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cogl: Allow glBlitFramebuffer between onscreen/offscreen
Depends on "cogl: Replace ANGLE with GLES3 and NV framebuffer_blit" Allow blitting between onscreen and offscreen framebuffers by doing the y-flip as necessary. This was not possible with ANGLE, but now with ANGLE gone, glBlitFramebuffer supports flipping the copied image. This will be useful in follow-up work to copy from onscreen primary GPU framebuffer to an offscreen secondary GPU framebuffer. https://gitlab.gnome.org/GNOME/mutter/merge_requests/615
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@ -378,7 +378,11 @@ _cogl_push_framebuffers (CoglFramebuffer *draw_buffer,
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* This blits a region of the color buffer of the source buffer
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* to the destination buffer. This function should only be
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* called if the COGL_PRIVATE_FEATURE_OFFSCREEN_BLIT feature is
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* advertised. The two buffers must both be offscreen.
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* advertised.
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*
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* The source and destination rectangles are defined in offscreen
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* framebuffer orientation. When copying between an offscreen and
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* onscreen framebuffers, the image is y-flipped accordingly.
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*
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* The two buffers must have the same value types (e.g. floating-point,
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* unsigned int, signed int, or fixed-point), but color formats do not
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@ -393,14 +397,6 @@ _cogl_push_framebuffers (CoglFramebuffer *draw_buffer,
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* scale the results it may make more sense to draw a primitive
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* instead.
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*
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* We can only really support blitting between two offscreen buffers
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* for this function on GLES2.0. This is because we effectively render
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* upside down to offscreen buffers to maintain Cogl's representation
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* of the texture coordinate system where 0,0 is the top left of the
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* texture. If we were to blit from an offscreen to an onscreen buffer
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* then we would need to mirror the blit along the x-axis but the GLES
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* extension does not support this.
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*
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* The GL function is documented to be affected by the scissor. This
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* function therefore ensure that an empty clip stack is flushed
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* before performing the blit which means the scissor is effectively
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@ -1352,15 +1352,12 @@ _cogl_blit_framebuffer (CoglFramebuffer *src,
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int height)
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{
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CoglContext *ctx = src->context;
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int src_x1, src_y1, src_x2, src_y2;
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int dst_x1, dst_y1, dst_x2, dst_y2;
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g_return_if_fail (_cogl_has_private_feature
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(ctx, COGL_PRIVATE_FEATURE_OFFSCREEN_BLIT));
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/* We can only support blitting between offscreen buffers because
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otherwise we would need to mirror the image and GLES2.0 doesn't
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support this */
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g_return_if_fail (cogl_is_offscreen (src));
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g_return_if_fail (cogl_is_offscreen (dest));
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/* The buffers must use the same premult convention */
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g_return_if_fail ((src->internal_format & COGL_PREMULT_BIT) ==
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(dest->internal_format & COGL_PREMULT_BIT));
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@ -1384,10 +1381,41 @@ _cogl_blit_framebuffer (CoglFramebuffer *src,
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* as changed */
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ctx->current_draw_buffer_changes |= COGL_FRAMEBUFFER_STATE_CLIP;
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ctx->glBlitFramebuffer (src_x, src_y,
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src_x + width, src_y + height,
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dst_x, dst_y,
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dst_x + width, dst_y + height,
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/* Offscreens we do the normal way, onscreens need an y-flip. Even if
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* we consider offscreens to be rendered upside-down, the offscreen
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* orientation is in this function's API. */
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if (cogl_is_offscreen (src))
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{
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src_x1 = src_x;
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src_y1 = src_y;
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src_x2 = src_x + width;
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src_y2 = src_y + height;
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}
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else
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{
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src_x1 = src_x;
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src_y1 = cogl_framebuffer_get_height (src) - src_y;
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src_x2 = src_x + width;
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src_y2 = src_y1 - height;
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}
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if (cogl_is_offscreen (dest))
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{
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dst_x1 = dst_x;
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dst_y1 = dst_y;
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dst_x2 = dst_x + width;
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dst_y2 = dst_y + height;
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}
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else
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{
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dst_x1 = dst_x;
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dst_y1 = cogl_framebuffer_get_height (dest) - dst_y;
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dst_x2 = dst_x + width;
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dst_y2 = dst_y1 - height;
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}
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ctx->glBlitFramebuffer (src_x1, src_y1, src_x2, src_y2,
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dst_x1, dst_y1, dst_x2, dst_y2,
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GL_COLOR_BUFFER_BIT,
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GL_NEAREST);
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}
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@ -385,12 +385,9 @@ _cogl_framebuffer_gl_flush_state (CoglFramebuffer *draw_buffer,
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else
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{
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/* NB: Currently we only take advantage of binding separate
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* read/write buffers for offscreen framebuffer blit
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* purposes. */
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* read/write buffers for framebuffer blit purposes. */
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g_return_if_fail (_cogl_has_private_feature
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(ctx, COGL_PRIVATE_FEATURE_OFFSCREEN_BLIT));
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g_return_if_fail (draw_buffer->type == COGL_FRAMEBUFFER_TYPE_OFFSCREEN);
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g_return_if_fail (read_buffer->type == COGL_FRAMEBUFFER_TYPE_OFFSCREEN);
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_cogl_framebuffer_gl_bind (draw_buffer, GL_DRAW_FRAMEBUFFER);
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_cogl_framebuffer_gl_bind (read_buffer, GL_READ_FRAMEBUFFER);
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