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37eda498f2
A texture with no pixels isn't a useful thing to have, and breaks assumptions elsewhere. For example, CoglFramebuffer assumes that after a texture has been allocated, it will have width and height both greater than 0. In particular, this works around a crash when gnome-shell tries to blur a background that hasn't yet had any space allocated for it - which it seems is really an actor layout bug, but more robustness seems good to have. Workaround for <https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/2538>. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1172 Signed-off-by: Simon McVittie <smcv@debian.org> |
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cogl | ||
cogl-pango | ||
cogl-path | ||
test-fixtures | ||
tests | ||
.gitignore | ||
cogl-config.h.meson | ||
cogl-mutter-config.h.in | ||
config-custom.h | ||
meson.build |