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cogl: Remove unused deprecated material lighting API
https://gitlab.gnome.org/GNOME/mutter/merge_requests/904
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@ -371,11 +371,8 @@ cogl_material_alpha_func_get_type
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cogl_material_copy
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cogl_material_filter_get_type
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cogl_material_foreach_layer
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cogl_material_get_ambient
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cogl_material_get_color
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cogl_material_get_depth_state
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cogl_material_get_diffuse
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cogl_material_get_emission
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cogl_material_get_layers
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cogl_material_get_layer_point_sprite_coords_enabled
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cogl_material_get_layer_wrap_mode_p
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@ -383,8 +380,6 @@ cogl_material_get_layer_wrap_mode_s
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cogl_material_get_layer_wrap_mode_t
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cogl_material_get_n_layers
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cogl_material_get_point_size
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cogl_material_get_shininess
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cogl_material_get_specular
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cogl_material_get_user_program
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cogl_material_layer_get_mag_filter
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cogl_material_layer_get_min_filter
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@ -400,16 +395,12 @@ cogl_material_remove_layer
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cogl_material_ref
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#endif
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cogl_material_set_alpha_test_function
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cogl_material_set_ambient
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cogl_material_set_ambient_and_diffuse
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cogl_material_set_blend
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cogl_material_set_blend_constant
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cogl_material_set_color
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cogl_material_set_color4f
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cogl_material_set_color4ub
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cogl_material_set_depth_state
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cogl_material_set_diffuse
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cogl_material_set_emission
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cogl_material_set_layer
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cogl_material_set_layer_combine
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cogl_material_set_layer_combine_constant
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@ -421,8 +412,6 @@ cogl_material_set_layer_wrap_mode_p
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cogl_material_set_layer_wrap_mode_s
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cogl_material_set_layer_wrap_mode_t
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cogl_material_set_point_size
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cogl_material_set_shininess
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cogl_material_set_specular
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cogl_material_set_user_program
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#ifndef COGL_DISABLE_DEPRECATED
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cogl_material_unref
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@ -108,85 +108,6 @@ cogl_material_get_color (CoglMaterial *material,
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cogl_pipeline_get_color (COGL_PIPELINE (material), color);
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}
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void
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cogl_material_set_ambient (CoglMaterial *material,
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const CoglColor *ambient)
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{
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cogl_pipeline_set_ambient (COGL_PIPELINE (material), ambient);
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}
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void
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cogl_material_get_ambient (CoglMaterial *material,
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CoglColor *ambient)
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{
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cogl_pipeline_get_ambient (COGL_PIPELINE (material), ambient);
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}
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void
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cogl_material_set_diffuse (CoglMaterial *material,
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const CoglColor *diffuse)
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{
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cogl_pipeline_set_diffuse (COGL_PIPELINE (material), diffuse);
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}
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void
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cogl_material_get_diffuse (CoglMaterial *material,
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CoglColor *diffuse)
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{
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cogl_pipeline_get_diffuse (COGL_PIPELINE (material), diffuse);
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}
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void
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cogl_material_set_ambient_and_diffuse (CoglMaterial *material,
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const CoglColor *color)
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{
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cogl_pipeline_set_ambient_and_diffuse (COGL_PIPELINE (material), color);
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}
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void
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cogl_material_set_specular (CoglMaterial *material,
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const CoglColor *specular)
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{
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cogl_pipeline_set_specular (COGL_PIPELINE (material), specular);
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}
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void
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cogl_material_get_specular (CoglMaterial *material,
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CoglColor *specular)
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{
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cogl_pipeline_get_specular (COGL_PIPELINE (material), specular);
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}
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void
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cogl_material_set_shininess (CoglMaterial *material,
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float shininess)
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{
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cogl_pipeline_set_shininess (COGL_PIPELINE (material), shininess);
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}
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float
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cogl_material_get_shininess (CoglMaterial *material)
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{
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return cogl_pipeline_get_shininess (COGL_PIPELINE (material));
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}
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void
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cogl_material_set_emission (CoglMaterial *material,
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const CoglColor *emission)
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{
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cogl_pipeline_set_emission (COGL_PIPELINE (material), emission);
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}
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void
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cogl_material_get_emission (CoglMaterial *material,
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CoglColor *emission)
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{
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cogl_pipeline_get_emission (COGL_PIPELINE (material), emission);
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}
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void
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cogl_material_set_alpha_test_function (CoglMaterial *material,
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CoglMaterialAlphaFunc alpha_func,
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@ -302,200 +302,6 @@ void
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cogl_material_get_color (CoglMaterial *material,
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CoglColor *color);
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/**
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* cogl_material_set_ambient:
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* @material: A #CoglMaterial object
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* @ambient: The components of the desired ambient color
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*
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* Sets the material's ambient color, in the standard OpenGL lighting
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* model. The ambient color affects the overall color of the object.
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*
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* Since the diffuse color will be intense when the light hits the surface
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* directly, the ambient will be most apparent where the light hits at a
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* slant.
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*
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* The default value is (0.2, 0.2, 0.2, 1.0)
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*
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* Since: 1.0
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* Deprecated: 1.16: Use the #CoglSnippet shader api for lighting
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*/
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COGL_DEPRECATED_FOR (cogl_snippet_)
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void
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cogl_material_set_ambient (CoglMaterial *material,
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const CoglColor *ambient);
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/**
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* cogl_material_get_ambient:
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* @material: A #CoglMaterial object
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* @ambient: The location to store the ambient color
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*
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* Retrieves the current ambient color for @material
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*
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* Since: 1.0
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* Deprecated: 1.16: Use the #CoglSnippet shader api for lighting
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*/
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COGL_DEPRECATED_FOR (cogl_snippet_)
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void
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cogl_material_get_ambient (CoglMaterial *material,
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CoglColor *ambient);
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/**
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* cogl_material_set_diffuse:
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* @material: A #CoglMaterial object
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* @diffuse: The components of the desired diffuse color
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*
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* Sets the material's diffuse color, in the standard OpenGL lighting
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* model. The diffuse color is most intense where the light hits the
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* surface directly - perpendicular to the surface.
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*
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* The default value is (0.8, 0.8, 0.8, 1.0)
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*
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* Since: 1.0
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* Deprecated: 1.16: Use the #CoglSnippet shader api for lighting
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*/
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COGL_DEPRECATED_FOR (cogl_snippet_)
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void
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cogl_material_set_diffuse (CoglMaterial *material,
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const CoglColor *diffuse);
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/**
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* cogl_material_get_diffuse:
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* @material: A #CoglMaterial object
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* @diffuse: The location to store the diffuse color
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*
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* Retrieves the current diffuse color for @material
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*
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* Since: 1.0
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* Deprecated: 1.16: Use the #CoglSnippet shader api for lighting
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*/
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COGL_DEPRECATED_FOR (cogl_snippet_)
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void
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cogl_material_get_diffuse (CoglMaterial *material,
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CoglColor *diffuse);
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/**
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* cogl_material_set_ambient_and_diffuse:
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* @material: A #CoglMaterial object
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* @color: The components of the desired ambient and diffuse colors
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*
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* Conveniently sets the diffuse and ambient color of @material at the same
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* time. See cogl_material_set_ambient() and cogl_material_set_diffuse().
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*
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* The default ambient color is (0.2, 0.2, 0.2, 1.0)
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*
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* The default diffuse color is (0.8, 0.8, 0.8, 1.0)
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*
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* Since: 1.0
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* Deprecated: 1.16: Use the #CoglSnippet shader api for lighting
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*/
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COGL_DEPRECATED_FOR (cogl_snippet_)
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void
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cogl_material_set_ambient_and_diffuse (CoglMaterial *material,
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const CoglColor *color);
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/**
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* cogl_material_set_specular:
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* @material: A #CoglMaterial object
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* @specular: The components of the desired specular color
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*
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* Sets the material's specular color, in the standard OpenGL lighting
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* model. The intensity of the specular color depends on the viewport
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* position, and is brightest along the lines of reflection.
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*
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* The default value is (0.0, 0.0, 0.0, 1.0)
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*
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* Since: 1.0
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* Deprecated: 1.16: Use the #CoglSnippet shader api for lighting
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*/
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COGL_DEPRECATED_FOR (cogl_snippet_)
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void
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cogl_material_set_specular (CoglMaterial *material,
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const CoglColor *specular);
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/**
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* cogl_material_get_specular:
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* @material: A #CoglMaterial object
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* @specular: The location to store the specular color
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*
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* Retrieves the materials current specular color.
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*
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* Since: 1.0
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* Deprecated: 1.16: Use the #CoglSnippet shader api for lighting
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*/
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COGL_DEPRECATED_FOR (cogl_snippet_)
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void
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cogl_material_get_specular (CoglMaterial *material,
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CoglColor *specular);
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/**
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* cogl_material_set_shininess:
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* @material: A #CoglMaterial object
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* @shininess: The desired shininess; must be >= 0.0
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*
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* Sets the shininess of the material, in the standard OpenGL lighting
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* model, which determines the size of the specular highlights. A
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* higher @shininess will produce smaller highlights which makes the
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* object appear more shiny.
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*
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* The default value is 0.0
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*
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* Since: 1.0
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* Deprecated: 1.16: Use the #CoglSnippet shader api for lighting
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*/
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COGL_DEPRECATED_FOR (cogl_snippet_)
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void
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cogl_material_set_shininess (CoglMaterial *material,
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float shininess);
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/**
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* cogl_material_get_shininess:
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* @material: A #CoglMaterial object
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*
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* Retrieves the materials current emission color.
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*
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* Return value: The materials current shininess value
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*
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* Since: 1.0
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* Deprecated: 1.16: Use the #CoglSnippet shader api for lighting
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*/
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COGL_DEPRECATED_FOR (cogl_snippet_)
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float
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cogl_material_get_shininess (CoglMaterial *material);
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/**
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* cogl_material_set_emission:
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* @material: A #CoglMaterial object
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* @emission: The components of the desired emissive color
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*
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* Sets the material's emissive color, in the standard OpenGL lighting
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* model. It will look like the surface is a light source emitting this
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* color.
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*
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* The default value is (0.0, 0.0, 0.0, 1.0)
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*
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* Since: 1.0
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* Deprecated: 1.16: Use the #CoglSnippet shader api for lighting
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*/
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COGL_DEPRECATED_FOR (cogl_snippet_)
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void
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cogl_material_set_emission (CoglMaterial *material,
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const CoglColor *emission);
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/**
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* cogl_material_get_emission:
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* @material: A #CoglMaterial object
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* @emission: The location to store the emission color
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*
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* Retrieves the materials current emission color.
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*
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* Since: 1.0
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* Deprecated: 1.16: Use the #CoglSnippet shader api for lighting
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*/
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COGL_DEPRECATED_FOR (cogl_snippet_)
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void
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cogl_material_get_emission (CoglMaterial *material,
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CoglColor *emission);
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/**
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* CoglMaterialAlphaFunc:
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* @COGL_MATERIAL_ALPHA_FUNC_NEVER: Never let the fragment through.
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