mirror of
https://github.com/brl/mutter.git
synced 2024-12-22 19:12:04 +00:00
cogl/tests: Remove test-materials
It wasn't compiled, nor ported to the new test suite, and tests deprecated functionality that are being removed. Lets drop it. https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
This commit is contained in:
parent
629dc4c770
commit
4b5abdc988
@ -45,7 +45,6 @@ cogl_test_conformance_sources = [
|
||||
]
|
||||
|
||||
#unported = [
|
||||
# "test-materials.c",
|
||||
# "test-viewport.c",
|
||||
# "test-multitexture.c",
|
||||
# "test-npot-texture.c",
|
||||
|
@ -1,255 +0,0 @@
|
||||
#include "cogl-config.h"
|
||||
|
||||
#include <clutter/clutter.h>
|
||||
#include <cogl/cogl.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "test-conform-common.h"
|
||||
|
||||
static const ClutterColor stage_color = { 0x0, 0x0, 0x0, 0xff };
|
||||
|
||||
#define QUAD_WIDTH 20
|
||||
|
||||
#define RED 0
|
||||
#define GREEN 1
|
||||
#define BLUE 2
|
||||
#define ALPHA 3
|
||||
|
||||
#define MASK_RED(COLOR) ((COLOR & 0xff000000) >> 24)
|
||||
#define MASK_GREEN(COLOR) ((COLOR & 0xff0000) >> 16)
|
||||
#define MASK_BLUE(COLOR) ((COLOR & 0xff00) >> 8)
|
||||
#define MASK_ALPHA(COLOR) (COLOR & 0xff)
|
||||
|
||||
typedef struct _TestState
|
||||
{
|
||||
ClutterGeometry stage_geom;
|
||||
} TestState;
|
||||
|
||||
static void
|
||||
check_quad (int quad_x, int quad_y, uint32_t color)
|
||||
{
|
||||
test_utils_check_pixel (x * QUAD_WIDTH + (QUAD_WIDTH / 2),
|
||||
y * QUAD_WIDTH + (QUAD_WIDTH / 2),
|
||||
color);
|
||||
}
|
||||
|
||||
static void
|
||||
test_material_with_primitives (TestState *state,
|
||||
int x, int y,
|
||||
uint32_t color)
|
||||
{
|
||||
CoglTextureVertex verts[4] = {
|
||||
{ .x = 0, .y = 0, .z = 0 },
|
||||
{ .x = 0, .y = QUAD_WIDTH, .z = 0 },
|
||||
{ .x = QUAD_WIDTH, .y = QUAD_WIDTH, .z = 0 },
|
||||
{ .x = QUAD_WIDTH, .y = 0, .z = 0 },
|
||||
};
|
||||
CoglHandle vbo;
|
||||
|
||||
cogl_push_matrix ();
|
||||
|
||||
cogl_translate (x * QUAD_WIDTH, y * QUAD_WIDTH, 0);
|
||||
|
||||
cogl_rectangle (0, 0, QUAD_WIDTH, QUAD_WIDTH);
|
||||
|
||||
cogl_translate (0, QUAD_WIDTH, 0);
|
||||
cogl_polygon (verts, 4, FALSE);
|
||||
|
||||
cogl_translate (0, QUAD_WIDTH, 0);
|
||||
vbo = cogl_vertex_buffer_new (4);
|
||||
cogl_vertex_buffer_add (vbo,
|
||||
"gl_Vertex",
|
||||
2, /* n components */
|
||||
COGL_ATTRIBUTE_TYPE_FLOAT,
|
||||
FALSE, /* normalized */
|
||||
sizeof (CoglTextureVertex), /* stride */
|
||||
verts);
|
||||
cogl_vertex_buffer_draw (vbo,
|
||||
COGL_VERTICES_MODE_TRIANGLE_FAN,
|
||||
0, /* first */
|
||||
4); /* count */
|
||||
cogl_object_unref (vbo);
|
||||
|
||||
cogl_pop_matrix ();
|
||||
|
||||
check_quad (x, y, color);
|
||||
check_quad (x, y+1, color);
|
||||
check_quad (x, y+2, color);
|
||||
}
|
||||
|
||||
static void
|
||||
test_invalid_texture_layers (TestState *state, int x, int y)
|
||||
{
|
||||
CoglHandle material = cogl_material_new ();
|
||||
|
||||
/* explicitly create a layer with an invalid handle. This may be desireable
|
||||
* if the user also sets a texture combine string that e.g. refers to a
|
||||
* constant color. */
|
||||
cogl_material_set_layer (material, 0, NULL);
|
||||
|
||||
cogl_set_source (material);
|
||||
|
||||
cogl_object_unref (material);
|
||||
|
||||
/* We expect a white fallback material to be used */
|
||||
test_material_with_primitives (state, x, y, 0xffffffff);
|
||||
}
|
||||
|
||||
static void
|
||||
test_using_all_layers (TestState *state, int x, int y)
|
||||
{
|
||||
CoglHandle material = cogl_material_new ();
|
||||
uint8_t white_pixel[] = { 0xff, 0xff, 0xff, 0xff };
|
||||
uint8_t red_pixel[] = { 0xff, 0x00, 0x00, 0xff };
|
||||
CoglHandle white_texture;
|
||||
CoglHandle red_texture;
|
||||
GLint n_layers;
|
||||
int i;
|
||||
|
||||
/* Create a material that uses the maximum number of layers. All but
|
||||
the last layer will use a solid white texture. The last layer
|
||||
will use a red texture. The layers will all be modulated together
|
||||
so the final fragment should be red. */
|
||||
|
||||
white_texture = test_utils_texture_new_from_data (1, 1, TEST_UTILS_TEXTURE_NONE,
|
||||
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
|
||||
COGL_PIXEL_FORMAT_ANY,
|
||||
4, white_pixel);
|
||||
red_texture = test_utils_texture_new_from_data (1, 1, TEST_UTILS_TEXTURE_NONE,
|
||||
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
|
||||
COGL_PIXEL_FORMAT_ANY,
|
||||
4, red_pixel);
|
||||
|
||||
/* FIXME: Cogl doesn't provide a way to query the maximum number of
|
||||
texture layers so for now we'll just ask GL directly. */
|
||||
#ifdef HAVE_COGL_GLES2
|
||||
{
|
||||
GLint n_image_units, n_attribs;
|
||||
/* GLES 2 doesn't have GL_MAX_TEXTURE_UNITS and it uses
|
||||
GL_MAX_TEXTURE_IMAGE_UNITS instead */
|
||||
glGetIntegerv (GL_MAX_TEXTURE_IMAGE_UNITS, &n_image_units);
|
||||
/* Cogl needs a vertex attrib for each layer to upload the texture
|
||||
coordinates */
|
||||
glGetIntegerv (GL_MAX_VERTEX_ATTRIBS, &n_attribs);
|
||||
/* We can't use two of the attribs because they are used by the
|
||||
position and color */
|
||||
n_attribs -= 2;
|
||||
n_layers = MIN (n_attribs, n_image_units);
|
||||
}
|
||||
#else
|
||||
glGetIntegerv (GL_MAX_TEXTURE_UNITS, &n_layers);
|
||||
#endif
|
||||
/* FIXME: is this still true? */
|
||||
/* Cogl currently can't cope with more than 32 layers so we'll also
|
||||
limit the maximum to that. */
|
||||
if (n_layers > 32)
|
||||
n_layers = 32;
|
||||
|
||||
for (i = 0; i < n_layers; i++)
|
||||
{
|
||||
cogl_material_set_layer_filters (material, i,
|
||||
COGL_MATERIAL_FILTER_NEAREST,
|
||||
COGL_MATERIAL_FILTER_NEAREST);
|
||||
cogl_material_set_layer (material, i,
|
||||
i == n_layers - 1 ? red_texture : white_texture);
|
||||
}
|
||||
|
||||
cogl_set_source (material);
|
||||
|
||||
cogl_object_unref (material);
|
||||
cogl_object_unref (white_texture);
|
||||
cogl_object_unref (red_texture);
|
||||
|
||||
/* We expect the final fragment to be red */
|
||||
test_material_with_primitives (state, x, y, 0xff0000ff);
|
||||
}
|
||||
|
||||
static void
|
||||
test_invalid_texture_layers_with_constant_colors (TestState *state,
|
||||
int x, int y)
|
||||
{
|
||||
CoglHandle material = cogl_material_new ();
|
||||
CoglColor constant_color;
|
||||
|
||||
/* explicitly create a layer with an invalid handle */
|
||||
cogl_material_set_layer (material, 0, NULL);
|
||||
|
||||
/* ignore the fallback texture on the layer and use a constant color
|
||||
instead */
|
||||
cogl_color_init_from_4ub (&constant_color, 0, 0, 255, 255);
|
||||
cogl_material_set_layer_combine (material, 0,
|
||||
"RGBA=REPLACE(CONSTANT)",
|
||||
NULL);
|
||||
cogl_material_set_layer_combine_constant (material, 0, &constant_color);
|
||||
|
||||
cogl_set_source (material);
|
||||
|
||||
cogl_object_unref (material);
|
||||
|
||||
/* We expect the final fragments to be green */
|
||||
test_material_with_primitives (state, x, y, 0x0000ffff);
|
||||
}
|
||||
|
||||
static void
|
||||
on_paint (ClutterActor *actor,
|
||||
ClutterPaintContext *paint_context,
|
||||
TestState *state)
|
||||
{
|
||||
test_invalid_texture_layers (state,
|
||||
0, 0 /* position */
|
||||
);
|
||||
test_invalid_texture_layers_with_constant_colors (state,
|
||||
1, 0 /* position */
|
||||
);
|
||||
test_using_all_layers (state,
|
||||
2, 0 /* position */
|
||||
);
|
||||
|
||||
/* Comment this out if you want visual feedback for what this test paints */
|
||||
#if 1
|
||||
clutter_main_quit ();
|
||||
#endif
|
||||
}
|
||||
|
||||
static gboolean
|
||||
queue_redraw (void *stage)
|
||||
{
|
||||
clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void
|
||||
test_materials (TestUtilsGTestFixture *fixture,
|
||||
void *data)
|
||||
{
|
||||
TestState state;
|
||||
ClutterActor *stage;
|
||||
ClutterActor *group;
|
||||
unsigned int idle_source;
|
||||
|
||||
stage = clutter_stage_get_default ();
|
||||
|
||||
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
|
||||
clutter_actor_get_geometry (stage, &state.stage_geom);
|
||||
|
||||
group = clutter_group_new ();
|
||||
clutter_container_add_actor (CLUTTER_CONTAINER (stage), group);
|
||||
|
||||
/* We force continuous redrawing of the stage, since we need to skip
|
||||
* the first few frames, and we wont be doing anything else that
|
||||
* will trigger redrawing. */
|
||||
idle_source = g_idle_add (queue_redraw, stage);
|
||||
|
||||
g_signal_connect (group, "paint", G_CALLBACK (on_paint), &state);
|
||||
|
||||
clutter_actor_show_all (stage);
|
||||
|
||||
clutter_main ();
|
||||
|
||||
g_clear_handle_id (&idle_source, g_source_remove);
|
||||
|
||||
if (cogl_test_verbose ())
|
||||
g_print ("OK\n");
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user