mirror of
https://github.com/brl/mutter.git
synced 2024-12-23 03:22:04 +00:00
cogl: Upload clipping rectangles in parallel
That is as a single array in a single GL operation. Instead of doing each one as a separate upload. Closes: https://gitlab.gnome.org/GNOME/mutter/issues/971 https://gitlab.gnome.org/GNOME/mutter/merge_requests/969
This commit is contained in:
parent
a48206e827
commit
4aab814c37
@ -124,6 +124,7 @@ add_stencil_clip_region (CoglFramebuffer *framebuffer,
|
||||
CoglMatrix matrix;
|
||||
int num_rectangles = cairo_region_num_rectangles (region);
|
||||
int i;
|
||||
CoglVertexP2 *vertices;
|
||||
|
||||
/* NB: This can be called while flushing the journal so we need
|
||||
* to be very conservative with what state we change.
|
||||
@ -167,11 +168,14 @@ add_stencil_clip_region (CoglFramebuffer *framebuffer,
|
||||
GE( ctx, glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE) );
|
||||
}
|
||||
|
||||
vertices = g_alloca (sizeof (CoglVertexP2) * num_rectangles * 6);
|
||||
|
||||
for (i = 0; i < num_rectangles; i++)
|
||||
{
|
||||
cairo_rectangle_int_t rect;
|
||||
float x1, y1, z1, w1;
|
||||
float x2, y2, z2, w2;
|
||||
CoglVertexP2 *v = vertices + i * 6;
|
||||
|
||||
cairo_region_get_rectangle (region, i, &rect);
|
||||
|
||||
@ -188,11 +192,26 @@ add_stencil_clip_region (CoglFramebuffer *framebuffer,
|
||||
cogl_matrix_transform_point (&matrix, &x1, &y1, &z1, &w1);
|
||||
cogl_matrix_transform_point (&matrix, &x2, &y2, &z2, &w2);
|
||||
|
||||
_cogl_rectangle_immediate (framebuffer,
|
||||
ctx->stencil_pipeline,
|
||||
x1, y1, x2, y2);
|
||||
v[0].x = x1;
|
||||
v[0].y = y1;
|
||||
v[1].x = x1;
|
||||
v[1].y = y2;
|
||||
v[2].x = x2;
|
||||
v[2].y = y1;
|
||||
v[3].x = x1;
|
||||
v[3].y = y2;
|
||||
v[4].x = x2;
|
||||
v[4].y = y2;
|
||||
v[5].x = x2;
|
||||
v[5].y = y1;
|
||||
}
|
||||
|
||||
cogl_2d_primitives_immediate (framebuffer,
|
||||
ctx->stencil_pipeline,
|
||||
COGL_VERTICES_MODE_TRIANGLES,
|
||||
vertices,
|
||||
6 * num_rectangles);
|
||||
|
||||
if (merge)
|
||||
{
|
||||
/* Subtract one from all pixels in the stencil buffer so that
|
||||
|
Loading…
Reference in New Issue
Block a user