cogl: Remove unused deprecated material lighting API

https://gitlab.gnome.org/GNOME/mutter/merge_requests/904
This commit is contained in:
Adam Jackson 2019-10-29 14:25:43 -04:00
parent 17e39ad79c
commit 6b8ee80fd0
3 changed files with 0 additions and 284 deletions

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@ -371,11 +371,8 @@ cogl_material_alpha_func_get_type
cogl_material_copy
cogl_material_filter_get_type
cogl_material_foreach_layer
cogl_material_get_ambient
cogl_material_get_color
cogl_material_get_depth_state
cogl_material_get_diffuse
cogl_material_get_emission
cogl_material_get_layers
cogl_material_get_layer_point_sprite_coords_enabled
cogl_material_get_layer_wrap_mode_p
@ -383,8 +380,6 @@ cogl_material_get_layer_wrap_mode_s
cogl_material_get_layer_wrap_mode_t
cogl_material_get_n_layers
cogl_material_get_point_size
cogl_material_get_shininess
cogl_material_get_specular
cogl_material_get_user_program
cogl_material_layer_get_mag_filter
cogl_material_layer_get_min_filter
@ -400,16 +395,12 @@ cogl_material_remove_layer
cogl_material_ref
#endif
cogl_material_set_alpha_test_function
cogl_material_set_ambient
cogl_material_set_ambient_and_diffuse
cogl_material_set_blend
cogl_material_set_blend_constant
cogl_material_set_color
cogl_material_set_color4f
cogl_material_set_color4ub
cogl_material_set_depth_state
cogl_material_set_diffuse
cogl_material_set_emission
cogl_material_set_layer
cogl_material_set_layer_combine
cogl_material_set_layer_combine_constant
@ -421,8 +412,6 @@ cogl_material_set_layer_wrap_mode_p
cogl_material_set_layer_wrap_mode_s
cogl_material_set_layer_wrap_mode_t
cogl_material_set_point_size
cogl_material_set_shininess
cogl_material_set_specular
cogl_material_set_user_program
#ifndef COGL_DISABLE_DEPRECATED
cogl_material_unref

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@ -108,85 +108,6 @@ cogl_material_get_color (CoglMaterial *material,
cogl_pipeline_get_color (COGL_PIPELINE (material), color);
}
void
cogl_material_set_ambient (CoglMaterial *material,
const CoglColor *ambient)
{
cogl_pipeline_set_ambient (COGL_PIPELINE (material), ambient);
}
void
cogl_material_get_ambient (CoglMaterial *material,
CoglColor *ambient)
{
cogl_pipeline_get_ambient (COGL_PIPELINE (material), ambient);
}
void
cogl_material_set_diffuse (CoglMaterial *material,
const CoglColor *diffuse)
{
cogl_pipeline_set_diffuse (COGL_PIPELINE (material), diffuse);
}
void
cogl_material_get_diffuse (CoglMaterial *material,
CoglColor *diffuse)
{
cogl_pipeline_get_diffuse (COGL_PIPELINE (material), diffuse);
}
void
cogl_material_set_ambient_and_diffuse (CoglMaterial *material,
const CoglColor *color)
{
cogl_pipeline_set_ambient_and_diffuse (COGL_PIPELINE (material), color);
}
void
cogl_material_set_specular (CoglMaterial *material,
const CoglColor *specular)
{
cogl_pipeline_set_specular (COGL_PIPELINE (material), specular);
}
void
cogl_material_get_specular (CoglMaterial *material,
CoglColor *specular)
{
cogl_pipeline_get_specular (COGL_PIPELINE (material), specular);
}
void
cogl_material_set_shininess (CoglMaterial *material,
float shininess)
{
cogl_pipeline_set_shininess (COGL_PIPELINE (material), shininess);
}
float
cogl_material_get_shininess (CoglMaterial *material)
{
return cogl_pipeline_get_shininess (COGL_PIPELINE (material));
}
void
cogl_material_set_emission (CoglMaterial *material,
const CoglColor *emission)
{
cogl_pipeline_set_emission (COGL_PIPELINE (material), emission);
}
void
cogl_material_get_emission (CoglMaterial *material,
CoglColor *emission)
{
cogl_pipeline_get_emission (COGL_PIPELINE (material), emission);
}
void
cogl_material_set_alpha_test_function (CoglMaterial *material,
CoglMaterialAlphaFunc alpha_func,

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@ -302,200 +302,6 @@ void
cogl_material_get_color (CoglMaterial *material,
CoglColor *color);
/**
* cogl_material_set_ambient:
* @material: A #CoglMaterial object
* @ambient: The components of the desired ambient color
*
* Sets the material's ambient color, in the standard OpenGL lighting
* model. The ambient color affects the overall color of the object.
*
* Since the diffuse color will be intense when the light hits the surface
* directly, the ambient will be most apparent where the light hits at a
* slant.
*
* The default value is (0.2, 0.2, 0.2, 1.0)
*
* Since: 1.0
* Deprecated: 1.16: Use the #CoglSnippet shader api for lighting
*/
COGL_DEPRECATED_FOR (cogl_snippet_)
void
cogl_material_set_ambient (CoglMaterial *material,
const CoglColor *ambient);
/**
* cogl_material_get_ambient:
* @material: A #CoglMaterial object
* @ambient: The location to store the ambient color
*
* Retrieves the current ambient color for @material
*
* Since: 1.0
* Deprecated: 1.16: Use the #CoglSnippet shader api for lighting
*/
COGL_DEPRECATED_FOR (cogl_snippet_)
void
cogl_material_get_ambient (CoglMaterial *material,
CoglColor *ambient);
/**
* cogl_material_set_diffuse:
* @material: A #CoglMaterial object
* @diffuse: The components of the desired diffuse color
*
* Sets the material's diffuse color, in the standard OpenGL lighting
* model. The diffuse color is most intense where the light hits the
* surface directly - perpendicular to the surface.
*
* The default value is (0.8, 0.8, 0.8, 1.0)
*
* Since: 1.0
* Deprecated: 1.16: Use the #CoglSnippet shader api for lighting
*/
COGL_DEPRECATED_FOR (cogl_snippet_)
void
cogl_material_set_diffuse (CoglMaterial *material,
const CoglColor *diffuse);
/**
* cogl_material_get_diffuse:
* @material: A #CoglMaterial object
* @diffuse: The location to store the diffuse color
*
* Retrieves the current diffuse color for @material
*
* Since: 1.0
* Deprecated: 1.16: Use the #CoglSnippet shader api for lighting
*/
COGL_DEPRECATED_FOR (cogl_snippet_)
void
cogl_material_get_diffuse (CoglMaterial *material,
CoglColor *diffuse);
/**
* cogl_material_set_ambient_and_diffuse:
* @material: A #CoglMaterial object
* @color: The components of the desired ambient and diffuse colors
*
* Conveniently sets the diffuse and ambient color of @material at the same
* time. See cogl_material_set_ambient() and cogl_material_set_diffuse().
*
* The default ambient color is (0.2, 0.2, 0.2, 1.0)
*
* The default diffuse color is (0.8, 0.8, 0.8, 1.0)
*
* Since: 1.0
* Deprecated: 1.16: Use the #CoglSnippet shader api for lighting
*/
COGL_DEPRECATED_FOR (cogl_snippet_)
void
cogl_material_set_ambient_and_diffuse (CoglMaterial *material,
const CoglColor *color);
/**
* cogl_material_set_specular:
* @material: A #CoglMaterial object
* @specular: The components of the desired specular color
*
* Sets the material's specular color, in the standard OpenGL lighting
* model. The intensity of the specular color depends on the viewport
* position, and is brightest along the lines of reflection.
*
* The default value is (0.0, 0.0, 0.0, 1.0)
*
* Since: 1.0
* Deprecated: 1.16: Use the #CoglSnippet shader api for lighting
*/
COGL_DEPRECATED_FOR (cogl_snippet_)
void
cogl_material_set_specular (CoglMaterial *material,
const CoglColor *specular);
/**
* cogl_material_get_specular:
* @material: A #CoglMaterial object
* @specular: The location to store the specular color
*
* Retrieves the materials current specular color.
*
* Since: 1.0
* Deprecated: 1.16: Use the #CoglSnippet shader api for lighting
*/
COGL_DEPRECATED_FOR (cogl_snippet_)
void
cogl_material_get_specular (CoglMaterial *material,
CoglColor *specular);
/**
* cogl_material_set_shininess:
* @material: A #CoglMaterial object
* @shininess: The desired shininess; must be >= 0.0
*
* Sets the shininess of the material, in the standard OpenGL lighting
* model, which determines the size of the specular highlights. A
* higher @shininess will produce smaller highlights which makes the
* object appear more shiny.
*
* The default value is 0.0
*
* Since: 1.0
* Deprecated: 1.16: Use the #CoglSnippet shader api for lighting
*/
COGL_DEPRECATED_FOR (cogl_snippet_)
void
cogl_material_set_shininess (CoglMaterial *material,
float shininess);
/**
* cogl_material_get_shininess:
* @material: A #CoglMaterial object
*
* Retrieves the materials current emission color.
*
* Return value: The materials current shininess value
*
* Since: 1.0
* Deprecated: 1.16: Use the #CoglSnippet shader api for lighting
*/
COGL_DEPRECATED_FOR (cogl_snippet_)
float
cogl_material_get_shininess (CoglMaterial *material);
/**
* cogl_material_set_emission:
* @material: A #CoglMaterial object
* @emission: The components of the desired emissive color
*
* Sets the material's emissive color, in the standard OpenGL lighting
* model. It will look like the surface is a light source emitting this
* color.
*
* The default value is (0.0, 0.0, 0.0, 1.0)
*
* Since: 1.0
* Deprecated: 1.16: Use the #CoglSnippet shader api for lighting
*/
COGL_DEPRECATED_FOR (cogl_snippet_)
void
cogl_material_set_emission (CoglMaterial *material,
const CoglColor *emission);
/**
* cogl_material_get_emission:
* @material: A #CoglMaterial object
* @emission: The location to store the emission color
*
* Retrieves the materials current emission color.
*
* Since: 1.0
* Deprecated: 1.16: Use the #CoglSnippet shader api for lighting
*/
COGL_DEPRECATED_FOR (cogl_snippet_)
void
cogl_material_get_emission (CoglMaterial *material,
CoglColor *emission);
/**
* CoglMaterialAlphaFunc:
* @COGL_MATERIAL_ALPHA_FUNC_NEVER: Never let the fragment through.