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cogl: Remove always-set COGL_FEATURE_ID_OFFSCREEN
https://gitlab.gnome.org/GNOME/mutter/merge_requests/866
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4523251849
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6a8830a551
@ -729,18 +729,6 @@ allocate_space (CoglAtlasTexture *atlas_tex,
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return FALSE;
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}
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/* If we can't use FBOs then it will be too slow to migrate textures
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and we shouldn't use the atlas */
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if (!cogl_has_feature (ctx, COGL_FEATURE_ID_OFFSCREEN))
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{
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g_set_error_literal (error,
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COGL_SYSTEM_ERROR,
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COGL_SYSTEM_ERROR_UNSUPPORTED,
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"Atlasing disabled because migrations "
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"would be too slow");
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return FALSE;
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}
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/* Look for an existing atlas that can hold the texture */
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for (l = ctx->atlases; l; l = l->next)
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{
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@ -177,7 +177,6 @@ cogl_is_context (void *object);
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* @COGL_FEATURE_ID_TEXTURE_RG: Support for
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* %COGL_TEXTURE_COMPONENTS_RG as the internal components of a
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* texture.
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* @COGL_FEATURE_ID_OFFSCREEN: Offscreen rendering support
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* @COGL_FEATURE_ID_OFFSCREEN_MULTISAMPLE: Multisample support for
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* offscreen framebuffers
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* @COGL_FEATURE_ID_ONSCREEN_MULTIPLE: Multiple onscreen framebuffers
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@ -208,7 +207,6 @@ cogl_is_context (void *object);
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*/
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typedef enum _CoglFeatureID
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{
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COGL_FEATURE_ID_OFFSCREEN,
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COGL_FEATURE_ID_OFFSCREEN_MULTISAMPLE,
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COGL_FEATURE_ID_ONSCREEN_MULTIPLE,
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COGL_FEATURE_ID_UNSIGNED_INT_INDICES,
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@ -728,14 +728,6 @@ cogl_framebuffer_allocate (CoglFramebuffer *framebuffer,
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{
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CoglOffscreen *offscreen = COGL_OFFSCREEN (framebuffer);
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if (!cogl_has_feature (ctx, COGL_FEATURE_ID_OFFSCREEN))
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{
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g_set_error_literal (error, COGL_SYSTEM_ERROR,
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COGL_SYSTEM_ERROR_UNSUPPORTED,
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"Offscreen framebuffers not supported by system");
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return FALSE;
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}
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if (!cogl_texture_allocate (offscreen->texture, error))
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return FALSE;
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@ -546,9 +546,6 @@ get_texture_bits_via_offscreen (CoglTexture *meta_texture,
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GError *ignore_error = NULL;
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CoglPixelFormat real_format;
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if (!cogl_has_feature (ctx, COGL_FEATURE_ID_OFFSCREEN))
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return FALSE;
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offscreen = _cogl_offscreen_new_with_texture_full
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(sub_texture,
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COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL,
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@ -279,9 +279,7 @@ _cogl_framebuffer_gl_bind (CoglFramebuffer *framebuffer, GLenum target)
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const CoglWinsysVtable *winsys =
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_cogl_framebuffer_get_winsys (framebuffer);
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winsys->onscreen_bind (COGL_ONSCREEN (framebuffer));
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/* glBindFramebuffer is an an extension with OpenGL ES 1.1 */
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if (cogl_has_feature (ctx, COGL_FEATURE_ID_OFFSCREEN))
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GE (ctx, glBindFramebuffer (target, 0));
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GE (ctx, glBindFramebuffer (target, 0));
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/* Initialise the glDrawBuffer state the first time the context
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* is bound to the default framebuffer. If the winsys is using a
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@ -238,35 +238,6 @@ allocate_from_bitmap (CoglTexture2D *tex_2d,
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NULL,
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NULL);
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/* Keep a copy of the first pixel so that if glGenerateMipmap isn't
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supported we can fallback to using GL_GENERATE_MIPMAP */
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if (!cogl_has_feature (ctx, COGL_FEATURE_ID_OFFSCREEN))
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{
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GError *ignore = NULL;
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uint8_t *data = _cogl_bitmap_map (upload_bmp,
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COGL_BUFFER_ACCESS_READ, 0,
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&ignore);
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CoglPixelFormat format = cogl_bitmap_get_format (upload_bmp);
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tex_2d->first_pixel.gl_format = gl_format;
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tex_2d->first_pixel.gl_type = gl_type;
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if (data)
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{
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memcpy (tex_2d->first_pixel.data, data,
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cogl_pixel_format_get_bytes_per_pixel (format, 0));
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_cogl_bitmap_unmap (upload_bmp);
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}
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else
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{
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g_warning ("Failed to read first pixel of bitmap for "
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"glGenerateMipmap fallback");
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g_error_free (ignore);
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memset (tex_2d->first_pixel.data, 0,
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cogl_pixel_format_get_bytes_per_pixel (format, 0));
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}
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}
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tex_2d->gl_texture =
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ctx->texture_driver->gen (ctx, GL_TEXTURE_2D, internal_format);
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if (!ctx->texture_driver->upload_to_gl (ctx,
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@ -724,32 +695,7 @@ _cogl_texture_2d_gl_get_gl_handle (CoglTexture2D *tex_2d)
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void
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_cogl_texture_2d_gl_generate_mipmap (CoglTexture2D *tex_2d)
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{
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CoglContext *ctx = COGL_TEXTURE (tex_2d)->context;
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/* glGenerateMipmap is defined in the FBO extension. If it's not
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available we'll fallback to temporarily enabling
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GL_GENERATE_MIPMAP and reuploading the first pixel */
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if (cogl_has_feature (ctx, COGL_FEATURE_ID_OFFSCREEN))
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_cogl_texture_gl_generate_mipmaps (COGL_TEXTURE (tex_2d));
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#ifdef HAVE_COGL_GL
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else
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{
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_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
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tex_2d->gl_texture,
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tex_2d->is_foreign);
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GE( ctx, glTexParameteri (GL_TEXTURE_2D,
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GL_GENERATE_MIPMAP,
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GL_TRUE) );
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GE( ctx, glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, 1, 1,
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tex_2d->first_pixel.gl_format,
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tex_2d->first_pixel.gl_type,
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tex_2d->first_pixel.data) );
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GE( ctx, glTexParameteri (GL_TEXTURE_2D,
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GL_GENERATE_MIPMAP,
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GL_FALSE) );
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}
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#endif
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_cogl_texture_gl_generate_mipmaps (COGL_TEXTURE (tex_2d));
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}
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gboolean
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@ -793,36 +739,6 @@ _cogl_texture_2d_gl_copy_from_bitmap (CoglTexture2D *tex_2d,
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&gl_format,
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&gl_type);
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/* If this touches the first pixel then we'll update our copy */
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if (dst_x == 0 && dst_y == 0 &&
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!cogl_has_feature (ctx, COGL_FEATURE_ID_OFFSCREEN))
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{
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GError *ignore = NULL;
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uint8_t *data =
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_cogl_bitmap_map (upload_bmp, COGL_BUFFER_ACCESS_READ, 0, &ignore);
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int bpp = cogl_pixel_format_get_bytes_per_pixel (upload_format, 0);
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tex_2d->first_pixel.gl_format = gl_format;
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tex_2d->first_pixel.gl_type = gl_type;
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if (data)
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{
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memcpy (tex_2d->first_pixel.data,
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(data +
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cogl_bitmap_get_rowstride (upload_bmp) * src_y +
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bpp * src_x),
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bpp);
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_cogl_bitmap_unmap (bmp);
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}
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else
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{
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g_warning ("Failed to read first bitmap pixel for "
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"glGenerateMipmap fallback");
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g_error_free (ignore);
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memset (tex_2d->first_pixel.data, 0, bpp);
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}
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}
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status = ctx->texture_driver->upload_subregion_to_gl (ctx,
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tex,
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FALSE,
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@ -416,7 +416,6 @@ _cogl_driver_update_features (CoglContext *ctx,
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return FALSE;
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}
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flags |= COGL_FEATURE_OFFSCREEN;
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COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_OFFSCREEN, TRUE);
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COGL_FLAGS_SET (private_features,
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COGL_PRIVATE_FEATURE_QUERY_FRAMEBUFFER_BITS,
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TRUE);
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@ -304,7 +304,6 @@ _cogl_driver_update_features (CoglContext *context,
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flags |= COGL_FEATURE_OFFSCREEN;
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/* Note GLES 2 core doesn't support mipmaps for npot textures or
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* repeat modes other than CLAMP_TO_EDGE. */
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COGL_FLAGS_SET (context->features, COGL_FEATURE_ID_OFFSCREEN, TRUE);
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COGL_FLAGS_SET (private_features, COGL_PRIVATE_FEATURE_ANY_GL, TRUE);
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COGL_FLAGS_SET (private_features, COGL_PRIVATE_FEATURE_ALPHA_TEXTURES, TRUE);
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@ -312,7 +311,6 @@ _cogl_driver_update_features (CoglContext *context,
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if (context->glGenRenderbuffers)
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{
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flags |= COGL_FEATURE_OFFSCREEN;
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COGL_FLAGS_SET (context->features, COGL_FEATURE_ID_OFFSCREEN, TRUE);
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}
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if (context->glBlitFramebuffer)
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@ -2223,19 +2223,15 @@ get_fbconfig_for_depth (CoglContext *context,
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stencil = value;
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/* glGenerateMipmap is defined in the offscreen extension */
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if (cogl_has_feature (context, COGL_FEATURE_ID_OFFSCREEN))
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{
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glx_renderer->glXGetFBConfigAttrib (dpy,
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fbconfigs[i],
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GLX_BIND_TO_MIPMAP_TEXTURE_EXT,
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&value);
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glx_renderer->glXGetFBConfigAttrib (dpy,
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fbconfigs[i],
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GLX_BIND_TO_MIPMAP_TEXTURE_EXT,
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&value);
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if (value < mipmap)
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continue;
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if (value < mipmap)
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continue;
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mipmap = value;
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}
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mipmap = value;
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*fbconfig_ret = fbconfigs[i];
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*can_mipmap_ret = mipmap;
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@ -36,12 +36,6 @@ check_flags (TestFlags flags,
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return FALSE;
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}
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if (flags & TEST_REQUIREMENT_OFFSCREEN &&
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!cogl_has_feature (test_ctx, COGL_FEATURE_ID_OFFSCREEN))
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{
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return FALSE;
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}
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if (flags & TEST_REQUIREMENT_FENCE &&
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!cogl_has_feature (test_ctx, COGL_FEATURE_ID_FENCE))
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{
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