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cogl/clip-stack: Explicitely initialize the stencil mask
We need the stencil buffer to consist of binary values of 0 and 1 because we're doing additions and subtractions on the buffer, so even though this is the default, explicitely set the stencil mask to 0x1. https://gitlab.gnome.org/GNOME/mutter/merge_requests/1096
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@ -98,6 +98,7 @@ add_stencil_clip_rectangle (CoglFramebuffer *framebuffer,
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else
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{
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GE( ctx, glEnable (GL_STENCIL_TEST) );
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GE( ctx, glStencilMask (0x1) );
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/* Initially disallow everything */
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GE( ctx, glClearStencil (0) );
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@ -155,8 +156,6 @@ add_stencil_clip_region (CoglFramebuffer *framebuffer,
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- framebuffer->viewport_y,
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0);
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GE( ctx, glEnable (GL_STENCIL_TEST) );
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GE( ctx, glColorMask (FALSE, FALSE, FALSE, FALSE) );
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GE( ctx, glDepthMask (FALSE) );
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@ -167,6 +166,9 @@ add_stencil_clip_region (CoglFramebuffer *framebuffer,
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}
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else
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{
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GE( ctx, glEnable (GL_STENCIL_TEST) );
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GE( ctx, glStencilMask (0x1) );
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/* Initially disallow everything */
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GE( ctx, glClearStencil (0) );
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GE( ctx, glClear (GL_STENCIL_BUFFER_BIT) );
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