mirror of
https://github.com/brl/mutter.git
synced 2024-12-23 19:42:05 +00:00
cogl-framebuffer: Separate the draw and read buffer
The current framebuffer is now internally separated so that there can be a different draw and read buffer. This is required to use the GL_EXT_framebuffer_blit extension. The current draw and read buffers are stored as a pair in a single stack so that pushing the draw and read buffer is done simultaneously with the new _cogl_push_framebuffers internal function. Calling cogl_pop_framebuffer will restore both the draw and read buffer to the previous state. The public cogl_push_framebuffer function is layered on top of the new function so that it just pushes the same buffer for both drawing and reading. When flushing the framebuffer state, the cogl_framebuffer_flush_state function now tackes a pointer to both the draw and the read buffer. Anywhere that was just flushing the state for the current framebuffer with _cogl_get_framebuffer now needs to call both _cogl_get_draw_buffer and _cogl_get_read_buffer.
This commit is contained in:
parent
bdb309cbd6
commit
e57aa3ca3e
@ -480,7 +480,7 @@ enable_gl_state (CoglDrawFlags flags,
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CoglAttribute **attributes,
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ValidateLayerState *state)
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{
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CoglFramebuffer *framebuffer = _cogl_get_framebuffer ();
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CoglFramebuffer *framebuffer = _cogl_get_draw_buffer ();
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int i;
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#ifdef MAY_HAVE_PROGRAMABLE_GL
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GLuint generic_index = 0;
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@ -1060,7 +1060,7 @@ flush_state (CoglDrawFlags flags,
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{
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if (!(flags & COGL_DRAW_SKIP_JOURNAL_FLUSH))
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{
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CoglFramebuffer *framebuffer = _cogl_get_framebuffer ();
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CoglFramebuffer *framebuffer = _cogl_get_draw_buffer ();
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_cogl_journal_flush (framebuffer->journal, framebuffer);
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}
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@ -1080,7 +1080,9 @@ flush_state (CoglDrawFlags flags,
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* stack can cause some drawing which would change the array
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* pointers. */
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if (!(flags & COGL_DRAW_SKIP_FRAMEBUFFER_FLUSH))
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_cogl_framebuffer_flush_state (_cogl_get_framebuffer (), 0);
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_cogl_framebuffer_flush_state (_cogl_get_draw_buffer (),
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_cogl_get_read_buffer (),
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0);
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}
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/* This can be called directly by the CoglJournal to draw attributes
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@ -77,7 +77,7 @@ set_clip_plane (GLint plane_num,
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GLdouble plane[4];
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#endif
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GLfloat angle;
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CoglFramebuffer *framebuffer = _cogl_get_framebuffer ();
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CoglFramebuffer *framebuffer = _cogl_get_draw_buffer ();
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CoglMatrixStack *modelview_stack =
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_cogl_framebuffer_get_modelview_stack (framebuffer);
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CoglMatrixStack *projection_stack =
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@ -131,7 +131,7 @@ set_clip_planes (float x_1,
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float x_2,
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float y_2)
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{
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CoglFramebuffer *framebuffer = _cogl_get_framebuffer ();
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CoglFramebuffer *framebuffer = _cogl_get_draw_buffer ();
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CoglMatrixStack *modelview_stack =
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_cogl_framebuffer_get_modelview_stack (framebuffer);
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CoglMatrix modelview_matrix;
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@ -192,7 +192,7 @@ add_stencil_clip_rectangle (float x_1,
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float y_2,
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gboolean first)
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{
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CoglFramebuffer *framebuffer = _cogl_get_framebuffer ();
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CoglFramebuffer *framebuffer = _cogl_get_draw_buffer ();
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CoglMatrixStack *modelview_stack =
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_cogl_framebuffer_get_modelview_stack (framebuffer);
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CoglMatrixStack *projection_stack =
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@ -586,7 +586,7 @@ _cogl_clip_stack_flush (CoglClipStack *stack)
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ctx->current_clip_stack = _cogl_clip_stack_ref (stack);
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modelview_stack =
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_cogl_framebuffer_get_modelview_stack (_cogl_get_framebuffer ());
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_cogl_framebuffer_get_modelview_stack (_cogl_get_draw_buffer ());
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has_clip_planes = cogl_features_available (COGL_FEATURE_FOUR_CLIP_PLANES);
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@ -617,7 +617,7 @@ _cogl_clip_stack_flush (CoglClipStack *stack)
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scissor_x0 = scissor_y0 = scissor_x1 = scissor_y1 = scissor_y_start = 0;
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else
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{
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CoglFramebuffer *framebuffer = _cogl_get_framebuffer ();
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CoglFramebuffer *framebuffer = _cogl_get_draw_buffer ();
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/* We store the entry coordinates in Cogl coordinate space
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* but OpenGL requires the window origin to be the bottom
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@ -51,7 +51,7 @@ cogl_clip_push_window_rectangle (int x_offset,
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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framebuffer = _cogl_get_framebuffer ();
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framebuffer = _cogl_get_draw_buffer ();
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clip_state = _cogl_framebuffer_get_clip_state (framebuffer);
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clip_state->stacks->data =
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@ -82,7 +82,7 @@ cogl_clip_push_rectangle (float x_1,
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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framebuffer = _cogl_get_framebuffer ();
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framebuffer = _cogl_get_draw_buffer ();
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clip_state = _cogl_framebuffer_get_clip_state (framebuffer);
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cogl_get_modelview_matrix (&modelview_matrix);
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@ -115,7 +115,7 @@ cogl_clip_push_from_path_preserve (void)
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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framebuffer = _cogl_get_framebuffer ();
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framebuffer = _cogl_get_draw_buffer ();
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clip_state = _cogl_framebuffer_get_clip_state (framebuffer);
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cogl_get_modelview_matrix (&modelview_matrix);
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@ -151,7 +151,7 @@ cogl_clip_pop (void)
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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framebuffer = _cogl_get_framebuffer ();
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framebuffer = _cogl_get_draw_buffer ();
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clip_state = _cogl_framebuffer_get_clip_state (framebuffer);
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_cogl_clip_pop_real (clip_state);
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@ -169,7 +169,7 @@ _cogl_clip_state_flush (CoglClipState *clip_state)
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void
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cogl_clip_ensure (void)
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{
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CoglFramebuffer *framebuffer = _cogl_get_framebuffer ();
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CoglFramebuffer *framebuffer = _cogl_get_draw_buffer ();
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CoglClipState *clip_state;
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clip_state = _cogl_framebuffer_get_clip_state (framebuffer);
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@ -195,7 +195,7 @@ cogl_clip_stack_save (void)
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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framebuffer = _cogl_get_framebuffer ();
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framebuffer = _cogl_get_draw_buffer ();
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clip_state = _cogl_framebuffer_get_clip_state (framebuffer);
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_cogl_clip_stack_save_real (clip_state);
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@ -225,7 +225,7 @@ cogl_clip_stack_restore (void)
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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framebuffer = _cogl_get_framebuffer ();
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framebuffer = _cogl_get_draw_buffer ();
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clip_state = _cogl_framebuffer_get_clip_state (framebuffer);
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_cogl_clip_stack_restore_real (clip_state);
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@ -236,14 +236,18 @@ typedef enum _CoglFramebufferFlushFlags
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} CoglFramebufferFlushFlags;
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void
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_cogl_framebuffer_flush_state (CoglFramebuffer *framebuffer,
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_cogl_framebuffer_flush_state (CoglFramebuffer *draw_buffer,
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CoglFramebuffer *read_buffer,
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CoglFramebufferFlushFlags flags);
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CoglHandle
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_cogl_onscreen_new (void);
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CoglFramebuffer *
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_cogl_get_framebuffer (void);
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_cogl_get_draw_buffer (void);
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CoglFramebuffer *
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_cogl_get_read_buffer (void);
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GSList *
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_cogl_create_framebuffer_stack (void);
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@ -269,5 +273,20 @@ _cogl_offscreen_new_to_texture_full (CoglHandle texhandle,
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CoglOffscreenFlags create_flags,
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unsigned int level);
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/*
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* _cogl_push_framebuffers:
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* @draw_buffer: A pointer to the buffer used for drawing
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* @read_buffer: A pointer to the buffer used for reading back pixels
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*
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* Redirects drawing and reading to the specified framebuffers as in
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* cogl_push_framebuffer() except that it allows the draw and read
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* buffer to be different. The buffers are pushed as a pair so that
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* they can later both be restored with a single call to
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* cogl_pop_framebuffer().
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*/
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void
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_cogl_push_framebuffers (CoglFramebuffer *draw_buffer,
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CoglFramebuffer *read_buffer);
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#endif /* __COGL_FRAMEBUFFER_PRIVATE_H */
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@ -99,6 +99,12 @@
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#ifndef GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
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#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
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#endif
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#ifndef GL_READ_FRAMEBUFFER
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#define GL_READ_FRAMEBUFFER 0x8CA8
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#endif
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#ifndef GL_DRAW_FRAMEBUFFER
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#define GL_DRAW_FRAMEBUFFER 0x8CA9
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#endif
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typedef enum {
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_TRY_DEPTH_STENCIL = 1L<<0,
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@ -106,6 +112,12 @@ typedef enum {
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_TRY_STENCIL = 1L<<2
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} TryFBOFlags;
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typedef struct _CoglFramebufferStackEntry
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{
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CoglFramebuffer *draw_buffer;
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CoglFramebuffer *read_buffer;
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} CoglFramebufferStackEntry;
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static void _cogl_framebuffer_free (CoglFramebuffer *framebuffer);
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static void _cogl_onscreen_free (CoglOnscreen *onscreen);
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static void _cogl_offscreen_free (CoglOffscreen *offscreen);
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@ -364,7 +376,7 @@ _cogl_framebuffer_clear4f (CoglFramebuffer *framebuffer,
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/* NB: _cogl_framebuffer_flush_state may disrupt various state (such
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* as the pipeline state) when flushing the clip stack, so should
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* always be done first when preparing to draw. */
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_cogl_framebuffer_flush_state (framebuffer, 0);
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_cogl_framebuffer_flush_state (framebuffer, framebuffer, 0);
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_cogl_clear4f (buffers, red, green, blue, alpha);;
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@ -505,7 +517,7 @@ _cogl_framebuffer_set_viewport (CoglFramebuffer *framebuffer,
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framebuffer->viewport_width = width;
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framebuffer->viewport_height = height;
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if (_cogl_get_framebuffer () == framebuffer)
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if (_cogl_get_draw_buffer () == framebuffer)
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ctx->dirty_gl_viewport = TRUE;
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}
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@ -988,12 +1000,27 @@ _cogl_onscreen_clutter_backend_set_size (int width, int height)
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ctx->dirty_gl_viewport = 1;
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}
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static CoglFramebufferStackEntry *
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create_stack_entry (CoglFramebuffer *draw_buffer,
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CoglFramebuffer *read_buffer)
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{
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CoglFramebufferStackEntry *entry = g_slice_new (CoglFramebufferStackEntry);
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entry->draw_buffer = draw_buffer;
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entry->read_buffer = read_buffer;
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return entry;
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}
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GSList *
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_cogl_create_framebuffer_stack (void)
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{
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CoglFramebufferStackEntry *entry;
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GSList *stack = NULL;
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return g_slist_prepend (stack, COGL_INVALID_HANDLE);
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entry = create_stack_entry (COGL_INVALID_HANDLE, COGL_INVALID_HANDLE);
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return g_slist_prepend (stack, entry);
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}
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void
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@ -1003,11 +1030,19 @@ _cogl_free_framebuffer_stack (GSList *stack)
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for (l = stack; l != NULL; l = l->next)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (l->data);
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if (framebuffer->type == COGL_FRAMEBUFFER_TYPE_OFFSCREEN)
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_cogl_offscreen_free (COGL_OFFSCREEN (framebuffer));
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CoglFramebufferStackEntry *entry = l->data;
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if (entry->draw_buffer->type == COGL_FRAMEBUFFER_TYPE_OFFSCREEN)
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_cogl_offscreen_free (COGL_OFFSCREEN (entry->draw_buffer));
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else
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_cogl_onscreen_free (COGL_ONSCREEN (framebuffer));
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_cogl_onscreen_free (COGL_ONSCREEN (entry->draw_buffer));
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if (entry->read_buffer->type == COGL_FRAMEBUFFER_TYPE_OFFSCREEN)
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_cogl_offscreen_free (COGL_OFFSCREEN (entry->read_buffer));
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else
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_cogl_onscreen_free (COGL_ONSCREEN (entry->read_buffer));
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g_slice_free (CoglFramebufferStackEntry, entry);
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}
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g_slist_free (stack);
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}
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@ -1016,42 +1051,55 @@ _cogl_free_framebuffer_stack (GSList *stack)
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* current framebuffer. This is used by cogl_pop_framebuffer while
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* the top of the stack is currently not up to date. */
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static void
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_cogl_set_framebuffer_real (CoglFramebuffer *framebuffer)
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_cogl_set_framebuffers_real (CoglFramebuffer *draw_buffer,
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CoglFramebuffer *read_buffer)
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{
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CoglFramebuffer **entry;
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CoglFramebufferStackEntry *entry;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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entry = (CoglFramebuffer **)&ctx->framebuffer_stack->data;
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entry = ctx->framebuffer_stack->data;
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ctx->dirty_bound_framebuffer = 1;
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ctx->dirty_gl_viewport = 1;
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if (framebuffer)
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cogl_object_ref (framebuffer);
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if (*entry)
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cogl_object_unref (*entry);
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if (draw_buffer)
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cogl_object_ref (draw_buffer);
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if (entry->draw_buffer)
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cogl_object_unref (entry->draw_buffer);
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*entry = framebuffer;
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if (read_buffer)
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cogl_object_ref (read_buffer);
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if (entry->read_buffer)
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cogl_object_unref (entry->read_buffer);
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entry->draw_buffer = draw_buffer;
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entry->read_buffer = read_buffer;
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/* We've effectively just switched the current modelview and
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* projection matrix stacks and clip state so we need to dirty
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* them to ensure they get flushed for the next batch of geometry
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* we flush */
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_cogl_matrix_stack_dirty (framebuffer->modelview_stack);
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_cogl_matrix_stack_dirty (framebuffer->projection_stack);
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_cogl_matrix_stack_dirty (draw_buffer->modelview_stack);
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_cogl_matrix_stack_dirty (draw_buffer->projection_stack);
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_cogl_clip_stack_dirty ();
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}
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void
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cogl_set_framebuffer (CoglFramebuffer *framebuffer)
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static void
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_cogl_set_framebuffers (CoglFramebuffer *draw_buffer,
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CoglFramebuffer *read_buffer)
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{
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CoglFramebuffer *current;
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CoglFramebuffer *current_draw_buffer;
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CoglFramebuffer *current_read_buffer;
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g_return_if_fail (_cogl_is_framebuffer (framebuffer));
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g_return_if_fail (_cogl_is_framebuffer (draw_buffer));
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g_return_if_fail (_cogl_is_framebuffer (read_buffer));
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current = _cogl_get_framebuffer ();
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if (current != framebuffer)
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current_draw_buffer = _cogl_get_draw_buffer ();
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current_read_buffer = _cogl_get_read_buffer ();
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if (current_draw_buffer != draw_buffer ||
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current_read_buffer != read_buffer)
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{
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/* XXX: eventually we want to remove this implicit journal flush
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* so we can log into the journal beyond framebuffer changes to
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@ -1059,12 +1107,20 @@ cogl_set_framebuffer (CoglFramebuffer *framebuffer)
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* mid-scene renders to textures. Current will be NULL when the
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* framebuffer stack is first created so we need to guard
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* against that here */
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if (current)
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_cogl_framebuffer_flush_journal (current);
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_cogl_set_framebuffer_real (framebuffer);
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if (current_draw_buffer)
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_cogl_framebuffer_flush_journal (current_draw_buffer);
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if (current_read_buffer)
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_cogl_framebuffer_flush_journal (current_read_buffer);
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_cogl_set_framebuffers_real (draw_buffer, read_buffer);
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}
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}
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void
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cogl_set_framebuffer (CoglFramebuffer *framebuffer)
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{
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_cogl_set_framebuffers (framebuffer, framebuffer);
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}
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/* XXX: deprecated API */
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void
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cogl_set_draw_buffer (CoglBufferTarget target, CoglHandle handle)
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@ -1074,48 +1130,83 @@ cogl_set_draw_buffer (CoglBufferTarget target, CoglHandle handle)
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if (target == COGL_WINDOW_BUFFER)
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handle = ctx->window_buffer;
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/* This is deprecated public API. The public API doesn't currently
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really expose the concept of separate draw and read buffers so
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for the time being this actually just sets both buffers */
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cogl_set_framebuffer (handle);
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}
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CoglFramebuffer *
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_cogl_get_framebuffer (void)
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_cogl_get_draw_buffer (void)
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{
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CoglFramebufferStackEntry *entry;
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_COGL_GET_CONTEXT (ctx, NULL);
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g_assert (ctx->framebuffer_stack);
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return ctx->framebuffer_stack->data;
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entry = ctx->framebuffer_stack->data;
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return entry->draw_buffer;
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}
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CoglFramebuffer *
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_cogl_get_read_buffer (void)
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{
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CoglFramebufferStackEntry *entry;
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_COGL_GET_CONTEXT (ctx, NULL);
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g_assert (ctx->framebuffer_stack);
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entry = ctx->framebuffer_stack->data;
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return entry->read_buffer;
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}
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void
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_cogl_push_framebuffers (CoglFramebuffer *draw_buffer,
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CoglFramebuffer *read_buffer)
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{
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CoglFramebuffer *old_draw_buffer, *old_read_buffer;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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g_return_if_fail (_cogl_is_framebuffer (draw_buffer));
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g_return_if_fail (_cogl_is_framebuffer (read_buffer));
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g_assert (ctx->framebuffer_stack);
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/* Copy the top of the stack so that when we call cogl_set_framebuffer
|
||||
it will still know what the old framebuffer was */
|
||||
old_draw_buffer = cogl_object_ref (_cogl_get_draw_buffer ());
|
||||
old_read_buffer = cogl_object_ref (_cogl_get_read_buffer ());
|
||||
ctx->framebuffer_stack =
|
||||
g_slist_prepend (ctx->framebuffer_stack,
|
||||
create_stack_entry (old_draw_buffer,
|
||||
old_read_buffer));
|
||||
|
||||
_cogl_set_framebuffers (draw_buffer, read_buffer);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_push_framebuffer (CoglFramebuffer *buffer)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
g_return_if_fail (_cogl_is_framebuffer (buffer));
|
||||
g_assert (ctx->framebuffer_stack);
|
||||
|
||||
/* Copy the top of the stack so that when we call cogl_set_framebuffer
|
||||
it will still know what the old framebuffer was */
|
||||
ctx->framebuffer_stack =
|
||||
g_slist_prepend (ctx->framebuffer_stack,
|
||||
cogl_object_ref (_cogl_get_framebuffer ()));
|
||||
|
||||
cogl_set_framebuffer (buffer);
|
||||
_cogl_push_framebuffers (buffer, buffer);
|
||||
}
|
||||
|
||||
/* XXX: deprecated API */
|
||||
void
|
||||
cogl_push_draw_buffer (void)
|
||||
{
|
||||
cogl_push_framebuffer (_cogl_get_framebuffer ());
|
||||
cogl_push_framebuffer (_cogl_get_draw_buffer ());
|
||||
}
|
||||
|
||||
void
|
||||
cogl_pop_framebuffer (void)
|
||||
{
|
||||
CoglFramebuffer *to_pop;
|
||||
CoglFramebuffer *to_restore;
|
||||
CoglFramebufferStackEntry *to_pop;
|
||||
CoglFramebufferStackEntry *to_restore;
|
||||
gboolean changed = FALSE;
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
@ -1125,16 +1216,23 @@ cogl_pop_framebuffer (void)
|
||||
to_pop = ctx->framebuffer_stack->data;
|
||||
to_restore = ctx->framebuffer_stack->next->data;
|
||||
|
||||
if (to_pop != to_restore)
|
||||
if (to_pop->draw_buffer != to_restore->draw_buffer ||
|
||||
to_pop->read_buffer != to_restore->read_buffer)
|
||||
{
|
||||
/* XXX: eventually we want to remove this implicit journal flush
|
||||
* so we can log into the journal beyond framebuffer changes to
|
||||
* support batching scenes that depend on the results of
|
||||
* mid-scene renders to textures. */
|
||||
_cogl_framebuffer_flush_journal (to_pop);
|
||||
_cogl_framebuffer_flush_journal (to_pop->draw_buffer);
|
||||
_cogl_framebuffer_flush_journal (to_pop->read_buffer);
|
||||
|
||||
changed = TRUE;
|
||||
}
|
||||
|
||||
cogl_object_unref (to_pop);
|
||||
cogl_object_unref (to_pop->draw_buffer);
|
||||
cogl_object_unref (to_pop->read_buffer);
|
||||
g_slice_free (CoglFramebufferStackEntry, to_pop);
|
||||
|
||||
ctx->framebuffer_stack =
|
||||
g_slist_delete_link (ctx->framebuffer_stack,
|
||||
ctx->framebuffer_stack);
|
||||
@ -1142,8 +1240,9 @@ cogl_pop_framebuffer (void)
|
||||
/* If the framebuffer has changed as a result of popping the top
|
||||
* then re-assert the current buffer so as to dirty state as
|
||||
* necessary. */
|
||||
if (to_pop != to_restore)
|
||||
_cogl_set_framebuffer_real (to_restore);
|
||||
if (changed)
|
||||
_cogl_set_framebuffers_real (to_restore->draw_buffer,
|
||||
to_restore->read_buffer);
|
||||
}
|
||||
|
||||
/* XXX: deprecated API */
|
||||
@ -1153,8 +1252,21 @@ cogl_pop_draw_buffer (void)
|
||||
cogl_pop_framebuffer ();
|
||||
}
|
||||
|
||||
static void
|
||||
bind_gl_framebuffer (GLenum target, CoglFramebuffer *framebuffer)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
if (framebuffer->type == COGL_FRAMEBUFFER_TYPE_OFFSCREEN)
|
||||
GE (glBindFramebuffer (target,
|
||||
COGL_OFFSCREEN (framebuffer)->fbo_handle));
|
||||
else
|
||||
GE (glBindFramebuffer (target, 0));
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_framebuffer_flush_state (CoglFramebuffer *framebuffer,
|
||||
_cogl_framebuffer_flush_state (CoglFramebuffer *draw_buffer,
|
||||
CoglFramebuffer *read_buffer,
|
||||
CoglFramebufferFlushFlags flags)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
@ -1162,13 +1274,15 @@ _cogl_framebuffer_flush_state (CoglFramebuffer *framebuffer,
|
||||
if (cogl_features_available (COGL_FEATURE_OFFSCREEN) &&
|
||||
ctx->dirty_bound_framebuffer)
|
||||
{
|
||||
if (framebuffer->type == COGL_FRAMEBUFFER_TYPE_OFFSCREEN)
|
||||
{
|
||||
GE (glBindFramebuffer (GL_FRAMEBUFFER,
|
||||
COGL_OFFSCREEN (framebuffer)->fbo_handle));
|
||||
}
|
||||
if (!cogl_features_available (COGL_FEATURE_OFFSCREEN_BLIT) ||
|
||||
draw_buffer == read_buffer)
|
||||
bind_gl_framebuffer (GL_FRAMEBUFFER, draw_buffer);
|
||||
else
|
||||
GE (glBindFramebuffer (GL_FRAMEBUFFER, 0));
|
||||
{
|
||||
bind_gl_framebuffer (GL_DRAW_FRAMEBUFFER, draw_buffer);
|
||||
bind_gl_framebuffer (GL_READ_FRAMEBUFFER, read_buffer);
|
||||
}
|
||||
|
||||
ctx->dirty_bound_framebuffer = FALSE;
|
||||
}
|
||||
|
||||
@ -1181,41 +1295,42 @@ _cogl_framebuffer_flush_state (CoglFramebuffer *framebuffer,
|
||||
* left, while Cogl defines them to be top left.
|
||||
* NB: We render upside down to offscreen framebuffers so we don't
|
||||
* need to convert the y offset in this case. */
|
||||
if (cogl_is_offscreen (framebuffer))
|
||||
gl_viewport_y = framebuffer->viewport_y;
|
||||
if (cogl_is_offscreen (draw_buffer))
|
||||
gl_viewport_y = draw_buffer->viewport_y;
|
||||
else
|
||||
gl_viewport_y = framebuffer->height -
|
||||
(framebuffer->viewport_y + framebuffer->viewport_height);
|
||||
gl_viewport_y = draw_buffer->height -
|
||||
(draw_buffer->viewport_y + draw_buffer->viewport_height);
|
||||
|
||||
COGL_NOTE (OPENGL, "Calling glViewport(%d, %d, %d, %d)",
|
||||
framebuffer->viewport_x,
|
||||
draw_buffer->viewport_x,
|
||||
gl_viewport_y,
|
||||
framebuffer->viewport_width,
|
||||
framebuffer->viewport_height);
|
||||
draw_buffer->viewport_width,
|
||||
draw_buffer->viewport_height);
|
||||
|
||||
GE (glViewport (framebuffer->viewport_x,
|
||||
GE (glViewport (draw_buffer->viewport_x,
|
||||
gl_viewport_y,
|
||||
framebuffer->viewport_width,
|
||||
framebuffer->viewport_height));
|
||||
draw_buffer->viewport_width,
|
||||
draw_buffer->viewport_height));
|
||||
ctx->dirty_gl_viewport = FALSE;
|
||||
}
|
||||
|
||||
/* since we might have changed the framebuffer, we should initialize
|
||||
* the bits; this is a no-op if they have already been initialized
|
||||
*/
|
||||
_cogl_framebuffer_init_bits (framebuffer);
|
||||
_cogl_framebuffer_init_bits (draw_buffer);
|
||||
_cogl_framebuffer_init_bits (read_buffer);
|
||||
|
||||
/* XXX: Flushing clip state may trash the modelview and projection
|
||||
* matrices so we must do it before flushing the matrices...
|
||||
*/
|
||||
if (!(flags & COGL_FRAMEBUFFER_FLUSH_SKIP_CLIP_STATE))
|
||||
_cogl_clip_state_flush (&framebuffer->clip_state);
|
||||
_cogl_clip_state_flush (&draw_buffer->clip_state);
|
||||
|
||||
if (!(flags & COGL_FRAMEBUFFER_FLUSH_SKIP_MODELVIEW))
|
||||
_cogl_matrix_stack_flush_to_gl (framebuffer->modelview_stack,
|
||||
_cogl_matrix_stack_flush_to_gl (draw_buffer->modelview_stack,
|
||||
COGL_MATRIX_MODELVIEW);
|
||||
|
||||
_cogl_matrix_stack_flush_to_gl (framebuffer->projection_stack,
|
||||
_cogl_matrix_stack_flush_to_gl (draw_buffer->projection_stack,
|
||||
COGL_MATRIX_PROJECTION);
|
||||
}
|
||||
|
||||
|
@ -1312,6 +1312,7 @@ _cogl_journal_flush (CoglJournal *journal,
|
||||
/* NB: the journal deals with flushing the modelview stack and clip
|
||||
state manually */
|
||||
_cogl_framebuffer_flush_state (framebuffer,
|
||||
framebuffer,
|
||||
COGL_FRAMEBUFFER_FLUSH_SKIP_MODELVIEW |
|
||||
COGL_FRAMEBUFFER_FLUSH_SKIP_CLIP_STATE);
|
||||
|
||||
@ -1518,7 +1519,7 @@ _cogl_journal_log_quad (CoglJournal *journal,
|
||||
|
||||
entry->pipeline = _cogl_pipeline_journal_ref (source);
|
||||
|
||||
clip_stack = _cogl_framebuffer_get_clip_stack (_cogl_get_framebuffer ());
|
||||
clip_stack = _cogl_framebuffer_get_clip_stack (_cogl_get_draw_buffer ());
|
||||
entry->clip_stack = _cogl_clip_stack_ref (clip_stack);
|
||||
|
||||
if (G_UNLIKELY (source != pipeline))
|
||||
@ -1528,7 +1529,7 @@ _cogl_journal_log_quad (CoglJournal *journal,
|
||||
|
||||
_cogl_pipeline_foreach_layer_internal (pipeline,
|
||||
add_framebuffer_deps_cb,
|
||||
_cogl_get_framebuffer ());
|
||||
_cogl_get_draw_buffer ());
|
||||
|
||||
/* XXX: It doesn't feel very nice that in this case we just assume
|
||||
* that the journal is associated with the current framebuffer. I
|
||||
@ -1536,7 +1537,7 @@ _cogl_journal_log_quad (CoglJournal *journal,
|
||||
* the reason we don't have that currently is that it would
|
||||
* introduce a circular reference. */
|
||||
if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_BATCHING)))
|
||||
_cogl_framebuffer_flush_journal (_cogl_get_framebuffer ());
|
||||
_cogl_framebuffer_flush_journal (_cogl_get_draw_buffer ());
|
||||
|
||||
COGL_TIMER_STOP (_cogl_uprof_context, log_timer);
|
||||
}
|
||||
@ -1587,7 +1588,7 @@ entry_to_screen_polygon (const CoglJournalEntry *entry,
|
||||
4 /* n_points */);
|
||||
|
||||
projection_stack =
|
||||
_cogl_framebuffer_get_projection_stack (_cogl_get_framebuffer ());
|
||||
_cogl_framebuffer_get_projection_stack (_cogl_get_draw_buffer ());
|
||||
_cogl_matrix_stack_get (projection_stack, &projection);
|
||||
|
||||
cogl_matrix_project_points (&projection,
|
||||
@ -1599,7 +1600,7 @@ entry_to_screen_polygon (const CoglJournalEntry *entry,
|
||||
poly, /* points_out */
|
||||
4 /* n_points */);
|
||||
|
||||
_cogl_framebuffer_get_viewport4fv (_cogl_get_framebuffer (),
|
||||
_cogl_framebuffer_get_viewport4fv (_cogl_get_draw_buffer (),
|
||||
viewport);
|
||||
|
||||
/* Scale from OpenGL normalized device coordinates (ranging from -1 to 1)
|
||||
|
@ -434,7 +434,7 @@ _cogl_matrix_stack_prepare_for_flush (CoglMatrixStack *stack,
|
||||
* always render upside down to offscreen buffers.
|
||||
*/
|
||||
if (mode == COGL_MATRIX_PROJECTION &&
|
||||
cogl_is_offscreen (_cogl_get_framebuffer ()))
|
||||
cogl_is_offscreen (_cogl_get_draw_buffer ()))
|
||||
{
|
||||
CoglMatrix flipped_projection;
|
||||
CoglMatrix *projection =
|
||||
|
@ -78,7 +78,7 @@ log_quad_sub_textures_cb (CoglHandle texture_handle,
|
||||
void *user_data)
|
||||
{
|
||||
TextureSlicedQuadState *state = user_data;
|
||||
CoglFramebuffer *framebuffer = _cogl_get_framebuffer ();
|
||||
CoglFramebuffer *framebuffer = _cogl_get_draw_buffer ();
|
||||
CoglHandle texture_override;
|
||||
float quad_coords[4];
|
||||
|
||||
@ -542,7 +542,7 @@ _cogl_multitexture_quad_single_primitive (const float *position,
|
||||
if (state.override_pipeline)
|
||||
pipeline = state.override_pipeline;
|
||||
|
||||
framebuffer = _cogl_get_framebuffer ();
|
||||
framebuffer = _cogl_get_draw_buffer ();
|
||||
_cogl_journal_log_quad (framebuffer->journal,
|
||||
position,
|
||||
pipeline,
|
||||
|
@ -1048,7 +1048,7 @@ _cogl_texture_draw_and_read (CoglHandle handle,
|
||||
|
||||
bpp = _cogl_get_format_bpp (COGL_PIXEL_FORMAT_RGBA_8888);
|
||||
|
||||
framebuffer = _cogl_get_framebuffer ();
|
||||
framebuffer = _cogl_get_draw_buffer ();
|
||||
/* Viewport needs to have some size and be inside the window for this */
|
||||
_cogl_framebuffer_get_viewport4fv (framebuffer, viewport);
|
||||
if (viewport[0] < 0 || viewport[1] < 0 ||
|
||||
|
@ -151,7 +151,7 @@ cogl_check_extension (const char *name, const char *ext)
|
||||
void
|
||||
cogl_clear (const CoglColor *color, unsigned long buffers)
|
||||
{
|
||||
_cogl_framebuffer_clear (_cogl_get_framebuffer (), buffers, color);
|
||||
_cogl_framebuffer_clear (_cogl_get_draw_buffer (), buffers, color);
|
||||
}
|
||||
|
||||
static gboolean
|
||||
@ -282,7 +282,7 @@ cogl_set_backface_culling_enabled (gboolean setting)
|
||||
return;
|
||||
|
||||
/* Currently the journal can't track changes to backface culling state... */
|
||||
_cogl_framebuffer_flush_journal (_cogl_get_framebuffer ());
|
||||
_cogl_framebuffer_flush_journal (_cogl_get_draw_buffer ());
|
||||
|
||||
ctx->enable_backface_culling = setting;
|
||||
}
|
||||
@ -311,7 +311,7 @@ _cogl_flush_face_winding (void)
|
||||
* all offscreen rendering is done upside down resulting in reversed winding
|
||||
* for all triangles.
|
||||
*/
|
||||
if (cogl_is_offscreen (_cogl_get_framebuffer ()))
|
||||
if (cogl_is_offscreen (_cogl_get_draw_buffer ()))
|
||||
winding = COGL_FRONT_WINDING_CLOCKWISE;
|
||||
else
|
||||
winding = COGL_FRONT_WINDING_COUNTER_CLOCKWISE;
|
||||
@ -360,7 +360,7 @@ cogl_set_viewport (int x,
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
framebuffer = _cogl_get_framebuffer ();
|
||||
framebuffer = _cogl_get_draw_buffer ();
|
||||
|
||||
_cogl_framebuffer_set_viewport (framebuffer,
|
||||
x,
|
||||
@ -415,7 +415,7 @@ cogl_get_viewport (float v[4])
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
framebuffer = _cogl_get_framebuffer ();
|
||||
framebuffer = _cogl_get_draw_buffer ();
|
||||
_cogl_framebuffer_get_viewport4fv (framebuffer, viewport);
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
@ -430,7 +430,7 @@ cogl_get_bitmasks (int *red,
|
||||
{
|
||||
CoglFramebuffer *framebuffer;
|
||||
|
||||
framebuffer = _cogl_get_framebuffer ();
|
||||
framebuffer = _cogl_get_draw_buffer ();
|
||||
|
||||
if (red)
|
||||
*red = _cogl_framebuffer_get_red_bits (framebuffer);
|
||||
@ -497,7 +497,7 @@ _cogl_read_pixels_with_rowstride (int x,
|
||||
guint8 *pixels,
|
||||
int rowstride)
|
||||
{
|
||||
CoglFramebuffer *framebuffer = _cogl_get_framebuffer ();
|
||||
CoglFramebuffer *framebuffer = _cogl_get_read_buffer ();
|
||||
int framebuffer_height;
|
||||
int bpp;
|
||||
CoglBitmap *bmp;
|
||||
@ -537,7 +537,9 @@ _cogl_read_pixels_with_rowstride (int x,
|
||||
*/
|
||||
cogl_flush ();
|
||||
|
||||
_cogl_framebuffer_flush_state (framebuffer, 0);
|
||||
_cogl_framebuffer_flush_state (_cogl_get_draw_buffer (),
|
||||
framebuffer,
|
||||
0);
|
||||
|
||||
framebuffer_height = _cogl_framebuffer_get_height (framebuffer);
|
||||
|
||||
@ -706,7 +708,9 @@ cogl_begin_gl (void)
|
||||
* NB: _cogl_framebuffer_flush_state may disrupt various state (such
|
||||
* as the pipeline state) when flushing the clip stack, so should
|
||||
* always be done first when preparing to draw. */
|
||||
_cogl_framebuffer_flush_state (_cogl_get_framebuffer (), 0);
|
||||
_cogl_framebuffer_flush_state (_cogl_get_draw_buffer (),
|
||||
_cogl_get_read_buffer (),
|
||||
0);
|
||||
|
||||
/* Setup the state for the current pipeline */
|
||||
|
||||
@ -762,7 +766,7 @@ void
|
||||
cogl_push_matrix (void)
|
||||
{
|
||||
CoglMatrixStack *modelview_stack =
|
||||
_cogl_framebuffer_get_modelview_stack (_cogl_get_framebuffer ());
|
||||
_cogl_framebuffer_get_modelview_stack (_cogl_get_draw_buffer ());
|
||||
_cogl_matrix_stack_push (modelview_stack);
|
||||
}
|
||||
|
||||
@ -770,7 +774,7 @@ void
|
||||
cogl_pop_matrix (void)
|
||||
{
|
||||
CoglMatrixStack *modelview_stack =
|
||||
_cogl_framebuffer_get_modelview_stack (_cogl_get_framebuffer ());
|
||||
_cogl_framebuffer_get_modelview_stack (_cogl_get_draw_buffer ());
|
||||
_cogl_matrix_stack_pop (modelview_stack);
|
||||
}
|
||||
|
||||
@ -778,7 +782,7 @@ void
|
||||
cogl_scale (float x, float y, float z)
|
||||
{
|
||||
CoglMatrixStack *modelview_stack =
|
||||
_cogl_framebuffer_get_modelview_stack (_cogl_get_framebuffer ());
|
||||
_cogl_framebuffer_get_modelview_stack (_cogl_get_draw_buffer ());
|
||||
_cogl_matrix_stack_scale (modelview_stack, x, y, z);
|
||||
}
|
||||
|
||||
@ -786,7 +790,7 @@ void
|
||||
cogl_translate (float x, float y, float z)
|
||||
{
|
||||
CoglMatrixStack *modelview_stack =
|
||||
_cogl_framebuffer_get_modelview_stack (_cogl_get_framebuffer ());
|
||||
_cogl_framebuffer_get_modelview_stack (_cogl_get_draw_buffer ());
|
||||
_cogl_matrix_stack_translate (modelview_stack, x, y, z);
|
||||
}
|
||||
|
||||
@ -794,7 +798,7 @@ void
|
||||
cogl_rotate (float angle, float x, float y, float z)
|
||||
{
|
||||
CoglMatrixStack *modelview_stack =
|
||||
_cogl_framebuffer_get_modelview_stack (_cogl_get_framebuffer ());
|
||||
_cogl_framebuffer_get_modelview_stack (_cogl_get_draw_buffer ());
|
||||
_cogl_matrix_stack_rotate (modelview_stack, angle, x, y, z);
|
||||
}
|
||||
|
||||
@ -802,7 +806,7 @@ void
|
||||
cogl_transform (const CoglMatrix *matrix)
|
||||
{
|
||||
CoglMatrixStack *modelview_stack =
|
||||
_cogl_framebuffer_get_modelview_stack (_cogl_get_framebuffer ());
|
||||
_cogl_framebuffer_get_modelview_stack (_cogl_get_draw_buffer ());
|
||||
_cogl_matrix_stack_multiply (modelview_stack, matrix);
|
||||
}
|
||||
|
||||
@ -831,7 +835,7 @@ cogl_frustum (float left,
|
||||
float z_far)
|
||||
{
|
||||
CoglMatrixStack *projection_stack =
|
||||
_cogl_framebuffer_get_projection_stack (_cogl_get_framebuffer ());
|
||||
_cogl_framebuffer_get_projection_stack (_cogl_get_draw_buffer ());
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
@ -856,7 +860,7 @@ cogl_ortho (float left,
|
||||
{
|
||||
CoglMatrix ortho;
|
||||
CoglMatrixStack *projection_stack =
|
||||
_cogl_framebuffer_get_projection_stack (_cogl_get_framebuffer ());
|
||||
_cogl_framebuffer_get_projection_stack (_cogl_get_draw_buffer ());
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
@ -869,7 +873,7 @@ void
|
||||
cogl_get_modelview_matrix (CoglMatrix *matrix)
|
||||
{
|
||||
CoglMatrixStack *modelview_stack =
|
||||
_cogl_framebuffer_get_modelview_stack (_cogl_get_framebuffer ());
|
||||
_cogl_framebuffer_get_modelview_stack (_cogl_get_draw_buffer ());
|
||||
_cogl_matrix_stack_get (modelview_stack, matrix);
|
||||
_COGL_MATRIX_DEBUG_PRINT (matrix);
|
||||
}
|
||||
@ -878,7 +882,7 @@ void
|
||||
cogl_set_modelview_matrix (CoglMatrix *matrix)
|
||||
{
|
||||
CoglMatrixStack *modelview_stack =
|
||||
_cogl_framebuffer_get_modelview_stack (_cogl_get_framebuffer ());
|
||||
_cogl_framebuffer_get_modelview_stack (_cogl_get_draw_buffer ());
|
||||
_cogl_matrix_stack_set (modelview_stack, matrix);
|
||||
_COGL_MATRIX_DEBUG_PRINT (matrix);
|
||||
}
|
||||
@ -887,7 +891,7 @@ void
|
||||
cogl_get_projection_matrix (CoglMatrix *matrix)
|
||||
{
|
||||
CoglMatrixStack *projection_stack =
|
||||
_cogl_framebuffer_get_projection_stack (_cogl_get_framebuffer ());
|
||||
_cogl_framebuffer_get_projection_stack (_cogl_get_draw_buffer ());
|
||||
_cogl_matrix_stack_get (projection_stack, matrix);
|
||||
_COGL_MATRIX_DEBUG_PRINT (matrix);
|
||||
}
|
||||
@ -896,7 +900,7 @@ void
|
||||
cogl_set_projection_matrix (CoglMatrix *matrix)
|
||||
{
|
||||
CoglMatrixStack *projection_stack =
|
||||
_cogl_framebuffer_get_projection_stack (_cogl_get_framebuffer ());
|
||||
_cogl_framebuffer_get_projection_stack (_cogl_get_draw_buffer ());
|
||||
_cogl_matrix_stack_set (projection_stack, matrix);
|
||||
|
||||
/* FIXME: Update the inverse projection matrix!! Presumably use
|
||||
@ -909,7 +913,7 @@ _cogl_get_clip_state (void)
|
||||
{
|
||||
CoglFramebuffer *framebuffer;
|
||||
|
||||
framebuffer = _cogl_get_framebuffer ();
|
||||
framebuffer = _cogl_get_draw_buffer ();
|
||||
return _cogl_framebuffer_get_clip_state (framebuffer);
|
||||
}
|
||||
|
||||
@ -1119,5 +1123,5 @@ _cogl_swap_buffers_notify (void)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
_cogl_framebuffer_swap_notify (_cogl_get_framebuffer ());
|
||||
_cogl_framebuffer_swap_notify (_cogl_get_draw_buffer ());
|
||||
}
|
||||
|
@ -355,7 +355,7 @@ _cogl_add_path_to_stencil_buffer (CoglPath *path,
|
||||
gboolean need_clear)
|
||||
{
|
||||
CoglPathData *data = path->data;
|
||||
CoglFramebuffer *framebuffer = _cogl_get_framebuffer ();
|
||||
CoglFramebuffer *framebuffer = _cogl_get_draw_buffer ();
|
||||
CoglMatrixStack *modelview_stack =
|
||||
_cogl_framebuffer_get_modelview_stack (framebuffer);
|
||||
CoglMatrixStack *projection_stack =
|
||||
@ -466,14 +466,16 @@ cogl2_path_fill (CoglPath *path)
|
||||
if (path->data->path_nodes->len == 0)
|
||||
return;
|
||||
|
||||
framebuffer = _cogl_get_framebuffer ();
|
||||
framebuffer = _cogl_get_draw_buffer ();
|
||||
|
||||
_cogl_framebuffer_flush_journal (framebuffer);
|
||||
|
||||
/* NB: _cogl_framebuffer_flush_state may disrupt various state (such
|
||||
* as the pipeline state) when flushing the clip stack, so should
|
||||
* always be done first when preparing to draw. */
|
||||
_cogl_framebuffer_flush_state (framebuffer, 0);
|
||||
_cogl_framebuffer_flush_state (framebuffer,
|
||||
_cogl_get_read_buffer (),
|
||||
0);
|
||||
|
||||
_cogl_path_fill_nodes (path);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user