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cogl: Remove unused header
Not included nor used anywhere. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
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/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2014 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*/
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#ifndef __COGL_FRAMEBUFFER_DEPRECATED_H__
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#define __COGL_FRAMEBUFFER_DEPRECATED_H__
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#include <cogl/cogl-framebuffer.h>
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#include <cogl/cogl-macros.h>
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G_BEGIN_DECLS
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/**
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* cogl_set_framebuffer: (skip)
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* @buffer: A #CoglFramebuffer object, either onscreen or offscreen.
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*
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* This redirects all subsequent drawing to the specified framebuffer. This can
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* either be an offscreen buffer created with cogl_offscreen_new_to_texture ()
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* or in the future it may be an onscreen framebuffers too.
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*
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* Since: 1.2
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* Deprecated: 1.16: The latest drawing apis take explicit
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* #CoglFramebuffer arguments so this stack of
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* framebuffers shouldn't be used anymore.
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*/
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COGL_DEPRECATED
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void
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cogl_set_framebuffer (CoglFramebuffer *buffer);
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/**
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* cogl_push_framebuffer: (skip)
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* @buffer: A #CoglFramebuffer object, either onscreen or offscreen.
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*
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* Redirects all subsequent drawing to the specified framebuffer. This can
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* either be an offscreen buffer created with cogl_offscreen_new_to_texture ()
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* or in the future it may be an onscreen framebuffer too.
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*
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* You should understand that a framebuffer owns the following state:
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* <itemizedlist>
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* <listitem><simpara>The projection matrix</simpara></listitem>
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* <listitem><simpara>The modelview matrix stack</simpara></listitem>
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* <listitem><simpara>The viewport</simpara></listitem>
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* <listitem><simpara>The clip stack</simpara></listitem>
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* </itemizedlist>
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* So these items will automatically be saved and restored when you
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* push and pop between different framebuffers.
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*
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* Also remember a newly allocated framebuffer will have an identity matrix for
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* the projection and modelview matrices which gives you a coordinate space
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* like OpenGL with (-1, -1) corresponding to the top left of the viewport,
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* (1, 1) corresponding to the bottom right and +z coming out towards the
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* viewer.
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*
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* If you want to set up a coordinate space like Clutter does with (0, 0)
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* corresponding to the top left and (framebuffer_width, framebuffer_height)
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* corresponding to the bottom right you can do so like this:
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*
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* |[
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* static void
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* setup_viewport (unsigned int width,
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* unsigned int height,
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* float fovy,
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* float aspect,
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* float z_near,
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* float z_far)
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* {
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* float z_camera;
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* CoglMatrix projection_matrix;
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* CoglMatrix mv_matrix;
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*
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* cogl_set_viewport (0, 0, width, height);
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* cogl_perspective (fovy, aspect, z_near, z_far);
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*
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* cogl_get_projection_matrix (&projection_matrix);
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* z_camera = 0.5 * projection_matrix.xx;
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*
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* cogl_matrix_init_identity (&mv_matrix);
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* cogl_matrix_translate (&mv_matrix, -0.5f, -0.5f, -z_camera);
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* cogl_matrix_scale (&mv_matrix, 1.0f / width, -1.0f / height, 1.0f / width);
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* cogl_matrix_translate (&mv_matrix, 0.0f, -1.0 * height, 0.0f);
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* cogl_set_modelview_matrix (&mv_matrix);
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* }
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*
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* static void
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* my_init_framebuffer (ClutterStage *stage,
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* CoglFramebuffer *framebuffer,
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* unsigned int framebuffer_width,
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* unsigned int framebuffer_height)
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* {
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* ClutterPerspective perspective;
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*
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* clutter_stage_get_perspective (stage, &perspective);
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*
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* cogl_push_framebuffer (framebuffer);
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* setup_viewport (framebuffer_width,
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* framebuffer_height,
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* perspective.fovy,
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* perspective.aspect,
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* perspective.z_near,
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* perspective.z_far);
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* }
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* ]|
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*
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* The previous framebuffer can be restored by calling cogl_pop_framebuffer()
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*
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* Since: 1.2
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* Deprecated: 1.16: The latest drawing apis take explicit
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* #CoglFramebuffer arguments so this stack of
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* framebuffers shouldn't be used anymore.
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*/
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COGL_DEPRECATED
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void
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cogl_push_framebuffer (CoglFramebuffer *buffer);
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/**
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* cogl_pop_framebuffer: (skip)
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*
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* Restores the framebuffer that was previously at the top of the stack.
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* All subsequent drawing will be redirected to this framebuffer.
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*
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* Since: 1.2
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* Deprecated: 1.16: The latest drawing apis take explicit
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* #CoglFramebuffer arguments so this stack of
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* framebuffers shouldn't be used anymore.
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*/
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COGL_DEPRECATED
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void
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cogl_pop_framebuffer (void);
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G_END_DECLS
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#endif /* __COGL_FRAMEBUFFER_DEPRECATED_H__ */
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