viewport: consistently use floats for viewports

OpenGL < 4.0 only supports integer based viewports and internally we
have a mixture of code using floats and integers for viewports. This
patch switches all viewports throughout clutter and cogl to be
represented using floats considering that in the future we may want to
take advantage of floating point viewports with modern hardware/drivers.
This commit is contained in:
Robert Bragg 2011-02-01 16:51:58 +00:00
parent 54f85832b7
commit 013b2433f0
15 changed files with 74 additions and 68 deletions

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@ -1968,7 +1968,7 @@ _clutter_actor_fully_transform_vertices (ClutterActor *self,
ClutterActor *stage;
CoglMatrix modelview;
CoglMatrix projection;
int viewport[4];
float viewport[4];
g_return_val_if_fail (CLUTTER_IS_ACTOR (self), FALSE);
@ -11786,7 +11786,7 @@ clutter_actor_get_paint_box (ClutterActor *self,
const ClutterPaintVolume *pv;
CoglMatrix modelview;
CoglMatrix projection;
int viewport[4];
float viewport[4];
ClutterPaintVolume projected_pv;
g_return_val_if_fail (CLUTTER_IS_ACTOR (self), FALSE);

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@ -113,7 +113,7 @@ void _clutter_paint_volume_transform (ClutterPaintVolu
void _clutter_paint_volume_project (ClutterPaintVolume *pv,
const CoglMatrix *modelview,
const CoglMatrix *projection,
const int *viewport);
const float *viewport);
void _clutter_paint_volume_get_bounding_box (ClutterPaintVolume *pv,
ClutterActorBox *box);
void _clutter_paint_volume_axis_align (ClutterPaintVolume *pv);

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@ -651,7 +651,7 @@ void
_clutter_paint_volume_project (ClutterPaintVolume *pv,
const CoglMatrix *modelview,
const CoglMatrix *projection,
const int *viewport)
const float *viewport)
{
int transform_count;

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@ -221,11 +221,17 @@ GType _clutter_layout_manager_get_child_meta_type (ClutterLayoutManager *manager
void _clutter_util_fully_transform_vertices (const CoglMatrix *modelview,
const CoglMatrix *projection,
const int *viewport,
const float *viewport,
const ClutterVertex *vertices_in,
ClutterVertex *vertices_out,
int n_vertices);
typedef struct _ClutterPlane
{
CoglVector3 v0;
CoglVector3 n;
} ClutterPlane;
G_END_DECLS
#endif /* __CLUTTER_PRIVATE_H__ */

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@ -41,15 +41,15 @@ void _clutter_stage_get_projection_matrix (ClutterStage
CoglMatrix *projection);
void _clutter_stage_dirty_projection (ClutterStage *stage);
void _clutter_stage_set_viewport (ClutterStage *stage,
int x,
int y,
int width,
int height);
float x,
float y,
float width,
float height);
void _clutter_stage_get_viewport (ClutterStage *stage,
int *x,
int *y,
int *width,
int *height);
float *x,
float *y,
float *width,
float *height);
void _clutter_stage_dirty_viewport (ClutterStage *stage);
void _clutter_stage_maybe_setup_viewport (ClutterStage *stage);
void _clutter_stage_maybe_relayout (ClutterActor *stage);

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@ -115,7 +115,7 @@ struct _ClutterStagePrivate
ClutterColor color;
ClutterPerspective perspective;
CoglMatrix projection;
int viewport[4];
float viewport[4];
ClutterFog fog;
gchar *title;
@ -1880,14 +1880,19 @@ _clutter_stage_dirty_projection (ClutterStage *stage)
* (XXX: If we were to make this API public then we might want to do
* add that property.)
*
* Note: currently this interface only support integer precision
* offsets and sizes for viewports but the interface takes floats because
* OpenGL 4.0 has introduced floating point viewports which we might
* want to expose via this API eventually.
*
* Since: 1.6
*/
void
_clutter_stage_set_viewport (ClutterStage *stage,
int x,
int y,
int width,
int height)
float x,
float y,
float width,
float height)
{
ClutterStagePrivate *priv;
@ -1943,10 +1948,10 @@ _clutter_stage_dirty_viewport (ClutterStage *stage)
*/
void
_clutter_stage_get_viewport (ClutterStage *stage,
int *x,
int *y,
int *width,
int *height)
float *x,
float *y,
float *width,
float *height)
{
ClutterStagePrivate *priv;
@ -2753,7 +2758,7 @@ _clutter_stage_maybe_setup_viewport (ClutterStage *stage)
if (priv->dirty_viewport)
{
CLUTTER_NOTE (PAINT,
"Setting up the viewport { w:%d, h:%d }",
"Setting up the viewport { w:%f, h:%f }",
priv->viewport[2], priv->viewport[3]);
cogl_set_viewport (priv->viewport[0],

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@ -84,7 +84,7 @@ _clutter_gettext (const gchar *str)
void
_clutter_util_fully_transform_vertices (const CoglMatrix *modelview,
const CoglMatrix *projection,
const int *viewport,
const float *viewport,
const ClutterVertex *vertices_in,
ClutterVertex *vertices_out,
int n_vertices)

View File

@ -46,10 +46,10 @@ struct _CoglFramebuffer
CoglMatrixStack *modelview_stack;
CoglMatrixStack *projection_stack;
int viewport_x;
int viewport_y;
int viewport_width;
int viewport_height;
float viewport_x;
float viewport_y;
float viewport_width;
float viewport_height;
CoglClipState clip_state;
@ -173,25 +173,25 @@ _cogl_framebuffer_set_clip_stack (CoglFramebuffer *framebuffer,
void
_cogl_framebuffer_set_viewport (CoglFramebuffer *framebuffer,
int x,
int y,
int width,
int height);
int
float x,
float y,
float width,
float height);
float
_cogl_framebuffer_get_viewport_x (CoglFramebuffer *framebuffer);
int
float
_cogl_framebuffer_get_viewport_y (CoglFramebuffer *framebuffer);
int
float
_cogl_framebuffer_get_viewport_width (CoglFramebuffer *framebuffer);
int
float
_cogl_framebuffer_get_viewport_height (CoglFramebuffer *framebuffer);
void
_cogl_framebuffer_get_viewport4fv (CoglFramebuffer *framebuffer,
int *viewport);
float *viewport);
CoglMatrixStack *
_cogl_framebuffer_get_modelview_stack (CoglFramebuffer *framebuffer);

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@ -499,10 +499,10 @@ _cogl_framebuffer_set_clip_stack (CoglFramebuffer *framebuffer,
void
_cogl_framebuffer_set_viewport (CoglFramebuffer *framebuffer,
int x,
int y,
int width,
int height)
float x,
float y,
float width,
float height)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
@ -523,32 +523,33 @@ _cogl_framebuffer_set_viewport (CoglFramebuffer *framebuffer,
ctx->dirty_gl_viewport = TRUE;
}
int
float
_cogl_framebuffer_get_viewport_x (CoglFramebuffer *framebuffer)
{
return framebuffer->viewport_x;
}
int
float
_cogl_framebuffer_get_viewport_y (CoglFramebuffer *framebuffer)
{
return framebuffer->viewport_y;
}
int
float
_cogl_framebuffer_get_viewport_width (CoglFramebuffer *framebuffer)
{
return framebuffer->viewport_width;
}
int
float
_cogl_framebuffer_get_viewport_height (CoglFramebuffer *framebuffer)
{
return framebuffer->viewport_height;
}
void
_cogl_framebuffer_get_viewport4fv (CoglFramebuffer *framebuffer, int *viewport)
_cogl_framebuffer_get_viewport4fv (CoglFramebuffer *framebuffer,
float *viewport)
{
viewport[0] = framebuffer->viewport_x;
viewport[1] = framebuffer->viewport_y;
@ -1290,7 +1291,7 @@ _cogl_framebuffer_flush_state (CoglFramebuffer *draw_buffer,
if (ctx->dirty_gl_viewport)
{
int gl_viewport_y;
float gl_viewport_y;
/* Convert the Cogl viewport y offset to an OpenGL viewport y offset
* NB: OpenGL defines its window and viewport origins to be bottom
@ -1303,7 +1304,7 @@ _cogl_framebuffer_flush_state (CoglFramebuffer *draw_buffer,
gl_viewport_y = draw_buffer->height -
(draw_buffer->viewport_y + draw_buffer->viewport_height);
COGL_NOTE (OPENGL, "Calling glViewport(%d, %d, %d, %d)",
COGL_NOTE (OPENGL, "Calling glViewport(%f, %f, %f, %f)",
draw_buffer->viewport_x,
gl_viewport_y,
draw_buffer->viewport_width,

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@ -1552,7 +1552,7 @@ entry_to_screen_polygon (const CoglJournalEntry *entry,
CoglMatrixStack *projection_stack;
CoglMatrix projection;
int i;
int viewport[4];
float viewport[4];
poly[0] = vertices[0];
poly[1] = vertices[1];

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@ -1251,13 +1251,15 @@ _math_matrix_translate (CoglMatrix *matrix, float x, float y, float z)
* Transforms Normalized Device Coords to window/Z values.
*/
void
_math_matrix_viewport (CoglMatrix *matrix, int x, int y, int width, int height,
_math_matrix_viewport (CoglMatrix *matrix,
float x, float y,
float width, float height,
float zNear, float zFar, float depthMax)
{
float *m = (float *)matrix;
m[MAT_SX] = (float)width / 2.0f;
m[MAT_SX] = width / 2.0f;
m[MAT_TX] = m[MAT_SX] + x;
m[MAT_SY] = (float) height / 2.0f;
m[MAT_SY] = height / 2.0f;
m[MAT_TY] = m[MAT_SY] + y;
m[MAT_SZ] = depthMax * ((zFar - zNear) / 2.0f);
m[MAT_TZ] = depthMax * ((zFar - zNear) / 2.0f + zNear);

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@ -134,7 +134,7 @@ _math_matrix_frustum (CoglMatrix *matrix,
void
_math_matrix_viewport (CoglMatrix *matrix,
int x, int y, int width, int height,
float x, float y, float width, float height,
float z_near, float z_far, float depth_max);
void

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@ -929,7 +929,7 @@ cogl_texture_set_region (CoglHandle handle,
static void
do_texture_draw_and_read (CoglHandle handle,
CoglBitmap *target_bmp,
GLint *viewport)
float *viewport)
{
int bpp;
float rx1, ry1;
@ -1036,7 +1036,7 @@ _cogl_texture_draw_and_read (CoglHandle handle,
{
int bpp;
CoglFramebuffer *framebuffer;
int viewport[4];
float viewport[4];
CoglBitmap *alpha_bmp;
CoglMatrixStack *projection_stack;
CoglMatrixStack *modelview_stack;
@ -1064,10 +1064,10 @@ _cogl_texture_draw_and_read (CoglHandle handle,
_cogl_matrix_stack_push (projection_stack);
_cogl_matrix_stack_load_identity (projection_stack);
_cogl_matrix_stack_ortho (projection_stack,
0, (float)(viewport[2]),
(float)(viewport[3]), 0,
(float)(0),
(float)(100));
0, viewport[2],
viewport[3], 0,
0,
100);
modelview_stack = _cogl_framebuffer_get_modelview_stack (framebuffer);
_cogl_matrix_stack_push (modelview_stack);

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@ -407,19 +407,14 @@ _cogl_features_available_private (CoglFeatureFlagsPrivate features)
* _cogl_framebuffer_get_viewport* functions public.
*/
void
cogl_get_viewport (float v[4])
cogl_get_viewport (float viewport[4])
{
CoglFramebuffer *framebuffer;
int viewport[4];
int i;
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
framebuffer = _cogl_get_draw_buffer ();
_cogl_framebuffer_get_viewport4fv (framebuffer, viewport);
for (i = 0; i < 4; i++)
v[i] = viewport[i];
}
void

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@ -1281,9 +1281,6 @@ _cogl_check_extension (const char *name, const char *ext);
void
_cogl_set_indirect_context (gboolean indirect);
void
_cogl_set_viewport (int x, int y, int width, int height);
gboolean
_cogl_check_driver_valid (GError **error);