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cogl: Remove API implicitly using framebuffer stack
E.g. cogl_frustum(), cogl_push_matrix(), etc. https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
This commit is contained in:
parent
30964051fe
commit
3819291cb7
198
cogl/cogl/cogl.c
198
cogl/cogl/cogl.c
@ -75,14 +75,6 @@ _cogl_check_extension (const char *name, char * const *ext)
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return FALSE;
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}
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/* XXX: it's expected that we'll deprecated this with
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* cogl_framebuffer_clear at some point. */
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void
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cogl_clear (const CoglColor *color, unsigned long buffers)
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{
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cogl_framebuffer_clear (cogl_get_draw_framebuffer (), buffers, color);
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}
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/* XXX: This API has been deprecated */
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void
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cogl_set_depth_test_enabled (gboolean setting)
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@ -154,34 +146,6 @@ cogl_set_source_color (const CoglColor *color)
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cogl_set_source (pipeline);
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}
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void
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cogl_set_viewport (int x,
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int y,
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int width,
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int height)
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{
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CoglFramebuffer *framebuffer;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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framebuffer = cogl_get_draw_framebuffer ();
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cogl_framebuffer_set_viewport (framebuffer,
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x,
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y,
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width,
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height);
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}
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/* XXX: This should be deprecated, and we should expose a way to also
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* specify an x and y viewport offset */
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void
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cogl_viewport (unsigned int width,
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unsigned int height)
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{
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cogl_set_viewport (0, 0, width, height);
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}
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gboolean
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cogl_has_feature (CoglContext *ctx, CoglFeatureID feature)
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{
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@ -214,44 +178,6 @@ cogl_foreach_feature (CoglContext *ctx,
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callback (i, user_data);
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}
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/* XXX: This function should either be replaced with one returning
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* integers, or removed/deprecated and make the
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* _cogl_framebuffer_get_viewport* functions public.
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*/
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void
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cogl_get_viewport (float viewport[4])
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{
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CoglFramebuffer *framebuffer;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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framebuffer = cogl_get_draw_framebuffer ();
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cogl_framebuffer_get_viewport4fv (framebuffer, viewport);
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}
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void
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cogl_get_bitmasks (int *red,
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int *green,
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int *blue,
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int *alpha)
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{
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CoglFramebuffer *framebuffer;
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framebuffer = cogl_get_draw_framebuffer ();
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if (red)
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*red = cogl_framebuffer_get_red_bits (framebuffer);
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if (green)
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*green = cogl_framebuffer_get_green_bits (framebuffer);
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if (blue)
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*blue = cogl_framebuffer_get_blue_bits (framebuffer);
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if (alpha)
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*alpha = cogl_framebuffer_get_alpha_bits (framebuffer);
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}
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void
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cogl_flush (void)
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{
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@ -263,130 +189,6 @@ cogl_flush (void)
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_cogl_framebuffer_flush_journal (l->data);
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}
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void
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cogl_read_pixels (int x,
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int y,
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int width,
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int height,
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CoglReadPixelsFlags source,
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CoglPixelFormat format,
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uint8_t *pixels)
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{
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int bpp;
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CoglBitmap *bitmap;
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g_return_if_fail (format != COGL_PIXEL_FORMAT_ANY);
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g_return_if_fail (cogl_pixel_format_get_n_planes (format) == 1);
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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bpp = cogl_pixel_format_get_bytes_per_pixel (format, 0);
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bitmap = cogl_bitmap_new_for_data (ctx,
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width, height,
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format,
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bpp * width, /* rowstride */
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pixels);
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cogl_framebuffer_read_pixels_into_bitmap (_cogl_get_read_framebuffer (),
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x, y,
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source,
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bitmap);
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cogl_object_unref (bitmap);
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}
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void
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cogl_push_matrix (void)
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{
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cogl_framebuffer_push_matrix (cogl_get_draw_framebuffer ());
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}
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void
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cogl_pop_matrix (void)
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{
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cogl_framebuffer_pop_matrix (cogl_get_draw_framebuffer ());
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}
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void
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cogl_scale (float x, float y, float z)
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{
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cogl_framebuffer_scale (cogl_get_draw_framebuffer (), x, y, z);
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}
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void
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cogl_translate (float x, float y, float z)
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{
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cogl_framebuffer_translate (cogl_get_draw_framebuffer (), x, y, z);
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}
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void
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cogl_rotate (float angle, float x, float y, float z)
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{
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cogl_framebuffer_rotate (cogl_get_draw_framebuffer (), angle, x, y, z);
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}
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void
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cogl_transform (const CoglMatrix *matrix)
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{
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cogl_framebuffer_transform (cogl_get_draw_framebuffer (), matrix);
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}
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void
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cogl_perspective (float fov_y,
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float aspect,
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float z_near,
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float z_far)
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{
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cogl_framebuffer_perspective (cogl_get_draw_framebuffer (),
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fov_y, aspect, z_near, z_far);
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}
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void
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cogl_frustum (float left,
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float right,
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float bottom,
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float top,
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float z_near,
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float z_far)
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{
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cogl_framebuffer_frustum (cogl_get_draw_framebuffer (),
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left, right, bottom, top, z_near, z_far);
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}
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void
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cogl_ortho (float left,
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float right,
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float bottom,
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float top,
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float near,
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float far)
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{
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cogl_framebuffer_orthographic (cogl_get_draw_framebuffer (),
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left, top, right, bottom, near, far);
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}
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void
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cogl_get_modelview_matrix (CoglMatrix *matrix)
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{
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cogl_framebuffer_get_modelview_matrix (cogl_get_draw_framebuffer (), matrix);
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}
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void
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cogl_set_modelview_matrix (CoglMatrix *matrix)
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{
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cogl_framebuffer_set_modelview_matrix (cogl_get_draw_framebuffer (), matrix);
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}
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void
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cogl_get_projection_matrix (CoglMatrix *matrix)
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{
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cogl_framebuffer_get_projection_matrix (cogl_get_draw_framebuffer (), matrix);
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}
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void
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cogl_set_projection_matrix (CoglMatrix *matrix)
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{
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cogl_framebuffer_set_projection_matrix (cogl_get_draw_framebuffer (), matrix);
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}
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uint32_t
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_cogl_driver_error_quark (void)
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{
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@ -79,313 +79,6 @@ cogl_get_option_group (void);
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GCallback
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cogl_get_proc_address (const char *name);
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/**
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* cogl_get_bitmasks:
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* @red: (out): Return location for the number of red bits or %NULL
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* @green: (out): Return location for the number of green bits or %NULL
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* @blue: (out): Return location for the number of blue bits or %NULL
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* @alpha: (out): Return location for the number of alpha bits or %NULL
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*
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* Gets the number of bitplanes used for each of the color components
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* in the color buffer. Pass %NULL for any of the arguments if the
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* value is not required.
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*
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* Deprecated: 1.8: Use cogl_framebuffer_get_red/green/blue/alpha_bits()
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* instead
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*/
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COGL_DEPRECATED_FOR (cogl_framebuffer_get_red_OR_green_OR_blue_OR_alpha_bits)
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void
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cogl_get_bitmasks (int *red,
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int *green,
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int *blue,
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int *alpha);
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/**
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* cogl_perspective:
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* @fovy: Vertical field of view angle in degrees.
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* @aspect: The (width over height) aspect ratio for display
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* @z_near: The distance to the near clipping plane (Must be positive)
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* @z_far: The distance to the far clipping plane (Must be positive)
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*
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* Replaces the current projection matrix with a perspective matrix
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* based on the provided values.
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*
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* <note>You should be careful not to have to great a @z_far / @z_near
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* ratio since that will reduce the effectiveness of depth testing
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* since there wont be enough precision to identify the depth of
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* objects near to each other.</note>
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*
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* Deprecated: 1.10: Use cogl_framebuffer_perspective() instead
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*/
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COGL_DEPRECATED_FOR (cogl_framebuffer_perspective)
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void
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cogl_perspective (float fovy,
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float aspect,
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float z_near,
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float z_far);
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/**
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* cogl_frustum:
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* @left: X position of the left clipping plane where it
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* intersects the near clipping plane
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* @right: X position of the right clipping plane where it
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* intersects the near clipping plane
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* @bottom: Y position of the bottom clipping plane where it
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* intersects the near clipping plane
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* @top: Y position of the top clipping plane where it intersects
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* the near clipping plane
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* @z_near: The distance to the near clipping plane (Must be positive)
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* @z_far: The distance to the far clipping plane (Must be positive)
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*
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* Replaces the current projection matrix with a perspective matrix
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* for a given viewing frustum defined by 4 side clip planes that
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* all cross through the origin and 2 near and far clip planes.
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*
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* Since: 0.8.2
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* Deprecated: 1.10: Use cogl_framebuffer_frustum() instead
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*/
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COGL_DEPRECATED_FOR (cogl_framebuffer_frustum)
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void
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cogl_frustum (float left,
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float right,
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float bottom,
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float top,
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float z_near,
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float z_far);
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/**
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* cogl_ortho:
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* @left: The coordinate for the left clipping plane
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* @right: The coordinate for the right clipping plane
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* @bottom: The coordinate for the bottom clipping plane
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* @top: The coordinate for the top clipping plane
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* @near: The <emphasis>distance</emphasis> to the near clipping
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* plane (negative if the plane is behind the viewer)
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* @far: The <emphasis>distance</emphasis> for the far clipping
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* plane (negative if the plane is behind the viewer)
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*
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* Replaces the current projection matrix with an orthographic projection
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* matrix. See <xref linkend="cogl-ortho-matrix"/> to see how the matrix is
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* calculated.
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*
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* <figure id="cogl-ortho-matrix">
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* <title></title>
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* <graphic fileref="cogl_ortho.png" format="PNG"/>
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* </figure>
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*
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* <note>This function copies the arguments from OpenGL's glOrtho() even
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* though they are unnecessarily confusing due to the z near and z far
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* arguments actually being a "distance" from the origin, where
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* negative values are behind the viewer, instead of coordinates for
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* the z clipping planes which would have been consistent with the
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* left, right bottom and top arguments.</note>
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*
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* Since: 1.0
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* Deprecated: 1.10: Use cogl_framebuffer_orthographic() instead
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*/
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COGL_DEPRECATED_FOR (cogl_framebuffer_orthographic)
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void
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cogl_ortho (float left,
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float right,
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float bottom,
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float top,
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float near,
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float far);
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/**
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* cogl_viewport:
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* @width: Width of the viewport
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* @height: Height of the viewport
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*
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* Replace the current viewport with the given values.
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*
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* Since: 0.8.2
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* Deprecated: 1.8: Use cogl_framebuffer_set_viewport instead
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*/
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COGL_DEPRECATED_FOR (cogl_framebuffer_set_viewport)
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void
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cogl_viewport (unsigned int width,
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unsigned int height);
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/**
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* cogl_set_viewport:
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* @x: X offset of the viewport
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* @y: Y offset of the viewport
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* @width: Width of the viewport
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* @height: Height of the viewport
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*
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* Replaces the current viewport with the given values.
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*
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* Since: 1.2
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* Deprecated: 1.8: Use cogl_framebuffer_set_viewport() instead
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*/
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COGL_DEPRECATED_FOR (cogl_framebuffer_set_viewport)
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void
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cogl_set_viewport (int x,
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int y,
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int width,
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int height);
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/**
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* cogl_push_matrix:
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*
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* Stores the current model-view matrix on the matrix stack. The matrix
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* can later be restored with cogl_pop_matrix().
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*
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* Deprecated: 1.10: Use cogl_framebuffer_push_matrix() instead
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*/
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COGL_DEPRECATED_FOR (cogl_framebuffer_push_matrix)
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void
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cogl_push_matrix (void);
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/**
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* cogl_pop_matrix:
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*
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* Restores the current model-view matrix from the matrix stack.
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*
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* Deprecated: 1.10: Use cogl_framebuffer_pop_matrix() instead
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*/
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COGL_DEPRECATED_FOR (cogl_framebuffer_push_matrix)
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void
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cogl_pop_matrix (void);
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/**
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* cogl_scale:
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* @x: Amount to scale along the x-axis
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* @y: Amount to scale along the y-axis
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* @z: Amount to scale along the z-axis
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*
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* Multiplies the current model-view matrix by one that scales the x,
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* y and z axes by the given values.
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*
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* Deprecated: 1.10: Use cogl_framebuffer_pop_matrix() instead
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*/
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COGL_DEPRECATED_FOR (cogl_framebuffer_scale)
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void
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cogl_scale (float x,
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float y,
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float z);
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/**
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* cogl_translate:
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* @x: Distance to translate along the x-axis
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* @y: Distance to translate along the y-axis
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* @z: Distance to translate along the z-axis
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*
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* Multiplies the current model-view matrix by one that translates the
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* model along all three axes according to the given values.
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*
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* Deprecated: 1.10: Use cogl_framebuffer_translate() instead
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*/
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COGL_DEPRECATED_FOR (cogl_framebuffer_translate)
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void
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cogl_translate (float x,
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float y,
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float z);
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/**
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* cogl_rotate:
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* @angle: Angle in degrees to rotate.
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* @x: X-component of vertex to rotate around.
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* @y: Y-component of vertex to rotate around.
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* @z: Z-component of vertex to rotate around.
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*
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* Multiplies the current model-view matrix by one that rotates the
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* model around the vertex specified by @x, @y and @z. The rotation
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* follows the right-hand thumb rule so for example rotating by 10
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* degrees about the vertex (0, 0, 1) causes a small counter-clockwise
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* rotation.
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*
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* Deprecated: 1.10: Use cogl_framebuffer_rotate() instead
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*/
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COGL_DEPRECATED_FOR (cogl_framebuffer_rotate)
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void
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cogl_rotate (float angle,
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float x,
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float y,
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float z);
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/**
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* cogl_transform:
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* @matrix: the matrix to multiply with the current model-view
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*
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* Multiplies the current model-view matrix by the given matrix.
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*
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* Since: 1.4
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* Deprecated: 1.10: Use cogl_framebuffer_transform() instead
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*/
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COGL_DEPRECATED_FOR (cogl_framebuffer_transform)
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void
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cogl_transform (const CoglMatrix *matrix);
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/**
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* cogl_get_modelview_matrix:
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* @matrix: (out): return location for the model-view matrix
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*
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* Stores the current model-view matrix in @matrix.
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*
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* Deprecated: 1.10: Use cogl_framebuffer_get_modelview_matrix()
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* instead
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*/
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COGL_DEPRECATED_FOR (cogl_framebuffer_get_modelview_matrix)
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void
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cogl_get_modelview_matrix (CoglMatrix *matrix);
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/**
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* cogl_set_modelview_matrix:
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* @matrix: the new model-view matrix
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*
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* Loads @matrix as the new model-view matrix.
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*
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* Deprecated: 1.10: Use cogl_framebuffer_set_modelview_matrix()
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* instead
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*/
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COGL_DEPRECATED_FOR (cogl_framebuffer_set_modelview_matrix)
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void
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cogl_set_modelview_matrix (CoglMatrix *matrix);
|
||||
|
||||
/**
|
||||
* cogl_get_projection_matrix:
|
||||
* @matrix: (out): return location for the projection matrix
|
||||
*
|
||||
* Stores the current projection matrix in @matrix.
|
||||
*
|
||||
* Deprecated: 1.10: Use cogl_framebuffer_get_projection_matrix()
|
||||
* instead
|
||||
*/
|
||||
COGL_DEPRECATED_FOR (cogl_framebuffer_get_projection_matrix)
|
||||
void
|
||||
cogl_get_projection_matrix (CoglMatrix *matrix);
|
||||
|
||||
/**
|
||||
* cogl_set_projection_matrix:
|
||||
* @matrix: the new projection matrix
|
||||
*
|
||||
* Loads matrix as the new projection matrix.
|
||||
*
|
||||
* Deprecated: 1.10: Use cogl_framebuffer_set_projection_matrix()
|
||||
* instead
|
||||
*/
|
||||
COGL_DEPRECATED_FOR (cogl_framebuffer_set_projection_matrix)
|
||||
void
|
||||
cogl_set_projection_matrix (CoglMatrix *matrix);
|
||||
|
||||
/**
|
||||
* cogl_get_viewport:
|
||||
* @v: (out) (array fixed-size=4): pointer to a 4 element array
|
||||
* of #float<!-- -->s to receive the viewport dimensions.
|
||||
*
|
||||
* Stores the current viewport in @v. @v[0] and @v[1] get the x and y
|
||||
* position of the viewport and @v[2] and @v[3] get the width and
|
||||
* height.
|
||||
*
|
||||
* Deprecated: 1.10: Use cogl_framebuffer_get_viewport4fv()
|
||||
* instead
|
||||
*/
|
||||
COGL_DEPRECATED_FOR (cogl_framebuffer_get_viewport4fv)
|
||||
void
|
||||
cogl_get_viewport (float v[4]);
|
||||
|
||||
/**
|
||||
* cogl_set_depth_test_enabled:
|
||||
* @setting: %TRUE to enable depth testing or %FALSE to disable.
|
||||
@ -445,22 +138,6 @@ COGL_DEPRECATED_FOR (cogl_pipeline_get_cull_face_mode)
|
||||
gboolean
|
||||
cogl_get_backface_culling_enabled (void);
|
||||
|
||||
/**
|
||||
* cogl_clear:
|
||||
* @color: Background color to clear to
|
||||
* @buffers: A mask of #CoglBufferBit<!-- -->'s identifying which auxiliary
|
||||
* buffers to clear
|
||||
*
|
||||
* Clears all the auxiliary buffers identified in the @buffers mask, and if
|
||||
* that includes the color buffer then the specified @color is used.
|
||||
*
|
||||
* Deprecated: 1.16: Use cogl_framebuffer_clear() api instead
|
||||
*/
|
||||
COGL_DEPRECATED_FOR (cogl_framebuffer_clear)
|
||||
void
|
||||
cogl_clear (const CoglColor *color,
|
||||
unsigned long buffers);
|
||||
|
||||
/**
|
||||
* cogl_set_source:
|
||||
* @material: A #CoglMaterial
|
||||
|
@ -153,40 +153,6 @@ COGL_DEPRECATED
|
||||
void
|
||||
cogl_pop_framebuffer (void);
|
||||
|
||||
/**
|
||||
* cogl_read_pixels:
|
||||
* @x: The window x position to start reading from
|
||||
* @y: The window y position to start reading from
|
||||
* @width: The width of the rectangle you want to read
|
||||
* @height: The height of the rectangle you want to read
|
||||
* @source: Identifies which auxillary buffer you want to read
|
||||
* (only COGL_READ_PIXELS_COLOR_BUFFER supported currently)
|
||||
* @format: The pixel format you want the result in
|
||||
* (only COGL_PIXEL_FORMAT_RGBA_8888 supported currently)
|
||||
* @pixels: The location to write the pixel data.
|
||||
*
|
||||
* This reads a rectangle of pixels from the current framebuffer where
|
||||
* position (0, 0) is the top left. The pixel at (x, y) is the first
|
||||
* read, and the data is returned with a rowstride of (width * 4).
|
||||
*
|
||||
* Currently Cogl assumes that the framebuffer is in a premultiplied
|
||||
* format so if @format is non-premultiplied it will convert it. To
|
||||
* read the pixel values without any conversion you should either
|
||||
* specify a format that doesn't use an alpha channel or use one of
|
||||
* the formats ending in PRE.
|
||||
*
|
||||
* Deprecated: 1.16: Use cogl_framebuffer_read_pixels() instead
|
||||
*/
|
||||
COGL_DEPRECATED_FOR (cogl_framebuffer_read_pixels)
|
||||
void
|
||||
cogl_read_pixels (int x,
|
||||
int y,
|
||||
int width,
|
||||
int height,
|
||||
CoglReadPixelsFlags source,
|
||||
CoglPixelFormat format,
|
||||
uint8_t *pixels);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* __COGL_FRAMEBUFFER_DEPRECATED_H__ */
|
||||
|
Loading…
Reference in New Issue
Block a user