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cogl/matrix: Translate using graphene
Add conversion helpers (from and to graphene_matrix_t), and replace the translation code to use graphene matrices internally. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
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@ -229,6 +229,22 @@ static float identity[16] = {
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0.0, 0.0, 0.0, 1.0
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};
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static inline void
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graphene_matrix_to_cogl_matrix (const graphene_matrix_t *m,
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CoglMatrix *matrix)
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{
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float v[16] = { 0.f, };
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graphene_matrix_to_float (m, v);
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cogl_matrix_init_from_array (matrix, v);
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}
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static inline void
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cogl_matrix_to_graphene_matrix (const CoglMatrix *matrix,
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graphene_matrix_t *m)
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{
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graphene_matrix_init_from_float (m, (float*)matrix);
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}
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#define A(row,col) a[(col<<2)+row]
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#define B(row,col) b[(col<<2)+row]
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@ -1524,34 +1540,22 @@ cogl_matrix_scale (CoglMatrix *matrix,
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_COGL_MATRIX_DEBUG_PRINT (matrix);
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}
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/*
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* Multiply a matrix with a translation matrix.
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*
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* Adds the translation coordinates to the elements of matrix in-place. Marks
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* the MAT_FLAG_TRANSLATION flag, and the MAT_DIRTY_TYPE and MAT_DIRTY_INVERSE
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* dirty flags.
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*/
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static void
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_cogl_matrix_translate (CoglMatrix *matrix, float x, float y, float z)
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{
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float *m = (float *)matrix;
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m[12] = m[0] * x + m[4] * y + m[8] * z + m[12];
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m[13] = m[1] * x + m[5] * y + m[9] * z + m[13];
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m[14] = m[2] * x + m[6] * y + m[10] * z + m[14];
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m[15] = m[3] * x + m[7] * y + m[11] * z + m[15];
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matrix->flags |= (MAT_FLAG_TRANSLATION |
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MAT_DIRTY_TYPE |
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MAT_DIRTY_INVERSE);
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}
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void
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cogl_matrix_translate (CoglMatrix *matrix,
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float x,
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float y,
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float z)
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{
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_cogl_matrix_translate (matrix, x, y, z);
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graphene_matrix_t translation;
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graphene_matrix_t m;
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cogl_matrix_to_graphene_matrix (matrix, &m);
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graphene_matrix_init_translate (&translation,
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&GRAPHENE_POINT3D_INIT (x, y, z));
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graphene_matrix_multiply (&translation, &m, &m);
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graphene_matrix_to_cogl_matrix (&m, matrix);
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matrix->flags |= MAT_FLAG_TRANSLATION | MAT_DIRTY_TYPE | MAT_DIRTY_INVERSE;
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_COGL_MATRIX_DEBUG_PRINT (matrix);
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}
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@ -1603,37 +1607,20 @@ cogl_matrix_init_identity (CoglMatrix *matrix)
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_COGL_MATRIX_DEBUG_PRINT (matrix);
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}
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/*
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* Set a matrix to the (tx, ty, tz) translation matrix.
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*
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* @matrix matrix.
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* @tx x coordinate of the translation vector
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* @ty y coordinate of the translation vector
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* @tz z coordinate of the translation vector
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*/
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static void
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_cogl_matrix_init_translation (CoglMatrix *matrix,
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float tx,
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float ty,
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float tz)
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{
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memcpy (matrix, identity, 16 * sizeof (float));
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matrix->xw = tx;
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matrix->yw = ty;
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matrix->zw = tz;
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matrix->type = COGL_MATRIX_TYPE_3D;
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matrix->flags = MAT_FLAG_TRANSLATION | MAT_DIRTY_INVERSE;
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}
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void
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cogl_matrix_init_translation (CoglMatrix *matrix,
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float tx,
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float ty,
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float tz)
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{
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_cogl_matrix_init_translation (matrix, tx, ty, tz);
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graphene_matrix_t m;
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graphene_matrix_init_translate (&m, &GRAPHENE_POINT3D_INIT (tx, ty, tz));
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graphene_matrix_to_cogl_matrix (&m, matrix);
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matrix->type = COGL_MATRIX_TYPE_3D;
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matrix->flags = MAT_FLAG_TRANSLATION | MAT_DIRTY_INVERSE;
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_COGL_MATRIX_DEBUG_PRINT (matrix);
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}
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