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clutter-offscreen-effect: Use 0,0 as the offset if no actor box
clutter_offscreen_effect_pre_paint was using the unitialized value of the ‘box’ variable whenever the actor doesn't have a paint volume. This patch makes it just set the offset to 0,0 instead.
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@ -211,13 +211,18 @@ clutter_offscreen_effect_pre_paint (ClutterEffect *effect)
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* we need to redirect its rendering offscreen and its position will
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* be used to setup an offset viewport */
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if (clutter_actor_get_paint_box (priv->actor, &box))
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clutter_actor_box_get_size (&box, &fbo_width, &fbo_height);
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{
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clutter_actor_box_get_size (&box, &fbo_width, &fbo_height);
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clutter_actor_box_get_origin (&box, &priv->x_offset, &priv->y_offset);
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}
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else
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{
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/* If we can't get a valid paint box then we fallback to
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* creating a full stage size fbo. */
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ClutterActor *stage = _clutter_actor_get_stage_internal (priv->actor);
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clutter_actor_get_size (stage, &fbo_width, &fbo_height);
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priv->x_offset = 0.0f;
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priv->y_offset = 0.0f;
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}
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/* First assert that the framebuffer is the right size... */
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@ -236,7 +241,6 @@ clutter_offscreen_effect_pre_paint (ClutterEffect *effect)
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* but offset it so that the actor of interest lands on our
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* framebuffer. */
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clutter_actor_get_size (priv->stage, &width, &height);
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clutter_actor_box_get_origin (&box, &priv->x_offset, &priv->y_offset);
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/* Expand the viewport if the actor is partially off-stage,
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* otherwise the actor will end up clipped to the stage viewport
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