mirror of
https://github.com/brl/mutter.git
synced 2024-11-21 23:50:41 -05:00
cogl/offscreen: Move CoglOffscreen code to its own file
Moving the external direct struct access will come later. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1514>
This commit is contained in:
parent
391866d415
commit
e9e37dd0d1
@ -48,6 +48,7 @@
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#include "cogl-sampler-cache-private.h"
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#include "cogl-gl-header.h"
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#include "cogl-framebuffer-private.h"
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#include "cogl-offscreen-private.h"
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#include "cogl-onscreen-private.h"
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#include "cogl-fence-private.h"
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#include "cogl-poll-private.h"
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@ -37,8 +37,6 @@
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#include "cogl-journal-private.h"
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#include "winsys/cogl-winsys-private.h"
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#include "cogl-attribute-private.h"
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#include "cogl-offscreen.h"
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#include "cogl-gl-header.h"
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#include "cogl-clip-stack.h"
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typedef struct
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@ -49,12 +47,6 @@ typedef struct
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gboolean stereo_enabled;
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} CoglFramebufferConfig;
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/* Flags to pass to _cogl_offscreen_new_with_texture_full */
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typedef enum
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{
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COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL = 1
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} CoglOffscreenFlags;
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/* XXX: The order of these indices determines the order they are
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* flushed.
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*
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@ -110,39 +102,6 @@ typedef struct
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int stencil;
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} CoglFramebufferBits;
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typedef enum
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{
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COGL_OFFSCREEN_ALLOCATE_FLAG_DEPTH_STENCIL = 1L<<0,
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COGL_OFFSCREEN_ALLOCATE_FLAG_DEPTH = 1L<<1,
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COGL_OFFSCREEN_ALLOCATE_FLAG_STENCIL = 1L<<2
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} CoglOffscreenAllocateFlags;
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typedef struct _CoglGlFbo
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{
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GLuint fbo_handle;
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GList *renderbuffers;
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int samples_per_pixel;
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} CoglGlFbo;
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struct _CoglOffscreen
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{
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CoglFramebuffer parent;
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CoglGlFbo gl_fbo;
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CoglTexture *texture;
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int texture_level;
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CoglTexture *depth_texture;
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CoglOffscreenAllocateFlags allocation_flags;
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/* FIXME: _cogl_offscreen_new_with_texture_full should be made to use
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* fb->config to configure if we want a depth or stencil buffer so
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* we can get rid of these flags */
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CoglOffscreenFlags create_flags;
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};
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gboolean
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cogl_framebuffer_is_allocated (CoglFramebuffer *framebuffer);
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@ -243,24 +202,6 @@ _cogl_create_framebuffer_stack (void);
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void
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_cogl_free_framebuffer_stack (GSList *stack);
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/*
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* _cogl_offscreen_new_with_texture_full:
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* @texture: A #CoglTexture pointer
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* @create_flags: Flags specifying how to create the FBO
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* @level: The mipmap level within the texture to target
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*
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* Creates a new offscreen buffer which will target the given
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* texture. By default the buffer will have a depth and stencil
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* buffer. This can be disabled by passing
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* %COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL in @create_flags.
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*
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* Return value: the new CoglOffscreen object.
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*/
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CoglOffscreen *
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_cogl_offscreen_new_with_texture_full (CoglTexture *texture,
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CoglOffscreenFlags create_flags,
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int level);
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void
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_cogl_framebuffer_save_clip_stack (CoglFramebuffer *framebuffer);
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@ -147,9 +147,6 @@ typedef struct _CoglFramebufferPrivate
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G_DEFINE_ABSTRACT_TYPE_WITH_PRIVATE (CoglFramebuffer, cogl_framebuffer,
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G_TYPE_OBJECT)
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G_DEFINE_TYPE (CoglOffscreen, cogl_offscreen,
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COGL_TYPE_FRAMEBUFFER)
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uint32_t
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cogl_framebuffer_error_quark (void)
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{
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@ -893,129 +890,6 @@ _cogl_framebuffer_flush_dependency_journals (CoglFramebuffer *framebuffer)
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priv->deps = NULL;
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}
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CoglOffscreen *
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_cogl_offscreen_new_with_texture_full (CoglTexture *texture,
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CoglOffscreenFlags create_flags,
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int level)
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{
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CoglContext *ctx = texture->context;
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CoglOffscreen *offscreen;
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CoglFramebuffer *fb;
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g_return_val_if_fail (cogl_is_texture (texture), NULL);
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offscreen = g_object_new (COGL_TYPE_OFFSCREEN,
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"context", ctx,
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NULL);
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offscreen->texture = cogl_object_ref (texture);
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offscreen->texture_level = level;
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offscreen->create_flags = create_flags;
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fb = COGL_FRAMEBUFFER (offscreen);
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/* NB: we can't assume we can query the texture's width yet, since
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* it might not have been allocated yet and for example if the
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* texture is being loaded from a file then the file might not
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* have been read yet. */
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_cogl_texture_associate_framebuffer (texture, fb);
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return offscreen;
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}
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CoglOffscreen *
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cogl_offscreen_new_with_texture (CoglTexture *texture)
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{
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return _cogl_offscreen_new_with_texture_full (texture, 0, 0);
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}
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CoglTexture *
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cogl_offscreen_get_texture (CoglOffscreen *offscreen)
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{
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return offscreen->texture;
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}
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static gboolean
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cogl_offscreen_allocate (CoglFramebuffer *framebuffer,
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GError **error)
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{
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CoglOffscreen *offscreen = COGL_OFFSCREEN (framebuffer);
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CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
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CoglFramebufferPrivate *priv =
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cogl_framebuffer_get_instance_private (framebuffer);
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if (!cogl_texture_allocate (offscreen->texture, error))
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return FALSE;
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/* NB: it's only after allocating the texture that we will
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* determine whether a texture needs slicing... */
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if (cogl_texture_is_sliced (offscreen->texture))
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{
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g_set_error (error, COGL_SYSTEM_ERROR, COGL_SYSTEM_ERROR_UNSUPPORTED,
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"Can't create offscreen framebuffer from "
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"sliced texture");
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return FALSE;
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}
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/* Now that the texture has been allocated we can determine a
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* size for the framebuffer... */
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priv->width = cogl_texture_get_width (offscreen->texture);
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priv->height = cogl_texture_get_height (offscreen->texture);
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priv->viewport_width = priv->width;
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priv->viewport_height = priv->height;
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/* Forward the texture format as the internal format of the
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* framebuffer */
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priv->internal_format =
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_cogl_texture_get_format (offscreen->texture);
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if (!ctx->driver_vtable->offscreen_allocate (offscreen, error))
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return FALSE;
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return TRUE;
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}
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static gboolean
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cogl_offscreen_is_y_flipped (CoglFramebuffer *framebuffer)
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{
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return TRUE;
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}
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static void
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cogl_offscreen_dispose (GObject *object)
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{
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CoglOffscreen *offscreen = COGL_OFFSCREEN (object);
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (offscreen);
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CoglFramebufferPrivate *priv =
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cogl_framebuffer_get_instance_private (framebuffer);
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CoglContext *ctx = priv->context;
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if (offscreen->texture)
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ctx->driver_vtable->offscreen_free (offscreen);
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G_OBJECT_CLASS (cogl_offscreen_parent_class)->dispose (object);
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cogl_clear_object (&offscreen->texture);
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cogl_clear_object (&offscreen->depth_texture);
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}
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static void
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cogl_offscreen_init (CoglOffscreen *offscreen)
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{
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}
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static void
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cogl_offscreen_class_init (CoglOffscreenClass *klass)
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{
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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CoglFramebufferClass *framebuffer_class = COGL_FRAMEBUFFER_CLASS (klass);
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object_class->dispose = cogl_offscreen_dispose;
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framebuffer_class->allocate = cogl_offscreen_allocate;
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framebuffer_class->is_y_flipped = cogl_offscreen_is_y_flipped;
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}
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gboolean
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cogl_framebuffer_is_allocated (CoglFramebuffer *framebuffer)
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{
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91
cogl/cogl/cogl-offscreen-private.h
Normal file
91
cogl/cogl/cogl-offscreen-private.h
Normal file
@ -0,0 +1,91 @@
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/*
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* Copyright (C) 2007,2008,2009 Intel Corporation.
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* Copyright (C) 2019 DisplayLink (UK) Ltd.
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* Copyright (C) 2020 Red Hat
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*/
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#ifndef COGL_OFFSCREEN_PRIVATE_H
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#define COGL_OFFSCREEN_PRIVATE_H
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#include "cogl-gl-header.h"
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#include "cogl-offscreen.h"
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/* Flags to pass to _cogl_offscreen_new_with_texture_full */
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typedef enum
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{
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COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL = 1
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} CoglOffscreenFlags;
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typedef enum
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{
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COGL_OFFSCREEN_ALLOCATE_FLAG_DEPTH_STENCIL = 1 << 0,
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COGL_OFFSCREEN_ALLOCATE_FLAG_DEPTH = 1 << 1,
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COGL_OFFSCREEN_ALLOCATE_FLAG_STENCIL = 1 << 2,
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} CoglOffscreenAllocateFlags;
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typedef struct _CoglGLFramebuffer
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{
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GLuint fbo_handle;
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GList *renderbuffers;
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int samples_per_pixel;
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} CoglGlFbo;
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struct _CoglOffscreen
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{
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CoglFramebuffer parent;
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CoglGlFbo gl_fbo;
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CoglTexture *texture;
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int texture_level;
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CoglTexture *depth_texture;
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CoglOffscreenAllocateFlags allocation_flags;
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/* FIXME: _cogl_offscreen_new_with_texture_full should be made to use
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* fb->config to configure if we want a depth or stencil buffer so
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* we can get rid of these flags */
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CoglOffscreenFlags create_flags;
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};
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/*
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* _cogl_offscreen_new_with_texture_full:
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* @texture: A #CoglTexture pointer
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* @create_flags: Flags specifying how to create the FBO
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* @level: The mipmap level within the texture to target
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*
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* Creates a new offscreen buffer which will target the given
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* texture. By default the buffer will have a depth and stencil
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* buffer. This can be disabled by passing
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* %COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL in @create_flags.
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*
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* Return value: the new CoglOffscreen object.
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*/
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CoglOffscreen *
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_cogl_offscreen_new_with_texture_full (CoglTexture *texture,
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CoglOffscreenFlags create_flags,
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int level);
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#endif /* COGL_OFFSCREEN_PRIVATE_H */
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152
cogl/cogl/cogl-offscreen.c
Normal file
152
cogl/cogl/cogl-offscreen.c
Normal file
@ -0,0 +1,152 @@
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/*
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* Copyright (C) 2007,2008,2009,2012 Intel Corporation.
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* Copyright (C) 2019 DisplayLink (UK) Ltd.
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* Copyright (C) 2020 Red Hat
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*/
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#include "cogl-config.h"
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#include "cogl-context-private.h"
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#include "cogl-framebuffer-private.h"
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#include "cogl-offscreen-private.h"
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#include "cogl-texture-private.h"
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G_DEFINE_TYPE (CoglOffscreen, cogl_offscreen,
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COGL_TYPE_FRAMEBUFFER)
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CoglOffscreen *
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_cogl_offscreen_new_with_texture_full (CoglTexture *texture,
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CoglOffscreenFlags create_flags,
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int level)
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{
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CoglContext *ctx = texture->context;
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CoglOffscreen *offscreen;
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CoglFramebuffer *fb;
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g_return_val_if_fail (cogl_is_texture (texture), NULL);
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offscreen = g_object_new (COGL_TYPE_OFFSCREEN,
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"context", ctx,
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NULL);
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offscreen->texture = cogl_object_ref (texture);
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offscreen->texture_level = level;
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offscreen->create_flags = create_flags;
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fb = COGL_FRAMEBUFFER (offscreen);
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/* NB: we can't assume we can query the texture's width yet, since
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* it might not have been allocated yet and for example if the
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* texture is being loaded from a file then the file might not
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* have been read yet. */
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_cogl_texture_associate_framebuffer (texture, fb);
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return offscreen;
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}
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CoglOffscreen *
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cogl_offscreen_new_with_texture (CoglTexture *texture)
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{
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return _cogl_offscreen_new_with_texture_full (texture, 0, 0);
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}
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CoglTexture *
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cogl_offscreen_get_texture (CoglOffscreen *offscreen)
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{
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return offscreen->texture;
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}
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static gboolean
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cogl_offscreen_allocate (CoglFramebuffer *framebuffer,
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GError **error)
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{
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CoglOffscreen *offscreen = COGL_OFFSCREEN (framebuffer);
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CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
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CoglPixelFormat texture_format;
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int width, height;
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if (!cogl_texture_allocate (offscreen->texture, error))
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return FALSE;
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/* NB: it's only after allocating the texture that we will
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* determine whether a texture needs slicing... */
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if (cogl_texture_is_sliced (offscreen->texture))
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{
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g_set_error (error, COGL_SYSTEM_ERROR, COGL_SYSTEM_ERROR_UNSUPPORTED,
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"Can't create offscreen framebuffer from "
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"sliced texture");
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return FALSE;
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}
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width = cogl_texture_get_width (offscreen->texture);
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height = cogl_texture_get_height (offscreen->texture);
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cogl_framebuffer_update_size (framebuffer, width, height);
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texture_format = _cogl_texture_get_format (offscreen->texture);
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_cogl_framebuffer_set_internal_format (framebuffer, texture_format);
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if (!ctx->driver_vtable->offscreen_allocate (offscreen, error))
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return FALSE;
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return TRUE;
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}
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static gboolean
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cogl_offscreen_is_y_flipped (CoglFramebuffer *framebuffer)
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{
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return TRUE;
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}
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static void
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cogl_offscreen_dispose (GObject *object)
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{
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CoglOffscreen *offscreen = COGL_OFFSCREEN (object);
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (offscreen);
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CoglContext *ctx = cogl_framebuffer_get_context (framebuffer);
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if (offscreen->texture)
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ctx->driver_vtable->offscreen_free (offscreen);
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G_OBJECT_CLASS (cogl_offscreen_parent_class)->dispose (object);
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cogl_clear_object (&offscreen->texture);
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cogl_clear_object (&offscreen->depth_texture);
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}
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static void
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cogl_offscreen_init (CoglOffscreen *offscreen)
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{
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}
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static void
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cogl_offscreen_class_init (CoglOffscreenClass *klass)
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{
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
|
||||
CoglFramebufferClass *framebuffer_class = COGL_FRAMEBUFFER_CLASS (klass);
|
||||
|
||||
object_class->dispose = cogl_offscreen_dispose;
|
||||
|
||||
framebuffer_class->allocate = cogl_offscreen_allocate;
|
||||
framebuffer_class->is_y_flipped = cogl_offscreen_is_y_flipped;
|
||||
}
|
@ -52,6 +52,7 @@
|
||||
#include "cogl-context-private.h"
|
||||
#include "cogl-object-private.h"
|
||||
#include "cogl-object-private.h"
|
||||
#include "cogl-offscreen-private.h"
|
||||
#include "cogl-framebuffer-private.h"
|
||||
#include "cogl1-context.h"
|
||||
#include "cogl-sub-texture.h"
|
||||
|
@ -34,6 +34,7 @@
|
||||
#include "cogl-context-private.h"
|
||||
#include "cogl-framebuffer-private.h"
|
||||
#include "cogl-framebuffer.h"
|
||||
#include "cogl-offscreen-private.h"
|
||||
#include "cogl-texture-private.h"
|
||||
#include "driver/gl/cogl-util-gl-private.h"
|
||||
#include "driver/gl/cogl-framebuffer-gl-private.h"
|
||||
|
@ -308,6 +308,8 @@ cogl_sources = [
|
||||
'cogl-spans.c',
|
||||
'cogl-journal-private.h',
|
||||
'cogl-journal.c',
|
||||
'cogl-offscreen-private.h',
|
||||
'cogl-offscreen.c',
|
||||
'cogl-frame-info-private.h',
|
||||
'cogl-frame-info.c',
|
||||
'cogl-framebuffer-private.h',
|
||||
|
Loading…
Reference in New Issue
Block a user