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clutter: Use graphene_matrix_inverse()
Instead of our own implementation that upscales, then downscales back, use graphene_matrix_inverse() directly. This is possible after switching to a z-near value that doesn't have problems with float precision. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1489
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@ -3165,9 +3165,8 @@ ensure_valid_actor_transform (ClutterActor *actor)
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graphene_matrix_init_identity (&priv->transform);
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CLUTTER_ACTOR_GET_CLASS (actor)->apply_transform (actor, &priv->transform);
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priv->has_inverse_transform =
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cogl_graphene_matrix_get_inverse (&priv->transform,
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&priv->inverse_transform);
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priv->has_inverse_transform = graphene_matrix_inverse (&priv->transform,
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&priv->inverse_transform);
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priv->transform_valid = TRUE;
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}
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@ -2068,8 +2068,8 @@ clutter_stage_set_perspective (ClutterStage *stage,
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priv->perspective.aspect,
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priv->perspective.z_near,
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priv->perspective.z_far);
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cogl_graphene_matrix_get_inverse (&priv->projection,
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&priv->inverse_projection);
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graphene_matrix_inverse (&priv->projection,
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&priv->inverse_projection);
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_clutter_stage_dirty_projection (stage);
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clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
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@ -274,38 +274,3 @@ cogl_graphene_matrix_project_points (const graphene_matrix_t *matrix,
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n_points);
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}
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}
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gboolean
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cogl_graphene_matrix_get_inverse (const graphene_matrix_t *matrix,
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graphene_matrix_t *inverse)
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{
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graphene_matrix_t scaled;
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graphene_matrix_t m;
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gboolean invertible;
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float pivot = G_MAXFLOAT;
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float v[16];
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float scale;
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graphene_matrix_init_from_matrix (&m, matrix);
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graphene_matrix_to_float (&m, v);
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pivot = MIN (pivot, v[0]);
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pivot = MIN (pivot, v[5]);
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pivot = MIN (pivot, v[10]);
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pivot = MIN (pivot, v[15]);
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scale = 1.f / pivot;
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graphene_matrix_init_scale (&scaled, scale, scale, scale);
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/* Float precision is a limiting factor */
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graphene_matrix_multiply (&m, &scaled, &m);
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invertible = graphene_matrix_inverse (&m, inverse);
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if (invertible)
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graphene_matrix_multiply (&scaled, inverse, inverse);
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else
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graphene_matrix_init_identity (inverse);
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return invertible;
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}
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@ -163,22 +163,6 @@ cogl_graphene_matrix_project_points (const graphene_matrix_t *matrix,
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void *points_out,
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int n_points);
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/**
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* cogl_graphene_matrix_get_inverse:
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* @matrix: A 4x4 transformation matrix
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* @inverse: (out): The destination for a 4x4 inverse transformation matrix
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*
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* Gets the inverse transform of a given matrix and uses it to initialize
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* a new #graphene_matrix_t.
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*
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* Return value: %TRUE if the inverse was successfully calculated or %FALSE
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* for degenerate transformations that can't be inverted (in this case the
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* @inverse matrix will simply be initialized with the identity matrix)
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*/
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COGL_EXPORT gboolean
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cogl_graphene_matrix_get_inverse (const graphene_matrix_t *matrix,
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graphene_matrix_t *inverse);
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G_END_DECLS
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#endif /* COGL_GRAPHENE_H */
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@ -358,9 +358,9 @@ cogl_matrix_stack_get_inverse (CoglMatrixStack *stack,
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graphene_matrix_t *internal = cogl_matrix_stack_get (stack, &matrix);
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if (internal)
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return cogl_graphene_matrix_get_inverse (internal, inverse);
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return graphene_matrix_inverse (internal, inverse);
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else
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return cogl_graphene_matrix_get_inverse (&matrix, inverse);
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return graphene_matrix_inverse (&matrix, inverse);
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}
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/* In addition to writing the stack matrix into the give @matrix
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