocated_start += margin_start;
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*allocated_end -= margin_end;
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}
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static inline void
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adjust_for_alignment (ClutterActorAlign alignment,
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float natural_size,
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float *allocated_start,
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float *allocated_end)
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{
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float allocated_size = *allocated_end - *allocated_start;
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switch (alignment)
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{
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case CLUTTER_ACTOR_ALIGN_FILL:
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/* do nothing */
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break;
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case CLUTTER_ACTOR_ALIGN_START:
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/* keep start */
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*allocated_end = *allocated_start + MIN (natural_size, allocated_size);
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break;
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case CLUTTER_ACTOR_ALIGN_END:
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if (allocated_size > natural_size)
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{
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*allocated_start += (allocated_size - natural_size);
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*allocated_end = *allocated_start + natural_size;
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}
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break;
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case CLUTTER_ACTOR_ALIGN_CENTER:
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if (allocated_size > natural_size)
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{
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*allocated_start += ceilf ((allocated_size - natural_size) / 2);
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*allocated_end = *allocated_start + MIN (allocated_size, natural_size);
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}
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break;
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}
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}
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/*< private >
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* clutter_actor_adjust_width:
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* @self: a #ClutterActor
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* @minimum_width: (inout): the actor's preferred minimum width, which
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* will be adjusted depending on the margin
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* @natural_width: (inout): the actor's preferred natural width, which
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* will be adjusted depending on the margin
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* @adjusted_x1: (out): the adjusted x1 for the actor's bounding box
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* @adjusted_x2: (out): the adjusted x2 for the actor's bounding box
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*
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* Adjusts the preferred and allocated position and size of an actor,
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* depending on the margin and alignment properties.
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*/
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static void
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clutter_actor_adjust_width (ClutterActor *self,
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gfloat *minimum_width,
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gfloat *natural_width,
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gfloat *adjusted_x1,
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gfloat *adjusted_x2)
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{
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ClutterTextDirection text_dir;
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const ClutterLayoutInfo *info;
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info = _clutter_actor_get_layout_info_or_defaults (self);
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text_dir = clutter_actor_get_text_direction (self);
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CLUTTER_NOTE (LAYOUT, "Adjusting allocated X and width");
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/* this will tweak natural_width to remove the margin, so that
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* adjust_for_alignment() will use the correct size
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*/
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adjust_for_margin (info->margin.left, info->margin.right,
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minimum_width, natural_width,
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adjusted_x1, adjusted_x2);
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adjust_for_alignment (effective_align (info->x_align, text_dir),
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*natural_width,
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adjusted_x1, adjusted_x2);
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}
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/*< private >
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* clutter_actor_adjust_height:
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* @self: a #ClutterActor
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* @minimum_height: (inout): the actor's preferred minimum height, which
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* will be adjusted depending on the margin
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* @natural_height: (inout): the actor's preferred natural height, which
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* will be adjusted depending on the margin
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* @adjusted_y1: (out): the adjusted y1 for the actor's bounding box
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* @adjusted_y2: (out): the adjusted y2 for the actor's bounding box
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*
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* Adjusts the preferred and allocated position and size of an actor,
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* depending on the margin and alignment properties.
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*/
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static void
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clutter_actor_adjust_height (ClutterActor *self,
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gfloat *minimum_height,
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gfloat *natural_height,
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gfloat *adjusted_y1,
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gfloat *adjusted_y2)
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{
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const ClutterLayoutInfo *info;
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info = _clutter_actor_get_layout_info_or_defaults (self);
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CLUTTER_NOTE (LAYOUT, "Adjusting allocated Y and height");
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/* this will tweak natural_height to remove the margin, so that
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* adjust_for_alignment() will use the correct size
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*/
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adjust_for_margin (info->margin.top, info->margin.bottom,
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minimum_height, natural_height,
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adjusted_y1,
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adjusted_y2);
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/* we don't use effective_align() here, because text direction
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* only affects the horizontal axis
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*/
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adjust_for_alignment (info->y_align,
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*natural_height,
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adjusted_y1,
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adjusted_y2);
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}
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/* looks for a cached size request for this for_size. If not
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* found, returns the oldest entry so it can be overwritten */
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static gboolean
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@ -6318,10 +6490,10 @@ clutter_actor_get_preferred_width (ClutterActor *self,
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if (priv->min_width_set && priv->natural_width_set)
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{
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if (min_width_p != NULL)
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*min_width_p = info->min_width;
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*min_width_p = info->min_width + (info->margin.left + info->margin.right);
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if (natural_width_p != NULL)
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*natural_width_p = info->natural_width;
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*natural_width_p = info->natural_width + (info->margin.left + info->margin.right);
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return;
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}
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@ -6352,25 +6524,37 @@ clutter_actor_get_preferred_width (ClutterActor *self,
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if (!found_in_cache)
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{
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gfloat min_width, natural_width;
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gfloat minimum_width, natural_width;
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ClutterActorClass *klass;
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min_width = natural_width = 0;
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minimum_width = natural_width = 0;
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/* adjust for the margin */
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if (for_height >= 0)
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{
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for_height -= (info->margin.top + info->margin.bottom);
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if (for_height < 0)
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for_height = 0;
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}
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CLUTTER_NOTE (LAYOUT, "Width request for %.2f px", for_height);
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klass = CLUTTER_ACTOR_GET_CLASS (self);
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klass->get_preferred_width (self, for_height,
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&min_width,
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&minimum_width,
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&natural_width);
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/* adjust for the margin */
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minimum_width += (info->margin.left + info->margin.right);
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natural_width += (info->margin.left + info->margin.right);
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/* Due to accumulated float errors, it's better not to warn
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* on this, but just fix it.
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*/
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if (natural_width < min_width)
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natural_width = min_width;
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if (natural_width < minimum_width)
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natural_width = minimum_width;
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cached_size_request->min_size = min_width;
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cached_size_request->min_size = minimum_width;
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cached_size_request->natural_size = natural_width;
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cached_size_request->for_size = for_height;
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cached_size_request->age = priv->cached_width_age;
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@ -6439,10 +6623,10 @@ clutter_actor_get_preferred_height (ClutterActor *self,
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if (priv->min_height_set && priv->natural_height_set)
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{
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if (min_height_p != NULL)
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*min_height_p = info->min_height;
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*min_height_p = info->min_height + (info->margin.top + info->margin.bottom);
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if (natural_height_p != NULL)
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*natural_height_p = info->natural_height;
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*natural_height_p = info->natural_height + (info->margin.top + info->margin.bottom);
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return;
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}
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@ -6472,25 +6656,37 @@ clutter_actor_get_preferred_height (ClutterActor *self,
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if (!found_in_cache)
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{
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gfloat min_height, natural_height;
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gfloat minimum_height, natural_height;
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ClutterActorClass *klass;
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min_height = natural_height = 0;
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minimum_height = natural_height = 0;
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CLUTTER_NOTE (LAYOUT, "Height request for %.2f px", for_width);
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/* adjust for margin */
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if (for_width >= 0)
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{
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for_width -= (info->margin.left + info->margin.right);
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if (for_width < 0)
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for_width = 0;
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}
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klass = CLUTTER_ACTOR_GET_CLASS (self);
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klass->get_preferred_height (self, for_width,
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&min_height,
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&minimum_height,
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&natural_height);
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/* adjust for margin */
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minimum_height += (info->margin.top + info->margin.bottom);
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natural_height += (info->margin.top + info->margin.bottom);
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/* Due to accumulated float errors, it's better not to warn
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* on this, but just fix it.
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*/
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if (natural_height < min_height)
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natural_height = min_height;
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if (natural_height < minimum_height)
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natural_height = minimum_height;
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cached_size_request->min_size = min_height;
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cached_size_request->min_size = minimum_height;
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cached_size_request->natural_size = natural_height;
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cached_size_request->for_size = for_width;
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cached_size_request->age = priv->cached_height_age;
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@ -6601,85 +6797,6 @@ clutter_actor_get_allocation_geometry (ClutterActor *self,
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geom->height = CLUTTER_NEARBYINT (clutter_actor_box_get_height (&box));
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}
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static ClutterActorAlign
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effective_align (ClutterActorAlign align,
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ClutterTextDirection direction)
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{
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ClutterActorAlign res;
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switch (align)
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{
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case CLUTTER_ACTOR_ALIGN_START:
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res = (direction == CLUTTER_TEXT_DIRECTION_RTL)
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? CLUTTER_ACTOR_ALIGN_END
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: CLUTTER_ACTOR_ALIGN_START;
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break;
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case CLUTTER_ACTOR_ALIGN_END:
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res = (direction == CLUTTER_TEXT_DIRECTION_RTL)
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? CLUTTER_ACTOR_ALIGN_START
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: CLUTTER_ACTOR_ALIGN_END;
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break;
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default:
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res = align;
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break;
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}
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return res;
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}
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static inline void
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adjust_for_margin (float margin_start,
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float margin_end,
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float *minimum_size,
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float *natural_size,
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float *allocated_start,
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float *allocated_end)
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{
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*minimum_size -= (margin_start + margin_end);
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*natural_size -= (margin_start + margin_end);
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*allocated_start += margin_start;
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*allocated_end -= margin_end;
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}
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static inline void
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adjust_for_alignment (ClutterActorAlign alignment,
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float natural_size,
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float *allocated_start,
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float *allocated_end)
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{
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float allocated_size = *allocated_end - *allocated_start;
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switch (alignment)
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{
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case CLUTTER_ACTOR_ALIGN_FILL:
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/* do nothing */
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break;
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case CLUTTER_ACTOR_ALIGN_START:
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/* keep start */
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*allocated_end = *allocated_start + MIN (natural_size, allocated_size);
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break;
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case CLUTTER_ACTOR_ALIGN_END:
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if (allocated_size > natural_size)
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{
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*allocated_start += (allocated_size - natural_size);
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*allocated_end = *allocated_start + natural_size;
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}
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break;
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case CLUTTER_ACTOR_ALIGN_CENTER:
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if (allocated_size > natural_size)
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{
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*allocated_start += ceilf ((allocated_size - natural_size) / 2);
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*allocated_end = *allocated_start + MIN (allocated_size, natural_size);
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}
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break;
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}
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}
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/*< private >
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* clutter_actor_adjust_allocation:
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* @self: a #ClutterActor
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@ -6697,8 +6814,6 @@ clutter_actor_adjust_allocation (ClutterActor *self,
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float min_width, min_height;
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float nat_width, nat_height;
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ClutterRequestMode req_mode;
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ClutterTextDirection text_dir;
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const ClutterLayoutInfo *info;
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adj_allocation = *allocation;
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@ -6744,24 +6859,17 @@ clutter_actor_adjust_allocation (ClutterActor *self,
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}
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#endif
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info = _clutter_actor_get_layout_info_or_defaults (self);
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text_dir = clutter_actor_get_text_direction (self);
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clutter_actor_adjust_width (self,
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&min_width,
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&nat_width,
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&adj_allocation.x1,
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&adj_allocation.x2);
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CLUTTER_NOTE (LAYOUT, "Adjusting allocated X and width");
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adjust_for_margin (info->margin.left, info->margin.right,
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&min_width, &nat_width,
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&adj_allocation.x1, &adj_allocation.x2);
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adjust_for_alignment (effective_align (info->x_align, text_dir),
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nat_width,
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&adj_allocation.x1, &adj_allocation.x2);
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CLUTTER_NOTE (LAYOUT, "Adjusting allocated Y and height");
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adjust_for_margin (info->margin.top, info->margin.bottom,
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&min_height, &nat_height,
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&adj_allocation.y1, &adj_allocation.y2);
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adjust_for_alignment (info->y_align,
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nat_height,
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&adj_allocation.y1, &adj_allocation.y2);
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clutter_actor_adjust_height (self,
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&min_height,
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&nat_height,
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&adj_allocation.y1,
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&adj_allocation.y2);
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/* we maintain the invariant that an allocation cannot be adjusted
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* to be outside the parent-given box
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@ -8880,7 +8988,7 @@ clutter_actor_insert_child (ClutterActor *self,
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ClutterActor *child)
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{
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ClutterActorPrivate *priv = self->priv;
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GList *l, *prev;
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GList *l, *prev = NULL;
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/* Find the right place to insert the child so that it will still be
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sorted and the child will be after all of the actors at the same
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@ -13884,7 +13992,7 @@ clutter_actor_needs_y_expand (ClutterActor *self)
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return self->priv->y_expand_effective;
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}
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/*< private >
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/**
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* clutter_actor_queue_compute_expand:
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* @self: a #ClutterActor
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*
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@ -13895,7 +14003,7 @@ clutter_actor_needs_y_expand (ClutterActor *self)
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*
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* Since: 1.10
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*/
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static void
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void
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clutter_actor_queue_compute_expand (ClutterActor *self)
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{
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ClutterActor *parent_actor;
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@ -13993,7 +14101,7 @@ clutter_actor_get_x_expand (ClutterActor *self)
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/**
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* clutter_actor_set_y_expand:
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* @self: a #ClutterActor
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* @x_expand: whether the actor should expand
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* @y_expand: whether the actor should expand
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*
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* Sets whether a #ClutterActor should receive extra space when possible,
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* during the allocation.
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@ -14114,7 +14222,7 @@ clutter_actor_get_x_align (ClutterActor *self)
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/**
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* clutter_actor_set_y_align:
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* @self: a #ClutterActor
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* @x_align: the vertical alignment policy
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* @y_align: the vertical alignment policy
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*
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* Sets the vertical alignment policy of a #ClutterActor, in case the
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* actor received extra vertical space.
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@ -375,6 +375,7 @@ void clutter_actor_set_y_expand (ClutterActor
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gboolean clutter_actor_get_y_expand (ClutterActor *self);
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gboolean clutter_actor_needs_x_expand (ClutterActor *self);
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gboolean clutter_actor_needs_y_expand (ClutterActor *self);
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void clutter_actor_queue_compute_expand (ClutterActor *self);
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void clutter_actor_set_x_align (ClutterActor *self,
|
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ClutterActorAlign x_align);
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||||
|
@ -289,8 +289,8 @@ struct _ClutterMargin
|
||||
GType clutter_margin_get_type (void) G_GNUC_CONST;
|
||||
|
||||
ClutterMargin * clutter_margin_new (void) G_GNUC_MALLOC;
|
||||
ClutterMargin * clutter_margin_copy (const ClutterMargin *margin);
|
||||
void clutter_margin_free (ClutterMargin *margin);
|
||||
ClutterMargin * clutter_margin_copy (const ClutterMargin *margin_);
|
||||
void clutter_margin_free (ClutterMargin *margin_);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user