This splits out the very high level texture constructors that may
internally construct one of several types of lower level texture due to
various constraints.
This also updates the prototypes for these constructors to take an
explicit context pointer and return a CoglError consistent with other
texture constructors.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit a1cabfae6ad50c51006c608cdde7d631b7832e71)
Previously we were passing NULL to
cogl_texture_2d_new_{from_bitmap,with_size} so if there was an error the
application would be aborted. This ensures we pass an internal CoglError
so errors can be caught and suppressed instead.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit b8d1a1db482e1417979df9f88f92da47aa954bd0)
This allows apps to catch out-of-memory errors when allocating textures.
Textures can be pretty huge at times and so it's quite possible for an
application to try and allocate more memory than is available. It's also
very possible that the application can take some action in response to
reduce memory pressure (such as freeing up texture caches perhaps) so
we shouldn't just automatically abort like we do for trivial heap
allocations.
These public functions now take a CoglError argument so applications can
catch out of memory errors:
cogl_buffer_map
cogl_buffer_map_range
cogl_buffer_set_data
cogl_framebuffer_read_pixels_into_bitmap
cogl_pixel_buffer_new
cogl_texture_new_from_data
cogl_texture_new_from_bitmap
Note: we've been quite conservative with how many apis we let throw OOM
CoglErrors since we don't really want to put a burdon on developers to
be checking for errors with every cogl api call. So long as there is
some lower level api for apps to use that let them catch OOM errors
for everything necessary that's enough and we don't have to make more
convenient apis more awkward to use.
The main focus is on bitmaps and texture allocations since they
can be particularly large and prone to failing.
A new cogl_attribute_buffer_new_with_size() function has been added in
case developers need to catch OOM errors when allocating attribute buffers
whereby they can first use _buffer_new_with_size() (which doesn't take a
CoglError) followed by cogl_buffer_set_data() which will lazily allocate
the buffer storage and report OOM errors.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit f7735e141ad537a253b02afa2a8238f96340b978)
Note: since we can't break the API for Cogl 1.x then actually the main
purpose of cherry picking this patch is to keep in-line with changes
on the master branch so that we can easily cherry-pick patches.
All the api changes relating stable apis released on the 1.12 branch
have been reverted as part of cherry-picking this patch so this most
just applies all the internal plumbing changes that enable us to
correctly propagate OOM errors.
constant attributes don't have a corresponding buffer so
_cogl_attribute_free shouldn't try to unref it. Also, for good measure,
in the case of constant attributes we should call
_cogl_boxed_value_destroy() (although currently we know there is no
dynamic data associated with the boxed values).
(cherry picked from commit 89d6dc90d10c59676e0deed87c2c15a0c9712737)
This makes it possible to create vertex attributes that efficiently
represent constant values without duplicating the constant for every
vertex. This adds the following new constructors for constant
attributes:
cogl_attribute_new_const_1f
cogl_attribute_new_const_2fv
cogl_attribute_new_const_3fv
cogl_attribute_new_const_4fv
cogl_attribute_new_const_2f
cogl_attribute_new_const_3f
cogl_attribute_new_const_4f
cogl_attribute_new_const_2x2fv
cogl_attribute_new_const_3x3fv
cogl_attribute_new_const_4x4fv
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 6507216f8030e84dcf2e63b8ecfe906ac47f2ca7)
_cogl_pipeline_progend_glsl_pre_change_notify and
_cogl_pipeline_progend_glsl_layer_pre_change_notify were only dirtying
the current program state for changes related to fragment processing.
This make both functions also check for changes that affect vertex
shader codegen.
This also fixes a mistake where
_cogl_pipeline_progend_glsl_layer_pre_change_notify was checking for
non-layer related changes which would never be seen, and instead it
should be checking for layer based changes only.
This adds back compatibility for CoglShaders that reference the
cogl_tex_coord_in[] or cogl_tex_coord_out[] varyings. Unlike the
previous way this was done this patch maintains the use of layer numbers
for attributes and maintains forwards compatibility by letting shaders
alternatively access the per-layer tex_coord varyings via
cogl_tex_coord%i_in/out defines that index into the array.
This removes the need to maintain an array of tex_coord varyings and
instead we now just emit a varying per-layer uniquely named using a
layer_number infix like cogl_tex_coord0_out and cogl_tex_coord0_in.
Notable this patch also had to change the journal flushing code to use
pipeline layer numbers to determine the name of texture coordinate
attributes.
We now also break batches by using a deeper comparison of layers so
such that two pipelines with the same number of layers can now cause a
batch break if they use different layer numbers.
This adds an internal _cogl_pipeline_layer_numbers_equal() function that
takes two pipelines and returns TRUE if they have the same number of
layers and all the layer numbers are the same too, otherwise it returns
FALSE.
Where we used to break batches based on changes to the number of layers
we now break according to the status of
_cogl_pipeline_layer_numbers_equal
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit e55b64a9cdc93285049d9b969bef67484c2d9fb3)
Note: this will cause a temporary regression for the Cogl 1.x CoglShader
api since it will break compatibility with existing shaders that
reference the texture varyings from the fragment shader.
The intention is to follow up with another patch to add back
CoglShader compatibility.
This makes Cogl explicitly check for out-of-memory errors reported by
the opengl driver in cogl_texture_3d_new_with_size() calls. This allows
us to throw a COGL_SYSTEM_ERROR_NO_MEMORY error and return NULL so
applications may gracefully handle this condition.
This patch only affects the cogl_texture_3d_new_with_size() api not
_new_from_data() or _new_from_bitmap().
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit a602cae233b16d2ec9ad6fd238b169720467cf75)
This makes Cogl explicitly check for out-of-memory errors reported by
the opengl driver in cogl_texture_2d_new_with_size() calls. This allows
us to throw a COGL_SYSTEM_ERROR_NO_MEMORY error and return NULL so
applications may gracefully handle this condition.
This patch only affects the cogl_texture_2d_new_with_size() api not
_new_from_data() or _new_from_bitmap().
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 0283423dad59ba3d3e4cde400c29ac8e7803f888)
This fixes some problems which were stopping --disable-glib from
working properly:
• A lot of the public headers were including glib.h. This shouldn't be
necessary because the API doesn't expose any glib types. Otherwise
any apps would require glib in order to get the header.
• The public headers were using G_BEGIN_DECLS. There is now a
replacement macro called COGL_BEGIN_DECLS which is defined in
cogl-types.h.
• A similar fix has been done for G_GNUC_NULL_TERMINATED and
G_GNUC_DEPRECATED.
• The CFLAGS were not including $(builddir)/deps/glib which was
preventing it finding the generated glibconfig.h when building out
of tree.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 4138b3141c2f39cddaea3d72bfc04342ed5092d0)
This adds a function to get a pointer to the SDL_Window associated
with a CoglOnscreen when using the SDL2 winsys.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 071f4b80daa8a2f967746a30b3acf014d74f781a)
The core profile of GL3 has removed support for component-alpha
textures. Previously the GL3 driver would just ignore this and try to
create them anyway. This would generate a GL error on Mesa.
To fix this the GL texture driver will now create a GL_RED texture
when GL_ALPHA textures are not supported natively. It will then set a
texture swizzle using the GL_ARB_texture_swizzle extension so that the
alpha component will be taken from the red component of the texture.
The swizzle is part of the texture object state so it only needs to be
set once when the texture is created.
The ‘gen’ virtual function of the texture driver has been changed to
also take the internal format as a parameter. The GL driver will now
set the swizzle as appropriate here.
The GL3 driver now reports an error if the texture swizzle extension
is not available because Cogl can't really work properly without out
it. The extension is part of GL 3.3 so it is quite likely that it has
wide support from drivers. Eventually we could get rid of this
requirement if we have our own GLSL front-end and we could generate
the swizzle ourselves.
When uploading or downloading texture data to or from a
component-alpha texture, we can no longer rely on GL to do the
conversion. The swizzle doesn't have any effect on the texture data
functions. In these cases Cogl will now force an intermediate buffer
to be used and it will manually do the conversion as it does for the
GLES drivers.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 32bacf81ebaa3be21a8f26af07d8f6eed6607652)
The SDL 1 winsys now checks for the initial resizable state of the
onscreen framebuffer when it is allocated and updates the video flags
accordingly.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit f5fb9be70a92f751886a94da0b34e14252ed197e)
There were two problems with the stencil viewport clip workaround
introduced in afc5daab8:
• When the viewport is changed the current clip state is not marked as
dirty. That means that when the framebuffer state is next flushed it
would continue to use the stencil from the previous viewport.
• When the viewport is automatically updated due to the window being
resized the viewport age was not incremented so the clip state
wouldn't be flushed.
I noticed the bugs by running cogl-sdl2-hello.
This patch makes it so that the clip state is dirtied in
cogl_framebuffer_set_viewport if the workaround is enabled.
The automatic viewport changing code now just calls
cogl_framebuffer_set_viewport instead of directly prodding the
viewport values. This has the side-effect that it will also cause the
journal to be flushed. This seems like the right thing to do anyway
and presumably there would have been a bug before where it wouldn't
have flushed the journal, although presumably this is extremely
unlikely because it would have to have done a resize in the middle of
painting the scene.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 0dca99ddf728c8d4e3003861a03e8a2beccf282d)
The SDL2 winsys will now set the SDL_WINDOW_RESIZABLE flag on the
window before creating it if the resizable property is set on the
onscreen. Note that there doesn't appear to be a way in SDL to change
the flag later so unlike the other winsyses it will only take affect
if it is set before allocating the framebuffer.
The winsys now registers a callback for SDL events so that it can
report window size changes back to the application.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 0dea9aeb897faf029828379b120970477df3c7d5)
The Intel Mesa gen6 driver doesn't currently handle scissoring offset
viewports correctly, so this implements a workaround to intersect the
current viewport bounds with the scissor rectangle.
(cherry picked from commit afc5daab85e5faca99d6d6866658cb82c3954830)
The functions defined in the GL_ARB_map_buffer_range extension have no
suffix.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit f355d0a01af9015ffdcd574477090cdc69025280)
The passed in array isn't written to so it's more convenient to use if
it is const.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 87c02670107f00008611cbb0a8cfc97c8b6ea956)
The journal maintains a cache of attribute buffers to upload the
vertices for the rectangles. The buffers are mapped to fill in the
data. However, if the previous journal was larger than the one being
flushed now then the buffers may be larger than is actually needed. In
that case we might as well only map the range that is actually used so
that the driver can potentially avoid having to set up a mapping for
the entire buffer. The COGL_BUFFER_MAP_HINT_DISCARD flag is still set
so that the driver is free to discard the entire buffer, not just the
subrange.
The _cogl_buffer_map_for_fill_or_fallback has been replaced with
_cogl_buffer_map_range_for_fill_or_fallback so that the range
parameters can be passed. The original function is now just a wrapper
around the latter.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 27769e54806dcfc1a12fdc4b07b054b8f2f4215b)
This adds a buffer method to map a subregion of the buffer. This works
using the GL_ARB_map_buffer_range extension. If the extension is not
available then it will fallback to using glMapBuffer to map the entire
buffer and then just add the offset to the returned pointer.
cogl_buffer_map() is now just a wrapper which maps the entire range of
the buffer. The driver backend functions have been renamed to
map_range and they now all take the offset and size arguments.
When the COGL_BUFFER_MAP_HINT_DISCARD hint is used and the map range
extension is available instead of using glBufferData to invalidate the
buffer it will instead pass the new GL_MAP_HINT_INVALIDATE_BUFFER
flag. There is now additionally a COGL_BUFFER_MAP_HINT_DISCARD_REGION
hint which can be used if the application only wants to discard the
small region that is mapped. glMapBufferRange is always used if it is
available even if the entire buffer is being mapped because it seems
more robust to pass those flags then to call glBufferData.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 55ca02b5ca9cafc750251ec974e0d6a536cb80b8)
Turns out gtk-doc really needs 'private' and glib-mkenums needs 'skip'.
So let's have both.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit e51206b2a9c9a582ac83fb71290524c99a8dbbb6)
The private option is really part of gtk-doc, glib-mkenums does not
support it. Use skip instead.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 015c36af27a8ce68d60f8aab6a10acdc48c5f38c)
The check to verify whether we've got the right GL context was
checking that the GL version was less than 3 whenever the non-GL3
driver is used. However it looks like the driver is free to return a
GL3 context that is compatible with GL2 if GL2 is requested so this
was breaking the GL2 driver.
This also adds the necessary SDL attributes to request a forward
compatible core context like the GLX and EGL winsys's do. I haven't
actually tested this because it looks like SDL will only create a GL
context with GLX and I haven't got a recent enough X server to handle
the glXCreateContextAttribs request.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit d46acafa3ea7ba2e6c4ac7a45f00a132df1b2872)
The SDL2 winsys was using _cogl_set_error without including its header
so it was giving an annoying warning. This patch also fixes some
indentation issues.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 9c8433087b7573f7606dfae2bae3045803ead115)
Annotate that the float* is an out parameter that points to a caller
allocated array of 4 floats.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit f40b0d03d796c16c62f4937e99e16de084fc6b9a)
Since commit 2701b93f cogl-pipeline-opengl.c always has code which
calls _cogl_pipeline_progend_glsl_get_attrib_location but the header
declaring this function was only included if GLES2 support was
enabled. This was making it give an annoying warning so let's just
unconditionally include it.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 34143bc6f1239c9cb22ba613521ba9ee7ec7059a)
The ‘builtin uniforms’ are added to the GLSL code generated for the
GLES2 driver to implement missing fixed functionality such as the
builtin point sprite size and the alpha test reference. Previously the
code that accessed these was #ifdef'd to be compiled only when GLES2
was enabled. However since 2701b93f part of this code is now always
used even for non-GLES2 drivers. The code that accessed the builtin
uniforms array was however no longer #ifdef'd which meant that it
wouldn't compile any more if GLES2 was not enabled. This was further
broken becase the GL3 driver actually should be using the alpha test
uniform because that also does not provide any fixed functionality for
alpha testing.
To fix this the builtin uniform array is now always compiled in and
the code to access it is always used. A new member has been added to
the array to mark which private feature the uniform is used to
replace. That is checked before updating the uniform so that under
GLES2 it will update both uniforms but under GL3 it will only update
the alpha test reference.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 5469a25413883080df75a80153accf5d9124f716)
This adds a new CoglDriver for GL 3 called COGL_DRIVER_GL3. When
requested, the GLX, EGL and SDL2 winsyss will set the necessary
attributes to request a forward-compatible core profile 3.1 context.
That means it will have no deprecated features.
To simplify the explosion of checks for specific combinations of
context->driver, many of these conditionals have now been replaced
with private feature flags that are checked instead. The GL and GLES
drivers now initialise these private feature flags depending on which
driver is used.
The fixed function backends now explicitly check whether the fixed
function private feature is available which means the GL3 driver will
fall back to always using the GLSL progend. Since Rob's latest patches
the GLSL progend no longer uses any fixed function API anyway so it
should just work.
The driver is currently lower priority than COGL_DRIVER_GL so it will
not be used unless it is specificly requested. We may want to change
this priority at some point because apparently Mesa can make some
memory savings if a core profile context is used.
In GL 3, getting the combined extensions string with glGetString is
deprecated so this patch changes it to use glGetStringi to build up an
array of extensions instead. _cogl_context_get_gl_extensions now
returns this array instead of trying to return a const string. The
caller is expected to free the array.
Some issues with this patch:
• GL 3 does not support GL_ALPHA format textures. We should probably
make this a feature flag or something. Cogl uses this to render text
which currently just throws a GL error and breaks so it's pretty
important to do something about this before considering the GL3
driver to be stable.
• GL 3 doesn't support client side vertex buffers. This probably
doesn't matter because CoglBuffer won't normally use malloc'd
buffers if VBOs are available, but it might but worth making
malloc'd buffers a private feature and forcing it not to use them.
• GL 3 doesn't support the default vertex array object. This patch
just makes it create and bind a single non-default vertex array
object which gets used just like the normal default object. Ideally
it would be good to use vertex array objects properly and attach
them to a CoglPrimitive to cache the state.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 66c9db993595b3a22e63f4c201ea468bc9b88cb6)
When a layer changes before the pipeline has decided which progend to
use it doesn't need to notify the progend of the change. This was
causing it to crash. This patch makes that change and also simplifies
the notification a bit by just making the calls directly instead of
having three separate functions.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 2006ddd68ea6a5d53b5a810d8dbf39025d9ec04c)
There was a very, very, very misleading if else statement using no
braces for a single statement if block, followed by a blank line *and*
followed by a comment before the else which was aligned to the 'if'
column, all leading you to believe on first glance that there is no else
block. The fact that Neil and I were both separately mislead by this,
this week, is a pretty compelling reason to clarify this by deleting the
blank line, and moving the comment inside the else block.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 96d9ea78eb56269c0de5283a5302ab095d8bdfce)
The EGL winsys had a special case code path when trying to create a
context where if it failed it would try again except without requesting
a stencil buffer. Historically this code path was to allow Clutter to
run on PowerVR MBX hardware which doesn't support a stencil buffer. It
doesn't really make sense to keep this workaround in Cogl as it would
leave Cogl in a state where the clip stack doesn't work without
providing any feedback to the developer. If we need to support running
on MBX like hardware - probably not very likely these days - then we
should provide developer control over the stencil buffer so the
equivalent workaround could be implemented on top of Cogl.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit a7c391a985e82707b17f2fb1105de5d37822a390)
Since we used to support hybrid fixed-function + glsl pipelines when
running with OpenGL there were numerous differences in how we handled
codegen and uniform updates between GLES2 and full OpenGL. Now that we
only support end-to-end glsl pipelines this patch can largely unify how
we handle GLES2 and OpenGL.
Most notably we now never use the builtin attribute names. This should
also make it easy for us to support creating strict OpenGL 3.1 contexts
where the builtin names have been removed.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 2701b93f159bf2d3387cedf2d06fe921ad5641f3)
To aid with backporting patches from master made after the deprecated
CoglShader api was removed this patch adds the cogl-glsl- files that
have been added on master so we should get less conflicts when cherry
picking.
This adds a check for the glsl version during driver init which gets
stored in ctx->glsl_major and ctx->glsl_minor.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 9bde48bda6d602dd536c3536d56d2ff7545802c3)
This splits out the GL version parser code from
cogl-driver-gl.c:_cogl_get_gl_version() so it can also be used for
parsing other gl version strings.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 66c2e74b9d61669fb5b93cf9a31cc8659a601fdd)
The function pointer for texture_2d_get_data in the driver vtable was
expecting an unsigned int for the rowstride but the definition in
cogl-texture-2d-gl.c took a size_t so it was giving an annoying
warning. This normalizes them both to just take an int. This seems to
better match the pattern used for cogl_bitmap_new_from_data and
cogl_texture_2d_new_from_data.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 003f080531d5368835081568779b031ef4f09a77)
This adds a new "fixed-arbfp" progend so we now have 3 distinct ways of
setting up the state of a pipeline:
» fixed; where the vertex and fragment processing are implemented
using fixed function opengl apis.
» fixed-arbfp; where vertex processing is implemented using fixed
function opengl apis but fragment processing is implemented
using the ARB Fragment Processing language.
» glsl; there vertex and fragment processing are both implemented
using glsl.
This means we avoid unusual, combinations such as glsl for vertex
processing and arbfp for fragment processing, and also avoid pairing
fixed-function vertex processing with glsl fragment processing which we
happen to know hits some awkward code paths in Mesa that lead to poor
performance.
As part of this change, the progend now implies specific vertend and
fragend choices so instead of associating a vertend and fragend with a
pipeline we now just associate a progend choice.
When flushing a pipeline and choosing what progend to use, we now call a
progend->start() method that is able to determine if the vertend and
fragend together will be able to handle the given pipeline so the
vertend and fragend ->start() methods no longer need to return a boolean
status.
Since we now don't need to support glsl used in conjunction with fixed
function this will allow us to avoid ever using OpenGL builtin attribute
names, though this patch doesn't change that yet.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit cec381f50c7a2f2186bd4a8c5f38fecd5f099075)
There is some fairly awkward #ifdefing to determine which vertends,
fragends and progends are available at build time. This patch
consolidates the #ifdefing of vertend, fragend and progend defines to
make for slightly easier reading.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 098d6244bf7c8f2a4ca24206c6e8271d589ed4c9)
There was a spurious duplication of the COGL_PIPELINE_VERTEND_DEFAULT
and COGL_PIPELINE_VERTEND_UNDEFINED defines which this patch removes.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 1bcf34bd3eb0134b7ef1b30cba91d3e70a23e5ed)
The COGL_PIPELINE_FRAGEND_XYZ_MASK and COGL_PIPELINE_VERTEND_XYZ_MASK
defines aren't used any more so this patch simply removes them.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 119b0d771a4be2550ce1ca1e789db5b22776b066)
This removes an optimization that I added at some point, which I'm
pretty certain I only added on a hunch. Reading the description I'm not
really convinced it makes sense to do this given that the fixed vertend
and fragend are currently listed before the glsl vertend and fragend in
the order that we look for a suitable backend. This means unless the
pipeline depends on glsl (e.g. due to an associated snippet) we would
reselect the fixed backend anyway, and if it really did depend on glsl
then we'd notice when we come to flush and switch backends there any way.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 071698d2c017af33e41b838429d514f5df5e02a1)
As part of an on-going effort to be able to support non-opengl drivers
for Cogl this splits out the opengl specific code from cogl-buffer.c
into driver/gl/cogl-buffer-gl.c
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 4d7094a979ff2cbbe4054f4a44ca05fc41a9e447)
The buffer and bitmap _bind() functions are GL specific so to clarify
that, this patch adds a _gl infix to these functions, though it doesn't
yet move the implementations out into gl specific files.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 6371fbb9637d88ff187dfb6c4bcd18468ba44d19)
This moves the decision about whether a buffer should be allocated using
malloc or not into cogl-buffer.c closer to the driver since it seem
there could be other driver specific factors that might also influence
this choice that we don't currently consider.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 06d46f10bf755d3009c28904e616a0adb4586cf5)
As part of an on-going effort to enable non-opengl drivers for Cogl this
splits out the opengl specific code in cogl-clip-stack.c into
cogl/driver/cogl-clip-stack-gl.c
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit acf989f1bb628282c53d1249b2e3fc6f6579f1e9)
This adds a new "nop" driver that does nothing. This can be selected at
runtime either with the COGL_DRIVER=nop environment variable or by
passing COGL_DRIVER_NOP to cogl_renderer_set_driver()
Adding the nop driver gives us a way to test workloads without any
driver and hardware overheads which can help us understand how Cogl's
state tracking performs in isolation.
Having a nop driver can also serve as an shell/outline for creating
other drivers later.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 90587418233b6438290741d80aedf193ae660cad)
As part of an on-going effort to enable non-opengl drivers for Cogl this
splits out the GL specific code in cogl-attribute.c into
cogl/driver/gl/cogl-attribute-gl.c
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 7e20c39c47fa176aa5062867ff273bc2c41a2f22)
As part of an on-going effort to avoid depending on a global Cogl
context cogl-blit.c now finds the context by looking at
data->src_text->context instead of using the _COGL_GET_CONTEXT macro.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 3f2c99150494efc04487d0dbd17980bac20e4485)
This factors out all of the OpenGL specific code in cogl-texture-2d.c
into cogl-texture-2d-gl.c and where necessary adds indirection through
the CoglDriver vtable so that we can eventually start to experiment with
non-OpenGL backends for Cogl.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit ec57588671696bbe7ce714bdfe7324236146c9c0)
This renames the set_filters and set_wrap_mode_parameters texture
virtual functions to gl_flush_legacy_texobj_filters and
gl_flush_legacy_texobj_wrap_modes respectively to clarify that they are
opengl driver specific and that they are only used to support the legacy
opengl apis for setting filters and wrap modes where the state is
associated with texture objects instead of being associated with sampler
objects.
This part of an effort to clearly delimit our abstraction over opengl so
that we can start to consider non-opengl backends for Cogl.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 6f78b8a613340d7c6b736e51a16c625f52154430)
If we're using the system glib library then we need to make sure not to
include headers under deps/glib otherwise we end up with with
incompatible typedefs that break the build.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 5d5fc97b59951ec56a4193b7ee7909ebd3cfbb94)
This commit pushes --disable-glib to the extreme of embedding the par of
glib cogl depends on in tree to be able to generate a DSO that does not
depend on an external glib.
To do so, it:
- keeps a lot of glib's configure.ac in as-glibconfig.m4
- pulls the code cogl depends on and the necessary dependencies
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Although we use GLib internally in Cogl we would rather not leak GLib
api through Cogl's own api, except through explicitly namespaced
cogl_glib_ / cogl_gtype_ feature apis.
One of the benefits we see to not leaking GLib through Cogl's public API
is that documentation for Cogl won't need to first introduce the Glib
API to newcomers, thus hopefully lowering the barrier to learning Cogl.
This patch provides a Cogl specific typedef for reporting runtime errors
which by no coincidence matches the typedef for GError exactly. If Cogl
is built with --enable-glib (default) then developers can even safely
assume that a CoglError is a GError under the hood.
This patch also enforces a consistent policy for when NULL is passed as
an error argument and an error is thrown. In this case we log the error
and abort the application, instead of silently ignoring it. In common
cases where nothing has been implemented to handle a particular error
and/or where applications are just printing the error and aborting
themselves then this saves some typing. This also seems more consistent
with language based exceptions which usually cause a program to abort if
they are not explicitly caught (which passing a non-NULL error signifies
in this case)
Since this policy for NULL error pointers is stricter than the standard
GError convention, there is a clear note in the documentation to warn
developers that are used to using the GError api.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit b068d5ea09ab32c37e8c965fc8582c85d1b2db46)
Note: Since we can't change the Cogl 1.x api the patch was changed to
not rename _error_quark() functions to be _error_domain() functions and
although it's a bit ugly, instead of providing our own CoglError type
that's compatible with GError we simply #define CoglError to GError
unless Cogl is built with glib disabled.
Note: this patch does technically introduce an API break since it drops
the cogl_error_get_type() symbol generated by glib-mkenum (Since the
CoglError enum was replaced by a CoglSystemError enum) but for now we
are assuming that this will not affect anyone currently using the Cogl
API. If this does turn out to be a problem in practice then we would be
able to fix this my manually copying an implementation of
cogl_error_get_type() generated by glib-mkenum into a compatibility
source file and we could also define the original COGL_ERROR_ enums for
compatibility too.
Note: another minor concern with cherry-picking this patch to the 1.14
branch is that an api scanner would be lead to believe that some APIs
have changed, and for example the gobject-introspection parser which
understands the semantics of GError will not understand the semantics of
CoglError. We expect most people that have tried to use
gobject-introspection with Cogl already understand though that it is not
well suited to generating bindings of the Cogl api anyway and we aren't
aware or anyone depending on such bindings for apis involving GErrors.
(GnomeShell only makes very-very minimal use of Cogl via the gjs
bindings for the cogl_rectangle and cogl_color apis.)
The main reason we have cherry-picked this patch to the 1.14 branch
even given the above concerns is that without it it would become very
awkward for us to cherry-pick other beneficial patches from master.
GKeyFile is a bit too much to import in a standalone build for my taste
as it depends on the encoding part of glib.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 9af04f0d8813b7f6f7117e1cc2a38ae2b8d04cdd)
--disable-glib also defines COGL_HAS_GTYPE_SUPPORT to #ifdef out GType
support in cogl. This also means we don't want to initialize glib's type
system in that case.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 67ad777099d62bdbc8515f6ee58ed80429cc6496)
As part of an effort towards being able to write non-opengl based
backends for Cogl this moves most of the opengl specific code under
drivers/gl. drivers/gl and drivers/gles have been moved to
drivers/gl/gl and drivers/gl/es respectively.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 7dc482facb0a265c7f48660079e7e12dd7a2813e)
Clean compiler output is a must! that also means imported source code
from other projects. I can't be bothered to submit a patch upstream,
because last time it was totally ignored by the stb_image guy.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit b43b1eac77e2f13d126e2211e12dc0c6d152716e)
As Cogl is not thread safe, we don't really need a thread safe
cogl_init() function.
This also reduces the amount of dependency cogl has on glib, handy when
we want to create a standalone version of cogl, some day.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 429e49e3028a425eb198d8969dfbf57790e2e72a)
This type is not documented and is experimental. We don't use
COGL_RENDERER_ERROR_NOT_FOUND and it's pretty vague anyway, just remove
it.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit ffa78534616547b9bd4cd5c0ade8fdc039a2b977)
These days cogl/ has a non-recursive Makefile.am and an old one was
still present in cogl/driver.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit e1db8e38be72f5372e9d7571a3faec5039e0e6d0)
As a convenience for debugging this adds a cogl_debug_matrix_print
function that prints out the components of a matrix and any internal
flags associated with the given matrix.
(cherry picked from commit 3b33889ff1204f19347a9548320ba95baa54c18c)
This adds a new public cogl_texture_rectangle_new_from_foreign()
function so that we can look at removing the generic
cogl_texture_new_from_foreign().
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit af02792b336bb492c5bd11afc34a5dcd417503f6)
To delimit which symbols were considered experimental we used to use
some preprocessor defines to gives experimental symbols an _EXP suffix
so that anyone monitoring the ABI for changes would easily be able to
discount changes made to clearly experimental functions.
These days we simply rely on the gtk-doc "Stability: unstable"
annotation to serve this purpose because changing the actual symbol name
made it slightly more awkward to debug Cogl using GDB and was an extra
mechanical step we decided we could do without.
This patch removes the last remaining _EXP suffix defines in Cogl
(cherry picked from commit 5a1c4a979e00accd492097cfb8f6a8d0fd8331bc)
This splits out most of the OpenGL specific code from cogl-framebuffer.c
into cogl-framebuffer-gl.c and extends the CoglDriverVtable interface
for cogl-framebuffer.c to use.
There are hopes to support several different backends for Cogl
eventually to hopefully get us closer to the metal so this makes some
progress in organizing which parts of Cogl are OpenGL specific so these
parts can potentially be switched out later.
The only remaining use of OpenGL still in cogl-framebuffer.c is to
handle cogl_framebuffer_read_pixels.
This commit introduces some new framebuffer api to be able to
enable texture based depth buffers for a framebuffer (currently
only supported for offscreen framebuffers) and once allocated
to be able to retrieve the depth buffer as a texture for further
usage, say, to implement shadow mapping.
The API works as follow:
* Before the framebuffer is allocated, you can request that a depth
texture is created with
cogl_framebuffer_set_depth_texture_enabled()
* cogl_framebuffer_get_depth_texture() can then be used to grab a
CoglTexture once the framebuffer has been allocated.
glBlitFramebuffer is affected by the scissor so we need to ensure
there is an empty clip flushed before using it. This is similar to
what is done in _cogl_blit_framebuffer().
https://bugzilla.gnome.org/show_bug.cgi?id=690451
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Tested-by: Aaron Plattner <aplattner@nvidia.com>
(cherry picked from commit 65da3f88af9c7b8d72758d116c2652aff68195c1)
The automagic paragraph support of gtk-doc is way too simple to support
things like multi-paragraphs <note>s. Let's trick gtk-doc and make it
generate a valid docbook snippet for cogl-context.
Without this, cogl-context remains absent of the reference
documentation, how sad is this?!
(cherry picked from commit 606b472d91450e3221da6631020f534892e866a9)
Checking whether src_rgb != src_alpha twice is pointless; not checking
whether dst_rgb != dst_alpha is clearly wrong.
Found by Coverity.
Signed-off-by: Adam Jackson <ajax@redhat.com>
https://bugzilla.gnome.org/show_bug.cgi?id=689850
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit fc292c25db3004543e277d92693ab9cb388d2121)
vtable
(Sorry, I had to re-apply Neil's patch as the original one somehow did
not apply)
The function prototypes for the GL functions in CoglContext have the
GLAPIENTRY attribute which on Windows makes them use the stdcall
calling convention. The function pointers exposed from cogl-gles2.h
don't have GLAPIENTRY so they end up having a different calling
convention on Windows. When Cogl is compiled there it ends up giving a
lot of warnings because it assigns a pointer to an incompatible
function type.
We probably don't want to make the functions exposed in cogl-gles2.h
use the stdcall calling convention because we control that API so
there is no need to introduce a second calling convention. The GLES2
context support currently isn't going to work on Windows anyway
because there is no EGL or GLES2 implementation.
Eventually if we make the Cogl GLES2 context virtualized on top of
Cogl then we will provide our own implementations of all these
functions so we can easily keep the C calling convention even on
Windows.
Until then to avoid the warnings on Windows we can just cast the
function pointers temporarily to (void*) when filling in the vtable.
This will also fix the build on Windows using Visual Studio, as it is
more picky on calling convention mismatches.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The ‘length’ for the swap chain is initially -1 which is supposed to
mean ‘no preference’. However, both of the SDL winsys's were
explicitly setting the SDL_GL_DOUBLEBUFFER attribute to zero in that
case which would try to disable double buffering.
On OS X, the equivalent to eglSwapBuffers (ie, [NSOpenGLContext
flushBuffer]) does nothing for a single buffer context. The
cogl-sdl-hello example does not specify the swap chain length so
presumably it would end up with a single buffer config. When
cogl_onscreen_swap_buffers is called it therefore does nothing and
nothing is painted.
I guess to make single-buffered contexts actually useful we should
expose some public equivalent to glFlush so that you can ensure the
rendering commands will actually hit the buffer. Alternatively we
could document that cogl_onscreen_swap_buffers performs this task on
single-buffered configs and then we could make the SDL winsys
explicitly call glFlush in that case.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 71e57f99002d5dee79bbd44b3bc57712b99acb55)
Previously when pushing the GLES2 context with an onscreen framebuffer
it would just call bind_onscreen. This actually binds it with Cogl's
context so presumably the context isolation wasn't working properly.
This patch splits out bind_onscreen to have a second function called
bind_onscreen_with_context that explicitly takes the EGL context to
use. Cogl now uses this when pushing the GLES2 context.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 3653c5b10058a3f79900eb2644cb30f4cf1ca47e)
There was a FIXME comment about making glCopyTex{Sub,}Image2D work
with CoglOffscreen buffers. This has already been fixed so we should
remove the comment.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 750e5668ee64a315c8090dd2223334b1e04bee54)
Previously, Cogl was advertising the GLES2 context feature whenever
the EGL winsys was used, even if the winsys was used with the GL
driver. This wasn't working because when the GL context is created the
API is set to GL with eglBindAPI and it is never changed back to GLES
when the GLES2 context is created. That meant that the created context
is actually GL not GLES2. Any rendering would then fail because the GL
context does not understand the precision statement.
It could be possible to fix it so that it will set the API correctly
before creating the context. It would then also need to reset the API
and unbind the previous context whenever switching between GLES2 and
GL contexts. If the context isn't unbound first then eglMakeCurrent
will actually try to bind both contexts at the same time and at least
Mesa detects this situation and reports that the two contexts
conflict. Presumably we would also need to do something more clever
when we retrieve the function pointers for the GLES2 context.
Currently we just copy them from the CoglContext but if the context is
using the GL driver then this would mean the functions came from libGL
not libGLESv2.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 624dea207cf76ae9ccd7f57c4ebd15d3bd65bff0)
The list of extension names in COGL_EXT_BEGIN should be a zero
separated list of strings which is terminated by an empty string. The
name for the GL_ARB_shader_objects extension was missing the zero
separator so presumably it was relying on the following byte to happen
to be a zero in order not to crash.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit f63381f23fa8b0b17e030561940b8a38efff221f)
Previously when Cogl detects that the GLX context is indirect it
resets the function pointers for the VBLANK_COUNTER feature to NULL.
However it wasn't removing the VBLANK_COUNTER feature flag. Some other
parts of the winsys check for that feature flag rather than checking
whether the pointer is NULL so it would end up calling an invalid
function pointer and crashing. This just fixes it to also clear the
feature flag.
https://bugzilla.gnome.org/show_bug.cgi?id=684917
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit e947c713a541086f80a308d22774229f0720196a)
Link to SDL.lib and SDLmain.lib if Cogl was built with the SDL winsys.
Recent changes to the SDL winsys introduced a direct dependency to
SDLmain.lib (and hence SDL.lib) when programs are built, causing linker
errors to appear when any programs using cogl (with the SDL winsys built
in) are built.
Since we cannot determine whether a Cogl build is built with the SDL winsys
at build time easily, we could use #pragma comment (lib, ...) whenever
cogl-sdl.h is included by cogl.h so that SDLmain.lib and SDL.lib is linked
into the resulting binary, so that the program can link and run correctly.
This does not add any external dependencies as the Cogl DLL already depends
on SDL.dll when it is built with the SDL winsys.
We don't need to split the wrapper snippet into two separate parts
because it should be ok to declare the flip uniform in the middle of
the shader as long as it is somewhere in the global scope. Therefore
we can just declare it right before the definition for the replacement
main function. This is important because we don't want to put anything
at the top of the application's shader in case it is using a
'#version' directive. In that case moving it to anything other than
the first line would break things.
This patch also adds a marker in a comment around the wrapper snippet
so that we can easily locate the snippet when glGetShaderSource is
called and remove it.
The wrapper for glGetAttachedShaders has been removed because there
are no longer any additional shaders attached to the program so we can
just let GL handle it directly.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit dbd92e24ae61dcbe7ef26f61c9117c5516a7fa87)
In our wrapper for glShaderSource we special case when a vertex shader
is being specified so we can sneak in a wrapper for the main function to
potentially flip all rendering upside down for better integration with
Cogl.
Previously we were appending the wrapper to all the sub-strings passed
via the vector of strings to glShaderSource but we now grow the vector
instead and insert the prelude and wrapper strings into the beginning
and end of the vector respectively so we should only have one copy for a
single shader.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit d2904d518718e3fbf4441abe2c2bcfd63edfd64b)
The SGX GLSL compiler refuses to accept shaders of the form:
void foo();
void bar() {
foo();
}
where foo is undefined at glShaderSource() time, left for definition at
link time. To work around this, simply append the wrapper shader to
user shaders, rather than building a separate shader that's always
linked with user shaders.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 96f02c445f763ace088be71dc32b3374b2cdbab2)
Mesa now reports a vendor string of "Mesa Project" instead of "VMWare,
Inc." and the software rasterizer renderer string is now "Software
Rasterizer". This update cogl-gpu-info.c to recognize these new strings.
Thanks to Alexander Larsson for the original patch.
https://bugzilla.gnome.org/show_bug.cgi?id=683818
(cherry picked from commit dfacbbd96f3fbadaffa4a76dfd71c47ece6ed6a3)
As part of our on-going goal to remove our dependence on a global Cogl
context this patch adds a pointer to the context to each CoglTexture
so that the various texture apis no longer need to use
_COGL_GET_CONTEXT.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 83131072eea395f18ab0525ea2446f443a6033b1)
We want applications to fully control the lifetime of a CoglContext
without having to worry that internal resources (such as the default
2d,3d and rectangle textures, or any caches we maintain) could result in
circular references that keep the context alive. We also want to avoid
making CoglContext into a special kind of object that isn't ref-counted
or that can't be used with object apis such as
cogl_object_set_user_data. Being able to reliably destroy the context is
important on platforms such as Android where you may be required
bring-up and tear-down a CoglContext numerous times throughout the
applications lifetime. A dissadvantage of this policy is that it is now
possible to leave other object such as framebuffers in an inconsistent
state if the context is unreferenced and destroyed. The documentation
states that all objects that directly or indirectly depend on a context
that has been destroyed will be left in an inconsistent state and must
not be accessed thereafter. Applications (such as Android applications)
that need to cleanly destroy and re-create Cogl resources should make
sure to manually unref these dependant objects before destroying the
context.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 23ce51beba1bb739a224e47614a59327dfbb65af)
cogl_context_new() had a mixture of references to the file scope context
variable (_context) and the local (context) variable. This renames the
file scope variable to _cogl_context to catch unnecessary references to
the old name and fixes the code accordingly to reference the local
variable instead.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 33a9397ee1ae1729200be2e5084cf43cebb64289)
There were lots of places where cogl_texture_2d_new_from_foreign would
simply return NULL without returning a corresponding error. We now
return an error wherever we are returning NULL except in cases where the
user provided invalid data.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit a1efc9405a13ac8aaf692c5f631a3b8f95d2f259)
There are two extensions, GL_OES_packed_depth_stencil and
GL_EXT_packed_depth_stencil, that inform us that the hardware supports
packing the depth and stencil values together into one format.
The OES extension is the GLES equivalent of the EXT extension and the
two extensions provide the same enums with basically the same semantics,
except that the EXT extension is a lot more wordy due to a larger number
of features in the full OpenGL api and the OES extension has some
asymmetric limitations on when the GL_DEPTH_STENCIL and
GL_DEPTH24_STENCIL8 enums can be used as internal formats.
GL_OES_packed_depth_stencil doesn't allow the GL_DEPTH_STENCIL enum
to be passed to glRenderbufferStorage (GL_DEPTH24_STENCIL8 should be
used instead) and GL_OES_packed_depth_stencil doesn't allow
GL_DEPTH24_STENCIL8 to be passed as an internal format to glTexImage2D.
We had been handling the two extensions differently in Cogl by calling
try_creating_fbo with different flags depending on whether the OES or
EXT extension was available and passing GL_DEPTH_STENCIL to
glRenderbufferStorage when we have the EXT extension or
GL_DEPTH24_STENCIL8 with the OES extension.
To localize the code that deals with the differences between the
extensions this patch does away with the need for separate flags
so we now just have COGL_OFFSCREEN_ALLOCATE_FLAG_DEPTH_DEPTH_STENCIL and
right before calling glRenderbufferStorage we check which extension we
are using to decide whether to use the GL_DEPTH_STENCIL or
GL_DEPTH24_STENCIL8 enums.
(cherry picked from commit 88a05fac6609f88c0f46d9df2611d9fbaf159939)
textures[iter_y.index * n_y_spans + iter_x.index]
only works for vertical rectangles when n_x_spans > 0 (ie x != {0} )
is also wrong for horizontal rectangles ( x = {0, 1, 2, 3} , y = {0, 1}
-> second line will start at 2 = iter_y.index * n_y_spans + iter_x.index
-> iteration are 0, 1, 2, 3, \n 2, 3, 4, 5 instead of 0, 1, 2, 3 \n 4, 5, 6, 7
Reviewed-by: Robert Bragg <robert@linux.inte.com>
(cherry picked from commit bf0d187f1b5423b9ce1281aab1333fa2dfb9863f)
When pruning a pipeline to a set number of layers it records the index
of the first layer after the given number of layers have been found.
This is stored in a variable called 'first_index_to_prune' implying
that this layer should be included in the layers to be pruned. However
the subsequent if-statement was only pruning layers with an index
greater than the recorded index so it would presumably only prune the
following layers. This patch fixes it to use '>=' instead.
https://bugzilla.gnome.org/show_bug.cgi?id=683414
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit d3063e8dea92a8f668acef6435cc68e0c901dc8d)
When pruning layers from a pipeline the pipeline cache would once be
freed due to the call to pre_change_notify but it would immediately be
recreated again when foreach_layer_internal is called. When n_layers
is later set to 0 it would end up with an invalid cache lying around.
This patch changes the order so that it will iterate the layers first
before triggering the pre-change notify so that the cache will be
cleared correctly.
https://bugzilla.gnome.org/show_bug.cgi?id=683414
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 1c8efdc838cc5ace380365cb54e0741645856edf)
The check for whether to use ‘stride’ instead of ‘pitch’ from the GBM
API tries to check whether the GBM version is >= 8.1.0. However it was
comparing the major and micro components independently so any version
with the minor part set to 0 would fail. The GBM version in Mesa
master is now 9.0.0 which breaks it. This patch changes it to check
the version using the COGL_VERSION_ENCODE macro instead.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 38f1dc58b35023f9e6bbc0db746b1554bd0377fc)
When building COGL with multiple backends it can be useful to force a
default driver to be selected. For example while for Debian we do want to
build the GL renderer on ARM, GLESv2 is much more suitable as the
default renderer on that platform.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 8a43aa7167b56784f7b50c557391b990861d594f)
As a helpful aid Cogl will now print a warning if no "Mainloop" UProf
timer was setup by the application that explains that either Clutter
should be built with --enable-profile or if Clutter isn't being used
then it shows how it can create its own Mainloop timer.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 3d052dbca86bf36f30b2d60ff59b967d14665436)
This adds a uprof timer around the _cogl_journal_discard() at the end of
_cogl_journal_flush() since this sometimes takes a significant
proportion of the time to flush the journal.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 14ffc3a197100be814452af2d0f839970353b04d)
Since we only want to disable the debug features that may impact
performance when building with --disable-debug this ensures that the
COGL_DEBUG_ macros aren't defined as NOPs for non-debug builds.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit c4b50040b5c033e370eb721d1d217eced8ebdaad)
_cogl_pipeline_get_layer_with_flags accepts a CoglPipelineGetLayerFlags
flags argument and understands one COGL_PIPELINE_GET_LAYER_NO_CREATE
flag. There was a mistake with the definition of this enum though so
COGL_PIPELINE_GET_LAYER_NO_CREATE had a value of 0 and so testing for
the flag using the bitwise & operator would never find the flag set.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 5923f92f1428b3eb4977b5f21723f1b19a9d284a)
If a primitive is already line based then we don't need to do anything
special to draw it in wireframe mode.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit fb575a42c308739a7185311a613b1a5f49dbfb39)
If a CoglPrimitive is associated with a set of indices then we must
unref those indices when freeing the primitive to avoid a leak.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 45cac786b55c953e44f98b864add952b9e398b13)
gbm_bo_get_pitch was renamed to gbm_bo_get_stride to be consistent with
how the terms pitch and stride are used throughout mesa. This updates
the Cogl backend to use the new gbm_bo_get_stride name.
For compatibility with previous version of libgbm we now explicitly
check the version of libgbm in configure.ac and expose
COGL_GBM_{MAJOR,MINOR,MICRO} defines to the code so we can conditionally
use the older gbm_bo_get_pitch() name with older versions.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 47c6247095e2f1f8725c4eb08d38c9de15e283cd)
The version number macros were using the @COGL_VERSION_*@
substitutions. These are always defined to 2.0.0 in the 1.x releases
so we need to use the Cogl @COGL_1_VERSION_*@ substitutions instead to
get the real version number.
When the GL_EXT_unpack_subimage extension is not available and a
subregion of a texture is uploaded then it should first copy the
subregion to a newly allocated bitmap. However it was then later still
trying to prepare the upload using the original src_x and src_y values
which would cause an assertion failure. This patch fixes it to just
reset those to zero if the subregion is first copied.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 6f9a62db6f846f1d76e3ca16d9d8cdadf82a7009)
Update the cogl.symbols file for the 1.12 series, where symbols
were added for the following commits:
010d16f6: Adds initial GLES2 integration support
6eb88648: Add a cogl_matrix_init_from_euler function
5e8ff248: Add functions to directly transform from a euler or a quaternion
1686e754: bitmap: Adds cogl_android_bitmap_new_from_asset()
df515741: onscreen: Adds support for resizable windows
e347135b: Move cogl_wayland_display_ proto to cogl-wayland-server.h
Plus, when we branched out for 1.12, some needed symbols were missing, so
we would need to make up for them, in particular those in cogl-shader.h
and cogl-path-functions.h.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Don't use --symbol-prefix cogl_gtype as we are still using the old
namespace in cogl-1.12, so there will still be the various _get_type()'s
like before
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The surfaceless extension that Mesa advertises has been renamed to
EGL_KHR_surfaceless_context instead of a separate extension for the
GLES, GLES2 and GL APIs and the new extension has been ratified by
Khronos. Therefore the KMS backend no longer runs against Mesa master.
We could just rename the extension we check for, however Weston (the
sample Wayland compositor) has switched to just creating a dummy GBM
surface and not using the surfaceless extension at all. We should
probably do the same thing.
Using the surfaceless extension could be a good idea but we don't
really need to rely on it for KMS and we would want to do it for all
EGL backends, not just the KMS backend.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit d4f22f8cb013d417c99ba03924538924191c2fe6)
cogl_framebuffer_set_{projection,modelview}_matrix don't need to read
from the matrix argument so they should probably take a const pointer.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 710d6af053aca97935b54f9ff68858ef51f4482b)
When loading images on Quartz, the image is rendered into a bitmap
context using a buffer allocated with
_cogl_bitmap_new_with_malloc_buffer. However this buffer is not
initialised and by default Quartz will blend the source image with the
destination so if there are transparent parts in the source image it
will leave garbage in the destination. This patch changes the blend
mode to 'copy' so that it won't try to blend.
Before 5b785dd4 the buffer was cleared because it was allocated with
g_malloc0 so it was working in that case. Presumably it should be more
efficient to disable blending and avoid the clear though.
https://bugzilla.gnome.org/show_bug.cgi?id=680124
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 5ba7f4e6837a539d92cbe45491f79a8926fd6828)
When the CoglGLES2Context is bound to read from a CoglOffscreen then
the result will be upside down from what GL expects if
glCopyTexImage2D is used directly. To fix that, this patch now wraps
glCopyTexImage2D and glCopyTexSubImage2D so that the copy is doing by
binding an FBO to the target texture and then rendering a quad
sampling from the texture in the offscreen framebuffer.
The rendering is done using the Cogl context rather than the GLES2
context because otherwise it would have to do a fair bit of work to
try and stash the old state on the context before setting up the state
to do the blit. The down side of this is that the contexts need to be
synchronized so that the rendering will be up-to-date. As far as I
understand from the GL spec, this requires a glFinish and then the
texture needs to be rebound in the new context because updates to
shared objects are guaranteed to be reflected until the object is
rebound.
GLES2 supports using glCopyTexImage2D for cube map textures. As Cogl
doesn't currently have support for cube maps, it is quite hard to get
that to work with this patch. For now attempts to copy to a cube map
texture will just be sliently ignored.
This patch also includes a test case which renders an image to the
framebuffer and then copies it to a texture. The texture is then
rendered back to the framebuffer and the contents are checked for the
correct orientation using glReadPixels.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 30b6da8134bad95267265e26685c7475f6c351c9)
This patch adds a hash table mapping texture object IDs to a struct so
that we can keep track of some of the state for each texture object.
Currently it will just track the width and height of the texture 2D
target.
Additionally it will now try to delete any texture objects that have
data created for them by the GLES2 context so that it won't leak them.
It only tracks objects that get data set on them, not all objects that
are bound because it is possible to use the GLES2 context with foreign
textures via cogl_gles2_texture_get_handle() and we don't want to
delete those.
In order to keep track of the currently bound texture object it also
needs to track the active texture unit.
Note that this state tracking will probably go wrong if GL throws an
error for invalid state. For example if glActiveTexture is called with
an invalid texture unit then GL will ignore the binding but Cogl will
assume it is valid and the state tracking will get out of sync.
Perhaps it would be good if Cogl could detect the errors but this is
difficult to do without consuming them.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit d8c72bb56cf3598fc57d629edc618f1bfa79f125)
Cogl has a different origin for texture coordinates than OpenGL so
that the results of rendering to a texture should leave the top of the
image at the texture coordinate 0,0 rather than the bottom. When a
GLES2 context is used to render to a Cogl texture via a CoglOffscreen
we don't really want the application to have to be aware of the
mismatch and flip the texture coordinates. To get that to work, this
patch now tracks all of the programs that the application generates
using the context and sneaks in an extra vertex shader with an
alternative main function. This main function multiplies the final
calculated gl_Position by a vector uniform which we can use to flip
the image. When the application uploads the source code for a vertex
shader we now replace any occurrences of the token 'main' with '_c31'
and this renamed function gets called from the replacement main
function. The token has a weird name so that it will be unlikely to
conflict with a variable name in the application's source but it also
needs to have the same number of characters as the original token so
that it won't affect column numbers in the error reporting.
We are also wrapping glGetShaderSource so that we can try to revert
the token name. The same goes for the error logs just in case the
error report mentions function names.
Both places that cause drawing to occur (glDrawElements and
glDrawArrays) are now also wrapped so that we can update the uniform
value whenever the program is used with a different type of
framebuffer from last time.
We additionally need to manually track the state for the viewport, the
stencil box and the front face because all of these will be affected
by whether we are flipping the image or not. Any attempts to change
these states will be queued and instead flushed at the last minute
before drawing.
There are still some known issues with this patch:
• glCopyTexImage2D and glCopyTexSubImage2D will do the wrong thing
when copying data from a CoglOffscreen. This could be quite fiddly
to solve.
• Point sprites won't flip correctly. To make this work we would need
to flip the gl_PointSprite builtin variable somehow. This is done in
the fragment shader not the vertex shader so flipping the calculated
gl_Position doesn't help here.
• The patch doesn't attempt to flip rendering to framebuffers for
textures created within the GLES2 context. This probably makes sense
because those textures are likely to be used within the GLES2
context in which case we want to leave the texture coordinates as
they are. However, if the texture is shared back out to Cogl with
cogl_gles2_texture_2d_new_from_handle then the texture will be
upside-down.
• The application can discover our secret uniform that we added via
glGetActiveUniform. It might be worth trying to disguise this by
wrapping that function although that could be quite fiddly.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit d589bf19e51f22c3241b2a18db10f22131ac126a)
memmem is a GNU libc extension that works like strstr except that the
size of the needle and the haystack are passed into the function
instead of using null-terminated strings.
This patch adds a wrapper function called 'cogl_util_memmem' so that
we can use this function. There is a configure check and if the
function is not available then a fallback implementation will be used.
Otherwise cogl_util_memmem is just defined to memmem.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 1dd1b0a67f6238e13f7f9253fb03addada0541b7)
All of the functions that create and destroy shaders are now wrapped
in the CoglGLES2Context so that we can track some extra data for them.
There are hash tables mapping object IDs to the corresponding data.
The data is currently not used for anything but will be in later
patches.
The glUseProgram, glAttachShader and glDetachShader functions
additionally need to be wrapped because GL does not delete shader
objects that are in use. Therefore we need to have a reference count
on the data so we can recognise when the last use has been removed.
The IDs are assumed to be specific to an individual CoglGLES2Context.
This is technically not the case because all of the CoglGLES2Contexts
are in the same share list. However we don't really want this to be
the case so currently we will assume sharing the object IDs between
contexts is undefined behaviour. Eventually we may want to actually
enforce this.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 05dc1e34785ae5f5484cd398ecc5464bd8bd3dcd)
In GL, the default viewport and scissor should be set to the size of
the first surface that the context is bound to. If a CoglGLES2Context
is first used with an offscreen framebuffer then this surface will
actually be the dummy 1x1 window which will mess up the defaults. To
fix that, this patch makes it just always override the viewport and
scissor the first time the context is bound to something.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 02567b3e6b64e6849b9f7c6aa2137401be7ece8d)
Since 0773107deb9ede the prototype for
cogl_wayland_display_set_compositor_display() has moved into
cogl-wayland-server.h but cogl-display.c wasn't updated to include this
header.
(cherry picked from commit f6ccff9992fcfb9497ce91dd299460362476ba7a)
We need to avoid including wayland-server.h or wayland-client.h
indirectly when including cogl.h because there are overlapping typedef
names between the client and server wayland headers and we can't assume
whether Cogl is being used client or server side. This moves the
prototype for cogl_wayland_display_set_compositor_display() into
cogl-wayland-server.h which Cogl apps must include explicitly if the
want access to server side Cogl Wayland symbols.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 0773107deb9eded408e2801f217462c5d551f15a)
The header guard for cogl-texture-2d-private.h was
__COGL_TEXTURE_2D_H. This would conflict with the header guard for
cogl-texture-2d.h except there a small typo ('TEXURE') so that it
was subtly different. This fixes them both to make more sense.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 222ec4d009973cb62020a9da05f72dea41460b33)
This function should take an extra third paramter to specify whether
the procedure is in core or not. The parameter is not used so this
patch just fixes an annoying warning.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit eed4ac80cd8c3fa1859493c9bb00547038be6095)
This just gets rid of some annoying warnings.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 3d0aea04d1f6a8094b749e20a59d8a9a95a6235e)
The cogl-texture-2d-private.h header checks for the presence of
EGL_KHR_image_base before declaring
_cogl_egl_texture_2d_new_from_image. This define will only be
available if the EGL headers are included so we should make sure that
happens. This was resulting in a warning complaining that the function
was not previously declared.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit bd4840d7858efcf30eb5cf5d6fd0d39bdd59d1c1)
This adds two new configuration environment variables:
COGL_DISABLE_GL_EXTENSIONS and
COGL_OVERRIDE_GL_VERSION
The variables can also be set in the cogl.conf file using the same
names.
The first one is a list of GL extension names separated by commas.
When set Cogl will assume any extension listed here is not available
by removing it from the string returned from
glGetString(GL_EXTENSIONS). If the string is set in both the config
file and the environment variable then the union of the two lists will
be used.
The second overrides the value returned from glGetString(GL_VERSION).
If the string is set in both places the version from the environment
variable will take priority.
These are sometimes useful for debugging Cogl to test the various
combinations of extensions. It could also be useful to work around
driver bugs where an extension is badly supported and it would be
better not to use it.
The variables in cogl-config that just set a global char * variable
have been put together in an array instead of having a separate blob
of code for each one in order to make it simpler to add new variables.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit ec69c2dc576c78664e0b73879365cb7414ecf441)
Someone trying to compile cogl (ThijsNL on irc0 for the Rasberry Pi
stumbled into that one. GLXDrawable may not be defined in a pure EGL/X
environment.
Change it to Window, the type used for XConfigureEvent.window.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit f05d6923fff28b1d167a391d486e319743c49215)
This doesn't appear to be used anywhere in the code since it was added
in 1cc3ae69. Dead code is confusing so let's remove it.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 41928d0ac528acf4ba89b5b27d7ca7ac5501b194)
Otherwise, X11 identifiers may leak and cause havoc in big applications
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit ed0cdca0eca815543619fe72fbd42d662d53f92d)
When multiplying two quaternions, we now implicitly copy the components
of the 'a' argument so that the result can be reliably written back to
the 'a' argument quaternion without conflicting with the multiplication
itself. This is consistent with the cogl_matrix_multiply() api which
allows the 'result' and 'a' arguments to point to the same matrix. In
debug builds Cogl will assert that the 'b' and 'result' arguments don't
point to the same quaternion.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 207527313a8957789390069e84189254cf41e88f)
When freeing a CoglOnscreen we weren't freeing the state associated with
swap notification callbacks.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 70bc12fe20fa1be4eac58356861a730f18d6b59e)
This fixes _cogl_memory_stack_free to ensure we don't dereference freed
memory as we iterate the sub-stacks to free them.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 1d27fedef9c599aa9976b809f18e0da1913cec26)
This adds api to be able to request that the window system allows a
given onscreen framebuffer to be resizable, and api to add and remove
resize handlers to be called whenever the framebuffer does actually
change size.
The new functions are:
cogl_onscreen_{get,set}_resizable()
cogl_onscreen_{add,remove}_resize_handler()
The examples cogl-hello and cogl-x11-foreign have been updated to use
the new api. To smoke test how Cogl updates the viewport automatically
in response to window resizes the cogl-hello test doesn't explicitly
respond to resize events by setting the viewport and cogl-x11-foreign
responds by setting a viewport that is offset by a quarter of the
window's width/height and half the width and height of the window.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit a1a8cc00bfa2cecaf1007aec5f3dd95dc07b1786)
When using the GLES2 driver with a pipeline layer that has point
sprite coordinates enabled it extracts the texture coordinates from
the gl_PointCoord builtin instead of cogl_tex_coord_in[*].
gl_PointCoord is not quite the same as the regular texture coordinates
because it is only a vec2 instead of a vec4. This used to work ok
because either set of texture coordinates would always immediately be
accessed using a swizzle of '.st' so it would effectively be converted
to a vec2 anyway. However since the snippet hook for texture lookups
was added the texture coordinates are now passed to a function to
perform the actual lookup instead. This function always takes a vec4
so the shader would not compile. This patch fixes it to construct a
vec4 from gl_PointCoord by setting the third and fourth components to
0.0 and 1.0.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit cb3409b23caf324a548f82cfb88acc684cc71930)
Otherwise, if a texture is created before all the other FBOs, a new
atlas will be created, with a FBO with COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL
causing last_offscreen_allocate_flags to be 0.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 7d2156785da8196e129eb393efb0d09093c4783e)
This adds some android specific api for creating a CoglBitmap from an
Android asset.
As part of the work it also seemed like a good time to change the
internal bitmap constructors to take an explicit CoglContext argument
and so the public cogl_bitmap_new_from_file() api was also changed
accordingly to take a CoglContext pointer as the first argument.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 099d6d1b505b55bbd09c50d081deb41ab5764e19)
Since we aren't able to break APIs on the 1.12 branch this cherry-pick
skips the change to cogl_bitmap_new_from_file()
wingdi.h which gets included from windows.h #defines ERROR to 0 so we
can't use it as a label in Cogl. This patch changes it to be error in
lower case instead.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit e9bac2755c2cba84c82a856d369a30560d19a32e)
According to the EGL spec, eglGetProcAddress should only be used to
retrieve extension functions. It also says that returning non-NULL
does not mean the extension is available so you could interpret this
as saying that the function is allowed to return garbage for core
functions. This seems to happen at least for the Android
implementation of EGL.
To workaround this the winsys's are now passed down a flag to say
whether the function is from the core API. This information is already
in the gl-prototypes headers as the minimum core GL version and as a
pair of flags to specify whether it is available in core GLES1 and
GLES2. If the function is in core the EGL winsys will now avoid using
eglGetProcAddress and always fallback to querying the library directly
with the GModule API.
The GLX winsys is left alone because glXGetProcAddress apparently
supports querying core API and extension functions.
The WGL winsys could ideally be changed because wglGetProcAddress
should also only be used for extension functions but the situation is
slightly different because WGL considers anything from GL > 1.1 to be
an extension so it would need a bit more information to determine
whether to query the function directly from the library.
The SDL winsys is also left alone because it's not as easy to portably
determine which GL library SDL has chosen to load in order to resolve
the symbols directly.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 72089730ad06ccdd38a344279a893965ae68cec1)
Since we aren't able to break API on the 1.12 branch
cogl_get_proc_address is still supported but isn't easily able to
determine whether the given name corresponds to a core symbol or
not. For now we just assume the symbol being queried isn't part
of the core GL api and update the documentation accordingly.
According to the GLES1/2 spec, the transpose argument of
glUniformMatrix* should always be FALSE. Cogl directly exposes the
transposedness of the uniform value in
cogl_pipeline_set_uniform_matrix and we were previously passing this
value on to GL. This patch makes it instead just always transpose the
matrix in Cogl itself when copying the value to the CoglBoxedValue. It
doesn't seem like there could be much advantage to letting GL
transpose the uniform value and at least Mesa just does a very similar
loop to handle the transpose.
Mesa has started being more pedantic about this which was making
test_pipeline_uniforms fail.
http://cgit.freedesktop.org/mesa/mesa/commit/?id=60e8a4944081b42127b3
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit f42ee670ff663d03073d6b1038b21a0aa1b3ec2b)
Comments are interpreted as docbook snippets and <pre> is from html. The
closest maching tag for inline content seems to be <literal>.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 66c9f26dfb3133f43d319128d6636f793a1ceb4a)
The first argument has been removed from the function. Update the
example accordingly.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 06e47af3144565bdf85abf8ae561c7ceeafa2cbc)
Contrary to the other inversion functions, invert_matrix_3d() does not
initialize the inverse to the identity and then only touches the
elements it cares about. Problem is the ww component is left alone,
which makes everything go to a black hole when using an inverse matrix
as the transform matrix of a framebuffer.
This is how cameras are typically implemented, they have a transform
and the framebuffer matrix stack is initialized with the inverse
of that transform. A gdb session gives away what happens:
The camera model view matrix, slightly rotation around the X axis:
camera mv 1.000000 0.000000 0.000000 0.000000
camera mv 0.000000 0.984808 -0.173648 0.000000
camera mv 0.000000 0.173648 0.984808 10.000000
camera mv 0.000000 0.000000 0.000000 1.000000
Breakpoint 5, invert_matrix_3d (matrix=0x8056b58) at ./cogl-matrix.c:671
671 const float *in = (float *)matrix;
(gdb) p *matrix
$1 = {xx = 1, yx = 0, zx = 0, wx = 0, xy = 0, yy = 0.98480773,
zy = 0.173648164, wy = 0, xz = 0, yz = -0.173648164, zz = 0.98480773,
wz = 0, xw = 0, yw = 0, zw = 10, ww = 1, inv = {0 <repeats 16 times>},
type = 6, flags = 1030, _padding3 = 0}
(gdb) finish
Run till exit from #0 invert_matrix_3d (matrix=0x8056b58)
at ./cogl-matrix.c:671
0x00141ced in _cogl_matrix_update_inverse (matrix=0x8056b58)
at ./cogl-matrix.c:1123
1123 if (inv_mat_tab[matrix->type](matrix))
Value returned is $2 = 1
(gdb) p *matrix
$3 = {xx = 1, yx = 0, zx = 0, wx = 0, xy = 0, yy = 0.98480773,
zy = 0.173648164, wy = 0, xz = 0, yz = -0.173648164, zz = 0.98480773,
wz = 0, xw = 0, yw = 0, zw = 10, ww = 1, inv = {1, 0, 0, 0, 0, 0.98480773,
-0.173648164, 0, 0, 0.173648164, 0.98480773, 0, -0, -1.73648167,
-9.84807777, 0}, type = 6, flags = 1030, _padding3 = 0}
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 9a19ea0147eb316247c45cbba6bb70dec5b9be4c)
Some drivers have good support for GLSL but don't have the complete
set of features needed to advertise GL 2.0 support. We should accept
the three old GLSL extensions (GL_ARB_shader_objects,
GL_ARB_vertex_shader and GL_ARB_fragment_shader) to support shaders on
these drivers.
This patch splits the shader functions into four sections :- those
that are provided only in GL 2.0, those that have the same name in the
shader objects extension, those that are provided by the vertex
shader extension (they all share the same name) and those that have a
different name in the shader objects extension.
If GL 2.0 is not supported but all three of the extensions are then
the pointers to the GL2-only functions will be replaced to point to
the equivalent functions from the extensions. That way the rest of the
Cogl source doesn't have to worry about the name differences.
https://bugzilla.gnome.org/show_bug.cgi?id=677078
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 71ecb51bd20dc3053b4221961b57e5a2b1029bdf)
If cogl_pipeline_remove_layer is called on a copied pipeline to remove
a parent layer then it will still end up calling
_cogl_pipeline_remove_layer_difference on the layer. This function
was directly trying to remove the layer from the pipeline's list of
layer differences. However in the child pipeline the layer isn't in
the list because it is unchanged from its parent. The function had an
assertion to verify that this situation wasn't hit so in a debug build
it would just bail out.
This patch removes the assertion and changes it to only remove the
layer if it is owned by the pipeline. Otherwise it just sets the
COGL_PIPELINE_STATE_LAYERS difference as normal and decrements the
number of layers. This will cause it to successfully remove the layer
because either it is the last layer in which case it will be ignored
after n_layers is decreased or if it is in the middle of the list then
the subsequent layers will all be shifted down so there will be a
replacement layer difference.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 88e73dd93fa09a158064a946ab229591a5888b97)
This adds an alternate version of the SDL winsys using the SDL 2 API.
The two versions are mutually exclusive and share the same
CoglWinsysID. Version 2 of SDL fits a little bit better with Cogl
because it supports multiple windows and the video subsystem can be
initialised entirely independently of the rest of the subsystems.
The SDL2 winsys creates an invisible dummy window in order to bind the
GL context after creating the Cogl display. This is similar to how the
X11 winsys's work.
SDL2 seems to support compiling with support for both GL and GLES.
However there doesn't seem to be a way to select between the two
backends outside of SDL. In fact if you do compile them both in it
seems to break down because it will always try to use the window
system functions from the GLES backend because those are filled in
second in the vtable. However when creating the window it will always
prefer to use the GL function to choose a visual. This function gets
confused because the GL backend has not been initialised at that
point. The Cogl backend therefore just leaves it up to SDL to pick a
sensible backend. It will then verify that it picked a GL library
which matches the Cogl driver by checking the string from
glGetString(GL_VERSION).
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 6cb5ab41355e7bfe28f367cf4afa39a7afcfeec2)
When having the [0, 0, 0] vector, normalize() won't try to divide by 0
and thus it's always safe to use that funtion.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 64370e7ddd32f25556a1792c00d14adc48a81d45)
Until now, we hardcoded the internal format to GL_RGBA and used the
internal format returned by pixel_format_to_gl() as the format for
checking the texture size and format we're asked to create.
Let's use the proper internal format/format from now on.
This is needed as a later patch introduces DEPTH and DEPTH_STENCIL
textures.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit ec45f60ee2545f88302da314bcdbe1439c4ba9c9)
Missing bit of 4bb6eff3dbd50d8fef7d6bdbed55c5aaa70036a8
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 1674cf28f1f5b71bd25a1f253c99825d427dd243)
The y translation was being initialised with the z value and the z
translation was being left as 0.0.
(cherry picked from commit b44feb617ecb9cbf7d53f0d745f686c17ef3246d)
When rendering the debug wireframe Cogl generates a child pipeline of
the application's pipeline to replace the fragment processing.
Previously it was creating a new snippet every time something was
drawn. Cogl doesn't attempt to compare the contents of snippets when
looking in the program cache for a matching pipeline so this would
cause it to generate a new program for every primitive. It then quite
quickly ends printing the warning about there being more than 50
programs in the cache. To fix that this patch makes it cache the
snippet so that Cogl can successfully recognise that it already has a
program generated for the new pipeline.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit c4bb08ee8767b5320980dba10b20921393cb5613)
Previously the CoglDrawFlags passed to
_cogl_framebuffer_draw_indexed_attributes when drawing is redirected
to draw a wireframe are overriden to avoid validating the pipeline,
flushing the framebuffer state and flushing the journal. This ends up
breaking scenes that only contain models drawn from attributes in the
application because nothing will flush the matrices. It seems to make
more sense to just use whatever draw flags were passed from the
original draw command so that it will flush the matrices if the caller
was expecting it.
One problem with this is that if the wireframe causes the journal to
be flushed then it will already have temporarily disabled the
wireframe debug flag so the journal will not be drawn with wireframes.
To fix this the patch adds a CoglDrawFlag to disable the wireframe and
uses that instead of disabling the debug flag.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 283f6733e63ba65d9921f45868edaabbd9420a61)
Previously if an application does not use the matrix stack as a stack
but instead just loads its own matrices for each frame using
cogl_framebuffer_set_modelview_matrix then it will continously push
OP_LOAD entries on the stack and the stack will grow forever. This
patch fixes that use case by resetting the top of the stack to the
last save entry whenever something is pushed that replaces the
previous matrix on the stack.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit d31ed33241a9e9e3bc25f01b2614678827a7a9aa)
This adds the following new functions to apply a rotation described by
a euler or a quaternion to either a CoglMatrix or directly to the
modelview stack of a framebuffer:
cogl_matrix_rotate_quaternion
cogl_matrix_rotate_euler
cogl_framebuffer_rotate_quaternion
cogl_framebuffer_rotate_euler
The direct framebuffer functions have corresponding functions in the
CoglMatrixStack to store an entry describing the rotation.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 5064315678b496395e1d01f266f322d73e55e324)
The _cogl_matrix_entry_equal function has a large switch statement to
do the right kind of comparison for the entry. However most of the
entries have a return statement that is only conditionally reached.
There were no corresponding break statements to the case labels so
presumably if the comparison succeeded for the correct entry type it
would also flow through and try the comparison for the next type which
would be extremely unlikely to pass.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 339db0f9cc3ee2bee4c56f9cb05dcb4ddd6815ed)
This creates a matrix to represent the given euler rotation. This
should be more efficient than creating the matrix by doing three
separate rotations because no separate intermediate matrices are
created and no matrix multiplication is needed.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit e66d9965897999a4889063f6df9a20ea6abf97fe)
The quaternion is not modified so for consistency with the rest of the
API it should probably be const.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 7fa8c05c2ffb90cba03289a04e37866efc0890a5)
The documentation for cogl_quaternion_init_from_array contradicts
itself and says that the array is w,x,y,z in one part but x,y,z,w in
another. This fixes it to say w,x,y,z in both parts.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit b08a81e5dfb05fec867c08c689237fae937341ad)
When --disable-debug is passed to the configure script it was actually
still defining COGL_ENABLE_DEBUG so very little would end up being
disabled. If COGL_ENABLE_DEBUG actually got defined it would also fail
to compile because _cogl_debug_instances and COGL_DEBUG_N_LONGS from
cogl-debug.h were only defined if debugging is enabled but they are
used regardless.
This patch also makes it so that the _COGL_RETURN_IF_FAIL family of
macros that are used when glib support is disabled are now disabled if
debugging is disabled. When the glib macros are used they are already
disabled because we additionally define G_DISABLE_CHECKS.
'COGL_HANDLE_DEBUG' has been removed from the list of defines passed
when debugging is enabled because CoglHandle has already been removed
and it is not used anywhere in the code.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 9811a0101c9cbb4ab95c55a2b41fd10ff4c77d9f)
This adds a new renderer constraint enum:
COGL_RENDERER_CONSTRAINT_SUPPORTS_GLES2_CONTEXT
that can be used by applications to ensure the renderer they connect to
has support for creating a GLES2 context via cogl_gles2_context_new().
The cogl-gles2-context and cogl-gles2-gears examples and the conformance
tests have been updated to use this constraint.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit ed61463d7194354b26624e8014859f0fbfc06a12)
This adds a library that can be used instead of libGLESv2.so to provide
symbols for the GLES 2.0 api. This can be used for convenience when
using the cogl_gles2_context_ api since you don't need to manually go
through a CoglGLES2Vtable when calling the gles2 api so it should be
easier to port existing gles2 code to integrate with Cogl.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 80d7599a2acefca7d01d8d7de9df524278ef72c5)
This makes it possible to integrate existing GLES2 code with
applications using Cogl as the rendering api.
Currently all GLES2 usage is handled with separate GLES2 contexts to
ensure that GLES2 api usage doesn't interfere with Cogl's own use of
OpenGL[ES]. The api has been designed though so we can provide tighter
integration later.
The api would allow us to support GLES2 virtualized on top of an
OpenGL/GLX driver as well as GLES2 virtualized on the core rendering api
of Cogl itself. Virtualizing the GLES2 support on Cogl will allow us to
take advantage of Cogl debugging facilities as well as let us optimize
the cost of allocating multiple GLES2 contexts and switching between
them which can both be very expensive with many drivers.
As as a side effect of this patch Cogl can also now be used as a
portable window system binding API for GLES2 as an alternative to EGL.
Parts of this patch are based on work done by Tomeu Vizoso
<tomeu.vizoso@collabora.com> who did the first iteration of adding GLES2
API support to Cogl so that WebGL support could be added to
webkit-clutter.
This patch adds a very minimal cogl-gles2-context example that shows how
to create a gles2 context, clear the screen to a random color and also
draw a triangle with the cogl api.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 4bb6eff3dbd50d8fef7d6bdbed55c5aaa70036a8)
This fixes a bug in _cogl_pipeline_flush_color_blend_alpha_depth_state
whereby we were only calling flush_depth_state if we knew that at least
depth testing was enabled. This didn't take into account that enabling
and disabling depth writing is a useful change to make even if depth
testing is disabled. It also seemed a bit messy to flush the
depth-testing enable separately from the other depth state.
_cogl_pipeline_flush_color_blend_alpha_depth_state now simply calls
flush_depth_state() if there is a _DEPTH_STATE difference and
flush_depth_state() also handles flushing the depth-testing enable
in along with all the other depth state.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 6a9dfc55b8f55d7023cb592e5bef2118d0f3d50c)
This ensures that when we initialize a CoglOnscreenTemplate that
->swap_throttled is set to TRUE so by default Cogl applications should
have their swap buffer requests throttled to the vblank frequency.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit bdac9ab56284fb84ec09af176c7e31c44dc1bfc6)
This detects when we are running on any of Mesa's software rasterizer
backends and disables use of glBlitFramebuffer and glXCopySubBuffer.
Both of these currently result in full-screen copies so there's little
point in using these to optimize how much of the screen we present.
To help ensure we re-evaluate this workaround periodically we have added
a comment marker of "ONGOING BUG" above the workaround and added a note
to our RELEASING document that says we should grep for this marker and
write a NEWS section about ongoing bug workarounds.
https://bugzilla.gnome.org/show_bug.cgi?id=674208
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 11f2f6ebb42398978ec8dd92b3c332ae8140a728)
The GPU info api previously told us a driver package name and a driver
vendor name, but now we have introduced detection for the gpu
architecture too and started to track architecture feature flags that
can tell us whether a gpu is a deferred or immediate mode renderer for
example or if a software rasterizer is being used.
This also adds support for checking more vendor names. We should now
detect the following cases:
Vendors: Intel, Imagination Technologies, ARM, Qualcomm, Nvidia, ATI
Architectures: Sandybridge, SGX, Mali
Architecture flags:
- vertex tiled
- vertex immediate mode
- vertex software
- fragment deferred
- fragment immediate mode
- fragment software
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit b3803a0a7c9e663ed219e83626841895c7d95ad7)
There are numerous APIs added/removed in the following commits:
e7f15826 Add a CoglPrimitiveTexture interface
6197e3ab Add constructors which take a CoglBitmap to all primitive textures
bdb645e7 kms: defer setting crtc modes until first swap buffers
9a1f1df8 Rework sdl integration api
ac0c72ab Removed legacy cogl-fixed 1.x api
e8c4c80c Remove deprecated cogl_vertex_buffer api
06d522cb Remove the legacy CoglPath API
713a8f81 Replace cogl_path_{stroke,fill} with framebuffer API
6ed3aaf4 Removes all remaining use of CoglHandle
068b3b59 matrix: Add a init_translation() constructor
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 2625354b8accaebe33ee2747ff03f665aea07e4f)
-Create a pre-defined cogl/cogl-gl-header.h(.win32) that is to be used on
any Windows builds, and adapt the MSVC build process to set up and use
that file.
-Fix up glib-mkenums code generation .bat file that is generated during
"make"/"make dist", like the autotools-based builds.
-Since cogl/cogl-defines.h now contain versionioning info, and it no longer
directly includes the GL headers, update the pre-configured
cogl-defines.h[.win32|.win32_SDL] and use autotools to fill in the
versioning info during "make"/"make dist".
-Fix up cogl/cogl-pango.rc.in so that they reflect the cogl-2.x versioning
stuff correctly and versioning info can be filled in correctly during
"make"/"make dist"
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 7ff42bb1c5280b0f53370f8d94ef5f10c9f39e2f)
Clearly from a copy and paste from init_from_y_rotation().
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 2f06f4d79e29bbf30a44edbf48e8eaa637e30930)
Several little changes were needed to make the CoglEuler documentation
appear:
• Fix the embeded docbook snippet in the CoglEuler section header
• Add the xinclude directive to the main document
• Add the missing <SECTION> in -sections.txt
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit c7f6e07f7b8ba0d7dc9604e888c8a46165ec3ed4)
This allows people to initialize a matrix with a translation
transformation. The options to do it at the moment were:
* init_from_array() but it give cogl no information about the type of
matrix.
* init_indentity() and then translate() but it means doing a lot of
computations for no reason.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 068b3b59221e405dc288d434b0008464684a7c12)
The stock 1.2.x version of SDL only supports regular OpenGL. The
version on WebOS is specially patched to add some extra API to request
a GLES1 or GLES2 context. This patch adds a configure check to detect
when Cogl is being built with the patched version of SDL. In that case
it will additionally allow the gles1 and gles2 drivers and set the
right video mode attributes to get the corresponding context.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 3726c60deab2bd94617a562abb63f735627a25e4)
This fixes a few problems that occur when only using a GLES2 header.
• The use of GL_CLAMP_TO_BORDER and GL_MIRRORED_REPEAT were moved from
cogl-pipelinelayer-state.h to cogl-sampler-cache-private.h but the
corresponding defines were not.
• cogl-sampler-cache.c was using GL_TEXTURE_WRAP_R but this is only
defined as GL_TEXTURE_WRAP_R_OES from the GLES2 header so it needs a
#define.
• cogl-framebuffer-private.h uses GLuint but it does not include
cogl-gl-header.h. It gets away with this when GLX support is enabled
because the GL header would be included via glx.h.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 9cdb87c864fc262c4b26c13963670d60d7c18058)
The function to convert the CoglBufferUpdateHint to a GL enum was
previously ifdef'd to only use GL_STREAM_DRAW when Cogl is compiled
with big GL support. One problem with this is that it would end up
trying to use it on GLES1 if support for both is compiled. The other
problem is that GLES2 seems to actually support GL_STREAM_DRAW so we
might as well use it in that case.
This patch also changes it so that if the hint is stream with GLES1
then it will default to GL_DYNAMIC_DRAW instead of GL_STATIC_DRAW
because I think that is closer to the meaning of the stream hint.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 9e997476a7f9271bc000abdc82b1e343b92afb4c)
CoglMemoryStack was being typedef'd twice, once in the private header
as an incomplete struct and once in the C source with the actual
struct definition. This removes the second typedef so that it just
defines the struct.
This patch was written by Jack River.
https://bugzilla.gnome.org/show_bug.cgi?id=675119
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 75cd425a48e0fc403bf88eace212a6d37b65df11)
Cogl has feature flags for basic npot texture support and then separate
flags for npot + repeat and npot + mipmap. If those three features are
available then there is a feature for full-npot support too for
convenience. The cogl_texture_2d_new_ constructors were checking for
full npot support and failing if not available but since we expose the
fine grained features to the user the user should be able to check the
limitations of npot textures and still choose to allocate them.
_cogl_texture_2d_can_create() now only checks for basic npot support
when creating a npot texture. Since this change also affects the
automagic cogl_texture_ constructors they now check for basic npot +
mipmap support before considering using a Texture2D.
Notably the cogl_texture_ constructors will try constructing a Texture2D
even if we don't have npot + repeat support since the alternative is a
sliced texture which will need manual repeating anyway. Accordingly the
Texture2D::can_hardware_repeat and ::transform_quad_coords_to_gl vfuncs
have been made aware of the npot + repeat feature flag.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 6f6c5734d076372d98d0ec331b177ef7d65aa67d)
This adds a version header which contains macros to define which
version of Cogl the application is being compiled against. This helps
applications that want to support multiple incompatible versions of
Cogl at compile time.
The macros are called COGL_VERSION_{MAJOR,MINOR,MICRO}. This does not
match Clutter which names them CLUTTER_{MAJOR,MINOR,MICRO}_VERSION but
I think the former is nicer and it at least matches Cairo and Pango.
The values of the macro are defined to COGL_VERSION_*_INTERNAL which
is generated by the configure script into cogl-defines.h.
There is also a macro for the entire version as a string called
COGL_VERSION_STRING.
The internal utility macros for encoding a 3 part version number into
a single integer have been moved into the new header so they can be
used publicly as a convenient way to check if the version is within a
particular range. There is also a COGL_VERSION_CHECK macro for the
very common case that a feature will be used since a particular
version of Cogl. There is a macro called COGL_VERSION which contains
the pre-encoded version of Cogl being compiled against for
convenience.
Unlike in Clutter this patch does not add any runtime version
identification mechanism.
A test case is also added which just contains static asserts to sanity
check the macros.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 3480cf140dc355fa87ab3fbcf0aeeb0124798a8f)
When uploading the vertices the journal calls _cogl_matrix_entry_get()
to get a CoglMatrix for each journal entry so that it can so a software
transform. Since _cogl_matrix_entry_get() can be a performance hot-spot
and since it's trivial to keep track of the last CoglMatrixEntry seen we
now avoid repeatedly calling _cogl_matrix_entry_get() for sequential
entries with the same transform.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 70cad61533316e2303b8e188f2f361701dfb0c61)
This re-designs the matrix stack so we now keep track of each separate
operation such as rotating, scaling, translating and multiplying as
immutable, ref-counted nodes in a graph.
Being a "graph" here means that different transformations composed of
a sequence of linked operation nodes may share nodes.
The first node in a matrix-stack is always a LOAD_IDENTITY operation.
As an example consider if an application where to draw three rectangles
A, B and C something like this:
cogl_framebuffer_scale (fb, 2, 2, 2);
cogl_framebuffer_push_matrix(fb);
cogl_framebuffer_translate (fb, 10, 0, 0);
cogl_framebuffer_push_matrix(fb);
cogl_framebuffer_rotate (fb, 45, 0, 0, 1);
cogl_framebuffer_draw_rectangle (...); /* A */
cogl_framebuffer_pop_matrix(fb);
cogl_framebuffer_draw_rectangle (...); /* B */
cogl_framebuffer_pop_matrix(fb);
cogl_framebuffer_push_matrix(fb);
cogl_framebuffer_set_modelview_matrix (fb, &mv);
cogl_framebuffer_draw_rectangle (...); /* C */
cogl_framebuffer_pop_matrix(fb);
That would result in a graph of nodes like this:
LOAD_IDENTITY
|
SCALE
/ \
SAVE LOAD
| |
TRANSLATE RECTANGLE(C)
| \
SAVE RECTANGLE(B)
|
ROTATE
|
RECTANGLE(A)
Each push adds a SAVE operation which serves as a marker to rewind too
when a corresponding pop is issued and also each SAVE node may also
store a cached matrix representing the composition of all its ancestor
nodes. This means if we repeatedly need to resolve a real CoglMatrix
for a given node then we don't need to repeat the composition.
Some advantages of this design are:
- A single pointer to any node in the graph can now represent a
complete, immutable transformation that can be logged for example
into a journal. Previously we were storing a full CoglMatrix in
each journal entry which is 16 floats for the matrix itself as well
as space for flags and another 16 floats for possibly storing a
cache of the inverse. This means that we significantly reduce
the size of the journal when drawing lots of primitives and we also
avoid copying over 128 bytes per entry.
- It becomes much cheaper to check for equality. In cases where some
(unlikely) false negatives are allowed simply comparing the pointers
of two matrix stack graph entries is enough. Previously we would use
memcmp() to compare matrices.
- It becomes easier to do comparisons of transformations. By looking
for the common ancestry between nodes we can determine the operations
that differentiate the transforms and use those to gain a high level
understanding of the differences. For example we use this in the
journal to be able to efficiently determine when two rectangle
transforms only differ by some translation so that we can perform
software clipping.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit f75aee93f6b293ca7a7babbd8fcc326ee6bf7aef)
This adds a very minimal and fast allocator for chunks of memory of a
predetermined size. This has some similarities to the glib slice
allocator although notably it is not thread safe and instead of
internally tracking multiple magazines for various sized allocations the
api lets you explicitly allocate a single magazine for a single specific
size and a pointer to the magazine is passed explicitly to the allocate
and free functions.
This allocator builds on the CoglMemoryStack allocator as an underlying
heap allocator and just never rewinds the stack. This means the heap is
effectively a grow only linked list of malloc()'d blocks of memory.
A CoglMagazine tracks a singly linked list of chunks of a predetermined
size and _cogl_magazine_chunk_alloc() simply unlinks and returns the
head of the list. If the list is empty it falls back to allocating from
the underlying stack.
_cogl_magazine_chunk_free() links the chunk back into the singly linked
list for re-use.
The chunk size passed to _cogl_magazine_new() is automatically rounded
to a multiple of 8 bytes to ensure that all stack allocations end up
aligned to 8 bytes. This also ensures that when a chunk is freed then it
will be large enough to store a pointer to the next free chunk as part
of a singly linked list.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 17799c2f109a008d6cf767f501b81aa9b32bbda8)
This adds a very minimal internal allocator api that lets us create a
dynamically growable (grow only) stack.
Underlying the allocator is the idea of "sub stacks" which are simply
malloc()'d chunks of memory kept in a linked list. The stack itself
maintains a pointer to the current sub-stack and a current
sub-stack-offset. 99% of the time allocating from the stack is just a
case of returning a pointer to the current sub-stack + sub-stack-offset
and bumping the offset by the allocation size. If there isn't room in
the current sub-stack then we walk through the list of free sub-stacks
looking for one that's big enough for the allocation and if we reach the
end of the list then we allocate a new sub-stack twice as big as the
last (or twice as big as the requested allocation if that's bigger).
Since it's a stack model there is no api to free allocations, just a
function to rewind the stack to the beginning.
We expect this to be useful in multiple places in Cogl as an extremely
fast allocator in cases when we know we can scrap all the allocations
after we're done figuring something out or as a building block for
other allocators.
For example the tessellator used for CoglPath allocates lots of tiny
structures that can all be freed after tessellation.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 6ee4a7a1b7f695bdfeb10ffa4112e776beea0a9d)
Since 5967dad2400d32c we have stopped using glib types such as guint16
and guint32 in favour of the equivalent c99 types such as uint16_t and
uint32_t. When that patch was tested we must have used a configuration
that just happened to include <stdint.h> because we have since seen that
builds can fail due to missing c99 typedefs. This patch explicitly
includes stdint.h in cogl-types.h.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit c1e2220a4314071482d2d5638688b6bcf83882a2)
The existing functions for stroking and filling a path depend on the
global framebuffer and source stacks. These are now replaced with
cogl_framebuffer_{stroke,fill}_path which get explicitly passed the
framebuffer and pipeline.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 713a8f8160bc5884b091c69eb7a84b069e0950e6)
The coding style has for a long time said to avoid using redundant glib
data types such as gint or gchar etc because we feel that they make the
code look unnecessarily foreign to developers coming from outside of the
Gnome developer community.
Note: When we tried to find the historical rationale for the types we
just found that they were apparently only added for consistent syntax
highlighting which didn't seem that compelling.
Up until now we have been continuing to use some of the platform
specific type such as gint{8,16,32,64} and gsize but this patch switches
us over to using the standard c99 equivalents instead so we can further
ensure that our code looks familiar to the widest range of C developers
who might potentially contribute to Cogl.
So instead of using the gint{8,16,32,64} and guint{8,16,32,64} types this
switches all Cogl code to instead use the int{8,16,32,64}_t and
uint{8,16,32,64}_t c99 types instead.
Instead of gsize we now use size_t
For now we are not going to use the c99 _Bool type and instead we have
introduced a new CoglBool type to use instead of gboolean.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 5967dad2400d32ca6319cef6cb572e81bf2c15f0)
Removing CoglHandle has been an on going goal for quite a long time now
and finally this patch removes the last remaining uses of the CoglHandle
type and the cogl_handle_ apis.
Since the big remaining users of CoglHandle were the cogl_program_ and
cogl_shader_ apis which have replaced with the CoglSnippets api this
patch removes both of these apis.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 6ed3aaf4be21d605a1ed3176b3ea825933f85cf0)
Since the original patch was done after removing deprecated API
this back ported patch doesn't affect deprecated API and so
actually this cherry-pick doesn't remove all remaining use of
CoglHandle as it did for the master branch of Cogl.
This adds a _COGL_STATIC_ASSERT macro that can be used for compile time
assertions in C code. If supported by the compiler this macro uses
_Static_assert so that a message can be printed out if the assertion
fails.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 465b39a764f2720e77678cafa56acb0e69007ffd)
The code for loading a CoglBitmap from a file was missed when
upgrading to the new cogl_bitmap_new_for_data function in commit
d18b59d9e6 so it wouldn't compile. This changes it to use
_cogl_bitmap_new_with_malloc_buffer to allocate the buffer.
https://bugzilla.gnome.org/show_bug.cgi?id=672533
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 5b785dd441a83024333e0a2f2b83d067f891194f)
cogl_path_new now takes a CoglContext pointer which it keeps a pointer
to instead of relying on the global context.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit afc63f8211c230f8fd1f7801f9085627c46a8661)
Since we can't change the api on this branch this just applies
the internal cleanups so we depend less on _COGL_GET_CONTEXT
This splits the GL header inclusion from cogl-defines.h into a
separate headear called cogl-gl-header.h which we will only include
internally. That way we don't leak GL declarations out of our public
headers. The texture functions that were using GLenum and GLuint in
the public header have now changed to just use unsigned int. Note
however that if an EGL winsys is enabled then it will still publicly
include an EGL header. This is a bit more awkward to fix because we
have public API which returns an EGLDisplay and we can't determine
what type that is.
There is also a conformance test which just verifies that no GL header
has been included while compiling. The test isn't added to
test-conform-main because it doesn't actually test anything at
runtime.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit ef5680d3fda5df929dbd0b420c8f598ded58dfee)
cogl_framebuffer_draw_multitextured_rectangles is not in the public
API list, it is instead _cogl_framebuffer_draw_multitextured_rectangles,
which is private.
(Sorry, I forgot to add the reviewed by line for the same patch in the
cogl-1.10 branch :P)
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 4fc6cf5e3c1478bc0a29dfaf2f6d9e84b9d29ccd)
We need to filter out all the *-egl-* sources as well, as the original
filter did not filter out the Wayland EGL sources
(Sorry, I forgot to add the reviewed by line for the same patch in the
cogl-1.10 branch :P)
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 3d4cb887a28d3bc2cde9e4e7cdd20a71c34a2eaa)
This re-works the SDL integration api to simplify the integration for
application developers and also allow Cogl to know when the application
is about to go idle waiting for events so it can perform idle
book-keeping work.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Instead of creating a dummy framebuffer allocation just so we can setup
crtc modes during display_setup we now wait until the first swap_buffers
request before setting up the crtc modes.
This patch also adds a cogl_kms_display_queue_modes_reset() function
that allows developers to explicitly queue a reset of the crtc modes.
The idea is that applications that handle VT switching can use this for
VT enter events to explicitly ensure their mode is restored since modes
are often not automatically restored correctly.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This adds support for mirroring the display output on two KMS
connectors.
This patch also checks for a number of environment variables that can
influence how KMS is configured. The following variables can be set:
COGL_KMS_MIRROR: If this is set to anything then Cogl will try and setup
two connectors with the same resolution so that onscreen frame buffers
can be mirrored.
COGL_KMS_CONNECTOR0: This can be set to an integer identifier for a
specific KMS connector id to use for the first output.
COGL_KMS_CONNECTOR0_MODE: Can be set to a mode name like "1024x768"
explicitly select what mode should be used for the first output.
If COGL_KMS_MIRROR is set then COGL_KMS_CONNECTOR1 and
COGL_KMS_CONNECTOR1_MODE can optionally be set to specify a connector id
and mode name for the second output.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
The KMS EGL platform now notifies when a swap is complete. The
notification is delayed until the application calls
cogl_context_dispatch. The GLX backend doesn't currently do this but I
think that is how it should behave to make it easier for the
application to handle locks and such.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The KMS platform now uses drmModePageFlip to present the buffer. The
main loop mechanism is used to poll for events on the DRM file
descriptor so that we notice when the page flip is complete. The
swap_buffers is throttled so that if there is a pending flip it will
block until it is complete before starting another flip.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Instead of creating FBOs on the GL side, the KMS EGL platform uses the
latest changes to Mesa to create an EGL surface using a GBM surface as
the native surface type. This removes some of the special vtable hooks
that the KMS platform needed because it is now much more similar to
the other platforms.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
If a NULL display is passed to cogl_context_new() then it has to
implicitly create a CoglRenderer and CoglDisplay and propagate any
resulting errors back to the user. Previously the implementation relied
on passing a NULL renderer to cogl_display_new() as the means for
implicitly connecting to a renderer. The problem with this though is
that cogl_display_new() isn't designed to ever return NULL but if it
failed to connect to a renderer automatically it would do and then
cogl_context_new would pass NULL to cogl_display_setup() leading to a
crash.
This patch changes the implementation of cogl_context_new() to now
explicitly create a CoglRenderer and connect to it if a NULL display is
given. This way we can easily propagate any errors. In addition
cogl_display_new has been changed to abort if it fails to implicitly
connect to a renderer due to a NULL renderer argument.
An application needing to gracefully handle problems connecting to a
renderer at runtime should manually instantiate and connect a renderer
passing a GError argument to cogl_renderer_connect.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
cogl-sampler-cache-private.h was including a header which doesn't
exist so the build was broken. The header comes from a patch which
hasn't been pushed to master yet which splits including GL/gl.h out of
cogl-defines.h into a separate header. I added the inclusion to make
it pick up the GL defines but it doesn't need to do this yet because
cogl-context.h is still including the GL header. I didn't notice the
failure because I still had a cogl-gl-header.h lying around from a
previous build with the patch.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Mesa before version 8.0.2 has a slow read pixels path that gets used
with the Intel driver where it converts all of the pixels into a
floating point representation and back even if the data is being read
into exactly the same format. There is however a faster path using the
blitter when reading into a PBO with BGRA format. It works out faster
to read into a PBO and then memcpy back out into the application's
buffer even though it adds an extra memcpy. This patch adds a
workaround in cogl_framebuffer_read_pixels_into_bitmap when it detects
this situation. In that case it will create a temporary CoglBitmap
using cogl_bitmap_new_with_size, read into it and then memcpy the data
back out.
The main impetus for this patch is that Gnome Shell has implemented
this workaround directly using GL calls but it seems like the kind of
thing that would sit better at the Cogl layer.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This adds a CoglGpuInfo struct to the CoglContext which contains some
enums describing the GL driver in use. This currently includes the
driver package (ie, is it Mesa) the version number of the package and
the vendor of the GPU (ie, is it by Intel). There is also a bitmask
which will contain the workarounds that we should do for that
particular driver configuration. The struct is initialised on context
creation by using a series of string comparisons on the strings
returned from glGetString.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The Intel driver currently has an optimisation when calling
glReadPixels into a PBO so that it will use a blit instead of the Mesa
fallback path. However this only works if the GL_PACK_ALIGNMENT is
exactly 1, even if this would be equivalent to a higher alignment
value because the bpp*width is already aligned. To make it more likely
to hit this fast path, we now detect this situation and explicitly use
an alignment of 1. To make this work the texture driver needs to be
passed down the bpp*width as well as the rowstride when configuring
the alignment.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Instead of having a series of if-statements this adds an inline
function to calculate the alignment directly using ffs which is
probably slightly faster. Admittedly this is a pointless
micro-optimisation but I think it makes the code looks a bit neater
anyway.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
GL_ARB_sampler_objects provides a GL object which overrides the
sampler state part of a texture object with different values. The
sampler state that Cogl currently exposes is the wrap modes and
filters. Cogl exposes the state as part of the pipeline layer state
but without this extension GL only exposes it as part of the texture
object state. This means that it won't work to use a single texture
multiple times in one primitive with different sampler states. It also
makes switching between different sampler states with a single texture
not terribly efficient because it has to change the texture object
state every time.
This patch adds a cache for sampler states in a shared hash table
attached to the CoglContext. The entire set of parameters for the
sampler state is used as the key for the hash table. When a unique
state is encountered the sampler cache will create a new entry,
otherwise it will return a const pointer to an existing entry. That
means we can have a single pointer to represent any combination of
sampler state.
Pipeline layers now just store this single pointer rather than storing
all of the sampler state. The two separate state flags for wrap modes
and filters have now been combined into one. It should be faster to
compare the sampler state now because instead of comparing each value
it can just compare the pointers to the cached sampler entries. The
hash table of cached sampler states should only need to perform its
more expensive hash on the state when a property is changed on a
pipeline, not every time it is flushed.
When the sampler objects extension is available each cached sampler
state will also get a sampler object to represent it. The common code
to flush the GL state will now simply bind this object to a unit
instead of flushing the state though the CoglTexture when possible.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Two of the meta texture constructors which take a flags parameter were
ignoring the COGL_TEXTURE_NO_AUTO_MIPMAP flag when creating an
underlying CoglTexture2D. These have now been fixed to call
cogl_primitive_texture_set_auto_mipmap after constructing the texture.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This adds public constructors which take a CoglBitmap to all primitive
texture types. This constructor should be considered the canonical
constructor for initializing the texture with data because it should
be possible to wrap any type of data in a CoglBitmap. Having at least
this single constructor avoids the need to have an explosion of
constructors such as new_from_data, new_from_pixel_buffer and
new_from_file etc.
The already available internal bitmap constructor for CoglTexture2D
has had its flags parameter removed under the assumption that flags do
not make sense for primitive textures. The meta constructor
cogl_texture_new_from_bitmap now just explicitly calls set_auto_mipmap
after constructing the texture depending on the value of the
COGL_TEXTURE_NO_AUTO_MIPMAP flag.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This interface represents any textures that are backed by a single
texture in GL and that can be used directly with the
cogl_framebuffer_draw_attributes family of functions. This currently
equates to CoglTexture2D, CoglTexture3D and CoglTextureRectangle.
The interface currently has only one method called
cogl_primitive_set_auto_mipmap. This replaces the
COGL_TEXTURE_NO_AUTO_MIPMAP flag from the CoglTextureFlags parameter
in the constructors. None of the other flags in CoglTextureFlags make
sense for primitive textures so it doesn't seem like a good idea to
need them for primitive constructors.
There is a boolean in the vtable to mark whether a texture type is
primitive which the new cogl_is_primitive function uses. There is also
a new texture virtual called set_auto_mipmap which is only required to
be implemented for primitive textures.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This adds a context member to CoglBitmap which stores the context it
was created with. That way it can be used in texture constructors
which use a bitmap. There is also an internal private function to get
the context out of the bitmap which all of the texture constructors
now use. _cogl_texture_3d_new_from_bitmap has had its context
parameter removed so that it more closely matches the other bitmap
constructors.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The previous code to initialise the depth state on the default
pipeline wasn't initialising the magic number. If you later tried to
retrieve the depth state using cogl_pipeline_get_depth_state you would
end up with an invalid depth state struct and you would just get
warnings if you tried to use it for anything. This patch just replaces
the initialisation with a call to cogl_depth_state_init because it
uses the same values anyway.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
get_texture_bits_via_offscreen does not check the return value of
cogl_framebuffer_read_pixels_into_bitmap which results into never
using the fallback path texture_get_cb.
cogl_framebuffer_read_pixels_into_bitmap does not check whether the framebuffer
is properly allocated though; so fix that as well.
https://bugzilla.gnome.org/show_bug.cgi?id=673137
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This extension lets you upload texture data from a subregion of a
buffer by passing GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_PIXELS and
GL_UNPACK_SKIP_ROWS to glPixelStore. When this extension is available
the GLES texture driver will now avoid making a copy of the bitmap
when a subregion is used.
Note that Mesa doesn't currently advertise this extension but I've
made a patch to propose it:
http://lists.freedesktop.org/archives/mesa-dev/2012-March/020191.html
This extension allows an application to upload data in BGRA format. We
can use this to avoid a conversion in Cogl whenever it is given BGRA
data. This is quite useful when uploading data generated by Cairo
because at least on little-endian architectures that ends up as BGRA.
The patch just makes the pixel_format_to_gl implementation return
GL_BGRA_EXT for the data format and internal format whenever
COGL_PIXEL_FORMAT_BGRA_8888{,_PRE} is used.
A small caveat with this patch is that once a texture is created as
GL_BGRA, when later using glTexSubImage2D to update the texture it
must always be given data as GL_BGRA. Currently this just works out
because we store the internal format of a texture as a CoglPixelFormat
and we already swizzle the data if it does not match exactly on GLES.
However if we later switch to using a different enum for internal
formats then we might lose the ability to store the component ordering
so we'll have to think of another way to do this.
Cogl already had a vtable for the texture driver. This ended up being
used for some things that are not strictly related to texturing such
as converting between pixel formats and GL enums. Some other functions
that are driver dependent such as updating the features were not
indirected through a vtable but instead switched directly by looking
at the ctx->driver enum value. This patch normalises to the two uses
by adding a separate vtable for driver functions not related to
texturing and moves the pixel format conversion functions to it from
the texture driver vtable. It also adds a context parameter to all of
the functions in the new driver vtable so that they won't have to rely
on the global context.
Because the wayland-client-protocol.h header defines symbols that
collide with the wayland-server-protocol.h header we allow applications
to explicitly ensure that they are only including one at a time by
exposing corresponding <cogl/cogl-wayland-client.h> and
<cogl/cogl-wayland-server.h> headers. This also adds a missing guard to
cogl-texture-2d.h that it isn't included directly.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
The fallback code using stb-image.c was missed out in the upgrade to
cogl_bitmap_new_for_data from commit d18b59d9e6 so it wouldn't
compile.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
• The documentation for the framebuffer and texture interfaces had a
mis-matching open and close <note> tag so DocBook got upset and the
whole documentation disappeared.
• A lot of symbols from the cogl_framebuffer_* interface were missing
from the cogl-2.0-experimental-sections.txt file.
• cogl_framebuffer_frustum had the wrong version in its Since tag:
Reviewed-by: Robert Bragg <robert@linux.intel.com>
_cogl_framebuffer_draw_multitextured_rectangles had a typo in the
function name in the declaration so it was generating a lot of
compile warnings.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This adds experimental 2.0 api replacements for the cogl_rectangle[_*]
functions that don't depend on having a current pipeline set on the
context via cogl_{set,push}_source() or having a current framebuffer set
on the context via cogl_push_framebuffer(). The aim for 2.0 is to switch
away from having a statefull context that affects drawing to having
framebuffer drawing apis that are explicitly passed a framebuffer and
pipeline.
To test this change several of the conformance tests were updated to use
this api instead of cogl_rectangle and
cogl_rectangle_with_texture_coords. Since it's quite laborious going
through all of the conformance tests the opportunity was taken to make
other clean ups in the conformance tests to replace other uses of
1.x api with experimental 2.0 api so long as that didn't affect what was
being tested.
This was causing the DocBook for the documentation to be invalid so
all of the framebuffer documentation disappeared.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This adds a public convenience wrapper around
cogl_framebuffer_read_pixels_into_bitmap which allocates a temporary
CoglBitmap to read into the application's own buffer. This can only be
used for the 99% common case where the rowstride is exactly the
bpp*width and the source is the color buffer.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
In theory none of the journal flushing code should be using anything
that relies on the global framebuffer stack because it should all be
using the new 2.0-style API which explicitly mentions the target
framebuffer. Eventually we want to get rid of the framebuffer stack so
we might as well remove the push and pop now.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Previously when adding a quad to the journal it would assume the
journal belongs to the framebuffer at the top of the framebuffer stack
and store a reference to that. We eventually want to get rid of the
framebuffer stack so we should avoid using it here. The journal now
takes a pointer back to the framebuffer in its constructor and it
always retains the pointer. As was done previously, the journal still
does not take a reference on the framebuffer unless it is non-empty so
it does not create a permanent circular reference.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
_cogl_shader_compile_real spews a warning when
shader compilation fails if COGL_GL_DEBUG is
defined. This warning is never freed.
https://bugzilla.gnome.org/show_bug.cgi?id=672243
Reviewed-by: Neil Roberts <neil@linux.intel.com>
The 1.0 wrapper for cogl_path_curve_to was using the wrong value for
y_1 so it wouldn't work.
The patch was written by Dénes Almási.
https://bugzilla.gnome.org/show_bug.cgi?id=672174
Reviewed-by: Neil Roberts <neil@linux.intel.com>
We initially assumed that copy_sub_buffer is synchronized on
which is only the case for a subset of GPUs for example it is not
synchronized on INTEL gen6 and gen7, so we remove this assumption
for now.
We should have a specific driver / GPU whitelist if we want to enable
this.
https://bugzilla.gnome.org/show_bug.cgi?id=669122
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Reviewed-by: Neil Roberts <neil@linux.intel.com>
None of the other cogl_is_blah functions have a const pointer so this
is just for consistency. It helps if someone is trying to have an
array of type-check function pointers to determine the Cogl object
type because in that case all of the functions would have to have the
same prototype.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This creates a CoglBitmap which points into an existing buffer in
system memory. That way it can be used to create a texture or to read
pixel data into. The function replaces the existing internal function
_cogl_bitmap_new_from_data but removes the destroy notify call back.
If the application wants notification of destruction it can just use
the cogl_object_set_user_data function as normal. Internally there is
now a convenience function to create a bitmap for system memory and
automatically free the buffer using that mechanism.
The name of the function is inspired by
cairo_image_surface_create_for_data which has similar semantics.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
On GLES, when reading texture data back it may need to allocate a
temporary CoglBitmap if the requested format is not supported by the
driver. Previously it would then copy this temporary buffer back into
the user's buffer by calling _cogl_bitmap_convert which would allocate
a second temporary buffer. It would then copy that data into the
user's buffer. This patch changes it to create a CoglBitmap which
points to the user's data and then convert directly into that buffer
using the new _cogl_bitmap_convert_into_bitmap.
This also fixes a small leak where target_bmp would not get freed if
the target format and the closest supported format do match.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The 2.0 API for querying features (cogl_has_feature etc) does not
conflict with the old 1.0 API (cogl_features_available) so we might as
well enable it when the experimental API is requested without
requesting the 2.0-only API.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The if-undefined fallback declaration for GL_PACK_INVERT_MESA was
originally added in cogl.c along with code to use it (as part of commit
6f79eb8a5a). Later on, commit
10a38bb14f moved the code that used it to
cogl-framebuffer.c but didn't move the define along with it. Do that
now.
https://bugzilla.gnome.org/show_bug.cgi?id=672038
Reviewed-by: Neil Roberts <neil@linux.intel.com>
-Removed checks for COGL_ENABLE_EXPERIMENTAL_API since these APIs are
always built into the shared library
-Re-organised the API listing a bit so that they are in alphabetical order
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This API was re-added into COGL for the 1.10.x release as of commit
361bd516f. This will be removed once we branch into the 1.11.x development
cycle.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
If the matrix was reallocated we would use values from the stack
for the matrix parameters. This fixes that and also uses the
function instead of out of lining the same code.
https://bugzilla.gnome.org/show_bug.cgi?id=671985
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This is only used internally when debugging is enabled to give a
human-readable name to a GL error so we shouldn't be exporting it
outside of the library. This just adds an underscore to the symbol
name. This shouldn't end up removing any public symbols from the 1.9.8
release because by default a non-git build disables debug so it wasn't
exported anyway.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The cleanup in 185630085 removed some symbols that were previously
exported as public experimental API in Cogl 1.9.8. That release is
already well after the point where we were meant to freeze the ABI so
we probably shouldn't be breaking it again. This patch adds the
removed functions back in so that for 1.9.10 we won't have to bump the
soname. The symbols are bundled together in a new file called
cogl2-compatibility.c so that they will be easy to remove again after
we can break ABI. It is expected that we will revert this patch
immediately after branching for Cogl 1.10.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
I don't think there's really any point in this cache because the
pipeline code completely owns the point size state. Pipelines are
already compared for whether their point size state is different
before setting it so it shouldn't result in any extra calls to
glPointSize apart from maybe when the first pipeline is initially
flushed.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
When using the GLSL vertend on GL, the point size was being flushed in
_cogl_pipeline_vertend_glsl_start. However, this function bails out
early if the pipeline already has a usable program so it would not hit
the code to flush the point size in that case. This patch moves the
code to _cogl_pipeline_vertend_glsl_end so that it will always be
flushed if it is different. That is the same place that is flushed for
the fixed vertend.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This option to GCC makes it give a warning whenever a global function
is defined without a declaration. This should catch cases were we've
defined a function but forgot to put it in a header. In that case it
is either only used within one file so we should make it static or we
should declare it in a header.
The following changes where made to fix problems:
• Some functions were made static
• cogl-path.h (the one containing the 1.0 API) was split into two
files, one defining the functions and one defining the enums so that
cogl-path.c can include the enum and function declarations from the
2.0 API as well as the function declarations from the 1.0 API.
• cogl2-clip-state has been removed. This only had one experimental
function called cogl_clip_push_from_path but as this is unstable we
might as well remove it favour of the equivalent cogl_framebuffer_*
API.
• The GLX, SDL and WGL winsys's now have a private header to define
their get_vtable function instead of directly declaring in the C
file where it is called.
• All places that were calling COGL_OBJECT_DEFINE need to have the
cogl_is_whatever function declared so these have been added either
as a public function or in a private header.
• Some files that were not including the header containing their
function declarations have been fixed to do so.
• Any unused error quark functions have been removed. If we later want
them we should add them back one by one and add a declaration for
them in a header.
• _cogl_is_framebuffer has been renamed to cogl_is_framebuffer and
made a public function with a declaration in cogl-framebuffer.h
• Similarly for CoglOnscreen.
• cogl_vdraw_indexed_attributes is called
cogl_framebuffer_vdraw_indexed_attributes in the header. The
definition has been changed to match the header.
• cogl_index_buffer_allocate has been removed. This had no declaration
and I'm not sure what it's supposed to do.
• CoglJournal has been changed to use the internal CoglObject macro so
that it won't define an exported cogl_is_journal symbol.
• The _cogl_blah_pointer_from_handle functions have been removed.
CoglHandle isn't used much anymore anyway and in the few places
where it is used I think it's safe to just use the implicit cast
from void* to the right type.
• The test-utils.h header for the conformance tests explicitly
disables the -Wmissing-declaration option using a pragma because all
of the tests declare their main function without a header. Any
mistakes relating to missing declarations aren't really important
for the tests.
• cogl_quaternion_init_from_quaternion and init_from_matrix have been
given declarations in cogl-quaternion.h
Reviewed-by: Robert Bragg <robert@linux.intel.com>
We are in the process of removing all _EXP suffix mangling for
experimental APIs (Ref: c6528c4b6c) and adding missing gtk-doc
comments so that we can instead rely on the "Stability: unstable"
markers in the gtk-doc comments. This patch tackles the
cogl-wayland-renderer api symbols.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Some of the state when flushing a pipeline depends on the current
framebuffer being used. These are:
• The matrix stack, so that it can flip vertically or not depending on
whether the framebuffer is offscreen.
• The colormask. This is combined with the framebuffer's color mask.
• The cull face mode. If the framebuffer is offscreen then backface
culling is translated to frontface culling and vice-versa.
These states were not working if the new framebuffer draw_primitive
API was used because in that case the framebuffer is not pushed to the
framebuffer stack so it would use the wrong one. This patch changes it
to use ctx->current_draw_buffer which is a pointer to the framebuffer
whose state was last flushed.
https://bugzilla.gnome.org/show_bug.cgi?id=670793
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This adds a small cogl_bitmap_get_buffer public function. Note that
this can return NULL if the bitmap was not created with a pixel
buffer. It might be nice to change this eventually so that all bitmaps
have a pixel buffer.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The idea is that CoglPixelBuffer should just be a buffer that can be
used for pixel data and it has no idea about the details of any images
that are stored in it. This is analogous to CoglAttributeBuffer which
itself does not have any information about the attributes. When you
want to use a pixel buffer you should create a CoglBitmap which points
to a region of the attribute buffer and provides the extra needed
information such as the width, height and format. That way it is also
possible to use a single CoglPixelBuffer with multiple bitmaps.
The changes that are made are:
• cogl_pixel_buffer_new_with_size has been removed and in its place is
cogl_bitmap_new_with_size. This will create a pixel buffer at the
right size and rowstride for the given width/height/format and
immediately create a single CoglBitmap to point into it. The old
function had an out-parameter for the stride of the image but with
the new API this should be queriable from the bitmap (although there
is no function for this yet).
• There is now a public cogl_pixel_buffer_new constructor. This takes
a size in bytes and data pointer similarly to
cogl_attribute_buffer_new.
• cogl_texture_new_from_buffer has been removed. If you want to create
a texture from a pixel buffer you should wrap it up in a bitmap
first. There is already API to create a texture from a bitmap.
This patch also does a bit of header juggling because cogl-context.h
was including cogl-texture.h and cogl-framebuffer.h which were causing
some circular dependencies when cogl-bitmap.h includes cogl-context.h.
These weren't actually needed in cogl-context.h itself but a few other
headers were relying on them being included so this adds the #includes
where necessary.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This adds a public function to read pixels from a framebuffer into a
CoglBitmap. This replaces the internal function
_cogl_read_pixels_with_rowstride because a CoglBitmap contains a
rowstride so it can be used for the same purpose. A CoglBitmap already
has public API to make one that points to a CoglPixelBuffer so this
function can be used to read pixels into a PBO. It also avoids the
need to push the framebuffer on to the context's stack so it provides
a function which can be used in the 2.0 API after the stack is
removed.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Whenever the buffer is bound with _cogl_buffer_bind Cogl now ensures
the buffer's data store has been created. Previously it would only
ensure it was created when it was first mapped or when the first data
was set on it. This is necessary if we are going to use CoglBuffers
for retrieving data from GL. In that case the buffer won't be mapped
or have data set on it before it is used.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
If the fast-path inplace premult conversion can't be used then it will
now fallback to unpacking the buffer into a row of guint16s and use
the generic conversion.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This adds _cogl_bitmap_convert_into_bitmap which is the same as
_cogl_bitmap_convert except that it writes into an existing bitmap
instead of allocating a new one. _cogl_bitmap_convert now just
allocates a buffer and calls the new function. This is used in
_cogl_read_pixels to avoid allocating a second intermediate buffer
when the pixel format to store in is not GL_RGBA.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
If we are going to unpack the data into a known format anyway we might
as well do the premult conversion instead of delaying it to do
in-place. This helps because not all formats with alpha channels are
handled by the in-place premult conversion code. This removes the
_cogl_bitmap_convert_format_and_premult function so that now
_cogl_bitmap_convert is a completely general purpose function that can
convert from anything to anything. _cogl_bitmap_convert now includes a
fast path for when the base formats are the same and the premult
conversion can be handled with the in-place code so that we don't need
to unpack and can just copy the bitmap instead.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Previously the bitmap code was setup so that there could be an image
library used to convert between formats and then some 'fallback' code
when the image library can't handle the conversion. However there was
never any implementation of the conversion in the image library so the
fallback was always used. I don't think this split really makes sense
so this patch renames cogl-bitmap-fallback to cogl-bitmap-conversion
and removes the stub conversion functions in the image library.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
_cogl_bitmap_fallback_convert now supports converting to and from all
of the pixel formats, except it continues to preserve the premult
status of the original bitmap. The pixels are unpacked into a
temporary buffer that is either 8-bits per component or 16-bits per
component RGBA depending on whether the destination format is going to
use more than 8 bits per component (eg RGBA_1010102). The packing and
unpacking code is stored in a separate header which is included twice
to generate the functions needed for both sizes of unpacked data. The
hope is that when converting between two formats that are both 8-bit
sized, such as swizzling between BGRA and RGBA, then the
multiplications and divisions in the code will be optimized out and it
shouldn't be too inefficient. Previously the inner switch statement to
decide which conversion to use only operated on one pixel at a time so
it was probably relatively slow.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
There are a few places in Cogl that try to set the premult bit on a
pixel format depending on whether it has an alpha channel. However
this breaks if the pixel format is alpha-only because premultiplying
data without any RGB components doesn't make any sense. This adds an
internal macro to check for cases where we should add the premult bit
called COGL_PIXEL_FORMAT_CAN_HAVE_PREMULT. This now gets used in all
places that previously just checking for COGL_A_BIT.
https://bugzilla.gnome.org/show_bug.cgi?id=671016
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The assert could use a 'default:' label but that would stop GCC from
giving a warning when a new enum value is added.
https://bugzilla.gnome.org/show_bug.cgi?id=671016
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The Wayland winsys defines functions declared in
cogl-wayland-renderer.h so it should include the header to make sure
the declarations are right. This was breaking because currently the
header #defines the _EXP suffixes on to the function names so it would
end up exporting the wrong symbol names.
This adds api for explicitly choosing what underlying driver cogl should
use internally for rendering as well as api for querying back what
driver is actually in use.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
cogl_texture_get_data uses find_best_gl_get_data_format from the
texture driver which returns the closest format to use for retrieving
pixel data given an intended format. However this function doesn't
know about the texture we are reading data from so it doesn't know
that the data we will actually receive will have the same premult
status as the texture's format. With the GL driver, this function ends
up returning exactly the same format as passed in which means it will
never do a premult conversion. Under GLES it always returns
COGL_PIXEL_FORMAT_RGBA_8888 so it will always make the data unpremult
even if the final requested format is premultiplied.
This patch fixes it so that it copies the premult status of the
closest_format from the format of the underlying texture. That way it
will later convert or not depending on the requested target format.
Note this patch breaks test-sub-texture with the GL driver because
that is incorrectly trying to read the texture data back as RGBA_8888
even though it depends on it not doing a premult conversion. The test
was already broken with GLES2 and remains broken.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
If the GL_OES_packed_depth_stencil extension is available then we can
try creating a combined depth-stencil buffer with the
GL_DEPTH24_STENCIL8 format. This adds a private flag for the feature.
https://bugzilla.gnome.org/show_bug.cgi?id=666184
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The GL_DEPTH_STENCIL format for renderbuffers is defined in a separate
extension from GL_EXT_framebuffer_object so we probably shouldn't
being trying to use it unless that extension is advertised. This just
replaces the check for whether the driver is GL for a check for a
private feature flag before trying GL_DEPTH_STENCIL. The private
feature flag is set if the extension is available on GL.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
If an application tries to bind an attribute to cogl_tex_coord_in then
on GLES2 it would try to directly use that as the name of the GL
attribute. However in the generated shader that is actually #defined
to cogl_tex_coord0_in so we need to remap the name. This adds a
parameter to validate_cogl_attribute_name so that it can optionally
return a real_attribute_name. If it doesn't set this then the calling
function will default to the Cogl attribute name.
This fixes test-texture-3d with the GLES2 driver.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Needed for _cogl_texture_get_type so that C4013 warnings/implicit
declaration of ... warnings can be avoided.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
The previous update missed renames of certain cogl_framebuffer_* functions
to cogl_onscreen_*, and were not updated as the glib-mkenums-generated
header no longer included experimental headers
Also, all comments in cogl.symbols are now done in C-style so that the
preprocessor will filter them out when processing cogl.symbols instead of
using ';' for commments, which could be MSVC-only
Reviewed-by: Neil Roberts <neil@linux.intel.com>
The previous update missed renames of certain cogl_framebuffer_* functions
to cogl_onscreen_*, and were not updated as the glib-mkenums-generated
header no longer included experimental headers
Also, all comments in cogl.symbols are now done in C-style so that the
preprocessor will filter them out when processing cogl.symbols instead of
using ';' for commments, which could be MSVC-only
-Make up for the missed cogl_texture_pixmap_x11_* symbols
-Removed texture_3d _EXP suffixes
-For newly-exposed public cogl_pipeline_get_layer_*_filter APIs
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Now if COGL_ENABLE_EXPERIMENTAL_2_0_API has been defined when including
cogl.h then headers that correspond to 1.x only apis that we plan to
drop won't be included any more.
If COGL_ENABLE_EXPERIMENTAL_API is defined then you can still mix and
match 2.0 api with 1.x api in a single compilation unit.
Note: it's still possible that some 1.x symbols will still be available
when COGL_ENABLE_EXPERIMENTAL_2_0_API is defined since this patch
doesn't go through the shared headers adding guards around deprecated
functions.
This only affects people playing with the experimental api.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This also replaces use of CoglHandle with a CoglTexturePixmapX11 type
instead.
This patch also ensures the CoglTexturePixmapX11 constructor take an
explicit CoglContext pointer and can return a GError consistent with
other CoglTexture constructors.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This moves all the cogl_framebuffer_ apis relating to swap buffer
requests into the cogl_onscreen_ namespace since on CoglOnscreen
framebuffers have back buffers that can be swapped.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
As we move towards Cogl 2.0 we are aiming to remove the need for a
default global CoglContext and so everything should be explicitly
related to a context somehow. CoglPipelines are top level objects and
so this patch adds a context argument to cogl_pipeline_new().
Reviewed-by: Neil Roberts <neil@linux.intel.com>
There were several members of the CoglContext struct using the
CoglHandle type for things that now have replacement typedefs which
this patch fixes.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
We are in the process of removing all _EXP suffix mangling for
experimental APIs (Ref: c6528c4b6c) and adding missing gtk-doc
comments so that we can instead rely on the "Stability: unstable"
markers in the gtk-doc comments. This patch tackles the cogl-texture-3d
api symbols.
This patch also replaces use of CoglHandle with a CoglTexture3D type
instead.
Finally this patch also ensures the CoglTexture3D constructors take an
explicit CoglContext pointer but not a CoglTextureFlags argument,
consistent with other CoglTexture constructors.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Previously for the wireframe debug mode we identified the users
"cogl_position_in" attribute, mapped that, created a replacement
attribute with a LINE_LIST topology and then drew the attribute with a
simple pipeline with a green colour. This meant we completely discarded
the users original pipeline which may have involved vertex processing
that would be useful to visualize in the wireframe.
The new approach instead keeps the users attributes and instead
generates CoglIndices that can be used to refererence the original
attributes in LINE_LIST topology and instead of scrapping the user's
pipeline we now create a weak copy of the original pipeline and just
replace the fragment processing with a snippet to force the output color
to be green.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This improves the implementation of _cogl_pipeline_equal() to ensure
that the cost of the function scales by the number of bits set in the
pipelines_difference variable set after calling
_cogl_pipeline_compare_differences() instead of scaling by the number of
state groups cogl tracks.
As Cogl tracks more and more state groups we don't want
_cogl_pipeline_equal() to get slower.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
If setting NULL user data via cogl_object_set_user_data() and we fail to
find an entry for the given key then bail out before potentially
allocating a new entry since setting NULL data is documented to
effectively delete an entry.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This exposes cogl_pipeline_get_layer_{min,max}_filter functions so that
applications can query back the filters set using
cogl_pipeline_set_layer_filters().
Reviewed-by: Neil Roberts <neil@linux.intel.com>
The cogl.h header is meant to be the public header for including the 1.x
api used by Clutter so we should stop using that as a convenient way to
include all likely prototypes and typedefs. Actually we already do a
good job of listing the specific headers we depend on in each of the .c
files we have so mostly this patch just strip out the redundant
includes for cogl.h with a few fixups where that broke the build.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
The _cogl_texture_driver_pixel_format_to_gl functions for OpenGL and
OpenGLES convert CoglPixelFormats into corresponding gl enums that can
be used to upload texture data. Previously we were only handling a few
specific formats but this patch updates the functions to handle all the
formats we know about. The functions now also switch() on the format so
that we will get build time warnings if we forget to handle new formats
in these functions.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
https://bugzilla.gnome.org/show_bug.cgi?id=660188
edit: tweaked the internal format returned by pixel_format_to_gl();
handled 1010102 formats and rebased -- Robert Bragg
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Reviewed-by: Neil Roberts <neil@linux.intel.com>
The previous detection was based on bits per pixel only and would
consider bpp >= 24 as X888 or 8888 24-bit color depth formats.
This commit ensures we now use the newly added
_cogl_util_pixel_format_from_masks() api that returns a CoglPixelFormat
according to channel masks and color depth. This helps to add support
for more pixel formats.
https://bugzilla.gnome.org/show_bug.cgi?id=660188
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This adds a utility function for inferring a CoglPixelFormat from a
set of channel masks, a bits-per-pixel value, a pixel-depth value and
pixel byte order.
This plan is to use this to improve how we map X visuals to Cogl pixel
formats.
This patch was based on some ideas from Damien Leone <dleone@nvidia.com>
https://bugzilla.gnome.org/show_bug.cgi?id=660188
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This adds a comment to cogl-types.h where we define all the
CoglPixelFormat enums to give lots of information about the internal
representation of the format and to explain how new formats should be
allocated.
This information came from the discussion in bug #660188
Reviewed-by: Neil Roberts <neil@linux.intel.com>
30-bit color depth formats are defined by using value 13 in the least
significant nibble of the pixel format enumeration. This nibble
encodes bytes-per-pixel and byte alignment.
The _cogl_pixel_format_get_bytes_per_pixl() function is updated
accordingly to support these new formats.
https://bugzilla.gnome.org/show_bug.cgi?id=660188
edit: dropped the X101010 formats but also added 1010102 formats since
Cogl avoids exposing any padded formats and leaves it to applications to
consider the A component to be padding as needed. -- Robert Bragg
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Although these are in the public headers we should assume that no one is
using them since they were never documented so no could know what they
are useful for.
If you were to guess you'd be forgiven for thinking they were bitmasks
for checking some flags to see if a format is 24 or 32 bits. If you
looked further you might instead be forgiven for thinking that if you
masked of the least significant nibble of a pixel-format then you could
check the value against these defines. Neither of the previous
operations are reliable ways to check if a format is 24 or 32bit and
instead code must use then internal
_cogl_pixel_format_get_bytes_per_pixel() api if they want to know the
pixel size for a given format which relies on a 16 entry lookup table
using the least significant nibble of a pixel-format.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Although it's in a public header nothing should be using this define
since it's not documented what it could be used for. The cases where we
were using it internally were quite fragile because they were trying to
mask information from the least significant nibble of CoglPixelFormat
but really that nibble just has to be dealt with using lookup tables.
The least significant nibble of a pixel format gives information about
the bytes per pixel and whether the components are byte aligned but the
information needs to be accessed using
_cogl_pixel_format_get_byes_per_pixel() and
_cogl_pixel_format_is_endian_dependant().
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Since (A & ~COGL_PREMULT_BIT) is basically as readable as (A &
COGL_UNPREMULT_MASK) this patch removes the mask define. Without the
mask the code is slightly more explicit and there's less risk in error
caused by us forgetting to update the COGL_UNPREMULT_MASK if the way
CoglPixelFormat is defined evolves.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This adds an internal utility function
_cogl_pixel_format_is_endian_dependant() that can query whether
accessing the components of a given format depends on the endianness of
the current host CPU or whether a pixel can be loaded as a word and
channels accessed using bit masking and shifting.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This moves _cogl_get_format_bpp from cogl-bitmap.c to cogl.c and renames
it to _cogl_pixel_format_get_bytes_per_pixel. This makes it clearer that
it doesn't return bits per pixel and makes the naming consistent with
other cogl api. The prototype has been moved to cogl-private.h since it
seems we should be aiming to get rid of cogl-internal.h at some point.
The patch also adds a simple gtk-doc comment since we might want to make
this api public.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
So we can get to the point where cogl.h is merely an aggregation of
header includes for the 1.x api this moves all the function prototypes
and type definitions into a cogl-context.h and a new cogl1-context.h.
Ideally no code internally should ever need to include cogl.h as it just
represents the public facing header for accessing the 1.x api which
should only be used by Clutter.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Ideally we wouldn't have exposed cogl-texture-pixmap-x11.h as a
top level header and would have just automatically included it in cogl.h
but we already have code that assumes it can be directly included.
This ensures we define __COGL_H_INSIDE__ as a reminder that it is a top
level header in case we later need to include other cogl internal cogl
headers which would cause a build time error without this defined.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
The cogl_public_h variable in cogl/Makefile.am was a mixture of 1.x
headers and experimental headers which meant that glib-mkenums was
processing lots of experimental api headers. This patch lists
experimental api headers under the cogl_experimental_h variable instead.
This patch also ensures we undef the COGL_ENABLE_EXPERIMENTAL_* defines
when running the gobject introspection scanner for Cogl-1.0.gir
Reviewed-by: Neil Roberts <neil@linux.intel.com>
The get_all_uniform_values function tries to walk the parent hierarchy
of pipelines to find pipelines overriding the uniforms state and then
grabs the values from the override. However it was accessing data
inside the ‘big state’ even if the pipeline didn't override the
uniforms state so it would crash if it encountered a parent pipeline
with no big state.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The snippet hook COGL_SNIPPET_HOOK_TEXTURE_LOOKUP now gets passed an
extra variable called cogl_sampler which is the sampler attached to
this layer. For example this will be useful when implementing the blur
effect in Clutter so that it can make the texture hook for that layer
sample the texture multiple times.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
There might be custom hooks that want to sample arbitrary layers
even though they aren't referenced as part of the auto generated layer
combine code. This ensures the sampler uniforms are always output for
non-null layers so at least these can be used.
We may consider changing this later to always emit a wrapper
cogl_sampleX() function for each layer so all samples of a layer can
consistently be modified by a COGL_SNIPPET_HOOK_TEXTURE_LOOKUP hook.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
When generating GLSL code, the names of the builtin uniforms for the
sampler and the layer constant have been renamed to use the layer
number not the unit number. This will make it easier if we ever want
to make them public.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
In a combine string the application can specify TEXTURE_? as a source
to sample from the texture attached to a particular unit. The number
specified here was being interpreted as a unit index. This is not
helpful to applications because theoretically the unit index is an
internal implementation detail so they can't reliably determine what
it is. This patch changes them to be interpreted as layer indices
instead.
To make this work the enums in CoglPipelineCombineSource are no longer
directly mapped to GLenums. Otherwise it implies a low limit on the
number of layer indices because there are only 32 reserved numbers
between GL_TEXTURE0 and GL_ACTIVE_TEXTURE.
This also fixes a bug in the ARBfp fragend where it was generating
code using the texture type of the layer doing the referencing rather
than the layer that was being referenced.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This adds _cogl_pipeline_get_layer_with_flags which takes a set of
flags to modify the behaviour. The only flag currently available is
one to disable creating the layer if the layer index does not already
exist.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This adds a public function to replace the texture for a layer with
the default white texture. It is equivalent to calling
cogl_pipeline_set_layer_texture with NULL for the texture object
except that it also lets you choose a type for the texture. The idea
is that applications using a base pipeline to make multiple copies
that can share the generated shaders can use this function to make the
layer come into existence with the right texture type. Previously the
idiom would be to create a 1x1 dummy texture of the right type but
this ends up creating lots of redundant little textures.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
When comparing the texture data for a pipeline layer it tries to get
the GL texture handle out of the texture object. However it's valid
for a layer to have a NULL texture object but in that case the code
would just crash. This patch fixes it to compare the texture types
when the texture object is NULL.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Instead of storing the GLenum for the target of the last used texture
for a layer it now stores the CoglTextureType instead. The state name
has been renamed to 'texture type' instead of 'texture target'.
Previously the default pipeline layer would store 0 here to represent
that there is no texture. This has been changed to store
COGL_TEXTURE_TYPE_2D instead which means that all pipeline layers
always have a valid value for the texture type. Any places that were
previously fetching the texture from a layer to determine the target
(for example when generating shaders or when enabling a particular
texture target) now use the texture type instead. This means they will
work even for layers that don't have a texture.
This also changes it so that when binding a fallback texture instead
of always using a 2D texture it will now use the default texture
corresponding to the texture type of the layer. That way when the
generated shader tries to do a texture lookup for that type of texture
it will get a valid texture object. To make this work the patch adds a
default texture for 3D textures to the context and also makes the
default rectangle texture actually be a rectangle texture instead of
using a 2D texture.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This adds an internal function to get the type of the underlying
hardware texture for any CoglTexture. It can return one of three
values to represent 2D textures, 3D textures or rectangle textures.
The idea is that this can be used as a replacement for
cogl_texture_get_gl_texture when only the target is required to make
it a bit less GL-centric. The implementation adds a new virtual
function which all of the texture backends now implement.
The enum is in a public header because a later patch will want to use
it from the CoglPipeline API. We may want to consider making the
function public too later.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Just being a bit paranoid here, as the SDL winsys sources are dealt in the
projects as they are not built for all configurations to avoid them
included more than once in the projects, which can cause trouble.
https://bugzilla.gnome.org/show_bug.cgi?id=669785
Reviewed-by: Neil Roberts <neil@linux.intel.com>
-Adapt to the removal of _EXP mangling from many of the experimental
functions
-Adapt to newly added/replaced APIs
-_cogl_handle_atlas_texture_get_type is gone
https://bugzilla.gnome.org/show_bug.cgi?id=669785
Reviewed-by: Neil Roberts <neil@linux.intel.com>
-Add a define for COGL_HAS_GLIB_SUPPORT, the Visual C++ projects will build
GLib support for COGL for all builds at this time, unless there is a
significant call for the need of a COGL Visual C++ build with no
dependency on GLib
-Pre-define COGL_SYSDEF_POLL* as listed in the default values in commit
74974752 since Windows does not have poll.h and thus does not have special
values for these.
https://bugzilla.gnome.org/show_bug.cgi?id=669785
Reviewed-by: Neil Roberts <neil@linux.intel.com>
All CoglBuffer constructors now take an explicit CoglContext
constructor. This is part of the on going effort to adapt to Cogl API so
it no longer depends on a global, default context.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
When using COGL_DEBUG=wireframe we were overlaying a wireframe of the
users geometry over the top of what was drawn for each primitive. It
seems to be more useful though that if the wireframe debug option has
been enabled then we should draw only the wireframes instead of
overlaying them.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Since we are adapting the Cogl api to be less stateful one of the things
we no longer require is the cogl_set_source() api since a pipeline can
be explicitly passed as an argument when drawing. This means the term
"source" has been deprecated and internally we should aim to
consistently use the term "pipeline" instead. This patch updates the
journal code to use the term pipeline instead of source.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Although we internally had a COGL_DEBUG_WINSYS enum we weren't providing
a way to enable that via the COGL_DEBUG environment variable. This adds
a "winsys" option that can be used to enable printing of winsys debug
notes.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
We are in the process of removing all _EXP suffix mangling for
experimental APIs (Ref: c6528c4b6c) and adding missing gtk-doc
comments so that we can instead rely on the "Stability: unstable"
markers in the gtk-doc comments. This patch tackles the display api
symbols.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This adds cogl_framebuffer_ apis for drawing attributes and primitives
that replace corresponding apis that depend on the default CoglContext.
This is part of the on going effort to adapt the Cogl api so it no
longer depends on a global context variable.
All the new drawing functions also take an explicit pipeline argument
since we are also aiming to avoid being a stateful api like Cairo and
OpenGL. Being stateless makes it easier for orthogonal components to
share access to the GPU. Being stateless should also minimize any
impedance miss-match for those wanting to build higher level stateless
apis on top of Cogl.
Note: none of the legacy, global state options such as
cogl_set_depth_test_enabled(), cogl_set_backface_culling_enabled() or
cogl_program_use() are supported by these new drawing apis and if set
will simply be silently ignored.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Previously when using the cogl_rectangle_* family of functions with a
pipeline that doesn't have a texture for a particular layer then
validate_tex_coords_cb would bail out immediately leaving the texture
coords for that layer uninitialised. This patch changes it so that it
bails out after copying in the texture coordinates instead. This was
causing problems for pipelines that were trying to completely generate
the texture values in a CoglSnippet because they wouldn't get any
texture coordinates.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This ensures we don't call swap buffer notify callback functions
immediately when they are received since it could be awkward for
applications to ensure they have dropped all necessary locks if they
don't know when callbacks might be invoked.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This adds a cogl_kms_renderer_get_kms_fd() function that lets developers
access the kms file descriptor being used for controlling the kernel
mode setting.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
The recent patch to add an api for explicitly constraining how a
renderer backend is chosen had a typo which this patch fixes.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
When creating a texture from a wayland buffer we create an intermediate
EGLImage that we then create a GL texture from, but we were never
destroying that EGLImage. This patch ensures we destroy the image right
after we've created the texture so we don't leak a reference to the
underlying buffer.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Instead of having each winsys implement its own list of callbacks the
list is now just attached directly to the CoglOnscreen using code in
cogl-onscreen.c. The winsys's can invoke this list of callbacks by
calling _cogl_onscreen_notify_swap_buffers(). All of the winsys's
would probably have a very similar implementation for this anyway and
I don't think it makes much sense to try and save the cost of a list
pointer in the CoglOnscreen struct.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This adds a public function to iterate the attributes of a
CoglPrimitive. Previously there was no way to query back the
attributes but there was methods to query back all of the other
properties.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This adds a public function to make a copy of a primitive. The copy is
shallow which means it will share the same attributes and attribute
buffers. This could be useful for code that wants to have multiple
similar primitives with slightly modified properties.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
There was no other way to get a pointer to the texture attached to a
pipeline layer apart from the using the CoglMaterial API but I think
this was just an oversight so we should add this in. It is already
maked in the sections file for the gtk-doc.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Both the cogl_texture_get_data and _cogl_blit_begin implementations
will internally try to create an FBO for a texture and have fallbacks
if the FBO fails. However neither of them were catching errors when
allocating the framebuffer so the fallback wouldn't work properly.
This patch just adds an explicit call to cogl_framebuffer_allocate for
these uses and causes it to use the next fallback if it fails.
Based on a patch by Adel Gadllah.
https://bugzilla.gnome.org/show_bug.cgi?id=669368
Reviewed-by: Robert Bragg <robert@linux.intel.com>
When calling cogl_texture_get_data we need to ensure that any
framebuffers rendering to the texture have flushed their journals.
https://bugzilla.gnome.org/show_bug.cgi?id=668913
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Instead of flushing the journal whenever the current framebuffer on a
context is changed it is now flushed whenever the framebuffer is about
to be destroyed instead. To do this it implements a custom unref
function which detects when there is going to be exactly one reference
on the framebuffer and then flushes its journal. The journal now
always has a reference on the framebuffer whenever it is non-empty.
That means the unref will only cause a flush if the only thing keeping
the framebuffer alive is the entries in the journal.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The virtual function gets called in cogl_object_unref. Any definition
of a CoglObject type can replace the default unref function by using
COGL_OBJECT_DEFINE_WITH_CODE to directly manipulate the
CoglObjectClass struct. The generated object constructors set the
pointer to the default implementation. The default implementation is
exported in the private header so that any overriding implementations
can chain up to it.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Unlike in GObject the type number for a CoglObject is entirely an
internal implementation detail so there is no need to make a GQuark to
make it safe to export out of the library. Instead we can just
directly use a fixed pointer address as the identifier for the type.
This patch makes it use the address of the class struct of the
identifier. This should make it faster to do type checks because it
does not need to call a function every time it wants to get the type
number.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This moves the pointer members of CoglObject to the top and the int
members to the bottom so that there won't be any padding inserted on
64-bit machines. This reduces the size of the struct from 80 bytes to
72.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Some GLSL-related function prototypes are GLES2-only: GL implementations
are not required to provide them.
While Mesa is perfectly happy to return a dummy function pointer for
functions it doesn't support, other platforms are more picky, and will
return NULL.
In this particular case, this commit fixes GLSL support on OSX.
https://bugzilla.gnome.org/show_bug.cgi?id=668856
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Resizing a wayland client framebuffer should not affect the viewport
of additional primitives drawn to that framebuffer before the next swap
buffers request nor should querying the framebuffer's width and height
be affected until the next swap buffers request completes.
This patch changes cogl_wayland_onscreen_resize() so it only saves the
new geometry as "pending" state internal to the given CoglOnscreen. Only
when cogl_framebuffer_swap_buffers() is next called will the pending
size be flushed to the wayland egl api.
We've avoiding using the redundant glib typedefs such as guint, gint
gpointer etc and prefer to use the equivalent C types so this patch
removes a few uses of gint that slipped past review.
This adds cogl_onscreen_template_set_swap_throttled() api that allows
developers to specify their preference for swap buffer throttling
up-front as part of the onscreen template that is used to create a
CoglDisplay when initializing Cogl. This is desirable because some
platforms may not support configuring swap throttling on a per
framebuffer basis and also since applications often want to apply the
same policy to all onscreen framebuffers anyway.
We are in the process of removing all _EXP suffix mangling for
experimental APIs (Ref: c6528c4b6c) and adding missing gtk-doc
comments so that we can instead rely on the "Stability: unstable"
markers in the gtk-doc comments. This patch tackles the matrix api
symbols.
We are in the process of removing all _EXP suffix mangling for
experimental APIs (Ref: c6528c4b6c) and adding missing gtk-doc
comments so that we can instead rely on the "Stability: unstable"
markers in the gtk-doc comments. This patch tackles the snippet api
symbols.
We are in the process of removing all _EXP suffix mangling for
experimental APIs (Ref: c6528c4b6c) and adding missing gtk-doc
comments so that we can instead rely on the "Stability: unstable"
markers in the gtk-doc comments. This patch tackles the cogl framebuffer
symbols.
We are in the process of removing all _EXP suffix mangling for
experimental APIs (Ref: c6528c4b6c) and adding missing gtk-doc
comments so that we can instead rely on the "Stability: unstable"
markers in the gtk-doc comments. This patch tackles the cogl.h symbols.
We are in the process of removing all _EXP suffix mangling for
experimental APIs (Ref: c6528c4b6c) and adding missing gtk-doc
comments so that we can instead rely on the "Stability: unstable"
markers in the gtk-doc comments. This patch tackles the onscreen
framebuffer api symbols.
We are in the process of removing all _EXP suffix mangling for
experimental APIs (Ref: c6528c4b6c) and adding missing gtk-doc
comments so that we can instead rely on the "Stability: unstable"
markers in the gtk-doc comments. This patch tackles the cogl-pipeline
symbols.
It proved to be inconvenient that we had a special CoglVector3 typedef
for vectors instead of just accepting pointers to float arrays because
you'd so often end up having to make awkward casts from another vector
type into a CoglVector3 and then cast back again. We're hoping that
taking float pointers instead will lead to less unnecessary casting.
We are in the process of removing all _EXP suffix mangling for
experimental APIs (Ref: c6528c4b6c) and adding missing gtk-doc
comments so that we can instead rely on the "Stability: unstable"
markers in the gtk-doc comments. This patch tackles the symbols in
cogl-renderer.h.
This allows applications to specify certain constraints that feed into
the process of selecting a CoglRenderer backend. For example
applications might depend on x11 for handling input and so they require
a backend that's also based on x11.
The shm buffer format enum values were renamed and the explicitly
premultiplied format was dropped since it's now assumed if the buffer
has an alpha component then it's premultiplied.
This function will call into the Wayland EGL platform API and resize the
surface that the window is using and update the internal dimensions for
framebuffer and viewport to reflect the change.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Previously the swap event notification feature was only accessible as
a winsys feature using the semi-internal
cogl_clutter_winsys_has_feature. This just adds a feature ID for it so
it can also be accessed via cogl_has_feature.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Originally we decided to use #define tricks to rename all experimental
symbols so that they had an _EXP suffix so it would be a bit clearer for
those wanting to check for ABI changes that they shouldn't worry about
these experimental symbols.
We feel now though that the defines are a bit more hassle than they are
really worth, since they are one extra thing to remember when coding,
they make using gdb slightly more awkward since you have to use the real
symbol name to set breakpoints and we already have a mechanism for
declaring symbols as experimental via gtk-doc that can be used by anyone
wanting to check for ABI changes.
Instead of just using a script to remove all the #defines we are going
to go through them manually because we need to make sure the symbols
are marked as unstable via gtk-doc. This patch does a first batch of
define removals and in fact some of the symbols didn't have any
documentation at all so that needed to be added too.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This workaround code has just been incrementally carried forward since
Cogl was integrated with Clutter but really we have no idea when this
code path was ever tested. Since the work around is from before the time
of the current Cogl developers we don't know anything about the
circumstances which led to this extreme workaround instead of pushing to
fix a driver.
It seems pretty likely we can push to fix any drm based drivers so
we're removing the workaround.
https://bugzilla.gnome.org/show_bug.cgi?id=667009
Reviewed-by: Neil Roberts <neil@linux.intel.com>
GCC will define __ARM_ARCH_4T__ when building with "-march=armv4t" so we
can check this to turn off the use of 'clz' instructions, which
otherwise would cause compile errors like "selected processor does not
support ARM mode `clz r3,r0'".
Signed-off-by: Wolfgang Denk <wd@denx.de>
Signed-off-by: Joshua Lock <josh@linux.intel.com>
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
The GSource is created using cogl_glib_source_new which takes a
pointer to a CoglContext. The source calls cogl_poll_get_info() in its
prepare function and cogl_poll_dispatch() in its dispatch
function. The poll FDs on the source are updated according to what
Cogl reports.
The header is only included and the source only compiled if Cogl is
configured with GLib support.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Previously we relied on the application to send all X events through
Cogl using cogl_xlib_renderer_handle_event. This breaks the
abstraction that an application shouldn't need to know what winsys
Cogl is using. Now that we have main loop integreation in Cogl, the
Xlib-based winsys's can report that Cogl needs to block on the file
descriptor of the X connection and it can manually handle the
events.
The event retrieval can be disabled by an application if it calls the
new cogl_xlib_renderer_set_event_retrieval_enabled() function. The
event retrieval will also automatically be disabled if the application
sets a foreign display.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This adds two new functions:
void
cogl_poll_get_info (CoglContext *context,
CoglPollFD **poll_fds,
int *n_poll_fds,
gint64 *timeout);
void
cogl_poll_dispatch (CoglContext *context,
const CoglPollFD *poll_fds,
int n_poll_fds);
The application is expected to call the first function whenever it is
about to block to go idle, and the second function whenever it comes
out of idle. This gives Cogl winsys's the ability poll file
descriptors for events. For example when handing swap complete
notifications, it can report that it needs to block on a file
descriptor.
The two functions are backed by winsys virtual functions. There are
currently no implementations. The default handler for get_info just
reports no file descriptors and an infinite timeout.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This splits up cogl-ext-functions.h in to sets of prototypes that
can be included separately so that we can include just core
gles1 or gles2 functions without any extensions.
Since eglGetProcAddress can not be used to query core client APIs
and some implementations (notably on Android) can return a garbage
pointer instead of NULL this will allow us to explicitly check
when to use eglGetProcAddress and when to use dlsym().
Reviewed-by: Neil Roberts <neil@linux.intel.com>
If we need to realloc the uniforms overrides array for a pipeline to
insert a new override then we copy the old state into the new allocation
for the entries surrounding the inserted entry.
This patch fixes a mistake in how we copied the old entries that follow
the inserted entry since we were actually copying to begining of the new
allocation and potentially reading from beyond the extents of the old
allocation.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
The foreach_sub_texture_in_region implementation tries to forward the
function on to its child texture but it was mistakenly forwarding back
on to itself so it would just recurse endlessly and crash.
The SDL winsys was missing a few minor features, such as the
implementation. This patch adds that in.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
CoglTexture2D had an assert to verify that the EGL winsys was being
used. This doesn't make any sense any more because the EGL winsys
can't be used directly but instead it is just a base winsys for the
platform winsys's. To fix this this patch adds a set of 'criteria'
flags to each winsys, one of which is 'uses EGL'. CoglTexture2D can
use this to determine if the winsys is supported.
Eventually we might want to expose these flags publically so that an
application can select a winsys based on certain conditions. For
example, an application may need a winsys that uses X or EGL but
doesn't care exactly which one it is.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Eventually we might want to have an XCB-based EGL winsys. We already
have xlib-specific API in CoglRenderer (eg, to set a foreign display)
so the application needs to be able to specifically select between XCB
and XLIB.
This also removes the POWERVR part while renaming
COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT to
COGL_HAS_EGL_PLATFORM_XLIB_SUPPORT because the winsys is equally
applicable to Mesa.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This moves all of the code specific to the Android platform out of
cogl-winsys-egl. It is completely untested apart from that it
compiles using a dummy android/native_window.h header.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This moves all of the code specific to the gdl winsys out of
cogl-winsys-egl. It is completely untested apart from that it
compiles.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The egl_surface_width/height properties in CoglDisplayEGL were
accidentally being conditionally defined depending on KMS
support. They are not necessary because CoglDisplayKMS also already
stores the width/height and this was just copied over to the EGL
dipslay.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The GLX and EGL winsys backends had a check for when onscreen==NULL
in which case they would instead try to bind the dummy surface. This
wouldn't work however because it would have already crashed by that
point when it tried to get the Cogl context out of the onscreen. The
function needs a bit of refactoring before it could support this but
presumably nothing is relying on this anyway because it wouldn't work
so for now we can just remove it.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
CoglXlibDisplay just contained one member called dummy_xwin. This was
not shared outside of the respective winsys's so I don't think it
really makes sense to have a separate shared struct for it. It seems
more like an implementation detail that is specific to the winsys
because for example it may be that the EGL winsys could use the
surfaceless extension and not bother with a dummy window. This will
also make it easier to factor out the Xlib-specific data in
CoglDisplayEGL to the platform data.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Previously the Xlib renderer data was meant to be the first member of
whatever the winsys data is. This doesn't work well for the EGL winsys
because it only needs the Xlib data if the X11 platform is used. The
Xlib renderer data is now instead created on demand and connected to
the object using cogl_object_set_user_data. There is a new function to
get access to it.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Instead of having #ifdefs to hook into the normal EGL winsys, the KMS
winsys now overrides any winsys functions that it wants. Where the
winsys wants to hook into a point within a function provided by the
EGL winsys there is a EGL-platform vtable which gets set on the EGL
renderer data during renderer_connect. The KMS-specific data on all of
the structures is now allocated separately by the KMS winsys and is
pointed to by a new 'platform' pointer in the EGL data.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The #ifdefs in cogl-winsys-egl have been changed so that they
additionally check renderer->winsys_vtable->id for the corresponding
winsys ID so that multiple EGL platforms can be enabled.
The is a stop-gap solution until we can move all of the EGL platforms
into their own winsys files with overrides of the EGL vtable. However
with this approach we can move one platform at a time which will make
it easier.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Instead of just having an "EGL" renderer, there is now a separate
winsys for each platform. Currently they just directly copy the vtable
for the EGL platform so it is still only possible to have one EGL
platform compiled into Cogl. However the intention is that the
winsys-specific code for each platform will be moved into override
functions in the corresponding platform winsys.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Requests for the shell to manipulate it's state for the surface are now
abstracted through a wl_shell_surface object rather through wl_shell as
before.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
There are three separate EGL_KHR_surfaceless_* extensions depending on
which GL API is being used so we should probably check the right one
depending on which driver Cogl has selected.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
There were two problems stopping the KMS winsys from working with a
GLES2 driver:
• When creating the EGL context, it was missing the attribute to
select the client version so it would end up with the GLES1 API.
• When creating the depth buffer for the framebuffer it was using
GL_DEPTH_COMPONENT but only GL_DEPTH_COMPONENT16 is supported on
GLES. cogl-framebuffer already unconditionally uses this so it
probably makes sense to do the same here.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Pre-generate a .bat file to be used to generate the cogl-enum-types.[ch]
for the build process. This will greatly simplify the maintenace process
as the listing of headers to be parsed by glib-mkenums can be manifested
automatically during 'make dist', and this list changes quite a bit during
the development cycle.
Previously this header was only included on GLES2 but since 7283e0a4
the progend is used on any driver where GLSL is available. This
changes the #ifdef to check for the presence of the GLSL progend.
Based on a patch by Fan, Chun-wei
https://bugzilla.gnome.org/show_bug.cgi?id=665722
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This ensure that cogl_renderer_check_onscreen_template() doesn't call
winsys->renderer_connect() if the renderer has already been connected
as that can fail with some backends.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
The compositor side wayland support enabling us to create textures from
wayland buffers needed updating since visuals were removed from the
wayland protocol.
This also fixes the #ifdef guards for the bind_wayland_display extension
in cogl-winsys-egl-feature-functions.h since it was mistakenly checking
that client-side wayland support had been enabled which won't be the
case.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Since the wayland protocol doesn't currently provide a way to
retrospectively query the interfaces that get notified when a client
first connects then when using a foreign display with Cogl then we also
need api for telling cogl what compositor and shell objects to use. We
already had api for setting a foreign compositor so this patch just adds
api for setting a foreign shell.
This patch also adds documentation for all the wayland specific apis.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
The handler for the normal attribute was missing an else so presumably
it would have crashed on GLES2.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This adds a documentation section for CoglSnippet which gives an
overview of how to use them. It also fixes some syntax errors in the
existing documentation and adds the missing pipeline functions for
adding snippets to the documentation sections file.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Both _cogl_bitmask_set_flags and _cogl_bitmask_set_flags_array have void
return types, so just execute _cogl_bitmask_set_flags_array without
returning that to elimate a compiler warning.
https://bugzilla.gnome.org/show_bug.cgi?id=665722
Reviewed-by: Neil Roberts <neil@linux.intel.com>
For some reason the EGL spec says that the surface passed to
eglSwapBuffers must be bound as the current surface for the swap to
work. Mesa validates that this is the case and returns an error from
the swap buffers call if not.
https://bugzilla.gnome.org/show_bug.cgi?id=665604
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Previously flushing the matrices was performed as part of the
framebuffer state. When on GLES2 this matrix flushing is actually
diverted so that it only keeps a reference to the intended matrix
stack. This is necessary because on GLES2 there are no builtin
uniforms so it can't actually flush the matrices until the program for
the pipeline is generated. When the matrices are flushed it would
store the age of modifications on the matrix stack so that it could
detect when the matrix hasn't changed and avoid flushing it.
This patch changes it so that the pipeline is responsible for flushing
the matrices even when we are using the GL builtins. The same
mechanism for detecting unmodified matrix stacks is used in all
cases. There is a new CoglMatrixStackCache type which is used to store
a reference to the intended matrix stack along with its last flushed
age. There are now two of these attached to the CoglContext to track
the flushed state for the global matrix builtins and also two for each
glsl progend program state to track the flushed state for a
program. The framebuffer matrix flush now just updates the intended
matrix stacks without actually trying to flush.
When a vertex snippet is attached to the pipeline, the GLSL vertend
will now avoid using the projection matrix to flip the rendering. This
is necessary because any vertex snippet may cause the projection
matrix not to be used. Instead the flip is done as a forced final step
by multiplying cogl_position_out by a vec4 uniform. This uniform is
updated as part of the progend pre_paint depending on whether the
framebuffer is offscreen or not.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This adds a hook called COGL_SNIPPET_HOOK_TEXTURE_COORD_TRANSFORM.
This can be used to alter the application of the layer user matrix to
a texture coordinate or it can bypass it altogether.
This is the first per-layer hook that affects the vertex shader state
so the patch includes the boilerplate needed to get that to work.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Previously the function containing the default texture lookup is
always generated regardless of whether there is a snippet with a
replace string which would cause it not be used. Now this snippets are
all scanned to check for replace strings before generating the texture
lookup.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The variables caching the result of texture lookups and layer
calculations are now stored in global variables so that when a hook
for the layer processing is added the variables can still be accessed
even if the generated code is within a separate function.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The loop that generates code for a list of snippets now starts from
the first snippet that has a replace string. Any snippets before that
would be ignored so there's no point in generating code for them.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The function for generating the GLSL for a list of snippets was trying
to detect the last snippet so that it could use a different function
name. However this wouldn't work if the last snippet has a different
hook. To fix this it now just counts the snippets that have the same
hook beforehand and detects the last one using the count.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Instead of specifying the hook point when adding to the pipeline using
a separate function for each hook, the hook is now a property of the
snippet. The hook is set on construction and is then read-only.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Whenever snippets are enabled we can't determine whether the final
color will be fully opaque so we just have to assume blending should
be enabled.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This adds a per-layer snippet hook for the texure lookup. Here the
snippet can modify the texture coordinates used for the lookup or
modify the texel resulting from the lookup. This is the first
per-layer hook so this also adds the
COGL_PIPELINE_LAYER_STATE_FRAGMENT_SNIPPETS state and all of the
boilerplate needed to make that work.
Most of the functions used by the pipeline state to manage the snippet
list has been moved into cogl-pipeline-snippet.c so that it can be
shared with the layer state.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The two loops that generate the functions for the snippets in the
fragend and vertend are very similar so to avoid code duplication this
patch moves the logic to its own function in a new
cogl-pipeline-snippet.c file.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
If present, the 'replace' string will be used instead of whatever code
would normally be invoked for that hook point. It will also replace
any previous snippets.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Each snippet is now given its own function which contains the pre and
post strings. Between these strings the function will chain on to
another function. The generated cogl source is now stored in a
function called cogl_generated_source() which the last snippet will
chain on to. This should make it so that each snippet has its own
namespace for local variables and it can share variables declared in
the pre string in the post string. Hopefully the GLSL compiler will
just inline all of the functions so it shouldn't make much difference
to the compiled output.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This adds two new public experimental functions for attaching
CoglSnippets to two hook points on a CoglPipeline:
void cogl_pipeline_add_vertex_hook (CoglPipeline *, CoglSnippet *)
void cogl_pipeline_add_fragment_hook (CoglPipeline *, CoglSnippet *)
The hooks are intended to be around the entire vertex or fragment
processing. That means the pre string in the snippet will be inserted
at the very top of the main function and the post function will be
inserted at the very end. The declarations get inserted in the global
scope.
The snippets are stored in two separate linked lists with a structure
containing an enum representing the hook point and a pointer to the
snippet. The lists are meant to be for hooks that affect the vertex
shader and fragment shader respectively. Although there are currently
only two hooks and the names match these two lists, the intention is
*not* that each new hook will be in a separate list. The separation of
the lists is just to make it easier to determine which shader needs to
be regenerated when a new snippet is added.
When a pipeline becomes the authority for either the vertex or
fragment snipper state, it simply copies the entire list from the
previous authority (although of course the shader snippet objects are
referenced instead of copied so it doesn't duplicate the source
strings).
Each string is inserted into its own block in the shader. This means
that each string has its own scope so it doesn't need to worry about
name collisions with variables in other snippets. However it does mean
that the pre and post strings can't share variables. It could be
possible to wrap both parts in one block and then wrap the actual
inner hook code in another block, however this would mean that any
further snippets within the outer snippet would be able to see those
variables. Perhaps something to consider would be to put each snippet
into its own function which calls another function between the pre and
post strings to do further processing.
The pipeline cache for generated programs was previously shared with
the fragment shader cache because the state that affects vertex
shaders was a subset of the state that affects fragment shaders. This
is no longer the case because there is a separate state mask for
vertex snippets so the program cache now has its own hash table.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This adds a CoglObject called CoglSnippet which will be used to store
strings used as GLSL snippets to be attached at hook points to a
CoglPipeline. The snippets can currently contain three strings:
declarations - This will be placed in the global scope and is intended
to be used to declare uniforms, attributes and
functions.
pre - This will be inserted before the hook point.
post - This will be inserted after the hook point.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
_cogl_framebuffer_flush_state needs to handle the case where
ctx->current_draw_buffer is NULL because this will be set in the
destructor for CoglFramebuffer if the framebuffer being destroyed is
the current framebuffer. This patch just makes it assume all state has
changed in that case.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This removes the limited caching of enabled attributes done by
_cogl_enable() and replaces it with a more generalized set of bitmasks
associated with the context that allow us to efficiently compare the set
of attribute locations that are currently enabled vs the new locations
that need enabling so we only have to inform OpenGL of the changes in
which locations are enabled/disabled.
This also adds a per-context hash table for mapping attribute names to
global name-state structs which includes a unique name-index for any
name as well as pre-validated information about builtin "cogl_"
attribute names including whether the attribute is normalized and what
texture unit a texture attribute corresponds too.
The name-state hash table means that cogl_attribute_new() now only needs
to validate names the first time they are seen.
CoglAttributes now reference a name-state structure instead of just the
attribute name, so now we can efficiently get the name-index for any
attribute and we can use that to index into a per-glsl-program cache
that maps name indices to real GL attribute locations so when we get
asked to draw a set of attributes we can very quickly determine what GL
attributes need to be setup and enabled. If we don't have a cached
location though we can still quickly access the string name so we can
query OpenGL.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
We should not be deciding whether we need to really update the GL face
winding state at the point where a new framebuffer has been pushed, we
should be waiting until we have really been asked to flush some
framebuffer state otherwise we may do redundant work if multiple
framebuffers are pushed/popped before something is really drawn.
This integrates the face winding state tracking with the design we have
for handling most of the other framebuffer state so we benefit from the
optimizations for minimizing the cost of _cogl_framebuffer_flush_state()
Reviewed-by: Neil Roberts <neil@linux.intel.com>
We should not be deciding whether we need to really update the GL color
mask state at the point where a new framebuffer has been pushed, we
should be waiting until we have really been asked to flush some
framebuffer state otherwise we may do redundant work if multiple
framebuffers are pushed/popped before something is really drawn.
This integrates the color mask state tracking with the design we have
for handling most of the other framebuffer state so we benefit from the
optimizations for minimizing the cost of _cogl_framebuffer_flush_state()
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Previously the cost of _cogl_framebuffer_state_flush() would always
scale by the total amount of state tracked by CoglFramebuffer even in
cases where we knew up-front that we only wanted to flush a subset of
the state or in cases where we requested to flush the same framebuffer
multiple times with no changes being made to the framebuffer.
We now track a set of state changed flags with each framebuffer and
track the current read/draw buffers as part of the CoglContext so that
we can quickly bail out when asked to flush the same framebuffer
multiple times with no changes.
_cogl_framebuffer_flush_state() now takes a mask of the state that we
want to flush and the implementation has been redesigned so that the
cost of checking what needs to be flushed and flushing those changes
now scales by how much state we actually plan to update.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
There was only one place where we called _cogl_clip_state_flush() in
_cogl_framebuffer_flush_state() and we can just as well use
_cogl_clip_state_get_stack() and _cogl_clip_stack_flush() directly
instead.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
The only place we were calling _cogl_clip_stack_dirty() was when
changing the current draw_buffer which also implies a change in
the current clip stack. _cogl_clip_stack_flush() would already
be able to quickly determine that the clip stack has changed by
checking ctx->current_clip_stack so there isn't really any need
to explicitly mark the clip_stack state as dirty.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
The aim is to make cogl-framebuffer.c responsible for avoiding redundant
flushing of its matrix stacks so this removes the checks done directly
within cogl-matrix-stack.c.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This update some of the cogl-matrix.h documentation to be consistent
with the corresponding documentation for framebuffer matrix-stack
methods in cogl-framebuffer.h
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This removes the use of _COGL_GET_CONTEXT() from cogl-matrix-stack.c
as part of the ongoing effort to evolve cogl to get rid of the need for
a default context.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
_cogl_path_fill_nodes_with_clipped_rectangle() sometimes falls back to
pushing a framebuffer clip region and filling the region using
cogl_rectangle(). Since we aim to eventually deprecate
cogl_clip_push_from_path() as it relies on the default CoglContext we
would rather this internal code update a framebuffer's clip-state using
the cogl_framebuffer clip stack api instead.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This updates some of the cogl2-clip-state.h cogl_clip_ API documentation
to make it consistent with the documentation for corresponding
framebuffer clip stack API in cogl-framebuffer.h
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This updates some of the cogl.h cogl_clip_ API documentation to make it
consistent with the documentation for corresponding framebuffer clip
stack API in cogl-framebuffer.h
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This adds CoglFramebuffer methods for accessing the clip stack. We plan
on making some optimizations to how framebuffer state is flushed which
will require us to track when a framebuffer's clip state has changed.
This api also ties in to the longer term goal of removing the need for a
default global CoglContext since these methods are all implicitly
related to a specific context via their framebuffer argument.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This ensures we don't touch a framebuffer's matrix stack directly if we
are also relying on _cogl_framebuffer_flush_state(). We want to get to
the point where we can set dirty flags against framebuffer state at the
point it changes but that means we can't allow direct access to the
matrix stack. _cogl_texture_draw_and_read() has now been changed so it
uses cogl_framebuffer_ methods to update the matrix stacks including
adding new internal _cogl_framebuffer_push/pop_projection() functions
that allow us to set transient projections.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This adds a cogl_framebuffer_identity_matrix() method that can be used
to reset the current modelview matrix to the identity matrix.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This updates the cogl.h matrix stack documentation consistent with the
corresponding documentation in cogl-framebuffer.h for the framebuffer
matrix stack methods.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This adds cogl_framebuffer_ methods to update the modelview and
projection matrix stacks to replace functions like cogl_translate(),
cogl_rotate() and cogl_scale() etc.
This is part of the on-going effort to get rid of the global CoglContext
pointer since the existing methods don't take an explicit pointer to a
CoglContext. All the methods are now related to a context via the
framebuffer.
We added framebuffer methods instead of direct context methods because
the matrix stacks are per-framebuffer and as well as removing the global
CoglContext we would rather aim for a more direct state access API
design than, say, cairo or OpenGL, so we'd like to avoid needing the
cogl_push/pop_framebuffer(). We anticipate that Cogl will mostly be
consumed by middleware graphics layers such as toolkits or game engines
and feel that a more stateless model will avoid impedance mismatches if
higher levels want to expose a stateless model to their developers and
statefullness can still be added by higher levels if really desired.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This adds an experimental cogl_matrix_orthographic() function that is
more consistent with other Cogl api by taking x_1, y_1, x_2, y_2
arguments to define the top-left and bottom-right coordinates of the
orthographic coordinates instead of OpenGL style left, right, bottom and
top values.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This improves the documentation for cogl_texture_set_region() and
cogl_texture_set_region_from_bitmap() to explain that the region can't
be larger than the source data and also adds runtime assertions that
such a request isn't made.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
The documentation for CoglPipelineCullFaceMode had a repeated typo with
"called" being used instead of "culled" which this fixes.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
When saving the CRTC we were trying to use a struct member for the encoder
that wasn't valid at that point in time - instead use the local variable.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
_cogl_pipeline_init_multi_property_sparse_state was missing a break in
the case statement handling uniforms. This doesn't yet matter because
it is the last one handled anyway but it will bite someone later.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
We were missing various platform header includes in
cogl-winsys-egl-private.h when building support for non KMS egl
platforms.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
For example when building on windows we don't want to require EGL
headers when compiling cogl-renderer.c or cogl-texture-2d.c so we make
sure not to include cogl-winsys-egl-private.h if we aren't supporting
EGL.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
A small, pedantic change to remove the use of redundant gint and GLuint
types instead of int and unsigned int.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This adds a check for the EGL_KHR_surfaceless_opengl extension which we
depend on for being able to MakeCurrent (NO_SURFACE) as well as create a
context without and EGLConfig.
Reviewed-by: Rob Bradford <rob@linux.intel.com>
Since _cogl_winsys_kms_display_setup was basically just calling
setup_kms() it made sense to fold the code of setup_kms() back into the
_cogl_winsys_kms_display_setup() function.
Reviewed-by: Rob Bradford <rob@linux.intel.com>
So that the various internal Cogl*EGL typedefs can be available to
cogl-winsys-kms.c this moves them into cogl-winsys-egl-private.h
Reviewed-by: Rob Bradford <rob@linux.intel.com>
To start with this backend only supports creating a single CoglOnscreen
framebuffer and will automatically set is up to display fullscreen on
the first suitable crtc it can find.
To compile this backend - get some dribbly black candles, sacrifice a
goat and configure with: --enable-kms-egl-platform
Note: There is currently a problem with using GLES2 with this winsys
so you need to run with EGL_DRIVER=gl
Note: If you have problems with mesa crashing in XCB during
eglInitialize then you may need to explicitly run with EGL_PLATFORM=gbm
Reviewed-by: Robert Bragg <robert@linux.intel.com>
When building with MSVC, symbols to be exported that point to data
need to be marked with dllimport to be successfully imported. The
_cogl_debug_flags variable is currently exported because it is used
from cogl-pango. This patch adds a COGL_EXPORT macro to cogl-util.h
which is used in cogl-debug.h
Based on a patch by Chun-wei Fan
https://bugzilla.gnome.org/show_bug.cgi?id=650020
Reviewed-by: Robert Bragg <robert@linux.intel.com>
These are the VS 2008/2010 project files to build Cogl, with a README.txt
to explain the process involved.
Note that the Cogl and Cogl-Pango projects (and filters for VS2010) are
expanded with the correct source file listings during "make dist", which
is done to simplify maintenance of these project files.
-added preconfigured config.h(.win32.in), which is expanded with the
correct versioining info during autogen
-added preconfigued cogl/cogl-defines.h.win32
-added symbols files for cogl and cogl-pango
-Have configure.ac expand the config.h.win32.in into config.h.win32
with the correct versioning info, etc, and to include the Visual C++
project files for distribution
-Added rules in cogl/Makefile.am to expand the cogl VS 2008/2010 projects
and filters from the templates with up-to-date source file listings, to
distribute cogl-enum-types.c, cogl-enum-types.h to ease compilation and
to avoid depending on PERL on Windows installations.
-Added rules in cogl-pango/Makefile.am to expand the cogl-pango VS2008/
2010 projects and filters from the templates with up-to-date source file
listings.
-Added/edited various Makefile.am's in build to distribute the VS2008/2010
project files and associated items required for the build.
-Update .gitignore. There needs to be a pre-configured
config.h(.win32) and its template, config.h.win32.in for Visual C++
builds
https://bugzilla.gnome.org/show_bug.cgi?id=650020
Reviewed-by: Neil Roberts <neil@linux.intel.com>
When comparing uniform values, it was not correctly handling the case
where pipeline0 has the value set but pipeline1 does not (only the
other way around) so it would crash.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Deal with c99ism... I know it's not pretty, but it is the way
to go with non-c99 compilers. That's life...
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Reviewed-by: Robert Bragg <robert@linux.intel.com>
When the flags contain a value that only has the most-significant bit
set then ffsl will return the size of an unsigned long. According to
the C spec it is undefined what happens when shifting by a number
greater than or equal to the size of the left operand. On Intel (and
probably others) this seems to end up being a no-op so the iteration
breaks. To fix this we can split the shift into two separate
shifts. We always need to shift by at least one bit so we can put this
one bit shift into a separate operator.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The uniform names are now stored in a GPtrArray instead of a linked
list. There is also a hash table to speed up converting names to
locations.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Previously the uniform overrides were stored in a linked list. Now
they are stored in a g_malloc'd array. The values are still tightly
packed so that there is only a value for each uniform that has a
corresponding bit in override_mask. The allocated size of the array
always exactly corresponds to the number of bits set in the
override_mask. This means that when a new uniform value is set on a
pipeline it will have to grow the array and copy the old values
in. The assumption is that setting a value for a new uniform is much
less frequent then setting a value for an existing uniform so it makes
more sense to optimise the latter.
The advantage of using an array is that we can quickly jump to right
boxed value given a uniform location by doing a population count in
the bitmask for the number of bits less than the given uniform
location. This can be done in O(1) time whereas the old approach using
a list would scale by the number of bits set.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This returns a population count of all the bits that are set in the
bitmask.
There is now also a _cogl_bitmask_popcount_upto which counts the
number of bits set up to but not including the given bit index. This
will be useful to determine the number of uniform overrides to skip if
we tightly pack the values in an array.
The test-bitmask test has been modified to check these two functions.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This adds the following new public experimental functions to set
uniform values on a CoglPipeline:
void
cogl_pipeline_set_uniform_1f (CoglPipeline *pipeline,
int uniform_location,
float value);
void
cogl_pipeline_set_uniform_1i (CoglPipeline *pipeline,
int uniform_location,
int value);
void
cogl_pipeline_set_uniform_float (CoglPipeline *pipeline,
int uniform_location,
int n_components,
int count,
const float *value);
void
cogl_pipeline_set_uniform_int (CoglPipeline *pipeline,
int uniform_location,
int n_components,
int count,
const int *value);
void
cogl_pipeline_set_uniform_matrix (CoglPipeline *pipeline,
int uniform_location,
int dimensions,
int count,
gboolean transpose,
const float *value);
These are similar to the old functions used to set uniforms on a
CoglProgram. To get a value to pass in as the uniform_location there
is also:
int
cogl_pipeline_get_uniform_location (CoglPipeline *pipeline,
const char *uniform_name);
Conceptually the uniform locations are tied to the pipeline so that
whenever setting a value for a new pipeline the application is
expected to call this function. However in practice the uniform
locations are global to the CoglContext. The names are stored in a
linked list where the position in the list is the uniform location.
The global indices are used so that each pipeline can store a mask of
which uniforms it overrides. That way it is quicker to detect which
uniforms are different from the last pipeline that used the same
CoglProgramState so it can avoid flushing uniforms that haven't
changed. Currently the values are not actually compared which means
that it will only avoid flushing a uniform if there is a common
ancestor that sets the value (or if the same pipeline is being flushed
again - in which case the pipeline and its common ancestor are the
same thing).
The uniform values are stored in the big state of the pipeline as a
sparse linked list. A bitmask stores which values have been overridden
and only overridden values are stored in the linked list.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This adds a _cogl_bitmask_set_flags function which can be used to copy
the values from a CoglBitmask to an array of unsigned longs which can
be used with the COGL_FLAGS_* macros. The values are or'd in so that
in can be used multiple times to combine multiple bitmasks.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This moves the POPCOUNTL macro from cogl-winsys-glx to cogl-util and
renames it to _cogl_util_popcountl so that it can be used in more
places. The fallback function for when the GCC builtin is not
available has been replaced with an 8-bit lookup table because the
HAKMEM implementation doesn't look like it would work when longs are
64-bit so it's not suitable for a general purpose function on 64-bit
architectures. Some of the pages regarding population counts seem to
suggest that using a lookup table is the fastest method anyway.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This adds a function to copy one boxed value to another. It is assumed
that the destination boxed value is totally initialised (so it won't
try to free any memory in it).
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This wraps all of the calls to glUniform* in the GE() macro so that it
will detect GL errors in the right place.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The code for manipulating CoglBoxedValues is now separated from
cogl-program.c into its own file. That way when we add support for
setting uniform values on a CoglPipeline the code for storing the
values can be shared.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This adds some macros to iterate over all the bits set in an array of
flags. The macros are a bit awkward because it tries to avoid using a
callback pointer so that the code is inlined.
cogl_bitmask is now using these macros as well so that the logic can
be shared.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Previously cogl-flags was using an array of ints to store the
flags. There was a comment saying that it would be nice to use longs
but this is awkward because g_parse_debug_flags can only work in
ints. This is a silly reason not to use longs because we can just
parse multiple sets of flags per long. This patch therefore changes
cogl-flags to use longs and tweaks the debug key parsing code.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Instead of testing each bit when iterating a bitmask, we can use ffsl
to skip over unset bits in single instruction. That way it will scale
by the number of bits set, not the total number of bits.
ffsl is a non-standard function which glibc only provides by defining
GNUC_SOURCE. However if we are compiling with GCC we can avoid that
mess and just use the equivalent builtin. When not compiling for GCC
it will fall back to _cogl_util_ffs if the size of ints and longs are
the same (which is the case on i686). Otherwise it fallbacks to a slow
function implementation.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
The boilerplate for defining a GType for CoglFixed lived in
cogl-util.c but this didn't seem to make much sense seeing as nothing
in the cogl-util.h header file relates to CoglFixed and there is
already a separate C file for CoglFixed code. This also removes some
redundant header includes from cogl-util.c
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Instead of storing only 31 bits in the pointer for a CoglBitmask, it
now assumes it can store a whole unsigned long minus the one bit used
to mark whether it has been converted to a GArray or not. This works
on the assumption that we can cast an unsigned long to a pointer and
back without losing information which I think should be true for any
platforms that Cogl is interested in. This has the advantage that on
64-bit architectures we can store 63 bits before we have to resort to
using a GArray at no extra cost. The values in the GArray are now
stored as unsigned longs as well on the assumption that it is more
efficient to load and store data in chunks of longs rather than ints.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Cogl keeps a pointer to the last used onscreen framebuffer from the
context to implement the deprecated cogl_set_draw_buffer function
which can take COGL_WINDOW_BUFFER as the target to use the last
onscreen buffer. Previously this would also take a reference to that
pointer. However that was causing a circular reference between the
framebuffer and the context which makes it impossible to clean up
resources properly when onscreen buffers are used. This patch instead
changes it to just store the pointer and then clear the pointer during
_cogl_onscreen_free as a kind of cheap weak reference.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This adds two new experimental public functions to replace the old
internal _cogl_pipeline_set_cull_face_state function:
void
cogl_pipeline_set_cull_face_mode (CoglPipeline *pipeline,
CoglPipelineCullFaceMode cull_face_mode);
void
cogl_pipeline_set_front_face_winding (CoglPipeline *pipeline,
CoglWinding front_winding);
There are also the corresponding getters.
https://bugzilla.gnome.org/show_bug.cgi?id=663628
Reviewed-by: Robert Bragg <robert@linux.intel.com>
cogl-utils.h needs to include cogl-defines.h so that it knows whether
COGL_HAS_GLIB_SUPPORT is defined.
https://bugzilla.gnome.org/show_bug.cgi?id=663578
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
This patch moves the call to _cogl_destroy_texture_units() from
_cogl_context_free() to later on. When destroying a GL texture the
texture units are checked. This would end up accessing invalid memory
so we need to try to destroy the texture units only after everything
that might be referencing a texture has been destroyed.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Although there was a comment in cogl_texture_2d_copy_from_framebuffer
explaining that we shouldn't flush the clip state, the comment was a bit
miss-leading implying we were going to explicitly set a NULL clip. Also
we weren't actually avoiding flushing the clip state since we were
passing 0 for the CoglDrawFlags.
We now pass COGL_FRAMEBUFFER_FLUSH_SKIP_CLIP_STATE in to the flags when
flushing the framebuffer state and the comment has be updated to explain
that clipping won't affect reading from the framebuffer so we don't need
to flush it.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This api is deprecated and documented to be a NOP which wasn't actually
true. This patch actually updates the function to be a NOP. Its nice
that this gets rid of a point where we flush framebuffer state because
we are looking to add a new VirtualFramebuffer interface which will need
special consideration at each of the points we flush framebuffer state.
It was a mistake that this API was ever published, we don't believe
anyone is using the api but until we break api we have to keep the
symbol. The documented semantics are vague enough that a NOP is ok since
we never explicitly documented how the state would be flushed to GL so
there would be no way to reliably use that state anyway.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This change is one logical update to update the Wayland support. This
comprises of the following parts:
* Binding to both the shell and compositor global objects - necessary since
the API for setting top level status moved to the wl_shell interface
* The Wayland visual API went away and instead you setup the EGL surface
appropriately
* The message handling was refined to reflect the current behaviour - now
obsolete comments were removed and new comments updated
Reviewed-by: Robert Bragg <robert@linux.intel.com>
There was a comment implying that if a rgba config has been requested
but no suitable config was found then we would automatically fall back
to an rgb config instead. Actually if no rgba visual is found we simply
fail without any automatic fall back because Cogl is not in a good
position to judge if automatic fall backs are acceptable for higher
level apis such as clutter.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
On GLES2, we need to specify an array size for the texture coord
varying array. Previously this size would be decided in one of the
following ways:
- For generated vertex shaders it is always the number of layers in
the pipeline.
- For generated fragment shaders it is the highest sampled texture
unit in the pipeline or the number of attributes supplied by the
primitive, whichever is higher.
- For user shaders it is usually the number of attributes supplied by
the primitive. However, if the application tries to compile the
shader and query the result before using it, it will always be at
least 4.
These shaders can quite easily end up with different values for the
declaration which makes it fail to link. This patch changes it so that
all of the shaders are generated with the maximum of the number of
texture attributes supplied by the primitive and the number of layers
in the pipeline. If this value changes then the shaders are
regenerated, including user shaders. That way all of the shaders will
always have the same value.
https://bugzilla.gnome.org/show_bug.cgi?id=662184
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This documents that cogl_texture_get_rowstride() is deprecated (or
rather it was a mistake that the api was ever published) and also
clarifies the rowstride argument documentation for
cogl_texture_get_data() to explain how it's automatically calculated
when 0 is passed to help avoid misleading people into thinking that
cogl_texture_get_rowstride() is an appropriate way to get a valid
rowstride for that.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Xlib headers define many trivially named objects which can later cause
name collision problems when only cogl.h header is included in a program
or library. Xlib headers are now only included through including the
standalone header cogl-xlib.h.
https://bugzilla.gnome.org/show_bug.cgi?id=661174
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Instead of emulating _CLAMP_TO_EDGE in cogl-primitives.c we now defer to
cogl_meta_texture_foreach_in_region() to support _CLAMP_TO_EDGE for us.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
cogl_meta_texture_foreach_in_region() now directly supports
CLAMP_TO_EDGE wrap modes. This means the cogl_rectangle code will be
able to build on this and makes the logic accessible to anyone
developing custom primitives that need to support meta textures.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
When associating indices with a CoglPrimitive you are now forced to
specify the number of indices that should be read when drawing.
It's easy to forget to call cogl_primitive_set_n_vertices() after
associating indices with a primitive (and anyway you can see that someone
could be led to believe Cogl can determine that implicitly somewhow) so
this should avoid a lot of mistakes with using the API.
We'd expect that setting indices and updating the n_vertices property
would go hand in hand 99% of the time anyway so this change should
be more convenient as well as less error prone.
This patch adds some documentation for cogl_primitive_set_indices and
cogl_primitive_get/set_n_vertices. It also tries to clarify how the
CoglPrimitive:n_vertices property is updated and what that property
means in relation to other functions too.
https://bugzilla.gnome.org/show_bug.cgi?id=661019
Reviewed-by: Neil Roberts <neil@linux.intel.com>
if a normalize factor of 1 is passed then we don't need to normalize the
starting point to find the closest point equivalent to 0.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This exposes cogl_sub_texture_new() and cogl_is_sub_texture() as
experimental public API. Previously sub-textures were only exposed via
cogl_texture_new_from_sub_texture() so there wasn't a corresponding
CoglSubTexture type. A CoglSubTexture is a high-level texture defined as
a sub-region of some other parent texture. CoglSubTextures are high
level textures that implement the CoglMetaTexture interface which can
be used to manually handle texture repeating.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
It's useful to be able to query back the number of
point_samples_per_pixel that may have previously be chosen using
cogl_framebuffer_set_samples_per_pixel().
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This exposes CoglTextureRectangle in the experimental cogl 2.0 api. For
now we just expose a single constructor;
cogl_texture_rectangle_new_with_size() but we can add more later.
This is part of going work to improve our texture apis with more
emphasis on providing low-level access to the varying semantics of
different texture types understood by the gpu instead of only trying to
present a lowest common denominator api.
CoglTextureRectangle is notably useful for never being restricted to
power of two sizes and for being sampled with non-normalized texture
coordinates which can be convenient for use a lookup tables in glsl due
to not needing separate uniforms for mapping normalized coordinates to
texels. Unlike CoglTexture2D though rectangle textures can't have a
mipmap and they only support the _CLAMP_TO_EDGE wrap mode.
Applications wanting to use CoglTextureRectangle should first check
cogl_has_feature (COGL_FEATURE_ID_TEXTURE_RECTANGLE).
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Since we've had several developers from admirable projects say they
would like to use Cogl but would really prefer not to pull in
gobject,gmodule and glib as extra dependencies we are investigating if
we can get to the point where glib is only an optional dependency.
Actually we feel like we only make minimal use of glib anyway, so it may
well be quite straightforward to achieve this.
This adds a --disable-glib configure option that can be used to disable
features that depend on glib.
Actually --disable-glib doesn't strictly disable glib at this point
because it's more helpful if cogl continues to build as we make
incremental progress towards this.
The first use of glib that this patch tackles is the use of
g_return_val_if_fail and g_return_if_fail which have been replaced with
equivalent _COGL_RETURN_VAL_IF_FAIL and _COGL_RETURN_IF_FAIL macros.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
when printing a matrix we aim to print out the matrix type but we
weren't checking the flags first to see if the type is valid. We now
check for the DIRTY_TYPE flag and if not set we also validate the matrix
type isn't out of range.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
In cogl_matrix_look_at we have a tmp CoglMatrix allocated on the stack
but we weren't initializing its flags before passing it to
cogl_matrix_translate which meant if we were using COGL_DEBUG=matrices
we would end up trying to print out an invalid matrix type resulting in
a crash when overrunning an array of type names.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This factors out the CoglOnscreen code from cogl-framebuffer.c so we now
have cogl-onscreen.c, cogl-onscreen.h and cogl-onscreen-private.h.
Notably some of the functions pulled out are currently namespaced as
cogl_framebuffer but we know we are planning on renaming them to be in
the cogl_onscreen namespace; such as cogl_framebuffer_swap_buffers().
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This adds COGL_PIPELINE_WRAP_MODE_MIRRORED_REPEAT enum so that mirrored
texture repeating can be used. This also adds support for emulating the
MIRRORED_REPEAT mode via the cogl-spans API so it can also be used with
meta textures such as sliced and atlas textures.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
CoglMetaTexture is an interface for dealing with high level textures
that may be comprised of one or more low-level textures internally. The
interface allows the development of primitive drawing APIs that can draw
with high-level textures (such as atlas textures) even though the
GPU doesn't natively understand these texture types.
There is currently just one function that's part of this interface:
cogl_meta_texture_foreach_in_region() which allows an application to
resolve the internal, low-level textures of a high-level texture.
cogl_rectangle() uses this API for example so that it can easily emulate
the _REPEAT wrap mode for textures that the hardware can't natively
handle repeating of.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Instead of using integers to represent spans we now use floats instead.
This means we are no longer forced to iterate using non-normalized
coordinates so we should hopefully be able to avoid numerous redundant
unnormalize/normalize steps when using the spans api.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Since we can assume that all slices are CoglTexture2D textures we don't
need to chain on our implementation of _foreach_sub_texture_in_region
by calling _cogl_texture_foreach_sub_texture_in_region() for each slice.
We now simply determine the normalized virtual coordinates for the
current span inline and call the given callback inline too.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Currently features are represented as bits in a 32bit mask so we
obviously can't have more than 32 features with that approach. The new
approach is to use the COGL_FLAGS_ macros which lets us handle bitmasks
without a size limit and we change the public api to accept individual
feature enums instead of a mask. This way there is no limit on the
number of features we can add to Cogl.
Instead of using cogl_features_available() there is a new
cogl_has_feature() function and for checking multiple features there is
cogl_has_features() which takes a zero terminated vararg list of
features.
In addition to being able to check for individual features this also
adds a way to query all the features currently available via
cogl_foreach_feature() which will call a callback for each feature.
Since the new functions take an explicit context pointer there is also
no longer any ambiguity over when users can first start to query
features.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Cogl provides a consistent public interface regardless of whether the
underlying GL driver supports VBOs so it doesn't make much sense to have
this feature as part of the public api. We can't break the api by
removing the enum but at least we no longer ever set the feature flag.
We now have a replacement private feature flag COGL_PRIVATE_FEATURE_VBOS
which cogl now checks for internally.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Cogl provides a consistent public interface regardless of whether the
underlying GL driver supports PBOs so it doesn't make much sense to have
this feature as part of the public api. We can't break the api by
removing the enum but at least we no longer ever set the feature flag.
We now have a replacement private feature flag COGL_PRIVATE_FEATURE_PBOS
which cogl now checks for internally.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Cogl doesn't currently expose public api for clip planes so it
doesn't make much sense to have this feature as part of the public api.
We can't break the api by removing the enum but at least we no longer
ever set the feature flag.
We now have a replacement private feature flag
COGL_PRIVATE_FEATURE_FOUR_CLIP_PLANES which cogl now checks for
internally.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Cogl doesn't expose public api for blitting between framebuffers so it
doesn't make much sense to have this feature as part of the public api
currently. We can't break the api by removing the enum but at least we
no longer ever set the feature flag.
We now have a replacement private feature flag
COGL_PRIVATE_FEATURE_OFFSCREEN_BLIT which cogl now checks for
internally.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Although we have to leave the COGL_FEATURE_STENCIL_BUFFER enum as part
of the public api we no longer ever set this feature flag.
Cogl doesn't currently expose the concept of a stencil buffer in the
public api (we only indirectly expose it via the clip stack api) so it
doesn't make much sense to have a stencil buffer feature flag.
We now have a COGL_PRIVATE_FEATURE_STENCIL_BUFFER flag instead which
we can check when we need to use the buffer for clipping.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Actual support for yuv textures isn't fully plumbed into Cogl currently
so the check for GL_MESA_ycbcr_texture is meaningless. For now we just
remove the check.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
make sure to #include "cogl-texture-private.h" in cogl-pipeline-layer.c
otherwise the build fails on win32.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This fixes validate_first_layer_cb so that it update the override
pipeline not the user's original pipeline. It also makes the check
for when to override the wrap mode more robust by considering that
we might add more wrap modes in the future.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
To save users of the api having to manually check if each iterated span
intersects the region of interest we now guarantee that any span
iterated implicitly intersects the region of interest.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This make the CoglTexture2DSliced type public and adds
cogl_texture_2d_sliced_new_with_size() as an experimental API that can
be used to construct a sliced texture without any initial data.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This adds a new experimental function, cogl_clip_push_primitive, that
allows you to push a CoglPrimitive onto the clip stack. The primitive
should describe a flat 2D shape and the geometry shouldn't include any
self intersections. When pushing a primitive you also need to tell
Cogl what the bounding box of that shape is (in shape local coordinates)
so that Cogl is able to efficiently update the required region of the
stencil buffer.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This adds an internal _cogl_primitive_draw API that takes CoglDrawFlags
like _cogl_draw_attributes does which allows us to draw a primitive but
skip things like flushing journals, flushing framebuffer state and avoid
validating the current pipeline. This allows us to draw primitives in
places that could otherwise cause recursion.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
The code that adds the silhouette of a path to the stencil buffer was
living in cogl2-path.c which seemed out of place when the bulk of the
work really related more to how the stencil buffer is managed and
basically only one line (a call to _cogl_path_fill_nodes) really related
to the path code directly.
This moves the code into cogl-clip-stack.c alone with similar code
that can add rectangle masks to the stencil buffer.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
If we are asked to fill a path using any sliced textures then we need
to fallback to adding a mask of the path to the stencil buffer
and then drawing a bounding rectangle with the source textures instead.
Previously we were sharing some of the clip-stack code for adding
the path mask to the stencil buffer and being careful to check
that the current clip stack has been flushed already. We then made
sure to dirty the clip stack to be sure the path mask would be cleared
from the stencil buffer later.
This patch aims to simplify how this fallback is dealt with by just
using the public clipping API instead of relying on more fiddly tricks
to modify the stencil buffer directly without conflicting with the clip
stack.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This adds a new experimental function, cogl_framebuffer_finish(), which
can be used to explicitly synchronize the CPU with the GPU. It's rare
that this level of explicit synchronization is desirable but for example
it can be useful during performance analysys to make sure measurements
reflect the working time of the GPU not just the time to queue commands.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This adds support for multisample rendering to offscreen framebuffers.
After an offscreen framebuffer is first instantiated using
cogl_offscreen_new_to_texture() it is then possible to use
cogl_framebuffer_set_samples_per_pixel() to request multisampling before
the framebuffer is allocated. This also adds
cogl_framebuffer_resolve_samples() for explicitly resolving point
samples into pixels. Even though we currently only support the
IMG_multisampled_render_to_texture extension which doesn't require an
explicit resolve, the plan is to also support the
EXT_framebuffer_multisample extension which uses the framebuffer_blit
extension to issue an explicit resolve.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This adds support for multisample based rendering of onscreen windows
whereby multiple point samples per pixel can be requested and if the
hardware supports that it results in reduced aliasing (especially
considering the jagged edges of polygons)
Reviewed-by: Neil Roberts <neil@linux.intel.com>
When creating new onscreen framebuffers we need to take the
configuration in cogl terms and translate that into a configuration
applicable to any given winsys, e.g. an EGLConfig or a GLXFBConfig
or a PIXELFORMATDESCRIPTOR.
Also when we first create a context we typically have to do a very
similar thing because most OpenGL winsys APIs also associate a
framebuffer config with the context and all future configs need to be
compatible with that.
This patch introduces an internal CoglFramebufferConfig to wrap up some
of the configuration parameters that are common to CoglOnscreenTemplate
and to CoglFramebuffer so we aim to re-use code when dealing with the
above two problems.
This patch also aims to rework the winsys code so it can be more
naturally extended as we start adding more configureability to how
onscreen framebuffers are created.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This adds cogl_framebuffer_discard_buffers API that allows applications
to explicitly discard depth and stencil buffers which really helps when
using a tile based GPU architexture by potentially avoiding the need to
save the results of depth and stencil buffer changes to system memory
between frames since these can usually be handled directly with on-chip
memory instead.
The semantics for cogl_framebuffer_swap_buffers and
cogl_framebuffer_swap_region are now documented to include an implicit
discard of all buffers, including the color buffer.
We now recommend that all rendering to a CoglOffscreen framebuffer
should be followed by a call like:
cogl_framebuffer_discard_buffers (fb,
COGL_BUFFER_BIT_DEPTH|
COGL_BUFFER_BIT_STENCIL);
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Both the GLSL and the ARBfp pipeline backends were using a variable
called last_used_for_pipeline to keep track of the last pipeline that
the shader or program state was used for. If this address is the same
as last time when the pipeline state is flushed then Cogl will only
flush the uniforms that have been modified, otherwise it will flush
all of them. The problem with this is that there was nothing to keep
that address alive so it could be destroyed and reused for a different
pipeline by the time the shader state is reused. This is quite likely
to happen in an application using legacy state because in that case
the shader state will always be used with a one-shot pipeline that
will likely be recycled in the next frame.
There is already a destroy callback to unref the shader state when the
pipeline is destroyed so this patch just makes that callback also
clear the last_used_for_pipeline pointer if it matches the pipeline
being destroyed.
https://bugzilla.gnome.org/show_bug.cgi?id=662542
Reviewed-by: Robert Bragg <robert@linux.intel.com>
This adds a description of the replacement Cogl names for the GLSL
builtins. It also updates some of the deprecation tags and corrects
some misinformation.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Previously the EGL backend was directly prodding the width/height
members of the framebuffer structure when a configure notify event is
received. However this doesn't set the dirty flag for the viewport so
Cogl will continue using the wrong viewport y offset. The GLX backend
is already using an abstraction for updating the size which does set
the flag. This patch just makes the EGL backend also use that
abstraction.
When freeing a pipeline in _cogl_pipeline_free we weren't making sure to
free the layers_cache which was leading to a memory leak.
Thanks to Sunjin Yang for finding this.
https://bugzilla.gnome.org/show_bug.cgi?id=660986
Reviewed-by: Neil Roberts <neil@linux.intel.com>
If we failed to create a native texture from pixmap via EGL or GLX then
we shouldn't call the winsys's texture_pixmap_x11_damage_notify
function. By doing the validation in cogl-texture-pixmap-x11.c the
winsys code can continue to assume that it doesn't need to verify there
is a valid tex_pixmap->winsys pointer.
Thanks to Damien Leone <dleone@nvidia.com> for catching this issue.
https://bugzilla.gnome.org/show_bug.cgi?id=660184
The previous detection was based on color depth only to determine the
texture format to use in GLX. If that worked fine at depths 24 (RGB8)
and 32 (ARGB8), that would fail at depth 30 (BGR10) and fallback to
software instead of using the TFP extension.
This commit uses an efficient population count implementation to
compare the number of 1-bits in color masks against the color depth
requested by the X client. If they are not equal this means that an
alpha channel has been requested.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
G_DISABLE_DEPRECATED is only intended for developers of Cogl and it
sometimes breaks the build for people just trying to build a
release. This patch adds an option to enable deprecated Glib
features. By default it is enabled for non-git versions of Cogl.
The patch is based on similar code in Clutter except it adds the flags
to COGL_EXTRA_CFLAGS instead of having a separate variable.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
It seems that cogl-context-private.h needs to be included before including
any of the pipeline-related stuff to avoid build errors on C89 compilers.
This is due to the recent cogl-pipeline decoupling, seems like.
Reviewed-by: Robert Bragg <robert@linux.intel.com>