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https://github.com/brl/mutter.git
synced 2024-11-26 01:50:42 -05:00
Fix some ISO C90 warnings on OSX
This commit is contained in:
parent
e90ded6c23
commit
54a4511247
@ -23,8 +23,10 @@
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#include "config.h"
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#include "clutter-osx.h"
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#include "clutter-backend-osx.h"
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#include "clutter-device-manager-osx.h"
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#include "clutter-shader.h"
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#include "clutter-stage-osx.h"
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#include "clutter-debug.h"
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@ -76,13 +78,13 @@ clutter_backend_osx_create_stage (ClutterBackend *backend,
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{
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ClutterStageWindow *impl;
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CLUTTER_NOTE (BACKEND, "create_stage: wrapper=%p", wrapper);
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CLUTTER_OSX_POOL_ALLOC();
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impl = _clutter_stage_osx_new (backend, wrapper);
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CLUTTER_NOTE (BACKEND, "create_stage: impl=%p", impl);
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CLUTTER_NOTE (BACKEND, "create_stage: wrapper=%p - impl=%p",
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wrapper,
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impl);
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CLUTTER_OSX_POOL_RELEASE();
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@ -129,11 +131,13 @@ clutter_backend_osx_create_context (ClutterBackend *backend,
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GError **error)
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{
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ClutterBackendOSX *backend_osx = CLUTTER_BACKEND_OSX (backend);
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CLUTTER_OSX_POOL_ALLOC();
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if ( backend_osx->context == nil)
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if (backend_osx->context == nil)
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{
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/* Allocate ourselves a GL context. Since we're supposed to have only one per
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* backend we can just as well create it now.
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/* Allocate ourselves a GL context. Since we're supposed to have
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* only one per backend we can just as well create it now.
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*/
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NSOpenGLPixelFormatAttribute attrs[] = {
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NSOpenGLPFADoubleBuffer,
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@ -141,21 +145,25 @@ clutter_backend_osx_create_context (ClutterBackend *backend,
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NSOpenGLPFAStencilSize, 8,
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0
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};
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backend_osx->pixel_format = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs];
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backend_osx->context = [[NSOpenGLContext alloc]
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initWithFormat: backend_osx->pixel_format
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shareContext: nil];
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/* Enable vblank sync - http://developer.apple.com/qa/qa2007/qa1521.html */
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#ifdef MAC_OS_X_VERSION_10_5
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const int sw = 1;
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#else
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const long sw = 1;
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#endif
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backend_osx->pixel_format = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs];
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backend_osx->context = [[NSOpenGLContext alloc]
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initWithFormat: backend_osx->pixel_format
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shareContext: nil];
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/* Enable vblank sync - http://developer.apple.com/qa/qa2007/qa1521.html */
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[backend_osx->context setValues:&sw forParameter: NSOpenGLCPSwapInterval];
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}
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[backend_osx->context makeCurrentContext];
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CLUTTER_NOTE (BACKEND, "Context was created");
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CLUTTER_OSX_POOL_RELEASE();
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return TRUE;
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@ -167,10 +175,10 @@ clutter_backend_osx_ensure_context (ClutterBackend *backend,
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{
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ClutterBackendOSX *backend_osx = CLUTTER_BACKEND_OSX (backend);
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CLUTTER_NOTE (BACKEND, "ensure_context: wrapper=%p", wrapper);
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CLUTTER_OSX_POOL_ALLOC();
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CLUTTER_NOTE (BACKEND, "ensure_context: wrapper=%p", wrapper);
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if (wrapper)
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{
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ClutterStageWindow *impl = _clutter_stage_get_window (wrapper);
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@ -196,13 +204,14 @@ clutter_backend_osx_ensure_context (ClutterBackend *backend,
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static void
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clutter_backend_osx_init (ClutterBackendOSX *backend_osx)
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{
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const ProcessSerialNumber psn = { 0, kCurrentProcess };
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backend_osx->context = nil;
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backend_osx->pixel_format = nil;
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/* Bring our app to foreground, background apps don't appear in dock or
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/* Bring our app to foreground, background apps don't appear in dock or
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* accept keyboard focus.
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*/
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const ProcessSerialNumber psn = { 0, kCurrentProcess };
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TransformProcessType (&psn, kProcessTransformToForegroundApplication);
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/* Also raise our app to front, otherwise our window will remain under the
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@ -142,7 +142,7 @@ clutter_device_manager_osx_get_core_device (ClutterDeviceManager *manager,
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static ClutterInputDevice *
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clutter_device_manager_osx_get_device (ClutterDeviceManager *manager,
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gint id)
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gint id_)
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{
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ClutterDeviceManagerOSX *manager_osx = CLUTTER_DEVICE_MANAGER_OSX (manager);
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GSList *l;
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@ -151,7 +151,7 @@ clutter_device_manager_osx_get_device (ClutterDeviceManager *manager,
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{
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ClutterInputDevice *device = l->data;
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if (clutter_input_device_get_device_id (device) == id)
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if (clutter_input_device_get_device_id (device) == id_)
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return device;
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}
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@ -340,12 +340,13 @@ got_fd_activity (void *info)
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static void
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select_thread_start (void)
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{
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CFRunLoopSourceContext source_context = {0, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, got_fd_activity };
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g_return_if_fail (select_thread_state == BEFORE_START);
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pipe (select_thread_wakeup_pipe);
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fcntl (select_thread_wakeup_pipe[0], F_SETFL, O_NONBLOCK);
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CFRunLoopSourceContext source_context = {0, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, got_fd_activity };
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select_main_thread_source = CFRunLoopSourceCreate (NULL, 0, &source_context);
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CFRunLoopAddSource (main_thread_run_loop, select_main_thread_source, kCFRunLoopCommonModes);
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@ -220,13 +220,16 @@ static void
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process_scroll_event (ClutterEvent *event,
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gboolean isVertical)
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{
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ClutterStageWindow *impl;
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ClutterStageWindow *impl;
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ClutterStageOSX *stage_osx;
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gfloat *scroll_pos;
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impl = _clutter_stage_get_window (event->any.stage);
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stage_osx = CLUTTER_STAGE_OSX (impl);
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impl = _clutter_stage_get_window (event->any.stage);
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stage_osx = CLUTTER_STAGE_OSX (impl);
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gfloat *scroll_pos = isVertical ? &(stage_osx->scroll_pos_y) : &(stage_osx->scroll_pos_x);
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scroll_pos = isVertical
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? &(stage_osx->scroll_pos_y)
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: &(stage_osx->scroll_pos_x);
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while (abs (*scroll_pos) >= WHEEL_DELTA)
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{
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@ -74,9 +74,10 @@ clutter_stage_osx_get_wrapper (ClutterStageWindow *stage_window);
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- (BOOL) windowShouldClose: (id) sender
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{
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ClutterEvent event;
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CLUTTER_NOTE (BACKEND, "[%p] windowShouldClose", self->stage_osx);
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ClutterEvent event;
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event.type = CLUTTER_DELETE;
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event.any.stage = CLUTTER_STAGE (self->stage_osx->wrapper);
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clutter_event_put (&event);
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@ -281,24 +282,24 @@ clutter_stage_osx_realize (ClutterStageWindow *stage_window)
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{
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ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
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ClutterBackendOSX *backend_osx;
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CLUTTER_NOTE (BACKEND, "[%p] realize", self);
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gfloat width, height;
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NSRect rect;
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CLUTTER_OSX_POOL_ALLOC();
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CLUTTER_NOTE (BACKEND, "[%p] realize", self);
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backend_osx = CLUTTER_BACKEND_OSX (self->backend);
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/* Call get_size - this will either get the geometry size (which
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* before we create the window is set to 640x480), or if a size
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* is set, it will get that. This lets you set a size on the
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* stage before it's realized.
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*/
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gfloat width, height;
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clutter_actor_get_size (CLUTTER_ACTOR (self->wrapper),
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&width,
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&height);
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clutter_actor_get_size (CLUTTER_ACTOR (self->wrapper), &width, &height);
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self->requisition_width = width;
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self->requisition_height= height;
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NSRect rect = NSMakeRect(0, 0, self->requisition_width, self->requisition_height);
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rect = NSMakeRect(0, 0, self->requisition_width, self->requisition_height);
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self->view = [[ClutterGLView alloc]
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initWithFrame: rect
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@ -313,10 +314,10 @@ clutter_stage_osx_realize (ClutterStageWindow *stage_window)
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/* looks better than positioning to 0,0 (bottom right) */
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[self->window center];
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CLUTTER_OSX_POOL_RELEASE();
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CLUTTER_NOTE (BACKEND, "Stage successfully realized");
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CLUTTER_OSX_POOL_RELEASE();
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return TRUE;
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}
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@ -325,13 +326,13 @@ clutter_stage_osx_unrealize (ClutterStageWindow *stage_window)
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{
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ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
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CLUTTER_OSX_POOL_ALLOC();
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CLUTTER_NOTE (BACKEND, "[%p] unrealize", self);
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/* ensure we get realize+unrealize properly paired */
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g_return_if_fail (self->view != NULL && self->window != NULL);
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CLUTTER_OSX_POOL_ALLOC();
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[self->view release];
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[self->window close];
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@ -346,11 +347,12 @@ clutter_stage_osx_show (ClutterStageWindow *stage_window,
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gboolean do_raise)
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{
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ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
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CLUTTER_NOTE (BACKEND, "[%p] show", self);
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BOOL isViewHidden;
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CLUTTER_OSX_POOL_ALLOC();
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CLUTTER_NOTE (BACKEND, "[%p] show", self);
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clutter_stage_osx_realize (stage_window);
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clutter_actor_map (CLUTTER_ACTOR (self->wrapper));
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@ -359,8 +361,8 @@ clutter_stage_osx_show (ClutterStageWindow *stage_window,
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/* Draw view should be avoided and it is the reason why
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* we should hide OpenGL view while we showing the stage.
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*/
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BOOL isViewHidden = [self->view isHidden];
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if ( isViewHidden == NO)
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isViewHidden = [self->view isHidden];
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if (isViewHidden == NO)
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[self->view setHidden:YES];
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if (self->acceptFocus)
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@ -383,10 +385,10 @@ clutter_stage_osx_hide (ClutterStageWindow *stage_window)
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{
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ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
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CLUTTER_NOTE (BACKEND, "[%p] hide", self);
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CLUTTER_OSX_POOL_ALLOC();
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CLUTTER_NOTE (BACKEND, "[%p] hide", self);
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[self->window orderOut: nil];
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clutter_stage_osx_unrealize (stage_window);
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@ -415,8 +417,11 @@ clutter_stage_osx_resize (ClutterStageWindow *stage_window,
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{
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ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
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ClutterActor *actor = clutter_stage_osx_get_wrapper (stage_window);
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guint min_width, min_height;
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NSSize size;
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CLUTTER_OSX_POOL_ALLOC ();
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clutter_stage_get_minimum_size (CLUTTER_STAGE (actor),
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&min_width,
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&min_height);
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@ -428,10 +433,7 @@ clutter_stage_osx_resize (ClutterStageWindow *stage_window,
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self->requisition_width = width;
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self->requisition_height = height;
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CLUTTER_OSX_POOL_ALLOC ();
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NSSize size = NSMakeSize (self->requisition_width,
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self->requisition_height);
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size = NSMakeSize (self->requisition_width, self->requisition_height);
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[self->window setContentSize: size];
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CLUTTER_OSX_POOL_RELEASE ();
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@ -452,10 +454,10 @@ clutter_stage_osx_set_title (ClutterStageWindow *stage_window,
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{
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ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
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CLUTTER_NOTE (BACKEND, "[%p] set_title: %s", self, title);
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CLUTTER_OSX_POOL_ALLOC();
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CLUTTER_NOTE (BACKEND, "[%p] set_title: %s", self, title);
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[self->window setTitle:[NSString stringWithUTF8String: title ? title : ""]];
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CLUTTER_OSX_POOL_RELEASE();
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@ -467,10 +469,10 @@ clutter_stage_osx_set_fullscreen (ClutterStageWindow *stage_window,
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{
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ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
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CLUTTER_NOTE (BACKEND, "[%p] set_fullscreen: %u", self, fullscreen);
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CLUTTER_OSX_POOL_ALLOC();
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CLUTTER_NOTE (BACKEND, "[%p] set_fullscreen: %u", self, fullscreen);
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/* Make sure to update the state before clutter_stage_osx_set_frame.
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*
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* Toggling fullscreen isn't atomic, there's two "events" involved:
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@ -496,10 +498,12 @@ clutter_stage_osx_set_cursor_visible (ClutterStageWindow *stage_window,
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gboolean cursor_visible)
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{
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CLUTTER_OSX_POOL_ALLOC();
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if ( cursor_visible )
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if (cursor_visible)
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[NSCursor unhide];
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else
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[NSCursor hide];
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[NSCursor hide];
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CLUTTER_OSX_POOL_RELEASE();
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}
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@ -507,9 +511,12 @@ static void
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clutter_stage_osx_set_user_resizable (ClutterStageWindow *stage_window,
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gboolean is_resizable)
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{
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CLUTTER_OSX_POOL_ALLOC();
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ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
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CLUTTER_OSX_POOL_ALLOC();
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[self->window setShowsResizeIndicator:is_resizable];
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CLUTTER_OSX_POOL_RELEASE();
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}
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@ -517,9 +524,12 @@ static void
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clutter_stage_osx_set_accept_focus (ClutterStageWindow *stage_window,
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gboolean accept_focus)
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{
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CLUTTER_OSX_POOL_ALLOC();
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ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
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CLUTTER_OSX_POOL_ALLOC();
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self->acceptFocus = !!accept_focus;
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CLUTTER_OSX_POOL_RELEASE();
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}
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