*: Fix spelling mistakes found by codespell

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1410
This commit is contained in:
Björn Daase 2020-08-26 11:49:50 +02:00 committed by Robert Mader
parent 5962ee7939
commit 5ec9bde64f
133 changed files with 243 additions and 243 deletions

26
NEWS
View File

@ -572,7 +572,7 @@ Contributors:
3.31.92
=======
* Fix flicker of apps that use multiple SHM buffers [Jonas Å.; #199]
* Don't disable page flips after temporary failues [Jonas Å.; #460]
* Don't disable page flips after temporary failures [Jonas Å.; #460]
* Improve redraw performance [Carlos; !196]
* Add cursor-mode support to window screencasting [Jonas Å.; !413]
* Add back support for system-wide monitor configurations [Jonas Å.; !253]
@ -984,7 +984,7 @@ Translations:
=======
* Reduce memory use of suspended instances [Jonas; #786299]
* Make supported scales determination saner [Rui; #786474]
* Fix crash on inhibit-shortcuts dialog reponse [Jonas; #786385]
* Fix crash on inhibit-shortcuts dialog response [Jonas; #786385]
* Support libinput's tag-and-drag setting [freeroot; #775755]
* Avoid overlapping keybindings with multiple layouts [Jonas; #786408]
* Fix non-transformed cursor on rotated monitors [Jonas; #786023]
@ -1303,7 +1303,7 @@ Translations:
* Consider XDG_SESSION_TYPE when determining session type [Jouke; #759388]
* Re-add support for edge scrolling on some touchpads [Bastien; #768245]
* Support mouse and trackball acceleration profile [Jonas; #769179]
* Draw monitor contentn to individual framebuffer [Jonas; #768976]
* Draw monitor content to individual framebuffer [Jonas; #768976]
* Support virtual input devices [Jonas, Carlos; #765009]
* Set correct output scale on hotplug [Jonas; #769505]
* Misc. bug fixes and cleanups [Florian, Jonas, Thomas, Bastien, Carlos;
@ -2128,7 +2128,7 @@ Translations:
* Ignore skip-taskbar hints on parentless dialogs [Giovanni; #673399]
* Don't save pixbuf data in user data [Tim; #706777]
* Don't queue redraws for obscured regions [Adel; #703332]
* Suppor the opaque region hints for wayland clients [Jasper; #707019]
* Support the opaque region hints for wayland clients [Jasper; #707019]
* Turn blending off when drawing entirely opaque regions [Jasper; #707019]
* Check event timestamps before reconfiguring [Giovanni; #706735]
* Merge the DBus API for display configuration in the wayland branch [Giovanni]
@ -2613,7 +2613,7 @@ Translations:
======
* Automaximize large windows on map [Adel; #671677]
* When unmaximizing windows, make sure the unminimized size
is signficantly less than the maximized size [Adel; #671677]
is significantly less than the maximized size [Adel; #671677]
* Don't offer maximize option for windows larger than the screen
[Jasper; #643606]
* Always focus the window immediately underneath without restacking
@ -2713,7 +2713,7 @@ Translations:
* Move from GConf to GSettings for preferences [Florian; #635378]
* Add meta_display_add_keybinding()/meta_display_remove_keybinding()
to allow creating new keybindings at runtime [Florian; #663428]
* Add suport for new _NET_WM_STATE_FOCUSED atom in _NET_WM_STATE
* Add support for new _NET_WM_STATE_FOCUSED atom in _NET_WM_STATE
to allow applications to draw unfocused windows differently
[Rui; #661427]
* Add meta_window_move_resize_frame() to allow specifying the
@ -2825,7 +2825,7 @@ Contributors:
for easy resizing with thin borders. (New draggable_border_width GConf key
controls the total width of visible and invisible borders.)
[Jasper; #644930]
* Draw rounded window corners with antialising [Jasper; #628195]
* Draw rounded window corners with antialiasing [Jasper; #628195]
* Unredirect override-redirect fullscreen windows, such as full-screen
3D games to avoid any performance impact [Adel; #597014]
* Add :resizable and :above properties to MetaWindow. [Tim; #653858]
@ -2918,7 +2918,7 @@ Translations:
3.0.2.1
=======
* When saving the session, use the "program name" rather than
harcoding mutter, fixing session saving for gnome-shell [Matthias]
hardcoding mutter, fixing session saving for gnome-shell [Matthias]
https://bugzilla.gnome.org/show_bug.cgi?id=648828
Contributors:
@ -3236,7 +3236,7 @@ Bugs fixed:
634779 MetaWindowGroup: further optimize paints by using current scissor
634833 Draw the root window background
592382 improve shadow effect
628199 Add antialising to arc and line drawing operations
628199 Add antialiasing to arc and line drawing operations
633002 meta-actor-window: Use G_UNLIKELY for TFP check
634771 MetaStackTracker: Avoid queueing resync for obvious no-ops
635421 Fix crash in check_needs_shadow
@ -3433,7 +3433,7 @@ Fixed Bugs:
- Allow a theme to turn on title ellipsization
* Performance enhancements:
- Stream raw damage updates to ClutterX11TexturePixmap
to enable partial stage updates when windos change [Robert]
to enable partial stage updates when windows change [Robert]
- Don't trap XErrors in meta_compositor_process_event [Adel]
* Add meta_prefs_override_preference_location(); this allows
a plugin like GNOME Shell to redirect preferences to a
@ -3478,7 +3478,7 @@ Fixed Bugs:
613136 - remove over-restrictive assert from meta_prefs_get_workspace_name()
613398 - Don't trap XErrors in meta_compositor_process_event
615586 - Allow redirecting preferences to a different GConf key
615672 - cant' compile mutter error: dereferencing pointer p does break
615672 - can't compile mutter error: dereferencing pointer p does break
strict-aliasing rules
616050 - alt-tab infrastructure patches
616274 - mutter from git fails with gcc 4.5 (on new warning)
@ -4424,7 +4424,7 @@ Arthur Taylor, Elijah Newren, Josselin Mouette, Havoc Pennington,
Benjamin Berg, and Carlo Wood for improvements in this release.
- new icon for the force-quit dialog (Jaap) [#396655]
- add configureable mouse click action abilities, and clean up lots of
- add configurable mouse click action abilities, and clean up lots of
related code (Linus) [#408899, #408902, others]
- add schemeas for middle and right click titlebar actions (Charlie)
[#408903]
@ -4978,7 +4978,7 @@ this release.
running with --disable-gconf. Make --disable-gconf actually work.
(Elijah) [#326661]
- fix some reading-from-free'd-data errors (Søren) [#327575]
- fix an unitialized value problem when in raise-on-click mode
- fix an uninitialized value problem when in raise-on-click mode
(Søren) [#327572]
- avoid flashing original-sized window when closing a maximized
window (Elijah) [#317254]

View File

@ -28,7 +28,7 @@
#include "cally-actor.h"
/*
* Auxiliar define, in order to get the clutter actor from the AtkObject using
* Auxiliary define, in order to get the clutter actor from the AtkObject using
* AtkGObject methods
*
*/

View File

@ -1104,7 +1104,7 @@ cally_actor_add_action_full (CallyActor *cally_actor,
*
* Removes a action, using the @action_id returned by cally_actor_add_action()
*
* Return value: %TRUE if the operation was succesful, %FALSE otherwise
* Return value: %TRUE if the operation was successful, %FALSE otherwise
*
* Since: 1.4
*/
@ -1138,7 +1138,7 @@ cally_actor_remove_action (CallyActor *cally_actor,
* Removes an action, using the @action_name used when the action was added
* with cally_actor_add_action()
*
* Return value: %TRUE if the operation was succesful, %FALSE otherwise
* Return value: %TRUE if the operation was successful, %FALSE otherwise
*
* Since: 1.4
*/

View File

@ -47,7 +47,7 @@ static AtkStateSet* cally_stage_ref_state_set (AtkObject *obj);
/* AtkWindow */
static void cally_stage_window_interface_init (AtkWindowIface *iface);
/* Auxiliar */
/* Auxiliary */
static void cally_stage_activate_cb (ClutterStage *stage,
gpointer data);
static void cally_stage_deactivate_cb (ClutterStage *stage,
@ -222,7 +222,7 @@ cally_stage_window_interface_init (AtkWindowIface *iface)
/* At this moment AtkWindow is just about signals */
}
/* Auxiliar */
/* Auxiliary */
static void
cally_stage_activate_cb (ClutterStage *stage,
gpointer data)

View File

@ -1513,7 +1513,7 @@ cally_text_get_offset_at_point (AtkText *text,
}
/******** Auxiliar private methods ******/
/******** Auxiliary private methods ******/
/* ClutterText only maintains the current cursor position and a extra selection
bound, but this could be before or after the cursor. This method returns
@ -1552,7 +1552,7 @@ _cally_text_delete_text_cb (ClutterText *clutter_text,
g_return_if_fail (CALLY_IS_TEXT (data));
/* Ignore zero lengh deletions */
/* Ignore zero length deletions */
if (end_pos - start_pos == 0)
return;
@ -1653,7 +1653,7 @@ cally_text_insert_text (AtkEditableText *text,
clutter_text_insert_text (CLUTTER_TEXT (actor),
string, *position);
/* we suppose that the text insertion will be succesful,
/* we suppose that the text insertion will be successful,
clutter-text doesn't warn about it. A option would be search for
the text, but it seems not really required */
*position += length;

View File

@ -320,7 +320,7 @@ clutter_actor_box_get_area (const ClutterActorBox *box)
* @y: Y coordinate of the point
*
* Checks whether a point with @x, @y coordinates is contained
* withing @box
* within @box
*
* Return value: %TRUE if the point is contained by the #ClutterActorBox
*
@ -554,7 +554,7 @@ _clutter_actor_box_enlarge_for_effects (ClutterActorBox *box)
*
* The reason this is important is because effects will use this
* API to determine the size of offscreen framebuffers and so for
* a fixed-size object that may be animated accross the screen we
* a fixed-size object that may be animated across the screen we
* want to make sure that the stage paint-box has an equally stable
* size so that effects aren't made to continuously re-allocate
* a corresponding fbo.
@ -583,7 +583,7 @@ _clutter_actor_box_enlarge_for_effects (ClutterActorBox *box)
/* Now we redefine the top-left relative to the bottom right based on the
* rounded width/height determined above + a constant so that the overall
* size of the box will be stable and not dependant on the box's
* size of the box will be stable and not dependent on the box's
* position.
*
* Adding 3px to the width/height will ensure we cover the maximum of

View File

@ -1636,7 +1636,7 @@ clutter_actor_real_map (ClutterActor *self)
* and realizes its children if they are visible. Does nothing if the
* actor is not visible.
*
* Calling this function is strongly disencouraged: the default
* Calling this function is strongly discouraged: the default
* implementation of #ClutterActorClass.map() will map all the children
* of an actor when mapping its parent.
*
@ -9289,7 +9289,7 @@ clutter_actor_get_allocation_box (ClutterActor *self,
clutter_stage_maybe_relayout (stage);
}
/* commenting out the code above and just keeping this assigment
/* commenting out the code above and just keeping this assignment
* implements 3)
*/
*box = self->priv->allocation;
@ -10940,7 +10940,7 @@ clutter_actor_set_scale_z (ClutterActor *self,
/**
* clutter_actor_get_scale:
* @self: A #ClutterActor
* @scale_x: (out) (allow-none): Location to store horizonal
* @scale_x: (out) (allow-none): Location to store horizontal
* scale factor, or %NULL.
* @scale_y: (out) (allow-none): Location to store vertical
* scale factor, or %NULL.
@ -12239,7 +12239,7 @@ clutter_actor_get_parent (ClutterActor *self)
*
* This is by definition the same as %CLUTTER_ACTOR_IS_MAPPED.
*
* Return Value: %TRUE if the actor is visibile and will be painted.
* Return Value: %TRUE if the actor is visible and will be painted.
*
* Since: 0.8
*/
@ -14444,7 +14444,7 @@ clutter_actor_create_pango_layout (ClutterActor *self,
* Allows overriding the calculated paint opacity (as returned by
* clutter_actor_get_paint_opacity()). This is used internally by
* ClutterClone and ClutterOffscreenEffect, and should be used by
* actors that need to mimick those.
* actors that need to mimic those.
*
* In almost all cases this should not used by applications.
*
@ -16544,7 +16544,7 @@ clutter_actor_get_child_at_index (ClutterActor *self,
/*< private >
* _clutter_actor_foreach_child:
* @actor: The actor whos children you want to iterate
* @actor: The actor whose children you want to iterate
* @callback: The function to call for each child
* @user_data: Private data to pass to @callback
*
@ -19560,7 +19560,7 @@ clutter_actor_has_mapped_clones (ClutterActor *self)
/* Clones will force-show their own source actor but not children of
* it, so if we're hidden and an actor up the hierarchy has a clone,
* we won't be visisble.
* we won't be visible.
*/
if (!CLUTTER_ACTOR_IS_VISIBLE (actor))
return FALSE;

View File

@ -259,7 +259,7 @@ clutter_matrix_init_identity (ClutterMatrix *matrix)
* Initializes @matrix with the contents of a C array of floating point
* values.
*
* Return value: (transfer none): the initialzed #ClutterMatrix
* Return value: (transfer none): the initialized #ClutterMatrix
*
* Since: 1.12
*/

View File

@ -35,7 +35,7 @@
#undef CBZ_L2T_INTERPOLATION
/****************************************************************************
* ClutterBezier -- represenation of a cubic bezier curve *
* ClutterBezier -- representation of a cubic bezier curve *
* (private; a building block for the public bspline object) *
****************************************************************************/
@ -213,7 +213,7 @@ sqrti (int number)
* algorithm does not calculate the square root, but its reciprocal ('y'
* below), which is only at the end turned to the inverse value. In order
* for the algorithm to produce satisfactory results, the reciprocal value
* must be represented with sufficient precission; the 16.16 we use
* must be represented with sufficient precision; the 16.16 we use
* elsewhere in clutter is not good enough, and 10.22 is used instead.
*/
_FixedT x;
@ -236,7 +236,7 @@ sqrti (int number)
/* Now, we convert the float to 10.22 fixed. We exploit the mechanism
* described at http://www.d6.com/users/checker/pdfs/gdmfp.pdf.
*
* We want 22 bit fraction; a single precission float uses 23 bit
* We want 22 bit fraction; a single precision float uses 23 bit
* mantisa, so we only need to add 2^(23-22) (no need for the 1.5
* multiplier as we are only dealing with positive numbers).
*
@ -256,7 +256,7 @@ sqrti (int number)
flt2.i = (flt2.i >> 11) * (y_1 >> 11);
/* If the original argument is less than 342, we do another
* iteration to improve precission (for arguments >= 342, the single
* iteration to improve precision (for arguments >= 342, the single
* iteration produces generally better results).
*/
if (x < 171)

View File

@ -39,7 +39,7 @@
* #ClutterActor:y-expand are set, the available size
* - honours the #ClutterActor's #ClutterActor:x-align and #ClutterActor:y-align properties
* to fill the available size
* - if the #ClutterBoxLayout:homogeneous boolean propert is set, then all widgets will
* - if the #ClutterBoxLayout:homogeneous boolean property is set, then all widgets will
* get the same size, ignoring expand settings and the preferred sizes
*
* It is possible to control the spacing between children of a
@ -719,7 +719,7 @@ clutter_box_layout_allocate (ClutterLayoutManager *layout,
if (priv->is_homogeneous)
{
/* If were homogenous we still need to run the above loop to get the
/* If were homogeneous we still need to run the above loop to get the
* minimum sizes for children that are not going to fill
*/
if (priv->orientation == CLUTTER_ORIENTATION_VERTICAL)
@ -1218,7 +1218,7 @@ clutter_box_layout_get_homogeneous (ClutterBoxLayout *layout)
* @pack_start: %TRUE if the @layout should pack children at the
* beginning of the layout
*
* Sets whether children of @layout should be layed out by appending
* Sets whether children of @layout should be laid out by appending
* them or by prepending them
*
* Since: 1.2

View File

@ -199,7 +199,7 @@ clutter_clone_get_paint_volume (ClutterActor *actor,
if (priv->clone_source == NULL)
return TRUE;
/* query the volume of the source actor and simply masquarade it as
/* query the volume of the source actor and simply masquerade it as
* the clones volume... */
source_volume = clutter_actor_get_paint_volume (priv->clone_source);
if (source_volume == NULL)

View File

@ -611,7 +611,7 @@ parse_hsla (ClutterColor *color,
/**
* clutter_color_from_string:
* @color: (out caller-allocates): return location for a #ClutterColor
* @str: a string specifiying a color
* @str: a string specifying a color
*
* Parses a string definition of a color, filling the #ClutterColor.red,
* #ClutterColor.green, #ClutterColor.blue and #ClutterColor.alpha fields

View File

@ -74,7 +74,7 @@ typedef struct _ClutterContainerIface ClutterContainerIface;
* fields in the instance and add the record to a data structure for
* subsequent access for #ClutterContainerIface::get_child_meta
* @destroy_child_meta: virtual function that gets called when a child is
* removed; it shuld release all resources held by the record
* removed; it should release all resources held by the record
* @get_child_meta: return the record for a container child
* @actor_added: class handler for #ClutterContainer::actor-added
* @actor_removed: class handler for #ClutterContainer::actor-removed

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@ -28,7 +28,7 @@
* @see_also: #ClutterEffect, #ClutterOffscreenEffect
*
* #ClutterDesaturateEffect is a sub-class of #ClutterEffect that
* desaturates the color of an actor and its contents. The strenght
* desaturates the color of an actor and its contents. The strength
* of the desaturation effect is controllable and animatable through
* the #ClutterDesaturateEffect:factor property.
*

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@ -349,7 +349,7 @@ _clutter_effect_has_custom_paint_volume (ClutterEffect *effect)
* the actor itself so the %CLUTTER_EFFECT_PAINT_ACTOR_DIRTY would still
* not be set. The effect can detect this case by keeping track of the
* last modelview matrix that was used to render the actor and
* veryifying that it remains the same in the next paint.
* verifying that it remains the same in the next paint.
*
* Any other effects that are layered on top of the passed in effect
* will still be passed the %CLUTTER_EFFECT_PAINT_ACTOR_DIRTY flag. If

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@ -127,7 +127,7 @@ typedef enum /*< prefix=CLUTTER_REQUEST >*/
* @CLUTTER_EASE_IN_OUT_QUAD: quadratic tweening, combininig
* %CLUTTER_EASE_IN_QUAD and %CLUTTER_EASE_OUT_QUAD
* @CLUTTER_EASE_IN_CUBIC: cubic tweening
* @CLUTTER_EASE_OUT_CUBIC: cubic tweening, invers of
* @CLUTTER_EASE_OUT_CUBIC: cubic tweening, inverse of
* %CLUTTER_EASE_IN_CUBIC
* @CLUTTER_EASE_IN_OUT_CUBIC: cubic tweening, combining
* %CLUTTER_EASE_IN_CUBIC and %CLUTTER_EASE_OUT_CUBIC
@ -513,7 +513,7 @@ typedef enum {
* a toplevel, and all parents visible)
* @CLUTTER_ACTOR_REALIZED: the resources associated to the actor have been
* allocated
* @CLUTTER_ACTOR_REACTIVE: the actor 'reacts' to mouse events emmitting event
* @CLUTTER_ACTOR_REACTIVE: the actor 'reacts' to mouse events emitting event
* signals
* @CLUTTER_ACTOR_VISIBLE: the actor has been shown by the application program
* @CLUTTER_ACTOR_NO_LAYOUT: the actor provides an explicit layout management
@ -1196,7 +1196,7 @@ typedef enum /*< prefix=CLUTTER_TEXTURE >*/
*
* Since: 0.8
*
* Deprecated: 1.22: The #ClutterTexture class was the only used ot
* Deprecated: 1.22: The #ClutterTexture class was the only user of
* this API; use #ClutterImage and clutter_actor_set_content_scaling_filters()
* instead.
*/

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@ -913,7 +913,7 @@ clutter_flow_layout_class_init (ClutterFlowLayoutClass *klass)
* ClutterFlowLayout:orientation:
*
* The orientation of the #ClutterFlowLayout. The children
* of the layout will be layed out following the orientation.
* of the layout will be laid out following the orientation.
*
* This property also controls the overflowing directions
*

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@ -1651,7 +1651,7 @@ _clutter_input_device_remove_slave (ClutterInputDevice *master,
* @device: a #ClutterInputDevice
* @sequence: a #ClutterEventSequence
*
* Start tracking informations related to a touch point (position,
* Start tracking information related to a touch point (position,
* actor underneath the touch point).
*/
void
@ -1676,7 +1676,7 @@ _clutter_input_device_add_event_sequence (ClutterInputDevice *device,
* @device: a #ClutterInputDevice
* @sequence: a #ClutterEventSequence
*
* Stop tracking informations related to a touch point.
* Stop tracking information related to a touch point.
*/
void
_clutter_input_device_remove_event_sequence (ClutterInputDevice *device,

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@ -1176,7 +1176,7 @@ clutter_interval_compute_value (ClutterInterval *interval,
* g_object_set_property()
*
* Return value: (transfer none): a pointer to the computed value,
* or %NULL if the computation was not successfull
* or %NULL if the computation was not successful
*
* Since: 1.4
*/

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@ -1,7 +1,7 @@
#!/usr/bin/env perl
# Author : Simos Xenitellis <simos at gnome dot org>.
# Authos : Bastien Nocera <hadess@hadess.net>
# Author : Bastien Nocera <hadess@hadess.net>
# Version : 1.2
#
# Notes : It downloads keysymdef.h from the Internet, if not found locally,

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@ -41,7 +41,7 @@
* The implementation of a layout manager does not differ from the
* implementation of the size requisition and allocation bits of
* #ClutterActor, so you should read the relative documentation
* forr subclassing #ClutterActor.
* for subclassing #ClutterActor.
*
* The layout manager implementation can hold a back pointer to the
* #ClutterContainer by implementing the #ClutterLayoutManagerClass.set_container()

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@ -84,7 +84,7 @@ struct _ClutterLayoutManager
* in newly written code.
* @end_animation: virtual function; override to end an animation started
* by clutter_layout_manager_begin_animation(). This virtual function is
* deprecated, and it should not be overriden in newly written code.
* deprecated, and it should not be overridden in newly written code.
* @get_animation_progress: virtual function; override to control the
* progress of the animation of a #ClutterLayoutManager. This virtual
* function is deprecated, and it should not be overridden in newly written

View File

@ -85,8 +85,8 @@ struct _ClutterPaintVolume
* TRUE) */
guint is_2d:1;
/* Set to TRUE initialy but cleared if the paint volume is
* transfomed by a matrix. */
/* Set to TRUE initially but cleared if the paint volume is
* transformed by a matrix. */
guint is_axis_aligned:1;

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@ -827,7 +827,7 @@ _clutter_paint_volume_project (ClutterPaintVolume *pv,
}
/* All the vertices must be up to date, since after the projection
* it wont be trivial to derive the other vertices. */
* it won't be trivial to derive the other vertices. */
_clutter_paint_volume_complete (pv);
/* Most actors are 2D so we only have to transform the front 4
@ -866,7 +866,7 @@ _clutter_paint_volume_transform (ClutterPaintVolume *pv,
}
/* All the vertices must be up to date, since after the transform
* it wont be trivial to derive the other vertices. */
* it won't be trivial to derive the other vertices. */
_clutter_paint_volume_complete (pv);
/* Most actors are 2D so we only have to transform the front 4
@ -1057,9 +1057,9 @@ clutter_paint_volume_set_from_allocation (ClutterPaintVolume *pv,
}
/* Currently paint volumes are defined relative to a given actor, but
* in some cases it is desireable to be able to change the actor that
* in some cases it is desirable to be able to change the actor that
* a volume relates too (For instance for ClutterClone actors where we
* need to masquarade the source actors volume as the volume for the
* need to masquerade the source actors volume as the volume for the
* clone). */
void
_clutter_paint_volume_set_reference_actor (ClutterPaintVolume *pv,

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@ -314,7 +314,7 @@ clutter_path_add_node_full (ClutterPath *path,
priv->nodes_dirty = TRUE;
}
/* Helper function to make the rest of teh add_* functions shorter */
/* Helper function to make the rest of the add_* functions shorter */
static void
clutter_path_add_node_helper (ClutterPath *path,
ClutterPathNodeType type,

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@ -161,7 +161,7 @@ _clutter_script_get_type_from_class (const gchar *name)
* The enumeration value can be an integer, the enumeration nick
* or the enumeration name, as part of the #GEnumValue structure.
*
* Return value: %TRUE if the conversion was successfull.
* Return value: %TRUE if the conversion was successful.
*/
gboolean
_clutter_script_enum_from_string (GType type,

View File

@ -36,7 +36,7 @@
* parse it and build all the objects defined into it. Each object must
* have an "id" and a "type" properties defining the name to be used
* to retrieve it from #ClutterScript with clutter_script_get_object(),
* and the class type to be instanciated. Every other attribute will
* and the class type to be instantiated. Every other attribute will
* be mapped to the class properties.
*
* A #ClutterScript holds a reference on every object it creates from
@ -852,7 +852,7 @@ clutter_script_default_connect (ClutterScript *script,
}
CLUTTER_NOTE (SCRIPT,
"connecting %s::%s to %s (afetr:%s, swapped:%s, object:%s)",
"connecting %s::%s to %s (after:%s, swapped:%s, object:%s)",
(connect_gobject ? G_OBJECT_TYPE_NAME (connect_gobject)
: G_OBJECT_TYPE_NAME (gobject)),
signal_name,

View File

@ -173,7 +173,7 @@ clutter_scroll_actor_class_init (ClutterScrollActorClass *klass)
/**
* ClutterScrollActor:scroll-mode:
*
* The scrollin direction.
* The scrolling direction.
*
* Since: 1.12
*/

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@ -32,7 +32,7 @@
*
* #ClutterShaderEffect creates an offscreen buffer and then applies the
* GLSL shader (after checking whether the compilation and linking were
* successfull) to the buffer before painting it on screen.
* successful) to the buffer before painting it on screen.
*
* #ClutterShaderEffect is available since Clutter 1.4
*
@ -788,7 +788,7 @@ add_uniform:
* values; and %CLUTTER_TYPE_SHADER_MATRIX, for a pointer to an array of
* floating point values mapping a matrix
*
* The number of values interepreted is defined by the @n_value
* The number of values interpreted is defined by the @n_value
* argument, and by the @gtype argument. For instance, a uniform named
* "sampler0" and containing a single integer value is set using:
*

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@ -1580,7 +1580,7 @@ clutter_stage_real_apply_transform (ClutterActor *stage,
{
ClutterStagePrivate *priv = CLUTTER_STAGE (stage)->priv;
/* FIXME: we probably shouldn't be explicitly reseting the matrix
/* FIXME: we probably shouldn't be explicitly resetting the matrix
* here... */
cogl_matrix_init_identity (matrix);
cogl_matrix_multiply (matrix, matrix, &priv->view);
@ -2270,9 +2270,9 @@ _clutter_stage_get_viewport (ClutterStage *stage,
* @stage: A #ClutterStage
* @x: x coordinate of the first pixel that is read from stage
* @y: y coordinate of the first pixel that is read from stage
* @width: Width dimention of pixels to be read, or -1 for the
* @width: Width dimension of pixels to be read, or -1 for the
* entire stage width
* @height: Height dimention of pixels to be read, or -1 for the
* @height: Height dimension of pixels to be read, or -1 for the
* entire stage height
*
* Makes a screenshot of the stage in RGBA 8bit data, returns a
@ -2634,7 +2634,7 @@ clutter_stage_ensure_viewport (ClutterStage *stage)
* can never converge with the two corners of our triangle no
* matter what size the triangle has.
* - With a fov > 53° there is a trade off between maximizing the gap
* size relative to the stage size but not loosing depth precision.
* size relative to the stage size but not losing depth precision.
* - Perhaps ideally we wouldn't just consider the fov on the y-axis
* that is usually used to define a perspective, we would consider
* the fov of the axis with the largest stage size so the gap would
@ -3063,7 +3063,7 @@ _clutter_stage_paint_volume_stack_free_all (ClutterStage *stage)
g_array_set_size (paint_volume_stack, 0);
}
/* The is an out-of-band paramater available while painting that
/* The is an out-of-band parameter available while painting that
* can be used to cull actors. */
const ClutterPlane *
_clutter_stage_get_clip (ClutterStage *stage)

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@ -69,7 +69,7 @@ struct _ClutterTextBuffer
/**
* ClutterTextBufferClass:
* @inserted_text: default handler for the #ClutterTextBuffer::inserted-text signal
* @deleted_text: default hanlder for the #ClutterTextBuffer::deleted-text signal
* @deleted_text: default handler for the #ClutterTextBuffer::deleted-text signal
* @get_text: virtual function
* @get_length: virtual function
* @insert_text: virtual function

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@ -4124,7 +4124,7 @@ clutter_text_class_init (ClutterTextClass *klass)
*
* Whether the text includes Pango markup.
*
* For more informations about the Pango markup format, see
* For more information about the Pango markup format, see
* pango_layout_set_markup() in the Pango documentation.
*
* It is not possible to round-trip this property between

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@ -4,7 +4,7 @@
/* Have GLES 2.0 for rendering */
#mesondefine HAVE_COGL_GLES2
/* Building with Sysprof profiling suport */
/* Building with Sysprof profiling support */
#mesondefine HAVE_TRACING
/* Enable unit tests */

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@ -531,7 +531,7 @@ _cogl_atlas_texture_convert_bitmap_for_upload (CoglAtlasTexture *atlas_tex,
format specified when the texture was created. However we'll
preserve the premult status of the internal format because the
images are all stored in the original premult format of the
orignal format so we do need to trigger the conversion */
original format so we do need to trigger the conversion */
internal_format = (COGL_PIXEL_FORMAT_RGBA_8888 |
(internal_format & COGL_PREMULT_BIT));

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@ -561,7 +561,7 @@ validate_layer_cb (CoglPipeline *pipeline,
"with waste\n", layer_index);
/* XXX: maybe we can add a mechanism for users to forcibly use
* textures with waste where it would be their responsability to use
* textures with waste where it would be their responsibility to use
* texture coords in the range [0,1] such that sampling outside isn't
* required. We can then use a texture matrix (or a modification of
* the users own matrix) to map 1 to the edge of the texture data.

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@ -139,12 +139,12 @@ GType cogl_attribute_get_gtype (void);
* position may be comprised of 2 x and y @components. You should aim
* to keep the number of components to a minimum as more components
* means more data needs to be mapped into the GPU which can be a
* bottlneck when dealing with a large number of vertices.
* bottleneck when dealing with a large number of vertices.
*
* Finally you need to specify the component data type. Here you
* should aim to use the smallest type that meets your precision
* requirements. Again the larger the type then more data needs to be
* mapped into the GPU which can be a bottlneck when dealing with
* mapped into the GPU which can be a bottleneck when dealing with
* a large number of vertices.
*
* Return value: (transfer full): A newly allocated #CoglAttribute

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@ -113,7 +113,7 @@ _cogl_bitmap_from_file (CoglContext *ctx,
}
/* We just use the data directly from the pixbuf so that we don't
have to copy to a seperate buffer. Note that Cogl is expected not
have to copy to a separate buffer. Note that Cogl is expected not
to read past the end of bpp*width on the last row even if the
rowstride is much larger so we don't need to worry about
GdkPixbuf's semantics that it may under-allocate the buffer. */

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@ -47,7 +47,7 @@
_COGL_STATIC_ASSERT (sizeof (unsigned long) <= sizeof (void *),
"This toolchain breaks Cogl's assumption that it can "
"safely cast an unsigned long to a pointer without "
"loosing data");
"losing data");
#define ARRAY_INDEX(bit_num) \
((bit_num) / (sizeof (unsigned long) * 8))

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@ -329,12 +329,12 @@ _cogl_buffer_unmap_for_fill_or_fallback (CoglBuffer *buffer)
{
/* Note: don't try to catch OOM errors here since the use cases
* we currently have for this api (the journal and path stroke
* tesselator) don't have anything particularly sensible they
* tessellator) don't have anything particularly sensible they
* can do in response to a failure anyway so it seems better to
* simply abort instead.
*
* If we find this is a problem for real world applications
* then in the path tesselation case we could potentially add an
* then in the path tessellation case we could potentially add an
* explicit cogl_path_tesselate_stroke() api that can throw an
* error for the app to cache. For the journal we could
* potentially flush the journal in smaller batches so we use

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@ -286,7 +286,7 @@ _cogl_context_get_winsys (CoglContext *context);
/* Query the GL extensions and lookup the corresponding function
* pointers. Theoretically the list of extensions can change for
* different GL contexts so it is the winsys backend's responsiblity
* different GL contexts so it is the winsys backend's responsibility
* to know when to re-query the GL extensions. The backend should also
* check whether the GL context is supported by Cogl. If not it should
* return FALSE and set @error */

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@ -80,14 +80,14 @@ G_BEGIN_DECLS
* context.
*
* One a context has been destroyed then all directly or indirectly
* dependant resources will be in an inconsistent state and should not
* dependent resources will be in an inconsistent state and should not
* be manipulated or queried in any way.
*
* For applications that rely on the operating system to clean up
* resources this policy shouldn't affect them, but for applications
* that need to carefully destroy and re-create Cogl contexts multiple
* times throughout their lifetime (such as Android applications) they
* should be careful to destroy all context dependant resources, such as
* should be careful to destroy all context dependent resources, such as
* framebuffers or textures etc before unrefing and destroying the
* context.</para></note>
*/

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@ -147,7 +147,7 @@ struct _CoglFramebuffer
CoglStereoMode stereo_mode;
/* We journal the textured rectangles we want to submit to OpenGL so
* we have an oppertunity to batch them together into less draw
* we have an opportunity to batch them together into less draw
* calls. */
CoglJournal *journal;

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@ -203,7 +203,7 @@ _cogl_framebuffer_get_winsys (CoglFramebuffer *framebuffer)
/* This version of cogl_clear can be used internally as an alternative
* to avoid flushing the journal or the framebuffer state. This is
* needed when doing operations that may be called whiling flushing
* needed when doing operations that may be called while flushing
* the journal */
void
_cogl_framebuffer_clear_without_flush4f (CoglFramebuffer *framebuffer,
@ -1263,7 +1263,7 @@ cogl_framebuffer_read_pixels (CoglFramebuffer *framebuffer,
pixels);
/* Note: we don't try and catch errors here since we created the
* bitmap storage up-front and can assume we wont hit an
* bitmap storage up-front and can assume we won't hit an
* out-of-memory error which should be the only exception
* this api throws.
*/

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@ -435,7 +435,7 @@ cogl_framebuffer_set_modelview_matrix (CoglFramebuffer *framebuffer,
*
* <note>You should be careful not to have to great a @z_far / @z_near
* ratio since that will reduce the effectiveness of depth testing
* since there wont be enough precision to identify the depth of
* since there won't be enough precision to identify the depth of
* objects near to each other.</note>
*
* Since: 1.10
@ -1388,7 +1388,7 @@ cogl_framebuffer_finish (CoglFramebuffer *framebuffer);
* @framebuffer: A #CoglFramebuffer
* @x: The x position to read from
* @y: The y position to read from
* @source: Identifies which auxillary buffer you want to read
* @source: Identifies which auxiliary buffer you want to read
* (only COGL_READ_PIXELS_COLOR_BUFFER supported currently)
* @bitmap: The bitmap to store the results in.
*

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@ -72,7 +72,7 @@ G_BEGIN_DECLS
* For example, to describe a quadrilateral as 2 triangles for the GPU
* you could either provide data with 6 vertices or instead with
* indices you can provide vertex data for just 4 vertices and an
* index buffer that specfies the 6 vertices by indexing the shared
* index buffer that specifies the 6 vertices by indexing the shared
* vertices multiple times.
*
* |[
@ -94,7 +94,7 @@ G_BEGIN_DECLS
* Something else to consider is that often indices can be defined
* once and remain static while the vertex data may change for
* animations perhaps. That means you may be able to ignore the
* negligable cost of mapping your indices into the GPU if they don't
* negligible cost of mapping your indices into the GPU if they don't
* ever change.
*
* The above illustration is actually a good example of static indices

View File

@ -959,7 +959,7 @@ maybe_software_clip_entries (CoglJournalEntry *batch_start,
entry in the journal. We store it in a separate buffer because
it's expensive to calculate but at this point we still don't know
whether we can clip all of the entries so we don't want to do the
rest of the dependant calculations until we're sure we can. */
rest of the dependent calculations until we're sure we can. */
if (ctx->journal_clip_bounds == NULL)
ctx->journal_clip_bounds = g_array_new (FALSE, FALSE, sizeof (ClipBounds));
g_array_set_size (ctx->journal_clip_bounds, batch_len);
@ -1700,7 +1700,7 @@ entry_to_screen_polygon (CoglFramebuffer *framebuffer,
#define VIEWPORT_TRANSFORM_X(x, vp_origin_x, vp_width) \
( ( ((x) + 1.0) * ((vp_width) / 2.0) ) + (vp_origin_x) )
/* Note: for Y we first flip all coordinates around the X axis while in
* normalized device coodinates */
* normalized device coordinates */
#define VIEWPORT_TRANSFORM_Y(y, vp_origin_y, vp_height) \
( ( ((-(y)) + 1.0) * ((vp_height) / 2.0) ) + (vp_origin_y) )

View File

@ -808,7 +808,7 @@ cogl_matrix_entry_equal (CoglMatrixEntry *entry0,
CoglMatrixEntryTranslate *translate1 =
(CoglMatrixEntryTranslate *)entry1;
/* We could perhaps use an epsilon to compare here?
* I expect the false negatives are probaly never going to
* I expect the false negatives are probably never going to
* be a problem and this is a bit cheaper. */
if (!graphene_point3d_equal (&translate0->translate,
&translate1->translate))

View File

@ -373,7 +373,7 @@ cogl_matrix_stack_frustum (CoglMatrixStack *stack,
*
* <note>You should be careful not to have too great a @z_far / @z_near
* ratio since that will reduce the effectiveness of depth testing
* since there wont be enough precision to identify the depth of
* since there won't be enough precision to identify the depth of
* objects near to each other.</note>
*/
COGL_EXPORT void

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@ -143,7 +143,7 @@ do { \
*/
#define MAT_FLAG_IDENTITY 0 /*< is an identity matrix flag.
* (Not actually used - the identity
* matrix is identified by the absense
* matrix is identified by the absence
* of all other flags.)
*/
#define MAT_FLAG_GENERAL 0x1 /*< is a general matrix flag */
@ -1294,7 +1294,7 @@ _cogl_matrix_rotate (CoglMatrix *matrix,
* ...etc. Because of those relations and the standard trigonometric
* relations, it is pssible to reduce the transforms down to what
* is used below. It may be that any primary axis chosen will give the
* same results (modulo a sign convention) using thie method.
* same results (modulo a sign convention) using this method.
*
* Particularly nice is to notice that all divisions that might
* have caused trouble when parallel to certain planes or
@ -1606,7 +1606,7 @@ cogl_matrix_init_identity (CoglMatrix *matrix)
/*
* Set a matrix to the (tx, ty, tz) translation matrix.
*
* @matix matrix.
* @matrix matrix.
* @tx x coordinate of the translation vector
* @ty y coordinate of the translation vector
* @tz z coordinate of the translation vector
@ -1878,13 +1878,13 @@ cogl_matrix_equal (const void *v1, const void *v2)
g_return_val_if_fail (v2 != NULL, FALSE);
/* We want to avoid having a fuzzy _equal() function (e.g. that uses
* an arbitrary epsilon value) since this function noteably conforms
* an arbitrary epsilon value) since this function notably conforms
* to the prototype suitable for use with g_hash_table_new() and a
* fuzzy hash function isn't really appropriate for comparing hash
* table keys since it's possible that you could end up fetching
* different values if you end up with multiple similar keys in use
* at the same time. If you consider that fuzzyness allows cases
* such as A == B == C but A != C then you could also end up loosing
* such as A == B == C but A != C then you could also end up losing
* values in a hash table.
*
* We do at least use the == operator to compare values though so

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@ -263,7 +263,7 @@ cogl_matrix_scale (CoglMatrix *matrix,
* vector, which is normally simply (0, 1, 0) to map up to the
* positive direction of the y axis.
*
* Because there is a lot of missleading documentation online for
* Because there is a lot of misleading documentation online for
* gluLookAt regarding the up vector we want to try and be a bit
* clearer here.
*
@ -271,7 +271,7 @@ cogl_matrix_scale (CoglMatrix *matrix,
* and does not need to change as you move the eye and object
* positions. Many online sources may claim that the up vector needs
* to be perpendicular to the vector between the eye and object
* position (partly because the man page is somewhat missleading) but
* position (partly because the man page is somewhat misleading) but
* that is not necessary for this function.
*
* <note>You should never look directly along the world-up
@ -336,7 +336,7 @@ cogl_matrix_frustum (CoglMatrix *matrix,
*
* <note>You should be careful not to have to great a @z_far / @z_near
* ratio since that will reduce the effectiveness of depth testing
* since there wont be enough precision to identify the depth of
* since there won't be enough precision to identify the depth of
* objects near to each other.</note>
*/
COGL_EXPORT void
@ -563,7 +563,7 @@ cogl_matrix_get_inverse (const CoglMatrix *matrix,
* @z: (inout): The Z component of your points position
* @w: (inout): The W component of your points position
*
* Transforms a point whos position is given and returned as four float
* Transforms a point whose position is given and returned as four float
* components.
*/
COGL_EXPORT void
@ -645,7 +645,7 @@ cogl_matrix_transform_points (const CoglMatrix *matrix,
* Projects an array of input points and writes the result to another
* array of output points. The input points can either have 2, 3 or 4
* components each. The output points always have 4 components (known
* as homogenous coordinates). The output array can simply point to
* as homogeneous coordinates). The output array can simply point to
* the input array to do the transform in-place.
*
* Here's an example with differing input/output strides:

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@ -44,9 +44,9 @@
* rewind the entire stack back to the start. There is no
* the concept of stack frames to allow partial rewinds.
*
* For example; we plan to use this in our tesselator which has to
* For example; we plan to use this in our tessellator which has to
* allocate lots of small vertex, edge and face structures because
* when tesselation has been finished we just want to free the whole
* when tessellation has been finished we just want to free the whole
* lot in one go.
*
*

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@ -509,7 +509,7 @@ cogl_meta_texture_foreach_in_region (CoglMetaTexture *meta_texture,
tx_2 *= width;
ty_2 *= height;
/* XXX: at some point this wont be routed through the CoglTexture
/* XXX: at some point this won't be routed through the CoglTexture
* vtable, instead there will be a separate CoglMetaTexture
* interface vtable. */

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@ -42,7 +42,7 @@ typedef struct _CoglNode CoglNode;
/* Pipelines and layers represent their state in a tree structure where
* some of the state relating to a given pipeline or layer may actually
* be owned by one if is ancestors in the tree. We have a common data
* type to track the tree heirachy so we can share code... */
* type to track the tree hierarchy so we can share code... */
struct _CoglNode
{
/* the parent in terms of class hierarchy, so anything inheriting

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@ -38,7 +38,7 @@
#include "cogl-object.h"
#include "cogl-debug.h"
/* For compatability until all components have been converted */
/* For compatibility until all components have been converted */
typedef struct _CoglObjectClass CoglHandleClass;
typedef struct _CoglObject CoglHandleObject;
@ -249,7 +249,7 @@ _cogl_is_##type_name (void *object) \
#define COGL_OBJECT_INTERNAL_DEFINE(TypeName, type_name) \
COGL_OBJECT_INTERNAL_DEFINE_WITH_CODE (TypeName, type_name, (void) 0)
/* For temporary compatability */
/* For temporary compatibility */
#define COGL_HANDLE_INTERNAL_DEFINE_WITH_CODE(TypeName, type_name, code) \
\
COGL_OBJECT_INTERNAL_DEFINE_WITH_CODE (TypeName, type_name, code) \

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@ -114,7 +114,7 @@ cogl_handle_get_type (void)
{
static GType our_type = 0;
/* XXX: We are keeping the "CoglHandle" name for now incase it would
/* XXX: We are keeping the "CoglHandle" name for now in case it would
* break bindings to change to "CoglObject" */
if (G_UNLIKELY (our_type == 0))
our_type = g_boxed_type_register_static (g_intern_static_string ("CoglHandle"),

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@ -129,8 +129,8 @@ typedef struct {
/**
* CoglUserDataDestroyCallback:
* @user_data: The data whos association with a #CoglObject has been
* destoyed.
* @user_data: The data whose association with a #CoglObject has been
* destroyed.
*
* When associating private data with a #CoglObject a callback can be
* given which will be called either if the object is destroyed or if

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@ -120,7 +120,7 @@ cogl_x11_onscreen_get_window_xid (CoglOnscreen *onscreen);
* client API via cogl_wayland_onscreen_get_surface().
*
* <note>Since Cogl doesn't explicitly track the visibility status of
* onscreen framebuffers it wont try to avoid redundant window system
* onscreen framebuffers it won't try to avoid redundant window system
* requests e.g. to show an already visible window. This also means
* that it's acceptable to alternatively use native APIs to show and
* hide windows without confusing Cogl.</note>
@ -145,7 +145,7 @@ cogl_onscreen_show (CoglOnscreen *onscreen);
* framebuffer before hiding it.
*
* <note>Since Cogl doesn't explicitly track the visibility status of
* onscreen framebuffers it wont try to avoid redundant window system
* onscreen framebuffers it won't try to avoid redundant window system
* requests e.g. to show an already visible window. This also means
* that it's acceptable to alternatively use native APIs to show and
* hide windows without confusing Cogl.</note>
@ -420,7 +420,7 @@ GType cogl_frame_closure_get_gtype (void);
* ready for this application to render a new frame. In this case
* %COGL_FRAME_EVENT_SYNC will be passed as the event argument to the
* given @callback in addition to the #CoglFrameInfo corresponding to
* the frame beeing acknowledged by the compositor.
* the frame being acknowledged by the compositor.
*
* The @callback will also be called to notify when the frame has
* ended. In this case %COGL_FRAME_EVENT_COMPLETE will be passed as
@ -709,7 +709,7 @@ GType cogl_onscreen_dirty_closure_get_gtype (void);
* been moved causing a region of the onscreen to be exposed.
*
* The @callback will be passed a #CoglOnscreenDirtyInfo struct which
* decribes a rectangle containing the newly dirtied region. Note that
* describes a rectangle containing the newly dirtied region. Note that
* this may be called multiple times to describe a non-rectangular
* region composed of multiple smaller rectangles.
*

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@ -207,7 +207,7 @@ struct _CoglPipelineLayer
/* Layers represent their state in a tree structure where some of
* the state relating to a given pipeline or layer may actually be
* owned by one if is ancestors in the tree. We have a common data
* type to track the tree heirachy so we can share code... */
* type to track the tree hierarchy so we can share code... */
CoglNode _parent;
/* Some layers have a pipeline owner, which is to say that the layer

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@ -377,9 +377,9 @@ _cogl_pipeline_layer_pre_change_notify (CoglPipeline *required_owner,
goto init_layer_state;
}
/* Note: At this point we know there is only one pipeline dependant on
/* Note: At this point we know there is only one pipeline dependent on
* this layer (required_owner), and there are no other layers
* dependant on this layer so it's ok to modify it. */
* dependent on this layer so it's ok to modify it. */
/* NB: Although layers can have private state associated with them
* by multiple backends we know that a layer can't be *changed* if
@ -796,7 +796,7 @@ _cogl_pipeline_init_default_layers (void)
/* Since we passed a newly allocated layer we don't expect that
* _set_layer_unit() will have to allocate *another* layer. */
/* Finally we create a dummy dependant for ->default_layer_n which
/* Finally we create a dummy dependent for ->default_layer_n which
* effectively ensures that ->default_layer_n and ->default_layer_0
* remain immutable.
*/

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@ -272,7 +272,7 @@ struct _CoglPipeline
/* Layers represent their state in a tree structure where some of
* the state relating to a given pipeline or layer may actually be
* owned by one if is ancestors in the tree. We have a common data
* type to track the tree heirachy so we can share code... */
* type to track the tree hierarchy so we can share code... */
CoglNode _parent;
/* When weak pipelines are destroyed the user is notified via this
@ -529,7 +529,7 @@ _cogl_pipeline_pre_paint_for_layer (CoglPipeline *pipeline,
* supplied texture and need to be replaced with fallback textures. (1 =
* fallback, and the least significant bit = layer 0)
* @COGL_PIPELINE_FLUSH_DISABLE_MASK: The disable_layers member is set to
* a uint32_t mask of the layers that you want to completly disable
* a uint32_t mask of the layers that you want to completely disable
* texturing for (1 = fallback, and the least significant bit = layer 0)
* @COGL_PIPELINE_FLUSH_LAYER0_OVERRIDE: The layer0_override_texture member is
* set to a GLuint OpenGL texture name to override the texture used for

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@ -229,7 +229,7 @@ cogl_pipeline_get_alpha_test_reference (CoglPipeline *pipeline);
*
* This is the list of source-names usable as blend factors:
* <itemizedlist>
* <listitem><para>SRC_COLOR: The color of the in comming fragment</para></listitem>
* <listitem><para>SRC_COLOR: The color of the incoming fragment</para></listitem>
* <listitem><para>DST_COLOR: The color of the framebuffer</para></listitem>
* <listitem><para>CONSTANT: The constant set via cogl_pipeline_set_blend_constant()</para></listitem>
* </itemizedlist>
@ -363,7 +363,7 @@ cogl_pipeline_get_point_size (CoglPipeline *pipeline);
*
* Since: 2.0
* Stability: Unstable
* Return value: %TRUE if the change suceeded or %FALSE otherwise
* Return value: %TRUE if the change succeeded or %FALSE otherwise
*/
COGL_EXPORT gboolean
cogl_pipeline_set_per_vertex_point_size (CoglPipeline *pipeline,
@ -513,7 +513,7 @@ typedef enum
* get overridden. For example, if a model has gaps so that it is
* impossible to see the inside then faces which are facing away from
* the screen will never be seen so there is no point in drawing
* them. This can be acheived by setting the cull face mode to
* them. This can be achieved by setting the cull face mode to
* %COGL_PIPELINE_CULL_FACE_MODE_BACK.
*
* Face culling relies on the primitives being drawn with a specific

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@ -487,7 +487,7 @@ _cogl_pipeline_update_layers_cache (CoglPipeline *pipeline)
g_warn_if_reached ();
}
/* XXX: Be carefull when using this API that the callback given doesn't result
/* XXX: Be careful when using this API that the callback given doesn't result
* in the layer cache being invalidated during the iteration! */
void
_cogl_pipeline_foreach_layer_internal (CoglPipeline *pipeline,
@ -2180,7 +2180,7 @@ _cogl_pipeline_prune_redundant_ancestry (CoglPipeline *pipeline)
* ancestors to define the state of those 4 layers.
*
* If a pipeline depends on any ancestors for layer state then we
* immediatly bail out.
* immediately bail out.
*/
if (pipeline->differences & COGL_PIPELINE_STATE_LAYERS)
{
@ -2655,7 +2655,7 @@ add_layer_to_array_cb (CoglPipelineLayer *layer,
/* This tries to find the oldest ancestor whose pipeline and layer
state matches the given flags. This is mostly used to detect code
gen authorities so that we can reduce the numer of programs
gen authorities so that we can reduce the number of programs
generated */
CoglPipeline *
_cogl_pipeline_find_equivalent_parent (CoglPipeline *pipeline,

View File

@ -125,7 +125,7 @@ cogl_is_pipeline (void *object);
/**
* CoglPipelineLayerCallback:
* @pipeline: The #CoglPipeline whos layers are being iterated
* @pipeline: The #CoglPipeline whose layers are being iterated
* @layer_index: The current layer index
* @user_data: The private data passed to cogl_pipeline_foreach_layer()
*

View File

@ -354,7 +354,7 @@ _cogl_pixel_format_is_endian_dependant (CoglPixelFormat format)
/* NB: currently checking whether the format components are aligned
* or not determines whether the format is endian dependent or not.
* In the future though we might consider adding formats with
* aligned components that are also endian independant. */
* aligned components that are also endian independent. */
for (i = 0; i < G_N_ELEMENTS (format_info_table); i++)
{

View File

@ -424,7 +424,7 @@ cogl_primitive_set_attributes (CoglPrimitive *primitive,
/* NB: we don't unref the previous attributes before refing the new
* in case we would end up releasing the last reference for an
* attribute thats actually in the new list too. */
* attribute that's actually in the new list too. */
for (i = 0; i < n_attributes; i++)
{
g_return_if_fail (cogl_is_attribute (attributes[i]));
@ -434,7 +434,7 @@ cogl_primitive_set_attributes (CoglPrimitive *primitive,
for (i = 0; i < primitive->n_attributes; i++)
cogl_object_unref (primitive->attributes[i]);
/* First try to use the embedded storage assocated with the
/* First try to use the embedded storage associated with the
* primitive, else fallback to slice allocating separate storage for
* the attribute pointers... */

View File

@ -265,7 +265,7 @@ _cogl_texture_quad_multiple_primitives (CoglFramebuffer *framebuffer,
state.v_to_q_scale_x = fabs (state.quad_len_x / (tx_2 - tx_1));
state.v_to_q_scale_y = fabs (state.quad_len_y / (ty_2 - ty_1));
/* For backwards compatablity the default wrap mode for cogl_rectangle() is
/* For backwards compatibility the default wrap mode for cogl_rectangle() is
* _REPEAT... */
if (wrap_s == COGL_PIPELINE_WRAP_MODE_AUTOMATIC)
wrap_s = COGL_PIPELINE_WRAP_MODE_REPEAT;

View File

@ -107,7 +107,7 @@ G_BEGIN_DECLS
* The snippets can be added to a pipeline with
* cogl_pipeline_add_snippet() or
* cogl_pipeline_add_layer_snippet(). Which function to use depends on
* which hook the snippet is targetting. The snippets are all
* which hook the snippet is targeting. The snippets are all
* generated in the order they are added to the pipeline. That is, the
* post strings are executed in the order they are added to the
* pipeline and the pre strings are executed in reverse order. If any
@ -645,7 +645,7 @@ GType cogl_snippet_get_gtype (void);
* </para>
* <para>
* The post string in @snippet will be inserted after texture lookup
* has been preformed. Here the snippet can modify the cogl_texel
* has been performed. Here the snippet can modify the cogl_texel
* variable to alter the returned texel.
* </para>
* </glossdef>

View File

@ -62,7 +62,7 @@
* texel wide texture, leaving 3 texels unallocated so we'd then
* create a 4 texel wide texture - now there is only one texel of
* waste. The algorithm continues to slice the right most textures
* until the amount of waste is less than or equal to a specfied
* until the amount of waste is less than or equal to a specified
* max-waste threshold. The same logic for slicing from left to right
* is also applied from top to bottom.
*/

View File

@ -277,7 +277,7 @@ cogl_texture_is_sliced (CoglTexture *texture)
}
/* If this returns FALSE, that implies _foreach_sub_texture_in_region
* will be needed to iterate over multiple sub textures for regions whos
* will be needed to iterate over multiple sub textures for regions whose
* texture coordinates extend out of the range [0,1]
*/
gboolean
@ -331,7 +331,7 @@ _cogl_texture_pre_paint (CoglTexture *texture, CoglTexturePrePaintFlags flags)
*
* XXX: Maybe it could even be considered a programmer error if the
* texture hasn't been allocated by this point since it implies we
* are abount to paint with undefined texture contents?
* are about to paint with undefined texture contents?
*/
cogl_texture_allocate (texture, NULL);

View File

@ -456,10 +456,10 @@ typedef enum _CoglWinsysFeature
* only needs to be throttled to the framerate */
COGL_WINSYS_FEATURE_SWAP_REGION_SYNCHRONIZED,
/* Avaiable if the age of the back buffer can be queried */
/* Available if the age of the back buffer can be queried */
COGL_WINSYS_FEATURE_BUFFER_AGE,
/* Avaiable if the winsys directly handles _SYNC and _COMPLETE events */
/* Available if the winsys directly handles _SYNC and _COMPLETE events */
COGL_WINSYS_FEATURE_SYNC_AND_COMPLETE_EVENT,
COGL_WINSYS_FEATURE_N_FEATURES

View File

@ -167,7 +167,7 @@ _cogl_driver_error_quark (void)
#define VIEWPORT_TRANSFORM_X(x, vp_origin_x, vp_width) \
( ( ((x) + 1.0) * ((vp_width) / 2.0) ) + (vp_origin_x) )
/* Note: for Y we first flip all coordinates around the X axis while in
* normalized device coodinates */
* normalized device coordinates */
#define VIEWPORT_TRANSFORM_Y(y, vp_origin_y, vp_height) \
( ( ((-(y)) + 1.0) * ((vp_height) / 2.0) ) + (vp_origin_y) )

View File

@ -123,7 +123,7 @@
#include <cogl/cogl-glib-source.h>
#include <cogl/cogl-trace.h>
#include <cogl/cogl-scanout.h>
/* XXX: This will definitly go away once all the Clutter winsys
/* XXX: This will definitely go away once all the Clutter winsys
* code has been migrated down into Cogl! */
#include <cogl/deprecated/cogl-clutter.h>

View File

@ -45,7 +45,7 @@ G_BEGIN_DECLS
/**
* SECTION:cogl-material
* @short_description: Fuctions for creating and manipulating materials
* @short_description: Functions for creating and manipulating materials
*
* COGL allows creating and manipulating materials used to fill in
* geometry. Materials may simply be lighting attributes (such as an
@ -287,7 +287,7 @@ cogl_material_set_alpha_test_function (CoglMaterial *material,
*
* This is the list of source-names usable as blend factors:
* <itemizedlist>
* <listitem><para>SRC_COLOR: The color of the in comming fragment</para></listitem>
* <listitem><para>SRC_COLOR: The color of the incoming fragment</para></listitem>
* <listitem><para>DST_COLOR: The color of the framebuffer</para></listitem>
* <listitem><para>CONSTANT: The constant set via cogl_material_set_blend_constant()</para></listitem>
* </itemizedlist>

View File

@ -43,7 +43,7 @@ G_BEGIN_DECLS
/**
* SECTION:cogl-shaders
* @short_description: Fuctions for accessing the programmable GL pipeline
* @short_description: Functions for accessing the programmable GL pipeline
*
* Cogl allows accessing the GL programmable pipeline in order to create
* vertex and fragment shaders.
@ -222,7 +222,7 @@ G_BEGIN_DECLS
/**
* CoglShaderType:
* @COGL_SHADER_TYPE_VERTEX: A program for proccessing vertices
* @COGL_SHADER_TYPE_VERTEX: A program for processing vertices
* @COGL_SHADER_TYPE_FRAGMENT: A program for processing fragments
*
* Types of shaders

View File

@ -363,7 +363,7 @@ _cogl_buffer_gl_set_data (CoglBuffer *buffer,
_cogl_buffer_gl_bind (buffer, target, &internal_error);
/* NB: _cogl_buffer_gl_bind() may return NULL in non-error
* conditions so we have to explicity check internal_error
* conditions so we have to explicitly check internal_error
* to see if an exception was thrown.
*/
if (internal_error)

View File

@ -452,7 +452,7 @@ attach_depth_texture (CoglContext *ctx,
if (flags & COGL_OFFSCREEN_ALLOCATE_FLAG_DEPTH_STENCIL)
{
/* attach a GL_DEPTH_STENCIL texture to the GL_DEPTH_ATTACHMENT and
* GL_STENCIL_ATTACHMENT attachement points */
* GL_STENCIL_ATTACHMENT attachment points */
g_assert (_cogl_texture_get_format (depth_texture) ==
COGL_PIXEL_FORMAT_DEPTH_24_STENCIL_8);
@ -471,7 +471,7 @@ attach_depth_texture (CoglContext *ctx,
else if (flags & COGL_OFFSCREEN_ALLOCATE_FLAG_DEPTH)
{
/* attach a newly created GL_DEPTH_COMPONENT16 texture to the
* GL_DEPTH_ATTACHMENT attachement point */
* GL_DEPTH_ATTACHMENT attachment point */
g_assert (_cogl_texture_get_format (depth_texture) ==
COGL_PIXEL_FORMAT_DEPTH_16);
@ -1187,7 +1187,7 @@ _cogl_framebuffer_gl_read_pixels_into_bitmap (CoglFramebuffer *framebuffer,
framebuffer,
COGL_FRAMEBUFFER_STATE_BIND);
/* The y co-ordinate should be given in OpenGL's coordinate system
/* The y coordinate should be given in OpenGL's coordinate system
* so 0 is the bottom row
*
* NB: all offscreen rendering is done upside down so no conversion
@ -1330,7 +1330,7 @@ _cogl_framebuffer_gl_read_pixels_into_bitmap (CoglFramebuffer *framebuffer,
COGL_BUFFER_ACCESS_WRITE,
0, /* hints */
&internal_error);
/* NB: _cogl_bitmap_gl_bind() can return NULL in sucessfull
/* NB: _cogl_bitmap_gl_bind() can return NULL in successful
* cases so we have to explicitly check the cogl error pointer
* to know if there was a problem */
if (internal_error)

View File

@ -55,7 +55,7 @@
#include <glib.h>
/*
* GL/GLES compatability defines for pipeline thingies:
* GL/GLES compatibility defines for pipeline thingies:
*/
/* This might not be defined on GLES */

View File

@ -45,7 +45,7 @@
*
* Roughly speaking the members in this structure are of two kinds:
* either they are a low level reflection of the state we send to
* OpenGL or they are for high level meta data assoicated with the
* OpenGL or they are for high level meta data associated with the
* texture unit when flushing CoglPipelineLayers that is typically
* used to optimize subsequent re-flushing of the same layer.
*
@ -92,7 +92,7 @@ typedef struct _CoglTextureUnit
* Higher level layer state associated with the unit...
*/
/* The CoglPipelineLayer whos state was flushed to update this
/* The CoglPipelineLayer whose state was flushed to update this
* texture unit last.
*
* This will be set to NULL if the layer is modified or freed which
@ -102,7 +102,7 @@ typedef struct _CoglTextureUnit
CoglPipelineLayer *layer;
/* To help minimize the state changes required we track the
* difference flags associated with the layer whos state was last
* difference flags associated with the layer whose state was last
* flushed to update this texture unit.
*
* Note: we track this explicitly because .layer may get invalidated

View File

@ -51,7 +51,7 @@
#include <string.h>
/*
* GL/GLES compatability defines for pipeline thingies:
* GL/GLES compatibility defines for pipeline thingies:
*/
/* These aren't defined in the GLES headers */
@ -883,7 +883,7 @@ fragend_add_layer_cb (CoglPipelineLayer *layer,
* Details of override options:
* ->fallback_mask: is a bitmask of the pipeline layers that need to be
* replaced with the default, fallback textures. The fallback textures are
* fully transparent textures so they hopefully wont contribute to the
* fully transparent textures so they hopefully won't contribute to the
* texture combining.
*
* The intention of fallbacks is to try and preserve
@ -918,7 +918,7 @@ fragend_add_layer_cb (CoglPipelineLayer *layer,
* XXX: It might also help if we could specify a texture matrix for code
* dealing with slicing that would be multiplied with the users own matrix.
*
* Normaly texture coords in the range [0, 1] refer to the extents of the
* Normally texture coords in the range [0, 1] refer to the extents of the
* texture, but when your GL texture represents a slice of the real texture
* (from the users POV) then a texture matrix would be a neat way of
* transforming the mapping for each slice.

View File

@ -129,7 +129,7 @@ typedef struct
/* The 'flip' uniform is used to flip the geometry upside-down when
the framebuffer requires it only when there are vertex
snippets. Otherwise this is acheived using the projection
snippets. Otherwise this is achieved using the projection
matrix */
GLint flip_uniform;
int flushed_flip_state;

View File

@ -125,7 +125,7 @@ _cogl_context_get_gl_version (CoglContext *context);
* the "OpenGL ES" part on GLES). The version number can be followed
* by the end of the string, a space or a full stop. Anything else
* will be treated as invalid. Returns TRUE and sets major_out and
* minor_out if it is succesfully parsed or FALSE otherwise. */
* minor_out if it is successfully parsed or FALSE otherwise. */
gboolean
_cogl_gl_util_parse_gl_version (const char *version_string,
int *major_out,

View File

@ -202,7 +202,7 @@ _cogl_texture_driver_upload_subregion_to_gl (CoglContext *ctx,
data = _cogl_bitmap_gl_bind (source_bmp, COGL_BUFFER_ACCESS_READ, 0, &internal_error);
/* NB: _cogl_bitmap_gl_bind() may return NULL when successfull so we
/* NB: _cogl_bitmap_gl_bind() may return NULL when successful so we
* have to explicitly check the cogl error pointer to catch
* problems... */
if (internal_error)

View File

@ -258,7 +258,7 @@ _cogl_texture_driver_upload_subregion_to_gl (CoglContext *ctx,
data = _cogl_bitmap_gl_bind (slice_bmp, COGL_BUFFER_ACCESS_READ, 0, &internal_error);
/* NB: _cogl_bitmap_gl_bind() may return NULL when successfull so we
/* NB: _cogl_bitmap_gl_bind() may return NULL when successful so we
* have to explicitly check the cogl error pointer to catch
* problems... */
if (internal_error)

View File

@ -41,7 +41,7 @@
* COGL_WINSYS_FEATURE_END ()
*
* Note: You can list multiple namespace and extension names if the
* corresponding _FEATURE_FUNCTIONS have the same semantics accross
* corresponding _FEATURE_FUNCTIONS have the same semantics across
* the different extension variants.
*
* XXX: NB: Don't add a trailing semicolon when using these macros

View File

@ -43,7 +43,7 @@
* COGL_WINSYS_FEATURE_END ()
*
* Note: You can list multiple namespace and extension names if the
* corresponding _FEATURE_FUNCTIONS have the same semantics accross
* corresponding _FEATURE_FUNCTIONS have the same semantics across
* the different extension variants.
*
* XXX: NB: Don't add a trailing semicolon when using these macros

View File

@ -85,7 +85,7 @@ test_utils_fini (void);
*
* Creates a new #CoglTexture with the specified dimensions and pixel format.
*
* The storage for the texture is not necesarily created before this
* The storage for the texture is not necessarily created before this
* function returns. The storage can be explicitly allocated using
* cogl_texture_allocate() or preferably you can let Cogl
* automatically allocate the storage lazily when uploading data when
@ -156,8 +156,8 @@ test_utils_texture_new_from_bitmap (CoglBitmap *bitmap,
/*
* test_utils_check_pixel:
* @framebuffer: The #CoglFramebuffer to read from
* @x: x co-ordinate of the pixel to test
* @y: y co-ordinate of the pixel to test
* @x: x coordinate of the pixel to test
* @y: y coordinate of the pixel to test
* @pixel: An integer of the form 0xRRGGBBAA representing the expected
* pixel value
*
@ -173,8 +173,8 @@ test_utils_check_pixel (CoglFramebuffer *framebuffer,
/**
* @framebuffer: The #CoglFramebuffer to read from
* @x: x co-ordinate of the pixel to test
* @y: y co-ordinate of the pixel to test
* @x: x coordinate of the pixel to test
* @y: y coordinate of the pixel to test
* @pixel: An integer of the form 0xRRGGBBAA representing the expected
* pixel value
*
@ -192,8 +192,8 @@ test_utils_check_pixel_and_alpha (CoglFramebuffer *fb,
/*
* test_utils_check_pixel:
* @framebuffer: The #CoglFramebuffer to read from
* @x: x co-ordinate of the pixel to test
* @y: y co-ordinate of the pixel to test
* @x: x coordinate of the pixel to test
* @y: y coordinate of the pixel to test
* @pixel: An integer of the form 0xrrggbb representing the expected pixel value
*
* This performs reads a pixel on the given cogl @framebuffer and
@ -209,8 +209,8 @@ test_utils_check_pixel_rgb (CoglFramebuffer *framebuffer,
/*
* test_utils_check_region:
* @framebuffer: The #CoglFramebuffer to read from
* @x: x co-ordinate of the region to test
* @y: y co-ordinate of the region to test
* @x: x coordinate of the region to test
* @y: y coordinate of the region to test
* @width: width of the region to test
* @height: height of the region to test
* @pixel: An integer of the form 0xrrggbb representing the expected region color

View File

@ -38,7 +38,7 @@ paint (void)
* attribute with an alpha component which implies blending is
* required.
*
* If Cogl gets this wrong then then in all likelyhood the second
* If Cogl gets this wrong then then in all likelihood the second
* primitive will be drawn with blending still disabled.
*/

View File

@ -190,9 +190,9 @@ test_multitexture (TestUtilsGTestFixture *fixture,
group = clutter_actor_new ();
clutter_container_add_actor (CLUTTER_CONTAINER (stage), group);
/* We force continuous redrawing incase someone comments out the
/* We force continuous redrawing in case someone comments out the
* clutter_test_quit and wants visual feedback for the test since we
* wont be doing anything else that will trigger redrawing. */
* won't be doing anything else that will trigger redrawing. */
idle_source = g_idle_add (queue_redraw, stage);
g_signal_connect (group, "paint", G_CALLBACK (on_paint), &state);

View File

@ -149,7 +149,7 @@ init_long_pipeline_state (TestState *state)
state->long_pipeline = create_pipeline_for_shader (state, long_source);
/* This tries to lookup a large number of uniform names to make sure
that the bitmask of overriden uniforms flows over the size of a
that the bitmask of overridden uniforms flows over the size of a
single long so that it has to resort to allocating it */
for (i = 0; i < LONG_ARRAY_SIZE; i++)
{

View File

@ -87,7 +87,7 @@ test_primitive_and_journal (void)
/* Draw a rectangle using the journal in-between the two primitives.
* This should test that the journal gets flushed correctly and that
* the modelview matrix is restored. Half of the rectangle should be
* overriden by the second primitive */
* overridden by the second primitive */
cogl_framebuffer_draw_rectangle (test_fb,
pipeline,
100, 0, /* x1/y1 */

View File

@ -159,7 +159,7 @@ test_readpixels (TestUtilsGTestFixture *fixture,
clutter_actor_set_background_color (CLUTTER_ACTOR (stage), &stage_color);
/* We force continuous redrawing of the stage, since we need to skip
* the first few frames, and we wont be doing anything else that
* the first few frames, and we won't be doing anything else that
* will trigger redrawing. */
idle_source = g_idle_add (queue_redraw, stage);
g_signal_connect_after (stage, "paint", G_CALLBACK (on_paint), NULL);

View File

@ -121,7 +121,7 @@ test_texture_mipmaps (TestUtilsGTestFixture *fixture,
clutter_container_add_actor (CLUTTER_CONTAINER (stage), group);
/* We force continuous redrawing of the stage, since we need to skip
* the first few frames, and we wont be doing anything else that
* the first few frames, and we won't be doing anything else that
* will trigger redrawing. */
idle_source = g_idle_add (queue_redraw, stage);

View File

@ -397,7 +397,7 @@ test_viewport (TestUtilsGTestFixture *fixture,
clutter_actor_set_background_color (CLUTTER_ACTOR (stage), &stage_color);
/* We force continuous redrawing of the stage, since we need to skip
* the first few frames, and we wont be doing anything else that
* the first few frames, and we won't be doing anything else that
* will trigger redrawing. */
idle_source = g_idle_add (queue_redraw, stage);
g_signal_connect_after (stage, "paint", G_CALLBACK (on_paint), NULL);

View File

@ -49,7 +49,7 @@
/* Building with startup notification support */
#mesondefine HAVE_STARTUP_NOTIFICATION
/* Building with Sysprof profiling suport */
/* Building with Sysprof profiling support */
#mesondefine HAVE_PROFILER
/* Path to Xwayland executable */

View File

@ -150,7 +150,7 @@ option('xwayland_path',
option('xwayland_grab_default_access_rules',
type: 'string',
value: 'gnome-boxes,remote-viewer,virt-viewer,virt-manager,vinagre,vncviewer,Xephyr',
description: 'Comma delimited list of applications ressources or class allowed to issue X11 grabs in Xwayland'
description: 'Comma delimited list of applications resources or class allowed to issue X11 grabs in Xwayland'
)
option('xwayland_initfd',

View File

@ -34,7 +34,7 @@
* - Input device configuration (using the #ClutterDeviceManager)
* - Creating the #MetaRenderer
* - Setting up the stage of the scene graph (using #MetaStage)
* - Creating the object that deals wih the cursor (using #MetaCursorTracker)
* - Creating the object that deals with the cursor (using #MetaCursorTracker)
* and its possible pointer constraint (using #MetaPointerConstraint)
* - Setting the cursor sprite (using #MetaCursorRenderer)
* - Interacting with logind (using the appropriate D-Bus interface)
@ -1329,7 +1329,7 @@ meta_backend_get_client_pointer_constraint (MetaBackend *backend)
* @constraint: (nullable): the client constraint to follow.
*
* Sets the current pointer constraint and removes (and unrefs) the previous
* one. If @constrant is %NULL, this means that there is no
* one. If @constraint is %NULL, this means that there is no
* #MetaPointerConstraint active.
*/
void

View File

@ -34,7 +34,7 @@ meta_create_xkb_context (void)
/*
* We can only append search paths in libxkbcommon, so we start with an
* emtpy set, then add the XDG dir, then add the default search paths.
* empty set, then add the XDG dir, then add the default search paths.
*/
ctx = xkb_context_new (XKB_CONTEXT_NO_DEFAULT_INCLUDES);

View File

@ -48,7 +48,7 @@ struct _MetaLogicalMonitor
It can be matched to a winsys_id of a MetaOutput.
This is used as an opaque token on reconfiguration when switching from
clone to extened, to decide on what output the windows should go next
clone to extended, to decide on what output the windows should go next
(it's an attempt to keep windows on the same monitor, and preferably on
the primary one).
*/

View File

@ -1531,7 +1531,7 @@ meta_monitor_config_store_constructed (GObject *object)
META_MONITOR_CONFIG_STORE_ERROR_NEEDS_MIGRATION))
g_warning ("System monitor configuration file (%s) is "
"incompatible; ask your administrator to migrate "
"the system monitor configuation.",
"the system monitor configuration.",
system_file_path);
else
g_warning ("Failed to read monitors config file '%s': %s",

View File

@ -73,7 +73,7 @@ typedef struct _MetaMonitorPrivate
* It can be matched to a winsys_id of a MetaOutput.
*
* This is used as an opaque token on reconfiguration when switching from
* clone to extened, to decide on what output the windows should go next
* clone to extended, to decide on what output the windows should go next
* (it's an attempt to keep windows on the same monitor, and preferably on
* the primary one).
*/

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