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cogl: Use graphene APIs
These are the easy, trivial ones. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
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@ -193,9 +193,7 @@ _cogl_clip_stack_push_rectangle (CoglClipStack *stack,
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cogl_matrix_entry_get (modelview_entry, &modelview);
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cogl_matrix_entry_get (projection_entry, &projection);
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cogl_matrix_multiply (&modelview_projection,
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&projection,
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&modelview);
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graphene_matrix_multiply (&modelview, &projection, &modelview_projection);
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/* Technically we could avoid the viewport transform at this point
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* if we want to make this a bit faster. */
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@ -221,9 +221,9 @@ cogl_context_new (CoglDisplay *display,
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context->legacy_backface_culling_enabled = FALSE;
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cogl_matrix_init_identity (&context->identity_matrix);
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cogl_matrix_init_identity (&context->y_flip_matrix);
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cogl_matrix_scale (&context->y_flip_matrix, 1, -1, 1);
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graphene_matrix_init_identity (&context->identity_matrix);
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graphene_matrix_init_identity (&context->y_flip_matrix);
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graphene_matrix_scale (&context->y_flip_matrix, 1, -1, 1);
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context->opaque_color_pipeline = cogl_pipeline_new (context);
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@ -1585,8 +1585,7 @@ cogl_framebuffer_orthographic (CoglFramebuffer *framebuffer,
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* so we need to flush all journaled primitives first... */
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_cogl_framebuffer_flush_journal (framebuffer);
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cogl_matrix_init_identity (&ortho);
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cogl_matrix_orthographic (&ortho, x_1, y_1, x_2, y_2, near, far);
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graphene_matrix_init_ortho (&ortho, x_1, x_2, y_2, y_1, near, far);
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cogl_matrix_stack_set (projection_stack, &ortho);
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if (framebuffer->context->current_draw_buffer == framebuffer)
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@ -789,7 +789,7 @@ _cogl_pipeline_layer_user_matrix_equal (CoglPipelineLayer *authority0,
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CoglPipelineLayerBigState *big_state0 = authority0->big_state;
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CoglPipelineLayerBigState *big_state1 = authority1->big_state;
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if (!cogl_matrix_equal (&big_state0->matrix, &big_state1->matrix))
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if (!graphene_matrix_equal (&big_state0->matrix, &big_state1->matrix))
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return FALSE;
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return TRUE;
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@ -1164,7 +1164,7 @@ cogl_pipeline_set_layer_matrix (CoglPipeline *pipeline,
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* state we want to change */
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authority = _cogl_pipeline_layer_get_authority (layer, state);
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if (cogl_matrix_equal (matrix, &authority->big_state->matrix))
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if (graphene_matrix_equal (matrix, &authority->big_state->matrix))
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return;
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new = _cogl_pipeline_layer_pre_change_notify (pipeline, layer, state);
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@ -1183,7 +1183,7 @@ cogl_pipeline_set_layer_matrix (CoglPipeline *pipeline,
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CoglPipelineLayer *old_authority =
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_cogl_pipeline_layer_get_authority (parent, state);
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if (cogl_matrix_equal (matrix, &old_authority->big_state->matrix))
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if (graphene_matrix_equal (matrix, &old_authority->big_state->matrix))
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{
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layer->differences &= ~state;
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@ -768,7 +768,7 @@ _cogl_pipeline_init_default_layers (void)
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big_state->point_sprite_coords = FALSE;
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cogl_matrix_init_identity (&big_state->matrix);
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graphene_matrix_init_identity (&big_state->matrix);
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ctx->default_layer_0 = _cogl_pipeline_layer_object_new (layer);
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@ -716,7 +716,7 @@ cogl_pipeline_set_uniform_int (CoglPipeline *pipeline,
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* If @transpose is %FALSE then the matrix is expected to be in
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* column-major order or if it is %TRUE then the matrix is in
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* row-major order. You can pass a #graphene_matrix_t by calling by passing
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* the result of cogl_matrix_to_float() in @value and setting
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* the result of graphene_matrix_to_float() in @value and setting
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* @transpose to %FALSE.
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*
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* Since: 2.0
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@ -137,6 +137,7 @@ add_stencil_clip_region (CoglFramebuffer *framebuffer,
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int num_rectangles = cairo_region_num_rectangles (region);
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int i;
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CoglVertexP2 *vertices;
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graphene_point3d_t p;
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/* NB: This can be called while flushing the journal so we need
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* to be very conservative with what state we change.
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@ -151,17 +152,18 @@ add_stencil_clip_region (CoglFramebuffer *framebuffer,
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* make a matrix that translates those across the viewport, and into
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* the default [-1, -1, 1, 1] range.
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*/
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cogl_matrix_init_identity (&matrix);
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cogl_matrix_translate (&matrix, -1, 1, 0);
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cogl_matrix_scale (&matrix,
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2.0 / framebuffer->viewport_width,
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- 2.0 / framebuffer->viewport_height,
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1);
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cogl_matrix_translate (&matrix,
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graphene_point3d_init (&p,
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- framebuffer->viewport_x,
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- framebuffer->viewport_y,
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0);
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graphene_matrix_init_translate (&matrix, &p);
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graphene_matrix_scale (&matrix,
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2.0 / framebuffer->viewport_width,
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- 2.0 / framebuffer->viewport_height,
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1);
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graphene_matrix_translate (&matrix, &GRAPHENE_POINT3D_INIT (-1.f, 1.f, 0.f));
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GE( ctx, glColorMask (FALSE, FALSE, FALSE, FALSE) );
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GE( ctx, glDepthMask (FALSE) );
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@ -435,7 +435,7 @@ update_constants_cb (CoglPipeline *pipeline,
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float array[16];
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matrix = _cogl_pipeline_get_layer_matrix (pipeline, layer_index);
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cogl_matrix_to_float (matrix, array);
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graphene_matrix_to_float (matrix, array);
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GE (ctx, glUniformMatrix4fv (unit_state->texture_matrix_uniform,
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1, FALSE, array));
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unit_state->dirty_texture_matrix = FALSE;
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@ -1053,9 +1053,9 @@ _cogl_pipeline_progend_glsl_pre_paint (CoglPipeline *pipeline,
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{
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graphene_matrix_t tmp_matrix;
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cogl_matrix_entry_get (projection_entry, &tmp_matrix);
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cogl_matrix_multiply (&projection,
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&ctx->y_flip_matrix,
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&tmp_matrix);
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graphene_matrix_multiply (&tmp_matrix,
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&ctx->y_flip_matrix,
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&projection);
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}
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else
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cogl_matrix_entry_get (projection_entry, &projection);
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@ -1063,7 +1063,7 @@ _cogl_pipeline_progend_glsl_pre_paint (CoglPipeline *pipeline,
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if (projection_changed && program_state->projection_uniform != -1)
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{
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cogl_matrix_to_float (&projection, v);
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graphene_matrix_to_float (&projection, v);
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GE (ctx, glUniformMatrix4fv (program_state->projection_uniform,
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1, /* count */
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FALSE, /* transpose */
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@ -1072,7 +1072,7 @@ _cogl_pipeline_progend_glsl_pre_paint (CoglPipeline *pipeline,
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if (modelview_changed && program_state->modelview_uniform != -1)
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{
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cogl_matrix_to_float (&modelview,v);
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graphene_matrix_to_float (&modelview,v);
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GE (ctx, glUniformMatrix4fv (program_state->modelview_uniform,
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1, /* count */
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FALSE, /* transpose */
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@ -1086,7 +1086,7 @@ _cogl_pipeline_progend_glsl_pre_paint (CoglPipeline *pipeline,
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avoiding the matrix multiplication */
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if (cogl_matrix_entry_is_identity (modelview_entry))
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{
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cogl_matrix_to_float (&projection, v);
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graphene_matrix_to_float (&projection, v);
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GE (ctx,
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glUniformMatrix4fv (program_state->mvp_uniform,
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1, /* count */
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@ -1097,10 +1097,8 @@ _cogl_pipeline_progend_glsl_pre_paint (CoglPipeline *pipeline,
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{
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graphene_matrix_t combined;
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cogl_matrix_multiply (&combined,
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&projection,
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&modelview);
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cogl_matrix_to_float (&combined, v);
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graphene_matrix_multiply (&modelview, &projection, &combined);
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graphene_matrix_to_float (&combined, v);
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GE (ctx,
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glUniformMatrix4fv (program_state->mvp_uniform,
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