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cogl: Remove the stub winsys
It's not useful and supporting it leaks into the API in other weird ways. https://gitlab.gnome.org/GNOME/mutter/merge_requests/885
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95662fd3d8
commit
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@ -717,17 +717,6 @@ clutter_stage_allocate (ClutterActor *self,
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flags | CLUTTER_DELEGATE_LAYOUT);
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}
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/* XXX: Until Cogl becomes fully responsible for backend windows
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* Clutter need to manually keep it informed of the current window
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* size. We do this after the allocation above so that the stage
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* window has a chance to update the window size based on the
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* allocation.
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*/
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_clutter_stage_window_get_geometry (priv->impl, &window_size);
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cogl_onscreen_clutter_backend_set_size (window_size.width,
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window_size.height);
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/* reset the viewport if the allocation effectively changed */
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clutter_actor_get_allocation_box (self, &alloc);
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clutter_actor_box_get_size (&alloc, &new_width, &new_height);
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@ -51,9 +51,6 @@
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#include "driver/gl/cogl-pipeline-opengl-private.h"
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#include "driver/gl/cogl-util-gl-private.h"
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#include "winsys/cogl-winsys-private.h"
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#include "winsys/cogl-winsys-stub-private.h"
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#include "deprecated/cogl-framebuffer-deprecated.h"
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#include <string.h>
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#include <stdlib.h>
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@ -327,17 +324,6 @@ cogl_context_new (CoglDisplay *display,
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context->window_buffer = NULL;
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context->framebuffer_stack = _cogl_create_framebuffer_stack ();
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/* XXX: In this case the Clutter backend is still responsible for
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* the OpenGL binding API and for creating onscreen framebuffers and
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* so we have to add a dummy framebuffer to represent the backend
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* owned window... */
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if (_cogl_context_get_winsys (context) == _cogl_winsys_stub_get_vtable ())
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{
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CoglOnscreen *window = _cogl_onscreen_new ();
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cogl_set_framebuffer (COGL_FRAMEBUFFER (window));
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cogl_object_unref (COGL_FRAMEBUFFER (window));
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}
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context->current_path = NULL;
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context->stencil_pipeline = cogl_pipeline_new (context);
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@ -47,7 +47,6 @@
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#include "cogl-gtype-private.h"
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#include "winsys/cogl-winsys-private.h"
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#include "winsys/cogl-winsys-stub-private.h"
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#ifdef COGL_HAS_EGL_PLATFORM_XLIB_SUPPORT
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#include "winsys/cogl-winsys-egl-x11-private.h"
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@ -142,7 +141,6 @@ static CoglWinsysVtableGetter _cogl_winsys_vtable_getters[] =
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#ifdef COGL_HAS_EGL_PLATFORM_XLIB_SUPPORT
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_cogl_winsys_egl_xlib_get_vtable,
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#endif
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_cogl_winsys_stub_get_vtable,
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};
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static void _cogl_renderer_free (CoglRenderer *renderer);
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@ -44,7 +44,6 @@
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#include "cogl-xlib-renderer.h"
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#endif
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#include "winsys/cogl-winsys-private.h"
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#include "winsys/cogl-winsys-stub-private.h"
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#include "deprecated/cogl-clutter.h"
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gboolean
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@ -77,18 +76,3 @@ cogl_clutter_winsys_has_feature (CoglWinsysFeature feature)
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{
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return _cogl_winsys_has_feature (feature);
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}
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void
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cogl_onscreen_clutter_backend_set_size (int width, int height)
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{
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CoglFramebuffer *framebuffer;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (_cogl_context_get_winsys (ctx) != _cogl_winsys_stub_get_vtable ())
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return;
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framebuffer = COGL_FRAMEBUFFER (ctx->window_buffer);
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_cogl_framebuffer_winsys_update_size (framebuffer, width, height);
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}
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@ -45,10 +45,6 @@ COGL_DEPRECATED_FOR (cogl_has_feature)
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gboolean
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cogl_clutter_winsys_has_feature (CoglWinsysFeature feature);
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#define cogl_onscreen_clutter_backend_set_size cogl_onscreen_clutter_backend_set_size_CLUTTER
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void
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cogl_onscreen_clutter_backend_set_size (int width, int height);
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G_END_DECLS
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#endif /* __COGL_CLUTTER_H__ */
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@ -339,8 +339,6 @@ cogl_sources = [
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'cogl-point-in-poly.c',
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'cogl-list.c',
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'cogl-list.h',
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'winsys/cogl-winsys-stub-private.h',
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'winsys/cogl-winsys-stub.c',
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'cogl-config-private.h',
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'cogl-config.c',
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'cogl-boxed-value.h',
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@ -1,37 +0,0 @@
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/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*/
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#ifndef __COGL_WINSYS_STUB_PRIVATE_H
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#define __COGL_WINSYS_STUB_PRIVATE_H
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const CoglWinsysVtable *
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_cogl_winsys_stub_get_vtable (void);
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#endif /* __COGL_WINSYS_STUB_PRIVATE_H */
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@ -1,188 +0,0 @@
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/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*
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*/
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#include "cogl-config.h"
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#include "cogl-renderer-private.h"
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#include "cogl-display-private.h"
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#include "cogl-context-private.h"
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#include "cogl-framebuffer-private.h"
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#include "cogl-private.h"
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#include "winsys/cogl-winsys-stub-private.h"
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#include <string.h>
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static int _cogl_winsys_stub_dummy_ptr;
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/* This provides a NOP winsys. This can be useful for debugging or for
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* integrating with toolkits that already have window system
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* integration code.
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*/
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static GCallback
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_cogl_winsys_renderer_get_proc_address (CoglRenderer *renderer,
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const char *name,
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gboolean in_core)
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{
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static GModule *module = NULL;
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/* this should find the right function if the program is linked against a
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* library providing it */
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if (G_UNLIKELY (module == NULL))
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module = g_module_open (NULL, 0);
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if (module)
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{
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void *symbol;
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if (g_module_symbol (module, name, &symbol))
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return symbol;
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}
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return NULL;
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}
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static void
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_cogl_winsys_renderer_disconnect (CoglRenderer *renderer)
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{
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renderer->winsys = NULL;
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}
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static gboolean
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_cogl_winsys_renderer_connect (CoglRenderer *renderer,
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GError **error)
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{
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renderer->winsys = &_cogl_winsys_stub_dummy_ptr;
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return TRUE;
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}
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static void
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_cogl_winsys_display_destroy (CoglDisplay *display)
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{
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display->winsys = NULL;
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}
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static gboolean
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_cogl_winsys_display_setup (CoglDisplay *display,
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GError **error)
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{
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display->winsys = &_cogl_winsys_stub_dummy_ptr;
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return TRUE;
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}
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static gboolean
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_cogl_winsys_context_init (CoglContext *context, GError **error)
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{
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context->winsys = &_cogl_winsys_stub_dummy_ptr;
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if (!_cogl_context_update_features (context, error))
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return FALSE;
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memset (context->winsys_features, 0, sizeof (context->winsys_features));
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return TRUE;
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}
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static void
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_cogl_winsys_context_deinit (CoglContext *context)
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{
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context->winsys = NULL;
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}
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static gboolean
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_cogl_winsys_onscreen_init (CoglOnscreen *onscreen,
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GError **error)
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{
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return TRUE;
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}
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static void
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_cogl_winsys_onscreen_deinit (CoglOnscreen *onscreen)
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{
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}
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static void
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_cogl_winsys_onscreen_bind (CoglOnscreen *onscreen)
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{
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}
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static void
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_cogl_winsys_onscreen_swap_buffers_with_damage (CoglOnscreen *onscreen,
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const int *rectangles,
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int n_rectangles)
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{
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}
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static void
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_cogl_winsys_onscreen_set_visibility (CoglOnscreen *onscreen,
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gboolean visibility)
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{
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}
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const CoglWinsysVtable *
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_cogl_winsys_stub_get_vtable (void)
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{
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static gboolean vtable_inited = FALSE;
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static CoglWinsysVtable vtable;
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/* It would be nice if we could use C99 struct initializers here
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like the GLX backend does. However this code is more likely to be
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compiled using Visual Studio which (still!) doesn't support them
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so we initialize it in code instead */
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if (!vtable_inited)
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{
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memset (&vtable, 0, sizeof (vtable));
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vtable.id = COGL_WINSYS_ID_STUB;
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vtable.name = "STUB";
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vtable.renderer_get_proc_address = _cogl_winsys_renderer_get_proc_address;
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vtable.renderer_connect = _cogl_winsys_renderer_connect;
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vtable.renderer_disconnect = _cogl_winsys_renderer_disconnect;
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vtable.display_setup = _cogl_winsys_display_setup;
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vtable.display_destroy = _cogl_winsys_display_destroy;
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vtable.context_init = _cogl_winsys_context_init;
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vtable.context_deinit = _cogl_winsys_context_deinit;
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vtable.onscreen_init = _cogl_winsys_onscreen_init;
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vtable.onscreen_deinit = _cogl_winsys_onscreen_deinit;
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vtable.onscreen_bind = _cogl_winsys_onscreen_bind;
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vtable.onscreen_swap_buffers_with_damage =
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_cogl_winsys_onscreen_swap_buffers_with_damage;
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vtable.onscreen_set_visibility = _cogl_winsys_onscreen_set_visibility;
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vtable_inited = TRUE;
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}
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return &vtable;
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}
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