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cogl: Remove deprecated primitives functions
Such as cogl_rectangle() and cogl_polygon(). https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
This commit is contained in:
parent
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commit
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@ -36,7 +36,6 @@
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#include <glib.h>
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#include "cogl-clip-stack.h"
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#include "cogl-primitives.h"
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#include "cogl-context-private.h"
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#include "cogl-framebuffer-private.h"
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#include "cogl-journal-private.h"
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@ -39,7 +39,6 @@
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#endif
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#include "cogl-display-private.h"
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#include "cogl-primitives.h"
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#include "cogl-clip-stack.h"
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#include "cogl-matrix-stack.h"
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#include "cogl-pipeline-private.h"
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@ -720,136 +720,6 @@ _cogl_framebuffer_draw_multitextured_rectangles (
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cogl_object_unref (pipeline);
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}
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static void
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_cogl_rectangles_with_multitexture_coords (
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CoglMultiTexturedRect *rects,
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int n_rects)
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{
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_cogl_framebuffer_draw_multitextured_rectangles (cogl_get_draw_framebuffer (),
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cogl_get_source (),
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rects,
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n_rects,
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FALSE);
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}
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void
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cogl_rectangles (const float *verts,
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unsigned int n_rects)
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{
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CoglMultiTexturedRect *rects;
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int i;
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/* XXX: All the cogl_rectangle* APIs normalize their input into an array of
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* CoglMultiTexturedRect rectangles and pass these on to our work horse;
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* _cogl_rectangles_with_multitexture_coords.
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*/
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rects = g_alloca (n_rects * sizeof (CoglMultiTexturedRect));
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for (i = 0; i < n_rects; i++)
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{
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rects[i].position = &verts[i * 4];
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rects[i].tex_coords = NULL;
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rects[i].tex_coords_len = 0;
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}
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_cogl_rectangles_with_multitexture_coords (rects, n_rects);
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}
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void
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cogl_rectangles_with_texture_coords (const float *verts,
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unsigned int n_rects)
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{
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CoglMultiTexturedRect *rects;
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int i;
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/* XXX: All the cogl_rectangle* APIs normalize their input into an array of
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* CoglMultiTexturedRect rectangles and pass these on to our work horse;
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* _cogl_rectangles_with_multitexture_coords.
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*/
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rects = g_alloca (n_rects * sizeof (CoglMultiTexturedRect));
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for (i = 0; i < n_rects; i++)
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{
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rects[i].position = &verts[i * 8];
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rects[i].tex_coords = &verts[i * 8 + 4];
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rects[i].tex_coords_len = 4;
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}
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_cogl_rectangles_with_multitexture_coords (rects, n_rects);
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}
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void
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cogl_rectangle_with_texture_coords (float x_1,
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float y_1,
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float x_2,
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float y_2,
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float tx_1,
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float ty_1,
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float tx_2,
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float ty_2)
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{
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const float position[4] = {x_1, y_1, x_2, y_2};
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const float tex_coords[4] = {tx_1, ty_1, tx_2, ty_2};
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CoglMultiTexturedRect rect;
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/* XXX: All the cogl_rectangle* APIs normalize their input into an array of
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* CoglMultiTexturedRect rectangles and pass these on to our work horse;
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* _cogl_rectangles_with_multitexture_coords.
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*/
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rect.position = position;
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rect.tex_coords = tex_coords;
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rect.tex_coords_len = 4;
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_cogl_rectangles_with_multitexture_coords (&rect, 1);
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}
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void
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cogl_rectangle_with_multitexture_coords (float x_1,
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float y_1,
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float x_2,
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float y_2,
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const float *user_tex_coords,
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int user_tex_coords_len)
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{
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const float position[4] = {x_1, y_1, x_2, y_2};
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CoglMultiTexturedRect rect;
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/* XXX: All the cogl_rectangle* APIs normalize their input into an array of
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* CoglMultiTexturedRect rectangles and pass these on to our work horse;
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* _cogl_rectangles_with_multitexture_coords.
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*/
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rect.position = position;
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rect.tex_coords = user_tex_coords;
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rect.tex_coords_len = user_tex_coords_len;
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_cogl_rectangles_with_multitexture_coords (&rect, 1);
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}
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void
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cogl_rectangle (float x_1,
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float y_1,
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float x_2,
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float y_2)
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{
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const float position[4] = {x_1, y_1, x_2, y_2};
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CoglMultiTexturedRect rect;
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/* XXX: All the cogl_rectangle* APIs normalize their input into an array of
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* CoglMultiTexturedRect rectangles and pass these on to our work horse;
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* _cogl_rectangles_with_multitexture_coords.
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*/
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rect.position = position;
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rect.tex_coords = NULL;
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rect.tex_coords_len = 0;
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_cogl_rectangles_with_multitexture_coords (&rect, 1);
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}
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void
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_cogl_rectangle_immediate (CoglFramebuffer *framebuffer,
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CoglPipeline *pipeline,
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@ -898,243 +768,3 @@ _cogl_rectangle_immediate (CoglFramebuffer *framebuffer,
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cogl_object_unref (attributes[0]);
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cogl_object_unref (attribute_buffer);
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}
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typedef struct _AppendTexCoordsState
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{
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const CoglTextureVertex *vertices_in;
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int vertex;
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int layer;
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float *vertices_out;
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} AppendTexCoordsState;
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static gboolean
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append_tex_coord_attributes_cb (CoglPipeline *pipeline,
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int layer_index,
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void *user_data)
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{
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AppendTexCoordsState *state = user_data;
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CoglTexture *texture;
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float tx, ty;
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float *t;
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tx = state->vertices_in[state->vertex].tx;
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ty = state->vertices_in[state->vertex].ty;
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/* NULL textures will be handled in
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* _cogl_pipeline_flush_layers_gl_state but there is no need to worry
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* about scaling texture coordinates in this case */
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texture = cogl_pipeline_get_layer_texture (pipeline, layer_index);
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if (texture != NULL)
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_cogl_texture_transform_coords_to_gl (texture, &tx, &ty);
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/* NB: [X,Y,Z,TX,TY...,R,G,B,A,...] */
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t = state->vertices_out + 3 + 2 * state->layer;
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t[0] = tx;
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t[1] = ty;
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state->layer++;
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return TRUE;
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}
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typedef struct _ValidateState
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{
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CoglPipeline *original_pipeline;
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CoglPipeline *pipeline;
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} ValidateState;
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static gboolean
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_cogl_polygon_validate_layer_cb (CoglPipeline *pipeline,
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int layer_index,
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void *user_data)
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{
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ValidateState *state = user_data;
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/* By default COGL_PIPELINE_WRAP_MODE_AUTOMATIC becomes
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* GL_CLAMP_TO_EDGE but we want the polygon API to use GL_REPEAT to
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* maintain compatibility with previous releases
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*/
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if (cogl_pipeline_get_layer_wrap_mode_s (pipeline, layer_index) ==
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COGL_PIPELINE_WRAP_MODE_AUTOMATIC)
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{
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if (state->original_pipeline == state->pipeline)
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state->pipeline = cogl_pipeline_copy (pipeline);
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cogl_pipeline_set_layer_wrap_mode_s (state->pipeline, layer_index,
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COGL_PIPELINE_WRAP_MODE_REPEAT);
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}
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if (cogl_pipeline_get_layer_wrap_mode_t (pipeline, layer_index) ==
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COGL_PIPELINE_WRAP_MODE_AUTOMATIC)
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{
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if (state->original_pipeline == state->pipeline)
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state->pipeline = cogl_pipeline_copy (pipeline);
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cogl_pipeline_set_layer_wrap_mode_t (state->pipeline, layer_index,
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COGL_PIPELINE_WRAP_MODE_REPEAT);
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}
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return TRUE;
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}
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void
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cogl_polygon (const CoglTextureVertex *vertices,
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unsigned int n_vertices,
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gboolean use_color)
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{
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CoglPipeline *pipeline;
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ValidateState validate_state;
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int n_layers;
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int n_attributes;
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CoglAttribute **attributes;
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int i;
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unsigned int stride;
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size_t stride_bytes;
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CoglAttributeBuffer *attribute_buffer;
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float *v;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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pipeline = cogl_get_source ();
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validate_state.original_pipeline = pipeline;
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validate_state.pipeline = pipeline;
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cogl_pipeline_foreach_layer (pipeline,
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_cogl_polygon_validate_layer_cb,
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&validate_state);
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pipeline = validate_state.pipeline;
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n_layers = cogl_pipeline_get_n_layers (pipeline);
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n_attributes = 1 + n_layers + (use_color ? 1 : 0);
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attributes = g_alloca (sizeof (CoglAttribute *) * n_attributes);
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/* Our data is arranged like:
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* [X, Y, Z, TX0, TY0, TX1, TY1..., R, G, B, A,...] */
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stride = 3 + (2 * n_layers) + (use_color ? 1 : 0);
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stride_bytes = stride * sizeof (float);
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/* Make sure there is enough space in the global vertex array. This
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* is used so we can render the polygon with a single call to OpenGL
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* but still support any number of vertices */
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g_array_set_size (ctx->polygon_vertices, n_vertices * stride);
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attribute_buffer =
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cogl_attribute_buffer_new (ctx, n_vertices * stride_bytes, NULL);
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attributes[0] = cogl_attribute_new (attribute_buffer,
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"cogl_position_in",
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stride_bytes,
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0,
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3,
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COGL_ATTRIBUTE_TYPE_FLOAT);
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for (i = 0; i < n_layers; i++)
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{
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static const char *names[] = {
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"cogl_tex_coord0_in",
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"cogl_tex_coord1_in",
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"cogl_tex_coord2_in",
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"cogl_tex_coord3_in",
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"cogl_tex_coord4_in",
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"cogl_tex_coord5_in",
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"cogl_tex_coord6_in",
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"cogl_tex_coord7_in"
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};
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char *allocated_name = NULL;
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const char *name;
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if (i < 8)
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name = names[i];
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else
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name = allocated_name = g_strdup_printf ("cogl_tex_coord%d_in", i);
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attributes[i + 1] = cogl_attribute_new (attribute_buffer,
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name,
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stride_bytes,
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/* NB: [X,Y,Z,TX,TY...,R,G,B,A,...] */
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12 + 8 * i,
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2,
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COGL_ATTRIBUTE_TYPE_FLOAT);
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g_free (allocated_name);
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}
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if (use_color)
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{
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attributes[n_attributes - 1] =
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cogl_attribute_new (attribute_buffer,
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"cogl_color_in",
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stride_bytes,
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/* NB: [X,Y,Z,TX,TY...,R,G,B,A,...] */
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12 + 8 * n_layers,
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4,
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COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE);
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}
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/* Convert the vertices into an array of float vertex attributes */
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v = (float *)ctx->polygon_vertices->data;
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for (i = 0; i < n_vertices; i++)
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{
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AppendTexCoordsState append_tex_coords_state;
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uint8_t *c;
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/* NB: [X,Y,Z,TX,TY...,R,G,B,A,...] */
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v[0] = vertices[i].x;
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v[1] = vertices[i].y;
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v[2] = vertices[i].z;
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append_tex_coords_state.vertices_in = vertices;
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append_tex_coords_state.vertex = i;
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append_tex_coords_state.layer = 0;
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append_tex_coords_state.vertices_out = v;
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cogl_pipeline_foreach_layer (pipeline,
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append_tex_coord_attributes_cb,
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&append_tex_coords_state);
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if (use_color)
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{
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/* NB: [X,Y,Z,TX,TY...,R,G,B,A,...] */
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c = (uint8_t *) (v + 3 + 2 * n_layers);
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c[0] = cogl_color_get_red_byte (&vertices[i].color);
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c[1] = cogl_color_get_green_byte (&vertices[i].color);
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c[2] = cogl_color_get_blue_byte (&vertices[i].color);
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c[3] = cogl_color_get_alpha_byte (&vertices[i].color);
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}
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v += stride;
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}
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v = (float *)ctx->polygon_vertices->data;
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cogl_buffer_set_data (COGL_BUFFER (attribute_buffer),
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0,
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v,
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ctx->polygon_vertices->len * sizeof (float));
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/* XXX: although this may seem redundant, we need to do this since
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* cogl_polygon() can be used with legacy state and its the source stack
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* which track whether legacy state is enabled.
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*
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* (We only have a CoglDrawFlag to disable legacy state not one
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* to enable it) */
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cogl_push_source (pipeline);
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_cogl_framebuffer_draw_attributes (cogl_get_draw_framebuffer (),
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pipeline,
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COGL_VERTICES_MODE_TRIANGLE_FAN,
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0, n_vertices,
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attributes,
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n_attributes,
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0 /* no draw flags */);
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cogl_pop_source ();
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if (pipeline != validate_state.original_pipeline)
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cogl_object_unref (pipeline);
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cogl_object_unref (attribute_buffer);
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for (i = 0; i < n_attributes; i++)
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cogl_object_unref (attributes[i]);
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}
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@ -1,196 +0,0 @@
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/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2007,2008,2009 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*/
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#ifndef __COGL_PRIMITIVES_H
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#define __COGL_PRIMITIVES_H
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#include <glib.h>
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G_BEGIN_DECLS
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/**
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* SECTION:cogl-primitives
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* @short_description: Functions that draw various primitive 3D shapes
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*
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* The primitives API provides utilities for drawing some
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* common 3D shapes.
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*/
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/**
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* cogl_rectangle:
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* @x_1: X coordinate of the top-left corner
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* @y_1: Y coordinate of the top-left corner
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* @x_2: X coordinate of the bottom-right corner
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* @y_2: Y coordinate of the bottom-right corner
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*
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* Fills a rectangle at the given coordinates with the current source material
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**/
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void
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cogl_rectangle (float x_1,
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float y_1,
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float x_2,
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float y_2);
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/**
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* cogl_rectangle_with_texture_coords:
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* @x1: x coordinate upper left on screen.
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* @y1: y coordinate upper left on screen.
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* @x2: x coordinate lower right on screen.
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* @y2: y coordinate lower right on screen.
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* @tx1: x part of texture coordinate to use for upper left pixel
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* @ty1: y part of texture coordinate to use for upper left pixel
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* @tx2: x part of texture coordinate to use for lower right pixel
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* @ty2: y part of texture coordinate to use for left pixel
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*
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* Draw a rectangle using the current material and supply texture coordinates
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* to be used for the first texture layer of the material. To draw the entire
|
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* texture pass in @tx1=0.0 @ty1=0.0 @tx2=1.0 @ty2=1.0.
|
||||
*
|
||||
* Since: 1.0
|
||||
*/
|
||||
void
|
||||
cogl_rectangle_with_texture_coords (float x1,
|
||||
float y1,
|
||||
float x2,
|
||||
float y2,
|
||||
float tx1,
|
||||
float ty1,
|
||||
float tx2,
|
||||
float ty2);
|
||||
|
||||
/**
|
||||
* cogl_rectangle_with_multitexture_coords:
|
||||
* @x1: x coordinate upper left on screen.
|
||||
* @y1: y coordinate upper left on screen.
|
||||
* @x2: x coordinate lower right on screen.
|
||||
* @y2: y coordinate lower right on screen.
|
||||
* @tex_coords: (in) (array) (transfer none): An array containing groups of
|
||||
* 4 float values: [tx1, ty1, tx2, ty2] that are interpreted as two texture
|
||||
* coordinates; one for the upper left texel, and one for the lower right
|
||||
* texel. Each value should be between 0.0 and 1.0, where the coordinate
|
||||
* (0.0, 0.0) represents the top left of the texture, and (1.0, 1.0) the
|
||||
* bottom right.
|
||||
* @tex_coords_len: The length of the tex_coords array. (e.g. for one layer
|
||||
* and one group of texture coordinates, this would be 4)
|
||||
*
|
||||
* This function draws a rectangle using the current source material to
|
||||
* texture or fill with. As a material may contain multiple texture layers
|
||||
* this interface lets you supply texture coordinates for each layer of the
|
||||
* material.
|
||||
*
|
||||
* The first pair of coordinates are for the first layer (with the smallest
|
||||
* layer index) and if you supply less texture coordinates than there are
|
||||
* layers in the current source material then default texture coordinates
|
||||
* (0.0, 0.0, 1.0, 1.0) are generated.
|
||||
*
|
||||
* Since: 1.0
|
||||
*/
|
||||
void
|
||||
cogl_rectangle_with_multitexture_coords (float x1,
|
||||
float y1,
|
||||
float x2,
|
||||
float y2,
|
||||
const float *tex_coords,
|
||||
int tex_coords_len);
|
||||
|
||||
/**
|
||||
* cogl_rectangles_with_texture_coords:
|
||||
* @verts: (in) (array) (transfer none): an array of vertices
|
||||
* @n_rects: number of rectangles to draw
|
||||
*
|
||||
* Draws a series of rectangles in the same way that
|
||||
* cogl_rectangle_with_texture_coords() does. In some situations it can give a
|
||||
* significant performance boost to use this function rather than
|
||||
* calling cogl_rectangle_with_texture_coords() separately for each rectangle.
|
||||
*
|
||||
* @verts should point to an array of #float<!-- -->s with
|
||||
* @n_rects * 8 elements. Each group of 8 values corresponds to the
|
||||
* parameters x1, y1, x2, y2, tx1, ty1, tx2 and ty2 and have the same
|
||||
* meaning as in cogl_rectangle_with_texture_coords().
|
||||
*
|
||||
* Since: 0.8.6
|
||||
*/
|
||||
void
|
||||
cogl_rectangles_with_texture_coords (const float *verts,
|
||||
unsigned int n_rects);
|
||||
|
||||
/**
|
||||
* cogl_rectangles:
|
||||
* @verts: (in) (array) (transfer none): an array of vertices
|
||||
* @n_rects: number of rectangles to draw
|
||||
*
|
||||
* Draws a series of rectangles in the same way that
|
||||
* cogl_rectangle() does. In some situations it can give a
|
||||
* significant performance boost to use this function rather than
|
||||
* calling cogl_rectangle() separately for each rectangle.
|
||||
*
|
||||
* @verts should point to an array of #float<!-- -->s with
|
||||
* @n_rects * 4 elements. Each group of 4 values corresponds to the
|
||||
* parameters x1, y1, x2, and y2, and have the same
|
||||
* meaning as in cogl_rectangle().
|
||||
*
|
||||
* Since: 1.0
|
||||
*/
|
||||
void
|
||||
cogl_rectangles (const float *verts,
|
||||
unsigned int n_rects);
|
||||
|
||||
/**
|
||||
* cogl_polygon:
|
||||
* @vertices: An array of #CoglTextureVertex structs
|
||||
* @n_vertices: The length of the vertices array
|
||||
* @use_color: %TRUE if the color member of #CoglTextureVertex should be used
|
||||
*
|
||||
* Draws a convex polygon using the current source material to fill / texture
|
||||
* with according to the texture coordinates passed.
|
||||
*
|
||||
* If @use_color is %TRUE then the color will be changed for each vertex using
|
||||
* the value specified in the color member of #CoglTextureVertex. This can be
|
||||
* used for example to make the texture fade out by setting the alpha value of
|
||||
* the color.
|
||||
*
|
||||
* All of the texture coordinates must be in the range [0,1] and repeating the
|
||||
* texture is not supported.
|
||||
*
|
||||
* Because of the way this function is implemented it will currently
|
||||
* only work if either the texture is not sliced or the backend is not
|
||||
* OpenGL ES and the minifying and magnifying functions are both set
|
||||
* to COGL_MATERIAL_FILTER_NEAREST.
|
||||
*
|
||||
* Since: 1.0
|
||||
*/
|
||||
void
|
||||
cogl_polygon (const CoglTextureVertex *vertices,
|
||||
unsigned int n_vertices,
|
||||
gboolean use_color);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* __COGL_PRIMITIVES_H */
|
@ -52,7 +52,6 @@
|
||||
#include "cogl-context-private.h"
|
||||
#include "cogl-object-private.h"
|
||||
#include "cogl-object-private.h"
|
||||
#include "cogl-primitives.h"
|
||||
#include "cogl-framebuffer-private.h"
|
||||
#include "cogl1-context.h"
|
||||
#include "cogl-sub-texture.h"
|
||||
|
@ -65,7 +65,6 @@
|
||||
#include <cogl/cogl-matrix-stack.h>
|
||||
#include <cogl/cogl-offscreen.h>
|
||||
#include <cogl/cogl-pixel-format.h>
|
||||
#include <cogl/cogl-primitives.h>
|
||||
#include <cogl/cogl-texture.h>
|
||||
#include <cogl/cogl-types.h>
|
||||
#include <cogl/cogl-version.h>
|
||||
|
@ -43,7 +43,6 @@
|
||||
#include "cogl-pipeline.h"
|
||||
#include "cogl-context-private.h"
|
||||
#include "cogl-object-private.h"
|
||||
#include "cogl-primitives.h"
|
||||
#include "driver/gl/cogl-pipeline-opengl-private.h"
|
||||
#include "driver/gl/cogl-util-gl-private.h"
|
||||
#include "driver/gl/cogl-texture-gl-private.h"
|
||||
|
@ -43,7 +43,6 @@
|
||||
#include "cogl-pipeline.h"
|
||||
#include "cogl-context-private.h"
|
||||
#include "cogl-object-private.h"
|
||||
#include "cogl-primitives.h"
|
||||
#include "driver/gl/cogl-pipeline-opengl-private.h"
|
||||
#include "driver/gl/cogl-util-gl-private.h"
|
||||
#include "driver/gl/cogl-texture-gl-private.h"
|
||||
|
@ -88,7 +88,6 @@ cogl_headers = [
|
||||
'cogl-pipeline-state.h',
|
||||
'cogl-pipeline-layer-state.h',
|
||||
'cogl-pixel-format.h',
|
||||
'cogl-primitives.h',
|
||||
'cogl-texture.h',
|
||||
'cogl-texture-2d.h',
|
||||
'cogl-texture-2d-sliced.h',
|
||||
@ -237,7 +236,6 @@ cogl_sources = [
|
||||
'cogl-bitmap-conversion.c',
|
||||
'cogl-bitmap-packing.h',
|
||||
'cogl-primitives-private.h',
|
||||
'cogl-primitives.h',
|
||||
'cogl-primitives.c',
|
||||
'cogl-bitmap-pixbuf.c',
|
||||
'cogl-clip-stack.h',
|
||||
|
Loading…
Reference in New Issue
Block a user