mirror of
https://github.com/brl/mutter.git
synced 2024-11-25 01:20:42 -05:00
cogl/winsys/egl: Move out onscreen code to own file
As a preparation turning it into its own type, move the code related to CoglOnscreen to its own file. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1514>
This commit is contained in:
parent
d4dbcf3983
commit
b24d5ce1dd
@ -399,6 +399,8 @@ if have_egl
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]
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cogl_sources += [
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'cogl-egl-private.h',
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'winsys/cogl-onscreen-egl.c',
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'winsys/cogl-onscreen-egl.h',
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'winsys/cogl-winsys-egl.c',
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'winsys/cogl-winsys-egl-feature-functions.h',
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'winsys/cogl-winsys-egl-private.h',
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309
cogl/cogl/winsys/cogl-onscreen-egl.c
Normal file
309
cogl/cogl/winsys/cogl-onscreen-egl.c
Normal file
@ -0,0 +1,309 @@
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/*
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* Copyright (C) 2007,2008,2009,2010,2011,2013 Intel Corporation.
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* Copyright (C) 2020 Red Hat
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include "cogl-config.h"
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#include "winsys/cogl-onscreen-egl.h"
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#include "cogl-context-private.h"
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#include "cogl-renderer-private.h"
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#include "cogl-trace.h"
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#include "winsys/cogl-winsys-egl-private.h"
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gboolean
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_cogl_winsys_onscreen_egl_init (CoglOnscreen *onscreen,
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GError **error)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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CoglContext *context = cogl_framebuffer_get_context (framebuffer);
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CoglDisplay *display = context->display;
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CoglDisplayEGL *egl_display = display->winsys;
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CoglRenderer *renderer = display->renderer;
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CoglRendererEGL *egl_renderer = renderer->winsys;
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const CoglFramebufferConfig *config;
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EGLint attributes[MAX_EGL_CONFIG_ATTRIBS];
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EGLConfig egl_config;
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EGLint config_count = 0;
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EGLBoolean status;
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CoglOnscreenEGL *winsys;
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g_return_val_if_fail (egl_display->egl_context, FALSE);
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config = cogl_framebuffer_get_config (framebuffer);
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cogl_display_egl_determine_attributes (display, config, attributes);
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status = eglChooseConfig (egl_renderer->edpy,
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attributes,
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&egl_config, 1,
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&config_count);
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if (status != EGL_TRUE || config_count == 0)
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{
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g_set_error (error, COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_CREATE_ONSCREEN,
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"Failed to find a suitable EGL configuration");
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return FALSE;
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}
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/* Update the real number of samples_per_pixel now that we have
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* found an egl_config... */
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if (config->samples_per_pixel)
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{
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EGLint samples;
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status = eglGetConfigAttrib (egl_renderer->edpy,
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egl_config,
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EGL_SAMPLES, &samples);
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g_return_val_if_fail (status == EGL_TRUE, TRUE);
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cogl_framebuffer_update_samples_per_pixel (framebuffer, samples);
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}
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winsys = g_slice_new0 (CoglOnscreenEGL);
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cogl_onscreen_set_winsys (onscreen, winsys);
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if (egl_renderer->platform_vtable->onscreen_init &&
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!egl_renderer->platform_vtable->onscreen_init (onscreen,
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egl_config,
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error))
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{
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g_slice_free (CoglOnscreenEGL, winsys);
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return FALSE;
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}
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return TRUE;
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}
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void
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_cogl_winsys_onscreen_egl_deinit (CoglOnscreen *onscreen)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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CoglContext *context = cogl_framebuffer_get_context (framebuffer);
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CoglDisplayEGL *egl_display = context->display->winsys;
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CoglRenderer *renderer = context->display->renderer;
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CoglRendererEGL *egl_renderer = renderer->winsys;
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CoglOnscreenEGL *egl_onscreen = cogl_onscreen_get_winsys (onscreen);
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/* If we never successfully allocated then there's nothing to do */
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if (egl_onscreen == NULL)
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return;
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if (egl_onscreen->egl_surface != EGL_NO_SURFACE)
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{
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/* Cogl always needs a valid context bound to something so if we
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* are destroying the onscreen that is currently bound we'll
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* switch back to the dummy drawable. */
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if ((egl_display->dummy_surface != EGL_NO_SURFACE ||
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(egl_renderer->private_features &
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COGL_EGL_WINSYS_FEATURE_SURFACELESS_CONTEXT) != 0) &&
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(egl_display->current_draw_surface == egl_onscreen->egl_surface ||
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egl_display->current_read_surface == egl_onscreen->egl_surface))
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{
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_cogl_winsys_egl_make_current (context->display,
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egl_display->dummy_surface,
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egl_display->dummy_surface,
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egl_display->current_context);
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}
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if (eglDestroySurface (egl_renderer->edpy, egl_onscreen->egl_surface)
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== EGL_FALSE)
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g_warning ("Failed to destroy EGL surface");
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egl_onscreen->egl_surface = EGL_NO_SURFACE;
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}
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if (egl_renderer->platform_vtable->onscreen_deinit)
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egl_renderer->platform_vtable->onscreen_deinit (onscreen);
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g_slice_free (CoglOnscreenEGL, cogl_onscreen_get_winsys (onscreen));
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cogl_onscreen_set_winsys (onscreen, NULL);
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}
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static gboolean
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bind_onscreen_with_context (CoglOnscreen *onscreen,
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EGLContext egl_context)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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CoglContext *context = cogl_framebuffer_get_context (framebuffer);
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CoglOnscreenEGL *egl_onscreen = cogl_onscreen_get_winsys (onscreen);
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gboolean status = _cogl_winsys_egl_make_current (context->display,
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egl_onscreen->egl_surface,
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egl_onscreen->egl_surface,
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egl_context);
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if (status)
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{
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CoglRenderer *renderer = context->display->renderer;
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CoglRendererEGL *egl_renderer = renderer->winsys;
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eglSwapInterval (egl_renderer->edpy, 1);
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}
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return status;
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}
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static gboolean
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bind_onscreen (CoglOnscreen *onscreen)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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CoglContext *context = cogl_framebuffer_get_context (framebuffer);
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CoglDisplayEGL *egl_display = context->display->winsys;
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return bind_onscreen_with_context (onscreen, egl_display->egl_context);
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}
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void
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_cogl_winsys_onscreen_egl_bind (CoglOnscreen *onscreen)
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{
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bind_onscreen (onscreen);
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}
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#ifndef EGL_BUFFER_AGE_EXT
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#define EGL_BUFFER_AGE_EXT 0x313D
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#endif
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int
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_cogl_winsys_onscreen_egl_get_buffer_age (CoglOnscreen *onscreen)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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CoglContext *context = cogl_framebuffer_get_context (framebuffer);
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CoglRenderer *renderer = context->display->renderer;
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CoglRendererEGL *egl_renderer = renderer->winsys;
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CoglOnscreenEGL *egl_onscreen = cogl_onscreen_get_winsys (onscreen);
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CoglDisplayEGL *egl_display = context->display->winsys;
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EGLSurface surface = egl_onscreen->egl_surface;
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static gboolean warned = FALSE;
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int age = 0;
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if (!(egl_renderer->private_features & COGL_EGL_WINSYS_FEATURE_BUFFER_AGE))
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return 0;
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if (!_cogl_winsys_egl_make_current (context->display,
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surface, surface,
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egl_display->egl_context))
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return 0;
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if (!eglQuerySurface (egl_renderer->edpy, surface, EGL_BUFFER_AGE_EXT, &age))
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{
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if (!warned)
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g_critical ("Failed to query buffer age, got error %x", eglGetError ());
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warned = TRUE;
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}
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else
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{
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warned = FALSE;
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}
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return age;
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}
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void
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_cogl_winsys_onscreen_egl_swap_region (CoglOnscreen *onscreen,
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const int *user_rectangles,
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int n_rectangles,
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CoglFrameInfo *info,
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gpointer user_data)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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CoglContext *context = cogl_framebuffer_get_context (framebuffer);
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CoglRenderer *renderer = context->display->renderer;
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CoglRendererEGL *egl_renderer = renderer->winsys;
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CoglOnscreenEGL *egl_onscreen = cogl_onscreen_get_winsys (onscreen);
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int framebuffer_height = cogl_framebuffer_get_height (framebuffer);
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int *rectangles = g_alloca (sizeof (int) * n_rectangles * 4);
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int i;
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/* eglSwapBuffersRegion expects rectangles relative to the
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* bottom left corner but we are given rectangles relative to
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* the top left so we need to flip them... */
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memcpy (rectangles, user_rectangles, sizeof (int) * n_rectangles * 4);
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for (i = 0; i < n_rectangles; i++)
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{
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int *rect = &rectangles[4 * i];
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rect[1] = framebuffer_height - rect[1] - rect[3];
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}
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/* At least for eglSwapBuffers the EGL spec says that the surface to
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swap must be bound to the current context. It looks like Mesa
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also validates that this is the case for eglSwapBuffersRegion so
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we must bind here too */
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_cogl_framebuffer_flush_state (COGL_FRAMEBUFFER (onscreen),
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COGL_FRAMEBUFFER (onscreen),
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COGL_FRAMEBUFFER_STATE_BIND);
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if (egl_renderer->pf_eglSwapBuffersRegion (egl_renderer->edpy,
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egl_onscreen->egl_surface,
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n_rectangles,
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rectangles) == EGL_FALSE)
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g_warning ("Error reported by eglSwapBuffersRegion");
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}
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void
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_cogl_winsys_onscreen_egl_swap_buffers_with_damage (CoglOnscreen *onscreen,
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const int *rectangles,
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int n_rectangles,
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CoglFrameInfo *info,
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gpointer user_data)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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CoglContext *context = cogl_framebuffer_get_context (framebuffer);
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CoglRenderer *renderer = context->display->renderer;
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CoglRendererEGL *egl_renderer = renderer->winsys;
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CoglOnscreenEGL *egl_onscreen = cogl_onscreen_get_winsys (onscreen);
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COGL_TRACE_BEGIN_SCOPED (CoglOnscreenEGLSwapBuffersWithDamage,
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"Onscreen (eglSwapBuffers)");
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/* The specification for EGL (at least in 1.4) says that the surface
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needs to be bound to the current context for the swap to work
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although it may change in future. Mesa explicitly checks for this
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and just returns an error if this is not the case so we can't
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just pretend this isn't in the spec. */
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_cogl_framebuffer_flush_state (COGL_FRAMEBUFFER (onscreen),
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COGL_FRAMEBUFFER (onscreen),
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COGL_FRAMEBUFFER_STATE_BIND);
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if (n_rectangles && egl_renderer->pf_eglSwapBuffersWithDamage)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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size_t size = n_rectangles * sizeof (int) * 4;
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int *flipped = alloca (size);
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int i;
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memcpy (flipped, rectangles, size);
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for (i = 0; i < n_rectangles; i++)
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{
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const int *rect = rectangles + 4 * i;
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int *flip_rect = flipped + 4 * i;
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flip_rect[1] =
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cogl_framebuffer_get_height (framebuffer) - rect[1] - rect[3];
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}
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if (egl_renderer->pf_eglSwapBuffersWithDamage (egl_renderer->edpy,
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egl_onscreen->egl_surface,
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flipped,
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n_rectangles) == EGL_FALSE)
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g_warning ("Error reported by eglSwapBuffersWithDamage");
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}
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else
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eglSwapBuffers (egl_renderer->edpy, egl_onscreen->egl_surface);
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}
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58
cogl/cogl/winsys/cogl-onscreen-egl.h
Normal file
58
cogl/cogl/winsys/cogl-onscreen-egl.h
Normal file
@ -0,0 +1,58 @@
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/*
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* Copyright (C) 2007,2008,2009,2010,2011,2013 Intel Corporation.
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* Copyright (C) 2020 Red Hat
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
|
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* files (the "Software"), to deal in the Software without
|
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* restriction, including without limitation the rights to use, copy,
|
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* modify, merge, publish, distribute, sublicense, and/or sell copies
|
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* of the Software, and to permit persons to whom the Software is
|
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* furnished to do so, subject to the following conditions:
|
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*
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* The above copyright notice and this permission notice shall be
|
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* included in all copies or substantial portions of the Software.
|
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
|
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
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* SOFTWARE.
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*/
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#ifndef COGL_ONSCREEN_EGL_H
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#define COGL_ONSCREEN_EGL_H
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#include "cogl-onscreen.h"
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gboolean
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_cogl_winsys_onscreen_egl_init (CoglOnscreen *onscreen,
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GError **error);
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void
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_cogl_winsys_onscreen_egl_deinit (CoglOnscreen *onscreen);
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void
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_cogl_winsys_onscreen_egl_bind (CoglOnscreen *onscreen);
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int
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_cogl_winsys_onscreen_egl_get_buffer_age (CoglOnscreen *onscreen);
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void
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_cogl_winsys_onscreen_egl_swap_region (CoglOnscreen *onscreen,
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const int *user_rectangles,
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int n_rectangles,
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CoglFrameInfo *info,
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gpointer user_data);
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void
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_cogl_winsys_onscreen_egl_swap_buffers_with_damage (CoglOnscreen *onscreen,
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const int *rectangles,
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int n_rectangles,
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CoglFrameInfo *info,
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gpointer user_data);
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#endif /* COGL_ONSCREEN_EGL_H */
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@ -97,6 +97,8 @@ typedef struct _CoglWinsysEGLVtable
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GError **error);
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} CoglWinsysEGLVtable;
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#define MAX_EGL_CONFIG_ATTRIBS 30
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typedef enum _CoglEGLWinsysFeature
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{
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COGL_EGL_WINSYS_FEATURE_SWAP_REGION =1L<<0,
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@ -209,4 +211,9 @@ COGL_EXPORT gboolean
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_cogl_winsys_egl_renderer_connect_common (CoglRenderer *renderer,
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GError **error);
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void
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cogl_display_egl_determine_attributes (CoglDisplay *display,
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const CoglFramebufferConfig *config,
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EGLint *attributes);
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#endif /* __COGL_WINSYS_EGL_PRIVATE_H */
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@ -46,6 +46,7 @@
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#include "cogl-trace.h"
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#include "winsys/cogl-winsys-egl-private.h"
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#include "winsys/cogl-winsys-private.h"
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#include "winsys/cogl-onscreen-egl.h"
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#include <stdlib.h>
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#include <stdio.h>
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@ -77,8 +78,6 @@
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#define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103
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#endif
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#define MAX_EGL_CONFIG_ATTRIBS 30
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/* Define a set of arrays containing the functions required from GL
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for each winsys feature */
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#define COGL_WINSYS_FEATURE_BEGIN(name, namespaces, extension_names, \
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@ -194,10 +193,10 @@ _cogl_winsys_renderer_connect (CoglRenderer *renderer,
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return FALSE;
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}
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static void
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egl_attributes_from_framebuffer_config (CoglDisplay *display,
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const CoglFramebufferConfig *config,
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EGLint *attributes)
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void
|
||||
cogl_display_egl_determine_attributes (CoglDisplay *display,
|
||||
const CoglFramebufferConfig *config,
|
||||
EGLint *attributes)
|
||||
{
|
||||
CoglRenderer *renderer = display->renderer;
|
||||
CoglRendererEGL *egl_renderer = renderer->winsys;
|
||||
@ -371,9 +370,9 @@ try_create_context (CoglDisplay *display,
|
||||
else if (renderer->driver == COGL_DRIVER_GLES2)
|
||||
eglBindAPI (EGL_OPENGL_ES_API);
|
||||
|
||||
egl_attributes_from_framebuffer_config (display,
|
||||
&display->onscreen_template->config,
|
||||
cfg_attribs);
|
||||
cogl_display_egl_determine_attributes (display,
|
||||
&display->onscreen_template->config,
|
||||
cfg_attribs);
|
||||
|
||||
edpy = egl_renderer->edpy;
|
||||
|
||||
@ -584,282 +583,6 @@ _cogl_winsys_context_deinit (CoglContext *context)
|
||||
g_free (context->winsys);
|
||||
}
|
||||
|
||||
static gboolean
|
||||
_cogl_winsys_onscreen_init (CoglOnscreen *onscreen,
|
||||
GError **error)
|
||||
{
|
||||
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
|
||||
CoglContext *context = cogl_framebuffer_get_context (framebuffer);
|
||||
CoglDisplay *display = context->display;
|
||||
CoglDisplayEGL *egl_display = display->winsys;
|
||||
CoglRenderer *renderer = display->renderer;
|
||||
CoglRendererEGL *egl_renderer = renderer->winsys;
|
||||
const CoglFramebufferConfig *config;
|
||||
EGLint attributes[MAX_EGL_CONFIG_ATTRIBS];
|
||||
EGLConfig egl_config;
|
||||
EGLint config_count = 0;
|
||||
EGLBoolean status;
|
||||
CoglOnscreenEGL *winsys;
|
||||
|
||||
g_return_val_if_fail (egl_display->egl_context, FALSE);
|
||||
|
||||
config = cogl_framebuffer_get_config (framebuffer);
|
||||
egl_attributes_from_framebuffer_config (display, config, attributes);
|
||||
|
||||
status = eglChooseConfig (egl_renderer->edpy,
|
||||
attributes,
|
||||
&egl_config, 1,
|
||||
&config_count);
|
||||
if (status != EGL_TRUE || config_count == 0)
|
||||
{
|
||||
g_set_error (error, COGL_WINSYS_ERROR,
|
||||
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
|
||||
"Failed to find a suitable EGL configuration");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
/* Update the real number of samples_per_pixel now that we have
|
||||
* found an egl_config... */
|
||||
if (config->samples_per_pixel)
|
||||
{
|
||||
EGLint samples;
|
||||
status = eglGetConfigAttrib (egl_renderer->edpy,
|
||||
egl_config,
|
||||
EGL_SAMPLES, &samples);
|
||||
g_return_val_if_fail (status == EGL_TRUE, TRUE);
|
||||
cogl_framebuffer_update_samples_per_pixel (framebuffer, samples);
|
||||
}
|
||||
|
||||
winsys = g_slice_new0 (CoglOnscreenEGL);
|
||||
cogl_onscreen_set_winsys (onscreen, winsys);
|
||||
|
||||
if (egl_renderer->platform_vtable->onscreen_init &&
|
||||
!egl_renderer->platform_vtable->onscreen_init (onscreen,
|
||||
egl_config,
|
||||
error))
|
||||
{
|
||||
g_slice_free (CoglOnscreenEGL, winsys);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static void
|
||||
_cogl_winsys_onscreen_deinit (CoglOnscreen *onscreen)
|
||||
{
|
||||
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
|
||||
CoglContext *context = cogl_framebuffer_get_context (framebuffer);
|
||||
CoglDisplayEGL *egl_display = context->display->winsys;
|
||||
CoglRenderer *renderer = context->display->renderer;
|
||||
CoglRendererEGL *egl_renderer = renderer->winsys;
|
||||
CoglOnscreenEGL *egl_onscreen = cogl_onscreen_get_winsys (onscreen);
|
||||
|
||||
/* If we never successfully allocated then there's nothing to do */
|
||||
if (egl_onscreen == NULL)
|
||||
return;
|
||||
|
||||
if (egl_onscreen->egl_surface != EGL_NO_SURFACE)
|
||||
{
|
||||
/* Cogl always needs a valid context bound to something so if we
|
||||
* are destroying the onscreen that is currently bound we'll
|
||||
* switch back to the dummy drawable. */
|
||||
if ((egl_display->dummy_surface != EGL_NO_SURFACE ||
|
||||
(egl_renderer->private_features &
|
||||
COGL_EGL_WINSYS_FEATURE_SURFACELESS_CONTEXT) != 0) &&
|
||||
(egl_display->current_draw_surface == egl_onscreen->egl_surface ||
|
||||
egl_display->current_read_surface == egl_onscreen->egl_surface))
|
||||
{
|
||||
_cogl_winsys_egl_make_current (context->display,
|
||||
egl_display->dummy_surface,
|
||||
egl_display->dummy_surface,
|
||||
egl_display->current_context);
|
||||
}
|
||||
|
||||
if (eglDestroySurface (egl_renderer->edpy, egl_onscreen->egl_surface)
|
||||
== EGL_FALSE)
|
||||
g_warning ("Failed to destroy EGL surface");
|
||||
egl_onscreen->egl_surface = EGL_NO_SURFACE;
|
||||
}
|
||||
|
||||
if (egl_renderer->platform_vtable->onscreen_deinit)
|
||||
egl_renderer->platform_vtable->onscreen_deinit (onscreen);
|
||||
|
||||
g_slice_free (CoglOnscreenEGL, cogl_onscreen_get_winsys (onscreen));
|
||||
cogl_onscreen_set_winsys (onscreen, NULL);
|
||||
}
|
||||
|
||||
static gboolean
|
||||
bind_onscreen_with_context (CoglOnscreen *onscreen,
|
||||
EGLContext egl_context)
|
||||
{
|
||||
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
|
||||
CoglContext *context = cogl_framebuffer_get_context (framebuffer);
|
||||
CoglOnscreenEGL *egl_onscreen = cogl_onscreen_get_winsys (onscreen);
|
||||
|
||||
gboolean status = _cogl_winsys_egl_make_current (context->display,
|
||||
egl_onscreen->egl_surface,
|
||||
egl_onscreen->egl_surface,
|
||||
egl_context);
|
||||
if (status)
|
||||
{
|
||||
CoglRenderer *renderer = context->display->renderer;
|
||||
CoglRendererEGL *egl_renderer = renderer->winsys;
|
||||
|
||||
eglSwapInterval (egl_renderer->edpy, 1);
|
||||
}
|
||||
|
||||
return status;
|
||||
}
|
||||
|
||||
static gboolean
|
||||
bind_onscreen (CoglOnscreen *onscreen)
|
||||
{
|
||||
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
|
||||
CoglContext *context = cogl_framebuffer_get_context (framebuffer);
|
||||
CoglDisplayEGL *egl_display = context->display->winsys;
|
||||
|
||||
return bind_onscreen_with_context (onscreen, egl_display->egl_context);
|
||||
}
|
||||
|
||||
static void
|
||||
_cogl_winsys_onscreen_bind (CoglOnscreen *onscreen)
|
||||
{
|
||||
bind_onscreen (onscreen);
|
||||
}
|
||||
|
||||
#ifndef EGL_BUFFER_AGE_EXT
|
||||
#define EGL_BUFFER_AGE_EXT 0x313D
|
||||
#endif
|
||||
|
||||
static int
|
||||
_cogl_winsys_onscreen_get_buffer_age (CoglOnscreen *onscreen)
|
||||
{
|
||||
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
|
||||
CoglContext *context = cogl_framebuffer_get_context (framebuffer);
|
||||
CoglRenderer *renderer = context->display->renderer;
|
||||
CoglRendererEGL *egl_renderer = renderer->winsys;
|
||||
CoglOnscreenEGL *egl_onscreen = cogl_onscreen_get_winsys (onscreen);
|
||||
CoglDisplayEGL *egl_display = context->display->winsys;
|
||||
EGLSurface surface = egl_onscreen->egl_surface;
|
||||
static gboolean warned = FALSE;
|
||||
int age = 0;
|
||||
|
||||
if (!(egl_renderer->private_features & COGL_EGL_WINSYS_FEATURE_BUFFER_AGE))
|
||||
return 0;
|
||||
|
||||
if (!_cogl_winsys_egl_make_current (context->display,
|
||||
surface, surface,
|
||||
egl_display->egl_context))
|
||||
return 0;
|
||||
|
||||
if (!eglQuerySurface (egl_renderer->edpy, surface, EGL_BUFFER_AGE_EXT, &age))
|
||||
{
|
||||
if (!warned)
|
||||
g_critical ("Failed to query buffer age, got error %x", eglGetError ());
|
||||
warned = TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
warned = FALSE;
|
||||
}
|
||||
|
||||
return age;
|
||||
}
|
||||
|
||||
static void
|
||||
_cogl_winsys_onscreen_swap_region (CoglOnscreen *onscreen,
|
||||
const int *user_rectangles,
|
||||
int n_rectangles,
|
||||
CoglFrameInfo *info,
|
||||
gpointer user_data)
|
||||
{
|
||||
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
|
||||
CoglContext *context = cogl_framebuffer_get_context (framebuffer);
|
||||
CoglRenderer *renderer = context->display->renderer;
|
||||
CoglRendererEGL *egl_renderer = renderer->winsys;
|
||||
CoglOnscreenEGL *egl_onscreen = cogl_onscreen_get_winsys (onscreen);
|
||||
int framebuffer_height = cogl_framebuffer_get_height (framebuffer);
|
||||
int *rectangles = g_alloca (sizeof (int) * n_rectangles * 4);
|
||||
int i;
|
||||
|
||||
/* eglSwapBuffersRegion expects rectangles relative to the
|
||||
* bottom left corner but we are given rectangles relative to
|
||||
* the top left so we need to flip them... */
|
||||
memcpy (rectangles, user_rectangles, sizeof (int) * n_rectangles * 4);
|
||||
for (i = 0; i < n_rectangles; i++)
|
||||
{
|
||||
int *rect = &rectangles[4 * i];
|
||||
rect[1] = framebuffer_height - rect[1] - rect[3];
|
||||
}
|
||||
|
||||
/* At least for eglSwapBuffers the EGL spec says that the surface to
|
||||
swap must be bound to the current context. It looks like Mesa
|
||||
also validates that this is the case for eglSwapBuffersRegion so
|
||||
we must bind here too */
|
||||
_cogl_framebuffer_flush_state (COGL_FRAMEBUFFER (onscreen),
|
||||
COGL_FRAMEBUFFER (onscreen),
|
||||
COGL_FRAMEBUFFER_STATE_BIND);
|
||||
|
||||
if (egl_renderer->pf_eglSwapBuffersRegion (egl_renderer->edpy,
|
||||
egl_onscreen->egl_surface,
|
||||
n_rectangles,
|
||||
rectangles) == EGL_FALSE)
|
||||
g_warning ("Error reported by eglSwapBuffersRegion");
|
||||
}
|
||||
|
||||
static void
|
||||
_cogl_winsys_onscreen_swap_buffers_with_damage (CoglOnscreen *onscreen,
|
||||
const int *rectangles,
|
||||
int n_rectangles,
|
||||
CoglFrameInfo *info,
|
||||
gpointer user_data)
|
||||
{
|
||||
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
|
||||
CoglContext *context = cogl_framebuffer_get_context (framebuffer);
|
||||
CoglRenderer *renderer = context->display->renderer;
|
||||
CoglRendererEGL *egl_renderer = renderer->winsys;
|
||||
CoglOnscreenEGL *egl_onscreen = cogl_onscreen_get_winsys (onscreen);
|
||||
|
||||
COGL_TRACE_BEGIN_SCOPED (CoglOnscreenEGLSwapBuffersWithDamage,
|
||||
"Onscreen (eglSwapBuffers)");
|
||||
|
||||
/* The specification for EGL (at least in 1.4) says that the surface
|
||||
needs to be bound to the current context for the swap to work
|
||||
although it may change in future. Mesa explicitly checks for this
|
||||
and just returns an error if this is not the case so we can't
|
||||
just pretend this isn't in the spec. */
|
||||
_cogl_framebuffer_flush_state (COGL_FRAMEBUFFER (onscreen),
|
||||
COGL_FRAMEBUFFER (onscreen),
|
||||
COGL_FRAMEBUFFER_STATE_BIND);
|
||||
|
||||
if (n_rectangles && egl_renderer->pf_eglSwapBuffersWithDamage)
|
||||
{
|
||||
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
|
||||
size_t size = n_rectangles * sizeof (int) * 4;
|
||||
int *flipped = alloca (size);
|
||||
int i;
|
||||
|
||||
memcpy (flipped, rectangles, size);
|
||||
for (i = 0; i < n_rectangles; i++)
|
||||
{
|
||||
const int *rect = rectangles + 4 * i;
|
||||
int *flip_rect = flipped + 4 * i;
|
||||
|
||||
flip_rect[1] =
|
||||
cogl_framebuffer_get_height (framebuffer) - rect[1] - rect[3];
|
||||
}
|
||||
|
||||
if (egl_renderer->pf_eglSwapBuffersWithDamage (egl_renderer->edpy,
|
||||
egl_onscreen->egl_surface,
|
||||
flipped,
|
||||
n_rectangles) == EGL_FALSE)
|
||||
g_warning ("Error reported by eglSwapBuffersWithDamage");
|
||||
}
|
||||
else
|
||||
eglSwapBuffers (egl_renderer->edpy, egl_onscreen->egl_surface);
|
||||
}
|
||||
|
||||
#if defined(EGL_KHR_fence_sync) || defined(EGL_KHR_reusable_sync)
|
||||
static void *
|
||||
_cogl_winsys_fence_add (CoglContext *context)
|
||||
@ -913,13 +636,13 @@ static CoglWinsysVtable _cogl_winsys_vtable =
|
||||
.display_destroy = _cogl_winsys_display_destroy,
|
||||
.context_init = _cogl_winsys_context_init,
|
||||
.context_deinit = _cogl_winsys_context_deinit,
|
||||
.onscreen_init = _cogl_winsys_onscreen_init,
|
||||
.onscreen_deinit = _cogl_winsys_onscreen_deinit,
|
||||
.onscreen_bind = _cogl_winsys_onscreen_bind,
|
||||
.onscreen_init = _cogl_winsys_onscreen_egl_init,
|
||||
.onscreen_deinit = _cogl_winsys_onscreen_egl_deinit,
|
||||
.onscreen_bind = _cogl_winsys_onscreen_egl_bind,
|
||||
.onscreen_swap_buffers_with_damage =
|
||||
_cogl_winsys_onscreen_swap_buffers_with_damage,
|
||||
.onscreen_swap_region = _cogl_winsys_onscreen_swap_region,
|
||||
.onscreen_get_buffer_age = _cogl_winsys_onscreen_get_buffer_age,
|
||||
_cogl_winsys_onscreen_egl_swap_buffers_with_damage,
|
||||
.onscreen_swap_region = _cogl_winsys_onscreen_egl_swap_region,
|
||||
.onscreen_get_buffer_age = _cogl_winsys_onscreen_egl_get_buffer_age,
|
||||
|
||||
#if defined(EGL_KHR_fence_sync) || defined(EGL_KHR_reusable_sync)
|
||||
.fence_add = _cogl_winsys_fence_add,
|
||||
|
Loading…
Reference in New Issue
Block a user