Emmanuele Bassi
92ddaa9c13
stage: Move stage redraw logic into clutter-stage.c
...
The _clutter_do_redraw() function should really be moved inside
ClutterStage, since all it does is calling private stage and
backend functions. This also allows us to change a long-standing
issue with a global fps counter for all stages, instead of a\
per-stage one.
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