It's currently only handled by a surface backend framebuffer (assuming
the right GLX extensions are available). While it's theoretically
possible to do the same with the offcreen by having multiple textures,
it's not supported, so leave the FBO variant with a single warning if we
end up there.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1514>
The object was still pretending to be CoglFramebuffer itself, by using
naming and calling conventions making it seem like that. Fix that by
passing around the driver instead of the framebuffer.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1514>
Mutter needs to fetch the X11 Window ID from the onscreen and did that
by using an X11 specific API on the CoglOnscreen, where the X11 type was
"expanded" (Window -> uint32_t). Change this by introducing an interface
called CoglX11Onscreen, implemented by both the Xlib and GLX onscreen
implementations, that keeps the right type (Window), while avoiding X11
specific API for CoglOnscreen.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1514>
Mutter didn't use the APIs for resizeability of CoglOnscreens but
managed the size itself. For the native backend we don't ever resize
onscreens. Thus, remove this unused functionality.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1514>
The framebuffer driver was lazilly initialized on demand in some cases
(onscreen), and up front other (offscreen). Replace this with a more
predictable up front initialization, done at framebuffer allocation.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1514>
The CoglGLFramebuffer (not CoglGlFramebuffer) is a private struct for
keeping track of the framebuffer object. To avoid confusing with
CoglGlFramebuffer, rename it CoglGlFbo.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1514>
This way we can have separate types per modes of operation (e.g. if it's
backed by an EGLSurface or single texture), instead of being dependent
on a certain type (onscreen vs offscreen).
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1514>
Instead of calling "init_onscreen()" on two different separate vtables
from the allocate() funtion, just have the CoglOnscreen sub types
themself implement allocate() and initialize in there.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1514>
Thins means that e.g. MetaOnscreenNative now inherits CoglOnscreenEgl,
which inherits CoglOnscreen which inherits CoglFramebuffer, all being
the same GObject instance.
This makes it necessary to the one creating the onscreen to know what it
wants to create. For the X11 backend, the type of renderer (Xlib EGL or
GLX) determines the type, and for the native backend, it's currently
always MetaOnscreenNative.
The "winsys" vfunc entries related to onscreens hasn't been moved yet,
that will come later.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1514>
The mutter naming convention for types and their instance variables is:
Type name:
[Namespace][BaseName][SubType]
Instance name:
[base_name]_[sub_type]
This means that e.g. CoglOnscreenGLX is renamed CoglOnscreenGlx, and
glx_onscreen is renamed onscreen_glx. This is in preparation for
GObjectification.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1514>
The GLX winsys code had split up the GLX onscreen implementation into an
Xlib part (with a struct name confusingly enough identical to that of
the onscreen in the actual Xlib winsys). To remove some confusion,
combine the two.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1514>
This makes it possible to post a symbolic page flip and frame callback,
meant to be used by immediate symbolic page flip reply when emulating
cursor plane changes using legacy drmMode* functions.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1488>
We will soon need to use CoglOnscreen frame events communicate cursor
plane changes; this means we need to have a way to queue them without
going through any of the current APIs that can do so, i.e. the swap
buffer functions and direct scanout.
Add a function that just adds a frame info to the queue. The one who
adds it is responsible for emitting it too.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1488>
Don't mode set each CRTC in separate KMS updates, as reconfiguring one
CRTC might cause other CRTCs to be implicitly reset thus as well,
causing KMS return EBUSY if using atomic modesetting.
Prepare for this by compositing each CRTC first including adding steps
to the KMS update, but wait until all views has rendered at least once
before posting the initial update. After this each CRTC is posted
separately.
Using EGLStreams instead of normal page flipping seems to fail when
doing this though, so handle that the old way for the EGLStream case,
i.e. eglSwapBuffers() -> mode set with dumb buffer -> eglStream
"acquire" (resulting in page flip under the hood).
For this we also introduce a new error code so that we don't use client
buffers when doing mode sets, which could accidentally configure the
CRTC in a way that is incompatible with the primary plane buffers.
Do the same also when we're in power save mode, to only have one special
case path for this scenario in the regular swap-buffer path.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1488>
This argument is intended to be used by clutter to be able to
communicate with the onscreen backend, that happens to be the native
backend. It will be used to pass a ClutterFrame pointer, where the
result of page flips, mode sets etc can be communicated whenever it is
available.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1488>
Because the framebuffer itself might be backed by a texture, which might
have mipmapping enabled. If so then rendering to the framebuffer will make
those mipmaps out of date.
Technically we are flagging the framebuffer's mipmaps as dirty *before*
they are, because the journal hasn't been flushed yet. But we need to do
it early because ideally the next flush will both write the offscreen
framebuffer contents and then read them for use in rendering to an onscreen
framebuffer. And the `mipmaps_dirty` flag needs to be set before the read,
so therefore we need to do it before the next journal flush.
Fixes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/3146
where the offscreen framebuffer in question is meta-background's
`monitor->fbo`.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1664>
If texture allocation failed for a sliced 2D texture, the alloc()
function would free the slices immediately, but not clear the pointer to
the slices array. When the code attempting to allocate the texture then
freed the texture object, the cleanup functions tried to free the slices
array again, since it wasn't NULL.
Fix this by clearing the slices array after freeing it.
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/1580
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1648>
This allows profilers to trace the callers of whatever is spending the
most time on the GPU, and to measure render times more accurately.
Previously such information was hidden as it completed in the
background (asynchronously) after we call swap buffers.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1327>
The "paint" signal of ClutterActor is deprecated and will be removed. We
have a good replacement to get notified about stage paints nowadays,
that is "after-paint" on ClutterStage, so switch to that signal where it
makes sense.
I didn't bother to update the few tests (namely Clutters
conform/texture-fbo.c, conform/text-cache.c,
interactive/test-cogl-multitexture.c and Cogls
conform/test-multitexture.c, conform/test-texture-mipmaps.c) where it's
harder to replace the signal since we don't build those anyway.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1522
Instead of our own implementation that upscales, then downscales back,
use graphene_matrix_inverse() directly. This is possible after switching
to a z-near value that doesn't have problems with float precision.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1489
A first step towards abandoning the CoglObject type system: convert
CoglFramebuffer, CoglOffscreen and CoglOnscreen into GObjects.
CoglFramebuffer is turned into an abstract GObject, while the two others
are currently final. The "winsys" and "platform" are still sprinkled
'void *' in the the non-abstract type instances however.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1496
The first argument is the framebuffer operated on, so in order to stay
consistest, rename 'src' to 'framebuffer'. The second is the
destination. The destination is commonly referred to as 'dst' elsewhere,
so rename 'dest' to 'dst'.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1496
This one is a bit tricky. The tl;dr; is that switching from right-hand
multiplication to left-hand multiplication required applying the stack
from left to root. This actually allowed simplifying the code a bit,
since CoglMatrixEntry only stores a pointer to its parent, and that's
all we need to know for left-hand multiplication.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
CoglMatrix already is a typedef to graphene_matrix_t. This commit
simply drops the CoglMatrix type, and align parameters. There is
no functional change here, it's simply a find-and-replace commit.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
Ideally, we would use Graphene to do that, however as of now Graphene
lacks these APIs so we still need these helpers. Since we're preparing
to get rid of CoglMatrix, move them to a separate file, and rename them
with the 'cogl_graphene' prefix.
Since I'm already touching the world with this change, I'm also renaming
cogl_matrix_transform_point() to cogl_graphene_matrix_project_point(),
as per XXX comment, to make it consistent with the transform/projection
semantics in place.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
Given that CoglMatrix is simply a typedef to graphene_matrix_t, we can
remove all the GType machinery and reuse Graphene's.
Also remove the clutter-cogl helper, and cogl_matrix_to_graphene_matrix()
which is now unused.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
After the previous commit, the only field in the CoglMatrix structure is
a graphene_matrix_t. That means that CoglMatrix is effectively a graphene
matrix now, and the CoglMatrix struct isn't that much useful anymore.
Remove the CoglMatrix structure and make the CoglMatrix type a typedef to
graphene_matrix_t.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
Remove the cached inverse, and dirty flags, and typedef CoglMatrix to
graphene_matrix_t itself. I preverved the type for this commit to help
reducing the commit size, next commits will remove the CoglMatrix type.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
CoglMatrix doesn't have a 1:1 mapping of graphene functions, and
sometimes it's just not worth adding wrappers over it. It is easier
to expose the internal graphene_matrix_t and let callers use it
directly.
Add new cogl_matrix_get_graphene_matrix() helper function, and
simplify Clutter's matrix progress function.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
Instead of listing all matrix cells as floats, and the inverse
as a 16-length float array, use graphene_matrix_t in the structure
itself.
With this commit, all from/to CoglMatrix conversions are gone. It
is also not possible to initialize a CoglMatrix using the macro
anymore.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
Rename cogl_matrix_get_array() to cogl_matrix_to_float(), and
make it copy the floats to an out argument instead of returning
a pointer to the casted CoglMatrix struct.
The naming change is specifically made to match graphene's,
and ease the transition.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
Internally, a graphene_matrix_t representing the same transform that
of a CoglMatrix is the same matrix but transposed, so in order to get
the same element given a column and row for a matrix as if it would
be located in Cogl, it is necessary to swap the row and column when
retrieving it from the graphene matrix.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
Turns out inverting a matrix was the largest chunk of the CoglMatrix
code. By switching to Graphene, a lot of it can go away. The inverse
is still cached in the CoglMatrix struct itself, to preserve the
optimization.
However, switching to graphene_matrix_t to calculate the inverse has
a challenge: float precision. We had to work around it here, and it
needs an explanation.
The way to detect whether a matrix is invertible or not (i.e.
whether it's not a "singular" matrix, or not) is by checking
if the determinant equals 0. So far, so good.
Both graphene_matrix_t and CoglMatrix use single-precision
floats to store their 4x4 matrices. Graphene uses vectorized
operations to optimize determinant calculation, while Cogl
tries to keep track of the matrix type and has special-purpose
determinant functions for different matrix types (the most
common one being a 3D matrix).
Cogl, however, has a fundamentally flawed check for whether
the matrix is invertible or not. Have a look:
```
float det;
…
if (det*det < 1e-25)
return FALSE;
```
Notice that 1e-25 is *way* smaller than FLT_EPSILON. This
check is fundamentally flawed.
"In practice, what does it break?", the reader might ask.
Well, in this case, the answer is opposite of that: Cogl
inverts matrices that should not be invertible. Let's see
an example: the model-view-projection of a 4K monitor. It
looks like this:
```
| +0,002693 +0,000000 +0,000000 +0,000000 |
| +0,000000 -0,002693 +0,000000 +0,000000 |
| +0,000000 +0,000000 +0,002693 +0,000000 |
| -5,169809 +2,908017 -5,036834 +1,000000 |
```
The determinant of this matrix is -0.000000019530306557.
It evidently is smaller than FLT_EPSILON. In this situation,
Cogl would happily calculate the inverse matrix, whereas
Graphene (correctly) bails out and thinks it's a singular
matrix.
This commit works around that by exploiting the maths around
it. The basis of it is:
inverse(scalar * M) = (1/scalar) * M'
which can be extrapolated to:
inverse(M) = scalar * inverse(scalar * M) = M'
In other words, scaling the to-be-inversed matrix, then
scaling the inverse matrix by the same factor, gives us
the desired inverse. In this commit, the scale is calculated
as 1 / (smallest value in the diagonal).
I'm sorry for everyone that has to read through this :(
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
Next commits, and this patchset in general, will make this patchset
obsolete, since it'll only test graphene types against each other.
If at all useful, the Euler test should be moved to graphene.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
Use dot products to simplify calculations. Because the 'w' column of
the matrix is always summed, use 1.f in the 'w' component of the point
vector.
Because CoglMatrix is column-major and graphene_matrix_t is row-major,
it is necessary to transpose the matrix before retrieving the rows.
When we switch CoglMatrix to be row-major, this transposition will
go away.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
This is pretty similar to the other conversions, except we need to
store the matrix flags before operating on it, and update it using
this old value after. That's because cogl_matrix_init_from_array()
marks the matrix as entirely dirty, and we don't want that.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
At this point, we are still only changing CoglMatrix APIs internally, and
it should still produce the same output as before.
To achieve this, using graphens matrix implementation, we need to exploit
some knowledge about conventions used in Cogl and graphene respectively.
In Cogl, transformation matrices are equivalent to those of affine
transformation matrices. The convention used by graphene, however, is to
operate on matrices that are transposed compared to their affine
counterparts.
So for example, let's say we want to multiply the affine matrices A and B,
to get C.
A × B = C
The first step is to convert A and B to graphene matrices. We do this by
importing the floating point array, importing it directly using graphene.
Cogl exports its matrix to a column major floating point array. When we
import this in graphene, being row major, we end up with the same matrix,
only transposed.
Cogl Graphene
A <===> Aᵀ
B <===> Bᵀ
We then multiply these imported matrices in reverse
Bᵀ × Aᵀ
which in turn, due to ABᵀ = BᵀAᵀ, gives us
Bᵀ × Aᵀ = (A × B)ᵀ
Our original goal was to find C, thus we know that
A × B = C
That means we can shuffle things around a bit.
A × B = C
Bᵀ × Aᵀ = (A × B)ᵀ
Bᵀ × Aᵀ = Cᵀ
With the same conversion as done when going from Cogl to graphene, only
the other way around, we still end up effectively transposing the matrix
during the conversion.
Graphene Cogl
Cᵀ <===> C
Thus when converting Cᵀ to Cogl, we in fact end up with C.
(Explanation authored by Jonas Ådahl)
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
Graphene provides skewing as part of graphene_matrix_t API, and it'll
be easier for the transition to just expose similar API surfaces.
Move the matrix skew methods to CoglMatrix.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
Writing tests' output to a log file makes them difficult to debug when
the test might be running on an autobuilder or CI system where only
stdout/stderr are recorded. This is particularly troublesome if a
failure is only reproducible on a particular autobuilder.
Recent Automake versions have the convention that detailed output from
failing tests is written to stdout/stderr, not just to log files, when
the VERBOSE environment variable is set; borrow that convention as a
trigger for producing detailed test output.
This was originally cogl!14, but applies equally to mutter's fork of cogl.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1273
Signed-off-by: Simon McVittie <smcv@debian.org>
This resolves a couple of FIXMEs. The FIXME comments were right in
stating that not *all* journals needed flushing, only the one we
are trying to put on screen needs flushing.
However we can't eliminate all flushes because the winsys swap calls
that follow go directly into OpenGL which knows nothing about cogl
journalling. So the journal *must* be flushed before the swap, to give
OpenGL the correct state.
P.S. If this turns out to cause any bugs then the next best answer is
to just remove the FIXME comments. Because flushing is still the right
thing to do.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1362
Even when a direct client buffer has a compatible format, stride and
modifier for direct scanout, drmModePageFlip() may still fail sometimes.
From testing, it has been observed that it may seemingly randomly fail
with ENOSPC, where all subsequent attempts later on the same CRTC
failing with EBUSY.
Handle this by falling back to flipping after having composited a full
frame again.
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/1410
When the CoglRenderer didn't set the DMA buffer constructor vfunc, we
return NULL. What we didn't do was set the error, meaning the caller
would crash if it tried to look up why DMA buffer construction failed.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1430
This will be used when screencasting monitors so that if
there's scanout in place, it'll still be possible to blit
it to a PipeWire-owned framebuffer, and stream it.
Add a new 'blit_to_framebuffer' vfunc to CoglScanout, and
implement it in MetaDrmBufferGbm.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1421
In certain situations it's desirable to keep pipelines around for
the whole lifetime of the session. In order to not leak them and
properly clean them up on shutdown, introduce a new mechanism to
create named pipelines that are bound to their correstponding
context and may be used across file boundries.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1372
In order to support the DRM formats DRM_FORMAT_ABGR16161616F and
friends, as well as the wl_shm formats WL_SHM_FORMAT_ABGR16161616F and
friends, cogl needs to have knowledge about said formats too.
We don't have a software implementation of the half point data types
however, so the pack/unpack methods remain unimplemented. We don't need
them for now, so it's not crucial that we add them.
For the GLES2 driver, currently only two formats are supported, and
since we don't currently have pack/unpack implementations, the other
formats will for now remain unsupported, until we have a half float
implementation.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/804
In the case of indirect rendering like the first frame to use mutter's
background wallpaper:
Texture_A -> FBO_B (Texture_B) -> FBO_C (screen)
we would be trying to render the contents of both FBO_B and FBO_C in
the same flush, before the contents of Texture_A had made it to FBO_B.
So when FBO_C wants to use mipmaps of Texture_B they didn't exist yet
and appeared all black. And the blackness would remain for subsequent
frames as cogl has now decided the mipmaps of FBO_B are no longer
"dirty" and don't need refreshing:
FBO_B (Texture_B) (mipmaps_dirty==FALSE but black) -> FBO_C (screen)
We must flush FBO_B before referencing Texture_B for use in rendering
FBO_C. This only happens when Texture_A changes (e.g. when the user
changes their background wallpaper) so there's no ongoing performance
penalty from this flush.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1347
The native backend had a plain counter, and the X11 backend used the
CoglOnscreen of the screen; change it into a plain counter in
ClutterStageCogl. This also moves the global frame count setting to the
frame info constuctor.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
We currently have mutter set a global frame counter on the frame info in
the native backend, but in order to do this from clutter, change the
frame info construction from being implicitly done so when swapping
buffers to having the caller create the frame info and passing that to
the swap buffers call.
While this commit doesn't introduce any other changes than the API, the
intention is later to have the caller be able to pass it's own state
(e.g. the global frame count) along with the frame info.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
The property is deprecated and the current implementation simply
redirects it to ClutterActor::background-color, so remove it.
Also update the tests to set the background color directly.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1332
_cogl_shader_set_source_with_boilerplate and _cogl_shader_compile_real
have enough GL assumptions that it makes sense to push them into the
backend. Taken together their only callers are under driver/gl, so.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1194
This had been an entirely-too-GL-aware collection of renderer queries,
mostly to work around driver bugs and handle software drivers
intelligently. The driver workarounds have been removed (fix your
driver, and if you can't because it's closed-source, fix that first),
and we now delegate the am-i-software-or-not logic to the backend, so
this can all go
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1194
We delegate the answer through CoglDriverVtable::is_hardware_accelerated
since this is properly a property of the renderer, and not something the
cogl core should know about. The answer given for the nop driver is
admittedly arbitrary, yes it's infinitely fast but no there's not any
"hardware" making it so.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1194
If a test is not expected to succeed, then running it could be considered
to be a waste of resources, particularly if the failure might manifest
as an indefinite hang (see cogl!11), or if the test is likely to dump core
and trigger "expensive" crash-reporting mechanisms like systemd-coredump,
corekeeper, abrt or apport.
Skip the tests that are expected to fail. They can still be requested via
an environment variable, which can be set after fixing a bug to check which
tests are now passing.
Originally cogl!15, adapted for mutter's fork of cogl to use gboolean
instead of CoglBool.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1272
Signed-off-by: Simon McVittie <smcv@debian.org>
When r is 128 or more, running tests compiled with the undefined behaviour
sanitizer (ubsan) reports:
test-utils.c:312:45: runtime error: left shift of 128 by 24 places cannot be represented in type 'int'
which indeed it cannot. Force the type to be unsigned 32-bit so that we
get defined behaviour.
Similarly, in test-atlas-migration, the left-shifted guint8 is promoted
to int, which again does not have enough non-sign bits available to
left-shift a value >= 128 by 24 bits. Again, force the shift to be done
in unsigned 32-bit space.
This was originally cogl!22, but applies equally to mutter's fork of cogl.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1271
Signed-off-by: Simon McVittie <smcv@debian.org>
According to the cogl_bitmap_new_for_data documentation, the data is not
copied, so the application must keep the buffer alive for the lifetime
of the CoglBitmap. Freeing it too early led to a use-after-free in the
cogl unit tests. With that fixed, the test passes, so remove the known
failure annotation.
This AddressSanitizer trace is from the original cogl, but the bug and
fix apply equally to mutter's fork of cogl:
==6223==ERROR: AddressSanitizer: heap-use-after-free on address 0x62100001a500 at pc 0x7f3e2d4e7f4e bp 0x7ffcd9c41f30 sp 0x7ffcd9c416e0
READ of size 4096 at 0x62100001a500 thread T0
#0 0x7f3e2d4e7f4d (/usr/lib/x86_64-linux-gnu/libasan.so.5+0x96f4d)
#1 0x7f3e260c7f6b in util_copy_box ../src/gallium/auxiliary/util/u_surface.c:131
#2 0x7f3e268c6c10 in u_default_texture_subdata ../src/gallium/auxiliary/util/u_transfer.c:67
#3 0x7f3e26486459 in st_TexSubImage ../src/mesa/state_tracker/st_cb_texture.c:1480
#4 0x7f3e26487029 in st_TexImage ../src/mesa/state_tracker/st_cb_texture.c:1709
#5 0x7f3e26487029 in st_TexImage ../src/mesa/state_tracker/st_cb_texture.c:1691
#6 0x7f3e2644bdba in teximage ../src/mesa/main/teximage.c:3105
#7 0x7f3e2644bdba in teximage_err ../src/mesa/main/teximage.c:3132
#8 0x7f3e2644d84f in _mesa_TexImage2D ../src/mesa/main/teximage.c:3170
#9 0x7f3e2cd1f7df in _cogl_texture_driver_upload_to_gl driver/gl/gl/cogl-texture-driver-gl.c:347
#10 0x7f3e2ccd441b in allocate_from_bitmap driver/gl/cogl-texture-2d-gl.c:255
#11 0x7f3e2ccd441b in _cogl_texture_2d_gl_allocate driver/gl/cogl-texture-2d-gl.c:462
#12 0x7f3e2ce3a6c0 in cogl_texture_allocate cogl/cogl-texture.c:1398
#13 0x7f3e2ce3e116 in _cogl_texture_pre_paint cogl/cogl-texture.c:359
#14 0x7f3e2cdee177 in _cogl_pipeline_layer_pre_paint cogl/cogl-pipeline-layer.c:864
#15 0x7f3e2cd574af in _cogl_rectangles_validate_layer_cb cogl/cogl-primitives.c:542
#16 0x7f3e2cdd742f in cogl_pipeline_foreach_layer cogl/cogl-pipeline.c:735
#17 0x7f3e2cd5c8b0 in _cogl_framebuffer_draw_multitextured_rectangles cogl/cogl-primitives.c:658
#18 0x7f3e2cd60152 in cogl_rectangle cogl/cogl-primitives.c:858
#19 0x5570a71ed6a0 in check_texture tests/conform/test-premult.c:103
#20 0x5570a71ed946 in test_premult tests/conform/test-premult.c:159
#21 0x5570a71df0d6 in main tests/conform/test-conform-main.c:58
#22 0x7f3e2bcd809a in __libc_start_main ../csu/libc-start.c:308
#23 0x5570a71e0869 in _start (/home/smcv/src/debian/cogl/tests/conform/.libs/test-conformance+0x33869)
0x62100001a500 is located 0 bytes inside of 4096-byte region [0x62100001a500,0x62100001b500)
freed by thread T0 here:
#0 0x7f3e2d5581d7 in __interceptor_free (/usr/lib/x86_64-linux-gnu/libasan.so.5+0x1071d7)
#1 0x5570a71ed58b in make_texture tests/conform/test-premult.c:69
previously allocated by thread T0 here:
#0 0x7f3e2d558588 in malloc (/usr/lib/x86_64-linux-gnu/libasan.so.5+0x107588)
#1 0x7f3e2d384500 in g_malloc ../../../glib/gmem.c:99
This was originally cogl!12.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1274
Signed-off-by: Simon McVittie <smcv@debian.org>
Make it possible to cause the next frame to scan out directly from the
passed CoglScannout. This makes it possible to completely bypass
compositing for the following frame.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/798
Instead of always swapping buffers and flipping the back buffer, make it
possible to scan out a provided buffer directly without swapping any EGL
buffers.
A buffer is passed as an object implementing the empty CoglScanout
interface. It is only possible to do this in the native backend; and the
interface is implemented by MetaDrmBufferGbm. When directly scanned out,
instead of calling gbm_surface_lock_front_buffer() to get the gbm_bo and
fbid, get it directly from the MetaDrmBufferGbm, and use that to create
the page flip KMS update.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/798
It isn't immediately obvious that this is impossible, because there's some
"action at a distance" going on with framebuffers that have their size
set lazily, after their textures get allocated; so let's make this a
critical warning rather than crashing.
In particular, this works around a crash when gnome-shell tries to blur a
background that hasn't yet had any space allocated for it - which it seems
is really an actor layout bug, but more robustness seems good to have.
Workaround for <https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/2538>.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1172
Signed-off-by: Simon McVittie <smcv@debian.org>
A texture with no pixels isn't a useful thing to have, and breaks
assumptions elsewhere. For example, CoglFramebuffer assumes that after
a texture has been allocated, it will have width and height both greater
than 0.
In particular, this works around a crash when gnome-shell tries to blur a
background that hasn't yet had any space allocated for it - which it seems
is really an actor layout bug, but more robustness seems good to have.
Workaround for <https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/2538>.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1172
Signed-off-by: Simon McVittie <smcv@debian.org>
cogl_object_[get|set]_value_object() are annotated as [get|set]-value-func
for objects and primitives, so they must be visible for any derived types
to be usable from introspection.
https://gitlab.gnome.org/GNOME/mutter/-/issues/1146
In commit d846fabda we moved to using the override color alpha, however
it was missed that the actor opacity is transferred to the PangoRenderer
through the default color alpha, and the reason it was used there.
We actually want to factor in both alpha values, in order to respect
both foreground color alpha and actor opacity. This is done on the
unpremultiplied color, so we just need to change the alpha value.
Fixes effects on text actors that involve actor opacity.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1158
pango_renderer_get_alpha() returns 0 to indicate that the alpha value
should be inherited from the environment, but we are passing it on
(and therefore making the text fully translucent).
Instead, make the text fully opaque as expected.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1156
Cogl shares some GL functions between the GLES and the big
GL drivers. Namely, it shares _cogl_driver_gl_context_init
and _cogl_driver_gl_context_deinit between these two drivers.
The plot twist is: even though these functions are shared and
their prototypes are in cogl-util-gl-private.h, they're actually
implemented inside cogl-driver-gl.c, which is strictly only
about the big GL driver.
This is problematic when building Mutter on ARM v7, where we
need to disable OpenGL, but keep GLES enabled.
Fix this by moving the shared GL functions to a shared GL file.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1151
Just like libmutter-clutter, and libmutter, mark exported symbols with
an COGL_EXPORT macro. This removes the .map and .map.in files previously
used, containing a list of semi private symbols. This symbol was out of
date, i.e. pointed to non-existing symbols, and was also replaced with
COGL_EXPORT macros.
unit_test_* symbols are exported by the help of the unit test defining
macro. test_* symbols are no longer supported as it proved unnecessary.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1059
This is so that cogl-trace.h can start using things from cogl-macros.h,
and so that it doesn't leak cogl-config.h into the world, while exposing
it to e.g. gnome-shell so that it can make use of it as well. There is
no practical reason why we shouldn't just include cogl-trace.h via
cogl.h as we do with everything else.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1059
We need the stencil buffer to consist of binary values of 0 and 1
because we're doing additions and subtractions on the buffer, so even
though this is the default, explicitely set the stencil mask to 0x1.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1096
When using a region clip and something has a rectangle clip pushed, a
special drawing method for ClutterTexts (emit_vertex_buffer_geometry()
in cogl-pango-display-list.c) starts to fail and clipping issues with
long texts (because emit_vertex_buffer_geometry() is only used for texts
longer than 25 characters) start to appear. This specifically happened
in Looking Glass, where the StViewport of the ScrollView sets a
rectangle clips and the texts are usually longer than 25 characters.
This is caused by the changing of the perspective and modelview matrix
when drawing to the stencil buffer and started happening when
region-clipping was introduced with commit 8598b654. Even though the
changing of the matrices was done before that, too, the issue probably
didn't happen because `rect->can_be_scissor` was TRUE and no stencil
buffer clipping was used at all.
To fix this, temporarily save the old matrices, then set the new ones
and restore the old ones when we're done drawing to the stencil buffer.
Fixes https://gitlab.gnome.org/GNOME/gnome-shell/issues/2246https://gitlab.gnome.org/GNOME/mutter/merge_requests/1096
This is a winsys-specific API that allows exporting a DMA buffer fd.
The CoglDmaBufHandle structure allows passing the ownership of the
DMA buffer to whoever is using it, so the winsys doesn't need to
manually track it.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1086
In future patches, we'll create additional CoglFramebuffers that
will be shared via DMA-Buf with PipeWire. When recording frames,
we'll blit the current onscreen framebuffer into the shared one.
However, that presents a problem: cogl_framebuffer_blit() mimics
glBlitFramebuffer() semantics, and doesn't do an implicit flush
of the GPU command stream. As a consequence, clients may receive
unblitted or incomplete framebuffers.
We could use cogl_framebuffer_finish() to ensure the commands were
submitted to the GPU, but it is too harsh -- it blocks the CPU
completely until the commands are finished!
Add cogl_framebuffer_flush(), which ensures the command stream is
submitted to the GPU without blocking the CPU. Even though we don't
use the framebuffer specifically, it may be useful in the future
for e.g. a potential Vulkan backend to have access to the framebuffer.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1086
Just pass it in to the vertex shader like in GLES, it's one less thing
to vary between drivers. mutter is, shall we say, not a heavy user of
point primitives, so any performance impact (it might be measurable, who
knows) is not an issue. Again, the feature flag remains to be cleaned up
in a future commit.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/995
We're always running through the GLSL pipeline so the fixed-function
alpha test is never invoked. This change does not yet remove the
alpha-test feture bit from the context because this bit of uniform
handling is going to be simplified in a future commit.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/995
At this point only the gl driver is at all aware of the difference
between core and compat contexts. COGL_PRIVATE_FEATURE_GL_FIXED is also
now quite misnamed, since we're using the GLSL pipeline even for pre-GL3
contexts. Remove the private feature and handle the few remaining
differences by checking the driver class inside the gl driver.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/973
There's quite a bit of CoglContext that properly belongs to the driver.
Add some hooks to allow the context to create/destroy such state. We
don't have driver-private storage in the CoglContext yet, though we
probably should.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/973
This means CoglContext is now also introspected, although its
constructor and some getters are skipped to avoid having to expose even
more types. This makes it possible to create pipelines using Javascript.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
They have been deprecated for a long time, and all their uses in clutter
and mutter has been removed. This also removes some no longer needed
legacy state tracking, as they were only ever excercised in certain
circumstances when there was sources (pipelines or materials) on the now
removed source stack.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
This means cogl_set_source_color*() that switches to the opaque or
blending pipeline, or cogl_source_set_texture() which switches to the
texture pipeline.
Left is the opaque pipeline, as it is still used to compare other
pipelines to check whether they are opaque or not, and as the default
pipeline still pushed to the source stack during initialization.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
Change the warp modes test to sanity check CoglPrimitive based polygon
drawing instead of cogl_polygon(). This removes some checks, as
cogl_polygon() has explicitly documented special behaviour for automatic
wrap modes, which CoglPrimitive does not.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
When painting, actors rely on semi global state tracked by the state to
get various things needed for painting, such as the current draw
framebuffer. Having state hidden in such ways can be very deceiving as
it's hard to follow changes spread out, and adding more and more state
that should be tracked during a paint gets annoying as they will not
change in isolation but one by one in their own places. To do this
better, introduce a paint context that is passed along in paint calls
that contains the necessary state needed during painting.
The paint context implements a framebuffer stack just as Cogl works,
which is currently needed for offscreen rendering used by clutter.
The same context is passed around for paint nodes, contents and effects
as well.
In this commit, the context is only introduced, but not used. It aims to
replace the Cogl framebuffer stack, and will allow actors to know what
view it is currently painted on.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
This is inspired by 98892391d7 where the usage of
`g_signal_handler_disconnect()` without resetting the corresponding
handler id later resulted in a bug. Using `g_clear_signal_handler()`
makes sure we avoid similar bugs and is almost always the better
alternative. We use it for new code, let's clean up the old code to
also use it.
A further benefit is that it can get called even if the passed id is
0, allowing us to remove a lot of now unnessecary checks, and the fact
that `g_clear_signal_handler()` checks for the right type size, forcing us
to clean up all places where we used `guint` instead of `gulong`.
No functional changes intended here and all changes should be trivial,
thus bundled in one big commit.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/940
The function create_texture() in test-wrap-modes.c takes a
TestUtilsTextureFlags. However a CoglTextureFlags is passed instead
in two calls. As the enums are identical this patch changes it to
use the TestUtils type.
The enum definitions:
typedef enum
{
COGL_TEXTURE_NONE = 0,
COGL_TEXTURE_NO_AUTO_MIPMAP = 1 << 0,
COGL_TEXTURE_NO_SLICING = 1 << 1,
COGL_TEXTURE_NO_ATLAS = 1 << 2
} CoglTextureFlags;
typedef enum
{
TEST_UTILS_TEXTURE_NONE = 0,
TEST_UTILS_TEXTURE_NO_AUTO_MIPMAP = 1 << 0,
TEST_UTILS_TEXTURE_NO_SLICING = 1 << 1,
TEST_UTILS_TEXTURE_NO_ATLAS = 1 << 2
} TestUtilsTextureFlags;
https://gitlab.gnome.org/GNOME/mutter/merge_requests/938
In _cogl_offscreen_gl_allocate we only want to perform certain actions if
COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL is not set in create_flags.
We perfrom this check with:
if (!offscreen->create_flags & COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL)
which is not correct as we negate the create_flags before the bitwise &.
It happens to work as intended though, as CoglOffscreenFlags only has one
element, and that element has the value 1. If the flag is not set then the
nagation of create_flags is true and the bitwise and with the element value
is true as well.
If any flag is set then the negation will give 0 and the bitwise & will be
false.
So while it works correctly it is fragile as either additional flags or a
change in the enum element value will break this check. This patch makes
things a bit more safe by adding parentheses to let the bitwise & happen
before the negation.
Definition of the enum:
typedef enum
{
COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL = 1
} CoglOffscreenFlags;
https://gitlab.gnome.org/GNOME/mutter/merge_requests/938
cogl_pipeline_get_front_face_winding() is supposed to return a CoglWinding. It
takes a CoglPipeline as argument and does the following input validation:
g_return_val_if_fail (cogl_is_pipeline (pipeline),
COGL_PIPELINE_CULL_FACE_MODE_NONE);
The returned COGL_PIPELINE_CULL_FACE_MODE_NONE is not a winding.
The function was added with this check 8 years ago in
5369b3c601
I do not see any of the two options in the CoglWinding as particularly good
choice for a return value on bad input, but let's go with
COGL_WINDING_CLOCKWISE as that is equivalent with the behavior for all
these years.
Definitions of the two enums:
typedef enum
{
COGL_WINDING_CLOCKWISE,
COGL_WINDING_COUNTER_CLOCKWISE
} CoglWinding;
typedef enum
{
COGL_PIPELINE_CULL_FACE_MODE_NONE,
COGL_PIPELINE_CULL_FACE_MODE_FRONT,
COGL_PIPELINE_CULL_FACE_MODE_BACK,
COGL_PIPELINE_CULL_FACE_MODE_BOTH
} CoglPipelineCullFaceMode;
https://gitlab.gnome.org/GNOME/mutter/merge_requests/934
As noted in <cogl-texture-2d-gl.h> (now also removed), this is for
allowing external GL callers to promote one of their textures to a
CoglTexture. We aren't doing that and don't want to start.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/883
Unknown since when, we started deferring the eglMakeCurrent for the
current framebuffer till we started painting on it, which means we
are preparing for rendering a view without guarantees that the
framebuffer we will paint to is the current drawing surface for the
EGL context.
A fairly common case where that assumption will break is multimonitor
set ups, in this case we will be preparing to paint to a view while
the current draw surface is that of the previously rendered view's.
Mesa will in this case return EGL_BAD_SURFACE when querying the buffer
age, since the surface is not yet the current draw surface. This
makes us give up on buffer age checks, and paint the whole view. Since
the problem repeats when painting the next view, we are effectively
doing full-screen redraws on all monitors.
Since cogl usually works implicitly, and querying the buffer age is
meaningless if you're not meant to paint on a surface, make the surface
the current draw surface implicitly before querying the buffer age.
This brings us glorious partial invalidations back when several views
had to be repainted.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/906
In order to avoid log spamming, just warn once it starts to happen, not
on every frame for every onscreen. Just knowing that this is happening
is a hint that something's going wrong.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/906
Say you're using intel gen3, you poor soul. Your big-GL maxes out at 1.5
unless you use dirty tricks, but you do have GLES2. We try to fall back
to GLES in this case, but we only ever say eglBindAPI(EGL_OPENGL_API).
So when we go to do CreateContext, even though we think we've requested
GLES 2.0, the driver will compare that "2.0" against the maximum big-GL
version, and things will fail.
Fix this by binding EGL_OPENGL_ES_API before trying a GLES context.
https://gitlab.gnome.org/GNOME/mutter/issues/635
In find_onscreen_for_xid() we want to loop over the framebuffers
and skip any that is not onscreen.
The code today does this by negating the framebuffer type variable
and skipping if that equals COGL_FRAMEBUFFER_TYPE_ONSCREEN. This
actually works as the enum used will function as a boolean:
typedef enum _CoglFramebufferType {
COGL_FRAMEBUFFER_TYPE_ONSCREEN,
COGL_FRAMEBUFFER_TYPE_OFFSCREEN
} CoglFramebufferType;
But it is a bit weird logic and fragile if more types are added.
(not that I can think of any different type...)
To simplify this, and to silence a warning in clang this patch just
changes it to a != test.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/905
There are still environment variables for these controls, but having
them in a config file doesn't really make sense for mutter. Even if it
did we probably don't want to be parsing the same file as some
standalone version of cogl.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/902
This is a _little_ strange, as we still fill in the vtable slot for
glRenderbufferStorageMultisampleIMG, and can in principle still call it.
But that feature was weird to begin with as we were only checking for
that function in big-GL contexts despite that its extension is for GLES.
I'll leave cleaning that up to a future pass.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/866
This was only promoted to core in 3.0, but Mesa's supported it
unconditionally since around 7.0 even in 2.1 contexts, so this is not a
particularly onerous requirement.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/866
Midscene tracking was used at a time that some Cogl users
could call random OpenGL API without going through Cogl.
That is not allowed anymore, and certainly not done by
Mutter and GNOME Shell.
Remove midscene tracking from CoglFramebuffer.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/402
CoglJournal tracks a few OpenGL states so that they can
be batch-applied if necessary. It also has a nice property
of allowing purely CPU-based glReadPixels() when the scene
is composed of simple rectangles.
However, the current journal implementation leaves various
other GL states out, such as dithering and the viewport.
In Clutter, that causes the journal to be flushed when
picking, touching the GPU when we didn't really need to.
Track the viewport of the framebuffer in the journal so that
we can avoid flushing the journal so often.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/402
CoglFramebuffer checks the passed buffer bits in order to
detect when the fast path (that uses the journal) should
be used.
However, it also modifies one of the buffer bits that is
checked for the fast path, meaning we never actually hit
the fast path on cogl_framebuffer_cleaf4f().
Check the depth and color buffer bits before modifying them.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/402
This is an extremely straightforward and minimalistic port of
CoglVector APIs to the corresponding Graphene APIs.
Make ClutterPlane use graphene_vec3_t internally too, for the
simplest purpose of keeping the patch focused.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/458
As the first step into removing Cogl types that are covered by
Graphene, remove CoglEuler and replace it by graphene_euler_t.
This is a mostly straightforward replacement, except that the
naming conventions changed a bit. Cogl uses "heading" for the
Y axis, "pitch" for the X axis, and "roll" for the Z axis, and
graphene uses the axis themselves. That means the 1st and 2nd
arguments need to be swapped.
Also adapt the matrix stack to store a graphene_euler_t in the
rotation node -- that simplifies the code a bit as well.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/458
Graphene is a small library with data types and APIs
specially crafted to computer graphics. It contains
performant implementations of matrices, vectors, points
and rotation tools. It is performance because, among
other reasons, it uses vectorized processor commands
to compute various operations.
Add Graphene dependency to Mutter.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/458
Fog is explicitly deprecated in favour of CoglSnippet API,
and in nowhere we are using this deprecated feature, which
means we can simply drop it without any sort of replacement.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/458
As we will start adding support for more pixel formats, we will need to
define a notion of planes. This commit doesn't make any functional
change, but starts adding the idea of pixel formats and how they (at
this point only theoretically) can have multple planes.
Since a lot of code in Mutter assumes we only get to deal with single
plane pixel formats, this commit also adds assertions and if-checks to
make sure we don't accidentally try something that doesn't make sense.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/858
This is for all intents and purposes the same as
`cogl_object_ref/unref`, but still refers to handles rather than
objects (while we're trying to get rid of the former) so it's a bit of
unnecessary redundant API.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/451
It wasn't necessary (see other instances of -DG_LOG_DOMAIN) and somewhere
along the line it was getting turned into forward slashes becoming a syntax
error:
```
/usr/include/glib-2.0/gobject/gobject.h:767: syntax error, unexpected '/' in
...
g_assertion_message (/"CoglPango/",
```
https://gitlab.gnome.org/GNOME/mutter/merge_requests/841
Threaded swap wait was added for using together with the Nvidia GLX
driver due to the lack of anything equivalent to the INTEL_swap_event
GLX extension. The purpose was to avoid inhibiting the invocation of
idle callbacks when constantly rendering, as the combination of
throttling on swap-interval 1 and glxSwapBuffers() and the frame clock
source having higher priority than the default idle callback sources
meant they would never be invoked.
This was solved in gbz#779039 by introducing a thread that took care of
the vsync waiting, pushing frame completion events to the main thread
meaning the main thread could go idle while waiting to draw the next
frame instead of blocking on glxSwapBuffers().
As of https://gitlab.gnome.org/GNOME/mutter/merge_requests/363, the
main thread will instead use prediction to estimate when the next frame
should be drawn. A side effect of this is that even without
INTEL_swap_event, we would not block as much, or at all, on
glxSwapBuffers(), as at the time it is called, we have likely already
hit the vblank, or will hit it soon.
After having introduced the swap waiting thread, it was observed that
the Nvidia driver used a considerable amount of CPU waiting for the
vblank, effectively wasting CPU time. The need to call glFinish() was
also problematic as it would wait for the frame to finish, before
continuing. Due to this, remove the threaded swap wait, and rely only on
the frame clock not scheduling frames too early.
Fixes: https://bugzilla.gnome.org/show_bug.cgi?id=781835
Related: https://gitlab.gnome.org/GNOME/mutter/issues/700
[jadahl: Rewrote commit message]
https://gitlab.gnome.org/GNOME/mutter/merge_requests/602
This was introduced in:
commit 010d16f647
Author: Robert Bragg <robert@linux.intel.com>
Date: Tue Mar 6 03:21:30 2012 +0000
Adds initial GLES2 integration support
This makes it possible to integrate existing GLES2 code with
applications using Cogl as the rendering api.
That's maybe a reasonable thing for a standalone cogl to want, but our
cogl has only one consumer. So if we want additional rendering out of
our cogl layer, it makes more sense to just add that to cogl rather than
support clutter or mutter or the javascript bindings creating their own
GLES contexts.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/500
The function will be used in copying from a primary GPU framebuffer to a
secondary GPU framebuffer using the primary GPU specifically when the
secondary GPU is not render-capable.
To allow falling back in case glBlitFramebuffer cannot be used, add boolean
return value, and GError argument for debugging purposes.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/615
Depends on "cogl: Replace ANGLE with GLES3 and NV framebuffer_blit"
Allow blitting between onscreen and offscreen framebuffers by doing the y-flip
as necessary. This was not possible with ANGLE, but now with ANGLE gone,
glBlitFramebuffer supports flipping the copied image.
This will be useful in follow-up work to copy from onscreen primary GPU
framebuffer to an offscreen secondary GPU framebuffer.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/615
Depends on: "cogl: Replace ANGLE with GLES3 and NV framebuffer_blit"
As a possible ANGLE implementation is not longer limiting the pixel format
matching, lift the requirement of having the same pixel format.
We still cannot do a premult <-> non-premult conversion during a blit, so guard
against that.
This will be useful in follow-up work to copy from onscreen primary GPU
framebuffer to an offscreen secondary GPU framebuffer if the formats do not
match exactly.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/615
ANGLE extensions are only provided by Google's Almost Native Graphics Layer
Engine (ANGLE) implementation. Therefore they do not seem too useful for
Mutter.
The reason to drop GL_ANGLE_framebuffer_blit support is that it has more
limitations compared to the glBlitFramebuffer in GL_EXT_framebuffer_blit,
GL_NV_framebuffer_bit, OpenGL 3.0 and OpenGL ES 3.0. Most importantly, the
ANGLE version cannot flip the image while copying, which limits
_cogl_blit_framebuffer to only off-screen <-> off-screen copies. Follow-up work
will need off-screen <-> on-screen copies.
Instead of adding yet more capability flags to Cogl, dropping ANGLE support
seems appropriate.
The NV extension is added to the list of glBlitFramebuffer providers because it
provides the same support as ANGLE and more.
Likewise OpenGL ES 3.0 is added to the list of glBlitFramebuffer providers
because e.g. Mesa GLES implementation usually provides it and that makes it
widely available, again surpassing the ANGLE supported features.
Follow-up patches will lift some of the Cogl assumptions of what
glBlitFramebuffer cannot do.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/615
Public functions in C should be declared before they are defined, and
often compilers warn you if you haven't:
```
../cogl/cogl/cogl-trace.c:237:1: warning: no previous prototype for
‘cogl_set_tracing_enabled_on_thread_with_fd’ [-Wmissing-prototypes]
cogl_set_tracing_enabled_on_thread_with_fd (void *data,
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../cogl/cogl/cogl-trace.c:245:1: warning: no previous prototype for
‘cogl_set_tracing_enabled_on_thread’ [-Wmissing-prototypes]
cogl_set_tracing_enabled_on_thread (void *data,
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../cogl/cogl/cogl-trace.c:253:1: warning: no previous prototype for
‘cogl_set_tracing_disabled_on_thread’ [-Wmissing-prototypes]
cogl_set_tracing_disabled_on_thread (void *data)
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
```
In this case the function declarations were not included because
`HAVE_TRACING` isn't defined. But we should still include `cogl-trace.h`
because it handles the case of `HAVE_TRACING` not being defined and
correctly still declares the functions defined in `cogl-trace.c`.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/650
`cogl_util_memmem` was used as a wrapper in case `memmem` wasn't
defined, but since commit 46942c24 these are required. In case of
`memmem`, we didn't explicitly require this in the meson build files, so
add that as well.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/629
These are implemented in the Meta namespace these days, where we have
better abstractions for wayland-related types. They also weren't used
anymore, since we removed the unused ClutterWaylandSurface type in the
previous commit.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/624
The idea here is to be able to visualize and immediately
understand what is happening. Something like:
```
[ view1 ] [ view2 ]
[---- Layout ---][------ Paint ------][ Pick ]
[================== Update =====================]
```
But with colors. A few of the previous profiling data
sections were removed, since they didn't really add to
reading the graph.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/197
Add the ability to add tracing instrumentation to the code. When
enabled, trace entries will generate a file with timing information
that will be processable by sysprof for generating visualization of
traces over time.
While enabled by default at compile time, it is possible to disable the
expansion of the macros completely by passing --disable-tracing to
./configure.
Tracing is so far only actually done if actually enabled on explicitly
specified threads.
This will be used by Mutter passing the write end of a pipe, where the
read end is sent to Sysprof itself via the D-Bus method 'Capture()'.
By passing that, we have to detect EPIPE that is sent when Sysprof stops
recording. Fortunately, we already ignore the signal at meta_init(), so
no need to add a custom signal handler.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/197
Add debug flags based on meson's `debug` option instead of `buildtype`.
This allows custom build configurations to behave like a debug or release build.
Add `-fno-omit-frame-pointer` to Mutter/Cogl. Not to Clutter though, as that would
require more changes to how Clutter's gir is created
Remove `-DG_DISABLE_CAST_CHECKS` from Clutter in debug builds
Add `-DG_DISABLE_CHECKS`, `-DG_DISABLE_ASSERT` and `-DG_DISABLE_CAST_CHECKS` to all
non-debug builds but `plain`, which explicitly should not have any compile flags
Use `cc.get_supported_arguments`, so it becomes more obvious to the user which flags
are set during compilation
https://gitlab.gnome.org/GNOME/mutter/merge_requests/497
When free'ing a pipeline we destroy the BigState first and then the fragment and
vertex snippets lists using the big state pointer which is now invalid.
This causes a crash when G_SLICE=always-malloc is set and using MALLOC_CHECK_.
So, invert the operations by free'ing the snippet lists first, and the big state
afterwards.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/581
XLib renderer saves its data as the object cogl user data, however this data
is free'd as part of the object destruction that happens before free'ing the
renderer in _cogl_renderer_free(), from where we're calling the renderer
disconnect vfunc.
Thus in _cogl_xlib_renderer_disconnect() we happen to get an invalid pointer to
CoglXlibRenderer and we try access to it in order to close the X11 display.
This causes all the cogl tests to crash when G_SLICE=always-malloc is set and
when using MALLOC_CHECK_.
Fix this using the renderer winsys custom data instead of using cogl object data
for storing the CoglXlibRenderer, and handling the destruction of it manually.
As bonus this also makes access to the renderer data faster.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/581
By providing an (internal) table to map `CoglPixelFormat`s to their
respective properties we will be able to get rid of the unusual enum
values in the future. This is something we will need once we want to
have support for more pixel formats (such as YUV-based formats).
As an extra feature, we provide a `to_string()` method, which is quite
useful for debugging purposes (rather than deciphering enum values).
https://gitlab.gnome.org/GNOME/mutter/merge_requests/524