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cogl/tests: Remove testing of legacy API
Some tests just test that deprecated API still work as they should. Those APIs are being removed, so prepare by removing their tests. https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
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@ -53,7 +53,6 @@ test_blend_paint (TestState *state,
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uint8_t Ba = MASK_ALPHA (blend_constant);
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CoglColor blend_const_color;
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CoglHandle material;
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CoglPipeline *pipeline;
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gboolean status;
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GError *error = NULL;
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@ -120,59 +119,6 @@ test_blend_paint (TestState *state,
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}
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test_utils_check_pixel (test_fb, x_off, y_off, expected_result);
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/*
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* Test with legacy API
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*/
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/* Clear previous work */
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cogl_set_source_color4ub (0, 0, 0, 0xff);
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cogl_rectangle (x * QUAD_WIDTH,
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y * QUAD_WIDTH,
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x * QUAD_WIDTH + QUAD_WIDTH,
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y * QUAD_WIDTH + QUAD_WIDTH);
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/* First write out the destination color without any blending... */
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material = cogl_material_new ();
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cogl_material_set_color4ub (material, Dr, Dg, Db, Da);
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cogl_material_set_blend (material, "RGBA = ADD (SRC_COLOR, 0)", NULL);
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cogl_set_source (material);
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cogl_rectangle (x * QUAD_WIDTH,
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y * QUAD_WIDTH,
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x * QUAD_WIDTH + QUAD_WIDTH,
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y * QUAD_WIDTH + QUAD_WIDTH);
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cogl_object_unref (material);
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/*
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* Now blend a rectangle over our well defined destination:
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*/
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material = cogl_material_new ();
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cogl_material_set_color4ub (material, Sr, Sg, Sb, Sa);
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status = cogl_material_set_blend (material, blend_string, &error);
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if (!status)
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{
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/* This is a failure as it must be equivalent to the new API */
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g_warning ("Error setting blend string %s: %s",
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blend_string, error->message);
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g_assert_not_reached ();
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}
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cogl_color_init_from_4ub (&blend_const_color, Br, Bg, Bb, Ba);
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cogl_material_set_blend_constant (material, &blend_const_color);
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cogl_set_source (material);
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cogl_rectangle (x * QUAD_WIDTH,
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y * QUAD_WIDTH,
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x * QUAD_WIDTH + QUAD_WIDTH,
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y * QUAD_WIDTH + QUAD_WIDTH);
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cogl_object_unref (material);
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/* See what we got... */
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test_utils_check_pixel (test_fb, x_off, y_off, expected_result);
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}
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static CoglTexture *
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@ -244,43 +244,6 @@ paint (TestState *state)
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FALSE, /* legacy mode */
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0xff0000ff); /* expected */
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}
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/* Test that the legacy cogl_set_depth_test_enabled() API still
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* works... */
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{
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/* Nearest */
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TestDepthState rect0_state = {
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0xff0000ff, /* rgba color */
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-10, /* depth */
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FALSE, /* depth test enable */
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COGL_DEPTH_TEST_FUNCTION_LESS,
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TRUE, /* depth write enable */
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TRUE, /* FB depth write enable */
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0, 1 /* depth range */
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};
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/* Furthest */
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TestDepthState rect1_state = {
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0x00ff00ff, /* rgba color */
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-70, /* depth */
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FALSE, /* depth test enable */
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COGL_DEPTH_TEST_FUNCTION_LESS,
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TRUE, /* depth write enable */
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TRUE, /* FB depth write enable */
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0, 1 /* depth range */
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};
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cogl_set_depth_test_enabled (TRUE);
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test_depth (state, 0, 2, /* position */
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&rect0_state, &rect1_state, NULL,
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TRUE, /* legacy mode */
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0xff0000ff); /* expected */
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cogl_set_depth_test_enabled (FALSE);
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test_depth (state, 1, 2, /* position */
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&rect0_state, &rect1_state, NULL,
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TRUE, /* legacy mode */
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0x00ff00ff); /* expected */
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}
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}
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void
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@ -27,76 +27,6 @@ create_dummy_texture (void)
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data);
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}
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static void
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paint_legacy (TestState *state)
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{
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CoglHandle material = cogl_material_new ();
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CoglTexture *tex;
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CoglColor color;
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GError *error = NULL;
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CoglHandle shader, program;
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cogl_color_init_from_4ub (&color, 0, 0, 0, 255);
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cogl_clear (&color, COGL_BUFFER_BIT_COLOR);
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/* Set the primary vertex color as red */
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cogl_color_init_from_4ub (&color, 0xff, 0x00, 0x00, 0xff);
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cogl_material_set_color (material, &color);
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/* Override the vertex color in the texture environment with a
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constant green color provided by a texture */
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tex = create_dummy_texture ();
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cogl_material_set_layer (material, 0, tex);
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cogl_object_unref (tex);
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if (!cogl_material_set_layer_combine (material, 0,
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"RGBA=REPLACE(TEXTURE)",
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&error))
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{
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g_warning ("Error setting layer combine: %s", error->message);
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g_assert_not_reached ();
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}
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/* Set up a dummy vertex shader that does nothing but the usual
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fixed function transform */
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shader = cogl_create_shader (COGL_SHADER_TYPE_VERTEX);
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cogl_shader_source (shader,
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"void\n"
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"main ()\n"
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"{\n"
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" cogl_position_out = "
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"cogl_modelview_projection_matrix * "
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"cogl_position_in;\n"
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" cogl_color_out = cogl_color_in;\n"
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" cogl_tex_coord_out[0] = cogl_tex_coord_in;\n"
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"}\n");
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cogl_shader_compile (shader);
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if (!cogl_shader_is_compiled (shader))
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{
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char *log = cogl_shader_get_info_log (shader);
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g_warning ("Shader compilation failed:\n%s", log);
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g_free (log);
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g_assert_not_reached ();
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}
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program = cogl_create_program ();
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cogl_program_attach_shader (program, shader);
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cogl_program_link (program);
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cogl_object_unref (shader);
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/* Draw something using the material */
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cogl_set_source (material);
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cogl_rectangle (0, 0, 50, 50);
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/* Draw it again using the program. It should look exactly the same */
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cogl_program_use (program);
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cogl_rectangle (50, 0, 100, 50);
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cogl_program_use (NULL);
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cogl_object_unref (material);
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cogl_object_unref (program);
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}
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static void
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paint (TestState *state)
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{
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@ -193,9 +123,6 @@ test_just_vertex_shader (void)
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* uses the legacy cogl_rectangle() api. */
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cogl_push_framebuffer (test_fb);
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paint_legacy (&state);
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validate_result (test_fb);
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paint (&state);
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validate_result (test_fb);
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@ -91,23 +91,11 @@ set_region (CoglTexture *tex,
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static void
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check_texture (CoglPipeline *pipeline,
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CoglHandle material,
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int x,
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int y,
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CoglTexture *tex,
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uint32_t expected_result)
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{
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/* Legacy */
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cogl_push_framebuffer (test_fb);
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cogl_material_set_layer (material, 0, tex);
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cogl_set_source (material);
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cogl_rectangle (x * QUAD_WIDTH,
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y * QUAD_WIDTH,
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x * QUAD_WIDTH + QUAD_WIDTH,
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y * QUAD_WIDTH + QUAD_WIDTH);
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test_utils_check_pixel (test_fb, x * QUAD_WIDTH + QUAD_WIDTH / 2, y * QUAD_WIDTH + QUAD_WIDTH / 2, expected_result);
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cogl_pop_framebuffer ();
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/* New API */
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cogl_pipeline_set_layer_texture (pipeline, 0, tex);
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cogl_framebuffer_draw_rectangle (test_fb, pipeline,
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@ -122,7 +110,6 @@ void
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test_premult (void)
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{
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CoglPipeline *pipeline;
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CoglHandle material;
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CoglTexture *tex;
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cogl_framebuffer_orthographic (test_fb, 0, 0,
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@ -135,13 +122,6 @@ test_premult (void)
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COGL_BUFFER_BIT_COLOR,
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1.0f, 1.0f, 1.0f, 1.0f);
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/* Legacy */
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material = cogl_material_new ();
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cogl_material_set_blend (material,
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"RGBA = ADD (SRC_COLOR, 0)", NULL);
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cogl_material_set_layer_combine (material, 0,
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"RGBA = REPLACE (TEXTURE)", NULL);
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/* New API */
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pipeline = cogl_pipeline_new (test_ctx);
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cogl_pipeline_set_blend (pipeline,
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@ -157,7 +137,7 @@ test_premult (void)
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tex = make_texture (0xff00ff80,
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COGL_PIXEL_FORMAT_RGBA_8888, /* src format */
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TEXTURE_FLAG_SET_UNPREMULTIPLIED);
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check_texture (pipeline, material, 0, 0, /* position */
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check_texture (pipeline, 0, 0, /* position */
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tex,
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0xff00ff80); /* expected */
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@ -170,7 +150,7 @@ test_premult (void)
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tex = make_texture (0xff00ff80,
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COGL_PIXEL_FORMAT_RGBA_8888, /* src format */
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TEXTURE_FLAG_SET_PREMULTIPLIED);
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check_texture (pipeline, material, 1, 0, /* position */
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check_texture (pipeline, 1, 0, /* position */
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tex,
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0x80008080); /* expected */
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@ -184,7 +164,7 @@ test_premult (void)
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tex = make_texture (0xff00ff80,
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COGL_PIXEL_FORMAT_RGBA_8888, /* src format */
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0); /* default premultiplied status */
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check_texture (pipeline, material, 2, 0, /* position */
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check_texture (pipeline, 2, 0, /* position */
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tex,
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0x80008080); /* expected */
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@ -198,7 +178,7 @@ test_premult (void)
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tex = make_texture (0x80008080,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE, /* src format */
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TEXTURE_FLAG_SET_PREMULTIPLIED);
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check_texture (pipeline, material, 3, 0, /* position */
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check_texture (pipeline, 3, 0, /* position */
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tex,
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0x80008080); /* expected */
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@ -211,7 +191,7 @@ test_premult (void)
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tex = make_texture (0x80008080,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE, /* src format */
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TEXTURE_FLAG_SET_UNPREMULTIPLIED);
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check_texture (pipeline, material, 4, 0, /* position */
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check_texture (pipeline, 4, 0, /* position */
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tex,
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0xff00ff80); /* expected */
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@ -225,7 +205,7 @@ test_premult (void)
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tex = make_texture (0x80008080,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE, /* src format */
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0); /* default premultiplied status */
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check_texture (pipeline, material, 5, 0, /* position */
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check_texture (pipeline, 5, 0, /* position */
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tex,
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0x80008080); /* expected */
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@ -242,7 +222,7 @@ test_premult (void)
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if (cogl_test_verbose ())
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g_print ("set_region (0xff00ff80, RGBA_8888)\n");
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set_region (tex, 0xff00ff80, COGL_PIXEL_FORMAT_RGBA_8888);
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check_texture (pipeline, material, 6, 0, /* position */
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check_texture (pipeline, 6, 0, /* position */
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tex,
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0xff00ff80); /* expected */
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@ -258,7 +238,7 @@ test_premult (void)
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if (cogl_test_verbose ())
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g_print ("set_region (0x80008080, RGBA_8888_PRE)\n");
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set_region (tex, 0x80008080, COGL_PIXEL_FORMAT_RGBA_8888_PRE);
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check_texture (pipeline, material, 7, 0, /* position */
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check_texture (pipeline, 7, 0, /* position */
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tex,
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0xff00ff80); /* expected */
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@ -273,7 +253,7 @@ test_premult (void)
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if (cogl_test_verbose ())
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g_print ("set_region (0x80008080, RGBA_8888_PRE)\n");
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set_region (tex, 0x80008080, COGL_PIXEL_FORMAT_RGBA_8888_PRE);
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check_texture (pipeline, material, 8, 0, /* position */
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check_texture (pipeline, 8, 0, /* position */
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tex,
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0x80008080); /* expected */
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@ -291,7 +271,7 @@ test_premult (void)
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if (cogl_test_verbose ())
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g_print ("set_region (0xff00ff80, RGBA_8888)\n");
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set_region (tex, 0xff00ff80, COGL_PIXEL_FORMAT_RGBA_8888);
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check_texture (pipeline, material, 9, 0, /* position */
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check_texture (pipeline, 9, 0, /* position */
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tex,
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0x80008080); /* expected */
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