2006-05-29 08:59:36 +00:00
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/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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2010-03-01 12:56:10 +00:00
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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2006-05-29 08:59:36 +00:00
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*/
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2006-06-21 22:34:25 +00:00
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/**
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2022-05-25 18:41:48 +02:00
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* ClutterStage:
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2023-08-22 22:43:37 -07:00
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*
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2022-05-25 18:41:48 +02:00
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* Top level visual element to which actors are placed.
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2007-10-12 08:17:00 +00:00
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*
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2006-06-21 22:34:25 +00:00
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* #ClutterStage is a top level 'window' on which child actors are placed
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* and manipulated.
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2008-04-04 15:02:11 +00:00
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*
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2018-10-19 09:15:54 +02:00
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* #ClutterStage is a proxy actor, wrapping the backend-specific implementation
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* (a #StageWindow) of the windowing system. It is possible to subclass
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* #ClutterStage, as long as every overridden virtual function chains up to the
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* parent class corresponding function.
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2006-06-21 22:34:25 +00:00
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*/
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2023-11-07 11:56:00 +01:00
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#include "config.h"
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2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
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2011-12-30 10:23:15 +00:00
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#include <math.h>
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2011-04-12 17:01:51 +01:00
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2023-08-07 15:38:12 +02:00
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#include "clutter/clutter-stage.h"
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#include "clutter/clutter-action-private.h"
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#include "clutter/clutter-actor-private.h"
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#include "clutter/clutter-backend-private.h"
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2021-09-20 10:28:42 +02:00
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#include "clutter/clutter-context-private.h"
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2023-08-07 15:38:12 +02:00
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#include "clutter/clutter-debug.h"
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#include "clutter/clutter-enum-types.h"
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#include "clutter/clutter-event-private.h"
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#include "clutter/clutter-frame-clock.h"
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#include "clutter/clutter-frame.h"
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2023-11-17 20:05:54 +01:00
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#include "clutter/clutter-grab-private.h"
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2023-08-07 15:38:12 +02:00
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#include "clutter/clutter-input-device-private.h"
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#include "clutter/clutter-input-only-actor.h"
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#include "clutter/clutter-main.h"
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#include "clutter/clutter-marshal.h"
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#include "clutter/clutter-mutter.h"
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#include "clutter/clutter-paint-context-private.h"
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#include "clutter/clutter-paint-volume-private.h"
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#include "clutter/clutter-pick-context-private.h"
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#include "clutter/clutter-private.h"
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#include "clutter/clutter-seat-private.h"
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#include "clutter/clutter-stage-manager-private.h"
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#include "clutter/clutter-stage-private.h"
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#include "clutter/clutter-stage-view-private.h"
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#include "clutter/clutter-private.h"
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2006-05-29 08:59:36 +00:00
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2008-04-25 13:37:36 +00:00
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#include "cogl/cogl.h"
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2007-03-25 11:47:30 +00:00
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2020-10-10 11:17:58 -03:00
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#define MAX_FRUSTA 64
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clutter: Introduce geometric picking
Currently, Clutter does picking by drawing with Cogl and reading
the pixel that's beneath the given point. Since Cogl has a journal
that records drawing operations, and has optimizations to read a
single pixel from a list of rectangle, it would be expected that
we would hit this fast path and not flush the journal while picking.
However, that's not the case: dithering, clipping with scissors, etc,
can all flush the journal, issuing commands to the GPU and making
picking slow. On NVidia-based systems, this glReadPixels() call is
extremely costly.
Introduce geometric picking, and avoid using the Cogl journal entirely.
Do this by introducing a stack of actors in ClutterStage. This stack
is cached, but for now, don't use the cache as much as possible.
The picking routines are still tied to painting.
When projecting the actor vertexes, do it manually and take the modelview
matrix of the framebuffer into account as well.
CPU usage on an Intel i7-7700, tested with two different GPUs/drivers:
| | Intel | Nvidia |
| ------: | --------: | -----: |
| Moving the mouse: |
| Before | 10% | 10% |
| After | 6% | 6% |
| Moving a window: |
| Before | 23% | 81% |
| After | 19% | 40% |
Closes: https://gitlab.gnome.org/GNOME/mutter/issues/154,
https://gitlab.gnome.org/GNOME/mutter/issues/691
Helps significantly with: https://gitlab.gnome.org/GNOME/mutter/issues/283,
https://gitlab.gnome.org/GNOME/mutter/issues/590,
https://gitlab.gnome.org/GNOME/mutter/issues/700
v2: Fix code style issues
Simplify quadrilateral checks
Remove the 0.5f hack
Differentiate axis-aligned rectangles
https://gitlab.gnome.org/GNOME/mutter/merge_requests/189
2018-08-02 19:03:30 +08:00
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typedef struct _PickRecord
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{
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2019-02-20 11:53:44 -03:00
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graphene_point_t vertex[4];
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clutter: Introduce geometric picking
Currently, Clutter does picking by drawing with Cogl and reading
the pixel that's beneath the given point. Since Cogl has a journal
that records drawing operations, and has optimizations to read a
single pixel from a list of rectangle, it would be expected that
we would hit this fast path and not flush the journal while picking.
However, that's not the case: dithering, clipping with scissors, etc,
can all flush the journal, issuing commands to the GPU and making
picking slow. On NVidia-based systems, this glReadPixels() call is
extremely costly.
Introduce geometric picking, and avoid using the Cogl journal entirely.
Do this by introducing a stack of actors in ClutterStage. This stack
is cached, but for now, don't use the cache as much as possible.
The picking routines are still tied to painting.
When projecting the actor vertexes, do it manually and take the modelview
matrix of the framebuffer into account as well.
CPU usage on an Intel i7-7700, tested with two different GPUs/drivers:
| | Intel | Nvidia |
| ------: | --------: | -----: |
| Moving the mouse: |
| Before | 10% | 10% |
| After | 6% | 6% |
| Moving a window: |
| Before | 23% | 81% |
| After | 19% | 40% |
Closes: https://gitlab.gnome.org/GNOME/mutter/issues/154,
https://gitlab.gnome.org/GNOME/mutter/issues/691
Helps significantly with: https://gitlab.gnome.org/GNOME/mutter/issues/283,
https://gitlab.gnome.org/GNOME/mutter/issues/590,
https://gitlab.gnome.org/GNOME/mutter/issues/700
v2: Fix code style issues
Simplify quadrilateral checks
Remove the 0.5f hack
Differentiate axis-aligned rectangles
https://gitlab.gnome.org/GNOME/mutter/merge_requests/189
2018-08-02 19:03:30 +08:00
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ClutterActor *actor;
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int clip_stack_top;
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} PickRecord;
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typedef struct _PickClipRecord
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{
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int prev;
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2019-02-20 11:53:44 -03:00
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graphene_point_t vertex[4];
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clutter: Introduce geometric picking
Currently, Clutter does picking by drawing with Cogl and reading
the pixel that's beneath the given point. Since Cogl has a journal
that records drawing operations, and has optimizations to read a
single pixel from a list of rectangle, it would be expected that
we would hit this fast path and not flush the journal while picking.
However, that's not the case: dithering, clipping with scissors, etc,
can all flush the journal, issuing commands to the GPU and making
picking slow. On NVidia-based systems, this glReadPixels() call is
extremely costly.
Introduce geometric picking, and avoid using the Cogl journal entirely.
Do this by introducing a stack of actors in ClutterStage. This stack
is cached, but for now, don't use the cache as much as possible.
The picking routines are still tied to painting.
When projecting the actor vertexes, do it manually and take the modelview
matrix of the framebuffer into account as well.
CPU usage on an Intel i7-7700, tested with two different GPUs/drivers:
| | Intel | Nvidia |
| ------: | --------: | -----: |
| Moving the mouse: |
| Before | 10% | 10% |
| After | 6% | 6% |
| Moving a window: |
| Before | 23% | 81% |
| After | 19% | 40% |
Closes: https://gitlab.gnome.org/GNOME/mutter/issues/154,
https://gitlab.gnome.org/GNOME/mutter/issues/691
Helps significantly with: https://gitlab.gnome.org/GNOME/mutter/issues/283,
https://gitlab.gnome.org/GNOME/mutter/issues/590,
https://gitlab.gnome.org/GNOME/mutter/issues/700
v2: Fix code style issues
Simplify quadrilateral checks
Remove the 0.5f hack
Differentiate axis-aligned rectangles
https://gitlab.gnome.org/GNOME/mutter/merge_requests/189
2018-08-02 19:03:30 +08:00
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} PickClipRecord;
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2022-08-03 17:57:13 +02:00
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typedef struct _EventReceiver
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{
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ClutterActor *actor;
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ClutterEventPhase phase;
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ClutterAction *action;
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} EventReceiver;
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2020-10-15 16:39:00 +02:00
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typedef struct _PointerDeviceEntry
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{
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ClutterStage *stage;
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ClutterInputDevice *device;
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ClutterEventSequence *sequence;
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graphene_point_t coords;
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ClutterActor *current_actor;
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2023-09-04 16:30:38 +02:00
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MtkRegion *clear_area;
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2022-08-03 17:57:13 +02:00
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unsigned int press_count;
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ClutterActor *implicit_grab_actor;
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GArray *event_emission_chain;
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2020-10-15 16:39:00 +02:00
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} PointerDeviceEntry;
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2023-11-11 19:35:12 +01:00
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typedef struct _ClutterStagePrivate
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2006-05-29 08:59:36 +00:00
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{
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2008-04-04 15:02:11 +00:00
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/* the stage implementation */
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2009-08-13 12:34:07 +01:00
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ClutterStageWindow *impl;
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2008-04-04 15:02:11 +00:00
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2012-01-25 21:24:47 +00:00
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ClutterPerspective perspective;
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2020-09-11 15:57:28 -03:00
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graphene_matrix_t projection;
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graphene_matrix_t inverse_projection;
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graphene_matrix_t view;
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2012-01-25 21:24:47 +00:00
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float viewport[4];
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2007-03-22 18:21:59 +00:00
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2012-01-25 21:24:47 +00:00
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gchar *title;
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ClutterActor *key_focused_actor;
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2008-04-04 15:02:11 +00:00
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2021-10-26 11:59:31 +02:00
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ClutterGrab *topmost_grab;
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2021-10-28 17:05:44 +02:00
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ClutterGrabState grab_state;
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2021-10-26 11:59:31 +02:00
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2012-01-25 21:24:47 +00:00
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GQueue *event_queue;
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2022-08-03 17:47:01 +02:00
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GPtrArray *cur_event_actors;
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2022-08-03 17:57:13 +02:00
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GArray *cur_event_emission_chain;
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2010-04-16 15:34:36 +01:00
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clutter/stage: Don't do newly queued relayouts after allocation cycle
While it's strongly discouraged, it is possible to queue a new relayout
of an actor in the middle of an allocation cycle, we warn about it but
don't forbid it.
With the introduction of the "shallow relayout" API, our handling of
those relayouts silently changed: Before introducing "shallow
relayouts", we'd handle them on the next stage update, but with the
priv->pending_relayouts hashtable and the
priv->pending_relayouts_version counter, we now do them immediately
during the same allocation cycle (the counter is increased by 1 when
queuing the relayout and we switch to a new GHashTableIter after
finishing the current relayout, which means we'll now do the newly
queued relayout).
This change in behavior was probably not intended and wasn't mentioned
in the commit message of 5257c6ecc2d2c843ecc1ad5558e6a471eff5c7ee, so
switch back to the old behavior, which is more robust in preventing
allocation-loops. To do this, use a GSList instead of GHashTable for the
pending_relayouts list, and simply steal that list before doing the
relayouts in _clutter_stage_maybe_relayout().
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1267
2020-05-23 10:31:29 +02:00
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GSList *pending_relayouts;
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2010-10-27 19:02:47 +02:00
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2018-07-12 15:01:55 +02:00
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int update_freeze_count;
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2023-05-24 20:09:25 +02:00
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gboolean update_scheduled;
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2020-10-15 16:39:00 +02:00
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GHashTable *pointer_devices;
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GHashTable *touch_sequences;
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2020-04-10 14:54:11 +02:00
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guint actor_needs_immediate_relayout : 1;
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2023-11-11 19:35:12 +01:00
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} ClutterStagePrivate;
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2006-05-29 08:59:36 +00:00
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enum
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{
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PROP_0,
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2007-10-12 08:17:00 +00:00
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2007-05-25 10:56:09 +00:00
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PROP_PERSPECTIVE,
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2007-06-19 09:10:37 +00:00
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PROP_TITLE,
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2010-04-16 15:34:36 +01:00
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PROP_KEY_FOCUS,
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2023-08-16 00:08:31 +02:00
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PROP_IS_GRABBED,
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2019-07-25 08:46:28 +02:00
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PROP_LAST
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2006-05-29 08:59:36 +00:00
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};
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2019-07-25 08:46:28 +02:00
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static GParamSpec *obj_props[PROP_LAST] = { NULL, };
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2006-05-29 08:59:36 +00:00
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enum
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{
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2007-08-24 15:12:52 +00:00
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ACTIVATE,
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DEACTIVATE,
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2010-01-12 15:44:28 +00:00
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DELETE_EVENT,
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2020-05-29 20:25:07 +02:00
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BEFORE_UPDATE,
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2022-04-29 16:02:08 +02:00
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PREPARE_FRAME,
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2020-05-29 20:25:07 +02:00
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BEFORE_PAINT,
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2014-06-05 15:21:05 -04:00
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AFTER_PAINT,
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2020-05-29 20:25:07 +02:00
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AFTER_UPDATE,
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2019-06-17 21:33:42 -03:00
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PAINT_VIEW,
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2016-06-08 13:07:09 +08:00
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PRESENTED,
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2020-07-17 15:16:09 +08:00
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GL_VIDEO_MEMORY_PURGED,
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2009-01-12 14:19:48 +00:00
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2006-05-29 08:59:36 +00:00
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LAST_SIGNAL
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};
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2007-04-25 14:22:24 +00:00
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static guint stage_signals[LAST_SIGNAL] = { 0, };
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2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
|
|
2008-11-17 14:21:49 +00:00
|
|
|
|
static const ClutterColor default_stage_color = { 255, 255, 255, 255 };
|
|
|
|
|
|
2020-10-15 16:39:00 +02:00
|
|
|
|
static void free_pointer_device_entry (PointerDeviceEntry *entry);
|
2022-08-03 17:57:13 +02:00
|
|
|
|
static void free_event_receiver (EventReceiver *receiver);
|
2019-09-19 11:27:50 +02:00
|
|
|
|
static void clutter_stage_update_view_perspective (ClutterStage *stage);
|
2020-06-02 15:25:34 +02:00
|
|
|
|
static void clutter_stage_set_viewport (ClutterStage *stage,
|
|
|
|
|
float width,
|
|
|
|
|
float height);
|
2010-09-10 01:33:02 +01:00
|
|
|
|
|
2020-06-26 16:17:13 -03:00
|
|
|
|
G_DEFINE_TYPE_WITH_PRIVATE (ClutterStage, clutter_stage, CLUTTER_TYPE_ACTOR)
|
2010-09-10 01:33:02 +01:00
|
|
|
|
|
2008-04-04 15:02:11 +00:00
|
|
|
|
static void
|
2008-06-10 Emmanuele Bassi <ebassi@openedhand.com>
Bug #815 - Split up request, allocation, and paint box
* clutter/clutter-actor.[ch]: Rework the size allocation,
request and paint area. Now ::request_coords() is called
::allocate(), and ::query_coords() has been split into
::get_preferred_width() and ::get_preferred_height(). See
the documentation and the layout test on how to implement
a container and layout manager with the new API. (#915,
based on a patch by Havoc Pennington, Lucas Rocha and Johan
Bilien)
* clutter/clutter-clone-texture.c: Port CloneTexture to
the new size negotiation API; it just means forwarding
the requests to the parent texture.
* clutter/clutter-deprecated.h: Add deprecated and replaced
API.
* clutter/clutter-entry.c: Port Entry to the new size
negotiation API.
* clutter/clutter-group.c: Port Group to the new size
negotiation API; the semantics of the Group actor do not
change.
* clutter/clutter-label.c: Port Label to the new size
negotiation API, and vastly simplify the code.
* clutter/clutter-main.[ch]: Add API for executing a
relayout when needed.
* clutter/clutter-private.h: Add new Stage private API.
* clutter/clutter-rectangle.c: Update the get_abs_opacity()
call to get_paint_opacity().
* clutter/clutter-stage.c:
(clutter_stage_get_preferred_width),
(clutter_stage_get_preferred_height),
(clutter_stage_allocate),
(clutter_stage_class_init): Port Stage to the new size
negotiation API.
* clutter/clutter-texture.c: Port Texture to the new size
negotiation API.
* clutter/clutter-types.h: Add ClutterRequestMode enumeration.
* clutter/x11/clutter-stage-x11.c: Port the X11 stage
implementation to the new size negotiation API.
* tests/Makefile.am: Add the layout manager test case.
* tests/test-opacity.c: Update.
* tests/test-project.c: Update.
* tests/test-layout.c: Test case for a layout manager implemented
using the new size negotiation API; the layout manager handles
both transformed and untransformed children.
2008-06-10 17:07:52 +00:00
|
|
|
|
clutter_stage_get_preferred_width (ClutterActor *self,
|
Remove Units from the public API
With the recent change to internal floating point values, ClutterUnit
has become a redundant type, defined to be a float. All integer entry
points are being internally converted to floating point values to be
passed to the GL pipeline with the least amount of conversion.
ClutterUnit is thus exposed as just a "pixel with fractionary bits",
and not -- as users might think -- as generic, resolution and device
independent units. not that it was the case, but a definitive amount
of people was convinced it did provide this "feature", and was flummoxed
about the mere existence of this type.
So, having ClutterUnit exposed in the public API doubles the entry
points and has the following disadvantages:
- we have to maintain twice the amount of entry points in ClutterActor
- we still do an integer-to-float implicit conversion
- we introduce a weird impedance between pixels and "pixels with
fractionary bits"
- language bindings will have to choose what to bind, and resort
to manually overriding the API
+ *except* for language bindings based on GObject-Introspection, as
they cannot do manual overrides, thus will replicate the entire
set of entry points
For these reason, we should coalesces every Actor entry point for
pixels and for ClutterUnit into a single entry point taking a float,
like:
void clutter_actor_set_x (ClutterActor *self,
gfloat x);
void clutter_actor_get_size (ClutterActor *self,
gfloat *width,
gfloat *height);
gfloat clutter_actor_get_height (ClutterActor *self);
etc.
The issues I have identified are:
- we'll have a two cases of compiler warnings:
- printf() format of the return values from %d to %f
- clutter_actor_get_size() taking floats instead of unsigned ints
- we'll have a problem with varargs when passing an integer instead
of a floating point value, except on 64bit platforms where the
size of a float is the same as the size of an int
To be clear: the *intent* of the API should not change -- we still use
pixels everywhere -- but:
- we remove ambiguity in the API with regard to pixels and units
- we remove entry points we get to maintain for the whole 1.0
version of the API
- we make things simpler to bind for both manual language bindings
and automatic (gobject-introspection based) ones
- we have the simplest API possible while still exposing the
capabilities of the underlying GL implementation
2009-05-06 16:44:47 +01:00
|
|
|
|
gfloat for_height,
|
|
|
|
|
gfloat *min_width_p,
|
|
|
|
|
gfloat *natural_width_p)
|
2008-04-04 15:02:11 +00:00
|
|
|
|
{
|
2023-11-11 19:35:12 +01:00
|
|
|
|
ClutterStagePrivate *priv =
|
|
|
|
|
clutter_stage_get_instance_private (CLUTTER_STAGE (self));
|
2023-07-19 16:31:26 +02:00
|
|
|
|
MtkRectangle geom;
|
2008-04-04 15:02:11 +00:00
|
|
|
|
|
2009-06-16 16:38:01 +01:00
|
|
|
|
if (priv->impl == NULL)
|
|
|
|
|
return;
|
2008-04-04 15:02:11 +00:00
|
|
|
|
|
2009-08-13 12:34:07 +01:00
|
|
|
|
_clutter_stage_window_get_geometry (priv->impl, &geom);
|
|
|
|
|
|
|
|
|
|
if (min_width_p)
|
|
|
|
|
*min_width_p = geom.width;
|
|
|
|
|
|
|
|
|
|
if (natural_width_p)
|
|
|
|
|
*natural_width_p = geom.width;
|
2008-04-04 15:02:11 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void
|
2008-06-10 Emmanuele Bassi <ebassi@openedhand.com>
Bug #815 - Split up request, allocation, and paint box
* clutter/clutter-actor.[ch]: Rework the size allocation,
request and paint area. Now ::request_coords() is called
::allocate(), and ::query_coords() has been split into
::get_preferred_width() and ::get_preferred_height(). See
the documentation and the layout test on how to implement
a container and layout manager with the new API. (#915,
based on a patch by Havoc Pennington, Lucas Rocha and Johan
Bilien)
* clutter/clutter-clone-texture.c: Port CloneTexture to
the new size negotiation API; it just means forwarding
the requests to the parent texture.
* clutter/clutter-deprecated.h: Add deprecated and replaced
API.
* clutter/clutter-entry.c: Port Entry to the new size
negotiation API.
* clutter/clutter-group.c: Port Group to the new size
negotiation API; the semantics of the Group actor do not
change.
* clutter/clutter-label.c: Port Label to the new size
negotiation API, and vastly simplify the code.
* clutter/clutter-main.[ch]: Add API for executing a
relayout when needed.
* clutter/clutter-private.h: Add new Stage private API.
* clutter/clutter-rectangle.c: Update the get_abs_opacity()
call to get_paint_opacity().
* clutter/clutter-stage.c:
(clutter_stage_get_preferred_width),
(clutter_stage_get_preferred_height),
(clutter_stage_allocate),
(clutter_stage_class_init): Port Stage to the new size
negotiation API.
* clutter/clutter-texture.c: Port Texture to the new size
negotiation API.
* clutter/clutter-types.h: Add ClutterRequestMode enumeration.
* clutter/x11/clutter-stage-x11.c: Port the X11 stage
implementation to the new size negotiation API.
* tests/Makefile.am: Add the layout manager test case.
* tests/test-opacity.c: Update.
* tests/test-project.c: Update.
* tests/test-layout.c: Test case for a layout manager implemented
using the new size negotiation API; the layout manager handles
both transformed and untransformed children.
2008-06-10 17:07:52 +00:00
|
|
|
|
clutter_stage_get_preferred_height (ClutterActor *self,
|
Remove Units from the public API
With the recent change to internal floating point values, ClutterUnit
has become a redundant type, defined to be a float. All integer entry
points are being internally converted to floating point values to be
passed to the GL pipeline with the least amount of conversion.
ClutterUnit is thus exposed as just a "pixel with fractionary bits",
and not -- as users might think -- as generic, resolution and device
independent units. not that it was the case, but a definitive amount
of people was convinced it did provide this "feature", and was flummoxed
about the mere existence of this type.
So, having ClutterUnit exposed in the public API doubles the entry
points and has the following disadvantages:
- we have to maintain twice the amount of entry points in ClutterActor
- we still do an integer-to-float implicit conversion
- we introduce a weird impedance between pixels and "pixels with
fractionary bits"
- language bindings will have to choose what to bind, and resort
to manually overriding the API
+ *except* for language bindings based on GObject-Introspection, as
they cannot do manual overrides, thus will replicate the entire
set of entry points
For these reason, we should coalesces every Actor entry point for
pixels and for ClutterUnit into a single entry point taking a float,
like:
void clutter_actor_set_x (ClutterActor *self,
gfloat x);
void clutter_actor_get_size (ClutterActor *self,
gfloat *width,
gfloat *height);
gfloat clutter_actor_get_height (ClutterActor *self);
etc.
The issues I have identified are:
- we'll have a two cases of compiler warnings:
- printf() format of the return values from %d to %f
- clutter_actor_get_size() taking floats instead of unsigned ints
- we'll have a problem with varargs when passing an integer instead
of a floating point value, except on 64bit platforms where the
size of a float is the same as the size of an int
To be clear: the *intent* of the API should not change -- we still use
pixels everywhere -- but:
- we remove ambiguity in the API with regard to pixels and units
- we remove entry points we get to maintain for the whole 1.0
version of the API
- we make things simpler to bind for both manual language bindings
and automatic (gobject-introspection based) ones
- we have the simplest API possible while still exposing the
capabilities of the underlying GL implementation
2009-05-06 16:44:47 +01:00
|
|
|
|
gfloat for_width,
|
|
|
|
|
gfloat *min_height_p,
|
|
|
|
|
gfloat *natural_height_p)
|
2008-04-04 15:02:11 +00:00
|
|
|
|
{
|
2023-11-11 19:35:12 +01:00
|
|
|
|
ClutterStagePrivate *priv =
|
|
|
|
|
clutter_stage_get_instance_private (CLUTTER_STAGE (self));
|
2023-07-19 16:31:26 +02:00
|
|
|
|
MtkRectangle geom;
|
2008-04-04 15:02:11 +00:00
|
|
|
|
|
2009-06-16 16:38:01 +01:00
|
|
|
|
if (priv->impl == NULL)
|
|
|
|
|
return;
|
2008-06-10 Emmanuele Bassi <ebassi@openedhand.com>
Bug #815 - Split up request, allocation, and paint box
* clutter/clutter-actor.[ch]: Rework the size allocation,
request and paint area. Now ::request_coords() is called
::allocate(), and ::query_coords() has been split into
::get_preferred_width() and ::get_preferred_height(). See
the documentation and the layout test on how to implement
a container and layout manager with the new API. (#915,
based on a patch by Havoc Pennington, Lucas Rocha and Johan
Bilien)
* clutter/clutter-clone-texture.c: Port CloneTexture to
the new size negotiation API; it just means forwarding
the requests to the parent texture.
* clutter/clutter-deprecated.h: Add deprecated and replaced
API.
* clutter/clutter-entry.c: Port Entry to the new size
negotiation API.
* clutter/clutter-group.c: Port Group to the new size
negotiation API; the semantics of the Group actor do not
change.
* clutter/clutter-label.c: Port Label to the new size
negotiation API, and vastly simplify the code.
* clutter/clutter-main.[ch]: Add API for executing a
relayout when needed.
* clutter/clutter-private.h: Add new Stage private API.
* clutter/clutter-rectangle.c: Update the get_abs_opacity()
call to get_paint_opacity().
* clutter/clutter-stage.c:
(clutter_stage_get_preferred_width),
(clutter_stage_get_preferred_height),
(clutter_stage_allocate),
(clutter_stage_class_init): Port Stage to the new size
negotiation API.
* clutter/clutter-texture.c: Port Texture to the new size
negotiation API.
* clutter/clutter-types.h: Add ClutterRequestMode enumeration.
* clutter/x11/clutter-stage-x11.c: Port the X11 stage
implementation to the new size negotiation API.
* tests/Makefile.am: Add the layout manager test case.
* tests/test-opacity.c: Update.
* tests/test-project.c: Update.
* tests/test-layout.c: Test case for a layout manager implemented
using the new size negotiation API; the layout manager handles
both transformed and untransformed children.
2008-06-10 17:07:52 +00:00
|
|
|
|
|
2009-08-13 12:34:07 +01:00
|
|
|
|
_clutter_stage_window_get_geometry (priv->impl, &geom);
|
|
|
|
|
|
|
|
|
|
if (min_height_p)
|
|
|
|
|
*min_height_p = geom.height;
|
|
|
|
|
|
|
|
|
|
if (natural_height_p)
|
|
|
|
|
*natural_height_p = geom.height;
|
2008-06-10 Emmanuele Bassi <ebassi@openedhand.com>
Bug #815 - Split up request, allocation, and paint box
* clutter/clutter-actor.[ch]: Rework the size allocation,
request and paint area. Now ::request_coords() is called
::allocate(), and ::query_coords() has been split into
::get_preferred_width() and ::get_preferred_height(). See
the documentation and the layout test on how to implement
a container and layout manager with the new API. (#915,
based on a patch by Havoc Pennington, Lucas Rocha and Johan
Bilien)
* clutter/clutter-clone-texture.c: Port CloneTexture to
the new size negotiation API; it just means forwarding
the requests to the parent texture.
* clutter/clutter-deprecated.h: Add deprecated and replaced
API.
* clutter/clutter-entry.c: Port Entry to the new size
negotiation API.
* clutter/clutter-group.c: Port Group to the new size
negotiation API; the semantics of the Group actor do not
change.
* clutter/clutter-label.c: Port Label to the new size
negotiation API, and vastly simplify the code.
* clutter/clutter-main.[ch]: Add API for executing a
relayout when needed.
* clutter/clutter-private.h: Add new Stage private API.
* clutter/clutter-rectangle.c: Update the get_abs_opacity()
call to get_paint_opacity().
* clutter/clutter-stage.c:
(clutter_stage_get_preferred_width),
(clutter_stage_get_preferred_height),
(clutter_stage_allocate),
(clutter_stage_class_init): Port Stage to the new size
negotiation API.
* clutter/clutter-texture.c: Port Texture to the new size
negotiation API.
* clutter/clutter-types.h: Add ClutterRequestMode enumeration.
* clutter/x11/clutter-stage-x11.c: Port the X11 stage
implementation to the new size negotiation API.
* tests/Makefile.am: Add the layout manager test case.
* tests/test-opacity.c: Update.
* tests/test-project.c: Update.
* tests/test-layout.c: Test case for a layout manager implemented
using the new size negotiation API; the layout manager handles
both transformed and untransformed children.
2008-06-10 17:07:52 +00:00
|
|
|
|
}
|
2010-09-07 23:25:18 +01:00
|
|
|
|
|
2020-02-06 10:12:54 +01:00
|
|
|
|
static void
|
2023-07-19 16:31:26 +02:00
|
|
|
|
clutter_stage_add_redraw_clip (ClutterStage *stage,
|
|
|
|
|
MtkRectangle *clip)
|
2020-02-06 10:12:54 +01:00
|
|
|
|
{
|
|
|
|
|
GList *l;
|
|
|
|
|
|
2020-03-04 21:42:52 +01:00
|
|
|
|
for (l = clutter_stage_peek_stage_views (stage); l; l = l->next)
|
2020-02-06 10:12:54 +01:00
|
|
|
|
{
|
|
|
|
|
ClutterStageView *view = l->data;
|
|
|
|
|
|
|
|
|
|
if (!clip)
|
|
|
|
|
{
|
|
|
|
|
clutter_stage_view_add_redraw_clip (view, NULL);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
2023-07-19 16:31:26 +02:00
|
|
|
|
MtkRectangle view_layout;
|
|
|
|
|
MtkRectangle intersection;
|
2020-02-06 10:12:54 +01:00
|
|
|
|
|
|
|
|
|
clutter_stage_view_get_layout (view, &view_layout);
|
2023-07-19 17:40:37 +02:00
|
|
|
|
if (mtk_rectangle_intersect (&view_layout, clip,
|
|
|
|
|
&intersection))
|
2020-02-06 10:12:54 +01:00
|
|
|
|
clutter_stage_view_add_redraw_clip (view, &intersection);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2010-09-30 10:27:10 +01:00
|
|
|
|
static inline void
|
2010-09-07 23:25:18 +01:00
|
|
|
|
queue_full_redraw (ClutterStage *stage)
|
|
|
|
|
{
|
|
|
|
|
ClutterStageWindow *stage_window;
|
|
|
|
|
|
2010-09-30 10:27:10 +01:00
|
|
|
|
if (CLUTTER_ACTOR_IN_DESTRUCTION (stage))
|
|
|
|
|
return;
|
|
|
|
|
|
2010-09-07 23:25:18 +01:00
|
|
|
|
clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
|
|
|
|
|
|
|
|
|
|
/* Just calling clutter_actor_queue_redraw will typically only
|
|
|
|
|
* redraw the bounding box of the children parented on the stage but
|
|
|
|
|
* in this case we really need to ensure that the full stage is
|
|
|
|
|
* redrawn so we add a NULL redraw clip to the stage window. */
|
|
|
|
|
stage_window = _clutter_stage_get_window (stage);
|
2010-09-30 10:27:10 +01:00
|
|
|
|
if (stage_window == NULL)
|
|
|
|
|
return;
|
|
|
|
|
|
2020-02-06 10:12:54 +01:00
|
|
|
|
clutter_stage_add_redraw_clip (stage, NULL);
|
2010-09-07 23:25:18 +01:00
|
|
|
|
}
|
|
|
|
|
|
2008-06-10 Emmanuele Bassi <ebassi@openedhand.com>
Bug #815 - Split up request, allocation, and paint box
* clutter/clutter-actor.[ch]: Rework the size allocation,
request and paint area. Now ::request_coords() is called
::allocate(), and ::query_coords() has been split into
::get_preferred_width() and ::get_preferred_height(). See
the documentation and the layout test on how to implement
a container and layout manager with the new API. (#915,
based on a patch by Havoc Pennington, Lucas Rocha and Johan
Bilien)
* clutter/clutter-clone-texture.c: Port CloneTexture to
the new size negotiation API; it just means forwarding
the requests to the parent texture.
* clutter/clutter-deprecated.h: Add deprecated and replaced
API.
* clutter/clutter-entry.c: Port Entry to the new size
negotiation API.
* clutter/clutter-group.c: Port Group to the new size
negotiation API; the semantics of the Group actor do not
change.
* clutter/clutter-label.c: Port Label to the new size
negotiation API, and vastly simplify the code.
* clutter/clutter-main.[ch]: Add API for executing a
relayout when needed.
* clutter/clutter-private.h: Add new Stage private API.
* clutter/clutter-rectangle.c: Update the get_abs_opacity()
call to get_paint_opacity().
* clutter/clutter-stage.c:
(clutter_stage_get_preferred_width),
(clutter_stage_get_preferred_height),
(clutter_stage_allocate),
(clutter_stage_class_init): Port Stage to the new size
negotiation API.
* clutter/clutter-texture.c: Port Texture to the new size
negotiation API.
* clutter/clutter-types.h: Add ClutterRequestMode enumeration.
* clutter/x11/clutter-stage-x11.c: Port the X11 stage
implementation to the new size negotiation API.
* tests/Makefile.am: Add the layout manager test case.
* tests/test-opacity.c: Update.
* tests/test-project.c: Update.
* tests/test-layout.c: Test case for a layout manager implemented
using the new size negotiation API; the layout manager handles
both transformed and untransformed children.
2008-06-10 17:07:52 +00:00
|
|
|
|
static void
|
2009-06-03 14:02:06 +01:00
|
|
|
|
clutter_stage_allocate (ClutterActor *self,
|
2020-05-09 21:09:43 +02:00
|
|
|
|
const ClutterActorBox *box)
|
2008-06-10 Emmanuele Bassi <ebassi@openedhand.com>
Bug #815 - Split up request, allocation, and paint box
* clutter/clutter-actor.[ch]: Rework the size allocation,
request and paint area. Now ::request_coords() is called
::allocate(), and ::query_coords() has been split into
::get_preferred_width() and ::get_preferred_height(). See
the documentation and the layout test on how to implement
a container and layout manager with the new API. (#915,
based on a patch by Havoc Pennington, Lucas Rocha and Johan
Bilien)
* clutter/clutter-clone-texture.c: Port CloneTexture to
the new size negotiation API; it just means forwarding
the requests to the parent texture.
* clutter/clutter-deprecated.h: Add deprecated and replaced
API.
* clutter/clutter-entry.c: Port Entry to the new size
negotiation API.
* clutter/clutter-group.c: Port Group to the new size
negotiation API; the semantics of the Group actor do not
change.
* clutter/clutter-label.c: Port Label to the new size
negotiation API, and vastly simplify the code.
* clutter/clutter-main.[ch]: Add API for executing a
relayout when needed.
* clutter/clutter-private.h: Add new Stage private API.
* clutter/clutter-rectangle.c: Update the get_abs_opacity()
call to get_paint_opacity().
* clutter/clutter-stage.c:
(clutter_stage_get_preferred_width),
(clutter_stage_get_preferred_height),
(clutter_stage_allocate),
(clutter_stage_class_init): Port Stage to the new size
negotiation API.
* clutter/clutter-texture.c: Port Texture to the new size
negotiation API.
* clutter/clutter-types.h: Add ClutterRequestMode enumeration.
* clutter/x11/clutter-stage-x11.c: Port the X11 stage
implementation to the new size negotiation API.
* tests/Makefile.am: Add the layout manager test case.
* tests/test-opacity.c: Update.
* tests/test-project.c: Update.
* tests/test-layout.c: Test case for a layout manager implemented
using the new size negotiation API; the layout manager handles
both transformed and untransformed children.
2008-06-10 17:07:52 +00:00
|
|
|
|
{
|
2023-11-11 19:35:12 +01:00
|
|
|
|
ClutterStagePrivate *priv =
|
|
|
|
|
clutter_stage_get_instance_private (CLUTTER_STAGE (self));
|
2012-08-10 14:06:49 +01:00
|
|
|
|
ClutterActorBox alloc = CLUTTER_ACTOR_BOX_INIT_ZERO;
|
|
|
|
|
float new_width, new_height;
|
|
|
|
|
float width, height;
|
2023-07-19 16:31:26 +02:00
|
|
|
|
MtkRectangle window_size;
|
2021-09-17 11:41:16 +02:00
|
|
|
|
ClutterActorBox children_box;
|
2020-05-09 18:31:39 +02:00
|
|
|
|
ClutterLayoutManager *layout_manager = clutter_actor_get_layout_manager (self);
|
2008-06-10 Emmanuele Bassi <ebassi@openedhand.com>
Bug #815 - Split up request, allocation, and paint box
* clutter/clutter-actor.[ch]: Rework the size allocation,
request and paint area. Now ::request_coords() is called
::allocate(), and ::query_coords() has been split into
::get_preferred_width() and ::get_preferred_height(). See
the documentation and the layout test on how to implement
a container and layout manager with the new API. (#915,
based on a patch by Havoc Pennington, Lucas Rocha and Johan
Bilien)
* clutter/clutter-clone-texture.c: Port CloneTexture to
the new size negotiation API; it just means forwarding
the requests to the parent texture.
* clutter/clutter-deprecated.h: Add deprecated and replaced
API.
* clutter/clutter-entry.c: Port Entry to the new size
negotiation API.
* clutter/clutter-group.c: Port Group to the new size
negotiation API; the semantics of the Group actor do not
change.
* clutter/clutter-label.c: Port Label to the new size
negotiation API, and vastly simplify the code.
* clutter/clutter-main.[ch]: Add API for executing a
relayout when needed.
* clutter/clutter-private.h: Add new Stage private API.
* clutter/clutter-rectangle.c: Update the get_abs_opacity()
call to get_paint_opacity().
* clutter/clutter-stage.c:
(clutter_stage_get_preferred_width),
(clutter_stage_get_preferred_height),
(clutter_stage_allocate),
(clutter_stage_class_init): Port Stage to the new size
negotiation API.
* clutter/clutter-texture.c: Port Texture to the new size
negotiation API.
* clutter/clutter-types.h: Add ClutterRequestMode enumeration.
* clutter/x11/clutter-stage-x11.c: Port the X11 stage
implementation to the new size negotiation API.
* tests/Makefile.am: Add the layout manager test case.
* tests/test-opacity.c: Update.
* tests/test-project.c: Update.
* tests/test-layout.c: Test case for a layout manager implemented
using the new size negotiation API; the layout manager handles
both transformed and untransformed children.
2008-06-10 17:07:52 +00:00
|
|
|
|
|
2009-06-16 16:38:01 +01:00
|
|
|
|
if (priv->impl == NULL)
|
|
|
|
|
return;
|
2008-06-10 Emmanuele Bassi <ebassi@openedhand.com>
Bug #815 - Split up request, allocation, and paint box
* clutter/clutter-actor.[ch]: Rework the size allocation,
request and paint area. Now ::request_coords() is called
::allocate(), and ::query_coords() has been split into
::get_preferred_width() and ::get_preferred_height(). See
the documentation and the layout test on how to implement
a container and layout manager with the new API. (#915,
based on a patch by Havoc Pennington, Lucas Rocha and Johan
Bilien)
* clutter/clutter-clone-texture.c: Port CloneTexture to
the new size negotiation API; it just means forwarding
the requests to the parent texture.
* clutter/clutter-deprecated.h: Add deprecated and replaced
API.
* clutter/clutter-entry.c: Port Entry to the new size
negotiation API.
* clutter/clutter-group.c: Port Group to the new size
negotiation API; the semantics of the Group actor do not
change.
* clutter/clutter-label.c: Port Label to the new size
negotiation API, and vastly simplify the code.
* clutter/clutter-main.[ch]: Add API for executing a
relayout when needed.
* clutter/clutter-private.h: Add new Stage private API.
* clutter/clutter-rectangle.c: Update the get_abs_opacity()
call to get_paint_opacity().
* clutter/clutter-stage.c:
(clutter_stage_get_preferred_width),
(clutter_stage_get_preferred_height),
(clutter_stage_allocate),
(clutter_stage_class_init): Port Stage to the new size
negotiation API.
* clutter/clutter-texture.c: Port Texture to the new size
negotiation API.
* clutter/clutter-types.h: Add ClutterRequestMode enumeration.
* clutter/x11/clutter-stage-x11.c: Port the X11 stage
implementation to the new size negotiation API.
* tests/Makefile.am: Add the layout manager test case.
* tests/test-opacity.c: Update.
* tests/test-project.c: Update.
* tests/test-layout.c: Test case for a layout manager implemented
using the new size negotiation API; the layout manager handles
both transformed and untransformed children.
2008-06-10 17:07:52 +00:00
|
|
|
|
|
2011-08-16 16:01:22 +01:00
|
|
|
|
/* the current allocation */
|
2012-08-10 14:06:49 +01:00
|
|
|
|
clutter_actor_box_get_size (box, &width, &height);
|
2010-02-15 18:53:58 +00:00
|
|
|
|
|
2011-08-16 16:01:22 +01:00
|
|
|
|
/* the current Stage implementation size */
|
|
|
|
|
_clutter_stage_window_get_geometry (priv->impl, &window_size);
|
|
|
|
|
|
2021-09-17 11:41:16 +02:00
|
|
|
|
children_box.x1 = children_box.y1 = 0.f;
|
|
|
|
|
children_box.x2 = box->x2 - box->x1;
|
|
|
|
|
children_box.y2 = box->y2 - box->y1;
|
2008-06-25 13:32:03 +00:00
|
|
|
|
|
2021-09-17 11:41:16 +02:00
|
|
|
|
CLUTTER_NOTE (LAYOUT,
|
|
|
|
|
"Following allocation to %.2fx%.2f",
|
|
|
|
|
width, height);
|
2020-05-09 18:31:39 +02:00
|
|
|
|
|
2021-09-17 11:41:16 +02:00
|
|
|
|
clutter_actor_set_allocation (self, box);
|
2008-06-25 11:49:43 +00:00
|
|
|
|
|
2021-09-17 11:41:16 +02:00
|
|
|
|
clutter_layout_manager_allocate (layout_manager,
|
2023-11-07 09:57:37 +00:00
|
|
|
|
self,
|
2021-09-17 11:41:16 +02:00
|
|
|
|
&children_box);
|
2010-02-26 18:36:38 +00:00
|
|
|
|
|
2021-09-17 11:41:16 +02:00
|
|
|
|
if (window_size.width != CLUTTER_NEARBYINT (width) ||
|
|
|
|
|
window_size.height != CLUTTER_NEARBYINT (height))
|
2008-06-25 13:05:59 +00:00
|
|
|
|
{
|
2021-09-17 11:41:16 +02:00
|
|
|
|
_clutter_stage_window_resize (priv->impl,
|
|
|
|
|
CLUTTER_NEARBYINT (width),
|
|
|
|
|
CLUTTER_NEARBYINT (height));
|
2008-06-25 13:05:59 +00:00
|
|
|
|
}
|
2010-09-07 13:10:55 +01:00
|
|
|
|
|
2020-05-10 01:23:34 +02:00
|
|
|
|
/* set the viewport to the new allocation */
|
2012-08-10 14:06:49 +01:00
|
|
|
|
clutter_actor_get_allocation_box (self, &alloc);
|
|
|
|
|
clutter_actor_box_get_size (&alloc, &new_width, &new_height);
|
|
|
|
|
|
2020-06-02 15:25:34 +02:00
|
|
|
|
clutter_stage_set_viewport (CLUTTER_STAGE (self), new_width, new_height);
|
2008-04-04 15:02:11 +00:00
|
|
|
|
}
|
|
|
|
|
|
2011-02-01 18:32:08 +00:00
|
|
|
|
static void
|
2023-07-19 16:31:26 +02:00
|
|
|
|
setup_clip_frustum (ClutterStage *stage,
|
|
|
|
|
const MtkRectangle *clip,
|
|
|
|
|
graphene_frustum_t *frustum)
|
2020-10-09 19:08:47 -03:00
|
|
|
|
{
|
2023-11-11 19:35:12 +01:00
|
|
|
|
ClutterStagePrivate *priv = clutter_stage_get_instance_private (stage);
|
2023-07-19 16:31:26 +02:00
|
|
|
|
MtkRectangle geom;
|
clutter/stage: Replace _cogl_util_get_eye_planes_for_screen_poly()
_cogl_util_get_eye_planes_for_screen_poly() is quite a complicated beast. Ever
since Clutter became a compositor toolkit, and specially after we switched to
graphene_frustum_t on paint volumes, we can brutally simplify this function.
The new code assumes camera is at (0, 0, 0) at world coordinates (i.e. before
applying the projection). We also consider that the redraw clip are at stage
coordinates. That means that converting the clip rectangle to world rectangle
is simply a matter of projecting the corresponding vertices using the "view"
matrix. Furthermore, we only need to project the top-left, and bottom-right
vertices, since top-right and bottom-left can be derived from those two.
The frustum setup still uses triplets of vertices to setup the planes, except
now the first vertex is always the camera (hardcoded to 0, 0, 0), and the other
two vertices are the projected clip rectangle vertices.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1489
2020-10-13 16:07:14 -03:00
|
|
|
|
graphene_point3d_t camera_position;
|
|
|
|
|
graphene_point3d_t p[4];
|
2020-10-09 19:08:47 -03:00
|
|
|
|
graphene_plane_t planes[6];
|
|
|
|
|
graphene_vec4_t v;
|
2011-02-01 18:32:08 +00:00
|
|
|
|
int i;
|
|
|
|
|
|
clutter/stage: Replace _cogl_util_get_eye_planes_for_screen_poly()
_cogl_util_get_eye_planes_for_screen_poly() is quite a complicated beast. Ever
since Clutter became a compositor toolkit, and specially after we switched to
graphene_frustum_t on paint volumes, we can brutally simplify this function.
The new code assumes camera is at (0, 0, 0) at world coordinates (i.e. before
applying the projection). We also consider that the redraw clip are at stage
coordinates. That means that converting the clip rectangle to world rectangle
is simply a matter of projecting the corresponding vertices using the "view"
matrix. Furthermore, we only need to project the top-left, and bottom-right
vertices, since top-right and bottom-left can be derived from those two.
The frustum setup still uses triplets of vertices to setup the planes, except
now the first vertex is always the camera (hardcoded to 0, 0, 0), and the other
two vertices are the projected clip rectangle vertices.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1489
2020-10-13 16:07:14 -03:00
|
|
|
|
_clutter_stage_window_get_geometry (priv->impl, &geom);
|
2011-02-01 18:32:08 +00:00
|
|
|
|
|
clutter/stage: Replace _cogl_util_get_eye_planes_for_screen_poly()
_cogl_util_get_eye_planes_for_screen_poly() is quite a complicated beast. Ever
since Clutter became a compositor toolkit, and specially after we switched to
graphene_frustum_t on paint volumes, we can brutally simplify this function.
The new code assumes camera is at (0, 0, 0) at world coordinates (i.e. before
applying the projection). We also consider that the redraw clip are at stage
coordinates. That means that converting the clip rectangle to world rectangle
is simply a matter of projecting the corresponding vertices using the "view"
matrix. Furthermore, we only need to project the top-left, and bottom-right
vertices, since top-right and bottom-left can be derived from those two.
The frustum setup still uses triplets of vertices to setup the planes, except
now the first vertex is always the camera (hardcoded to 0, 0, 0), and the other
two vertices are the projected clip rectangle vertices.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1489
2020-10-13 16:07:14 -03:00
|
|
|
|
CLUTTER_NOTE (CLIPPING, "Creating stage clip frustum for "
|
|
|
|
|
"x=%d, y=%d, width=%d, height=%d",
|
|
|
|
|
clip->x, clip->y, clip->width, clip->height);
|
|
|
|
|
|
|
|
|
|
camera_position = GRAPHENE_POINT3D_INIT_ZERO;
|
2011-02-01 18:32:08 +00:00
|
|
|
|
|
clutter/stage: Replace _cogl_util_get_eye_planes_for_screen_poly()
_cogl_util_get_eye_planes_for_screen_poly() is quite a complicated beast. Ever
since Clutter became a compositor toolkit, and specially after we switched to
graphene_frustum_t on paint volumes, we can brutally simplify this function.
The new code assumes camera is at (0, 0, 0) at world coordinates (i.e. before
applying the projection). We also consider that the redraw clip are at stage
coordinates. That means that converting the clip rectangle to world rectangle
is simply a matter of projecting the corresponding vertices using the "view"
matrix. Furthermore, we only need to project the top-left, and bottom-right
vertices, since top-right and bottom-left can be derived from those two.
The frustum setup still uses triplets of vertices to setup the planes, except
now the first vertex is always the camera (hardcoded to 0, 0, 0), and the other
two vertices are the projected clip rectangle vertices.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1489
2020-10-13 16:07:14 -03:00
|
|
|
|
p[0] = GRAPHENE_POINT3D_INIT (MAX (clip->x, 0), MAX (clip->y, 0), 0.f);
|
|
|
|
|
p[2] = GRAPHENE_POINT3D_INIT (MIN (clip->x + clip->width, geom.width),
|
|
|
|
|
MIN (clip->y + clip->height, geom.height),
|
|
|
|
|
0.f);
|
2011-02-01 18:32:08 +00:00
|
|
|
|
|
clutter/stage: Replace _cogl_util_get_eye_planes_for_screen_poly()
_cogl_util_get_eye_planes_for_screen_poly() is quite a complicated beast. Ever
since Clutter became a compositor toolkit, and specially after we switched to
graphene_frustum_t on paint volumes, we can brutally simplify this function.
The new code assumes camera is at (0, 0, 0) at world coordinates (i.e. before
applying the projection). We also consider that the redraw clip are at stage
coordinates. That means that converting the clip rectangle to world rectangle
is simply a matter of projecting the corresponding vertices using the "view"
matrix. Furthermore, we only need to project the top-left, and bottom-right
vertices, since top-right and bottom-left can be derived from those two.
The frustum setup still uses triplets of vertices to setup the planes, except
now the first vertex is always the camera (hardcoded to 0, 0, 0), and the other
two vertices are the projected clip rectangle vertices.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1489
2020-10-13 16:07:14 -03:00
|
|
|
|
for (i = 0; i < 2; i++)
|
2011-02-01 18:32:08 +00:00
|
|
|
|
{
|
clutter/stage: Replace _cogl_util_get_eye_planes_for_screen_poly()
_cogl_util_get_eye_planes_for_screen_poly() is quite a complicated beast. Ever
since Clutter became a compositor toolkit, and specially after we switched to
graphene_frustum_t on paint volumes, we can brutally simplify this function.
The new code assumes camera is at (0, 0, 0) at world coordinates (i.e. before
applying the projection). We also consider that the redraw clip are at stage
coordinates. That means that converting the clip rectangle to world rectangle
is simply a matter of projecting the corresponding vertices using the "view"
matrix. Furthermore, we only need to project the top-left, and bottom-right
vertices, since top-right and bottom-left can be derived from those two.
The frustum setup still uses triplets of vertices to setup the planes, except
now the first vertex is always the camera (hardcoded to 0, 0, 0), and the other
two vertices are the projected clip rectangle vertices.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1489
2020-10-13 16:07:14 -03:00
|
|
|
|
float w = 1.0;
|
|
|
|
|
cogl_graphene_matrix_project_point (&priv->view,
|
|
|
|
|
&p[2 * i].x,
|
|
|
|
|
&p[2 * i].y,
|
|
|
|
|
&p[2 * i].z,
|
|
|
|
|
&w);
|
2011-02-01 18:32:08 +00:00
|
|
|
|
}
|
|
|
|
|
|
clutter/stage: Replace _cogl_util_get_eye_planes_for_screen_poly()
_cogl_util_get_eye_planes_for_screen_poly() is quite a complicated beast. Ever
since Clutter became a compositor toolkit, and specially after we switched to
graphene_frustum_t on paint volumes, we can brutally simplify this function.
The new code assumes camera is at (0, 0, 0) at world coordinates (i.e. before
applying the projection). We also consider that the redraw clip are at stage
coordinates. That means that converting the clip rectangle to world rectangle
is simply a matter of projecting the corresponding vertices using the "view"
matrix. Furthermore, we only need to project the top-left, and bottom-right
vertices, since top-right and bottom-left can be derived from those two.
The frustum setup still uses triplets of vertices to setup the planes, except
now the first vertex is always the camera (hardcoded to 0, 0, 0), and the other
two vertices are the projected clip rectangle vertices.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1489
2020-10-13 16:07:14 -03:00
|
|
|
|
graphene_point3d_init (&p[1], p[2].x, p[0].y, p[0].z);
|
|
|
|
|
graphene_point3d_init (&p[3], p[0].x, p[2].y, p[0].z);
|
2011-02-01 18:32:08 +00:00
|
|
|
|
|
clutter/stage: Replace _cogl_util_get_eye_planes_for_screen_poly()
_cogl_util_get_eye_planes_for_screen_poly() is quite a complicated beast. Ever
since Clutter became a compositor toolkit, and specially after we switched to
graphene_frustum_t on paint volumes, we can brutally simplify this function.
The new code assumes camera is at (0, 0, 0) at world coordinates (i.e. before
applying the projection). We also consider that the redraw clip are at stage
coordinates. That means that converting the clip rectangle to world rectangle
is simply a matter of projecting the corresponding vertices using the "view"
matrix. Furthermore, we only need to project the top-left, and bottom-right
vertices, since top-right and bottom-left can be derived from those two.
The frustum setup still uses triplets of vertices to setup the planes, except
now the first vertex is always the camera (hardcoded to 0, 0, 0), and the other
two vertices are the projected clip rectangle vertices.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1489
2020-10-13 16:07:14 -03:00
|
|
|
|
for (i = 0; i < 4; i++)
|
2011-02-01 18:32:08 +00:00
|
|
|
|
{
|
clutter/stage: Replace _cogl_util_get_eye_planes_for_screen_poly()
_cogl_util_get_eye_planes_for_screen_poly() is quite a complicated beast. Ever
since Clutter became a compositor toolkit, and specially after we switched to
graphene_frustum_t on paint volumes, we can brutally simplify this function.
The new code assumes camera is at (0, 0, 0) at world coordinates (i.e. before
applying the projection). We also consider that the redraw clip are at stage
coordinates. That means that converting the clip rectangle to world rectangle
is simply a matter of projecting the corresponding vertices using the "view"
matrix. Furthermore, we only need to project the top-left, and bottom-right
vertices, since top-right and bottom-left can be derived from those two.
The frustum setup still uses triplets of vertices to setup the planes, except
now the first vertex is always the camera (hardcoded to 0, 0, 0), and the other
two vertices are the projected clip rectangle vertices.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1489
2020-10-13 16:07:14 -03:00
|
|
|
|
graphene_plane_init_from_points (&planes[i],
|
|
|
|
|
&camera_position,
|
|
|
|
|
&p[i],
|
|
|
|
|
&p[(i + 1) % 4]);
|
2011-02-01 18:32:08 +00:00
|
|
|
|
}
|
2020-10-09 19:08:47 -03:00
|
|
|
|
|
clutter/stage: Replace _cogl_util_get_eye_planes_for_screen_poly()
_cogl_util_get_eye_planes_for_screen_poly() is quite a complicated beast. Ever
since Clutter became a compositor toolkit, and specially after we switched to
graphene_frustum_t on paint volumes, we can brutally simplify this function.
The new code assumes camera is at (0, 0, 0) at world coordinates (i.e. before
applying the projection). We also consider that the redraw clip are at stage
coordinates. That means that converting the clip rectangle to world rectangle
is simply a matter of projecting the corresponding vertices using the "view"
matrix. Furthermore, we only need to project the top-left, and bottom-right
vertices, since top-right and bottom-left can be derived from those two.
The frustum setup still uses triplets of vertices to setup the planes, except
now the first vertex is always the camera (hardcoded to 0, 0, 0), and the other
two vertices are the projected clip rectangle vertices.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1489
2020-10-13 16:07:14 -03:00
|
|
|
|
graphene_vec4_init (&v, 0.f, 0.f, -1.f, priv->perspective.z_near);
|
|
|
|
|
graphene_plane_init_from_vec4 (&planes[4], &v);
|
|
|
|
|
|
|
|
|
|
graphene_vec4_init (&v, 0.f, 0.f, 1.f, priv->perspective.z_far);
|
|
|
|
|
graphene_plane_init_from_vec4 (&planes[5], &v);
|
2020-10-09 19:08:47 -03:00
|
|
|
|
|
|
|
|
|
graphene_frustum_init (frustum,
|
|
|
|
|
&planes[0], &planes[1],
|
|
|
|
|
&planes[2], &planes[3],
|
|
|
|
|
&planes[4], &planes[5]);
|
2011-02-01 18:32:08 +00:00
|
|
|
|
}
|
|
|
|
|
|
2019-10-17 17:03:26 +02:00
|
|
|
|
static void
|
2023-09-04 16:30:38 +02:00
|
|
|
|
clutter_stage_do_paint_view (ClutterStage *stage,
|
|
|
|
|
ClutterStageView *view,
|
|
|
|
|
ClutterFrame *frame,
|
|
|
|
|
const MtkRegion *redraw_clip)
|
2019-10-17 17:03:26 +02:00
|
|
|
|
{
|
2019-11-13 22:21:58 +01:00
|
|
|
|
ClutterPaintContext *paint_context;
|
2023-07-19 16:31:26 +02:00
|
|
|
|
MtkRectangle clip_rect;
|
2020-10-10 11:17:58 -03:00
|
|
|
|
g_autoptr (GArray) clip_frusta = NULL;
|
2020-10-09 20:23:04 -03:00
|
|
|
|
graphene_frustum_t clip_frustum;
|
2020-12-17 20:17:51 -03:00
|
|
|
|
ClutterPaintNode *root_node;
|
|
|
|
|
CoglFramebuffer *fb;
|
|
|
|
|
ClutterColor bg_color;
|
2020-10-10 11:17:58 -03:00
|
|
|
|
int n_rectangles;
|
2022-12-21 18:30:29 +01:00
|
|
|
|
ClutterPaintFlag paint_flags;
|
2019-11-13 22:21:58 +01:00
|
|
|
|
|
2023-09-04 16:30:38 +02:00
|
|
|
|
n_rectangles = redraw_clip ? mtk_region_num_rectangles (redraw_clip) : 0;
|
2020-10-10 11:17:58 -03:00
|
|
|
|
if (redraw_clip && n_rectangles < MAX_FRUSTA)
|
|
|
|
|
{
|
|
|
|
|
int i;
|
|
|
|
|
|
|
|
|
|
clip_frusta = g_array_sized_new (FALSE, FALSE,
|
|
|
|
|
sizeof (graphene_frustum_t),
|
|
|
|
|
n_rectangles);
|
|
|
|
|
|
|
|
|
|
for (i = 0; i < n_rectangles; i++)
|
|
|
|
|
{
|
2023-09-04 16:30:38 +02:00
|
|
|
|
clip_rect = mtk_region_get_rectangle (redraw_clip, i);
|
clutter/stage: Replace _cogl_util_get_eye_planes_for_screen_poly()
_cogl_util_get_eye_planes_for_screen_poly() is quite a complicated beast. Ever
since Clutter became a compositor toolkit, and specially after we switched to
graphene_frustum_t on paint volumes, we can brutally simplify this function.
The new code assumes camera is at (0, 0, 0) at world coordinates (i.e. before
applying the projection). We also consider that the redraw clip are at stage
coordinates. That means that converting the clip rectangle to world rectangle
is simply a matter of projecting the corresponding vertices using the "view"
matrix. Furthermore, we only need to project the top-left, and bottom-right
vertices, since top-right and bottom-left can be derived from those two.
The frustum setup still uses triplets of vertices to setup the planes, except
now the first vertex is always the camera (hardcoded to 0, 0, 0), and the other
two vertices are the projected clip rectangle vertices.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1489
2020-10-13 16:07:14 -03:00
|
|
|
|
setup_clip_frustum (stage, &clip_rect, &clip_frustum);
|
2020-10-10 11:17:58 -03:00
|
|
|
|
g_array_append_val (clip_frusta, clip_frustum);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
clip_frusta = g_array_sized_new (FALSE, FALSE,
|
|
|
|
|
sizeof (graphene_frustum_t),
|
|
|
|
|
1);
|
|
|
|
|
if (redraw_clip)
|
2023-09-04 16:30:38 +02:00
|
|
|
|
clip_rect = mtk_region_get_extents (redraw_clip);
|
2020-10-10 11:17:58 -03:00
|
|
|
|
else
|
|
|
|
|
clutter_stage_view_get_layout (view, &clip_rect);
|
|
|
|
|
|
clutter/stage: Replace _cogl_util_get_eye_planes_for_screen_poly()
_cogl_util_get_eye_planes_for_screen_poly() is quite a complicated beast. Ever
since Clutter became a compositor toolkit, and specially after we switched to
graphene_frustum_t on paint volumes, we can brutally simplify this function.
The new code assumes camera is at (0, 0, 0) at world coordinates (i.e. before
applying the projection). We also consider that the redraw clip are at stage
coordinates. That means that converting the clip rectangle to world rectangle
is simply a matter of projecting the corresponding vertices using the "view"
matrix. Furthermore, we only need to project the top-left, and bottom-right
vertices, since top-right and bottom-left can be derived from those two.
The frustum setup still uses triplets of vertices to setup the planes, except
now the first vertex is always the camera (hardcoded to 0, 0, 0), and the other
two vertices are the projected clip rectangle vertices.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1489
2020-10-13 16:07:14 -03:00
|
|
|
|
setup_clip_frustum (stage, &clip_rect, &clip_frustum);
|
2020-10-10 11:17:58 -03:00
|
|
|
|
g_array_append_val (clip_frusta, clip_frustum);
|
|
|
|
|
}
|
|
|
|
|
|
2022-12-21 18:30:29 +01:00
|
|
|
|
paint_flags = clutter_stage_view_get_default_paint_flags (view);
|
|
|
|
|
|
2020-10-09 20:23:04 -03:00
|
|
|
|
paint_context = clutter_paint_context_new_for_view (view,
|
|
|
|
|
redraw_clip,
|
2020-10-10 11:17:58 -03:00
|
|
|
|
clip_frusta,
|
2022-12-21 18:30:29 +01:00
|
|
|
|
paint_flags);
|
2020-02-06 09:00:12 +01:00
|
|
|
|
|
2023-01-24 11:53:14 -03:00
|
|
|
|
if (frame)
|
|
|
|
|
clutter_paint_context_assign_frame (paint_context, frame);
|
|
|
|
|
|
2020-12-17 20:17:51 -03:00
|
|
|
|
clutter_actor_get_background_color (CLUTTER_ACTOR (stage), &bg_color);
|
|
|
|
|
bg_color.alpha = 255;
|
|
|
|
|
|
|
|
|
|
fb = clutter_stage_view_get_framebuffer (view);
|
|
|
|
|
|
|
|
|
|
root_node = clutter_root_node_new (fb, &bg_color, COGL_BUFFER_BIT_DEPTH);
|
|
|
|
|
clutter_paint_node_set_static_name (root_node, "Stage (root)");
|
|
|
|
|
clutter_paint_node_paint (root_node, paint_context);
|
|
|
|
|
clutter_paint_node_unref (root_node);
|
|
|
|
|
|
2019-11-13 22:21:58 +01:00
|
|
|
|
clutter_actor_paint (CLUTTER_ACTOR (stage), paint_context);
|
|
|
|
|
clutter_paint_context_destroy (paint_context);
|
Introduce regional stage rendering
Add support for drawing a stage using multiple framebuffers each making
up one part of the stage. This works by the stage backend
(ClutterStageWindow) providing a list of views which will be for
splitting up the stage in different regions.
A view layout, for now, is a set of rectangles. The stage window (i.e.
stage "backend" will use this information when drawing a frame, using
one framebuffer for each view. The scene graph is adapted to explictly
take a view when painting the stage. It will use this view, its
assigned framebuffer and layout to offset and clip the drawing
accordingly.
This effectively removes any notion of "stage framebuffer", since each
stage now may consist of multiple framebuffers. Therefore, API
involving this has been deprecated and made no-ops; namely
clutter_stage_ensure_context(). Callers are now assumed to either
always use a framebuffer reference explicitly, or push/pop the
framebuffer of a given view where the code has not yet changed to use
the explicit-buffer-using cogl API.
Currently only the nested X11 backend supports this mode fully, and the
per view framebuffers are all offscreen. Upon frame completion, it'll
blit each view's framebuffer onto the onscreen framebuffer before
swapping.
Other backends (X11 CM and native/KMS) are adapted to manage a
full-stage view. The X11 CM backend will continue to use this method,
while the native/KMS backend will be adopted to use multiple view
drawing.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-05-27 11:09:24 +08:00
|
|
|
|
}
|
2013-04-24 15:35:28 -04:00
|
|
|
|
|
Introduce regional stage rendering
Add support for drawing a stage using multiple framebuffers each making
up one part of the stage. This works by the stage backend
(ClutterStageWindow) providing a list of views which will be for
splitting up the stage in different regions.
A view layout, for now, is a set of rectangles. The stage window (i.e.
stage "backend" will use this information when drawing a frame, using
one framebuffer for each view. The scene graph is adapted to explictly
take a view when painting the stage. It will use this view, its
assigned framebuffer and layout to offset and clip the drawing
accordingly.
This effectively removes any notion of "stage framebuffer", since each
stage now may consist of multiple framebuffers. Therefore, API
involving this has been deprecated and made no-ops; namely
clutter_stage_ensure_context(). Callers are now assumed to either
always use a framebuffer reference explicitly, or push/pop the
framebuffer of a given view where the code has not yet changed to use
the explicit-buffer-using cogl API.
Currently only the nested X11 backend supports this mode fully, and the
per view framebuffers are all offscreen. Upon frame completion, it'll
blit each view's framebuffer onto the onscreen framebuffer before
swapping.
Other backends (X11 CM and native/KMS) are adapted to manage a
full-stage view. The X11 CM backend will continue to use this method,
while the native/KMS backend will be adopted to use multiple view
drawing.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-05-27 11:09:24 +08:00
|
|
|
|
/* This provides a common point of entry for painting the scenegraph
|
|
|
|
|
* for picking or painting...
|
|
|
|
|
*/
|
|
|
|
|
void
|
2023-09-04 16:30:38 +02:00
|
|
|
|
clutter_stage_paint_view (ClutterStage *stage,
|
|
|
|
|
ClutterStageView *view,
|
|
|
|
|
const MtkRegion *redraw_clip,
|
|
|
|
|
ClutterFrame *frame)
|
Introduce regional stage rendering
Add support for drawing a stage using multiple framebuffers each making
up one part of the stage. This works by the stage backend
(ClutterStageWindow) providing a list of views which will be for
splitting up the stage in different regions.
A view layout, for now, is a set of rectangles. The stage window (i.e.
stage "backend" will use this information when drawing a frame, using
one framebuffer for each view. The scene graph is adapted to explictly
take a view when painting the stage. It will use this view, its
assigned framebuffer and layout to offset and clip the drawing
accordingly.
This effectively removes any notion of "stage framebuffer", since each
stage now may consist of multiple framebuffers. Therefore, API
involving this has been deprecated and made no-ops; namely
clutter_stage_ensure_context(). Callers are now assumed to either
always use a framebuffer reference explicitly, or push/pop the
framebuffer of a given view where the code has not yet changed to use
the explicit-buffer-using cogl API.
Currently only the nested X11 backend supports this mode fully, and the
per view framebuffers are all offscreen. Upon frame completion, it'll
blit each view's framebuffer onto the onscreen framebuffer before
swapping.
Other backends (X11 CM and native/KMS) are adapted to manage a
full-stage view. The X11 CM backend will continue to use this method,
while the native/KMS backend will be adopted to use multiple view
drawing.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-05-27 11:09:24 +08:00
|
|
|
|
{
|
2023-11-11 19:35:12 +01:00
|
|
|
|
ClutterStagePrivate *priv = clutter_stage_get_instance_private (stage);
|
Introduce regional stage rendering
Add support for drawing a stage using multiple framebuffers each making
up one part of the stage. This works by the stage backend
(ClutterStageWindow) providing a list of views which will be for
splitting up the stage in different regions.
A view layout, for now, is a set of rectangles. The stage window (i.e.
stage "backend" will use this information when drawing a frame, using
one framebuffer for each view. The scene graph is adapted to explictly
take a view when painting the stage. It will use this view, its
assigned framebuffer and layout to offset and clip the drawing
accordingly.
This effectively removes any notion of "stage framebuffer", since each
stage now may consist of multiple framebuffers. Therefore, API
involving this has been deprecated and made no-ops; namely
clutter_stage_ensure_context(). Callers are now assumed to either
always use a framebuffer reference explicitly, or push/pop the
framebuffer of a given view where the code has not yet changed to use
the explicit-buffer-using cogl API.
Currently only the nested X11 backend supports this mode fully, and the
per view framebuffers are all offscreen. Upon frame completion, it'll
blit each view's framebuffer onto the onscreen framebuffer before
swapping.
Other backends (X11 CM and native/KMS) are adapted to manage a
full-stage view. The X11 CM backend will continue to use this method,
while the native/KMS backend will be adopted to use multiple view
drawing.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-05-27 11:09:24 +08:00
|
|
|
|
|
|
|
|
|
if (!priv->impl)
|
|
|
|
|
return;
|
|
|
|
|
|
2023-11-16 08:28:23 +04:00
|
|
|
|
COGL_TRACE_BEGIN_SCOPED (ClutterStagePaintView, "Clutter::Stage::paint_view()");
|
2018-05-15 16:34:36 +01:00
|
|
|
|
|
2019-06-17 21:33:42 -03:00
|
|
|
|
if (g_signal_has_handler_pending (stage, stage_signals[PAINT_VIEW],
|
|
|
|
|
0, TRUE))
|
2022-10-13 17:50:34 +02:00
|
|
|
|
g_signal_emit (stage, stage_signals[PAINT_VIEW], 0, view, redraw_clip, frame);
|
2019-06-17 21:33:42 -03:00
|
|
|
|
else
|
2022-10-13 17:50:34 +02:00
|
|
|
|
CLUTTER_STAGE_GET_CLASS (stage)->paint_view (stage, view, redraw_clip, frame);
|
2019-06-17 19:16:47 -03:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
clutter: Paint views with individual frame clocks
Replace the default master clock with multiple frame clocks, each
driving its own stage view. As each stage view represents one CRTC, this
means we draw each CRTC with its own designated frame clock,
disconnected from all the others.
For example this means we when using the native backend will never need
to wait for one monitor to vsync before painting another, so e.g. having
a 144 Hz monitor next to a 60 Hz monitor, things including both Wayland
and X11 applications and shell UI will be able to render at the
corresponding monitor refresh rate.
This also changes a warning about missed frames when sending
_NETWM_FRAME_TIMINGS messages to a debug log entry, as it's expected
that we'll start missing frames e.g. when a X11 window (via Xwayland) is
exclusively within a stage view that was not painted, while another one
was, still increasing the global frame clock.
Addititonally, this also requires the X11 window actor to schedule
timeouts for _NET_WM_FRAME_DRAWN/_NET_WM_FRAME_TIMINGS event emitting,
if the actor wasn't on any stage views, as now we'll only get the frame
callbacks on actors when they actually were painted, while in the past,
we'd invoke that vfunc when anything was painted.
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/903
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/3
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
2020-05-30 00:27:56 +02:00
|
|
|
|
clutter_stage_emit_before_update (ClutterStage *stage,
|
2022-10-13 17:50:34 +02:00
|
|
|
|
ClutterStageView *view,
|
|
|
|
|
ClutterFrame *frame)
|
2020-05-29 20:25:07 +02:00
|
|
|
|
{
|
2022-10-13 17:50:34 +02:00
|
|
|
|
g_signal_emit (stage, stage_signals[BEFORE_UPDATE], 0, view, frame);
|
2020-05-29 20:25:07 +02:00
|
|
|
|
}
|
|
|
|
|
|
2022-04-29 16:02:08 +02:00
|
|
|
|
void
|
|
|
|
|
clutter_stage_emit_prepare_frame (ClutterStage *stage,
|
2022-10-13 17:50:34 +02:00
|
|
|
|
ClutterStageView *view,
|
|
|
|
|
ClutterFrame *frame)
|
2022-04-29 16:02:08 +02:00
|
|
|
|
{
|
2022-10-13 17:50:34 +02:00
|
|
|
|
g_signal_emit (stage, stage_signals[PREPARE_FRAME], 0, view, frame);
|
2022-04-29 16:02:08 +02:00
|
|
|
|
}
|
|
|
|
|
|
2020-05-29 20:25:07 +02:00
|
|
|
|
void
|
clutter: Paint views with individual frame clocks
Replace the default master clock with multiple frame clocks, each
driving its own stage view. As each stage view represents one CRTC, this
means we draw each CRTC with its own designated frame clock,
disconnected from all the others.
For example this means we when using the native backend will never need
to wait for one monitor to vsync before painting another, so e.g. having
a 144 Hz monitor next to a 60 Hz monitor, things including both Wayland
and X11 applications and shell UI will be able to render at the
corresponding monitor refresh rate.
This also changes a warning about missed frames when sending
_NETWM_FRAME_TIMINGS messages to a debug log entry, as it's expected
that we'll start missing frames e.g. when a X11 window (via Xwayland) is
exclusively within a stage view that was not painted, while another one
was, still increasing the global frame clock.
Addititonally, this also requires the X11 window actor to schedule
timeouts for _NET_WM_FRAME_DRAWN/_NET_WM_FRAME_TIMINGS event emitting,
if the actor wasn't on any stage views, as now we'll only get the frame
callbacks on actors when they actually were painted, while in the past,
we'd invoke that vfunc when anything was painted.
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/903
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/3
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
2020-05-30 00:27:56 +02:00
|
|
|
|
clutter_stage_emit_before_paint (ClutterStage *stage,
|
2022-10-13 17:50:34 +02:00
|
|
|
|
ClutterStageView *view,
|
|
|
|
|
ClutterFrame *frame)
|
2020-05-29 20:25:07 +02:00
|
|
|
|
{
|
2022-10-13 17:50:34 +02:00
|
|
|
|
g_signal_emit (stage, stage_signals[BEFORE_PAINT], 0, view, frame);
|
2020-05-29 20:25:07 +02:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
clutter: Paint views with individual frame clocks
Replace the default master clock with multiple frame clocks, each
driving its own stage view. As each stage view represents one CRTC, this
means we draw each CRTC with its own designated frame clock,
disconnected from all the others.
For example this means we when using the native backend will never need
to wait for one monitor to vsync before painting another, so e.g. having
a 144 Hz monitor next to a 60 Hz monitor, things including both Wayland
and X11 applications and shell UI will be able to render at the
corresponding monitor refresh rate.
This also changes a warning about missed frames when sending
_NETWM_FRAME_TIMINGS messages to a debug log entry, as it's expected
that we'll start missing frames e.g. when a X11 window (via Xwayland) is
exclusively within a stage view that was not painted, while another one
was, still increasing the global frame clock.
Addititonally, this also requires the X11 window actor to schedule
timeouts for _NET_WM_FRAME_DRAWN/_NET_WM_FRAME_TIMINGS event emitting,
if the actor wasn't on any stage views, as now we'll only get the frame
callbacks on actors when they actually were painted, while in the past,
we'd invoke that vfunc when anything was painted.
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/903
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/3
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
2020-05-30 00:27:56 +02:00
|
|
|
|
clutter_stage_emit_after_paint (ClutterStage *stage,
|
2022-10-13 17:50:34 +02:00
|
|
|
|
ClutterStageView *view,
|
|
|
|
|
ClutterFrame *frame)
|
2019-06-17 19:16:47 -03:00
|
|
|
|
{
|
2022-10-13 17:50:34 +02:00
|
|
|
|
g_signal_emit (stage, stage_signals[AFTER_PAINT], 0, view, frame);
|
2010-09-07 18:04:19 +01:00
|
|
|
|
}
|
|
|
|
|
|
2020-05-29 20:25:07 +02:00
|
|
|
|
void
|
2023-05-24 20:09:25 +02:00
|
|
|
|
clutter_stage_after_update (ClutterStage *stage,
|
|
|
|
|
ClutterStageView *view,
|
|
|
|
|
ClutterFrame *frame)
|
2020-05-29 20:25:07 +02:00
|
|
|
|
{
|
2023-11-11 19:35:12 +01:00
|
|
|
|
ClutterStagePrivate *priv = clutter_stage_get_instance_private (stage);
|
2023-05-24 20:09:25 +02:00
|
|
|
|
|
2022-10-13 17:50:34 +02:00
|
|
|
|
g_signal_emit (stage, stage_signals[AFTER_UPDATE], 0, view, frame);
|
2023-05-24 20:09:25 +02:00
|
|
|
|
|
|
|
|
|
priv->update_scheduled = FALSE;
|
2020-05-29 20:25:07 +02:00
|
|
|
|
}
|
|
|
|
|
|
2010-11-23 14:31:45 +00:00
|
|
|
|
static gboolean
|
|
|
|
|
clutter_stage_get_paint_volume (ClutterActor *self,
|
|
|
|
|
ClutterPaintVolume *volume)
|
|
|
|
|
{
|
|
|
|
|
/* Returning False effectively means Clutter has to assume it covers
|
|
|
|
|
* everything... */
|
|
|
|
|
return FALSE;
|
|
|
|
|
}
|
|
|
|
|
|
2008-04-04 15:02:11 +00:00
|
|
|
|
static void
|
|
|
|
|
clutter_stage_realize (ClutterActor *self)
|
|
|
|
|
{
|
2023-11-11 19:35:12 +01:00
|
|
|
|
ClutterStagePrivate *priv =
|
|
|
|
|
clutter_stage_get_instance_private (CLUTTER_STAGE (self));
|
2009-08-13 12:34:07 +01:00
|
|
|
|
gboolean is_realized;
|
2008-04-04 15:02:11 +00:00
|
|
|
|
|
2008-04-04 17:26:26 +00:00
|
|
|
|
g_assert (priv->impl != NULL);
|
2009-08-13 12:34:07 +01:00
|
|
|
|
is_realized = _clutter_stage_window_realize (priv->impl);
|
2008-04-04 15:02:11 +00:00
|
|
|
|
|
Introduce regional stage rendering
Add support for drawing a stage using multiple framebuffers each making
up one part of the stage. This works by the stage backend
(ClutterStageWindow) providing a list of views which will be for
splitting up the stage in different regions.
A view layout, for now, is a set of rectangles. The stage window (i.e.
stage "backend" will use this information when drawing a frame, using
one framebuffer for each view. The scene graph is adapted to explictly
take a view when painting the stage. It will use this view, its
assigned framebuffer and layout to offset and clip the drawing
accordingly.
This effectively removes any notion of "stage framebuffer", since each
stage now may consist of multiple framebuffers. Therefore, API
involving this has been deprecated and made no-ops; namely
clutter_stage_ensure_context(). Callers are now assumed to either
always use a framebuffer reference explicitly, or push/pop the
framebuffer of a given view where the code has not yet changed to use
the explicit-buffer-using cogl API.
Currently only the nested X11 backend supports this mode fully, and the
per view framebuffers are all offscreen. Upon frame completion, it'll
blit each view's framebuffer onto the onscreen framebuffer before
swapping.
Other backends (X11 CM and native/KMS) are adapted to manage a
full-stage view. The X11 CM backend will continue to use this method,
while the native/KMS backend will be adopted to use multiple view
drawing.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-05-27 11:09:24 +08:00
|
|
|
|
if (!is_realized)
|
2023-11-09 16:42:58 +01:00
|
|
|
|
self->flags &= ~CLUTTER_ACTOR_REALIZED;
|
2008-04-04 15:02:11 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
clutter_stage_unrealize (ClutterActor *self)
|
|
|
|
|
{
|
2023-11-11 19:35:12 +01:00
|
|
|
|
ClutterStagePrivate *priv =
|
|
|
|
|
clutter_stage_get_instance_private (CLUTTER_STAGE (self));
|
2008-04-04 15:02:11 +00:00
|
|
|
|
|
|
|
|
|
/* and then unrealize the implementation */
|
2008-04-04 17:26:26 +00:00
|
|
|
|
g_assert (priv->impl != NULL);
|
2009-08-13 12:34:07 +01:00
|
|
|
|
_clutter_stage_window_unrealize (priv->impl);
|
|
|
|
|
|
2023-11-09 16:42:58 +01:00
|
|
|
|
self->flags &= ~CLUTTER_ACTOR_REALIZED;
|
2008-04-04 15:02:11 +00:00
|
|
|
|
}
|
|
|
|
|
|
2012-03-05 17:38:27 +00:00
|
|
|
|
static void
|
|
|
|
|
clutter_stage_show (ClutterActor *self)
|
|
|
|
|
{
|
2023-11-11 19:35:12 +01:00
|
|
|
|
ClutterStagePrivate *priv =
|
|
|
|
|
clutter_stage_get_instance_private (CLUTTER_STAGE (self));
|
2012-03-05 17:38:27 +00:00
|
|
|
|
|
2009-05-11 12:43:37 +01:00
|
|
|
|
CLUTTER_ACTOR_CLASS (clutter_stage_parent_class)->show (self);
|
|
|
|
|
|
2009-07-17 12:43:52 +01:00
|
|
|
|
/* Possibly do an allocation run so that the stage will have the
|
|
|
|
|
right size before we map it */
|
2020-04-17 08:43:10 +02:00
|
|
|
|
clutter_stage_maybe_relayout (self);
|
2009-07-17 12:43:52 +01:00
|
|
|
|
|
2008-04-04 15:02:11 +00:00
|
|
|
|
g_assert (priv->impl != NULL);
|
2009-08-13 12:34:07 +01:00
|
|
|
|
_clutter_stage_window_show (priv->impl, TRUE);
|
2008-04-04 15:02:11 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void
|
2012-03-05 17:38:27 +00:00
|
|
|
|
clutter_stage_hide_all (ClutterActor *self)
|
2008-04-04 15:02:11 +00:00
|
|
|
|
{
|
2012-01-25 15:31:51 +00:00
|
|
|
|
ClutterActorIter iter;
|
2012-01-23 18:00:01 +00:00
|
|
|
|
ClutterActor *child;
|
2009-05-11 12:43:37 +01:00
|
|
|
|
|
2012-03-05 17:38:27 +00:00
|
|
|
|
clutter_actor_hide (self);
|
2009-06-04 16:27:21 +01:00
|
|
|
|
|
2012-03-05 17:38:27 +00:00
|
|
|
|
/* we don't do a recursive hide_all(), to maintain the old invariants
|
|
|
|
|
* from ClutterGroup
|
|
|
|
|
*/
|
2012-01-25 15:31:51 +00:00
|
|
|
|
clutter_actor_iter_init (&iter, self);
|
|
|
|
|
while (clutter_actor_iter_next (&iter, &child))
|
2012-03-05 17:38:27 +00:00
|
|
|
|
clutter_actor_hide (child);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
clutter_stage_hide (ClutterActor *self)
|
|
|
|
|
{
|
2023-11-11 19:35:12 +01:00
|
|
|
|
ClutterStagePrivate *priv =
|
|
|
|
|
clutter_stage_get_instance_private (CLUTTER_STAGE (self));
|
2012-03-05 17:38:27 +00:00
|
|
|
|
|
|
|
|
|
g_assert (priv->impl != NULL);
|
|
|
|
|
_clutter_stage_window_hide (priv->impl);
|
2012-01-23 18:00:01 +00:00
|
|
|
|
|
2009-06-04 16:27:21 +01:00
|
|
|
|
CLUTTER_ACTOR_CLASS (clutter_stage_parent_class)->hide (self);
|
2008-04-04 15:02:11 +00:00
|
|
|
|
}
|
|
|
|
|
|
2009-05-07 18:20:19 +08:00
|
|
|
|
static void
|
|
|
|
|
clutter_stage_emit_key_focus_event (ClutterStage *stage,
|
|
|
|
|
gboolean focus_in)
|
|
|
|
|
{
|
2023-11-11 19:35:12 +01:00
|
|
|
|
ClutterStagePrivate *priv = clutter_stage_get_instance_private (stage);
|
2009-05-07 18:20:19 +08:00
|
|
|
|
|
|
|
|
|
if (priv->key_focused_actor == NULL)
|
|
|
|
|
return;
|
|
|
|
|
|
2019-10-10 18:11:20 +02:00
|
|
|
|
_clutter_actor_set_has_key_focus (CLUTTER_ACTOR (stage), focus_in);
|
2012-02-14 16:37:51 +01:00
|
|
|
|
|
2019-07-25 08:46:28 +02:00
|
|
|
|
g_object_notify_by_pspec (G_OBJECT (stage), obj_props[PROP_KEY_FOCUS]);
|
2009-05-07 18:20:19 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
clutter_stage_real_activate (ClutterStage *stage)
|
|
|
|
|
{
|
|
|
|
|
clutter_stage_emit_key_focus_event (stage, TRUE);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
clutter_stage_real_deactivate (ClutterStage *stage)
|
|
|
|
|
{
|
|
|
|
|
clutter_stage_emit_key_focus_event (stage, FALSE);
|
|
|
|
|
}
|
|
|
|
|
|
2009-06-06 19:10:41 -04:00
|
|
|
|
void
|
|
|
|
|
_clutter_stage_queue_event (ClutterStage *stage,
|
2013-11-11 18:16:32 +01:00
|
|
|
|
ClutterEvent *event,
|
|
|
|
|
gboolean copy_event)
|
2009-01-12 14:19:48 +00:00
|
|
|
|
{
|
2009-06-06 19:10:41 -04:00
|
|
|
|
ClutterStagePrivate *priv;
|
2009-03-21 20:39:32 +00:00
|
|
|
|
|
2009-06-06 19:10:41 -04:00
|
|
|
|
g_return_if_fail (CLUTTER_IS_STAGE (stage));
|
2009-03-21 20:39:32 +00:00
|
|
|
|
|
2023-11-11 19:35:12 +01:00
|
|
|
|
priv = clutter_stage_get_instance_private (stage);
|
2009-06-06 19:10:41 -04:00
|
|
|
|
|
2022-11-16 14:32:39 +01:00
|
|
|
|
g_queue_push_tail (priv->event_queue,
|
|
|
|
|
copy_event ? clutter_event_copy (event) : event);
|
2019-08-02 19:30:31 +08:00
|
|
|
|
|
2023-05-24 20:09:25 +02:00
|
|
|
|
clutter_stage_schedule_update (stage);
|
2009-06-06 19:10:41 -04:00
|
|
|
|
}
|
|
|
|
|
|
2023-08-04 12:21:55 +02:00
|
|
|
|
static ClutterEvent *
|
2020-12-08 13:46:26 +01:00
|
|
|
|
clutter_stage_compress_motion (ClutterStage *stage,
|
|
|
|
|
ClutterEvent *event,
|
|
|
|
|
const ClutterEvent *to_discard)
|
|
|
|
|
{
|
|
|
|
|
double dx, dy;
|
|
|
|
|
double dx_unaccel, dy_unaccel;
|
2023-08-04 12:21:55 +02:00
|
|
|
|
double dx_constrained, dy_constrained;
|
2020-12-08 13:46:26 +01:00
|
|
|
|
double dst_dx = 0.0, dst_dy = 0.0;
|
|
|
|
|
double dst_dx_unaccel = 0.0, dst_dy_unaccel = 0.0;
|
2023-08-04 12:21:55 +02:00
|
|
|
|
double dst_dx_constrained = 0.0, dst_dy_constrained = 0.0;
|
|
|
|
|
graphene_point_t coords;
|
2020-12-08 13:46:26 +01:00
|
|
|
|
|
|
|
|
|
if (!clutter_event_get_relative_motion (to_discard,
|
|
|
|
|
&dx, &dy,
|
2023-08-04 10:59:42 +02:00
|
|
|
|
&dx_unaccel, &dy_unaccel,
|
2023-08-04 12:21:55 +02:00
|
|
|
|
&dx_constrained, &dy_constrained))
|
|
|
|
|
return NULL;
|
2020-12-08 13:46:26 +01:00
|
|
|
|
|
|
|
|
|
clutter_event_get_relative_motion (event,
|
|
|
|
|
&dst_dx, &dst_dy,
|
2023-08-04 10:59:42 +02:00
|
|
|
|
&dst_dx_unaccel, &dst_dy_unaccel,
|
2023-08-04 12:21:55 +02:00
|
|
|
|
&dst_dx_constrained, &dst_dy_constrained);
|
|
|
|
|
|
|
|
|
|
clutter_event_get_position (event, &coords);
|
|
|
|
|
|
|
|
|
|
return clutter_event_motion_new (CLUTTER_EVENT_FLAG_RELATIVE_MOTION,
|
|
|
|
|
clutter_event_get_time_us (event),
|
|
|
|
|
clutter_event_get_source_device (event),
|
|
|
|
|
clutter_event_get_device_tool (event),
|
|
|
|
|
clutter_event_get_state (event),
|
|
|
|
|
coords,
|
|
|
|
|
GRAPHENE_POINT_INIT (dx + dst_dx, dy + dst_dy),
|
|
|
|
|
GRAPHENE_POINT_INIT (dx_unaccel + dst_dx_unaccel,
|
|
|
|
|
dy_unaccel + dst_dy_unaccel),
|
|
|
|
|
GRAPHENE_POINT_INIT (dx_constrained + dst_dx_constrained,
|
|
|
|
|
dy_constrained + dst_dy_constrained),
|
|
|
|
|
NULL);
|
2020-12-08 13:46:26 +01:00
|
|
|
|
}
|
|
|
|
|
|
2023-06-12 16:46:33 +02:00
|
|
|
|
CLUTTER_EXPORT void
|
2009-06-06 19:10:41 -04:00
|
|
|
|
_clutter_stage_process_queued_events (ClutterStage *stage)
|
|
|
|
|
{
|
|
|
|
|
ClutterStagePrivate *priv;
|
2010-01-08 17:51:00 +00:00
|
|
|
|
GList *events, *l;
|
2009-06-06 19:10:41 -04:00
|
|
|
|
|
|
|
|
|
g_return_if_fail (CLUTTER_IS_STAGE (stage));
|
|
|
|
|
|
2023-10-12 09:17:58 +04:00
|
|
|
|
COGL_TRACE_BEGIN_SCOPED (ProcessQueuedEvents, "Clutter::Stage::process_queued_events()");
|
|
|
|
|
|
2023-11-11 19:35:12 +01:00
|
|
|
|
priv = clutter_stage_get_instance_private (stage);
|
2009-06-06 19:10:41 -04:00
|
|
|
|
|
|
|
|
|
if (priv->event_queue->length == 0)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
/* In case the stage gets destroyed during event processing */
|
|
|
|
|
g_object_ref (stage);
|
|
|
|
|
|
|
|
|
|
/* Steal events before starting processing to avoid reentrancy
|
|
|
|
|
* issues */
|
|
|
|
|
events = priv->event_queue->head;
|
2023-11-11 19:35:12 +01:00
|
|
|
|
priv->event_queue->head = NULL;
|
2009-06-06 19:10:41 -04:00
|
|
|
|
priv->event_queue->tail = NULL;
|
|
|
|
|
priv->event_queue->length = 0;
|
|
|
|
|
|
2010-01-08 17:51:00 +00:00
|
|
|
|
for (l = events; l != NULL; l = l->next)
|
2009-06-06 19:10:41 -04:00
|
|
|
|
{
|
|
|
|
|
ClutterEvent *event;
|
|
|
|
|
ClutterEvent *next_event;
|
2010-02-22 11:34:04 +00:00
|
|
|
|
ClutterInputDevice *device;
|
|
|
|
|
ClutterInputDevice *next_device;
|
|
|
|
|
gboolean check_device = FALSE;
|
2009-06-06 19:10:41 -04:00
|
|
|
|
|
|
|
|
|
event = l->data;
|
|
|
|
|
next_event = l->next ? l->next->data : NULL;
|
|
|
|
|
|
2023-10-12 09:17:58 +04:00
|
|
|
|
COGL_TRACE_BEGIN_SCOPED (ProcessEvent,
|
|
|
|
|
"Clutter::Stage::process_queued_events#event()");
|
|
|
|
|
COGL_TRACE_DESCRIBE (ProcessEvent, clutter_event_get_name (event));
|
|
|
|
|
|
2010-02-22 11:34:04 +00:00
|
|
|
|
device = clutter_event_get_device (event);
|
|
|
|
|
|
|
|
|
|
if (next_event != NULL)
|
|
|
|
|
next_device = clutter_event_get_device (next_event);
|
|
|
|
|
else
|
|
|
|
|
next_device = NULL;
|
|
|
|
|
|
|
|
|
|
if (device != NULL && next_device != NULL)
|
|
|
|
|
check_device = TRUE;
|
|
|
|
|
|
2021-08-25 17:20:09 +02:00
|
|
|
|
/* Skip consecutive motion events coming from the same device. */
|
2021-11-04 22:28:28 +01:00
|
|
|
|
if (next_event != NULL)
|
2013-10-09 18:35:59 +01:00
|
|
|
|
{
|
2023-08-04 12:28:04 +02:00
|
|
|
|
float x, y;
|
|
|
|
|
|
|
|
|
|
clutter_event_get_coords (event, &x, &y);
|
|
|
|
|
|
|
|
|
|
if (clutter_event_type (event) == CLUTTER_MOTION &&
|
|
|
|
|
(clutter_event_type (next_event) == CLUTTER_MOTION ||
|
|
|
|
|
clutter_event_type (next_event) == CLUTTER_LEAVE) &&
|
2013-10-09 18:35:59 +01:00
|
|
|
|
(!check_device || (device == next_device)))
|
|
|
|
|
{
|
|
|
|
|
CLUTTER_NOTE (EVENT,
|
|
|
|
|
"Omitting motion event at %d, %d",
|
2023-08-04 12:28:04 +02:00
|
|
|
|
(int) x,
|
|
|
|
|
(int) y);
|
2016-09-07 17:38:33 +08:00
|
|
|
|
|
2023-08-04 12:28:04 +02:00
|
|
|
|
if (clutter_event_type (next_event) == CLUTTER_MOTION)
|
2023-08-04 12:21:55 +02:00
|
|
|
|
{
|
|
|
|
|
ClutterEvent *new_event;
|
|
|
|
|
|
|
|
|
|
new_event =
|
|
|
|
|
clutter_stage_compress_motion (stage, next_event, event);
|
|
|
|
|
if (new_event)
|
|
|
|
|
{
|
|
|
|
|
/* Replace the next event with the rewritten one */
|
|
|
|
|
l->next->data = new_event;
|
|
|
|
|
clutter_event_free (next_event);
|
|
|
|
|
}
|
|
|
|
|
}
|
2016-09-07 17:38:33 +08:00
|
|
|
|
|
2013-10-09 18:35:59 +01:00
|
|
|
|
goto next_event;
|
|
|
|
|
}
|
2023-08-04 12:28:04 +02:00
|
|
|
|
else if (clutter_event_type (event) == CLUTTER_TOUCH_UPDATE &&
|
|
|
|
|
clutter_event_type (next_event) == CLUTTER_TOUCH_UPDATE &&
|
|
|
|
|
clutter_event_get_event_sequence (event) ==
|
|
|
|
|
clutter_event_get_event_sequence (next_event) &&
|
2013-10-09 18:35:59 +01:00
|
|
|
|
(!check_device || (device == next_device)))
|
|
|
|
|
{
|
|
|
|
|
CLUTTER_NOTE (EVENT,
|
|
|
|
|
"Omitting touch update event at %d, %d",
|
2023-08-04 12:28:04 +02:00
|
|
|
|
(int) x,
|
|
|
|
|
(int) y);
|
2013-10-09 18:35:59 +01:00
|
|
|
|
goto next_event;
|
|
|
|
|
}
|
|
|
|
|
}
|
2009-06-06 19:10:41 -04:00
|
|
|
|
|
2023-08-01 02:21:58 +03:00
|
|
|
|
clutter_stage_process_event (stage, event);
|
2009-06-06 19:10:41 -04:00
|
|
|
|
|
|
|
|
|
next_event:
|
|
|
|
|
clutter_event_free (event);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
g_list_free (events);
|
|
|
|
|
|
|
|
|
|
g_object_unref (stage);
|
|
|
|
|
}
|
|
|
|
|
|
2019-05-07 13:02:55 +08:00
|
|
|
|
void
|
|
|
|
|
clutter_stage_queue_actor_relayout (ClutterStage *stage,
|
|
|
|
|
ClutterActor *actor)
|
|
|
|
|
{
|
2023-11-11 19:35:12 +01:00
|
|
|
|
ClutterStagePrivate *priv = clutter_stage_get_instance_private (stage);
|
2019-05-07 13:02:55 +08:00
|
|
|
|
|
2023-05-24 20:09:25 +02:00
|
|
|
|
clutter_stage_schedule_update (stage);
|
2019-05-07 13:02:55 +08:00
|
|
|
|
|
clutter/stage: Don't do newly queued relayouts after allocation cycle
While it's strongly discouraged, it is possible to queue a new relayout
of an actor in the middle of an allocation cycle, we warn about it but
don't forbid it.
With the introduction of the "shallow relayout" API, our handling of
those relayouts silently changed: Before introducing "shallow
relayouts", we'd handle them on the next stage update, but with the
priv->pending_relayouts hashtable and the
priv->pending_relayouts_version counter, we now do them immediately
during the same allocation cycle (the counter is increased by 1 when
queuing the relayout and we switch to a new GHashTableIter after
finishing the current relayout, which means we'll now do the newly
queued relayout).
This change in behavior was probably not intended and wasn't mentioned
in the commit message of 5257c6ecc2d2c843ecc1ad5558e6a471eff5c7ee, so
switch back to the old behavior, which is more robust in preventing
allocation-loops. To do this, use a GSList instead of GHashTable for the
pending_relayouts list, and simply steal that list before doing the
relayouts in _clutter_stage_maybe_relayout().
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1267
2020-05-23 10:31:29 +02:00
|
|
|
|
priv->pending_relayouts = g_slist_prepend (priv->pending_relayouts,
|
|
|
|
|
g_object_ref (actor));
|
2010-09-07 20:08:00 +01:00
|
|
|
|
}
|
|
|
|
|
|
clutter/actor: Remove actors from shallow relayout list when unrealizing
With the introduction of the shallow relayout mechanism another small
but severe regression sneaked into our layout machinery: We might
allocate an actor twice during the same allocation cycle, with one
allocation happening using the wrong parent.
This issue happens when reparenting an actor from a NO_LAYOUT parent to
a non-NO_LAYOUT parent, in particular it triggered a bug in gnome-shell
when DND reparents a child from the NO_LAYOUT uiGroup to the overviews
Workspace actor after a drag ended. The reason the issue happens is the
following chain of events:
1. child of a NO_LAYOUT parent queues a relayout, this child is added to
the priv->pending_relayouts list maintained by ClutterStage
2. child is reparented to a different parent which doesn't have the
NO_LAYOUT flag set, another relayout is queued, this time a different
actor is added to the priv->pending_relayouts list
3. the relayout happens and we go through the pending_relayouts list
backwards, that means the correct relayout queued during 2. happens
first, then the old one happens and we simply call
clutter_actor_allocate_preferred_size() on the actor, that allocation
overrides the other, correct one.
So fix that issue by adding a method to ClutterStage which removes
actors from the pending_relayouts list again and call this method as
soon as an actor with a NO_LAYOUT parent is detached from the stage.
With that in place, we can also remove the check whether an actor is
still on stage while looping through pending_relayouts. In case
something else is going wrong and the actor is not on stage,
clutter_actor_allocate() will warn anyway.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1356
2020-07-06 15:35:14 +02:00
|
|
|
|
void
|
|
|
|
|
clutter_stage_dequeue_actor_relayout (ClutterStage *stage,
|
|
|
|
|
ClutterActor *actor)
|
|
|
|
|
{
|
2023-11-11 19:35:12 +01:00
|
|
|
|
ClutterStagePrivate *priv = clutter_stage_get_instance_private (stage);
|
clutter/actor: Remove actors from shallow relayout list when unrealizing
With the introduction of the shallow relayout mechanism another small
but severe regression sneaked into our layout machinery: We might
allocate an actor twice during the same allocation cycle, with one
allocation happening using the wrong parent.
This issue happens when reparenting an actor from a NO_LAYOUT parent to
a non-NO_LAYOUT parent, in particular it triggered a bug in gnome-shell
when DND reparents a child from the NO_LAYOUT uiGroup to the overviews
Workspace actor after a drag ended. The reason the issue happens is the
following chain of events:
1. child of a NO_LAYOUT parent queues a relayout, this child is added to
the priv->pending_relayouts list maintained by ClutterStage
2. child is reparented to a different parent which doesn't have the
NO_LAYOUT flag set, another relayout is queued, this time a different
actor is added to the priv->pending_relayouts list
3. the relayout happens and we go through the pending_relayouts list
backwards, that means the correct relayout queued during 2. happens
first, then the old one happens and we simply call
clutter_actor_allocate_preferred_size() on the actor, that allocation
overrides the other, correct one.
So fix that issue by adding a method to ClutterStage which removes
actors from the pending_relayouts list again and call this method as
soon as an actor with a NO_LAYOUT parent is detached from the stage.
With that in place, we can also remove the check whether an actor is
still on stage while looping through pending_relayouts. In case
something else is going wrong and the actor is not on stage,
clutter_actor_allocate() will warn anyway.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1356
2020-07-06 15:35:14 +02:00
|
|
|
|
GSList *l;
|
|
|
|
|
|
|
|
|
|
for (l = priv->pending_relayouts; l; l = l->next)
|
|
|
|
|
{
|
|
|
|
|
ClutterActor *relayout_actor = l->data;
|
|
|
|
|
|
|
|
|
|
if (relayout_actor == actor)
|
|
|
|
|
{
|
|
|
|
|
g_object_unref (relayout_actor);
|
|
|
|
|
priv->pending_relayouts =
|
|
|
|
|
g_slist_delete_link (priv->pending_relayouts, l);
|
|
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2023-11-10 00:28:42 +01:00
|
|
|
|
void
|
|
|
|
|
clutter_stage_invalidate_devices (ClutterStage *stage)
|
2022-01-26 18:39:27 +01:00
|
|
|
|
{
|
|
|
|
|
GList *l;
|
|
|
|
|
|
|
|
|
|
for (l = clutter_stage_peek_stage_views (stage); l; l = l->next)
|
|
|
|
|
{
|
|
|
|
|
ClutterStageView *view = l->data;
|
|
|
|
|
|
|
|
|
|
clutter_stage_view_invalidate_input_devices (view);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2010-09-07 20:08:00 +01:00
|
|
|
|
void
|
2020-04-17 08:43:10 +02:00
|
|
|
|
clutter_stage_maybe_relayout (ClutterActor *actor)
|
2010-09-07 20:08:00 +01:00
|
|
|
|
{
|
|
|
|
|
ClutterStage *stage = CLUTTER_STAGE (actor);
|
2023-11-11 19:35:12 +01:00
|
|
|
|
ClutterStagePrivate *priv = clutter_stage_get_instance_private (stage);
|
clutter/stage: Don't do newly queued relayouts after allocation cycle
While it's strongly discouraged, it is possible to queue a new relayout
of an actor in the middle of an allocation cycle, we warn about it but
don't forbid it.
With the introduction of the "shallow relayout" API, our handling of
those relayouts silently changed: Before introducing "shallow
relayouts", we'd handle them on the next stage update, but with the
priv->pending_relayouts hashtable and the
priv->pending_relayouts_version counter, we now do them immediately
during the same allocation cycle (the counter is increased by 1 when
queuing the relayout and we switch to a new GHashTableIter after
finishing the current relayout, which means we'll now do the newly
queued relayout).
This change in behavior was probably not intended and wasn't mentioned
in the commit message of 5257c6ecc2d2c843ecc1ad5558e6a471eff5c7ee, so
switch back to the old behavior, which is more robust in preventing
allocation-loops. To do this, use a GSList instead of GHashTable for the
pending_relayouts list, and simply steal that list before doing the
relayouts in _clutter_stage_maybe_relayout().
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1267
2020-05-23 10:31:29 +02:00
|
|
|
|
g_autoptr (GSList) stolen_list = NULL;
|
|
|
|
|
GSList *l;
|
2019-05-07 13:02:55 +08:00
|
|
|
|
int count = 0;
|
2010-09-07 20:08:00 +01:00
|
|
|
|
|
2019-05-07 13:02:55 +08:00
|
|
|
|
/* No work to do? Avoid the extraneous debug log messages too. */
|
clutter/stage: Don't do newly queued relayouts after allocation cycle
While it's strongly discouraged, it is possible to queue a new relayout
of an actor in the middle of an allocation cycle, we warn about it but
don't forbid it.
With the introduction of the "shallow relayout" API, our handling of
those relayouts silently changed: Before introducing "shallow
relayouts", we'd handle them on the next stage update, but with the
priv->pending_relayouts hashtable and the
priv->pending_relayouts_version counter, we now do them immediately
during the same allocation cycle (the counter is increased by 1 when
queuing the relayout and we switch to a new GHashTableIter after
finishing the current relayout, which means we'll now do the newly
queued relayout).
This change in behavior was probably not intended and wasn't mentioned
in the commit message of 5257c6ecc2d2c843ecc1ad5558e6a471eff5c7ee, so
switch back to the old behavior, which is more robust in preventing
allocation-loops. To do this, use a GSList instead of GHashTable for the
pending_relayouts list, and simply steal that list before doing the
relayouts in _clutter_stage_maybe_relayout().
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1267
2020-05-23 10:31:29 +02:00
|
|
|
|
if (priv->pending_relayouts == NULL)
|
2010-09-07 20:08:00 +01:00
|
|
|
|
return;
|
|
|
|
|
|
2023-11-16 08:28:23 +04:00
|
|
|
|
COGL_TRACE_BEGIN_SCOPED (ClutterStageRelayout, "Clutter::Stage::maybe_relayout()");
|
2020-04-04 01:00:26 +02:00
|
|
|
|
|
2019-05-07 13:02:55 +08:00
|
|
|
|
CLUTTER_NOTE (ACTOR, ">>> Recomputing layout");
|
|
|
|
|
|
clutter/stage: Don't do newly queued relayouts after allocation cycle
While it's strongly discouraged, it is possible to queue a new relayout
of an actor in the middle of an allocation cycle, we warn about it but
don't forbid it.
With the introduction of the "shallow relayout" API, our handling of
those relayouts silently changed: Before introducing "shallow
relayouts", we'd handle them on the next stage update, but with the
priv->pending_relayouts hashtable and the
priv->pending_relayouts_version counter, we now do them immediately
during the same allocation cycle (the counter is increased by 1 when
queuing the relayout and we switch to a new GHashTableIter after
finishing the current relayout, which means we'll now do the newly
queued relayout).
This change in behavior was probably not intended and wasn't mentioned
in the commit message of 5257c6ecc2d2c843ecc1ad5558e6a471eff5c7ee, so
switch back to the old behavior, which is more robust in preventing
allocation-loops. To do this, use a GSList instead of GHashTable for the
pending_relayouts list, and simply steal that list before doing the
relayouts in _clutter_stage_maybe_relayout().
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1267
2020-05-23 10:31:29 +02:00
|
|
|
|
stolen_list = g_steal_pointer (&priv->pending_relayouts);
|
|
|
|
|
for (l = stolen_list; l; l = l->next)
|
2010-09-07 20:08:00 +01:00
|
|
|
|
{
|
clutter/stage: Don't do newly queued relayouts after allocation cycle
While it's strongly discouraged, it is possible to queue a new relayout
of an actor in the middle of an allocation cycle, we warn about it but
don't forbid it.
With the introduction of the "shallow relayout" API, our handling of
those relayouts silently changed: Before introducing "shallow
relayouts", we'd handle them on the next stage update, but with the
priv->pending_relayouts hashtable and the
priv->pending_relayouts_version counter, we now do them immediately
during the same allocation cycle (the counter is increased by 1 when
queuing the relayout and we switch to a new GHashTableIter after
finishing the current relayout, which means we'll now do the newly
queued relayout).
This change in behavior was probably not intended and wasn't mentioned
in the commit message of 5257c6ecc2d2c843ecc1ad5558e6a471eff5c7ee, so
switch back to the old behavior, which is more robust in preventing
allocation-loops. To do this, use a GSList instead of GHashTable for the
pending_relayouts list, and simply steal that list before doing the
relayouts in _clutter_stage_maybe_relayout().
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1267
2020-05-23 10:31:29 +02:00
|
|
|
|
g_autoptr (ClutterActor) queued_actor = l->data;
|
2020-06-19 13:37:12 +02:00
|
|
|
|
float x = 0.f;
|
|
|
|
|
float y = 0.f;
|
2010-09-07 20:08:00 +01:00
|
|
|
|
|
2019-05-07 13:02:55 +08:00
|
|
|
|
if (CLUTTER_ACTOR_IN_RELAYOUT (queued_actor)) /* avoid reentrancy */
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
if (queued_actor == actor)
|
|
|
|
|
CLUTTER_NOTE (ACTOR, " Deep relayout of stage %s",
|
|
|
|
|
_clutter_actor_get_debug_name (queued_actor));
|
|
|
|
|
else
|
|
|
|
|
CLUTTER_NOTE (ACTOR, " Shallow relayout of actor %s",
|
|
|
|
|
_clutter_actor_get_debug_name (queued_actor));
|
|
|
|
|
|
|
|
|
|
CLUTTER_SET_PRIVATE_FLAGS (queued_actor, CLUTTER_IN_RELAYOUT);
|
2010-09-07 20:08:00 +01:00
|
|
|
|
|
2020-06-19 13:37:12 +02:00
|
|
|
|
clutter_actor_get_fixed_position (queued_actor, &x, &y);
|
|
|
|
|
clutter_actor_allocate_preferred_size (queued_actor, x, y);
|
2010-09-07 20:08:00 +01:00
|
|
|
|
|
2019-05-07 13:02:55 +08:00
|
|
|
|
CLUTTER_UNSET_PRIVATE_FLAGS (queued_actor, CLUTTER_IN_RELAYOUT);
|
2010-09-07 20:08:00 +01:00
|
|
|
|
|
2019-05-07 13:02:55 +08:00
|
|
|
|
count++;
|
2010-09-07 20:08:00 +01:00
|
|
|
|
}
|
2019-05-07 13:02:55 +08:00
|
|
|
|
|
|
|
|
|
CLUTTER_NOTE (ACTOR, "<<< Completed recomputing layout of %d subtrees", count);
|
|
|
|
|
|
|
|
|
|
if (count)
|
2023-11-10 00:28:42 +01:00
|
|
|
|
clutter_stage_invalidate_devices (stage);
|
2009-06-06 18:22:51 -04:00
|
|
|
|
}
|
|
|
|
|
|
2020-04-17 08:43:10 +02:00
|
|
|
|
GSList *
|
2022-01-26 18:39:27 +01:00
|
|
|
|
clutter_stage_find_updated_devices (ClutterStage *stage,
|
|
|
|
|
ClutterStageView *view)
|
2016-11-11 20:26:54 +01:00
|
|
|
|
{
|
2023-11-11 19:35:12 +01:00
|
|
|
|
ClutterStagePrivate *priv = clutter_stage_get_instance_private (stage);
|
2016-11-11 20:26:54 +01:00
|
|
|
|
GSList *updating = NULL;
|
2020-12-14 21:36:53 +01:00
|
|
|
|
GHashTableIter iter;
|
|
|
|
|
gpointer value;
|
2016-11-11 20:26:54 +01:00
|
|
|
|
|
2020-12-14 21:36:53 +01:00
|
|
|
|
g_hash_table_iter_init (&iter, priv->pointer_devices);
|
|
|
|
|
while (g_hash_table_iter_next (&iter, NULL, &value))
|
2016-11-11 20:26:54 +01:00
|
|
|
|
{
|
2020-12-14 21:36:53 +01:00
|
|
|
|
PointerDeviceEntry *entry = value;
|
2022-01-26 18:39:27 +01:00
|
|
|
|
ClutterStageView *pointer_view;
|
2016-11-11 20:26:54 +01:00
|
|
|
|
|
2022-01-26 18:39:27 +01:00
|
|
|
|
pointer_view = clutter_stage_get_view_at (stage,
|
|
|
|
|
entry->coords.x,
|
|
|
|
|
entry->coords.y);
|
|
|
|
|
if (!pointer_view)
|
|
|
|
|
continue;
|
|
|
|
|
if (pointer_view != view)
|
2016-11-11 20:26:54 +01:00
|
|
|
|
continue;
|
|
|
|
|
|
2022-01-26 18:39:27 +01:00
|
|
|
|
updating = g_slist_prepend (updating, entry->device);
|
2016-11-11 20:26:54 +01:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return updating;
|
|
|
|
|
}
|
|
|
|
|
|
2020-04-17 08:43:10 +02:00
|
|
|
|
void
|
2021-03-13 20:43:13 +01:00
|
|
|
|
clutter_stage_finish_layout (ClutterStage *stage)
|
clutter/actor: Add API to get the stage-views an actor is painted on
There are certain rendering techniques and optimizations, for example
the unredirection of non-fullscreen windows, where information about the
output/stage-view an actor is on is needed to determine whether the
optimization can be enabled.
So add a new method to ClutterActor that allows listing the stage-views
the actor is being painted on: clutter_actor_peek_stage_views()
With the way Clutter works, the only point where we can reliably get
this information is during or right before the paint phase, when the
layout phase of the stage has been completed and no more changes to the
actors transformation matrices happen. So to get the stage views the
actor is on, introduce a new step that's done on every master clock tick
between layout and paint cycle: Traversing through the actor tree and
updating the stage-views the mapped actors are going to be painted on.
We're doing this in a separate step instead of inside
clutter_actor_paint() itself for a few reasons: It keeps the code
separate from the painting code, making profiling easier and issues
easier to track down (hopefully), it allows for a new
"stage-views-changed" signal that doesn't interfere with painting, and
finally, it will make it very easy to update the resource scales in the
same step in the future.
Currently, this list is only invalidated on allocation changes of
actors, but not on changes to the transformation matrices. That's
because there's no proper API to invalidate the transformation matrices
ClutterActor implementations can apply through the apply_transform()
vfunc.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1196
2020-04-10 00:34:49 +02:00
|
|
|
|
{
|
|
|
|
|
ClutterActor *actor = CLUTTER_ACTOR (stage);
|
2023-11-11 19:35:12 +01:00
|
|
|
|
ClutterStagePrivate *priv = clutter_stage_get_instance_private (stage);
|
2020-04-10 14:54:11 +02:00
|
|
|
|
int phase;
|
|
|
|
|
|
|
|
|
|
COGL_TRACE_BEGIN_SCOPED (ClutterStageUpdateActorStageViews,
|
2023-11-16 08:28:23 +04:00
|
|
|
|
"Clutter::Stage::finish_layout()");
|
2020-04-10 14:54:11 +02:00
|
|
|
|
|
|
|
|
|
/* If an actor needs an immediate relayout because its resource scale
|
|
|
|
|
* changed, we give it another chance to allocate correctly before
|
|
|
|
|
* the paint.
|
|
|
|
|
*
|
|
|
|
|
* We're doing the whole thing twice and pass the phase to
|
2021-03-13 20:43:13 +01:00
|
|
|
|
* clutter_actor_finish_layout() to allow actors to detect loops:
|
2020-04-10 14:54:11 +02:00
|
|
|
|
* If the resource scale changes again after the relayout, the new
|
|
|
|
|
* allocation of an actor probably moved the actor onto another stage
|
|
|
|
|
* view, so if an actor sees phase == 1, it can choose a "final" scale.
|
|
|
|
|
*/
|
|
|
|
|
for (phase = 0; phase < 2; phase++)
|
|
|
|
|
{
|
2021-03-13 20:43:13 +01:00
|
|
|
|
clutter_actor_finish_layout (actor, phase);
|
clutter/actor: Add API to get the stage-views an actor is painted on
There are certain rendering techniques and optimizations, for example
the unredirection of non-fullscreen windows, where information about the
output/stage-view an actor is on is needed to determine whether the
optimization can be enabled.
So add a new method to ClutterActor that allows listing the stage-views
the actor is being painted on: clutter_actor_peek_stage_views()
With the way Clutter works, the only point where we can reliably get
this information is during or right before the paint phase, when the
layout phase of the stage has been completed and no more changes to the
actors transformation matrices happen. So to get the stage views the
actor is on, introduce a new step that's done on every master clock tick
between layout and paint cycle: Traversing through the actor tree and
updating the stage-views the mapped actors are going to be painted on.
We're doing this in a separate step instead of inside
clutter_actor_paint() itself for a few reasons: It keeps the code
separate from the painting code, making profiling easier and issues
easier to track down (hopefully), it allows for a new
"stage-views-changed" signal that doesn't interfere with painting, and
finally, it will make it very easy to update the resource scales in the
same step in the future.
Currently, this list is only invalidated on allocation changes of
actors, but not on changes to the transformation matrices. That's
because there's no proper API to invalidate the transformation matrices
ClutterActor implementations can apply through the apply_transform()
vfunc.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1196
2020-04-10 00:34:49 +02:00
|
|
|
|
|
2020-04-10 14:54:11 +02:00
|
|
|
|
if (!priv->actor_needs_immediate_relayout)
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
priv->actor_needs_immediate_relayout = FALSE;
|
2020-04-17 08:43:10 +02:00
|
|
|
|
clutter_stage_maybe_relayout (actor);
|
2020-04-10 14:54:11 +02:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
g_warn_if_fail (!priv->actor_needs_immediate_relayout);
|
clutter/actor: Add API to get the stage-views an actor is painted on
There are certain rendering techniques and optimizations, for example
the unredirection of non-fullscreen windows, where information about the
output/stage-view an actor is on is needed to determine whether the
optimization can be enabled.
So add a new method to ClutterActor that allows listing the stage-views
the actor is being painted on: clutter_actor_peek_stage_views()
With the way Clutter works, the only point where we can reliably get
this information is during or right before the paint phase, when the
layout phase of the stage has been completed and no more changes to the
actors transformation matrices happen. So to get the stage views the
actor is on, introduce a new step that's done on every master clock tick
between layout and paint cycle: Traversing through the actor tree and
updating the stage-views the mapped actors are going to be painted on.
We're doing this in a separate step instead of inside
clutter_actor_paint() itself for a few reasons: It keeps the code
separate from the painting code, making profiling easier and issues
easier to track down (hopefully), it allows for a new
"stage-views-changed" signal that doesn't interfere with painting, and
finally, it will make it very easy to update the resource scales in the
same step in the future.
Currently, this list is only invalidated on allocation changes of
actors, but not on changes to the transformation matrices. That's
because there's no proper API to invalidate the transformation matrices
ClutterActor implementations can apply through the apply_transform()
vfunc.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1196
2020-04-10 00:34:49 +02:00
|
|
|
|
}
|
|
|
|
|
|
2020-04-17 08:43:10 +02:00
|
|
|
|
void
|
2020-04-04 01:22:35 +02:00
|
|
|
|
clutter_stage_update_devices (ClutterStage *stage,
|
|
|
|
|
GSList *devices)
|
|
|
|
|
{
|
2023-11-11 19:35:12 +01:00
|
|
|
|
ClutterStagePrivate *priv = clutter_stage_get_instance_private (stage);
|
2020-04-04 01:22:35 +02:00
|
|
|
|
GSList *l;
|
|
|
|
|
|
2023-11-16 08:28:23 +04:00
|
|
|
|
COGL_TRACE_BEGIN_SCOPED (ClutterStageUpdateDevices, "Clutter::Stage::update_devices()");
|
2020-04-04 01:22:35 +02:00
|
|
|
|
|
|
|
|
|
for (l = devices; l; l = l->next)
|
|
|
|
|
{
|
|
|
|
|
ClutterInputDevice *device = l->data;
|
2020-12-14 17:14:59 +01:00
|
|
|
|
PointerDeviceEntry *entry = NULL;
|
|
|
|
|
|
|
|
|
|
entry = g_hash_table_lookup (priv->pointer_devices, device);
|
|
|
|
|
g_assert (entry != NULL);
|
|
|
|
|
|
2021-06-25 19:50:26 +02:00
|
|
|
|
clutter_stage_pick_and_update_device (stage,
|
|
|
|
|
device,
|
2023-02-01 17:37:59 +01:00
|
|
|
|
NULL, NULL,
|
2021-07-05 17:23:21 +02:00
|
|
|
|
CLUTTER_DEVICE_UPDATE_IGNORE_CACHE |
|
2021-06-25 19:50:26 +02:00
|
|
|
|
CLUTTER_DEVICE_UPDATE_EMIT_CROSSING,
|
|
|
|
|
entry->coords,
|
|
|
|
|
CLUTTER_CURRENT_TIME);
|
2020-04-04 01:22:35 +02:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2010-09-07 20:08:00 +01:00
|
|
|
|
static void
|
|
|
|
|
clutter_stage_real_queue_relayout (ClutterActor *self)
|
|
|
|
|
{
|
|
|
|
|
ClutterStage *stage = CLUTTER_STAGE (self);
|
|
|
|
|
ClutterActorClass *parent_class;
|
|
|
|
|
|
2019-05-07 13:02:55 +08:00
|
|
|
|
clutter_stage_queue_actor_relayout (stage, self);
|
2010-09-07 20:08:00 +01:00
|
|
|
|
|
|
|
|
|
/* chain up */
|
|
|
|
|
parent_class = CLUTTER_ACTOR_CLASS (clutter_stage_parent_class);
|
|
|
|
|
parent_class->queue_relayout (self);
|
|
|
|
|
}
|
|
|
|
|
|
2020-02-06 10:12:54 +01:00
|
|
|
|
static gboolean
|
|
|
|
|
is_full_stage_redraw_queued (ClutterStage *stage)
|
|
|
|
|
{
|
|
|
|
|
GList *l;
|
|
|
|
|
|
2020-03-04 21:42:52 +01:00
|
|
|
|
for (l = clutter_stage_peek_stage_views (stage); l; l = l->next)
|
2020-02-06 10:12:54 +01:00
|
|
|
|
{
|
|
|
|
|
ClutterStageView *view = l->data;
|
|
|
|
|
|
|
|
|
|
if (!clutter_stage_view_has_full_redraw_clip (view))
|
|
|
|
|
return FALSE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return TRUE;
|
|
|
|
|
}
|
|
|
|
|
|
Use graphene_ray_t to pick actors
This commit introduces a few important changes in order to
acommodate graphene_ray_t. Most of them are positive changes,
so don't panic :)
The first very visible change is that neither the actor box
nor the clip rectangles are projected before being pushed.
This required changing the parameters of the related functions
at both ClutterPickContext, and ClutterPickStack, to receive
boxes instead of vertices. These rectangles are projected on
demand now, so in the best case (first actor picked) only
one projection happens; and in the worst case, it projects
as much as it does now.
The second important change is that there are no more checks
for axis-alignment anymore. That's because picking now happens
in 3D space, using triangles.
Talking about triangles in 3D space, this is what is used now
for picking. We break down each actor rectangle in 2 triangles,
and check if the projected pick point is inside any one of them,
of if the ray intersects any one of them. The same check happens
for the clip rectangles.
Checking the projected pick point is both an optimization for the
2D case, and a workaround to graphene_ray_t problems with float
precision, which is specially visible on edges such as the top
bar.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1509
2020-10-17 11:52:45 -03:00
|
|
|
|
static void
|
|
|
|
|
setup_ray_for_coordinates (ClutterStage *stage,
|
|
|
|
|
float x,
|
|
|
|
|
float y,
|
|
|
|
|
graphene_point3d_t *point,
|
|
|
|
|
graphene_ray_t *ray)
|
|
|
|
|
{
|
2023-11-11 19:35:12 +01:00
|
|
|
|
ClutterStagePrivate *priv = clutter_stage_get_instance_private (stage);
|
Use graphene_ray_t to pick actors
This commit introduces a few important changes in order to
acommodate graphene_ray_t. Most of them are positive changes,
so don't panic :)
The first very visible change is that neither the actor box
nor the clip rectangles are projected before being pushed.
This required changing the parameters of the related functions
at both ClutterPickContext, and ClutterPickStack, to receive
boxes instead of vertices. These rectangles are projected on
demand now, so in the best case (first actor picked) only
one projection happens; and in the worst case, it projects
as much as it does now.
The second important change is that there are no more checks
for axis-alignment anymore. That's because picking now happens
in 3D space, using triangles.
Talking about triangles in 3D space, this is what is used now
for picking. We break down each actor rectangle in 2 triangles,
and check if the projected pick point is inside any one of them,
of if the ray intersects any one of them. The same check happens
for the clip rectangles.
Checking the projected pick point is both an optimization for the
2D case, and a workaround to graphene_ray_t problems with float
precision, which is specially visible on edges such as the top
bar.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1509
2020-10-17 11:52:45 -03:00
|
|
|
|
graphene_point3d_t camera_position;
|
|
|
|
|
graphene_point3d_t p;
|
|
|
|
|
graphene_vec3_t direction;
|
|
|
|
|
graphene_vec3_t cv;
|
|
|
|
|
graphene_vec3_t v;
|
|
|
|
|
|
|
|
|
|
camera_position = GRAPHENE_POINT3D_INIT_ZERO;
|
|
|
|
|
graphene_vec3_init (&cv,
|
|
|
|
|
camera_position.x,
|
|
|
|
|
camera_position.y,
|
|
|
|
|
camera_position.z);
|
|
|
|
|
|
|
|
|
|
p = GRAPHENE_POINT3D_INIT (x, y, 0.f);
|
|
|
|
|
graphene_matrix_transform_point3d (&priv->view, &p, &p);
|
|
|
|
|
|
|
|
|
|
graphene_vec3_init (&v, p.x, p.y, p.z);
|
|
|
|
|
graphene_vec3_subtract (&v, &cv, &direction);
|
|
|
|
|
graphene_vec3_normalize (&direction, &direction);
|
|
|
|
|
|
|
|
|
|
graphene_ray_init (ray, &camera_position, &direction);
|
|
|
|
|
graphene_point3d_init_from_point (point, &p);
|
|
|
|
|
}
|
|
|
|
|
|
Introduce regional stage rendering
Add support for drawing a stage using multiple framebuffers each making
up one part of the stage. This works by the stage backend
(ClutterStageWindow) providing a list of views which will be for
splitting up the stage in different regions.
A view layout, for now, is a set of rectangles. The stage window (i.e.
stage "backend" will use this information when drawing a frame, using
one framebuffer for each view. The scene graph is adapted to explictly
take a view when painting the stage. It will use this view, its
assigned framebuffer and layout to offset and clip the drawing
accordingly.
This effectively removes any notion of "stage framebuffer", since each
stage now may consist of multiple framebuffers. Therefore, API
involving this has been deprecated and made no-ops; namely
clutter_stage_ensure_context(). Callers are now assumed to either
always use a framebuffer reference explicitly, or push/pop the
framebuffer of a given view where the code has not yet changed to use
the explicit-buffer-using cogl API.
Currently only the nested X11 backend supports this mode fully, and the
per view framebuffers are all offscreen. Upon frame completion, it'll
blit each view's framebuffer onto the onscreen framebuffer before
swapping.
Other backends (X11 CM and native/KMS) are adapted to manage a
full-stage view. The X11 CM backend will continue to use this method,
while the native/KMS backend will be adopted to use multiple view
drawing.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-05-27 11:09:24 +08:00
|
|
|
|
static ClutterActor *
|
2021-07-05 17:23:21 +02:00
|
|
|
|
_clutter_stage_do_pick_on_view (ClutterStage *stage,
|
|
|
|
|
float x,
|
|
|
|
|
float y,
|
|
|
|
|
ClutterPickMode mode,
|
|
|
|
|
ClutterStageView *view,
|
2023-09-04 16:30:38 +02:00
|
|
|
|
MtkRegion **clear_area)
|
2011-03-15 13:17:04 +00:00
|
|
|
|
{
|
2020-10-22 19:34:51 -03:00
|
|
|
|
g_autoptr (ClutterPickStack) pick_stack = NULL;
|
|
|
|
|
ClutterPickContext *pick_context;
|
Use graphene_ray_t to pick actors
This commit introduces a few important changes in order to
acommodate graphene_ray_t. Most of them are positive changes,
so don't panic :)
The first very visible change is that neither the actor box
nor the clip rectangles are projected before being pushed.
This required changing the parameters of the related functions
at both ClutterPickContext, and ClutterPickStack, to receive
boxes instead of vertices. These rectangles are projected on
demand now, so in the best case (first actor picked) only
one projection happens; and in the worst case, it projects
as much as it does now.
The second important change is that there are no more checks
for axis-alignment anymore. That's because picking now happens
in 3D space, using triangles.
Talking about triangles in 3D space, this is what is used now
for picking. We break down each actor rectangle in 2 triangles,
and check if the projected pick point is inside any one of them,
of if the ray intersects any one of them. The same check happens
for the clip rectangles.
Checking the projected pick point is both an optimization for the
2D case, and a workaround to graphene_ray_t problems with float
precision, which is specially visible on edges such as the top
bar.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1509
2020-10-17 11:52:45 -03:00
|
|
|
|
graphene_point3d_t p;
|
|
|
|
|
graphene_ray_t ray;
|
2020-10-16 19:13:12 -03:00
|
|
|
|
ClutterActor *actor;
|
2011-03-15 13:17:04 +00:00
|
|
|
|
|
2023-11-16 08:28:23 +04:00
|
|
|
|
COGL_TRACE_BEGIN_SCOPED (ClutterStagePickView, "Clutter::Stage::do_pick_on_view()");
|
2020-10-17 12:24:13 -03:00
|
|
|
|
|
2020-10-22 21:10:33 -03:00
|
|
|
|
setup_ray_for_coordinates (stage, x, y, &p, &ray);
|
|
|
|
|
|
|
|
|
|
pick_context = clutter_pick_context_new_for_view (view, mode, &p, &ray);
|
2011-03-15 13:17:04 +00:00
|
|
|
|
|
2020-10-22 19:34:51 -03:00
|
|
|
|
clutter_actor_pick (CLUTTER_ACTOR (stage), pick_context);
|
|
|
|
|
pick_stack = clutter_pick_context_steal_stack (pick_context);
|
|
|
|
|
clutter_pick_context_destroy (pick_context);
|
2011-03-15 13:17:04 +00:00
|
|
|
|
|
2021-07-05 17:23:21 +02:00
|
|
|
|
actor = clutter_pick_stack_search_actor (pick_stack, &p, &ray, clear_area);
|
2020-10-16 19:13:12 -03:00
|
|
|
|
return actor ? actor : CLUTTER_ACTOR (stage);
|
2011-03-15 13:17:04 +00:00
|
|
|
|
}
|
|
|
|
|
|
2019-05-06 15:23:30 +02:00
|
|
|
|
/**
|
|
|
|
|
* clutter_stage_get_view_at: (skip)
|
|
|
|
|
*/
|
|
|
|
|
ClutterStageView *
|
|
|
|
|
clutter_stage_get_view_at (ClutterStage *stage,
|
|
|
|
|
float x,
|
|
|
|
|
float y)
|
Introduce regional stage rendering
Add support for drawing a stage using multiple framebuffers each making
up one part of the stage. This works by the stage backend
(ClutterStageWindow) providing a list of views which will be for
splitting up the stage in different regions.
A view layout, for now, is a set of rectangles. The stage window (i.e.
stage "backend" will use this information when drawing a frame, using
one framebuffer for each view. The scene graph is adapted to explictly
take a view when painting the stage. It will use this view, its
assigned framebuffer and layout to offset and clip the drawing
accordingly.
This effectively removes any notion of "stage framebuffer", since each
stage now may consist of multiple framebuffers. Therefore, API
involving this has been deprecated and made no-ops; namely
clutter_stage_ensure_context(). Callers are now assumed to either
always use a framebuffer reference explicitly, or push/pop the
framebuffer of a given view where the code has not yet changed to use
the explicit-buffer-using cogl API.
Currently only the nested X11 backend supports this mode fully, and the
per view framebuffers are all offscreen. Upon frame completion, it'll
blit each view's framebuffer onto the onscreen framebuffer before
swapping.
Other backends (X11 CM and native/KMS) are adapted to manage a
full-stage view. The X11 CM backend will continue to use this method,
while the native/KMS backend will be adopted to use multiple view
drawing.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-05-27 11:09:24 +08:00
|
|
|
|
{
|
2023-11-11 19:35:12 +01:00
|
|
|
|
ClutterStagePrivate *priv = clutter_stage_get_instance_private (stage);
|
Introduce regional stage rendering
Add support for drawing a stage using multiple framebuffers each making
up one part of the stage. This works by the stage backend
(ClutterStageWindow) providing a list of views which will be for
splitting up the stage in different regions.
A view layout, for now, is a set of rectangles. The stage window (i.e.
stage "backend" will use this information when drawing a frame, using
one framebuffer for each view. The scene graph is adapted to explictly
take a view when painting the stage. It will use this view, its
assigned framebuffer and layout to offset and clip the drawing
accordingly.
This effectively removes any notion of "stage framebuffer", since each
stage now may consist of multiple framebuffers. Therefore, API
involving this has been deprecated and made no-ops; namely
clutter_stage_ensure_context(). Callers are now assumed to either
always use a framebuffer reference explicitly, or push/pop the
framebuffer of a given view where the code has not yet changed to use
the explicit-buffer-using cogl API.
Currently only the nested X11 backend supports this mode fully, and the
per view framebuffers are all offscreen. Upon frame completion, it'll
blit each view's framebuffer onto the onscreen framebuffer before
swapping.
Other backends (X11 CM and native/KMS) are adapted to manage a
full-stage view. The X11 CM backend will continue to use this method,
while the native/KMS backend will be adopted to use multiple view
drawing.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-05-27 11:09:24 +08:00
|
|
|
|
GList *l;
|
|
|
|
|
|
|
|
|
|
for (l = _clutter_stage_window_get_views (priv->impl); l; l = l->next)
|
|
|
|
|
{
|
|
|
|
|
ClutterStageView *view = l->data;
|
2023-07-19 16:31:26 +02:00
|
|
|
|
MtkRectangle view_layout;
|
Introduce regional stage rendering
Add support for drawing a stage using multiple framebuffers each making
up one part of the stage. This works by the stage backend
(ClutterStageWindow) providing a list of views which will be for
splitting up the stage in different regions.
A view layout, for now, is a set of rectangles. The stage window (i.e.
stage "backend" will use this information when drawing a frame, using
one framebuffer for each view. The scene graph is adapted to explictly
take a view when painting the stage. It will use this view, its
assigned framebuffer and layout to offset and clip the drawing
accordingly.
This effectively removes any notion of "stage framebuffer", since each
stage now may consist of multiple framebuffers. Therefore, API
involving this has been deprecated and made no-ops; namely
clutter_stage_ensure_context(). Callers are now assumed to either
always use a framebuffer reference explicitly, or push/pop the
framebuffer of a given view where the code has not yet changed to use
the explicit-buffer-using cogl API.
Currently only the nested X11 backend supports this mode fully, and the
per view framebuffers are all offscreen. Upon frame completion, it'll
blit each view's framebuffer onto the onscreen framebuffer before
swapping.
Other backends (X11 CM and native/KMS) are adapted to manage a
full-stage view. The X11 CM backend will continue to use this method,
while the native/KMS backend will be adopted to use multiple view
drawing.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-05-27 11:09:24 +08:00
|
|
|
|
|
|
|
|
|
clutter_stage_view_get_layout (view, &view_layout);
|
|
|
|
|
if (x >= view_layout.x &&
|
|
|
|
|
x < view_layout.x + view_layout.width &&
|
|
|
|
|
y >= view_layout.y &&
|
|
|
|
|
y < view_layout.y + view_layout.height)
|
|
|
|
|
return view;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
|
}
|
|
|
|
|
|
2021-06-25 18:47:24 +02:00
|
|
|
|
static ClutterActor *
|
2021-07-05 17:23:21 +02:00
|
|
|
|
_clutter_stage_do_pick (ClutterStage *stage,
|
|
|
|
|
float x,
|
|
|
|
|
float y,
|
|
|
|
|
ClutterPickMode mode,
|
2023-09-04 16:30:38 +02:00
|
|
|
|
MtkRegion **clear_area)
|
Introduce regional stage rendering
Add support for drawing a stage using multiple framebuffers each making
up one part of the stage. This works by the stage backend
(ClutterStageWindow) providing a list of views which will be for
splitting up the stage in different regions.
A view layout, for now, is a set of rectangles. The stage window (i.e.
stage "backend" will use this information when drawing a frame, using
one framebuffer for each view. The scene graph is adapted to explictly
take a view when painting the stage. It will use this view, its
assigned framebuffer and layout to offset and clip the drawing
accordingly.
This effectively removes any notion of "stage framebuffer", since each
stage now may consist of multiple framebuffers. Therefore, API
involving this has been deprecated and made no-ops; namely
clutter_stage_ensure_context(). Callers are now assumed to either
always use a framebuffer reference explicitly, or push/pop the
framebuffer of a given view where the code has not yet changed to use
the explicit-buffer-using cogl API.
Currently only the nested X11 backend supports this mode fully, and the
per view framebuffers are all offscreen. Upon frame completion, it'll
blit each view's framebuffer onto the onscreen framebuffer before
swapping.
Other backends (X11 CM and native/KMS) are adapted to manage a
full-stage view. The X11 CM backend will continue to use this method,
while the native/KMS backend will be adopted to use multiple view
drawing.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-05-27 11:09:24 +08:00
|
|
|
|
{
|
|
|
|
|
ClutterActor *actor = CLUTTER_ACTOR (stage);
|
2023-11-11 19:35:12 +01:00
|
|
|
|
ClutterStagePrivate *priv = clutter_stage_get_instance_private (stage);
|
Introduce regional stage rendering
Add support for drawing a stage using multiple framebuffers each making
up one part of the stage. This works by the stage backend
(ClutterStageWindow) providing a list of views which will be for
splitting up the stage in different regions.
A view layout, for now, is a set of rectangles. The stage window (i.e.
stage "backend" will use this information when drawing a frame, using
one framebuffer for each view. The scene graph is adapted to explictly
take a view when painting the stage. It will use this view, its
assigned framebuffer and layout to offset and clip the drawing
accordingly.
This effectively removes any notion of "stage framebuffer", since each
stage now may consist of multiple framebuffers. Therefore, API
involving this has been deprecated and made no-ops; namely
clutter_stage_ensure_context(). Callers are now assumed to either
always use a framebuffer reference explicitly, or push/pop the
framebuffer of a given view where the code has not yet changed to use
the explicit-buffer-using cogl API.
Currently only the nested X11 backend supports this mode fully, and the
per view framebuffers are all offscreen. Upon frame completion, it'll
blit each view's framebuffer onto the onscreen framebuffer before
swapping.
Other backends (X11 CM and native/KMS) are adapted to manage a
full-stage view. The X11 CM backend will continue to use this method,
while the native/KMS backend will be adopted to use multiple view
drawing.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-05-27 11:09:24 +08:00
|
|
|
|
float stage_width, stage_height;
|
|
|
|
|
ClutterStageView *view = NULL;
|
|
|
|
|
|
2023-11-11 19:35:12 +01:00
|
|
|
|
priv = clutter_stage_get_instance_private (stage);
|
Introduce regional stage rendering
Add support for drawing a stage using multiple framebuffers each making
up one part of the stage. This works by the stage backend
(ClutterStageWindow) providing a list of views which will be for
splitting up the stage in different regions.
A view layout, for now, is a set of rectangles. The stage window (i.e.
stage "backend" will use this information when drawing a frame, using
one framebuffer for each view. The scene graph is adapted to explictly
take a view when painting the stage. It will use this view, its
assigned framebuffer and layout to offset and clip the drawing
accordingly.
This effectively removes any notion of "stage framebuffer", since each
stage now may consist of multiple framebuffers. Therefore, API
involving this has been deprecated and made no-ops; namely
clutter_stage_ensure_context(). Callers are now assumed to either
always use a framebuffer reference explicitly, or push/pop the
framebuffer of a given view where the code has not yet changed to use
the explicit-buffer-using cogl API.
Currently only the nested X11 backend supports this mode fully, and the
per view framebuffers are all offscreen. Upon frame completion, it'll
blit each view's framebuffer onto the onscreen framebuffer before
swapping.
Other backends (X11 CM and native/KMS) are adapted to manage a
full-stage view. The X11 CM backend will continue to use this method,
while the native/KMS backend will be adopted to use multiple view
drawing.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-05-27 11:09:24 +08:00
|
|
|
|
|
|
|
|
|
if (CLUTTER_ACTOR_IN_DESTRUCTION (stage))
|
|
|
|
|
return actor;
|
|
|
|
|
|
|
|
|
|
if (G_UNLIKELY (clutter_pick_debug_flags & CLUTTER_DEBUG_NOP_PICKING))
|
|
|
|
|
return actor;
|
|
|
|
|
|
|
|
|
|
if (G_UNLIKELY (priv->impl == NULL))
|
|
|
|
|
return actor;
|
|
|
|
|
|
|
|
|
|
clutter_actor_get_size (CLUTTER_ACTOR (stage), &stage_width, &stage_height);
|
|
|
|
|
if (x < 0 || x >= stage_width || y < 0 || y >= stage_height)
|
|
|
|
|
return actor;
|
|
|
|
|
|
2019-05-06 15:23:30 +02:00
|
|
|
|
view = clutter_stage_get_view_at (stage, x, y);
|
Introduce regional stage rendering
Add support for drawing a stage using multiple framebuffers each making
up one part of the stage. This works by the stage backend
(ClutterStageWindow) providing a list of views which will be for
splitting up the stage in different regions.
A view layout, for now, is a set of rectangles. The stage window (i.e.
stage "backend" will use this information when drawing a frame, using
one framebuffer for each view. The scene graph is adapted to explictly
take a view when painting the stage. It will use this view, its
assigned framebuffer and layout to offset and clip the drawing
accordingly.
This effectively removes any notion of "stage framebuffer", since each
stage now may consist of multiple framebuffers. Therefore, API
involving this has been deprecated and made no-ops; namely
clutter_stage_ensure_context(). Callers are now assumed to either
always use a framebuffer reference explicitly, or push/pop the
framebuffer of a given view where the code has not yet changed to use
the explicit-buffer-using cogl API.
Currently only the nested X11 backend supports this mode fully, and the
per view framebuffers are all offscreen. Upon frame completion, it'll
blit each view's framebuffer onto the onscreen framebuffer before
swapping.
Other backends (X11 CM and native/KMS) are adapted to manage a
full-stage view. The X11 CM backend will continue to use this method,
while the native/KMS backend will be adopted to use multiple view
drawing.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-05-27 11:09:24 +08:00
|
|
|
|
if (view)
|
2021-07-05 17:23:21 +02:00
|
|
|
|
return _clutter_stage_do_pick_on_view (stage, x, y, mode, view, clear_area);
|
Introduce regional stage rendering
Add support for drawing a stage using multiple framebuffers each making
up one part of the stage. This works by the stage backend
(ClutterStageWindow) providing a list of views which will be for
splitting up the stage in different regions.
A view layout, for now, is a set of rectangles. The stage window (i.e.
stage "backend" will use this information when drawing a frame, using
one framebuffer for each view. The scene graph is adapted to explictly
take a view when painting the stage. It will use this view, its
assigned framebuffer and layout to offset and clip the drawing
accordingly.
This effectively removes any notion of "stage framebuffer", since each
stage now may consist of multiple framebuffers. Therefore, API
involving this has been deprecated and made no-ops; namely
clutter_stage_ensure_context(). Callers are now assumed to either
always use a framebuffer reference explicitly, or push/pop the
framebuffer of a given view where the code has not yet changed to use
the explicit-buffer-using cogl API.
Currently only the nested X11 backend supports this mode fully, and the
per view framebuffers are all offscreen. Upon frame completion, it'll
blit each view's framebuffer onto the onscreen framebuffer before
swapping.
Other backends (X11 CM and native/KMS) are adapted to manage a
full-stage view. The X11 CM backend will continue to use this method,
while the native/KMS backend will be adopted to use multiple view
drawing.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-05-27 11:09:24 +08:00
|
|
|
|
|
|
|
|
|
return actor;
|
|
|
|
|
}
|
|
|
|
|
|
2010-09-07 13:10:55 +01:00
|
|
|
|
static void
|
2020-09-11 15:57:28 -03:00
|
|
|
|
clutter_stage_real_apply_transform (ClutterActor *stage,
|
|
|
|
|
graphene_matrix_t *matrix)
|
2010-09-07 13:10:55 +01:00
|
|
|
|
{
|
2023-11-11 19:35:12 +01:00
|
|
|
|
ClutterStagePrivate *priv =
|
|
|
|
|
clutter_stage_get_instance_private (CLUTTER_STAGE (stage));
|
2010-09-07 13:10:55 +01:00
|
|
|
|
|
2020-08-26 11:49:50 +02:00
|
|
|
|
/* FIXME: we probably shouldn't be explicitly resetting the matrix
|
2011-02-08 14:46:31 +00:00
|
|
|
|
* here... */
|
2020-09-11 16:18:51 -03:00
|
|
|
|
graphene_matrix_init_from_matrix (matrix, &priv->view);
|
2010-09-07 13:10:55 +01:00
|
|
|
|
}
|
|
|
|
|
|
Try to mop up the default stage mess
The default stage was a neat concept when we started Clutter out,
somewhere in the Jurassic era; a singleton instance that gets created at
initialization time, and remains the same for the entire duration of the
process.
Worked well enough when Clutter was a small library meant to be used to
write fullscreen media browsers, but since the introduction of multiple
stages, and Clutter being used to create all sorts of applications, the
default stage is just a vestigial remainder of that past, like an
appendix; something that complicates the layout of the code and
introduces weird behaviour, so that you notice its existence only when
something goes wrong.
Some platforms we do support, though, only have one framebuffer, so it
makes sense for them to have only one stage.
At this point, the only sane thing to do is to go through the same code
paths on all platforms, and that code path is the stage instance
creation and initialization — i.e. clutter_stage_new() (or
g_object_new() with CLUTTER_TYPE_STAGE).
For platforms that support multiple stages, nothing has changed: the stage
created by clutter_stage_get_default() will be set as the default one;
if nobody calls it, the default stage is never created, and it just
lives on as a meaningless check.
For platforms that only support one stage, clutter_stage_new() and
clutter_stage_get_default() will behave exactly the same the first time
they are called: both will create a stage, and set it as the default.
Calling clutter_stage_new() a second time is treated as a programmer
error, and will result in Clutter aborting. This is a behavioural change
because the existing behaviour or creating a new ClutterStage instance
with the same ClutterStageWindow private implementation is, simply put,
utterly braindamaged and I should have *never* had written it, and I
apologize for it. In my defence, I didn't know any better at the time.
This is the first step towards the complete deprecation of
clutter_stage_get_default() and clutter_stage_is_default(), which will
come later.
2011-11-09 14:04:05 +00:00
|
|
|
|
static void
|
|
|
|
|
clutter_stage_constructed (GObject *gobject)
|
|
|
|
|
{
|
|
|
|
|
ClutterStage *self = CLUTTER_STAGE (gobject);
|
|
|
|
|
ClutterStageManager *stage_manager;
|
|
|
|
|
|
|
|
|
|
stage_manager = clutter_stage_manager_get_default ();
|
|
|
|
|
|
2011-11-14 11:46:02 +00:00
|
|
|
|
/* this will take care to sinking the floating reference */
|
Try to mop up the default stage mess
The default stage was a neat concept when we started Clutter out,
somewhere in the Jurassic era; a singleton instance that gets created at
initialization time, and remains the same for the entire duration of the
process.
Worked well enough when Clutter was a small library meant to be used to
write fullscreen media browsers, but since the introduction of multiple
stages, and Clutter being used to create all sorts of applications, the
default stage is just a vestigial remainder of that past, like an
appendix; something that complicates the layout of the code and
introduces weird behaviour, so that you notice its existence only when
something goes wrong.
Some platforms we do support, though, only have one framebuffer, so it
makes sense for them to have only one stage.
At this point, the only sane thing to do is to go through the same code
paths on all platforms, and that code path is the stage instance
creation and initialization — i.e. clutter_stage_new() (or
g_object_new() with CLUTTER_TYPE_STAGE).
For platforms that support multiple stages, nothing has changed: the stage
created by clutter_stage_get_default() will be set as the default one;
if nobody calls it, the default stage is never created, and it just
lives on as a meaningless check.
For platforms that only support one stage, clutter_stage_new() and
clutter_stage_get_default() will behave exactly the same the first time
they are called: both will create a stage, and set it as the default.
Calling clutter_stage_new() a second time is treated as a programmer
error, and will result in Clutter aborting. This is a behavioural change
because the existing behaviour or creating a new ClutterStage instance
with the same ClutterStageWindow private implementation is, simply put,
utterly braindamaged and I should have *never* had written it, and I
apologize for it. In my defence, I didn't know any better at the time.
This is the first step towards the complete deprecation of
clutter_stage_get_default() and clutter_stage_is_default(), which will
come later.
2011-11-09 14:04:05 +00:00
|
|
|
|
_clutter_stage_manager_add_stage (stage_manager, self);
|
|
|
|
|
|
|
|
|
|
G_OBJECT_CLASS (clutter_stage_parent_class)->constructed (gobject);
|
|
|
|
|
}
|
|
|
|
|
|
2006-05-29 08:59:36 +00:00
|
|
|
|
static void
|
2007-10-12 08:17:00 +00:00
|
|
|
|
clutter_stage_set_property (GObject *object,
|
2006-05-29 08:59:36 +00:00
|
|
|
|
guint prop_id,
|
2007-10-12 08:17:00 +00:00
|
|
|
|
const GValue *value,
|
2006-05-29 08:59:36 +00:00
|
|
|
|
GParamSpec *pspec)
|
|
|
|
|
{
|
2010-02-11 15:19:18 +00:00
|
|
|
|
ClutterStage *stage = CLUTTER_STAGE (object);
|
2006-05-29 08:59:36 +00:00
|
|
|
|
|
2007-10-12 08:17:00 +00:00
|
|
|
|
switch (prop_id)
|
2006-05-29 08:59:36 +00:00
|
|
|
|
{
|
2007-06-19 09:10:37 +00:00
|
|
|
|
case PROP_TITLE:
|
2007-10-12 08:17:00 +00:00
|
|
|
|
clutter_stage_set_title (stage, g_value_get_string (value));
|
2007-06-19 09:10:37 +00:00
|
|
|
|
break;
|
[stage] Coalesce fog and perspective API
The fog and perspective API is currently split in two parts:
- the floating point version, using values
- the fixed point version, using structures
The relative properties are using the structure types, since they
are meant to set multiple values at the same time. Instead of
using bare values, the whole API should be coalesced into two
simple calls using structures to match the GObject properties.
Thus:
clutter_stage_set_fog (ClutterStage*, const ClutterFog*)
clutter_stage_get_fog (ClutterStage*, ClutterFog*)
clutter_stage_set_perspective (ClutterStage*, const ClutterPerspective*)
clutter_stage_get_perspective (ClutterStage*, ClutterPerspective*)
Which supercedes the fixed point and floating point variants.
More importantly, both ClutterFog and ClutterPerspective should
using floating point values, since that's what get passed to
COGL anyway.
ClutterFog should also drop the "density" member, since ClutterStage
only allows linear fog; non-linear fog distribution can be achieved
using a signal handler and calling cogl_set_fog() directly; this keeps
the API compact yet extensible.
Finally, there is no ClutterStage:fog so it should be added.
2009-03-09 17:24:44 +00:00
|
|
|
|
|
2010-02-01 11:04:59 +00:00
|
|
|
|
case PROP_KEY_FOCUS:
|
|
|
|
|
clutter_stage_set_key_focus (stage, g_value_get_object (value));
|
|
|
|
|
break;
|
|
|
|
|
|
2006-05-29 08:59:36 +00:00
|
|
|
|
default:
|
|
|
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void
|
[stage] Coalesce fog and perspective API
The fog and perspective API is currently split in two parts:
- the floating point version, using values
- the fixed point version, using structures
The relative properties are using the structure types, since they
are meant to set multiple values at the same time. Instead of
using bare values, the whole API should be coalesced into two
simple calls using structures to match the GObject properties.
Thus:
clutter_stage_set_fog (ClutterStage*, const ClutterFog*)
clutter_stage_get_fog (ClutterStage*, ClutterFog*)
clutter_stage_set_perspective (ClutterStage*, const ClutterPerspective*)
clutter_stage_get_perspective (ClutterStage*, ClutterPerspective*)
Which supercedes the fixed point and floating point variants.
More importantly, both ClutterFog and ClutterPerspective should
using floating point values, since that's what get passed to
COGL anyway.
ClutterFog should also drop the "density" member, since ClutterStage
only allows linear fog; non-linear fog distribution can be achieved
using a signal handler and calling cogl_set_fog() directly; this keeps
the API compact yet extensible.
Finally, there is no ClutterStage:fog so it should be added.
2009-03-09 17:24:44 +00:00
|
|
|
|
clutter_stage_get_property (GObject *gobject,
|
2007-05-16 09:08:30 +00:00
|
|
|
|
guint prop_id,
|
2007-10-12 08:17:00 +00:00
|
|
|
|
GValue *value,
|
2007-05-16 09:08:30 +00:00
|
|
|
|
GParamSpec *pspec)
|
2006-05-29 08:59:36 +00:00
|
|
|
|
{
|
2023-11-11 19:35:12 +01:00
|
|
|
|
ClutterStagePrivate *priv =
|
|
|
|
|
clutter_stage_get_instance_private (CLUTTER_STAGE (gobject));
|
2006-05-29 08:59:36 +00:00
|
|
|
|
|
2007-10-12 08:17:00 +00:00
|
|
|
|
switch (prop_id)
|
2006-05-29 08:59:36 +00:00
|
|
|
|
{
|
2007-05-25 10:56:09 +00:00
|
|
|
|
case PROP_PERSPECTIVE:
|
[stage] Coalesce fog and perspective API
The fog and perspective API is currently split in two parts:
- the floating point version, using values
- the fixed point version, using structures
The relative properties are using the structure types, since they
are meant to set multiple values at the same time. Instead of
using bare values, the whole API should be coalesced into two
simple calls using structures to match the GObject properties.
Thus:
clutter_stage_set_fog (ClutterStage*, const ClutterFog*)
clutter_stage_get_fog (ClutterStage*, ClutterFog*)
clutter_stage_set_perspective (ClutterStage*, const ClutterPerspective*)
clutter_stage_get_perspective (ClutterStage*, ClutterPerspective*)
Which supercedes the fixed point and floating point variants.
More importantly, both ClutterFog and ClutterPerspective should
using floating point values, since that's what get passed to
COGL anyway.
ClutterFog should also drop the "density" member, since ClutterStage
only allows linear fog; non-linear fog distribution can be achieved
using a signal handler and calling cogl_set_fog() directly; this keeps
the API compact yet extensible.
Finally, there is no ClutterStage:fog so it should be added.
2009-03-09 17:24:44 +00:00
|
|
|
|
g_value_set_boxed (value, &priv->perspective);
|
2007-05-25 10:56:09 +00:00
|
|
|
|
break;
|
[stage] Coalesce fog and perspective API
The fog and perspective API is currently split in two parts:
- the floating point version, using values
- the fixed point version, using structures
The relative properties are using the structure types, since they
are meant to set multiple values at the same time. Instead of
using bare values, the whole API should be coalesced into two
simple calls using structures to match the GObject properties.
Thus:
clutter_stage_set_fog (ClutterStage*, const ClutterFog*)
clutter_stage_get_fog (ClutterStage*, ClutterFog*)
clutter_stage_set_perspective (ClutterStage*, const ClutterPerspective*)
clutter_stage_get_perspective (ClutterStage*, ClutterPerspective*)
Which supercedes the fixed point and floating point variants.
More importantly, both ClutterFog and ClutterPerspective should
using floating point values, since that's what get passed to
COGL anyway.
ClutterFog should also drop the "density" member, since ClutterStage
only allows linear fog; non-linear fog distribution can be achieved
using a signal handler and calling cogl_set_fog() directly; this keeps
the API compact yet extensible.
Finally, there is no ClutterStage:fog so it should be added.
2009-03-09 17:24:44 +00:00
|
|
|
|
|
2007-06-19 09:10:37 +00:00
|
|
|
|
case PROP_TITLE:
|
|
|
|
|
g_value_set_string (value, priv->title);
|
|
|
|
|
break;
|
[stage] Coalesce fog and perspective API
The fog and perspective API is currently split in two parts:
- the floating point version, using values
- the fixed point version, using structures
The relative properties are using the structure types, since they
are meant to set multiple values at the same time. Instead of
using bare values, the whole API should be coalesced into two
simple calls using structures to match the GObject properties.
Thus:
clutter_stage_set_fog (ClutterStage*, const ClutterFog*)
clutter_stage_get_fog (ClutterStage*, ClutterFog*)
clutter_stage_set_perspective (ClutterStage*, const ClutterPerspective*)
clutter_stage_get_perspective (ClutterStage*, ClutterPerspective*)
Which supercedes the fixed point and floating point variants.
More importantly, both ClutterFog and ClutterPerspective should
using floating point values, since that's what get passed to
COGL anyway.
ClutterFog should also drop the "density" member, since ClutterStage
only allows linear fog; non-linear fog distribution can be achieved
using a signal handler and calling cogl_set_fog() directly; this keeps
the API compact yet extensible.
Finally, there is no ClutterStage:fog so it should be added.
2009-03-09 17:24:44 +00:00
|
|
|
|
|
2010-02-01 11:04:59 +00:00
|
|
|
|
case PROP_KEY_FOCUS:
|
|
|
|
|
g_value_set_object (value, priv->key_focused_actor);
|
|
|
|
|
break;
|
|
|
|
|
|
2023-08-16 00:08:31 +02:00
|
|
|
|
case PROP_IS_GRABBED:
|
|
|
|
|
g_value_set_boolean (value, !!priv->topmost_grab);
|
|
|
|
|
break;
|
|
|
|
|
|
2006-05-29 08:59:36 +00:00
|
|
|
|
default:
|
[stage] Coalesce fog and perspective API
The fog and perspective API is currently split in two parts:
- the floating point version, using values
- the fixed point version, using structures
The relative properties are using the structure types, since they
are meant to set multiple values at the same time. Instead of
using bare values, the whole API should be coalesced into two
simple calls using structures to match the GObject properties.
Thus:
clutter_stage_set_fog (ClutterStage*, const ClutterFog*)
clutter_stage_get_fog (ClutterStage*, ClutterFog*)
clutter_stage_set_perspective (ClutterStage*, const ClutterPerspective*)
clutter_stage_get_perspective (ClutterStage*, ClutterPerspective*)
Which supercedes the fixed point and floating point variants.
More importantly, both ClutterFog and ClutterPerspective should
using floating point values, since that's what get passed to
COGL anyway.
ClutterFog should also drop the "density" member, since ClutterStage
only allows linear fog; non-linear fog distribution can be achieved
using a signal handler and calling cogl_set_fog() directly; this keeps
the API compact yet extensible.
Finally, there is no ClutterStage:fog so it should be added.
2009-03-09 17:24:44 +00:00
|
|
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
|
2006-05-29 08:59:36 +00:00
|
|
|
|
break;
|
2007-10-12 08:17:00 +00:00
|
|
|
|
}
|
2006-05-29 08:59:36 +00:00
|
|
|
|
}
|
|
|
|
|
|
2008-03-31 17:15:02 +00:00
|
|
|
|
static void
|
|
|
|
|
clutter_stage_dispose (GObject *object)
|
|
|
|
|
{
|
2008-04-04 15:02:11 +00:00
|
|
|
|
ClutterStage *stage = CLUTTER_STAGE (object);
|
2023-11-11 19:35:12 +01:00
|
|
|
|
ClutterStagePrivate *priv = clutter_stage_get_instance_private (stage);
|
2011-02-09 12:38:10 +00:00
|
|
|
|
ClutterStageManager *stage_manager;
|
2008-04-04 15:02:11 +00:00
|
|
|
|
|
Enforce invariants on mapped, realized, visibility states
Bug 1138 - No trackable "mapped" state
* Add a VISIBLE flag tracking application programmer's
expected showing-state for the actor, allowing us to
always ensure we keep what the app wants while tracking
internal implementation state separately.
* Make MAPPED reflect whether the actor will be painted;
add notification on a ClutterActor::mapped property.
Keep MAPPED state updated as the actor is shown,
ancestors are shown, actor is reparented, etc.
* Require a stage and realized parents to realize; this means
at realization time the correct window system and GL resources
are known. But unparented actors can no longer be realized.
* Allow children to be unrealized even if parent is realized.
Otherwise in effect either all actors or no actors are realized,
i.e. it becomes a stage-global flag.
* Allow clutter_actor_realize() to "fail" if not inside a toplevel
* Rework clutter_actor_unrealize() so internally we have
a flavor that does not mess with visibility flag
* Add _clutter_actor_rerealize() to encapsulate a somewhat
tricky operation we were doing in a couple of places
* Do not realize/unrealize children in ClutterGroup,
ClutterActor already does it
* Do not realize impl by hand in clutter_stage_show(),
since showing impl already does that
* Do not unrealize in various dispose() methods, since
ClutterActor dispose implementation already does it
and chaining up is mandatory
* ClutterTexture uses COGL while unrealizable (before it's
added to a stage). Previously this breakage was affecting
ClutterActor because we had to allow realize outside
a stage. Move the breakage to ClutterTexture, by making
ClutterTexture just use COGL while not realized.
* Unrealize before we set parent to NULL in clutter_actor_unparent().
This means unrealize() implementations can get to the stage.
Because actors need the stage in order to detach from stage.
* Update clutter-actor-invariants.txt to reflect latest changes
* Remove explicit hide/unrealize from ClutterActor::dispose since
unparent already forces those
Instead just assert that unparent() occurred and did the right thing.
* Check whether parent implements unrealize before chaining up
Needed because ClutterGroup no longer has to implement unrealize.
* Perform unrealize in the default handler for the signal.
This allows non-containers that have children to work properly,
and allows containers to override how it's done.
* Add map/unmap virtual methods and set MAPPED flag on self and
children in there. This allows subclasses to hook map/unmap.
These are not signals, because notify::mapped is better for
anything it's legitimate for a non-subclass to do.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-04-02 09:16:43 -04:00
|
|
|
|
clutter_actor_hide (CLUTTER_ACTOR (object));
|
2008-07-31 08:54:43 +00:00
|
|
|
|
|
2020-08-11 19:30:17 +02:00
|
|
|
|
_clutter_clear_events_queue ();
|
2009-11-13 13:39:24 +00:00
|
|
|
|
|
2009-08-13 12:34:07 +01:00
|
|
|
|
if (priv->impl != NULL)
|
2008-04-04 15:02:11 +00:00
|
|
|
|
{
|
2009-05-08 17:17:48 +01:00
|
|
|
|
CLUTTER_NOTE (BACKEND, "Disposing of the stage implementation");
|
2009-08-13 12:34:07 +01:00
|
|
|
|
|
2023-06-29 09:50:35 +02:00
|
|
|
|
if (clutter_actor_is_realized (CLUTTER_ACTOR (object)))
|
2011-09-09 13:53:33 +01:00
|
|
|
|
_clutter_stage_window_unrealize (priv->impl);
|
|
|
|
|
|
2009-08-13 12:34:07 +01:00
|
|
|
|
g_object_unref (priv->impl);
|
2008-04-04 15:02:11 +00:00
|
|
|
|
priv->impl = NULL;
|
|
|
|
|
}
|
2008-03-31 17:15:02 +00:00
|
|
|
|
|
2013-09-18 23:19:39 -04:00
|
|
|
|
clutter_actor_destroy_all_children (CLUTTER_ACTOR (object));
|
2012-01-23 18:00:01 +00:00
|
|
|
|
|
clutter/stage: Don't do newly queued relayouts after allocation cycle
While it's strongly discouraged, it is possible to queue a new relayout
of an actor in the middle of an allocation cycle, we warn about it but
don't forbid it.
With the introduction of the "shallow relayout" API, our handling of
those relayouts silently changed: Before introducing "shallow
relayouts", we'd handle them on the next stage update, but with the
priv->pending_relayouts hashtable and the
priv->pending_relayouts_version counter, we now do them immediately
during the same allocation cycle (the counter is increased by 1 when
queuing the relayout and we switch to a new GHashTableIter after
finishing the current relayout, which means we'll now do the newly
queued relayout).
This change in behavior was probably not intended and wasn't mentioned
in the commit message of 5257c6ecc2d2c843ecc1ad5558e6a471eff5c7ee, so
switch back to the old behavior, which is more robust in preventing
allocation-loops. To do this, use a GSList instead of GHashTable for the
pending_relayouts list, and simply steal that list before doing the
relayouts in _clutter_stage_maybe_relayout().
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1267
2020-05-23 10:31:29 +02:00
|
|
|
|
g_slist_free_full (priv->pending_relayouts,
|
|
|
|
|
(GDestroyNotify) g_object_unref);
|
|
|
|
|
priv->pending_relayouts = NULL;
|
2019-05-07 13:02:55 +08:00
|
|
|
|
|
2012-06-24 18:02:45 +01:00
|
|
|
|
/* this will release the reference on the stage */
|
|
|
|
|
stage_manager = clutter_stage_manager_get_default ();
|
|
|
|
|
_clutter_stage_manager_remove_stage (stage_manager, stage);
|
|
|
|
|
|
2021-08-25 21:59:52 +02:00
|
|
|
|
g_hash_table_remove_all (priv->pointer_devices);
|
|
|
|
|
g_hash_table_remove_all (priv->touch_sequences);
|
|
|
|
|
|
2008-03-31 17:15:02 +00:00
|
|
|
|
G_OBJECT_CLASS (clutter_stage_parent_class)->dispose (object);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
clutter_stage_finalize (GObject *object)
|
|
|
|
|
{
|
2008-07-30 15:01:37 +00:00
|
|
|
|
ClutterStage *stage = CLUTTER_STAGE (object);
|
2023-11-11 19:35:12 +01:00
|
|
|
|
ClutterStagePrivate *priv = clutter_stage_get_instance_private (stage);
|
2009-06-06 19:10:41 -04:00
|
|
|
|
|
2011-02-09 12:38:10 +00:00
|
|
|
|
g_queue_foreach (priv->event_queue, (GFunc) clutter_event_free, NULL);
|
2009-06-06 19:10:41 -04:00
|
|
|
|
g_queue_free (priv->event_queue);
|
2008-07-30 15:01:37 +00:00
|
|
|
|
|
2022-08-03 17:47:01 +02:00
|
|
|
|
g_assert (priv->cur_event_actors->len == 0);
|
|
|
|
|
g_ptr_array_free (priv->cur_event_actors, TRUE);
|
2022-08-03 17:57:13 +02:00
|
|
|
|
g_assert (priv->cur_event_emission_chain->len == 0);
|
|
|
|
|
g_array_unref (priv->cur_event_emission_chain);
|
2022-08-03 17:47:01 +02:00
|
|
|
|
|
2020-10-15 16:39:00 +02:00
|
|
|
|
g_hash_table_destroy (priv->pointer_devices);
|
|
|
|
|
g_hash_table_destroy (priv->touch_sequences);
|
|
|
|
|
|
2011-01-27 17:26:16 +00:00
|
|
|
|
g_free (priv->title);
|
2009-06-06 19:10:41 -04:00
|
|
|
|
|
2008-03-31 17:15:02 +00:00
|
|
|
|
G_OBJECT_CLASS (clutter_stage_parent_class)->finalize (object);
|
|
|
|
|
}
|
|
|
|
|
|
2019-06-17 21:33:42 -03:00
|
|
|
|
static void
|
2023-09-04 16:30:38 +02:00
|
|
|
|
clutter_stage_real_paint_view (ClutterStage *stage,
|
|
|
|
|
ClutterStageView *view,
|
|
|
|
|
const MtkRegion *redraw_clip,
|
|
|
|
|
ClutterFrame *frame)
|
2019-06-17 21:33:42 -03:00
|
|
|
|
{
|
2023-01-24 11:53:14 -03:00
|
|
|
|
clutter_stage_do_paint_view (stage, view, frame, redraw_clip);
|
2019-06-17 21:33:42 -03:00
|
|
|
|
}
|
|
|
|
|
|
2020-11-27 21:49:19 +03:00
|
|
|
|
static void
|
|
|
|
|
clutter_stage_paint (ClutterActor *actor,
|
|
|
|
|
ClutterPaintContext *paint_context)
|
|
|
|
|
{
|
|
|
|
|
ClutterStageView *view;
|
|
|
|
|
|
|
|
|
|
CLUTTER_ACTOR_CLASS (clutter_stage_parent_class)->paint (actor, paint_context);
|
|
|
|
|
|
|
|
|
|
view = clutter_paint_context_get_stage_view (paint_context);
|
|
|
|
|
if (view &&
|
|
|
|
|
G_UNLIKELY (clutter_paint_debug_flags & CLUTTER_DEBUG_PAINT_MAX_RENDER_TIME))
|
|
|
|
|
{
|
2023-07-19 16:31:26 +02:00
|
|
|
|
MtkRectangle view_layout;
|
2020-11-27 21:49:19 +03:00
|
|
|
|
ClutterFrameClock *frame_clock;
|
|
|
|
|
g_autoptr (GString) string = NULL;
|
|
|
|
|
PangoLayout *layout;
|
|
|
|
|
PangoRectangle logical;
|
|
|
|
|
ClutterColor color;
|
|
|
|
|
g_autoptr (ClutterPaintNode) node = NULL;
|
|
|
|
|
ClutterActorBox box;
|
|
|
|
|
|
|
|
|
|
clutter_stage_view_get_layout (view, &view_layout);
|
|
|
|
|
frame_clock = clutter_stage_view_get_frame_clock (view);
|
|
|
|
|
|
|
|
|
|
string = clutter_frame_clock_get_max_render_time_debug_info (frame_clock);
|
|
|
|
|
|
|
|
|
|
layout = clutter_actor_create_pango_layout (actor, string->str);
|
|
|
|
|
pango_layout_set_alignment (layout, PANGO_ALIGN_RIGHT);
|
|
|
|
|
pango_layout_get_pixel_extents (layout, NULL, &logical);
|
|
|
|
|
|
|
|
|
|
clutter_color_init (&color, 255, 255, 255, 255);
|
|
|
|
|
node = clutter_text_node_new (layout, &color);
|
|
|
|
|
|
|
|
|
|
box.x1 = view_layout.x;
|
|
|
|
|
box.y1 = view_layout.y + 30;
|
|
|
|
|
box.x2 = box.x1 + logical.width;
|
|
|
|
|
box.y2 = box.y1 + logical.height;
|
|
|
|
|
clutter_paint_node_add_rectangle (node, &box);
|
|
|
|
|
|
|
|
|
|
clutter_paint_node_paint (node, paint_context);
|
|
|
|
|
|
|
|
|
|
g_object_unref (layout);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2006-05-29 08:59:36 +00:00
|
|
|
|
static void
|
|
|
|
|
clutter_stage_class_init (ClutterStageClass *klass)
|
|
|
|
|
{
|
2007-03-22 18:21:59 +00:00
|
|
|
|
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
2007-03-23 16:37:56 +00:00
|
|
|
|
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
|
2006-05-29 08:59:36 +00:00
|
|
|
|
|
Try to mop up the default stage mess
The default stage was a neat concept when we started Clutter out,
somewhere in the Jurassic era; a singleton instance that gets created at
initialization time, and remains the same for the entire duration of the
process.
Worked well enough when Clutter was a small library meant to be used to
write fullscreen media browsers, but since the introduction of multiple
stages, and Clutter being used to create all sorts of applications, the
default stage is just a vestigial remainder of that past, like an
appendix; something that complicates the layout of the code and
introduces weird behaviour, so that you notice its existence only when
something goes wrong.
Some platforms we do support, though, only have one framebuffer, so it
makes sense for them to have only one stage.
At this point, the only sane thing to do is to go through the same code
paths on all platforms, and that code path is the stage instance
creation and initialization — i.e. clutter_stage_new() (or
g_object_new() with CLUTTER_TYPE_STAGE).
For platforms that support multiple stages, nothing has changed: the stage
created by clutter_stage_get_default() will be set as the default one;
if nobody calls it, the default stage is never created, and it just
lives on as a meaningless check.
For platforms that only support one stage, clutter_stage_new() and
clutter_stage_get_default() will behave exactly the same the first time
they are called: both will create a stage, and set it as the default.
Calling clutter_stage_new() a second time is treated as a programmer
error, and will result in Clutter aborting. This is a behavioural change
because the existing behaviour or creating a new ClutterStage instance
with the same ClutterStageWindow private implementation is, simply put,
utterly braindamaged and I should have *never* had written it, and I
apologize for it. In my defence, I didn't know any better at the time.
This is the first step towards the complete deprecation of
clutter_stage_get_default() and clutter_stage_is_default(), which will
come later.
2011-11-09 14:04:05 +00:00
|
|
|
|
gobject_class->constructed = clutter_stage_constructed;
|
2006-05-29 08:59:36 +00:00
|
|
|
|
gobject_class->set_property = clutter_stage_set_property;
|
|
|
|
|
gobject_class->get_property = clutter_stage_get_property;
|
2008-03-31 17:15:02 +00:00
|
|
|
|
gobject_class->dispose = clutter_stage_dispose;
|
|
|
|
|
gobject_class->finalize = clutter_stage_finalize;
|
2007-03-22 18:21:59 +00:00
|
|
|
|
|
2008-06-10 Emmanuele Bassi <ebassi@openedhand.com>
Bug #815 - Split up request, allocation, and paint box
* clutter/clutter-actor.[ch]: Rework the size allocation,
request and paint area. Now ::request_coords() is called
::allocate(), and ::query_coords() has been split into
::get_preferred_width() and ::get_preferred_height(). See
the documentation and the layout test on how to implement
a container and layout manager with the new API. (#915,
based on a patch by Havoc Pennington, Lucas Rocha and Johan
Bilien)
* clutter/clutter-clone-texture.c: Port CloneTexture to
the new size negotiation API; it just means forwarding
the requests to the parent texture.
* clutter/clutter-deprecated.h: Add deprecated and replaced
API.
* clutter/clutter-entry.c: Port Entry to the new size
negotiation API.
* clutter/clutter-group.c: Port Group to the new size
negotiation API; the semantics of the Group actor do not
change.
* clutter/clutter-label.c: Port Label to the new size
negotiation API, and vastly simplify the code.
* clutter/clutter-main.[ch]: Add API for executing a
relayout when needed.
* clutter/clutter-private.h: Add new Stage private API.
* clutter/clutter-rectangle.c: Update the get_abs_opacity()
call to get_paint_opacity().
* clutter/clutter-stage.c:
(clutter_stage_get_preferred_width),
(clutter_stage_get_preferred_height),
(clutter_stage_allocate),
(clutter_stage_class_init): Port Stage to the new size
negotiation API.
* clutter/clutter-texture.c: Port Texture to the new size
negotiation API.
* clutter/clutter-types.h: Add ClutterRequestMode enumeration.
* clutter/x11/clutter-stage-x11.c: Port the X11 stage
implementation to the new size negotiation API.
* tests/Makefile.am: Add the layout manager test case.
* tests/test-opacity.c: Update.
* tests/test-project.c: Update.
* tests/test-layout.c: Test case for a layout manager implemented
using the new size negotiation API; the layout manager handles
both transformed and untransformed children.
2008-06-10 17:07:52 +00:00
|
|
|
|
actor_class->allocate = clutter_stage_allocate;
|
|
|
|
|
actor_class->get_preferred_width = clutter_stage_get_preferred_width;
|
|
|
|
|
actor_class->get_preferred_height = clutter_stage_get_preferred_height;
|
2010-11-23 14:31:45 +00:00
|
|
|
|
actor_class->get_paint_volume = clutter_stage_get_paint_volume;
|
2008-04-04 15:02:11 +00:00
|
|
|
|
actor_class->realize = clutter_stage_realize;
|
|
|
|
|
actor_class->unrealize = clutter_stage_unrealize;
|
|
|
|
|
actor_class->show = clutter_stage_show;
|
|
|
|
|
actor_class->hide = clutter_stage_hide;
|
2012-03-05 17:38:27 +00:00
|
|
|
|
actor_class->hide_all = clutter_stage_hide_all;
|
2010-09-07 20:08:00 +01:00
|
|
|
|
actor_class->queue_relayout = clutter_stage_real_queue_relayout;
|
2010-09-07 13:10:55 +01:00
|
|
|
|
actor_class->apply_transform = clutter_stage_real_apply_transform;
|
2020-11-27 21:49:19 +03:00
|
|
|
|
actor_class->paint = clutter_stage_paint;
|
2007-03-23 16:37:56 +00:00
|
|
|
|
|
2019-06-17 21:33:42 -03:00
|
|
|
|
klass->paint_view = clutter_stage_real_paint_view;
|
|
|
|
|
|
2008-07-30 21:09:58 +00:00
|
|
|
|
/**
|
|
|
|
|
* ClutterStage:perspective:
|
|
|
|
|
*
|
|
|
|
|
* The parameters used for the perspective projection from 3D
|
|
|
|
|
* coordinates to 2D
|
|
|
|
|
*/
|
2019-07-25 08:46:28 +02:00
|
|
|
|
obj_props[PROP_PERSPECTIVE] =
|
2023-06-28 14:02:43 +02:00
|
|
|
|
g_param_spec_boxed ("perspective", NULL, NULL,
|
2019-07-25 08:46:28 +02:00
|
|
|
|
CLUTTER_TYPE_PERSPECTIVE,
|
2023-12-02 10:09:00 +01:00
|
|
|
|
G_PARAM_READABLE |
|
|
|
|
|
G_PARAM_STATIC_STRINGS |
|
2020-12-19 17:08:27 +01:00
|
|
|
|
G_PARAM_EXPLICIT_NOTIFY);
|
2008-07-30 21:09:58 +00:00
|
|
|
|
|
2007-06-19 09:10:37 +00:00
|
|
|
|
/**
|
|
|
|
|
* ClutterStage:title:
|
|
|
|
|
*
|
2008-02-15 15:18:02 +00:00
|
|
|
|
* The stage's title - usually displayed in stage windows title decorations.
|
2007-06-19 09:10:37 +00:00
|
|
|
|
*/
|
2019-07-25 08:46:28 +02:00
|
|
|
|
obj_props[PROP_TITLE] =
|
2023-06-28 14:02:43 +02:00
|
|
|
|
g_param_spec_string ("title", NULL, NULL,
|
2019-07-25 08:46:28 +02:00
|
|
|
|
NULL,
|
2023-12-02 10:09:00 +01:00
|
|
|
|
G_PARAM_READWRITE |
|
|
|
|
|
G_PARAM_STATIC_STRINGS |
|
2020-12-19 17:08:27 +01:00
|
|
|
|
G_PARAM_EXPLICIT_NOTIFY);
|
2009-06-09 13:48:03 +01:00
|
|
|
|
|
2010-02-01 11:04:59 +00:00
|
|
|
|
/**
|
|
|
|
|
* ClutterStage:key-focus:
|
|
|
|
|
*
|
2022-05-25 18:41:48 +02:00
|
|
|
|
* The [class@Clutter.Actor] that will receive key events from the underlying
|
2010-02-01 11:04:59 +00:00
|
|
|
|
* windowing system.
|
|
|
|
|
*
|
|
|
|
|
* If %NULL, the #ClutterStage will receive the events.
|
|
|
|
|
*/
|
2019-07-25 08:46:28 +02:00
|
|
|
|
obj_props[PROP_KEY_FOCUS] =
|
2023-06-28 14:02:43 +02:00
|
|
|
|
g_param_spec_object ("key-focus", NULL, NULL,
|
2019-07-25 08:46:28 +02:00
|
|
|
|
CLUTTER_TYPE_ACTOR,
|
2023-12-02 10:09:00 +01:00
|
|
|
|
G_PARAM_READWRITE |
|
|
|
|
|
G_PARAM_STATIC_STRINGS |
|
2020-12-19 17:08:27 +01:00
|
|
|
|
G_PARAM_EXPLICIT_NOTIFY);
|
2010-02-01 11:04:59 +00:00
|
|
|
|
|
2023-08-16 00:08:31 +02:00
|
|
|
|
/**
|
|
|
|
|
* ClutterStage:is-grabbed:
|
|
|
|
|
*
|
|
|
|
|
* %TRUE if there is currently an active grab on the stage.
|
|
|
|
|
*/
|
|
|
|
|
obj_props[PROP_IS_GRABBED] =
|
|
|
|
|
g_param_spec_boolean ("is-grabbed", NULL, NULL,
|
|
|
|
|
FALSE,
|
2023-12-02 10:09:00 +01:00
|
|
|
|
G_PARAM_READABLE |
|
|
|
|
|
G_PARAM_STATIC_STRINGS |
|
2023-08-16 00:08:31 +02:00
|
|
|
|
G_PARAM_EXPLICIT_NOTIFY);
|
|
|
|
|
|
2019-07-25 08:46:28 +02:00
|
|
|
|
g_object_class_install_properties (gobject_class, PROP_LAST, obj_props);
|
2010-12-28 17:37:18 +00:00
|
|
|
|
|
2007-08-24 15:12:52 +00:00
|
|
|
|
/**
|
2012-04-30 17:12:12 +01:00
|
|
|
|
* ClutterStage::activate:
|
2007-08-24 15:12:52 +00:00
|
|
|
|
* @stage: the stage which was activated
|
|
|
|
|
*
|
2022-05-25 18:41:48 +02:00
|
|
|
|
* The signal is emitted when the stage receives key focus
|
2007-08-24 15:12:52 +00:00
|
|
|
|
* from the underlying window system.
|
|
|
|
|
*/
|
|
|
|
|
stage_signals[ACTIVATE] =
|
2010-06-03 12:57:50 +01:00
|
|
|
|
g_signal_new (I_("activate"),
|
2007-08-24 15:12:52 +00:00
|
|
|
|
G_TYPE_FROM_CLASS (gobject_class),
|
|
|
|
|
G_SIGNAL_RUN_LAST,
|
|
|
|
|
G_STRUCT_OFFSET (ClutterStageClass, activate),
|
2019-07-24 18:17:06 +02:00
|
|
|
|
NULL, NULL, NULL,
|
2007-08-24 15:12:52 +00:00
|
|
|
|
G_TYPE_NONE, 0);
|
|
|
|
|
/**
|
2012-04-30 17:12:12 +01:00
|
|
|
|
* ClutterStage::deactivate:
|
2007-08-24 15:12:52 +00:00
|
|
|
|
* @stage: the stage which was deactivated
|
|
|
|
|
*
|
2022-05-25 18:41:48 +02:00
|
|
|
|
* The signal is emitted when the stage loses key focus
|
2007-08-24 15:12:52 +00:00
|
|
|
|
* from the underlying window system.
|
|
|
|
|
*/
|
|
|
|
|
stage_signals[DEACTIVATE] =
|
2010-06-03 12:57:50 +01:00
|
|
|
|
g_signal_new (I_("deactivate"),
|
2007-08-24 15:12:52 +00:00
|
|
|
|
G_TYPE_FROM_CLASS (gobject_class),
|
|
|
|
|
G_SIGNAL_RUN_LAST,
|
|
|
|
|
G_STRUCT_OFFSET (ClutterStageClass, deactivate),
|
2019-07-24 18:17:06 +02:00
|
|
|
|
NULL, NULL, NULL,
|
2007-08-24 15:12:52 +00:00
|
|
|
|
G_TYPE_NONE, 0);
|
2007-10-12 08:17:00 +00:00
|
|
|
|
|
2020-05-29 20:25:07 +02:00
|
|
|
|
/**
|
|
|
|
|
* ClutterStage::before-update:
|
|
|
|
|
* @stage: the #ClutterStage
|
clutter: Paint views with individual frame clocks
Replace the default master clock with multiple frame clocks, each
driving its own stage view. As each stage view represents one CRTC, this
means we draw each CRTC with its own designated frame clock,
disconnected from all the others.
For example this means we when using the native backend will never need
to wait for one monitor to vsync before painting another, so e.g. having
a 144 Hz monitor next to a 60 Hz monitor, things including both Wayland
and X11 applications and shell UI will be able to render at the
corresponding monitor refresh rate.
This also changes a warning about missed frames when sending
_NETWM_FRAME_TIMINGS messages to a debug log entry, as it's expected
that we'll start missing frames e.g. when a X11 window (via Xwayland) is
exclusively within a stage view that was not painted, while another one
was, still increasing the global frame clock.
Addititonally, this also requires the X11 window actor to schedule
timeouts for _NET_WM_FRAME_DRAWN/_NET_WM_FRAME_TIMINGS event emitting,
if the actor wasn't on any stage views, as now we'll only get the frame
callbacks on actors when they actually were painted, while in the past,
we'd invoke that vfunc when anything was painted.
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/903
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/3
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
2020-05-30 00:27:56 +02:00
|
|
|
|
* @view: a #ClutterStageView
|
2022-10-13 17:50:34 +02:00
|
|
|
|
* @frame: a #ClutterFrame
|
2020-05-29 20:25:07 +02:00
|
|
|
|
*/
|
|
|
|
|
stage_signals[BEFORE_UPDATE] =
|
|
|
|
|
g_signal_new (I_("before-update"),
|
|
|
|
|
G_TYPE_FROM_CLASS (gobject_class),
|
|
|
|
|
G_SIGNAL_RUN_LAST,
|
|
|
|
|
0,
|
2023-08-22 22:43:37 -07:00
|
|
|
|
NULL, NULL,
|
|
|
|
|
_clutter_marshal_VOID__OBJECT_BOXED,
|
2022-10-13 17:50:34 +02:00
|
|
|
|
G_TYPE_NONE, 2,
|
|
|
|
|
CLUTTER_TYPE_STAGE_VIEW,
|
2023-08-22 22:43:37 -07:00
|
|
|
|
CLUTTER_TYPE_FRAME | G_SIGNAL_TYPE_STATIC_SCOPE);
|
|
|
|
|
g_signal_set_va_marshaller (stage_signals[BEFORE_UPDATE],
|
|
|
|
|
G_TYPE_FROM_CLASS (gobject_class),
|
|
|
|
|
_clutter_marshal_VOID__OBJECT_BOXEDv);
|
|
|
|
|
|
2022-04-29 16:02:08 +02:00
|
|
|
|
/**
|
|
|
|
|
* ClutterStage::prepare-frame:
|
|
|
|
|
* @stage: the stage that received the event
|
|
|
|
|
* @view: a #ClutterStageView
|
2022-10-13 17:50:34 +02:00
|
|
|
|
* @frame: a #ClutterFrame
|
2022-04-29 16:02:08 +02:00
|
|
|
|
*
|
2022-05-25 18:41:48 +02:00
|
|
|
|
* The signal is emitted after the stage is updated,
|
2022-04-29 16:02:08 +02:00
|
|
|
|
* before the stage is painted, even if it will not be painted.
|
|
|
|
|
*/
|
|
|
|
|
stage_signals[PREPARE_FRAME] =
|
|
|
|
|
g_signal_new (I_("prepare-frame"),
|
|
|
|
|
G_TYPE_FROM_CLASS (gobject_class),
|
|
|
|
|
G_SIGNAL_RUN_LAST,
|
|
|
|
|
0,
|
2023-08-22 22:43:37 -07:00
|
|
|
|
NULL, NULL,
|
|
|
|
|
_clutter_marshal_VOID__OBJECT_BOXED,
|
2022-10-13 17:50:34 +02:00
|
|
|
|
G_TYPE_NONE, 2,
|
|
|
|
|
CLUTTER_TYPE_STAGE_VIEW,
|
2023-08-22 22:43:37 -07:00
|
|
|
|
CLUTTER_TYPE_FRAME | G_SIGNAL_TYPE_STATIC_SCOPE);
|
|
|
|
|
g_signal_set_va_marshaller (stage_signals[PREPARE_FRAME],
|
|
|
|
|
G_TYPE_FROM_CLASS (gobject_class),
|
|
|
|
|
_clutter_marshal_VOID__OBJECT_BOXEDv);
|
2020-05-29 20:25:07 +02:00
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* ClutterStage::before-paint:
|
|
|
|
|
* @stage: the stage that received the event
|
clutter: Paint views with individual frame clocks
Replace the default master clock with multiple frame clocks, each
driving its own stage view. As each stage view represents one CRTC, this
means we draw each CRTC with its own designated frame clock,
disconnected from all the others.
For example this means we when using the native backend will never need
to wait for one monitor to vsync before painting another, so e.g. having
a 144 Hz monitor next to a 60 Hz monitor, things including both Wayland
and X11 applications and shell UI will be able to render at the
corresponding monitor refresh rate.
This also changes a warning about missed frames when sending
_NETWM_FRAME_TIMINGS messages to a debug log entry, as it's expected
that we'll start missing frames e.g. when a X11 window (via Xwayland) is
exclusively within a stage view that was not painted, while another one
was, still increasing the global frame clock.
Addititonally, this also requires the X11 window actor to schedule
timeouts for _NET_WM_FRAME_DRAWN/_NET_WM_FRAME_TIMINGS event emitting,
if the actor wasn't on any stage views, as now we'll only get the frame
callbacks on actors when they actually were painted, while in the past,
we'd invoke that vfunc when anything was painted.
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/903
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/3
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
2020-05-30 00:27:56 +02:00
|
|
|
|
* @view: a #ClutterStageView
|
2022-10-13 17:50:34 +02:00
|
|
|
|
* @frame: a #ClutterFrame
|
2020-05-29 20:25:07 +02:00
|
|
|
|
*
|
2022-05-25 18:41:48 +02:00
|
|
|
|
* The signal is emitted before the stage is painted.
|
2020-05-29 20:25:07 +02:00
|
|
|
|
*/
|
|
|
|
|
stage_signals[BEFORE_PAINT] =
|
|
|
|
|
g_signal_new (I_("before-paint"),
|
|
|
|
|
G_TYPE_FROM_CLASS (gobject_class),
|
|
|
|
|
G_SIGNAL_RUN_LAST,
|
2020-08-31 10:22:35 -03:00
|
|
|
|
G_STRUCT_OFFSET (ClutterStageClass, before_paint),
|
2023-08-22 22:43:37 -07:00
|
|
|
|
NULL, NULL,
|
|
|
|
|
_clutter_marshal_VOID__OBJECT_BOXED,
|
2022-10-13 17:50:34 +02:00
|
|
|
|
G_TYPE_NONE, 2,
|
|
|
|
|
CLUTTER_TYPE_STAGE_VIEW,
|
2023-08-22 22:43:37 -07:00
|
|
|
|
CLUTTER_TYPE_FRAME | G_SIGNAL_TYPE_STATIC_SCOPE);
|
|
|
|
|
g_signal_set_va_marshaller (stage_signals[BEFORE_PAINT],
|
|
|
|
|
G_TYPE_FROM_CLASS (gobject_class),
|
|
|
|
|
_clutter_marshal_VOID__OBJECT_BOXEDv);
|
|
|
|
|
|
2014-06-05 15:21:05 -04:00
|
|
|
|
/**
|
|
|
|
|
* ClutterStage::after-paint:
|
|
|
|
|
* @stage: the stage that received the event
|
clutter: Paint views with individual frame clocks
Replace the default master clock with multiple frame clocks, each
driving its own stage view. As each stage view represents one CRTC, this
means we draw each CRTC with its own designated frame clock,
disconnected from all the others.
For example this means we when using the native backend will never need
to wait for one monitor to vsync before painting another, so e.g. having
a 144 Hz monitor next to a 60 Hz monitor, things including both Wayland
and X11 applications and shell UI will be able to render at the
corresponding monitor refresh rate.
This also changes a warning about missed frames when sending
_NETWM_FRAME_TIMINGS messages to a debug log entry, as it's expected
that we'll start missing frames e.g. when a X11 window (via Xwayland) is
exclusively within a stage view that was not painted, while another one
was, still increasing the global frame clock.
Addititonally, this also requires the X11 window actor to schedule
timeouts for _NET_WM_FRAME_DRAWN/_NET_WM_FRAME_TIMINGS event emitting,
if the actor wasn't on any stage views, as now we'll only get the frame
callbacks on actors when they actually were painted, while in the past,
we'd invoke that vfunc when anything was painted.
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/903
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/3
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
2020-05-30 00:27:56 +02:00
|
|
|
|
* @view: a #ClutterStageView
|
2022-10-13 17:50:34 +02:00
|
|
|
|
* @frame: a #ClutterFrame
|
2014-06-05 15:21:05 -04:00
|
|
|
|
*
|
2022-05-25 18:41:48 +02:00
|
|
|
|
* The signal is emitted after the stage is painted,
|
2022-05-31 13:58:40 +02:00
|
|
|
|
* but before the results are displayed on the screen.0
|
2014-06-05 15:21:05 -04:00
|
|
|
|
*/
|
|
|
|
|
stage_signals[AFTER_PAINT] =
|
|
|
|
|
g_signal_new (I_("after-paint"),
|
|
|
|
|
G_TYPE_FROM_CLASS (gobject_class),
|
|
|
|
|
G_SIGNAL_RUN_LAST,
|
|
|
|
|
0, /* no corresponding vfunc */
|
2023-08-22 22:43:37 -07:00
|
|
|
|
NULL, NULL,
|
|
|
|
|
_clutter_marshal_VOID__OBJECT_BOXED,
|
2022-10-13 17:50:34 +02:00
|
|
|
|
G_TYPE_NONE, 2,
|
|
|
|
|
CLUTTER_TYPE_STAGE_VIEW,
|
2023-08-22 22:43:37 -07:00
|
|
|
|
CLUTTER_TYPE_FRAME | G_SIGNAL_TYPE_STATIC_SCOPE);
|
|
|
|
|
g_signal_set_va_marshaller (stage_signals[AFTER_PAINT],
|
|
|
|
|
G_TYPE_FROM_CLASS (gobject_class),
|
|
|
|
|
_clutter_marshal_VOID__OBJECT_BOXEDv);
|
2014-06-05 15:21:05 -04:00
|
|
|
|
|
2020-05-29 20:25:07 +02:00
|
|
|
|
/**
|
|
|
|
|
* ClutterStage::after-update:
|
|
|
|
|
* @stage: the #ClutterStage
|
clutter: Paint views with individual frame clocks
Replace the default master clock with multiple frame clocks, each
driving its own stage view. As each stage view represents one CRTC, this
means we draw each CRTC with its own designated frame clock,
disconnected from all the others.
For example this means we when using the native backend will never need
to wait for one monitor to vsync before painting another, so e.g. having
a 144 Hz monitor next to a 60 Hz monitor, things including both Wayland
and X11 applications and shell UI will be able to render at the
corresponding monitor refresh rate.
This also changes a warning about missed frames when sending
_NETWM_FRAME_TIMINGS messages to a debug log entry, as it's expected
that we'll start missing frames e.g. when a X11 window (via Xwayland) is
exclusively within a stage view that was not painted, while another one
was, still increasing the global frame clock.
Addititonally, this also requires the X11 window actor to schedule
timeouts for _NET_WM_FRAME_DRAWN/_NET_WM_FRAME_TIMINGS event emitting,
if the actor wasn't on any stage views, as now we'll only get the frame
callbacks on actors when they actually were painted, while in the past,
we'd invoke that vfunc when anything was painted.
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/903
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/3
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
2020-05-30 00:27:56 +02:00
|
|
|
|
* @view: a #ClutterStageView
|
2022-10-13 17:50:34 +02:00
|
|
|
|
* @frame: a #ClutterFrame
|
2020-05-29 20:25:07 +02:00
|
|
|
|
*/
|
|
|
|
|
stage_signals[AFTER_UPDATE] =
|
|
|
|
|
g_signal_new (I_("after-update"),
|
|
|
|
|
G_TYPE_FROM_CLASS (gobject_class),
|
|
|
|
|
G_SIGNAL_RUN_LAST,
|
|
|
|
|
0,
|
2023-08-22 22:43:37 -07:00
|
|
|
|
NULL, NULL,
|
|
|
|
|
_clutter_marshal_VOID__OBJECT_BOXED,
|
2022-10-13 17:50:34 +02:00
|
|
|
|
G_TYPE_NONE, 2,
|
|
|
|
|
CLUTTER_TYPE_STAGE_VIEW,
|
2023-08-22 22:43:37 -07:00
|
|
|
|
CLUTTER_TYPE_FRAME | G_SIGNAL_TYPE_STATIC_SCOPE);
|
|
|
|
|
g_signal_set_va_marshaller (stage_signals[AFTER_UPDATE],
|
|
|
|
|
G_TYPE_FROM_CLASS (gobject_class),
|
|
|
|
|
_clutter_marshal_VOID__OBJECT_BOXEDv);
|
2020-05-29 20:25:07 +02:00
|
|
|
|
|
2019-06-17 21:33:42 -03:00
|
|
|
|
/**
|
|
|
|
|
* ClutterStage::paint-view:
|
|
|
|
|
* @stage: the stage that received the event
|
|
|
|
|
* @view: a #ClutterStageView
|
2023-09-04 16:30:38 +02:00
|
|
|
|
* @redraw_clip: a #MtkRegion with the redraw clip
|
2022-10-13 17:50:34 +02:00
|
|
|
|
* @frame: a #ClutterFrame
|
2019-06-17 21:33:42 -03:00
|
|
|
|
*
|
2022-05-25 18:41:48 +02:00
|
|
|
|
* The signal is emitted before a [class@Clutter.StageView] is being
|
2019-06-17 21:33:42 -03:00
|
|
|
|
* painted.
|
|
|
|
|
*
|
|
|
|
|
* The view is painted in the default handler. Hence, if you want to perform
|
|
|
|
|
* some action after the view is painted, like reading the contents of the
|
2022-05-25 18:41:48 +02:00
|
|
|
|
* framebuffer, use [func@GObject.signal_connect_after] or pass %G_CONNECT_AFTER.
|
2019-06-17 21:33:42 -03:00
|
|
|
|
*/
|
|
|
|
|
stage_signals[PAINT_VIEW] =
|
|
|
|
|
g_signal_new (I_("paint-view"),
|
|
|
|
|
G_TYPE_FROM_CLASS (gobject_class),
|
|
|
|
|
G_SIGNAL_RUN_LAST,
|
|
|
|
|
G_STRUCT_OFFSET (ClutterStageClass, paint_view),
|
2023-08-22 22:43:37 -07:00
|
|
|
|
NULL, NULL,
|
|
|
|
|
_clutter_marshal_VOID__OBJECT_BOXED_BOXED,
|
2022-10-13 17:50:34 +02:00
|
|
|
|
G_TYPE_NONE, 3,
|
2020-02-06 09:00:12 +01:00
|
|
|
|
CLUTTER_TYPE_STAGE_VIEW,
|
2023-09-04 16:30:38 +02:00
|
|
|
|
MTK_TYPE_REGION | G_SIGNAL_TYPE_STATIC_SCOPE,
|
2023-08-22 22:43:37 -07:00
|
|
|
|
CLUTTER_TYPE_FRAME | G_SIGNAL_TYPE_STATIC_SCOPE);
|
|
|
|
|
g_signal_set_va_marshaller (stage_signals[PAINT_VIEW],
|
|
|
|
|
G_TYPE_FROM_CLASS (gobject_class),
|
|
|
|
|
_clutter_marshal_VOID__OBJECT_BOXED_BOXEDv);
|
2019-06-17 21:33:42 -03:00
|
|
|
|
|
2016-06-08 13:07:09 +08:00
|
|
|
|
/**
|
|
|
|
|
* ClutterStage::presented: (skip)
|
|
|
|
|
* @stage: the stage that received the event
|
clutter: Paint views with individual frame clocks
Replace the default master clock with multiple frame clocks, each
driving its own stage view. As each stage view represents one CRTC, this
means we draw each CRTC with its own designated frame clock,
disconnected from all the others.
For example this means we when using the native backend will never need
to wait for one monitor to vsync before painting another, so e.g. having
a 144 Hz monitor next to a 60 Hz monitor, things including both Wayland
and X11 applications and shell UI will be able to render at the
corresponding monitor refresh rate.
This also changes a warning about missed frames when sending
_NETWM_FRAME_TIMINGS messages to a debug log entry, as it's expected
that we'll start missing frames e.g. when a X11 window (via Xwayland) is
exclusively within a stage view that was not painted, while another one
was, still increasing the global frame clock.
Addititonally, this also requires the X11 window actor to schedule
timeouts for _NET_WM_FRAME_DRAWN/_NET_WM_FRAME_TIMINGS event emitting,
if the actor wasn't on any stage views, as now we'll only get the frame
callbacks on actors when they actually were painted, while in the past,
we'd invoke that vfunc when anything was painted.
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/903
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/3
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
2020-05-30 00:27:56 +02:00
|
|
|
|
* @view: the #ClutterStageView presented
|
2016-06-08 13:07:09 +08:00
|
|
|
|
* @frame_info: a #ClutterFrameInfo
|
2018-10-19 09:15:54 +02:00
|
|
|
|
*
|
|
|
|
|
* Signals that the #ClutterStage was presented on the screen to the user.
|
2016-06-08 13:07:09 +08:00
|
|
|
|
*/
|
|
|
|
|
stage_signals[PRESENTED] =
|
|
|
|
|
g_signal_new (I_("presented"),
|
|
|
|
|
G_TYPE_FROM_CLASS (gobject_class),
|
|
|
|
|
G_SIGNAL_RUN_LAST,
|
2020-05-29 23:02:20 +02:00
|
|
|
|
0,
|
2023-08-22 22:43:37 -07:00
|
|
|
|
NULL, NULL,
|
|
|
|
|
_clutter_marshal_VOID__OBJECT_POINTER,
|
clutter: Paint views with individual frame clocks
Replace the default master clock with multiple frame clocks, each
driving its own stage view. As each stage view represents one CRTC, this
means we draw each CRTC with its own designated frame clock,
disconnected from all the others.
For example this means we when using the native backend will never need
to wait for one monitor to vsync before painting another, so e.g. having
a 144 Hz monitor next to a 60 Hz monitor, things including both Wayland
and X11 applications and shell UI will be able to render at the
corresponding monitor refresh rate.
This also changes a warning about missed frames when sending
_NETWM_FRAME_TIMINGS messages to a debug log entry, as it's expected
that we'll start missing frames e.g. when a X11 window (via Xwayland) is
exclusively within a stage view that was not painted, while another one
was, still increasing the global frame clock.
Addititonally, this also requires the X11 window actor to schedule
timeouts for _NET_WM_FRAME_DRAWN/_NET_WM_FRAME_TIMINGS event emitting,
if the actor wasn't on any stage views, as now we'll only get the frame
callbacks on actors when they actually were painted, while in the past,
we'd invoke that vfunc when anything was painted.
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/903
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/3
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
2020-05-30 00:27:56 +02:00
|
|
|
|
G_TYPE_NONE, 2,
|
|
|
|
|
CLUTTER_TYPE_STAGE_VIEW,
|
2020-05-29 23:02:20 +02:00
|
|
|
|
G_TYPE_POINTER);
|
2023-08-22 22:43:37 -07:00
|
|
|
|
g_signal_set_va_marshaller (stage_signals[PRESENTED],
|
|
|
|
|
G_TYPE_FROM_CLASS (gobject_class),
|
|
|
|
|
_clutter_marshal_VOID__OBJECT_POINTERv);
|
2016-06-08 13:07:09 +08:00
|
|
|
|
|
2020-07-17 15:16:09 +08:00
|
|
|
|
/**
|
|
|
|
|
* ClutterStage::gl-video-memory-purged: (skip)
|
|
|
|
|
* @stage: the stage that received the event
|
|
|
|
|
*
|
|
|
|
|
* Signals that the underlying GL driver has had its texture memory purged
|
|
|
|
|
* so anything presently held in texture memory is now invalidated, and
|
|
|
|
|
* likely corrupt. It needs redrawing.
|
|
|
|
|
*/
|
|
|
|
|
stage_signals[GL_VIDEO_MEMORY_PURGED] =
|
|
|
|
|
g_signal_new (I_("gl-video-memory-purged"),
|
|
|
|
|
G_TYPE_FROM_CLASS (gobject_class),
|
|
|
|
|
G_SIGNAL_RUN_LAST,
|
|
|
|
|
0,
|
|
|
|
|
NULL, NULL, NULL,
|
|
|
|
|
G_TYPE_NONE, 0);
|
|
|
|
|
|
2009-05-07 18:20:19 +08:00
|
|
|
|
klass->activate = clutter_stage_real_activate;
|
|
|
|
|
klass->deactivate = clutter_stage_real_deactivate;
|
2006-05-29 08:59:36 +00:00
|
|
|
|
}
|
|
|
|
|
|
2023-11-10 13:14:49 +01:00
|
|
|
|
static void
|
|
|
|
|
on_seat_unfocus_inhibited_changed (ClutterStage *stage,
|
|
|
|
|
ClutterSeat *seat)
|
|
|
|
|
{
|
|
|
|
|
clutter_stage_repick_device (stage, clutter_seat_get_pointer (seat));
|
|
|
|
|
}
|
|
|
|
|
|
2006-05-29 08:59:36 +00:00
|
|
|
|
static void
|
|
|
|
|
clutter_stage_init (ClutterStage *self)
|
|
|
|
|
{
|
2023-07-19 16:31:26 +02:00
|
|
|
|
MtkRectangle geom = { 0, };
|
2006-05-29 08:59:36 +00:00
|
|
|
|
ClutterStagePrivate *priv;
|
Try to mop up the default stage mess
The default stage was a neat concept when we started Clutter out,
somewhere in the Jurassic era; a singleton instance that gets created at
initialization time, and remains the same for the entire duration of the
process.
Worked well enough when Clutter was a small library meant to be used to
write fullscreen media browsers, but since the introduction of multiple
stages, and Clutter being used to create all sorts of applications, the
default stage is just a vestigial remainder of that past, like an
appendix; something that complicates the layout of the code and
introduces weird behaviour, so that you notice its existence only when
something goes wrong.
Some platforms we do support, though, only have one framebuffer, so it
makes sense for them to have only one stage.
At this point, the only sane thing to do is to go through the same code
paths on all platforms, and that code path is the stage instance
creation and initialization — i.e. clutter_stage_new() (or
g_object_new() with CLUTTER_TYPE_STAGE).
For platforms that support multiple stages, nothing has changed: the stage
created by clutter_stage_get_default() will be set as the default one;
if nobody calls it, the default stage is never created, and it just
lives on as a meaningless check.
For platforms that only support one stage, clutter_stage_new() and
clutter_stage_get_default() will behave exactly the same the first time
they are called: both will create a stage, and set it as the default.
Calling clutter_stage_new() a second time is treated as a programmer
error, and will result in Clutter aborting. This is a behavioural change
because the existing behaviour or creating a new ClutterStage instance
with the same ClutterStageWindow private implementation is, simply put,
utterly braindamaged and I should have *never* had written it, and I
apologize for it. In my defence, I didn't know any better at the time.
This is the first step towards the complete deprecation of
clutter_stage_get_default() and clutter_stage_is_default(), which will
come later.
2011-11-09 14:04:05 +00:00
|
|
|
|
ClutterStageWindow *impl;
|
2008-04-04 15:02:11 +00:00
|
|
|
|
ClutterBackend *backend;
|
2023-11-10 13:14:49 +01:00
|
|
|
|
ClutterSeat *seat;
|
Try to mop up the default stage mess
The default stage was a neat concept when we started Clutter out,
somewhere in the Jurassic era; a singleton instance that gets created at
initialization time, and remains the same for the entire duration of the
process.
Worked well enough when Clutter was a small library meant to be used to
write fullscreen media browsers, but since the introduction of multiple
stages, and Clutter being used to create all sorts of applications, the
default stage is just a vestigial remainder of that past, like an
appendix; something that complicates the layout of the code and
introduces weird behaviour, so that you notice its existence only when
something goes wrong.
Some platforms we do support, though, only have one framebuffer, so it
makes sense for them to have only one stage.
At this point, the only sane thing to do is to go through the same code
paths on all platforms, and that code path is the stage instance
creation and initialization — i.e. clutter_stage_new() (or
g_object_new() with CLUTTER_TYPE_STAGE).
For platforms that support multiple stages, nothing has changed: the stage
created by clutter_stage_get_default() will be set as the default one;
if nobody calls it, the default stage is never created, and it just
lives on as a meaningless check.
For platforms that only support one stage, clutter_stage_new() and
clutter_stage_get_default() will behave exactly the same the first time
they are called: both will create a stage, and set it as the default.
Calling clutter_stage_new() a second time is treated as a programmer
error, and will result in Clutter aborting. This is a behavioural change
because the existing behaviour or creating a new ClutterStage instance
with the same ClutterStageWindow private implementation is, simply put,
utterly braindamaged and I should have *never* had written it, and I
apologize for it. In my defence, I didn't know any better at the time.
This is the first step towards the complete deprecation of
clutter_stage_get_default() and clutter_stage_is_default(), which will
come later.
2011-11-09 14:04:05 +00:00
|
|
|
|
GError *error;
|
2006-07-06 Emmanuele Bassi <ebassi@openedhand.com>
Big rework of the actor management semantics: now ClutterActor
objects behave like GtkObjects - that is they have an initial
"floating" reference that gets "sunk" when they are added to
a ClutterGroup. This makes a group responsible of de-allocating
each actor inside it, so you just have to destroy the group to
get every child actor destroyed. Also, now you can do:
clutter_group_add (group, clutter_video_texture_new ());
without having to care about reference counting and explicit
unreffing.
* clutter/clutter-private.h: Add private flags setter and
getter macros.
* clutter/clutter-actor.h:
* clutter/clutter-actor.c: Clean up; inherit from GInitiallyUnowned;
add a "visible" property; add the "destroy", "show" and "hide"
signals to ClutterActorClass.
(clutter_actor_show), (clutter_actor_hide): Refactor a bit; emit
the "show" and "hide" signals.
(clutter_actor_set_property), (clutter_actor_get_property),
(clutter_actor_class_init): Implement the "visible" property; add
signals.
(clutter_actor_finalize): Do not leak the actor's name, if it is
set.
(clutter_actor_dispose): Emit the "destroy" signal here.
(clutter_actor_init): Sink the initial floating flag if needed.
(clutter_actor_destroy): Add a function to explicitely destroy
a ClutterActor.
(clutter_actor_set_parent), (clutter_actor_get_parent),
(clutter_actor_unparent): Make set_parent require a valid parent;
add unparent; check on get_parent; ref_sink the actor when
setting its parent and unref it when unsetting it. Probably we'll
need a function that does reparenting as unparent+set_parent in
a single shot.
* clutter/clutter-group.h:
* clutter/clutter-group.c (clutter_group_dispose),
(clutter_group_finalize), (clutter_group_add),
(clutter_group_remove): Make the group destroy its children when
disposing it; clean up, and use the newly-available
clutter_actor_unparent().
* clutter/clutter-stage.h:
* clutter/clutter-stage.c (clutter_stage_init): ClutterStage is
a top-level actor; clean up.
* clutter/clutter-video-texture.h:
* clutter/clutter-video-texture.c: Clean up.
* examples/super-oh.c:
* examples/test.c:
* examples/video-player.c:
* examples/test-text.c:
* examples/video-cube.c: Remove the g_object_unref() call, as the
ClutterStage object is destroyed on clutter_main_quit().
2006-07-06 17:52:57 +00:00
|
|
|
|
|
|
|
|
|
/* a stage is a top-level object */
|
2010-07-21 16:10:46 +01:00
|
|
|
|
CLUTTER_SET_PRIVATE_FLAGS (self, CLUTTER_IS_TOPLEVEL);
|
2007-10-12 08:17:00 +00:00
|
|
|
|
|
2023-11-11 19:35:12 +01:00
|
|
|
|
priv = clutter_stage_get_instance_private (self);
|
2006-05-29 08:59:36 +00:00
|
|
|
|
|
2008-04-04 15:02:11 +00:00
|
|
|
|
CLUTTER_NOTE (BACKEND, "Creating stage from the default backend");
|
|
|
|
|
backend = clutter_get_default_backend ();
|
|
|
|
|
|
Try to mop up the default stage mess
The default stage was a neat concept when we started Clutter out,
somewhere in the Jurassic era; a singleton instance that gets created at
initialization time, and remains the same for the entire duration of the
process.
Worked well enough when Clutter was a small library meant to be used to
write fullscreen media browsers, but since the introduction of multiple
stages, and Clutter being used to create all sorts of applications, the
default stage is just a vestigial remainder of that past, like an
appendix; something that complicates the layout of the code and
introduces weird behaviour, so that you notice its existence only when
something goes wrong.
Some platforms we do support, though, only have one framebuffer, so it
makes sense for them to have only one stage.
At this point, the only sane thing to do is to go through the same code
paths on all platforms, and that code path is the stage instance
creation and initialization — i.e. clutter_stage_new() (or
g_object_new() with CLUTTER_TYPE_STAGE).
For platforms that support multiple stages, nothing has changed: the stage
created by clutter_stage_get_default() will be set as the default one;
if nobody calls it, the default stage is never created, and it just
lives on as a meaningless check.
For platforms that only support one stage, clutter_stage_new() and
clutter_stage_get_default() will behave exactly the same the first time
they are called: both will create a stage, and set it as the default.
Calling clutter_stage_new() a second time is treated as a programmer
error, and will result in Clutter aborting. This is a behavioural change
because the existing behaviour or creating a new ClutterStage instance
with the same ClutterStageWindow private implementation is, simply put,
utterly braindamaged and I should have *never* had written it, and I
apologize for it. In my defence, I didn't know any better at the time.
This is the first step towards the complete deprecation of
clutter_stage_get_default() and clutter_stage_is_default(), which will
come later.
2011-11-09 14:04:05 +00:00
|
|
|
|
error = NULL;
|
|
|
|
|
impl = _clutter_backend_create_stage (backend, self, &error);
|
2011-11-14 11:46:02 +00:00
|
|
|
|
|
|
|
|
|
if (G_LIKELY (impl != NULL))
|
|
|
|
|
{
|
|
|
|
|
_clutter_stage_set_window (self, impl);
|
|
|
|
|
_clutter_stage_window_get_geometry (priv->impl, &geom);
|
|
|
|
|
}
|
|
|
|
|
else
|
Try to mop up the default stage mess
The default stage was a neat concept when we started Clutter out,
somewhere in the Jurassic era; a singleton instance that gets created at
initialization time, and remains the same for the entire duration of the
process.
Worked well enough when Clutter was a small library meant to be used to
write fullscreen media browsers, but since the introduction of multiple
stages, and Clutter being used to create all sorts of applications, the
default stage is just a vestigial remainder of that past, like an
appendix; something that complicates the layout of the code and
introduces weird behaviour, so that you notice its existence only when
something goes wrong.
Some platforms we do support, though, only have one framebuffer, so it
makes sense for them to have only one stage.
At this point, the only sane thing to do is to go through the same code
paths on all platforms, and that code path is the stage instance
creation and initialization — i.e. clutter_stage_new() (or
g_object_new() with CLUTTER_TYPE_STAGE).
For platforms that support multiple stages, nothing has changed: the stage
created by clutter_stage_get_default() will be set as the default one;
if nobody calls it, the default stage is never created, and it just
lives on as a meaningless check.
For platforms that only support one stage, clutter_stage_new() and
clutter_stage_get_default() will behave exactly the same the first time
they are called: both will create a stage, and set it as the default.
Calling clutter_stage_new() a second time is treated as a programmer
error, and will result in Clutter aborting. This is a behavioural change
because the existing behaviour or creating a new ClutterStage instance
with the same ClutterStageWindow private implementation is, simply put,
utterly braindamaged and I should have *never* had written it, and I
apologize for it. In my defence, I didn't know any better at the time.
This is the first step towards the complete deprecation of
clutter_stage_get_default() and clutter_stage_is_default(), which will
come later.
2011-11-09 14:04:05 +00:00
|
|
|
|
{
|
|
|
|
|
if (error != NULL)
|
|
|
|
|
{
|
|
|
|
|
g_critical ("Unable to create a new stage implementation: %s",
|
|
|
|
|
error->message);
|
|
|
|
|
g_error_free (error);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
g_critical ("Unable to create a new stage implementation.");
|
2008-04-04 15:02:11 +00:00
|
|
|
|
}
|
2009-05-08 17:17:48 +01:00
|
|
|
|
|
2009-06-06 19:10:41 -04:00
|
|
|
|
priv->event_queue = g_queue_new ();
|
2022-08-03 17:47:01 +02:00
|
|
|
|
priv->cur_event_actors = g_ptr_array_sized_new (32);
|
2022-08-03 17:57:13 +02:00
|
|
|
|
priv->cur_event_emission_chain =
|
|
|
|
|
g_array_sized_new (FALSE, TRUE, sizeof (EventReceiver), 32);
|
|
|
|
|
g_array_set_clear_func (priv->cur_event_emission_chain,
|
|
|
|
|
(GDestroyNotify) free_event_receiver);
|
2009-06-06 19:10:41 -04:00
|
|
|
|
|
2020-10-15 16:39:00 +02:00
|
|
|
|
priv->pointer_devices =
|
|
|
|
|
g_hash_table_new_full (NULL, NULL,
|
|
|
|
|
NULL, (GDestroyNotify) free_pointer_device_entry);
|
|
|
|
|
priv->touch_sequences =
|
|
|
|
|
g_hash_table_new_full (NULL, NULL,
|
|
|
|
|
NULL, (GDestroyNotify) free_pointer_device_entry);
|
|
|
|
|
|
2012-02-13 16:05:21 +00:00
|
|
|
|
clutter_actor_set_background_color (CLUTTER_ACTOR (self),
|
|
|
|
|
&default_stage_color);
|
2007-05-31 17:11:09 +00:00
|
|
|
|
|
2019-05-07 13:02:55 +08:00
|
|
|
|
clutter_stage_queue_actor_relayout (self, CLUTTER_ACTOR (self));
|
2010-09-07 20:08:00 +01:00
|
|
|
|
|
2007-11-15 17:35:47 +00:00
|
|
|
|
clutter_actor_set_reactive (CLUTTER_ACTOR (self), TRUE);
|
2009-12-03 20:47:48 +00:00
|
|
|
|
clutter_stage_set_title (self, g_get_prgname ());
|
2007-10-02 14:03:36 +00:00
|
|
|
|
clutter_stage_set_key_focus (self, NULL);
|
2020-06-02 15:25:34 +02:00
|
|
|
|
clutter_stage_set_viewport (self, geom.width, geom.height);
|
2023-11-10 13:14:49 +01:00
|
|
|
|
|
|
|
|
|
seat = clutter_backend_get_default_seat (backend);
|
|
|
|
|
g_signal_connect_object (seat, "is-unfocus-inhibited-changed",
|
|
|
|
|
G_CALLBACK (on_seat_unfocus_inhibited_changed),
|
|
|
|
|
self,
|
|
|
|
|
G_CONNECT_SWAPPED);
|
2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
* clutter-color.c: Reimplement ClutterColor as a boxed type;
add convenience API for color handling, like: add, subtract,
shade, HSL color-space conversion, packing and unpacking.
* clutter-private.h: Update ClutterMainContext, and export the
main context pointer here.
* clutter-rectangle.h:
* clutter-rectangle.c: Update the color-related code; make
clutter_rectangle_new() and empty constructor and provide
clutter_rectangle_new_with_color(); provide color setter
and getter API.
* clutter-label.h:
* clutter-label.c: Rename the "font" property to "font-name";
update the color-related code to the new ClutterColor object;
rename clutter_label_new() to clutter_label_new_with_text(),
and add setters and getters for the properties.
* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
generators.
* clutter-stage.h:
* clutter-stage.c: Rework the API: provide a default constructor
for a singleton object, named clutter_stage_get_default(), which
supercedes the clutter_stage() function in clutter-main; provide
new events: button-press-event, button-release-event,
key-press-event and key-release-event; update the color-related
code;
(clutter_stage_snapshot): Allow negative width and height when
taking a snapshot (meaning: use full width/height).
(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().
* clutter-element.c (clutter_element_paint): Clean up the
stage and color related code.
* clutter-event.h:
* clutter-event.c: Add generic ClutterAnyEvent type; add
clutter_event_new(), clutter_event_copy() and clutter_event_free();
make ClutterEvent a boxed type.
* clutter-main.h:
* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
for cleanly quitting from clutter_main(); add multiple mainloops
support; allocate the ClutterCntx instead of adding it to the
stack; re-work the ClutterEvent dispatching.
* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
a reference on the element when added to a ClutterGroup.
* examples/rects.py
* examples/test.c:
* examples/test-text.c:
* examples/video-cube.c:
* examples/super-oh.c:
* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
|
|
|
|
}
|
|
|
|
|
|
2011-04-04 18:42:52 +01:00
|
|
|
|
static void
|
2020-04-03 19:01:04 +02:00
|
|
|
|
clutter_stage_set_perspective (ClutterStage *stage,
|
|
|
|
|
ClutterPerspective *perspective)
|
2007-05-25 10:56:09 +00:00
|
|
|
|
{
|
2023-11-11 19:35:12 +01:00
|
|
|
|
ClutterStagePrivate *priv = clutter_stage_get_instance_private (stage);
|
2007-05-25 10:56:09 +00:00
|
|
|
|
|
2010-09-07 13:10:55 +01:00
|
|
|
|
if (priv->perspective.fovy == perspective->fovy &&
|
|
|
|
|
priv->perspective.aspect == perspective->aspect &&
|
|
|
|
|
priv->perspective.z_near == perspective->z_near &&
|
|
|
|
|
priv->perspective.z_far == perspective->z_far)
|
|
|
|
|
return;
|
|
|
|
|
|
2007-11-21 11:55:26 +00:00
|
|
|
|
priv->perspective = *perspective;
|
|
|
|
|
|
2020-09-11 16:18:51 -03:00
|
|
|
|
graphene_matrix_init_perspective (&priv->projection,
|
|
|
|
|
priv->perspective.fovy,
|
|
|
|
|
priv->perspective.aspect,
|
|
|
|
|
priv->perspective.z_near,
|
|
|
|
|
priv->perspective.z_far);
|
2020-10-11 13:30:25 -03:00
|
|
|
|
graphene_matrix_inverse (&priv->projection,
|
|
|
|
|
&priv->inverse_projection);
|
2010-09-07 13:10:55 +01:00
|
|
|
|
|
Introduce regional stage rendering
Add support for drawing a stage using multiple framebuffers each making
up one part of the stage. This works by the stage backend
(ClutterStageWindow) providing a list of views which will be for
splitting up the stage in different regions.
A view layout, for now, is a set of rectangles. The stage window (i.e.
stage "backend" will use this information when drawing a frame, using
one framebuffer for each view. The scene graph is adapted to explictly
take a view when painting the stage. It will use this view, its
assigned framebuffer and layout to offset and clip the drawing
accordingly.
This effectively removes any notion of "stage framebuffer", since each
stage now may consist of multiple framebuffers. Therefore, API
involving this has been deprecated and made no-ops; namely
clutter_stage_ensure_context(). Callers are now assumed to either
always use a framebuffer reference explicitly, or push/pop the
framebuffer of a given view where the code has not yet changed to use
the explicit-buffer-using cogl API.
Currently only the nested X11 backend supports this mode fully, and the
per view framebuffers are all offscreen. Upon frame completion, it'll
blit each view's framebuffer onto the onscreen framebuffer before
swapping.
Other backends (X11 CM and native/KMS) are adapted to manage a
full-stage view. The X11 CM backend will continue to use this method,
while the native/KMS backend will be adopted to use multiple view
drawing.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-05-27 11:09:24 +08:00
|
|
|
|
_clutter_stage_dirty_projection (stage);
|
2010-09-07 13:10:55 +01:00
|
|
|
|
clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
|
2007-05-25 10:56:09 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
[stage] Coalesce fog and perspective API
The fog and perspective API is currently split in two parts:
- the floating point version, using values
- the fixed point version, using structures
The relative properties are using the structure types, since they
are meant to set multiple values at the same time. Instead of
using bare values, the whole API should be coalesced into two
simple calls using structures to match the GObject properties.
Thus:
clutter_stage_set_fog (ClutterStage*, const ClutterFog*)
clutter_stage_get_fog (ClutterStage*, ClutterFog*)
clutter_stage_set_perspective (ClutterStage*, const ClutterPerspective*)
clutter_stage_get_perspective (ClutterStage*, ClutterPerspective*)
Which supercedes the fixed point and floating point variants.
More importantly, both ClutterFog and ClutterPerspective should
using floating point values, since that's what get passed to
COGL anyway.
ClutterFog should also drop the "density" member, since ClutterStage
only allows linear fog; non-linear fog distribution can be achieved
using a signal handler and calling cogl_set_fog() directly; this keeps
the API compact yet extensible.
Finally, there is no ClutterStage:fog so it should be added.
2009-03-09 17:24:44 +00:00
|
|
|
|
* clutter_stage_get_perspective:
|
2007-05-25 10:56:09 +00:00
|
|
|
|
* @stage: A #ClutterStage
|
2010-09-08 17:04:21 +01:00
|
|
|
|
* @perspective: (out caller-allocates) (allow-none): return location for a
|
|
|
|
|
* #ClutterPerspective
|
2007-10-12 08:17:00 +00:00
|
|
|
|
*
|
2007-05-25 10:56:09 +00:00
|
|
|
|
* Retrieves the stage perspective.
|
|
|
|
|
*/
|
|
|
|
|
void
|
|
|
|
|
clutter_stage_get_perspective (ClutterStage *stage,
|
[stage] Coalesce fog and perspective API
The fog and perspective API is currently split in two parts:
- the floating point version, using values
- the fixed point version, using structures
The relative properties are using the structure types, since they
are meant to set multiple values at the same time. Instead of
using bare values, the whole API should be coalesced into two
simple calls using structures to match the GObject properties.
Thus:
clutter_stage_set_fog (ClutterStage*, const ClutterFog*)
clutter_stage_get_fog (ClutterStage*, ClutterFog*)
clutter_stage_set_perspective (ClutterStage*, const ClutterPerspective*)
clutter_stage_get_perspective (ClutterStage*, ClutterPerspective*)
Which supercedes the fixed point and floating point variants.
More importantly, both ClutterFog and ClutterPerspective should
using floating point values, since that's what get passed to
COGL anyway.
ClutterFog should also drop the "density" member, since ClutterStage
only allows linear fog; non-linear fog distribution can be achieved
using a signal handler and calling cogl_set_fog() directly; this keeps
the API compact yet extensible.
Finally, there is no ClutterStage:fog so it should be added.
2009-03-09 17:24:44 +00:00
|
|
|
|
ClutterPerspective *perspective)
|
2007-05-25 10:56:09 +00:00
|
|
|
|
{
|
2023-11-11 19:35:12 +01:00
|
|
|
|
ClutterStagePrivate *priv;
|
|
|
|
|
|
2007-05-25 10:56:09 +00:00
|
|
|
|
g_return_if_fail (CLUTTER_IS_STAGE (stage));
|
[stage] Coalesce fog and perspective API
The fog and perspective API is currently split in two parts:
- the floating point version, using values
- the fixed point version, using structures
The relative properties are using the structure types, since they
are meant to set multiple values at the same time. Instead of
using bare values, the whole API should be coalesced into two
simple calls using structures to match the GObject properties.
Thus:
clutter_stage_set_fog (ClutterStage*, const ClutterFog*)
clutter_stage_get_fog (ClutterStage*, ClutterFog*)
clutter_stage_set_perspective (ClutterStage*, const ClutterPerspective*)
clutter_stage_get_perspective (ClutterStage*, ClutterPerspective*)
Which supercedes the fixed point and floating point variants.
More importantly, both ClutterFog and ClutterPerspective should
using floating point values, since that's what get passed to
COGL anyway.
ClutterFog should also drop the "density" member, since ClutterStage
only allows linear fog; non-linear fog distribution can be achieved
using a signal handler and calling cogl_set_fog() directly; this keeps
the API compact yet extensible.
Finally, there is no ClutterStage:fog so it should be added.
2009-03-09 17:24:44 +00:00
|
|
|
|
g_return_if_fail (perspective != NULL);
|
2007-05-25 10:56:09 +00:00
|
|
|
|
|
2023-11-11 19:35:12 +01:00
|
|
|
|
priv = clutter_stage_get_instance_private (stage);
|
|
|
|
|
*perspective = priv->perspective;
|
2007-05-25 10:56:09 +00:00
|
|
|
|
}
|
|
|
|
|
|
2010-09-07 13:10:55 +01:00
|
|
|
|
/*
|
|
|
|
|
* clutter_stage_get_projection_matrix:
|
|
|
|
|
* @stage: A #ClutterStage
|
2020-09-11 15:57:28 -03:00
|
|
|
|
* @projection: return location for a #graphene_matrix_t representing the
|
2010-09-07 13:10:55 +01:00
|
|
|
|
* perspective projection applied to actors on the given
|
|
|
|
|
* @stage.
|
|
|
|
|
*
|
|
|
|
|
* Retrieves the @stage's projection matrix. This is derived from the
|
2020-04-03 19:01:04 +02:00
|
|
|
|
* current perspective.
|
2010-09-07 13:10:55 +01:00
|
|
|
|
*/
|
|
|
|
|
void
|
2020-09-11 15:57:28 -03:00
|
|
|
|
_clutter_stage_get_projection_matrix (ClutterStage *stage,
|
|
|
|
|
graphene_matrix_t *projection)
|
2010-09-07 13:10:55 +01:00
|
|
|
|
{
|
2023-11-11 19:35:12 +01:00
|
|
|
|
ClutterStagePrivate *priv;
|
|
|
|
|
|
2010-09-07 13:10:55 +01:00
|
|
|
|
g_return_if_fail (CLUTTER_IS_STAGE (stage));
|
|
|
|
|
g_return_if_fail (projection != NULL);
|
|
|
|
|
|
2023-11-11 19:35:12 +01:00
|
|
|
|
priv = clutter_stage_get_instance_private (stage);
|
|
|
|
|
*projection = priv->projection;
|
2010-09-07 13:10:55 +01:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* This simply provides a simple mechanism for us to ensure that
|
|
|
|
|
* the projection matrix gets re-asserted before painting.
|
|
|
|
|
*
|
|
|
|
|
* This is used when switching between multiple stages */
|
|
|
|
|
void
|
|
|
|
|
_clutter_stage_dirty_projection (ClutterStage *stage)
|
|
|
|
|
{
|
Introduce regional stage rendering
Add support for drawing a stage using multiple framebuffers each making
up one part of the stage. This works by the stage backend
(ClutterStageWindow) providing a list of views which will be for
splitting up the stage in different regions.
A view layout, for now, is a set of rectangles. The stage window (i.e.
stage "backend" will use this information when drawing a frame, using
one framebuffer for each view. The scene graph is adapted to explictly
take a view when painting the stage. It will use this view, its
assigned framebuffer and layout to offset and clip the drawing
accordingly.
This effectively removes any notion of "stage framebuffer", since each
stage now may consist of multiple framebuffers. Therefore, API
involving this has been deprecated and made no-ops; namely
clutter_stage_ensure_context(). Callers are now assumed to either
always use a framebuffer reference explicitly, or push/pop the
framebuffer of a given view where the code has not yet changed to use
the explicit-buffer-using cogl API.
Currently only the nested X11 backend supports this mode fully, and the
per view framebuffers are all offscreen. Upon frame completion, it'll
blit each view's framebuffer onto the onscreen framebuffer before
swapping.
Other backends (X11 CM and native/KMS) are adapted to manage a
full-stage view. The X11 CM backend will continue to use this method,
while the native/KMS backend will be adopted to use multiple view
drawing.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-05-27 11:09:24 +08:00
|
|
|
|
ClutterStagePrivate *priv;
|
|
|
|
|
GList *l;
|
|
|
|
|
|
|
|
|
|
g_return_if_fail (CLUTTER_IS_STAGE (stage));
|
|
|
|
|
|
2023-11-11 19:35:12 +01:00
|
|
|
|
priv = clutter_stage_get_instance_private (stage);
|
Introduce regional stage rendering
Add support for drawing a stage using multiple framebuffers each making
up one part of the stage. This works by the stage backend
(ClutterStageWindow) providing a list of views which will be for
splitting up the stage in different regions.
A view layout, for now, is a set of rectangles. The stage window (i.e.
stage "backend" will use this information when drawing a frame, using
one framebuffer for each view. The scene graph is adapted to explictly
take a view when painting the stage. It will use this view, its
assigned framebuffer and layout to offset and clip the drawing
accordingly.
This effectively removes any notion of "stage framebuffer", since each
stage now may consist of multiple framebuffers. Therefore, API
involving this has been deprecated and made no-ops; namely
clutter_stage_ensure_context(). Callers are now assumed to either
always use a framebuffer reference explicitly, or push/pop the
framebuffer of a given view where the code has not yet changed to use
the explicit-buffer-using cogl API.
Currently only the nested X11 backend supports this mode fully, and the
per view framebuffers are all offscreen. Upon frame completion, it'll
blit each view's framebuffer onto the onscreen framebuffer before
swapping.
Other backends (X11 CM and native/KMS) are adapted to manage a
full-stage view. The X11 CM backend will continue to use this method,
while the native/KMS backend will be adopted to use multiple view
drawing.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-05-27 11:09:24 +08:00
|
|
|
|
|
|
|
|
|
for (l = _clutter_stage_window_get_views (priv->impl); l; l = l->next)
|
|
|
|
|
{
|
|
|
|
|
ClutterStageView *view = l->data;
|
|
|
|
|
|
2020-04-30 21:59:49 +02:00
|
|
|
|
clutter_stage_view_invalidate_projection (view);
|
Introduce regional stage rendering
Add support for drawing a stage using multiple framebuffers each making
up one part of the stage. This works by the stage backend
(ClutterStageWindow) providing a list of views which will be for
splitting up the stage in different regions.
A view layout, for now, is a set of rectangles. The stage window (i.e.
stage "backend" will use this information when drawing a frame, using
one framebuffer for each view. The scene graph is adapted to explictly
take a view when painting the stage. It will use this view, its
assigned framebuffer and layout to offset and clip the drawing
accordingly.
This effectively removes any notion of "stage framebuffer", since each
stage now may consist of multiple framebuffers. Therefore, API
involving this has been deprecated and made no-ops; namely
clutter_stage_ensure_context(). Callers are now assumed to either
always use a framebuffer reference explicitly, or push/pop the
framebuffer of a given view where the code has not yet changed to use
the explicit-buffer-using cogl API.
Currently only the nested X11 backend supports this mode fully, and the
per view framebuffers are all offscreen. Upon frame completion, it'll
blit each view's framebuffer onto the onscreen framebuffer before
swapping.
Other backends (X11 CM and native/KMS) are adapted to manage a
full-stage view. The X11 CM backend will continue to use this method,
while the native/KMS backend will be adopted to use multiple view
drawing.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-05-27 11:09:24 +08:00
|
|
|
|
}
|
2010-09-07 13:10:55 +01:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* clutter_stage_set_viewport:
|
|
|
|
|
* @stage: A #ClutterStage
|
|
|
|
|
* @width: The width to render the stage at, in window coordinates
|
|
|
|
|
* @height: The height to render the stage at, in window coordinates
|
|
|
|
|
*
|
|
|
|
|
* Sets the stage viewport. The viewport defines a final scale and
|
|
|
|
|
* translation of your rendered stage and actors. This lets you render
|
|
|
|
|
* your stage into a subregion of the stage window or you could use it to
|
|
|
|
|
* pan a subregion of the stage if your stage window is smaller then
|
|
|
|
|
* the stage. (XXX: currently this isn't possible)
|
|
|
|
|
*
|
|
|
|
|
* Unlike a scale and translation done using the modelview matrix this
|
|
|
|
|
* is done after everything has had perspective projection applied, so
|
|
|
|
|
* for example if you were to pan across a subregion of the stage using
|
|
|
|
|
* the viewport then you would not see a change in perspective for the
|
|
|
|
|
* actors on the stage.
|
|
|
|
|
*
|
|
|
|
|
* Normally the stage viewport will automatically track the size of the
|
|
|
|
|
* stage window with no offset so the stage will fill your window. This
|
|
|
|
|
* behaviour can be changed with the "viewport-mimics-window" property
|
|
|
|
|
* which will automatically be set to FALSE if you use this API. If
|
|
|
|
|
* you want to revert to the original behaviour then you should set
|
|
|
|
|
* this property back to %TRUE using
|
|
|
|
|
* clutter_stage_set_viewport_mimics_window().
|
|
|
|
|
* (XXX: If we were to make this API public then we might want to do
|
|
|
|
|
* add that property.)
|
|
|
|
|
*
|
2011-02-01 16:51:58 +00:00
|
|
|
|
* Note: currently this interface only support integer precision
|
|
|
|
|
* offsets and sizes for viewports but the interface takes floats because
|
|
|
|
|
* OpenGL 4.0 has introduced floating point viewports which we might
|
|
|
|
|
* want to expose via this API eventually.
|
2010-09-07 13:10:55 +01:00
|
|
|
|
*/
|
2020-06-02 15:25:34 +02:00
|
|
|
|
static void
|
|
|
|
|
clutter_stage_set_viewport (ClutterStage *stage,
|
|
|
|
|
float width,
|
|
|
|
|
float height)
|
2010-09-07 13:10:55 +01:00
|
|
|
|
{
|
|
|
|
|
ClutterStagePrivate *priv;
|
2020-06-02 15:25:34 +02:00
|
|
|
|
float x, y;
|
2010-09-07 13:10:55 +01:00
|
|
|
|
|
|
|
|
|
g_return_if_fail (CLUTTER_IS_STAGE (stage));
|
|
|
|
|
|
2023-11-11 19:35:12 +01:00
|
|
|
|
priv = clutter_stage_get_instance_private (stage);
|
2010-09-07 13:10:55 +01:00
|
|
|
|
|
2020-06-02 15:25:34 +02:00
|
|
|
|
x = 0.f;
|
|
|
|
|
y = 0.f;
|
2020-05-10 01:23:34 +02:00
|
|
|
|
width = roundf (width);
|
|
|
|
|
height = roundf (height);
|
2010-09-07 13:10:55 +01:00
|
|
|
|
|
|
|
|
|
if (x == priv->viewport[0] &&
|
|
|
|
|
y == priv->viewport[1] &&
|
|
|
|
|
width == priv->viewport[2] &&
|
|
|
|
|
height == priv->viewport[3])
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
priv->viewport[0] = x;
|
|
|
|
|
priv->viewport[1] = y;
|
|
|
|
|
priv->viewport[2] = width;
|
|
|
|
|
priv->viewport[3] = height;
|
|
|
|
|
|
2019-09-19 11:27:50 +02:00
|
|
|
|
clutter_stage_update_view_perspective (stage);
|
Introduce regional stage rendering
Add support for drawing a stage using multiple framebuffers each making
up one part of the stage. This works by the stage backend
(ClutterStageWindow) providing a list of views which will be for
splitting up the stage in different regions.
A view layout, for now, is a set of rectangles. The stage window (i.e.
stage "backend" will use this information when drawing a frame, using
one framebuffer for each view. The scene graph is adapted to explictly
take a view when painting the stage. It will use this view, its
assigned framebuffer and layout to offset and clip the drawing
accordingly.
This effectively removes any notion of "stage framebuffer", since each
stage now may consist of multiple framebuffers. Therefore, API
involving this has been deprecated and made no-ops; namely
clutter_stage_ensure_context(). Callers are now assumed to either
always use a framebuffer reference explicitly, or push/pop the
framebuffer of a given view where the code has not yet changed to use
the explicit-buffer-using cogl API.
Currently only the nested X11 backend supports this mode fully, and the
per view framebuffers are all offscreen. Upon frame completion, it'll
blit each view's framebuffer onto the onscreen framebuffer before
swapping.
Other backends (X11 CM and native/KMS) are adapted to manage a
full-stage view. The X11 CM backend will continue to use this method,
while the native/KMS backend will be adopted to use multiple view
drawing.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-05-27 11:09:24 +08:00
|
|
|
|
_clutter_stage_dirty_viewport (stage);
|
2010-09-07 13:10:55 +01:00
|
|
|
|
|
2010-09-07 23:25:18 +01:00
|
|
|
|
queue_full_redraw (stage);
|
2010-09-07 13:10:55 +01:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* This simply provides a simple mechanism for us to ensure that
|
|
|
|
|
* the viewport gets re-asserted before next painting.
|
|
|
|
|
*
|
|
|
|
|
* This is used when switching between multiple stages */
|
|
|
|
|
void
|
|
|
|
|
_clutter_stage_dirty_viewport (ClutterStage *stage)
|
|
|
|
|
{
|
Introduce regional stage rendering
Add support for drawing a stage using multiple framebuffers each making
up one part of the stage. This works by the stage backend
(ClutterStageWindow) providing a list of views which will be for
splitting up the stage in different regions.
A view layout, for now, is a set of rectangles. The stage window (i.e.
stage "backend" will use this information when drawing a frame, using
one framebuffer for each view. The scene graph is adapted to explictly
take a view when painting the stage. It will use this view, its
assigned framebuffer and layout to offset and clip the drawing
accordingly.
This effectively removes any notion of "stage framebuffer", since each
stage now may consist of multiple framebuffers. Therefore, API
involving this has been deprecated and made no-ops; namely
clutter_stage_ensure_context(). Callers are now assumed to either
always use a framebuffer reference explicitly, or push/pop the
framebuffer of a given view where the code has not yet changed to use
the explicit-buffer-using cogl API.
Currently only the nested X11 backend supports this mode fully, and the
per view framebuffers are all offscreen. Upon frame completion, it'll
blit each view's framebuffer onto the onscreen framebuffer before
swapping.
Other backends (X11 CM and native/KMS) are adapted to manage a
full-stage view. The X11 CM backend will continue to use this method,
while the native/KMS backend will be adopted to use multiple view
drawing.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-05-27 11:09:24 +08:00
|
|
|
|
ClutterStagePrivate *priv;
|
|
|
|
|
GList *l;
|
|
|
|
|
|
|
|
|
|
g_return_if_fail (CLUTTER_IS_STAGE (stage));
|
|
|
|
|
|
2023-11-11 19:35:12 +01:00
|
|
|
|
priv = clutter_stage_get_instance_private (stage);
|
Introduce regional stage rendering
Add support for drawing a stage using multiple framebuffers each making
up one part of the stage. This works by the stage backend
(ClutterStageWindow) providing a list of views which will be for
splitting up the stage in different regions.
A view layout, for now, is a set of rectangles. The stage window (i.e.
stage "backend" will use this information when drawing a frame, using
one framebuffer for each view. The scene graph is adapted to explictly
take a view when painting the stage. It will use this view, its
assigned framebuffer and layout to offset and clip the drawing
accordingly.
This effectively removes any notion of "stage framebuffer", since each
stage now may consist of multiple framebuffers. Therefore, API
involving this has been deprecated and made no-ops; namely
clutter_stage_ensure_context(). Callers are now assumed to either
always use a framebuffer reference explicitly, or push/pop the
framebuffer of a given view where the code has not yet changed to use
the explicit-buffer-using cogl API.
Currently only the nested X11 backend supports this mode fully, and the
per view framebuffers are all offscreen. Upon frame completion, it'll
blit each view's framebuffer onto the onscreen framebuffer before
swapping.
Other backends (X11 CM and native/KMS) are adapted to manage a
full-stage view. The X11 CM backend will continue to use this method,
while the native/KMS backend will be adopted to use multiple view
drawing.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-05-27 11:09:24 +08:00
|
|
|
|
|
|
|
|
|
for (l = _clutter_stage_window_get_views (priv->impl); l; l = l->next)
|
|
|
|
|
{
|
|
|
|
|
ClutterStageView *view = l->data;
|
|
|
|
|
|
2020-04-30 21:59:49 +02:00
|
|
|
|
clutter_stage_view_invalidate_viewport (view);
|
Introduce regional stage rendering
Add support for drawing a stage using multiple framebuffers each making
up one part of the stage. This works by the stage backend
(ClutterStageWindow) providing a list of views which will be for
splitting up the stage in different regions.
A view layout, for now, is a set of rectangles. The stage window (i.e.
stage "backend" will use this information when drawing a frame, using
one framebuffer for each view. The scene graph is adapted to explictly
take a view when painting the stage. It will use this view, its
assigned framebuffer and layout to offset and clip the drawing
accordingly.
This effectively removes any notion of "stage framebuffer", since each
stage now may consist of multiple framebuffers. Therefore, API
involving this has been deprecated and made no-ops; namely
clutter_stage_ensure_context(). Callers are now assumed to either
always use a framebuffer reference explicitly, or push/pop the
framebuffer of a given view where the code has not yet changed to use
the explicit-buffer-using cogl API.
Currently only the nested X11 backend supports this mode fully, and the
per view framebuffers are all offscreen. Upon frame completion, it'll
blit each view's framebuffer onto the onscreen framebuffer before
swapping.
Other backends (X11 CM and native/KMS) are adapted to manage a
full-stage view. The X11 CM backend will continue to use this method,
while the native/KMS backend will be adopted to use multiple view
drawing.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-05-27 11:09:24 +08:00
|
|
|
|
}
|
2010-09-07 13:10:55 +01:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* clutter_stage_get_viewport:
|
|
|
|
|
* @stage: A #ClutterStage
|
|
|
|
|
* @x: A location for the X position where the stage is rendered,
|
|
|
|
|
* in window coordinates.
|
|
|
|
|
* @y: A location for the Y position where the stage is rendered,
|
|
|
|
|
* in window coordinates.
|
|
|
|
|
* @width: A location for the width the stage is rendered at,
|
|
|
|
|
* in window coordinates.
|
|
|
|
|
* @height: A location for the height the stage is rendered at,
|
|
|
|
|
* in window coordinates.
|
|
|
|
|
*
|
|
|
|
|
* Returns the viewport offset and size set using
|
|
|
|
|
* clutter_stage_set_viewport() or if the "viewport-mimics-window" property
|
|
|
|
|
* is TRUE then @x and @y will be set to 0 and @width and @height will equal
|
|
|
|
|
* the width if the stage window.
|
|
|
|
|
*/
|
|
|
|
|
void
|
|
|
|
|
_clutter_stage_get_viewport (ClutterStage *stage,
|
2011-02-01 16:51:58 +00:00
|
|
|
|
float *x,
|
|
|
|
|
float *y,
|
|
|
|
|
float *width,
|
|
|
|
|
float *height)
|
2010-09-07 13:10:55 +01:00
|
|
|
|
{
|
|
|
|
|
ClutterStagePrivate *priv;
|
|
|
|
|
|
|
|
|
|
g_return_if_fail (CLUTTER_IS_STAGE (stage));
|
|
|
|
|
|
2023-11-11 19:35:12 +01:00
|
|
|
|
priv = clutter_stage_get_instance_private (stage);
|
2010-09-07 13:10:55 +01:00
|
|
|
|
|
|
|
|
|
*x = priv->viewport[0];
|
|
|
|
|
*y = priv->viewport[1];
|
|
|
|
|
*width = priv->viewport[2];
|
|
|
|
|
*height = priv->viewport[3];
|
|
|
|
|
}
|
|
|
|
|
|
2007-03-22 18:21:59 +00:00
|
|
|
|
/**
|
2008-04-25 13:37:36 +00:00
|
|
|
|
* clutter_stage_read_pixels:
|
2007-03-22 18:21:59 +00:00
|
|
|
|
* @stage: A #ClutterStage
|
|
|
|
|
* @x: x coordinate of the first pixel that is read from stage
|
|
|
|
|
* @y: y coordinate of the first pixel that is read from stage
|
2020-08-26 11:49:50 +02:00
|
|
|
|
* @width: Width dimension of pixels to be read, or -1 for the
|
2007-03-22 18:21:59 +00:00
|
|
|
|
* entire stage width
|
2020-08-26 11:49:50 +02:00
|
|
|
|
* @height: Height dimension of pixels to be read, or -1 for the
|
2007-03-22 18:21:59 +00:00
|
|
|
|
* entire stage height
|
|
|
|
|
*
|
2008-04-25 13:37:36 +00:00
|
|
|
|
* Makes a screenshot of the stage in RGBA 8bit data, returns a
|
2008-06-23 10:06:02 +00:00
|
|
|
|
* linear buffer with @width * 4 as rowstride.
|
2007-03-22 18:21:59 +00:00
|
|
|
|
*
|
2008-07-14 08:49:22 +00:00
|
|
|
|
* The alpha data contained in the returned buffer is driver-dependent,
|
2008-07-01 14:08:24 +00:00
|
|
|
|
* and not guaranteed to hold any sensible value.
|
|
|
|
|
*
|
2012-06-12 15:41:39 -07:00
|
|
|
|
* Return value: (transfer full) (array): a pointer to newly allocated memory with the buffer
|
2008-06-23 10:06:02 +00:00
|
|
|
|
* or %NULL if the read failed. Use g_free() on the returned data
|
|
|
|
|
* to release the resources it has allocated.
|
2008-04-04 15:02:11 +00:00
|
|
|
|
*/
|
2008-04-25 13:37:36 +00:00
|
|
|
|
guchar *
|
|
|
|
|
clutter_stage_read_pixels (ClutterStage *stage,
|
|
|
|
|
gint x,
|
|
|
|
|
gint y,
|
|
|
|
|
gint width,
|
|
|
|
|
gint height)
|
2007-03-22 18:21:59 +00:00
|
|
|
|
{
|
Introduce regional stage rendering
Add support for drawing a stage using multiple framebuffers each making
up one part of the stage. This works by the stage backend
(ClutterStageWindow) providing a list of views which will be for
splitting up the stage in different regions.
A view layout, for now, is a set of rectangles. The stage window (i.e.
stage "backend" will use this information when drawing a frame, using
one framebuffer for each view. The scene graph is adapted to explictly
take a view when painting the stage. It will use this view, its
assigned framebuffer and layout to offset and clip the drawing
accordingly.
This effectively removes any notion of "stage framebuffer", since each
stage now may consist of multiple framebuffers. Therefore, API
involving this has been deprecated and made no-ops; namely
clutter_stage_ensure_context(). Callers are now assumed to either
always use a framebuffer reference explicitly, or push/pop the
framebuffer of a given view where the code has not yet changed to use
the explicit-buffer-using cogl API.
Currently only the nested X11 backend supports this mode fully, and the
per view framebuffers are all offscreen. Upon frame completion, it'll
blit each view's framebuffer onto the onscreen framebuffer before
swapping.
Other backends (X11 CM and native/KMS) are adapted to manage a
full-stage view. The X11 CM backend will continue to use this method,
while the native/KMS backend will be adopted to use multiple view
drawing.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-05-27 11:09:24 +08:00
|
|
|
|
ClutterStagePrivate *priv;
|
2012-08-10 14:06:49 +01:00
|
|
|
|
ClutterActorBox box;
|
Introduce regional stage rendering
Add support for drawing a stage using multiple framebuffers each making
up one part of the stage. This works by the stage backend
(ClutterStageWindow) providing a list of views which will be for
splitting up the stage in different regions.
A view layout, for now, is a set of rectangles. The stage window (i.e.
stage "backend" will use this information when drawing a frame, using
one framebuffer for each view. The scene graph is adapted to explictly
take a view when painting the stage. It will use this view, its
assigned framebuffer and layout to offset and clip the drawing
accordingly.
This effectively removes any notion of "stage framebuffer", since each
stage now may consist of multiple framebuffers. Therefore, API
involving this has been deprecated and made no-ops; namely
clutter_stage_ensure_context(). Callers are now assumed to either
always use a framebuffer reference explicitly, or push/pop the
framebuffer of a given view where the code has not yet changed to use
the explicit-buffer-using cogl API.
Currently only the nested X11 backend supports this mode fully, and the
per view framebuffers are all offscreen. Upon frame completion, it'll
blit each view's framebuffer onto the onscreen framebuffer before
swapping.
Other backends (X11 CM and native/KMS) are adapted to manage a
full-stage view. The X11 CM backend will continue to use this method,
while the native/KMS backend will be adopted to use multiple view
drawing.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-05-27 11:09:24 +08:00
|
|
|
|
GList *l;
|
|
|
|
|
ClutterStageView *view;
|
2023-09-04 16:30:38 +02:00
|
|
|
|
g_autoptr (MtkRegion) clip = NULL;
|
2023-07-19 16:31:26 +02:00
|
|
|
|
MtkRectangle clip_rect;
|
Introduce regional stage rendering
Add support for drawing a stage using multiple framebuffers each making
up one part of the stage. This works by the stage backend
(ClutterStageWindow) providing a list of views which will be for
splitting up the stage in different regions.
A view layout, for now, is a set of rectangles. The stage window (i.e.
stage "backend" will use this information when drawing a frame, using
one framebuffer for each view. The scene graph is adapted to explictly
take a view when painting the stage. It will use this view, its
assigned framebuffer and layout to offset and clip the drawing
accordingly.
This effectively removes any notion of "stage framebuffer", since each
stage now may consist of multiple framebuffers. Therefore, API
involving this has been deprecated and made no-ops; namely
clutter_stage_ensure_context(). Callers are now assumed to either
always use a framebuffer reference explicitly, or push/pop the
framebuffer of a given view where the code has not yet changed to use
the explicit-buffer-using cogl API.
Currently only the nested X11 backend supports this mode fully, and the
per view framebuffers are all offscreen. Upon frame completion, it'll
blit each view's framebuffer onto the onscreen framebuffer before
swapping.
Other backends (X11 CM and native/KMS) are adapted to manage a
full-stage view. The X11 CM backend will continue to use this method,
while the native/KMS backend will be adopted to use multiple view
drawing.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-05-27 11:09:24 +08:00
|
|
|
|
CoglFramebuffer *framebuffer;
|
2018-01-26 13:39:44 +01:00
|
|
|
|
float view_scale;
|
|
|
|
|
float pixel_width;
|
|
|
|
|
float pixel_height;
|
Introduce regional stage rendering
Add support for drawing a stage using multiple framebuffers each making
up one part of the stage. This works by the stage backend
(ClutterStageWindow) providing a list of views which will be for
splitting up the stage in different regions.
A view layout, for now, is a set of rectangles. The stage window (i.e.
stage "backend" will use this information when drawing a frame, using
one framebuffer for each view. The scene graph is adapted to explictly
take a view when painting the stage. It will use this view, its
assigned framebuffer and layout to offset and clip the drawing
accordingly.
This effectively removes any notion of "stage framebuffer", since each
stage now may consist of multiple framebuffers. Therefore, API
involving this has been deprecated and made no-ops; namely
clutter_stage_ensure_context(). Callers are now assumed to either
always use a framebuffer reference explicitly, or push/pop the
framebuffer of a given view where the code has not yet changed to use
the explicit-buffer-using cogl API.
Currently only the nested X11 backend supports this mode fully, and the
per view framebuffers are all offscreen. Upon frame completion, it'll
blit each view's framebuffer onto the onscreen framebuffer before
swapping.
Other backends (X11 CM and native/KMS) are adapted to manage a
full-stage view. The X11 CM backend will continue to use this method,
while the native/KMS backend will be adopted to use multiple view
drawing.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-05-27 11:09:24 +08:00
|
|
|
|
uint8_t *pixels;
|
2006-05-29 08:59:36 +00:00
|
|
|
|
|
2023-11-16 08:28:23 +04:00
|
|
|
|
COGL_TRACE_BEGIN_SCOPED (ClutterStageReadPixels, "Clutter::Stage::read_pixels()");
|
2018-05-15 16:34:36 +01:00
|
|
|
|
|
2007-03-22 18:21:59 +00:00
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_STAGE (stage), NULL);
|
2008-04-25 13:37:36 +00:00
|
|
|
|
|
2023-11-11 19:35:12 +01:00
|
|
|
|
priv = clutter_stage_get_instance_private (stage);
|
2008-04-25 13:37:36 +00:00
|
|
|
|
|
2012-08-10 14:06:49 +01:00
|
|
|
|
clutter_actor_get_allocation_box (CLUTTER_ACTOR (stage), &box);
|
2008-06-23 10:06:02 +00:00
|
|
|
|
|
2011-02-01 18:15:50 +00:00
|
|
|
|
if (width < 0)
|
2012-08-10 14:06:49 +01:00
|
|
|
|
width = ceilf (box.x2 - box.x1);
|
2008-06-23 10:06:02 +00:00
|
|
|
|
|
2011-02-01 18:15:50 +00:00
|
|
|
|
if (height < 0)
|
2012-08-10 14:06:49 +01:00
|
|
|
|
height = ceilf (box.y2 - box.y1);
|
2008-06-23 10:06:02 +00:00
|
|
|
|
|
Introduce regional stage rendering
Add support for drawing a stage using multiple framebuffers each making
up one part of the stage. This works by the stage backend
(ClutterStageWindow) providing a list of views which will be for
splitting up the stage in different regions.
A view layout, for now, is a set of rectangles. The stage window (i.e.
stage "backend" will use this information when drawing a frame, using
one framebuffer for each view. The scene graph is adapted to explictly
take a view when painting the stage. It will use this view, its
assigned framebuffer and layout to offset and clip the drawing
accordingly.
This effectively removes any notion of "stage framebuffer", since each
stage now may consist of multiple framebuffers. Therefore, API
involving this has been deprecated and made no-ops; namely
clutter_stage_ensure_context(). Callers are now assumed to either
always use a framebuffer reference explicitly, or push/pop the
framebuffer of a given view where the code has not yet changed to use
the explicit-buffer-using cogl API.
Currently only the nested X11 backend supports this mode fully, and the
per view framebuffers are all offscreen. Upon frame completion, it'll
blit each view's framebuffer onto the onscreen framebuffer before
swapping.
Other backends (X11 CM and native/KMS) are adapted to manage a
full-stage view. The X11 CM backend will continue to use this method,
while the native/KMS backend will be adopted to use multiple view
drawing.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-05-27 11:09:24 +08:00
|
|
|
|
l = _clutter_stage_window_get_views (priv->impl);
|
2008-04-04 15:02:11 +00:00
|
|
|
|
|
Introduce regional stage rendering
Add support for drawing a stage using multiple framebuffers each making
up one part of the stage. This works by the stage backend
(ClutterStageWindow) providing a list of views which will be for
splitting up the stage in different regions.
A view layout, for now, is a set of rectangles. The stage window (i.e.
stage "backend" will use this information when drawing a frame, using
one framebuffer for each view. The scene graph is adapted to explictly
take a view when painting the stage. It will use this view, its
assigned framebuffer and layout to offset and clip the drawing
accordingly.
This effectively removes any notion of "stage framebuffer", since each
stage now may consist of multiple framebuffers. Therefore, API
involving this has been deprecated and made no-ops; namely
clutter_stage_ensure_context(). Callers are now assumed to either
always use a framebuffer reference explicitly, or push/pop the
framebuffer of a given view where the code has not yet changed to use
the explicit-buffer-using cogl API.
Currently only the nested X11 backend supports this mode fully, and the
per view framebuffers are all offscreen. Upon frame completion, it'll
blit each view's framebuffer onto the onscreen framebuffer before
swapping.
Other backends (X11 CM and native/KMS) are adapted to manage a
full-stage view. The X11 CM backend will continue to use this method,
while the native/KMS backend will be adopted to use multiple view
drawing.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-05-27 11:09:24 +08:00
|
|
|
|
if (!l)
|
|
|
|
|
return NULL;
|
|
|
|
|
|
|
|
|
|
/* XXX: We only read the first view. Needs different API for multi view screen
|
|
|
|
|
* capture. */
|
|
|
|
|
view = l->data;
|
|
|
|
|
|
|
|
|
|
clutter_stage_view_get_layout (view, &clip_rect);
|
2023-09-04 16:30:38 +02:00
|
|
|
|
clip = mtk_region_create_rectangle (&clip_rect);
|
|
|
|
|
mtk_region_intersect_rectangle (clip,
|
|
|
|
|
&MTK_RECTANGLE_INIT (x, y, width, height));
|
|
|
|
|
clip_rect = mtk_region_get_extents (clip);
|
Introduce regional stage rendering
Add support for drawing a stage using multiple framebuffers each making
up one part of the stage. This works by the stage backend
(ClutterStageWindow) providing a list of views which will be for
splitting up the stage in different regions.
A view layout, for now, is a set of rectangles. The stage window (i.e.
stage "backend" will use this information when drawing a frame, using
one framebuffer for each view. The scene graph is adapted to explictly
take a view when painting the stage. It will use this view, its
assigned framebuffer and layout to offset and clip the drawing
accordingly.
This effectively removes any notion of "stage framebuffer", since each
stage now may consist of multiple framebuffers. Therefore, API
involving this has been deprecated and made no-ops; namely
clutter_stage_ensure_context(). Callers are now assumed to either
always use a framebuffer reference explicitly, or push/pop the
framebuffer of a given view where the code has not yet changed to use
the explicit-buffer-using cogl API.
Currently only the nested X11 backend supports this mode fully, and the
per view framebuffers are all offscreen. Upon frame completion, it'll
blit each view's framebuffer onto the onscreen framebuffer before
swapping.
Other backends (X11 CM and native/KMS) are adapted to manage a
full-stage view. The X11 CM backend will continue to use this method,
while the native/KMS backend will be adopted to use multiple view
drawing.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-05-27 11:09:24 +08:00
|
|
|
|
|
|
|
|
|
if (clip_rect.width == 0 || clip_rect.height == 0)
|
2023-09-04 16:30:38 +02:00
|
|
|
|
return NULL;
|
Introduce regional stage rendering
Add support for drawing a stage using multiple framebuffers each making
up one part of the stage. This works by the stage backend
(ClutterStageWindow) providing a list of views which will be for
splitting up the stage in different regions.
A view layout, for now, is a set of rectangles. The stage window (i.e.
stage "backend" will use this information when drawing a frame, using
one framebuffer for each view. The scene graph is adapted to explictly
take a view when painting the stage. It will use this view, its
assigned framebuffer and layout to offset and clip the drawing
accordingly.
This effectively removes any notion of "stage framebuffer", since each
stage now may consist of multiple framebuffers. Therefore, API
involving this has been deprecated and made no-ops; namely
clutter_stage_ensure_context(). Callers are now assumed to either
always use a framebuffer reference explicitly, or push/pop the
framebuffer of a given view where the code has not yet changed to use
the explicit-buffer-using cogl API.
Currently only the nested X11 backend supports this mode fully, and the
per view framebuffers are all offscreen. Upon frame completion, it'll
blit each view's framebuffer onto the onscreen framebuffer before
swapping.
Other backends (X11 CM and native/KMS) are adapted to manage a
full-stage view. The X11 CM backend will continue to use this method,
while the native/KMS backend will be adopted to use multiple view
drawing.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-05-27 11:09:24 +08:00
|
|
|
|
|
|
|
|
|
framebuffer = clutter_stage_view_get_framebuffer (view);
|
2023-01-24 11:53:14 -03:00
|
|
|
|
clutter_stage_do_paint_view (stage, view, NULL, clip);
|
2020-02-06 09:00:12 +01:00
|
|
|
|
|
2018-01-26 13:39:44 +01:00
|
|
|
|
view_scale = clutter_stage_view_get_scale (view);
|
|
|
|
|
pixel_width = roundf (clip_rect.width * view_scale);
|
|
|
|
|
pixel_height = roundf (clip_rect.height * view_scale);
|
|
|
|
|
|
|
|
|
|
pixels = g_malloc0 (pixel_width * pixel_height * 4);
|
Introduce regional stage rendering
Add support for drawing a stage using multiple framebuffers each making
up one part of the stage. This works by the stage backend
(ClutterStageWindow) providing a list of views which will be for
splitting up the stage in different regions.
A view layout, for now, is a set of rectangles. The stage window (i.e.
stage "backend" will use this information when drawing a frame, using
one framebuffer for each view. The scene graph is adapted to explictly
take a view when painting the stage. It will use this view, its
assigned framebuffer and layout to offset and clip the drawing
accordingly.
This effectively removes any notion of "stage framebuffer", since each
stage now may consist of multiple framebuffers. Therefore, API
involving this has been deprecated and made no-ops; namely
clutter_stage_ensure_context(). Callers are now assumed to either
always use a framebuffer reference explicitly, or push/pop the
framebuffer of a given view where the code has not yet changed to use
the explicit-buffer-using cogl API.
Currently only the nested X11 backend supports this mode fully, and the
per view framebuffers are all offscreen. Upon frame completion, it'll
blit each view's framebuffer onto the onscreen framebuffer before
swapping.
Other backends (X11 CM and native/KMS) are adapted to manage a
full-stage view. The X11 CM backend will continue to use this method,
while the native/KMS backend will be adopted to use multiple view
drawing.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-05-27 11:09:24 +08:00
|
|
|
|
cogl_framebuffer_read_pixels (framebuffer,
|
2018-01-26 13:39:44 +01:00
|
|
|
|
clip_rect.x * view_scale,
|
|
|
|
|
clip_rect.y * view_scale,
|
|
|
|
|
pixel_width, pixel_height,
|
Introduce regional stage rendering
Add support for drawing a stage using multiple framebuffers each making
up one part of the stage. This works by the stage backend
(ClutterStageWindow) providing a list of views which will be for
splitting up the stage in different regions.
A view layout, for now, is a set of rectangles. The stage window (i.e.
stage "backend" will use this information when drawing a frame, using
one framebuffer for each view. The scene graph is adapted to explictly
take a view when painting the stage. It will use this view, its
assigned framebuffer and layout to offset and clip the drawing
accordingly.
This effectively removes any notion of "stage framebuffer", since each
stage now may consist of multiple framebuffers. Therefore, API
involving this has been deprecated and made no-ops; namely
clutter_stage_ensure_context(). Callers are now assumed to either
always use a framebuffer reference explicitly, or push/pop the
framebuffer of a given view where the code has not yet changed to use
the explicit-buffer-using cogl API.
Currently only the nested X11 backend supports this mode fully, and the
per view framebuffers are all offscreen. Upon frame completion, it'll
blit each view's framebuffer onto the onscreen framebuffer before
swapping.
Other backends (X11 CM and native/KMS) are adapted to manage a
full-stage view. The X11 CM backend will continue to use this method,
while the native/KMS backend will be adopted to use multiple view
drawing.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-05-27 11:09:24 +08:00
|
|
|
|
COGL_PIXEL_FORMAT_RGBA_8888,
|
|
|
|
|
pixels);
|
|
|
|
|
|
2008-04-25 13:37:36 +00:00
|
|
|
|
return pixels;
|
2007-03-22 18:21:59 +00:00
|
|
|
|
}
|
2006-05-29 08:59:36 +00:00
|
|
|
|
|
2007-03-25 11:47:30 +00:00
|
|
|
|
/**
|
|
|
|
|
* clutter_stage_get_actor_at_pos:
|
2007-07-01 16:44:24 +00:00
|
|
|
|
* @stage: a #ClutterStage
|
2009-04-24 15:05:02 +01:00
|
|
|
|
* @pick_mode: how the scene graph should be painted
|
2007-07-01 16:44:24 +00:00
|
|
|
|
* @x: X coordinate to check
|
|
|
|
|
* @y: Y coordinate to check
|
2007-03-25 11:47:30 +00:00
|
|
|
|
*
|
2007-07-01 16:44:24 +00:00
|
|
|
|
* Checks the scene at the coordinates @x and @y and returns a pointer
|
2022-05-25 18:41:48 +02:00
|
|
|
|
* to the [class@Clutter.Actor] at those coordinates. The result is the actor which
|
2018-08-31 15:11:54 +08:00
|
|
|
|
* would be at the specified location on the next redraw, and is not
|
|
|
|
|
* necessarily that which was there on the previous redraw. This allows the
|
|
|
|
|
* function to perform chronologically correctly after any queued changes to
|
|
|
|
|
* the scene, and even if nothing has been drawn.
|
2007-03-25 11:47:30 +00:00
|
|
|
|
*
|
2009-04-24 15:05:02 +01:00
|
|
|
|
* By using @pick_mode it is possible to control which actors will be
|
|
|
|
|
* painted and thus available.
|
|
|
|
|
*
|
|
|
|
|
* Return value: (transfer none): the actor at the specified coordinates,
|
|
|
|
|
* if any
|
2007-03-25 11:47:30 +00:00
|
|
|
|
*/
|
2007-03-22 18:21:59 +00:00
|
|
|
|
ClutterActor *
|
2009-04-24 15:05:02 +01:00
|
|
|
|
clutter_stage_get_actor_at_pos (ClutterStage *stage,
|
|
|
|
|
ClutterPickMode pick_mode,
|
2019-10-11 15:52:56 +08:00
|
|
|
|
float x,
|
|
|
|
|
float y)
|
2007-03-22 18:21:59 +00:00
|
|
|
|
{
|
2014-01-15 16:39:35 +00:00
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_STAGE (stage), NULL);
|
|
|
|
|
|
2021-07-05 17:23:21 +02:00
|
|
|
|
return _clutter_stage_do_pick (stage, x, y, pick_mode, NULL);
|
2006-05-29 08:59:36 +00:00
|
|
|
|
}
|
2007-03-26 23:18:39 +00:00
|
|
|
|
|
2007-06-19 09:10:37 +00:00
|
|
|
|
/**
|
2012-04-30 17:12:12 +01:00
|
|
|
|
* clutter_stage_set_title:
|
2007-06-19 09:10:37 +00:00
|
|
|
|
* @stage: A #ClutterStage
|
|
|
|
|
* @title: A utf8 string for the stage windows title.
|
2007-10-12 08:17:00 +00:00
|
|
|
|
*
|
2007-06-19 09:10:37 +00:00
|
|
|
|
* Sets the stage title.
|
|
|
|
|
**/
|
2007-10-12 08:17:00 +00:00
|
|
|
|
void
|
2007-06-19 09:10:37 +00:00
|
|
|
|
clutter_stage_set_title (ClutterStage *stage,
|
|
|
|
|
const gchar *title)
|
|
|
|
|
{
|
|
|
|
|
ClutterStagePrivate *priv;
|
2008-04-04 15:02:11 +00:00
|
|
|
|
ClutterStageWindow *impl;
|
2007-06-19 09:10:37 +00:00
|
|
|
|
|
|
|
|
|
g_return_if_fail (CLUTTER_IS_STAGE (stage));
|
|
|
|
|
|
2023-11-11 19:35:12 +01:00
|
|
|
|
priv = clutter_stage_get_instance_private (stage);
|
2007-06-19 09:10:37 +00:00
|
|
|
|
|
|
|
|
|
g_free (priv->title);
|
|
|
|
|
priv->title = g_strdup (title);
|
|
|
|
|
|
2008-04-04 15:02:11 +00:00
|
|
|
|
impl = CLUTTER_STAGE_WINDOW (priv->impl);
|
2008-04-25 13:37:36 +00:00
|
|
|
|
if (CLUTTER_STAGE_WINDOW_GET_IFACE(impl)->set_title != NULL)
|
|
|
|
|
CLUTTER_STAGE_WINDOW_GET_IFACE (impl)->set_title (impl, priv->title);
|
2007-06-19 09:10:37 +00:00
|
|
|
|
|
2019-07-25 08:46:28 +02:00
|
|
|
|
g_object_notify_by_pspec (G_OBJECT (stage), obj_props[PROP_TITLE]);
|
2007-06-19 09:10:37 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
2012-04-30 17:12:12 +01:00
|
|
|
|
* clutter_stage_get_title:
|
2007-06-19 09:10:37 +00:00
|
|
|
|
* @stage: A #ClutterStage
|
2007-10-12 08:17:00 +00:00
|
|
|
|
*
|
2007-06-19 09:10:37 +00:00
|
|
|
|
* Gets the stage title.
|
|
|
|
|
*
|
|
|
|
|
* Return value: pointer to the title string for the stage. The
|
|
|
|
|
* returned string is owned by the actor and should not
|
|
|
|
|
* be modified or freed.
|
|
|
|
|
**/
|
Eliminate G_CONST_RETURN
The G_CONST_RETURN define in GLib is, and has always been, a bit fuzzy.
We always used it to conform to the platform, at least for public-facing
API.
At first I assumed it has something to do with brain-damaged compilers
or with weird platforms where const was not really supported; sadly,
it's something much, much worse: it's a define that can be toggled at
compile-time to remove const from the signature of public API. This is a
truly terrifying feature that I assume was added in the past century,
and whose inception clearly had something to do with massive doses of
absynthe and opium — because any other explanation would make the
existence of such a feature even worse than assuming drugs had anything
to do with it.
Anyway, and pleasing the gods, this dubious feature is being
removed/deprecated in GLib; see bug:
https://bugzilla.gnome.org/show_bug.cgi?id=644611
Before deprecation, though, we should just remove its usage from the
whole API. We should especially remove its usage from Cally's internals,
since there it never made sense in the first place.
2011-06-07 15:49:20 +01:00
|
|
|
|
const gchar *
|
2007-06-19 09:10:37 +00:00
|
|
|
|
clutter_stage_get_title (ClutterStage *stage)
|
|
|
|
|
{
|
2023-11-11 19:35:12 +01:00
|
|
|
|
ClutterStagePrivate *priv;
|
|
|
|
|
|
2007-06-19 09:10:37 +00:00
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_STAGE (stage), NULL);
|
|
|
|
|
|
2023-11-11 19:35:12 +01:00
|
|
|
|
priv = clutter_stage_get_instance_private (stage);
|
|
|
|
|
return priv->title;
|
2007-06-19 09:10:37 +00:00
|
|
|
|
}
|
|
|
|
|
|
2007-11-23 13:11:10 +00:00
|
|
|
|
/**
|
|
|
|
|
* clutter_stage_set_key_focus:
|
|
|
|
|
* @stage: the #ClutterStage
|
2009-08-13 10:49:39 +01:00
|
|
|
|
* @actor: (allow-none): the actor to set key focus to, or %NULL
|
2007-11-23 13:11:10 +00:00
|
|
|
|
*
|
|
|
|
|
* Sets the key focus on @actor. An actor with key focus will receive
|
|
|
|
|
* all the key events. If @actor is %NULL, the stage will receive
|
|
|
|
|
* focus.
|
|
|
|
|
*/
|
2007-08-13 20:48:01 +00:00
|
|
|
|
void
|
2007-10-02 14:03:36 +00:00
|
|
|
|
clutter_stage_set_key_focus (ClutterStage *stage,
|
|
|
|
|
ClutterActor *actor)
|
2007-08-13 20:48:01 +00:00
|
|
|
|
{
|
|
|
|
|
ClutterStagePrivate *priv;
|
|
|
|
|
|
|
|
|
|
g_return_if_fail (CLUTTER_IS_STAGE (stage));
|
|
|
|
|
g_return_if_fail (actor == NULL || CLUTTER_IS_ACTOR (actor));
|
|
|
|
|
|
2023-11-11 19:35:12 +01:00
|
|
|
|
priv = clutter_stage_get_instance_private (stage);
|
2007-08-13 20:48:01 +00:00
|
|
|
|
|
2012-09-03 20:06:27 -03:00
|
|
|
|
/* normalize the key focus. NULL == stage */
|
|
|
|
|
if (actor == CLUTTER_ACTOR (stage))
|
|
|
|
|
actor = NULL;
|
|
|
|
|
|
2012-02-13 08:45:22 +00:00
|
|
|
|
/* avoid emitting signals and notifications if we're setting the same
|
|
|
|
|
* actor as the key focus
|
|
|
|
|
*/
|
2007-08-13 20:48:01 +00:00
|
|
|
|
if (priv->key_focused_actor == actor)
|
|
|
|
|
return;
|
|
|
|
|
|
2012-02-13 08:45:22 +00:00
|
|
|
|
if (priv->key_focused_actor != NULL)
|
2007-08-13 20:48:01 +00:00
|
|
|
|
{
|
2009-04-24 16:43:39 +01:00
|
|
|
|
ClutterActor *old_focused_actor;
|
|
|
|
|
|
|
|
|
|
old_focused_actor = priv->key_focused_actor;
|
|
|
|
|
|
|
|
|
|
/* set key_focused_actor to NULL before emitting the signal or someone
|
2019-10-10 18:11:20 +02:00
|
|
|
|
* might hide the previously focused actor in the signal handler
|
2009-04-24 16:43:39 +01:00
|
|
|
|
*/
|
2007-10-02 14:03:36 +00:00
|
|
|
|
priv->key_focused_actor = NULL;
|
2009-04-24 16:43:39 +01:00
|
|
|
|
|
2019-10-10 18:11:20 +02:00
|
|
|
|
_clutter_actor_set_has_key_focus (old_focused_actor, FALSE);
|
2007-08-13 20:48:01 +00:00
|
|
|
|
}
|
2007-10-02 14:03:36 +00:00
|
|
|
|
else
|
2019-10-10 18:11:20 +02:00
|
|
|
|
_clutter_actor_set_has_key_focus (CLUTTER_ACTOR (stage), FALSE);
|
2007-08-13 20:48:01 +00:00
|
|
|
|
|
2009-04-24 16:43:39 +01:00
|
|
|
|
/* Note, if someone changes key focus in focus-out signal handler we'd be
|
|
|
|
|
* overriding the latter call below moving the focus where it was originally
|
|
|
|
|
* intended. The order of events would be:
|
|
|
|
|
* 1st focus-out, 2nd focus-out (on stage), 2nd focus-in, 1st focus-in
|
|
|
|
|
*/
|
2021-10-27 18:00:25 +02:00
|
|
|
|
priv->key_focused_actor = actor;
|
|
|
|
|
|
|
|
|
|
/* If the key focused actor is allowed to receive key events according
|
|
|
|
|
* to the given grab (or there is none) set key focus on it, otherwise
|
|
|
|
|
* key focus is delayed until there are grabbing conditions that allow
|
|
|
|
|
* it to get key focus.
|
|
|
|
|
*/
|
|
|
|
|
if (!priv->topmost_grab ||
|
|
|
|
|
priv->topmost_grab->actor == CLUTTER_ACTOR (stage) ||
|
|
|
|
|
priv->topmost_grab->actor == actor ||
|
|
|
|
|
(actor && clutter_actor_contains (priv->topmost_grab->actor, actor)))
|
2007-08-13 20:48:01 +00:00
|
|
|
|
{
|
2021-10-27 18:00:25 +02:00
|
|
|
|
if (actor != NULL)
|
|
|
|
|
_clutter_actor_set_has_key_focus (actor, TRUE);
|
|
|
|
|
else
|
|
|
|
|
_clutter_actor_set_has_key_focus (CLUTTER_ACTOR (stage), TRUE);
|
2007-08-13 20:48:01 +00:00
|
|
|
|
}
|
2010-02-01 11:04:59 +00:00
|
|
|
|
|
2019-07-25 08:46:28 +02:00
|
|
|
|
g_object_notify_by_pspec (G_OBJECT (stage), obj_props[PROP_KEY_FOCUS]);
|
2007-08-13 20:48:01 +00:00
|
|
|
|
}
|
|
|
|
|
|
2007-11-23 13:11:10 +00:00
|
|
|
|
/**
|
|
|
|
|
* clutter_stage_get_key_focus:
|
|
|
|
|
* @stage: the #ClutterStage
|
|
|
|
|
*
|
|
|
|
|
* Retrieves the actor that is currently under key focus.
|
|
|
|
|
*
|
2009-02-16 19:25:20 -05:00
|
|
|
|
* Return value: (transfer none): the actor with key focus, or the stage
|
2007-11-23 13:11:10 +00:00
|
|
|
|
*/
|
2007-10-02 14:03:36 +00:00
|
|
|
|
ClutterActor *
|
|
|
|
|
clutter_stage_get_key_focus (ClutterStage *stage)
|
2007-08-13 20:48:01 +00:00
|
|
|
|
{
|
2023-11-11 19:35:12 +01:00
|
|
|
|
ClutterStagePrivate *priv;
|
|
|
|
|
|
2007-08-13 20:48:01 +00:00
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_STAGE (stage), NULL);
|
|
|
|
|
|
2023-11-11 19:35:12 +01:00
|
|
|
|
priv = clutter_stage_get_instance_private (stage);
|
|
|
|
|
if (priv->key_focused_actor)
|
|
|
|
|
return priv->key_focused_actor;
|
2007-08-13 20:48:01 +00:00
|
|
|
|
|
2007-10-02 14:03:36 +00:00
|
|
|
|
return CLUTTER_ACTOR (stage);
|
2007-08-13 20:48:01 +00:00
|
|
|
|
}
|
|
|
|
|
|
2007-11-21 11:55:26 +00:00
|
|
|
|
/*** Perspective boxed type ******/
|
|
|
|
|
|
[stage] Coalesce fog and perspective API
The fog and perspective API is currently split in two parts:
- the floating point version, using values
- the fixed point version, using structures
The relative properties are using the structure types, since they
are meant to set multiple values at the same time. Instead of
using bare values, the whole API should be coalesced into two
simple calls using structures to match the GObject properties.
Thus:
clutter_stage_set_fog (ClutterStage*, const ClutterFog*)
clutter_stage_get_fog (ClutterStage*, ClutterFog*)
clutter_stage_set_perspective (ClutterStage*, const ClutterPerspective*)
clutter_stage_get_perspective (ClutterStage*, ClutterPerspective*)
Which supercedes the fixed point and floating point variants.
More importantly, both ClutterFog and ClutterPerspective should
using floating point values, since that's what get passed to
COGL anyway.
ClutterFog should also drop the "density" member, since ClutterStage
only allows linear fog; non-linear fog distribution can be achieved
using a signal handler and calling cogl_set_fog() directly; this keeps
the API compact yet extensible.
Finally, there is no ClutterStage:fog so it should be added.
2009-03-09 17:24:44 +00:00
|
|
|
|
static gpointer
|
|
|
|
|
clutter_perspective_copy (gpointer data)
|
2007-03-26 23:18:39 +00:00
|
|
|
|
{
|
[stage] Coalesce fog and perspective API
The fog and perspective API is currently split in two parts:
- the floating point version, using values
- the fixed point version, using structures
The relative properties are using the structure types, since they
are meant to set multiple values at the same time. Instead of
using bare values, the whole API should be coalesced into two
simple calls using structures to match the GObject properties.
Thus:
clutter_stage_set_fog (ClutterStage*, const ClutterFog*)
clutter_stage_get_fog (ClutterStage*, ClutterFog*)
clutter_stage_set_perspective (ClutterStage*, const ClutterPerspective*)
clutter_stage_get_perspective (ClutterStage*, ClutterPerspective*)
Which supercedes the fixed point and floating point variants.
More importantly, both ClutterFog and ClutterPerspective should
using floating point values, since that's what get passed to
COGL anyway.
ClutterFog should also drop the "density" member, since ClutterStage
only allows linear fog; non-linear fog distribution can be achieved
using a signal handler and calling cogl_set_fog() directly; this keeps
the API compact yet extensible.
Finally, there is no ClutterStage:fog so it should be added.
2009-03-09 17:24:44 +00:00
|
|
|
|
if (G_LIKELY (data))
|
2020-10-19 19:57:45 +02:00
|
|
|
|
return g_memdup2 (data, sizeof (ClutterPerspective));
|
2007-03-26 23:18:39 +00:00
|
|
|
|
|
[stage] Coalesce fog and perspective API
The fog and perspective API is currently split in two parts:
- the floating point version, using values
- the fixed point version, using structures
The relative properties are using the structure types, since they
are meant to set multiple values at the same time. Instead of
using bare values, the whole API should be coalesced into two
simple calls using structures to match the GObject properties.
Thus:
clutter_stage_set_fog (ClutterStage*, const ClutterFog*)
clutter_stage_get_fog (ClutterStage*, ClutterFog*)
clutter_stage_set_perspective (ClutterStage*, const ClutterPerspective*)
clutter_stage_get_perspective (ClutterStage*, ClutterPerspective*)
Which supercedes the fixed point and floating point variants.
More importantly, both ClutterFog and ClutterPerspective should
using floating point values, since that's what get passed to
COGL anyway.
ClutterFog should also drop the "density" member, since ClutterStage
only allows linear fog; non-linear fog distribution can be achieved
using a signal handler and calling cogl_set_fog() directly; this keeps
the API compact yet extensible.
Finally, there is no ClutterStage:fog so it should be added.
2009-03-09 17:24:44 +00:00
|
|
|
|
return NULL;
|
2007-03-26 23:18:39 +00:00
|
|
|
|
}
|
|
|
|
|
|
2007-11-21 11:55:26 +00:00
|
|
|
|
static void
|
[stage] Coalesce fog and perspective API
The fog and perspective API is currently split in two parts:
- the floating point version, using values
- the fixed point version, using structures
The relative properties are using the structure types, since they
are meant to set multiple values at the same time. Instead of
using bare values, the whole API should be coalesced into two
simple calls using structures to match the GObject properties.
Thus:
clutter_stage_set_fog (ClutterStage*, const ClutterFog*)
clutter_stage_get_fog (ClutterStage*, ClutterFog*)
clutter_stage_set_perspective (ClutterStage*, const ClutterPerspective*)
clutter_stage_get_perspective (ClutterStage*, ClutterPerspective*)
Which supercedes the fixed point and floating point variants.
More importantly, both ClutterFog and ClutterPerspective should
using floating point values, since that's what get passed to
COGL anyway.
ClutterFog should also drop the "density" member, since ClutterStage
only allows linear fog; non-linear fog distribution can be achieved
using a signal handler and calling cogl_set_fog() directly; this keeps
the API compact yet extensible.
Finally, there is no ClutterStage:fog so it should be added.
2009-03-09 17:24:44 +00:00
|
|
|
|
clutter_perspective_free (gpointer data)
|
2007-03-26 23:18:39 +00:00
|
|
|
|
{
|
[stage] Coalesce fog and perspective API
The fog and perspective API is currently split in two parts:
- the floating point version, using values
- the fixed point version, using structures
The relative properties are using the structure types, since they
are meant to set multiple values at the same time. Instead of
using bare values, the whole API should be coalesced into two
simple calls using structures to match the GObject properties.
Thus:
clutter_stage_set_fog (ClutterStage*, const ClutterFog*)
clutter_stage_get_fog (ClutterStage*, ClutterFog*)
clutter_stage_set_perspective (ClutterStage*, const ClutterPerspective*)
clutter_stage_get_perspective (ClutterStage*, ClutterPerspective*)
Which supercedes the fixed point and floating point variants.
More importantly, both ClutterFog and ClutterPerspective should
using floating point values, since that's what get passed to
COGL anyway.
ClutterFog should also drop the "density" member, since ClutterStage
only allows linear fog; non-linear fog distribution can be achieved
using a signal handler and calling cogl_set_fog() directly; this keeps
the API compact yet extensible.
Finally, there is no ClutterStage:fog so it should be added.
2009-03-09 17:24:44 +00:00
|
|
|
|
if (G_LIKELY (data))
|
2020-10-19 19:57:45 +02:00
|
|
|
|
g_free (data);
|
2007-03-26 23:18:39 +00:00
|
|
|
|
}
|
|
|
|
|
|
2010-10-08 15:21:57 +01:00
|
|
|
|
G_DEFINE_BOXED_TYPE (ClutterPerspective, clutter_perspective,
|
|
|
|
|
clutter_perspective_copy,
|
|
|
|
|
clutter_perspective_free);
|
2007-05-25 10:56:09 +00:00
|
|
|
|
|
2009-01-12 11:18:11 +00:00
|
|
|
|
/**
|
|
|
|
|
* clutter_stage_ensure_viewport:
|
|
|
|
|
* @stage: a #ClutterStage
|
|
|
|
|
*
|
|
|
|
|
* Ensures that the GL viewport is updated with the current
|
|
|
|
|
* stage window size.
|
|
|
|
|
*
|
|
|
|
|
* This function will queue a redraw of @stage.
|
|
|
|
|
*
|
|
|
|
|
* This function should not be called by applications; it is used
|
|
|
|
|
* when embedding a #ClutterStage into a toolkit with another
|
|
|
|
|
* windowing system, like GTK+.
|
|
|
|
|
*/
|
|
|
|
|
void
|
|
|
|
|
clutter_stage_ensure_viewport (ClutterStage *stage)
|
|
|
|
|
{
|
|
|
|
|
g_return_if_fail (CLUTTER_IS_STAGE (stage));
|
|
|
|
|
|
2010-09-07 13:10:55 +01:00
|
|
|
|
_clutter_stage_dirty_viewport (stage);
|
2009-01-12 11:18:11 +00:00
|
|
|
|
|
2009-02-17 12:22:02 -05:00
|
|
|
|
clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
|
2009-01-12 11:18:11 +00:00
|
|
|
|
}
|
|
|
|
|
|
2013-05-03 11:25:23 -07:00
|
|
|
|
# define _DEG_TO_RAD(d) ((d) * ((float) G_PI / 180.0f))
|
|
|
|
|
|
2011-06-06 17:40:57 +01:00
|
|
|
|
/* This calculates a distance into the view frustum to position the
|
|
|
|
|
* stage so there is a decent amount of space to position geometry
|
|
|
|
|
* between the stage and the near clipping plane.
|
|
|
|
|
*
|
|
|
|
|
* Some awkward issues with this problem are:
|
|
|
|
|
* - It's not possible to have a gap as large as the stage size with
|
|
|
|
|
* a fov > 53° which is basically always the case since the default
|
|
|
|
|
* fov is 60°.
|
|
|
|
|
* - This can be deduced if you consider that this requires a
|
|
|
|
|
* triangle as wide as it is deep to fit in the frustum in front
|
|
|
|
|
* of the z_near plane. That triangle will always have an angle
|
|
|
|
|
* of 53.13° at the point sitting on the z_near plane, but if the
|
|
|
|
|
* frustum has a wider fov angle the left/right clipping planes
|
|
|
|
|
* can never converge with the two corners of our triangle no
|
|
|
|
|
* matter what size the triangle has.
|
|
|
|
|
* - With a fov > 53° there is a trade off between maximizing the gap
|
2020-08-26 11:49:50 +02:00
|
|
|
|
* size relative to the stage size but not losing depth precision.
|
2011-06-06 17:40:57 +01:00
|
|
|
|
* - Perhaps ideally we wouldn't just consider the fov on the y-axis
|
|
|
|
|
* that is usually used to define a perspective, we would consider
|
|
|
|
|
* the fov of the axis with the largest stage size so the gap would
|
|
|
|
|
* accommodate that size best.
|
|
|
|
|
*
|
|
|
|
|
* After going around in circles a few times with how to handle these
|
|
|
|
|
* issues, we decided in the end to go for the simplest solution to
|
|
|
|
|
* start with instead of an elaborate function that handles arbitrary
|
|
|
|
|
* fov angles that we currently have no use-case for.
|
|
|
|
|
*
|
|
|
|
|
* The solution assumes a fovy of 60° and for that case gives a gap
|
|
|
|
|
* that's 85% of the stage height. We can consider more elaborate
|
|
|
|
|
* functions if necessary later.
|
|
|
|
|
*
|
|
|
|
|
* One guide we had to steer the gap size we support is the
|
|
|
|
|
* interactive test, test-texture-quality which expects to animate an
|
|
|
|
|
* actor to +400 on the z axis with a stage size of 640x480. A gap
|
|
|
|
|
* that's 85% of the stage height gives a gap of 408 in that case.
|
|
|
|
|
*/
|
|
|
|
|
static float
|
|
|
|
|
calculate_z_translation (float z_near)
|
|
|
|
|
{
|
|
|
|
|
/* This solution uses fairly basic trigonometry, but is seems worth
|
|
|
|
|
* clarifying the particular geometry we are looking at in-case
|
|
|
|
|
* anyone wants to develop this further later. Not sure how well an
|
|
|
|
|
* ascii diagram is going to work :-)
|
|
|
|
|
*
|
|
|
|
|
* |--- stage_height ---|
|
|
|
|
|
* | stage line |
|
|
|
|
|
* ╲━━━━━━━━━━━━━━━━━━━━━╱------------
|
|
|
|
|
* ╲. (2) │ .╱ | |
|
|
|
|
|
* C ╲ . │ . ╱ gap| |
|
|
|
|
|
* =0.5°╲ . a │ . ╱ | |
|
|
|
|
|
* b╲(1). D│ . ╱ | |
|
|
|
|
|
* ╲ B.│. ╱near plane | |
|
|
|
|
|
* A= ╲━━━━━━━━━╱------------- |
|
|
|
|
|
* 120° ╲ c │ ╱ | z_2d
|
|
|
|
|
* ╲ │ ╱ z_near |
|
|
|
|
|
* left ╲ │ ╱ | |
|
|
|
|
|
* clip 60°fovy | |
|
|
|
|
|
* plane ╳----------------------
|
|
|
|
|
* |
|
|
|
|
|
* |
|
|
|
|
|
* origin line
|
|
|
|
|
*
|
|
|
|
|
* The area of interest is the triangle labeled (1) at the top left
|
|
|
|
|
* marked with the ... line (a) from where the origin line crosses
|
|
|
|
|
* the near plane to the top left where the stage line cross the
|
|
|
|
|
* left clip plane.
|
|
|
|
|
*
|
|
|
|
|
* The sides of the triangle are a, b and c and the corresponding
|
|
|
|
|
* angles opposite those sides are A, B and C.
|
|
|
|
|
*
|
|
|
|
|
* The angle of C is what trades off the gap size we have relative
|
|
|
|
|
* to the stage size vs the depth precision we have.
|
|
|
|
|
*
|
|
|
|
|
* As mentioned above we arove at the angle for C is by working
|
|
|
|
|
* backwards from how much space we want for test-texture-quality.
|
|
|
|
|
* With a stage_height of 480 we want a gap > 400, ideally we also
|
|
|
|
|
* wanted a somewhat round number as a percentage of the height for
|
|
|
|
|
* documentation purposes. ~87% or a gap of ~416 is the limit
|
|
|
|
|
* because that's where we approach a C angle of 0° and effectively
|
|
|
|
|
* loose all depth precision.
|
|
|
|
|
*
|
|
|
|
|
* So for our test app with a stage_height of 480 if we aim for a
|
|
|
|
|
* gap of 408 (85% of 480) we can get the angle D as
|
|
|
|
|
* atan (stage_height/2/408) = 30.5°.
|
|
|
|
|
*
|
|
|
|
|
* That gives us the angle for B as 90° - 30.5° = 59.5°
|
|
|
|
|
*
|
|
|
|
|
* We can already determine that A has an angle of (fovy/2 + 90°) =
|
|
|
|
|
* 120°
|
|
|
|
|
*
|
|
|
|
|
* Therefore C = 180 - A - B = 0.5°
|
|
|
|
|
*
|
|
|
|
|
* The length of c = z_near * tan (30°)
|
|
|
|
|
*
|
|
|
|
|
* Now we can use the rule a/SinA = c/SinC to calculate the
|
|
|
|
|
* length of a. After some rearranging that gives us:
|
|
|
|
|
*
|
|
|
|
|
* a c
|
|
|
|
|
* ---------- = ----------
|
|
|
|
|
* sin (120°) sin (0.5°)
|
|
|
|
|
*
|
|
|
|
|
* c * sin (120°)
|
|
|
|
|
* a = --------------
|
|
|
|
|
* sin (0.5°)
|
|
|
|
|
*
|
|
|
|
|
* And with that we can determine z_2d = cos (D) * a =
|
|
|
|
|
* cos (30.5°) * a + z_near:
|
|
|
|
|
*
|
|
|
|
|
* c * sin (120°) * cos (30.5°)
|
|
|
|
|
* z_2d = --------------------------- + z_near
|
|
|
|
|
* sin (0.5°)
|
|
|
|
|
*/
|
2013-05-03 11:25:23 -07:00
|
|
|
|
|
|
|
|
|
/* We expect the compiler should boil this down to z_near * CONSTANT
|
|
|
|
|
* already, but just in case we use precomputed constants
|
|
|
|
|
*/
|
|
|
|
|
#if 0
|
|
|
|
|
# define A tanf (_DEG_TO_RAD (30.f))
|
|
|
|
|
# define B sinf (_DEG_TO_RAD (120.f))
|
|
|
|
|
# define C cosf (_DEG_TO_RAD (30.5f))
|
|
|
|
|
# define D sinf (_DEG_TO_RAD (.5f))
|
|
|
|
|
#else
|
|
|
|
|
# define A 0.57735025882720947265625f
|
|
|
|
|
# define B 0.866025388240814208984375f
|
|
|
|
|
# define C 0.86162912845611572265625f
|
|
|
|
|
# define D 0.00872653536498546600341796875f
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
return z_near
|
|
|
|
|
* A * B * C
|
|
|
|
|
/ D
|
|
|
|
|
+ z_near;
|
2011-06-06 17:40:57 +01:00
|
|
|
|
}
|
|
|
|
|
|
2020-09-11 16:17:51 -03:00
|
|
|
|
static void
|
|
|
|
|
view_2d_in_perspective (graphene_matrix_t *matrix,
|
|
|
|
|
float fov_y,
|
|
|
|
|
float aspect,
|
|
|
|
|
float z_near,
|
|
|
|
|
float z_2d,
|
|
|
|
|
float width_2d,
|
|
|
|
|
float height_2d)
|
|
|
|
|
{
|
|
|
|
|
float top = z_near * tan (fov_y * G_PI / 360.0);
|
|
|
|
|
float left = -top * aspect;
|
|
|
|
|
float right = top * aspect;
|
|
|
|
|
float bottom = -top;
|
|
|
|
|
|
|
|
|
|
float left_2d_plane = left / z_near * z_2d;
|
|
|
|
|
float right_2d_plane = right / z_near * z_2d;
|
|
|
|
|
float bottom_2d_plane = bottom / z_near * z_2d;
|
|
|
|
|
float top_2d_plane = top / z_near * z_2d;
|
|
|
|
|
|
|
|
|
|
float width_2d_start = right_2d_plane - left_2d_plane;
|
|
|
|
|
float height_2d_start = top_2d_plane - bottom_2d_plane;
|
|
|
|
|
|
|
|
|
|
/* Factors to scale from framebuffer geometry to frustum
|
|
|
|
|
* cross-section geometry. */
|
|
|
|
|
float width_scale = width_2d_start / width_2d;
|
|
|
|
|
float height_scale = height_2d_start / height_2d;
|
|
|
|
|
|
|
|
|
|
graphene_matrix_init_scale (matrix, width_scale, -height_scale, width_scale);
|
|
|
|
|
graphene_matrix_translate (matrix,
|
|
|
|
|
&GRAPHENE_POINT3D_INIT (left_2d_plane,
|
|
|
|
|
top_2d_plane,
|
|
|
|
|
-z_2d));
|
|
|
|
|
}
|
|
|
|
|
|
2019-09-19 11:27:50 +02:00
|
|
|
|
static void
|
|
|
|
|
clutter_stage_update_view_perspective (ClutterStage *stage)
|
|
|
|
|
{
|
2023-11-11 19:35:12 +01:00
|
|
|
|
ClutterStagePrivate *priv = clutter_stage_get_instance_private (stage);
|
2019-09-19 11:27:50 +02:00
|
|
|
|
ClutterPerspective perspective;
|
|
|
|
|
float z_2d;
|
|
|
|
|
|
|
|
|
|
perspective = priv->perspective;
|
|
|
|
|
|
2020-04-03 19:01:04 +02:00
|
|
|
|
perspective.fovy = 60.0; /* 60 Degrees */
|
2020-10-11 13:27:46 -03:00
|
|
|
|
perspective.z_near = 1.0;
|
2020-04-03 19:01:04 +02:00
|
|
|
|
perspective.aspect = priv->viewport[2] / priv->viewport[3];
|
|
|
|
|
z_2d = calculate_z_translation (perspective.z_near);
|
|
|
|
|
|
|
|
|
|
/* NB: z_2d is only enough room for 85% of the stage_height between
|
|
|
|
|
* the stage and the z_near plane. For behind the stage plane we
|
|
|
|
|
* want a more consistent gap of 10 times the stage_height before
|
|
|
|
|
* hitting the far plane so we calculate that relative to the final
|
|
|
|
|
* height of the stage plane at the z_2d_distance we got... */
|
|
|
|
|
perspective.z_far = z_2d +
|
|
|
|
|
tanf (_DEG_TO_RAD (perspective.fovy / 2.0f)) * z_2d * 20.0f;
|
|
|
|
|
|
|
|
|
|
clutter_stage_set_perspective (stage, &perspective);
|
2019-09-19 11:27:50 +02:00
|
|
|
|
|
2020-09-11 16:17:51 -03:00
|
|
|
|
view_2d_in_perspective (&priv->view,
|
|
|
|
|
perspective.fovy,
|
|
|
|
|
perspective.aspect,
|
|
|
|
|
perspective.z_near,
|
|
|
|
|
z_2d,
|
|
|
|
|
priv->viewport[2],
|
|
|
|
|
priv->viewport[3]);
|
2020-03-12 12:13:53 +01:00
|
|
|
|
|
|
|
|
|
clutter_actor_invalidate_transform (CLUTTER_ACTOR (stage));
|
2019-09-19 11:27:50 +02:00
|
|
|
|
}
|
|
|
|
|
|
2010-09-07 13:10:55 +01:00
|
|
|
|
void
|
Introduce regional stage rendering
Add support for drawing a stage using multiple framebuffers each making
up one part of the stage. This works by the stage backend
(ClutterStageWindow) providing a list of views which will be for
splitting up the stage in different regions.
A view layout, for now, is a set of rectangles. The stage window (i.e.
stage "backend" will use this information when drawing a frame, using
one framebuffer for each view. The scene graph is adapted to explictly
take a view when painting the stage. It will use this view, its
assigned framebuffer and layout to offset and clip the drawing
accordingly.
This effectively removes any notion of "stage framebuffer", since each
stage now may consist of multiple framebuffers. Therefore, API
involving this has been deprecated and made no-ops; namely
clutter_stage_ensure_context(). Callers are now assumed to either
always use a framebuffer reference explicitly, or push/pop the
framebuffer of a given view where the code has not yet changed to use
the explicit-buffer-using cogl API.
Currently only the nested X11 backend supports this mode fully, and the
per view framebuffers are all offscreen. Upon frame completion, it'll
blit each view's framebuffer onto the onscreen framebuffer before
swapping.
Other backends (X11 CM and native/KMS) are adapted to manage a
full-stage view. The X11 CM backend will continue to use this method,
while the native/KMS backend will be adopted to use multiple view
drawing.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-05-27 11:09:24 +08:00
|
|
|
|
_clutter_stage_maybe_setup_viewport (ClutterStage *stage,
|
|
|
|
|
ClutterStageView *view)
|
2010-09-07 13:10:55 +01:00
|
|
|
|
{
|
2023-11-11 19:35:12 +01:00
|
|
|
|
ClutterStagePrivate *priv = clutter_stage_get_instance_private (stage);
|
2010-09-07 13:10:55 +01:00
|
|
|
|
|
Introduce regional stage rendering
Add support for drawing a stage using multiple framebuffers each making
up one part of the stage. This works by the stage backend
(ClutterStageWindow) providing a list of views which will be for
splitting up the stage in different regions.
A view layout, for now, is a set of rectangles. The stage window (i.e.
stage "backend" will use this information when drawing a frame, using
one framebuffer for each view. The scene graph is adapted to explictly
take a view when painting the stage. It will use this view, its
assigned framebuffer and layout to offset and clip the drawing
accordingly.
This effectively removes any notion of "stage framebuffer", since each
stage now may consist of multiple framebuffers. Therefore, API
involving this has been deprecated and made no-ops; namely
clutter_stage_ensure_context(). Callers are now assumed to either
always use a framebuffer reference explicitly, or push/pop the
framebuffer of a given view where the code has not yet changed to use
the explicit-buffer-using cogl API.
Currently only the nested X11 backend supports this mode fully, and the
per view framebuffers are all offscreen. Upon frame completion, it'll
blit each view's framebuffer onto the onscreen framebuffer before
swapping.
Other backends (X11 CM and native/KMS) are adapted to manage a
full-stage view. The X11 CM backend will continue to use this method,
while the native/KMS backend will be adopted to use multiple view
drawing.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-05-27 11:09:24 +08:00
|
|
|
|
if (clutter_stage_view_is_dirty_viewport (view))
|
2010-09-07 13:10:55 +01:00
|
|
|
|
{
|
2023-07-19 16:31:26 +02:00
|
|
|
|
MtkRectangle view_layout;
|
2017-05-25 15:54:37 +08:00
|
|
|
|
float fb_scale;
|
2017-06-08 10:05:05 +08:00
|
|
|
|
float viewport_offset_x;
|
|
|
|
|
float viewport_offset_y;
|
2017-10-27 04:37:46 -05:00
|
|
|
|
float viewport_x;
|
|
|
|
|
float viewport_y;
|
|
|
|
|
float viewport_width;
|
|
|
|
|
float viewport_height;
|
2011-02-08 14:46:31 +00:00
|
|
|
|
|
2010-09-07 13:10:55 +01:00
|
|
|
|
CLUTTER_NOTE (PAINT,
|
2011-02-01 16:51:58 +00:00
|
|
|
|
"Setting up the viewport { w:%f, h:%f }",
|
2013-08-14 11:19:22 +01:00
|
|
|
|
priv->viewport[2],
|
|
|
|
|
priv->viewport[3]);
|
2010-09-07 13:10:55 +01:00
|
|
|
|
|
2017-03-29 14:48:12 +08:00
|
|
|
|
fb_scale = clutter_stage_view_get_scale (view);
|
Introduce regional stage rendering
Add support for drawing a stage using multiple framebuffers each making
up one part of the stage. This works by the stage backend
(ClutterStageWindow) providing a list of views which will be for
splitting up the stage in different regions.
A view layout, for now, is a set of rectangles. The stage window (i.e.
stage "backend" will use this information when drawing a frame, using
one framebuffer for each view. The scene graph is adapted to explictly
take a view when painting the stage. It will use this view, its
assigned framebuffer and layout to offset and clip the drawing
accordingly.
This effectively removes any notion of "stage framebuffer", since each
stage now may consist of multiple framebuffers. Therefore, API
involving this has been deprecated and made no-ops; namely
clutter_stage_ensure_context(). Callers are now assumed to either
always use a framebuffer reference explicitly, or push/pop the
framebuffer of a given view where the code has not yet changed to use
the explicit-buffer-using cogl API.
Currently only the nested X11 backend supports this mode fully, and the
per view framebuffers are all offscreen. Upon frame completion, it'll
blit each view's framebuffer onto the onscreen framebuffer before
swapping.
Other backends (X11 CM and native/KMS) are adapted to manage a
full-stage view. The X11 CM backend will continue to use this method,
while the native/KMS backend will be adopted to use multiple view
drawing.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-05-27 11:09:24 +08:00
|
|
|
|
clutter_stage_view_get_layout (view, &view_layout);
|
2013-08-14 11:19:22 +01:00
|
|
|
|
|
2017-02-24 17:38:47 +08:00
|
|
|
|
viewport_offset_x = view_layout.x * fb_scale;
|
|
|
|
|
viewport_offset_y = view_layout.y * fb_scale;
|
2017-10-27 04:37:46 -05:00
|
|
|
|
viewport_x = roundf (priv->viewport[0] * fb_scale - viewport_offset_x);
|
|
|
|
|
viewport_y = roundf (priv->viewport[1] * fb_scale - viewport_offset_y);
|
|
|
|
|
viewport_width = roundf (priv->viewport[2] * fb_scale);
|
|
|
|
|
viewport_height = roundf (priv->viewport[3] * fb_scale);
|
2010-09-07 13:10:55 +01:00
|
|
|
|
|
2020-04-30 21:51:10 +02:00
|
|
|
|
clutter_stage_view_set_viewport (view,
|
|
|
|
|
viewport_x, viewport_y,
|
|
|
|
|
viewport_width, viewport_height);
|
2010-09-07 13:10:55 +01:00
|
|
|
|
}
|
|
|
|
|
|
Introduce regional stage rendering
Add support for drawing a stage using multiple framebuffers each making
up one part of the stage. This works by the stage backend
(ClutterStageWindow) providing a list of views which will be for
splitting up the stage in different regions.
A view layout, for now, is a set of rectangles. The stage window (i.e.
stage "backend" will use this information when drawing a frame, using
one framebuffer for each view. The scene graph is adapted to explictly
take a view when painting the stage. It will use this view, its
assigned framebuffer and layout to offset and clip the drawing
accordingly.
This effectively removes any notion of "stage framebuffer", since each
stage now may consist of multiple framebuffers. Therefore, API
involving this has been deprecated and made no-ops; namely
clutter_stage_ensure_context(). Callers are now assumed to either
always use a framebuffer reference explicitly, or push/pop the
framebuffer of a given view where the code has not yet changed to use
the explicit-buffer-using cogl API.
Currently only the nested X11 backend supports this mode fully, and the
per view framebuffers are all offscreen. Upon frame completion, it'll
blit each view's framebuffer onto the onscreen framebuffer before
swapping.
Other backends (X11 CM and native/KMS) are adapted to manage a
full-stage view. The X11 CM backend will continue to use this method,
while the native/KMS backend will be adopted to use multiple view
drawing.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
2016-05-27 11:09:24 +08:00
|
|
|
|
if (clutter_stage_view_is_dirty_projection (view))
|
2020-04-30 21:51:10 +02:00
|
|
|
|
clutter_stage_view_set_projection (view, &priv->projection);
|
2010-09-07 13:10:55 +01:00
|
|
|
|
}
|
|
|
|
|
|
2013-05-03 11:25:23 -07:00
|
|
|
|
#undef _DEG_TO_RAD
|
|
|
|
|
|
2018-12-21 17:28:33 +01:00
|
|
|
|
/**
|
2020-04-01 11:06:13 +02:00
|
|
|
|
* clutter_stage_is_redraw_queued_on_view: (skip)
|
2018-12-21 17:28:33 +01:00
|
|
|
|
*/
|
|
|
|
|
gboolean
|
2020-04-01 11:06:13 +02:00
|
|
|
|
clutter_stage_is_redraw_queued_on_view (ClutterStage *stage,
|
|
|
|
|
ClutterStageView *view)
|
2018-12-21 17:28:33 +01:00
|
|
|
|
{
|
2022-10-17 17:18:27 +02:00
|
|
|
|
clutter_stage_finish_layout (stage);
|
2018-12-21 17:28:33 +01:00
|
|
|
|
|
2020-04-01 11:06:13 +02:00
|
|
|
|
return clutter_stage_view_has_redraw_clip (view);
|
2018-12-21 17:28:33 +01:00
|
|
|
|
}
|
|
|
|
|
|
2008-04-04 15:02:11 +00:00
|
|
|
|
void
|
|
|
|
|
_clutter_stage_set_window (ClutterStage *stage,
|
|
|
|
|
ClutterStageWindow *stage_window)
|
|
|
|
|
{
|
2023-11-11 19:35:12 +01:00
|
|
|
|
ClutterStagePrivate *priv;
|
|
|
|
|
|
2008-04-04 15:02:11 +00:00
|
|
|
|
g_return_if_fail (CLUTTER_IS_STAGE (stage));
|
|
|
|
|
g_return_if_fail (CLUTTER_IS_STAGE_WINDOW (stage_window));
|
|
|
|
|
|
2023-11-11 19:35:12 +01:00
|
|
|
|
priv = clutter_stage_get_instance_private (stage);
|
|
|
|
|
|
|
|
|
|
if (priv->impl != NULL)
|
|
|
|
|
g_object_unref (priv->impl);
|
2008-04-04 15:02:11 +00:00
|
|
|
|
|
2023-11-11 19:35:12 +01:00
|
|
|
|
priv->impl = stage_window;
|
2008-04-04 15:02:11 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ClutterStageWindow *
|
|
|
|
|
_clutter_stage_get_window (ClutterStage *stage)
|
|
|
|
|
{
|
2023-11-11 19:35:12 +01:00
|
|
|
|
ClutterStagePrivate *priv;
|
|
|
|
|
|
2008-04-04 15:02:11 +00:00
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_STAGE (stage), NULL);
|
|
|
|
|
|
2023-11-11 19:35:12 +01:00
|
|
|
|
priv = clutter_stage_get_instance_private (stage);
|
|
|
|
|
|
|
|
|
|
return CLUTTER_STAGE_WINDOW (priv->impl);
|
2008-04-04 15:02:11 +00:00
|
|
|
|
}
|
|
|
|
|
|
2018-10-19 09:15:54 +02:00
|
|
|
|
/**
|
2020-04-16 19:11:37 +02:00
|
|
|
|
* clutter_stage_schedule_update:
|
|
|
|
|
* @stage: a #ClutterStage actor
|
2018-10-19 09:15:54 +02:00
|
|
|
|
*
|
|
|
|
|
* Schedules a redraw of the #ClutterStage at the next optimal timestamp.
|
|
|
|
|
*/
|
2012-11-08 12:42:24 -05:00
|
|
|
|
void
|
2020-04-16 19:11:37 +02:00
|
|
|
|
clutter_stage_schedule_update (ClutterStage *stage)
|
2012-11-08 12:42:24 -05:00
|
|
|
|
{
|
2023-11-11 19:35:12 +01:00
|
|
|
|
ClutterStagePrivate *priv = clutter_stage_get_instance_private (stage);
|
2012-11-08 12:42:24 -05:00
|
|
|
|
ClutterStageWindow *stage_window;
|
2023-05-24 20:09:25 +02:00
|
|
|
|
gboolean first_event;
|
clutter: Paint views with individual frame clocks
Replace the default master clock with multiple frame clocks, each
driving its own stage view. As each stage view represents one CRTC, this
means we draw each CRTC with its own designated frame clock,
disconnected from all the others.
For example this means we when using the native backend will never need
to wait for one monitor to vsync before painting another, so e.g. having
a 144 Hz monitor next to a 60 Hz monitor, things including both Wayland
and X11 applications and shell UI will be able to render at the
corresponding monitor refresh rate.
This also changes a warning about missed frames when sending
_NETWM_FRAME_TIMINGS messages to a debug log entry, as it's expected
that we'll start missing frames e.g. when a X11 window (via Xwayland) is
exclusively within a stage view that was not painted, while another one
was, still increasing the global frame clock.
Addititonally, this also requires the X11 window actor to schedule
timeouts for _NET_WM_FRAME_DRAWN/_NET_WM_FRAME_TIMINGS event emitting,
if the actor wasn't on any stage views, as now we'll only get the frame
callbacks on actors when they actually were painted, while in the past,
we'd invoke that vfunc when anything was painted.
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/903
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/3
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
2020-05-30 00:27:56 +02:00
|
|
|
|
GList *l;
|
2012-11-08 12:42:24 -05:00
|
|
|
|
|
|
|
|
|
if (CLUTTER_ACTOR_IN_DESTRUCTION (stage))
|
|
|
|
|
return;
|
|
|
|
|
|
2023-05-24 20:09:25 +02:00
|
|
|
|
first_event = priv->event_queue->length == 0;
|
|
|
|
|
|
|
|
|
|
if (priv->update_scheduled && !first_event)
|
|
|
|
|
return;
|
|
|
|
|
|
2012-11-08 12:42:24 -05:00
|
|
|
|
stage_window = _clutter_stage_get_window (stage);
|
|
|
|
|
if (stage_window == NULL)
|
|
|
|
|
return;
|
|
|
|
|
|
clutter: Paint views with individual frame clocks
Replace the default master clock with multiple frame clocks, each
driving its own stage view. As each stage view represents one CRTC, this
means we draw each CRTC with its own designated frame clock,
disconnected from all the others.
For example this means we when using the native backend will never need
to wait for one monitor to vsync before painting another, so e.g. having
a 144 Hz monitor next to a 60 Hz monitor, things including both Wayland
and X11 applications and shell UI will be able to render at the
corresponding monitor refresh rate.
This also changes a warning about missed frames when sending
_NETWM_FRAME_TIMINGS messages to a debug log entry, as it's expected
that we'll start missing frames e.g. when a X11 window (via Xwayland) is
exclusively within a stage view that was not painted, while another one
was, still increasing the global frame clock.
Addititonally, this also requires the X11 window actor to schedule
timeouts for _NET_WM_FRAME_DRAWN/_NET_WM_FRAME_TIMINGS event emitting,
if the actor wasn't on any stage views, as now we'll only get the frame
callbacks on actors when they actually were painted, while in the past,
we'd invoke that vfunc when anything was painted.
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/903
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/3
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
2020-05-30 00:27:56 +02:00
|
|
|
|
for (l = clutter_stage_peek_stage_views (stage); l; l = l->next)
|
|
|
|
|
{
|
|
|
|
|
ClutterStageView *view = l->data;
|
2012-11-08 12:42:24 -05:00
|
|
|
|
|
clutter: Paint views with individual frame clocks
Replace the default master clock with multiple frame clocks, each
driving its own stage view. As each stage view represents one CRTC, this
means we draw each CRTC with its own designated frame clock,
disconnected from all the others.
For example this means we when using the native backend will never need
to wait for one monitor to vsync before painting another, so e.g. having
a 144 Hz monitor next to a 60 Hz monitor, things including both Wayland
and X11 applications and shell UI will be able to render at the
corresponding monitor refresh rate.
This also changes a warning about missed frames when sending
_NETWM_FRAME_TIMINGS messages to a debug log entry, as it's expected
that we'll start missing frames e.g. when a X11 window (via Xwayland) is
exclusively within a stage view that was not painted, while another one
was, still increasing the global frame clock.
Addititonally, this also requires the X11 window actor to schedule
timeouts for _NET_WM_FRAME_DRAWN/_NET_WM_FRAME_TIMINGS event emitting,
if the actor wasn't on any stage views, as now we'll only get the frame
callbacks on actors when they actually were painted, while in the past,
we'd invoke that vfunc when anything was painted.
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/903
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/3
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
2020-05-30 00:27:56 +02:00
|
|
|
|
clutter_stage_view_schedule_update (view);
|
|
|
|
|
}
|
2023-05-24 20:09:25 +02:00
|
|
|
|
|
|
|
|
|
priv->update_scheduled = TRUE;
|
2009-11-12 20:37:01 +00:00
|
|
|
|
}
|
2010-04-16 15:34:36 +01:00
|
|
|
|
|
2010-09-10 01:33:02 +01:00
|
|
|
|
void
|
2022-10-17 17:18:27 +02:00
|
|
|
|
clutter_stage_add_to_redraw_clip (ClutterStage *stage,
|
|
|
|
|
ClutterPaintVolume *redraw_clip)
|
2020-10-19 12:21:39 +02:00
|
|
|
|
{
|
|
|
|
|
ClutterStageWindow *stage_window;
|
|
|
|
|
ClutterActorBox bounding_box;
|
|
|
|
|
ClutterActorBox intersection_box;
|
2023-07-19 16:31:26 +02:00
|
|
|
|
MtkRectangle geom, stage_clip;
|
2020-10-19 12:21:39 +02:00
|
|
|
|
|
|
|
|
|
if (CLUTTER_ACTOR_IN_DESTRUCTION (CLUTTER_ACTOR (stage)))
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
stage_window = _clutter_stage_get_window (stage);
|
|
|
|
|
if (stage_window == NULL)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
if (is_full_stage_redraw_queued (stage))
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
if (redraw_clip == NULL)
|
|
|
|
|
{
|
|
|
|
|
clutter_stage_add_redraw_clip (stage, NULL);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (redraw_clip->is_empty)
|
|
|
|
|
return;
|
|
|
|
|
|
2020-11-16 20:52:32 +01:00
|
|
|
|
/* Now transform and project the clip volume to view coordinates and get
|
|
|
|
|
* the axis aligned bounding box that's aligned to the pixel grid.
|
|
|
|
|
*/
|
2020-10-19 12:21:39 +02:00
|
|
|
|
_clutter_paint_volume_get_stage_paint_box (redraw_clip,
|
|
|
|
|
stage,
|
|
|
|
|
&bounding_box);
|
|
|
|
|
|
|
|
|
|
_clutter_stage_window_get_geometry (stage_window, &geom);
|
|
|
|
|
|
|
|
|
|
intersection_box.x1 = MAX (bounding_box.x1, 0);
|
|
|
|
|
intersection_box.y1 = MAX (bounding_box.y1, 0);
|
|
|
|
|
intersection_box.x2 = MIN (bounding_box.x2, geom.width);
|
|
|
|
|
intersection_box.y2 = MIN (bounding_box.y2, geom.height);
|
|
|
|
|
|
|
|
|
|
/* There is no need to track degenerate/empty redraw clips */
|
|
|
|
|
if (intersection_box.x2 <= intersection_box.x1 ||
|
|
|
|
|
intersection_box.y2 <= intersection_box.y1)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
stage_clip.x = intersection_box.x1;
|
|
|
|
|
stage_clip.y = intersection_box.y1;
|
|
|
|
|
stage_clip.width = intersection_box.x2 - stage_clip.x;
|
|
|
|
|
stage_clip.height = intersection_box.y2 - stage_clip.y;
|
|
|
|
|
|
|
|
|
|
clutter_stage_add_redraw_clip (stage, &stage_clip);
|
|
|
|
|
}
|
|
|
|
|
|
2016-05-25 14:40:12 +08:00
|
|
|
|
int64_t
|
|
|
|
|
clutter_stage_get_frame_counter (ClutterStage *stage)
|
|
|
|
|
{
|
|
|
|
|
ClutterStageWindow *stage_window;
|
|
|
|
|
|
|
|
|
|
stage_window = _clutter_stage_get_window (stage);
|
|
|
|
|
return _clutter_stage_window_get_frame_counter (stage_window);
|
|
|
|
|
}
|
2016-06-08 13:07:09 +08:00
|
|
|
|
|
|
|
|
|
void
|
2020-05-29 23:02:20 +02:00
|
|
|
|
clutter_stage_presented (ClutterStage *stage,
|
clutter: Paint views with individual frame clocks
Replace the default master clock with multiple frame clocks, each
driving its own stage view. As each stage view represents one CRTC, this
means we draw each CRTC with its own designated frame clock,
disconnected from all the others.
For example this means we when using the native backend will never need
to wait for one monitor to vsync before painting another, so e.g. having
a 144 Hz monitor next to a 60 Hz monitor, things including both Wayland
and X11 applications and shell UI will be able to render at the
corresponding monitor refresh rate.
This also changes a warning about missed frames when sending
_NETWM_FRAME_TIMINGS messages to a debug log entry, as it's expected
that we'll start missing frames e.g. when a X11 window (via Xwayland) is
exclusively within a stage view that was not painted, while another one
was, still increasing the global frame clock.
Addititonally, this also requires the X11 window actor to schedule
timeouts for _NET_WM_FRAME_DRAWN/_NET_WM_FRAME_TIMINGS event emitting,
if the actor wasn't on any stage views, as now we'll only get the frame
callbacks on actors when they actually were painted, while in the past,
we'd invoke that vfunc when anything was painted.
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/903
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/3
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
2020-05-30 00:27:56 +02:00
|
|
|
|
ClutterStageView *view,
|
2020-05-29 23:02:20 +02:00
|
|
|
|
ClutterFrameInfo *frame_info)
|
2016-06-08 13:07:09 +08:00
|
|
|
|
{
|
clutter: Paint views with individual frame clocks
Replace the default master clock with multiple frame clocks, each
driving its own stage view. As each stage view represents one CRTC, this
means we draw each CRTC with its own designated frame clock,
disconnected from all the others.
For example this means we when using the native backend will never need
to wait for one monitor to vsync before painting another, so e.g. having
a 144 Hz monitor next to a 60 Hz monitor, things including both Wayland
and X11 applications and shell UI will be able to render at the
corresponding monitor refresh rate.
This also changes a warning about missed frames when sending
_NETWM_FRAME_TIMINGS messages to a debug log entry, as it's expected
that we'll start missing frames e.g. when a X11 window (via Xwayland) is
exclusively within a stage view that was not painted, while another one
was, still increasing the global frame clock.
Addititonally, this also requires the X11 window actor to schedule
timeouts for _NET_WM_FRAME_DRAWN/_NET_WM_FRAME_TIMINGS event emitting,
if the actor wasn't on any stage views, as now we'll only get the frame
callbacks on actors when they actually were painted, while in the past,
we'd invoke that vfunc when anything was painted.
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/903
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/3
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
2020-05-30 00:27:56 +02:00
|
|
|
|
g_signal_emit (stage, stage_signals[PRESENTED], 0, view, frame_info);
|
2016-06-08 13:07:09 +08:00
|
|
|
|
}
|
2016-06-25 08:10:27 +08:00
|
|
|
|
|
2020-11-02 10:13:22 +01:00
|
|
|
|
/**
|
|
|
|
|
* clutter_stage_get_capture_final_size:
|
|
|
|
|
* @stage: a #ClutterStage actor
|
2023-07-19 16:31:26 +02:00
|
|
|
|
* @rect: a rectangle
|
2020-11-02 10:13:22 +01:00
|
|
|
|
* @out_width: (out) (optional): the final width
|
|
|
|
|
* @out_height: (out) (optional): the final height
|
|
|
|
|
* @out_scale: (out) (optional): the final scale factor
|
|
|
|
|
*
|
|
|
|
|
* Get the size of the framebuffer one must pass to
|
2022-05-25 18:41:48 +02:00
|
|
|
|
* [method@Stage.paint_to_buffer] or [method@Stage.paint_to_framebuffer]
|
2020-11-02 10:13:22 +01:00
|
|
|
|
* would be used with the same @rect.
|
|
|
|
|
*
|
|
|
|
|
* Returns: %TRUE if the size has been retrieved, %FALSE otherwise.
|
|
|
|
|
*/
|
2017-12-23 04:32:26 +01:00
|
|
|
|
gboolean
|
2023-07-19 16:31:26 +02:00
|
|
|
|
clutter_stage_get_capture_final_size (ClutterStage *stage,
|
|
|
|
|
MtkRectangle *rect,
|
|
|
|
|
int *out_width,
|
|
|
|
|
int *out_height,
|
|
|
|
|
float *out_scale)
|
2017-12-23 04:32:26 +01:00
|
|
|
|
{
|
2020-04-10 00:53:33 +02:00
|
|
|
|
float max_scale = 1.0;
|
2017-12-23 04:32:26 +01:00
|
|
|
|
|
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_STAGE (stage), FALSE);
|
|
|
|
|
|
|
|
|
|
if (rect)
|
|
|
|
|
{
|
2019-02-20 12:23:04 -03:00
|
|
|
|
graphene_rect_t capture_rect;
|
2020-04-10 00:53:33 +02:00
|
|
|
|
g_autoptr (GList) views = NULL;
|
|
|
|
|
GList *l;
|
2017-12-23 04:32:26 +01:00
|
|
|
|
|
2023-08-08 12:27:58 +02:00
|
|
|
|
capture_rect = mtk_rectangle_to_graphene_rect (rect);
|
2020-04-10 00:53:33 +02:00
|
|
|
|
views = clutter_stage_get_views_for_rect (stage, &capture_rect);
|
|
|
|
|
|
|
|
|
|
if (!views)
|
2017-12-23 04:32:26 +01:00
|
|
|
|
return FALSE;
|
|
|
|
|
|
2020-04-10 00:53:33 +02:00
|
|
|
|
for (l = views; l; l = l->next)
|
|
|
|
|
{
|
|
|
|
|
ClutterStageView *view = l->data;
|
|
|
|
|
|
|
|
|
|
max_scale = MAX (clutter_stage_view_get_scale (view), max_scale);
|
|
|
|
|
}
|
|
|
|
|
|
2017-12-23 04:32:26 +01:00
|
|
|
|
if (out_width)
|
|
|
|
|
*out_width = (gint) roundf (rect->width * max_scale);
|
|
|
|
|
|
|
|
|
|
if (out_height)
|
|
|
|
|
*out_height = (gint) roundf (rect->height * max_scale);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
ClutterActorBox alloc;
|
|
|
|
|
float stage_width, stage_height;
|
|
|
|
|
|
|
|
|
|
clutter_actor_get_allocation_box (CLUTTER_ACTOR (stage), &alloc);
|
|
|
|
|
clutter_actor_box_get_size (&alloc, &stage_width, &stage_height);
|
2020-04-10 11:41:58 +02:00
|
|
|
|
max_scale = clutter_actor_get_real_resource_scale (CLUTTER_ACTOR (stage));
|
2017-12-23 04:32:26 +01:00
|
|
|
|
|
|
|
|
|
if (out_width)
|
|
|
|
|
*out_width = (gint) roundf (stage_width * max_scale);
|
|
|
|
|
|
|
|
|
|
if (out_height)
|
|
|
|
|
*out_height = (gint) roundf (stage_height * max_scale);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (out_scale)
|
|
|
|
|
*out_scale = max_scale;
|
|
|
|
|
|
2016-06-25 08:10:27 +08:00
|
|
|
|
return TRUE;
|
|
|
|
|
}
|
2017-05-16 23:09:27 +08:00
|
|
|
|
|
2020-04-20 22:29:50 +02:00
|
|
|
|
void
|
|
|
|
|
clutter_stage_paint_to_framebuffer (ClutterStage *stage,
|
|
|
|
|
CoglFramebuffer *framebuffer,
|
2023-07-19 16:31:26 +02:00
|
|
|
|
const MtkRectangle *rect,
|
2020-04-20 22:29:50 +02:00
|
|
|
|
float scale,
|
|
|
|
|
ClutterPaintFlag paint_flags)
|
|
|
|
|
{
|
2023-11-11 19:35:12 +01:00
|
|
|
|
ClutterStagePrivate *priv = clutter_stage_get_instance_private (stage);
|
2020-04-20 22:29:50 +02:00
|
|
|
|
ClutterPaintContext *paint_context;
|
2023-09-04 16:30:38 +02:00
|
|
|
|
g_autoptr (MtkRegion) redraw_clip = NULL;
|
2020-04-20 22:29:50 +02:00
|
|
|
|
|
2023-11-09 10:06:40 +04:00
|
|
|
|
COGL_TRACE_BEGIN_SCOPED (PaintToFramebuffer,
|
|
|
|
|
"Clutter::Stage::paint_to_framebuffer()");
|
|
|
|
|
|
2020-09-30 17:40:10 +02:00
|
|
|
|
if (paint_flags & CLUTTER_PAINT_FLAG_CLEAR)
|
|
|
|
|
{
|
|
|
|
|
CoglColor clear_color;
|
|
|
|
|
|
2024-02-16 23:44:34 +01:00
|
|
|
|
cogl_color_init_from_4f (&clear_color, 0.0, 0.0, 0.0, 0.0);
|
2020-09-30 17:40:10 +02:00
|
|
|
|
cogl_framebuffer_clear (framebuffer, COGL_BUFFER_BIT_COLOR, &clear_color);
|
|
|
|
|
}
|
|
|
|
|
|
2023-09-04 16:30:38 +02:00
|
|
|
|
redraw_clip = mtk_region_create_rectangle (rect);
|
2020-04-20 22:29:50 +02:00
|
|
|
|
paint_context =
|
|
|
|
|
clutter_paint_context_new_for_framebuffer (framebuffer,
|
|
|
|
|
redraw_clip,
|
|
|
|
|
paint_flags);
|
|
|
|
|
|
|
|
|
|
cogl_framebuffer_push_matrix (framebuffer);
|
|
|
|
|
cogl_framebuffer_set_projection_matrix (framebuffer, &priv->projection);
|
|
|
|
|
cogl_framebuffer_set_viewport (framebuffer,
|
|
|
|
|
-(rect->x * scale),
|
|
|
|
|
-(rect->y * scale),
|
|
|
|
|
priv->viewport[2] * scale,
|
|
|
|
|
priv->viewport[3] * scale);
|
|
|
|
|
clutter_actor_paint (CLUTTER_ACTOR (stage), paint_context);
|
|
|
|
|
cogl_framebuffer_pop_matrix (framebuffer);
|
|
|
|
|
|
|
|
|
|
clutter_paint_context_destroy (paint_context);
|
|
|
|
|
}
|
|
|
|
|
|
2020-11-02 10:13:22 +01:00
|
|
|
|
/**
|
|
|
|
|
* clutter_stage_paint_to_buffer:
|
|
|
|
|
* @stage: a #ClutterStage actor
|
2023-07-19 16:31:26 +02:00
|
|
|
|
* @rect: a rectangle
|
2020-11-02 10:13:22 +01:00
|
|
|
|
* @scale: the scale
|
2021-09-29 09:34:41 +02:00
|
|
|
|
* @data: (array) (element-type guint8): a pointer to the data
|
2020-11-02 10:13:22 +01:00
|
|
|
|
* @stride: stride of the image surface
|
|
|
|
|
* @format: the pixel format
|
|
|
|
|
* @paint_flags: the #ClutterPaintFlag
|
|
|
|
|
* @error: the error
|
|
|
|
|
*
|
|
|
|
|
* Take a snapshot of the stage to a provided buffer.
|
|
|
|
|
*
|
|
|
|
|
* Returns: %TRUE is the buffer has been paint successfully, %FALSE otherwise.
|
|
|
|
|
*/
|
2020-04-20 22:29:50 +02:00
|
|
|
|
gboolean
|
2023-07-19 16:31:26 +02:00
|
|
|
|
clutter_stage_paint_to_buffer (ClutterStage *stage,
|
|
|
|
|
const MtkRectangle *rect,
|
|
|
|
|
float scale,
|
|
|
|
|
uint8_t *data,
|
|
|
|
|
int stride,
|
|
|
|
|
CoglPixelFormat format,
|
|
|
|
|
ClutterPaintFlag paint_flags,
|
|
|
|
|
GError **error)
|
2020-04-20 22:29:50 +02:00
|
|
|
|
{
|
|
|
|
|
ClutterBackend *clutter_backend = clutter_get_default_backend ();
|
|
|
|
|
CoglContext *cogl_context =
|
|
|
|
|
clutter_backend_get_cogl_context (clutter_backend);
|
|
|
|
|
int texture_width, texture_height;
|
2023-09-18 16:58:36 +02:00
|
|
|
|
CoglTexture *texture;
|
2020-04-20 22:29:50 +02:00
|
|
|
|
CoglOffscreen *offscreen;
|
|
|
|
|
CoglFramebuffer *framebuffer;
|
|
|
|
|
CoglBitmap *bitmap;
|
|
|
|
|
|
2020-06-17 15:32:54 +02:00
|
|
|
|
texture_width = (int) roundf (rect->width * scale);
|
|
|
|
|
texture_height = (int) roundf (rect->height * scale);
|
2020-04-20 22:29:50 +02:00
|
|
|
|
texture = cogl_texture_2d_new_with_size (cogl_context,
|
|
|
|
|
texture_width,
|
|
|
|
|
texture_height);
|
|
|
|
|
if (!texture)
|
|
|
|
|
{
|
|
|
|
|
g_set_error (error, G_IO_ERROR, G_IO_ERROR_FAILED,
|
|
|
|
|
"Failed to create %dx%d texture",
|
|
|
|
|
texture_width, texture_height);
|
|
|
|
|
return FALSE;
|
|
|
|
|
}
|
|
|
|
|
|
2023-09-18 16:58:36 +02:00
|
|
|
|
offscreen = cogl_offscreen_new_with_texture (texture);
|
2020-04-20 22:29:50 +02:00
|
|
|
|
framebuffer = COGL_FRAMEBUFFER (offscreen);
|
|
|
|
|
|
2023-09-18 16:58:36 +02:00
|
|
|
|
g_object_unref (texture);
|
2020-04-20 22:29:50 +02:00
|
|
|
|
|
|
|
|
|
if (!cogl_framebuffer_allocate (framebuffer, error))
|
|
|
|
|
return FALSE;
|
|
|
|
|
|
|
|
|
|
clutter_stage_paint_to_framebuffer (stage, framebuffer,
|
|
|
|
|
rect, scale, paint_flags);
|
|
|
|
|
|
|
|
|
|
bitmap = cogl_bitmap_new_for_data (cogl_context,
|
|
|
|
|
texture_width, texture_height,
|
|
|
|
|
format,
|
|
|
|
|
stride,
|
|
|
|
|
data);
|
|
|
|
|
|
|
|
|
|
cogl_framebuffer_read_pixels_into_bitmap (framebuffer,
|
|
|
|
|
0, 0,
|
|
|
|
|
COGL_READ_PIXELS_COLOR_BUFFER,
|
|
|
|
|
bitmap);
|
|
|
|
|
|
2023-08-18 11:28:05 +02:00
|
|
|
|
g_object_unref (bitmap);
|
2020-10-13 11:35:47 +02:00
|
|
|
|
g_object_unref (framebuffer);
|
2020-04-20 22:29:50 +02:00
|
|
|
|
|
|
|
|
|
return TRUE;
|
|
|
|
|
}
|
|
|
|
|
|
2021-06-16 21:45:02 +03:00
|
|
|
|
/**
|
|
|
|
|
* clutter_stage_paint_to_content:
|
|
|
|
|
* @stage: a #ClutterStage actor
|
2023-07-19 16:31:26 +02:00
|
|
|
|
* @rect: a rectangle
|
2021-06-16 21:45:02 +03:00
|
|
|
|
* @scale: the scale
|
|
|
|
|
* @paint_flags: the #ClutterPaintFlag
|
|
|
|
|
* @error: the error
|
|
|
|
|
*
|
|
|
|
|
* Take a snapshot of the stage to a #ClutterContent.
|
|
|
|
|
*
|
|
|
|
|
* Returns: (transfer full): the #ClutterContent or %NULL on error.
|
|
|
|
|
*/
|
|
|
|
|
ClutterContent *
|
2023-07-19 16:31:26 +02:00
|
|
|
|
clutter_stage_paint_to_content (ClutterStage *stage,
|
|
|
|
|
const MtkRectangle *rect,
|
|
|
|
|
float scale,
|
|
|
|
|
ClutterPaintFlag paint_flags,
|
|
|
|
|
GError **error)
|
2021-06-16 21:45:02 +03:00
|
|
|
|
{
|
|
|
|
|
ClutterBackend *clutter_backend = clutter_get_default_backend ();
|
|
|
|
|
CoglContext *cogl_context =
|
|
|
|
|
clutter_backend_get_cogl_context (clutter_backend);
|
|
|
|
|
int texture_width, texture_height;
|
2023-09-18 16:58:36 +02:00
|
|
|
|
CoglTexture *texture;
|
2021-06-16 21:45:02 +03:00
|
|
|
|
CoglOffscreen *offscreen;
|
|
|
|
|
g_autoptr (CoglFramebuffer) framebuffer = NULL;
|
|
|
|
|
|
|
|
|
|
texture_width = (int) roundf (rect->width * scale);
|
|
|
|
|
texture_height = (int) roundf (rect->height * scale);
|
|
|
|
|
texture = cogl_texture_2d_new_with_size (cogl_context,
|
|
|
|
|
texture_width,
|
|
|
|
|
texture_height);
|
|
|
|
|
if (!texture)
|
|
|
|
|
{
|
|
|
|
|
g_set_error (error, G_IO_ERROR, G_IO_ERROR_FAILED,
|
|
|
|
|
"Failed to create %dx%d texture",
|
|
|
|
|
texture_width, texture_height);
|
|
|
|
|
return NULL;
|
|
|
|
|
}
|
|
|
|
|
|
2023-09-18 16:58:36 +02:00
|
|
|
|
offscreen = cogl_offscreen_new_with_texture (texture);
|
2021-06-16 21:45:02 +03:00
|
|
|
|
framebuffer = COGL_FRAMEBUFFER (offscreen);
|
|
|
|
|
|
2023-09-18 16:58:36 +02:00
|
|
|
|
g_object_unref (texture);
|
2021-06-16 21:45:02 +03:00
|
|
|
|
|
|
|
|
|
if (!cogl_framebuffer_allocate (framebuffer, error))
|
|
|
|
|
return NULL;
|
|
|
|
|
|
|
|
|
|
clutter_stage_paint_to_framebuffer (stage, framebuffer,
|
|
|
|
|
rect, scale, paint_flags);
|
|
|
|
|
|
|
|
|
|
return clutter_texture_content_new_from_texture (cogl_offscreen_get_texture (offscreen),
|
|
|
|
|
NULL);
|
|
|
|
|
}
|
|
|
|
|
|
2021-01-27 23:14:29 +01:00
|
|
|
|
void
|
2023-07-19 16:31:26 +02:00
|
|
|
|
clutter_stage_capture_view_into (ClutterStage *stage,
|
|
|
|
|
ClutterStageView *view,
|
|
|
|
|
MtkRectangle *rect,
|
|
|
|
|
uint8_t *data,
|
|
|
|
|
int stride)
|
2017-05-16 23:09:27 +08:00
|
|
|
|
{
|
|
|
|
|
CoglFramebuffer *framebuffer;
|
|
|
|
|
ClutterBackend *backend;
|
|
|
|
|
CoglContext *context;
|
|
|
|
|
CoglBitmap *bitmap;
|
2023-07-19 16:31:26 +02:00
|
|
|
|
MtkRectangle view_layout;
|
2018-01-26 12:50:12 +01:00
|
|
|
|
float view_scale;
|
|
|
|
|
float texture_width;
|
|
|
|
|
float texture_height;
|
2017-05-16 23:09:27 +08:00
|
|
|
|
|
2017-12-23 04:32:26 +01:00
|
|
|
|
g_return_if_fail (CLUTTER_IS_STAGE (stage));
|
|
|
|
|
|
2017-05-16 23:09:27 +08:00
|
|
|
|
framebuffer = clutter_stage_view_get_framebuffer (view);
|
|
|
|
|
|
2021-01-27 23:14:29 +01:00
|
|
|
|
clutter_stage_view_get_layout (view, &view_layout);
|
|
|
|
|
|
|
|
|
|
if (!rect)
|
|
|
|
|
rect = &view_layout;
|
|
|
|
|
|
2018-01-26 12:50:12 +01:00
|
|
|
|
view_scale = clutter_stage_view_get_scale (view);
|
|
|
|
|
texture_width = roundf (rect->width * view_scale);
|
|
|
|
|
texture_height = roundf (rect->height * view_scale);
|
|
|
|
|
|
2017-05-16 23:09:27 +08:00
|
|
|
|
backend = clutter_get_default_backend ();
|
|
|
|
|
context = clutter_backend_get_cogl_context (backend);
|
|
|
|
|
bitmap = cogl_bitmap_new_for_data (context,
|
2018-01-26 12:50:12 +01:00
|
|
|
|
texture_width, texture_height,
|
2023-06-22 13:46:50 +02:00
|
|
|
|
COGL_PIXEL_FORMAT_CAIRO_ARGB32_COMPAT,
|
2017-05-16 23:09:27 +08:00
|
|
|
|
stride,
|
|
|
|
|
data);
|
|
|
|
|
|
|
|
|
|
cogl_framebuffer_read_pixels_into_bitmap (framebuffer,
|
2018-01-26 12:50:12 +01:00
|
|
|
|
roundf ((rect->x - view_layout.x) * view_scale),
|
|
|
|
|
roundf ((rect->y - view_layout.y) * view_scale),
|
2017-05-16 23:09:27 +08:00
|
|
|
|
COGL_READ_PIXELS_COLOR_BUFFER,
|
|
|
|
|
bitmap);
|
|
|
|
|
|
2023-08-18 11:28:05 +02:00
|
|
|
|
g_object_unref (bitmap);
|
2017-05-16 23:09:27 +08:00
|
|
|
|
}
|
|
|
|
|
|
2020-03-04 21:42:52 +01:00
|
|
|
|
/**
|
|
|
|
|
* clutter_stage_peek_stage_views: (skip)
|
|
|
|
|
*/
|
2017-04-07 14:06:36 +02:00
|
|
|
|
GList *
|
2020-03-04 21:42:52 +01:00
|
|
|
|
clutter_stage_peek_stage_views (ClutterStage *stage)
|
2017-04-07 14:06:36 +02:00
|
|
|
|
{
|
2023-11-11 19:35:12 +01:00
|
|
|
|
ClutterStagePrivate *priv = clutter_stage_get_instance_private (stage);
|
2017-04-07 14:06:36 +02:00
|
|
|
|
|
|
|
|
|
return _clutter_stage_window_get_views (priv->impl);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
2020-04-10 12:33:35 +02:00
|
|
|
|
clutter_stage_clear_stage_views (ClutterStage *stage)
|
2017-04-07 14:06:36 +02:00
|
|
|
|
{
|
2022-11-24 16:18:04 +01:00
|
|
|
|
clutter_actor_clear_stage_views_recursive (CLUTTER_ACTOR (stage), FALSE);
|
2017-04-07 14:06:36 +02:00
|
|
|
|
}
|
2017-12-23 04:17:03 +01:00
|
|
|
|
|
2020-04-10 00:39:07 +02:00
|
|
|
|
GList *
|
|
|
|
|
clutter_stage_get_views_for_rect (ClutterStage *stage,
|
|
|
|
|
const graphene_rect_t *rect)
|
|
|
|
|
{
|
2023-11-11 19:35:12 +01:00
|
|
|
|
ClutterStagePrivate *priv = clutter_stage_get_instance_private (stage);
|
2020-04-10 00:39:07 +02:00
|
|
|
|
GList *views_for_rect = NULL;
|
|
|
|
|
GList *l;
|
|
|
|
|
|
|
|
|
|
for (l = _clutter_stage_window_get_views (priv->impl); l; l = l->next)
|
|
|
|
|
{
|
|
|
|
|
ClutterStageView *view = l->data;
|
2023-07-19 16:31:26 +02:00
|
|
|
|
MtkRectangle view_layout;
|
2020-04-10 00:39:07 +02:00
|
|
|
|
graphene_rect_t view_rect;
|
|
|
|
|
|
|
|
|
|
clutter_stage_view_get_layout (view, &view_layout);
|
2023-08-08 12:27:58 +02:00
|
|
|
|
view_rect = mtk_rectangle_to_graphene_rect (&view_layout);
|
2020-04-10 00:39:07 +02:00
|
|
|
|
|
|
|
|
|
if (graphene_rect_intersection (&view_rect, rect, NULL))
|
|
|
|
|
views_for_rect = g_list_prepend (views_for_rect, view);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return views_for_rect;
|
|
|
|
|
}
|
2020-04-10 14:54:11 +02:00
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
clutter_stage_set_actor_needs_immediate_relayout (ClutterStage *stage)
|
|
|
|
|
{
|
2023-11-11 19:35:12 +01:00
|
|
|
|
ClutterStagePrivate *priv = clutter_stage_get_instance_private (stage);
|
2020-04-10 14:54:11 +02:00
|
|
|
|
|
|
|
|
|
priv->actor_needs_immediate_relayout = TRUE;
|
|
|
|
|
}
|
2020-10-15 16:39:00 +02:00
|
|
|
|
|
2022-03-09 15:53:11 +01:00
|
|
|
|
void
|
2022-07-26 13:53:21 +02:00
|
|
|
|
clutter_stage_maybe_invalidate_focus (ClutterStage *self,
|
|
|
|
|
ClutterActor *actor)
|
2020-10-15 16:39:00 +02:00
|
|
|
|
{
|
2023-11-11 19:35:12 +01:00
|
|
|
|
ClutterStagePrivate *priv = clutter_stage_get_instance_private (self);
|
2022-03-09 15:53:11 +01:00
|
|
|
|
GHashTableIter iter;
|
|
|
|
|
gpointer value;
|
2020-12-14 17:14:59 +01:00
|
|
|
|
|
2022-03-09 15:53:11 +01:00
|
|
|
|
if (CLUTTER_ACTOR_IN_DESTRUCTION (self))
|
|
|
|
|
return;
|
2020-12-14 17:14:59 +01:00
|
|
|
|
|
2022-03-09 15:53:11 +01:00
|
|
|
|
g_hash_table_iter_init (&iter, priv->pointer_devices);
|
|
|
|
|
while (g_hash_table_iter_next (&iter, NULL, &value))
|
|
|
|
|
{
|
|
|
|
|
PointerDeviceEntry *entry = value;
|
|
|
|
|
|
|
|
|
|
if (entry->current_actor != actor)
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
clutter_stage_pick_and_update_device (self,
|
|
|
|
|
entry->device,
|
2023-02-01 17:37:59 +01:00
|
|
|
|
NULL, NULL,
|
2022-03-09 15:53:11 +01:00
|
|
|
|
CLUTTER_DEVICE_UPDATE_IGNORE_CACHE |
|
|
|
|
|
CLUTTER_DEVICE_UPDATE_EMIT_CROSSING,
|
|
|
|
|
entry->coords,
|
|
|
|
|
CLUTTER_CURRENT_TIME);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
g_hash_table_iter_init (&iter, priv->touch_sequences);
|
|
|
|
|
while (g_hash_table_iter_next (&iter, NULL, &value))
|
|
|
|
|
{
|
|
|
|
|
PointerDeviceEntry *entry = value;
|
|
|
|
|
|
|
|
|
|
if (entry->current_actor != actor)
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
clutter_stage_pick_and_update_device (self,
|
|
|
|
|
entry->device,
|
|
|
|
|
entry->sequence,
|
2023-02-01 17:37:59 +01:00
|
|
|
|
NULL,
|
2022-03-09 15:53:11 +01:00
|
|
|
|
CLUTTER_DEVICE_UPDATE_IGNORE_CACHE |
|
|
|
|
|
CLUTTER_DEVICE_UPDATE_EMIT_CROSSING,
|
|
|
|
|
entry->coords,
|
|
|
|
|
CLUTTER_CURRENT_TIME);
|
|
|
|
|
}
|
2022-07-26 13:53:21 +02:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
clutter_stage_invalidate_focus (ClutterStage *self,
|
|
|
|
|
ClutterActor *actor)
|
|
|
|
|
{
|
|
|
|
|
if (CLUTTER_ACTOR_IN_DESTRUCTION (self))
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
g_assert (!clutter_actor_is_mapped (actor) || !clutter_actor_get_reactive (actor));
|
|
|
|
|
|
|
|
|
|
clutter_stage_maybe_invalidate_focus (self, actor);
|
2022-03-09 15:53:11 +01:00
|
|
|
|
|
|
|
|
|
if (actor != CLUTTER_ACTOR (self))
|
|
|
|
|
g_assert (!clutter_actor_has_pointer (actor));
|
2020-10-15 16:39:00 +02:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
free_pointer_device_entry (PointerDeviceEntry *entry)
|
|
|
|
|
{
|
|
|
|
|
if (entry->current_actor)
|
2022-03-09 15:53:11 +01:00
|
|
|
|
_clutter_actor_set_has_pointer (entry->current_actor, FALSE);
|
2020-10-15 16:39:00 +02:00
|
|
|
|
|
2023-09-04 16:30:38 +02:00
|
|
|
|
g_clear_pointer (&entry->clear_area, mtk_region_unref);
|
2021-07-05 17:23:21 +02:00
|
|
|
|
|
2022-08-03 17:57:13 +02:00
|
|
|
|
g_assert (!entry->press_count);
|
|
|
|
|
g_assert (entry->event_emission_chain->len == 0);
|
|
|
|
|
g_array_unref (entry->event_emission_chain);
|
|
|
|
|
|
2020-10-15 16:39:00 +02:00
|
|
|
|
g_free (entry);
|
|
|
|
|
}
|
|
|
|
|
|
2023-12-18 09:09:50 +01:00
|
|
|
|
static void
|
2020-10-15 16:39:00 +02:00
|
|
|
|
clutter_stage_update_device_entry (ClutterStage *self,
|
|
|
|
|
ClutterInputDevice *device,
|
|
|
|
|
ClutterEventSequence *sequence,
|
|
|
|
|
graphene_point_t coords,
|
2021-07-05 17:23:21 +02:00
|
|
|
|
ClutterActor *actor,
|
2023-09-04 16:30:38 +02:00
|
|
|
|
MtkRegion *clear_area)
|
2020-10-15 16:39:00 +02:00
|
|
|
|
{
|
2023-11-11 19:35:12 +01:00
|
|
|
|
ClutterStagePrivate *priv = clutter_stage_get_instance_private (self);
|
2020-10-15 16:39:00 +02:00
|
|
|
|
PointerDeviceEntry *entry = NULL;
|
|
|
|
|
|
|
|
|
|
g_assert (device != NULL);
|
|
|
|
|
|
|
|
|
|
if (sequence != NULL)
|
|
|
|
|
entry = g_hash_table_lookup (priv->touch_sequences, sequence);
|
|
|
|
|
else
|
|
|
|
|
entry = g_hash_table_lookup (priv->pointer_devices, device);
|
|
|
|
|
|
|
|
|
|
if (!entry)
|
|
|
|
|
{
|
|
|
|
|
entry = g_new0 (PointerDeviceEntry, 1);
|
|
|
|
|
|
|
|
|
|
if (sequence != NULL)
|
|
|
|
|
g_hash_table_insert (priv->touch_sequences, sequence, entry);
|
|
|
|
|
else
|
|
|
|
|
g_hash_table_insert (priv->pointer_devices, device, entry);
|
|
|
|
|
|
|
|
|
|
entry->stage = self;
|
|
|
|
|
entry->device = device;
|
|
|
|
|
entry->sequence = sequence;
|
2022-08-03 17:57:13 +02:00
|
|
|
|
entry->press_count = 0;
|
|
|
|
|
entry->implicit_grab_actor = NULL;
|
|
|
|
|
entry->event_emission_chain =
|
|
|
|
|
g_array_sized_new (FALSE, TRUE, sizeof (EventReceiver), 32);
|
|
|
|
|
g_array_set_clear_func (entry->event_emission_chain,
|
|
|
|
|
(GDestroyNotify) free_event_receiver);
|
2020-10-15 16:39:00 +02:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
entry->coords = coords;
|
|
|
|
|
|
|
|
|
|
if (entry->current_actor != actor)
|
|
|
|
|
{
|
|
|
|
|
if (entry->current_actor)
|
2022-03-09 15:53:11 +01:00
|
|
|
|
_clutter_actor_set_has_pointer (entry->current_actor, FALSE);
|
2020-10-15 16:39:00 +02:00
|
|
|
|
|
|
|
|
|
entry->current_actor = actor;
|
|
|
|
|
|
|
|
|
|
if (actor)
|
2022-03-09 15:53:11 +01:00
|
|
|
|
_clutter_actor_set_has_pointer (actor, TRUE);
|
2020-10-15 16:39:00 +02:00
|
|
|
|
}
|
2021-07-05 17:23:21 +02:00
|
|
|
|
|
2023-09-04 16:30:38 +02:00
|
|
|
|
g_clear_pointer (&entry->clear_area, mtk_region_unref);
|
2021-07-05 17:23:21 +02:00
|
|
|
|
if (clear_area)
|
2023-09-04 16:30:38 +02:00
|
|
|
|
entry->clear_area = mtk_region_ref (clear_area);
|
2020-10-15 16:39:00 +02:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
clutter_stage_remove_device_entry (ClutterStage *self,
|
|
|
|
|
ClutterInputDevice *device,
|
|
|
|
|
ClutterEventSequence *sequence)
|
|
|
|
|
{
|
2023-11-11 19:35:12 +01:00
|
|
|
|
ClutterStagePrivate *priv = clutter_stage_get_instance_private (self);
|
2020-10-15 16:39:00 +02:00
|
|
|
|
gboolean removed;
|
|
|
|
|
|
|
|
|
|
g_assert (device != NULL);
|
|
|
|
|
|
|
|
|
|
if (sequence != NULL)
|
|
|
|
|
removed = g_hash_table_remove (priv->touch_sequences, sequence);
|
|
|
|
|
else
|
|
|
|
|
removed = g_hash_table_remove (priv->pointer_devices, device);
|
|
|
|
|
|
|
|
|
|
g_assert (removed);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* clutter_stage_get_device_actor:
|
|
|
|
|
* @stage: a #ClutterStage
|
|
|
|
|
* @device: a #ClutterInputDevice
|
|
|
|
|
* @sequence: (allow-none): an optional #ClutterEventSequence
|
|
|
|
|
*
|
2022-05-25 18:41:48 +02:00
|
|
|
|
* Retrieves the [class@Clutter.Actor] underneath the pointer or touch point
|
2020-10-15 16:39:00 +02:00
|
|
|
|
* of @device and @sequence.
|
|
|
|
|
*
|
2022-08-07 19:39:18 +02:00
|
|
|
|
* Returns: (transfer none) (nullable): a pointer to the #ClutterActor or %NULL
|
2020-10-15 16:39:00 +02:00
|
|
|
|
*/
|
|
|
|
|
ClutterActor *
|
|
|
|
|
clutter_stage_get_device_actor (ClutterStage *stage,
|
|
|
|
|
ClutterInputDevice *device,
|
|
|
|
|
ClutterEventSequence *sequence)
|
|
|
|
|
{
|
2023-11-11 19:35:12 +01:00
|
|
|
|
ClutterStagePrivate *priv = clutter_stage_get_instance_private (stage);
|
2020-10-15 16:39:00 +02:00
|
|
|
|
PointerDeviceEntry *entry = NULL;
|
|
|
|
|
|
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_STAGE (stage), NULL);
|
|
|
|
|
g_return_val_if_fail (device != NULL, NULL);
|
|
|
|
|
|
|
|
|
|
if (sequence != NULL)
|
|
|
|
|
entry = g_hash_table_lookup (priv->touch_sequences, sequence);
|
|
|
|
|
else
|
|
|
|
|
entry = g_hash_table_lookup (priv->pointer_devices, device);
|
|
|
|
|
|
|
|
|
|
if (entry)
|
|
|
|
|
return entry->current_actor;
|
|
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* clutter_stage_get_device_coords: (skip):
|
|
|
|
|
*/
|
2023-08-15 17:13:32 +02:00
|
|
|
|
gboolean
|
2020-10-15 16:39:00 +02:00
|
|
|
|
clutter_stage_get_device_coords (ClutterStage *stage,
|
|
|
|
|
ClutterInputDevice *device,
|
|
|
|
|
ClutterEventSequence *sequence,
|
|
|
|
|
graphene_point_t *coords)
|
|
|
|
|
{
|
2023-11-11 19:35:12 +01:00
|
|
|
|
ClutterStagePrivate *priv = clutter_stage_get_instance_private (stage);
|
2020-10-15 16:39:00 +02:00
|
|
|
|
PointerDeviceEntry *entry = NULL;
|
|
|
|
|
|
2023-08-15 17:13:32 +02:00
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_STAGE (stage), FALSE);
|
|
|
|
|
g_return_val_if_fail (device != NULL, FALSE);
|
2020-10-15 16:39:00 +02:00
|
|
|
|
|
|
|
|
|
if (sequence != NULL)
|
|
|
|
|
entry = g_hash_table_lookup (priv->touch_sequences, sequence);
|
|
|
|
|
else
|
|
|
|
|
entry = g_hash_table_lookup (priv->pointer_devices, device);
|
|
|
|
|
|
2023-08-15 17:13:32 +02:00
|
|
|
|
if (!entry)
|
|
|
|
|
return FALSE;
|
|
|
|
|
|
|
|
|
|
if (coords)
|
2020-10-15 16:39:00 +02:00
|
|
|
|
*coords = entry->coords;
|
2023-08-15 17:13:32 +02:00
|
|
|
|
|
|
|
|
|
return TRUE;
|
2020-10-15 16:39:00 +02:00
|
|
|
|
}
|
2021-06-25 19:50:26 +02:00
|
|
|
|
|
2021-08-25 16:37:23 +02:00
|
|
|
|
static void
|
|
|
|
|
clutter_stage_set_device_coords (ClutterStage *stage,
|
|
|
|
|
ClutterInputDevice *device,
|
|
|
|
|
ClutterEventSequence *sequence,
|
|
|
|
|
graphene_point_t coords)
|
|
|
|
|
{
|
2023-11-11 19:35:12 +01:00
|
|
|
|
ClutterStagePrivate *priv = clutter_stage_get_instance_private (stage);
|
2021-08-25 16:37:23 +02:00
|
|
|
|
PointerDeviceEntry *entry = NULL;
|
|
|
|
|
|
|
|
|
|
if (sequence != NULL)
|
|
|
|
|
entry = g_hash_table_lookup (priv->touch_sequences, sequence);
|
|
|
|
|
else
|
|
|
|
|
entry = g_hash_table_lookup (priv->pointer_devices, device);
|
|
|
|
|
|
|
|
|
|
if (entry)
|
|
|
|
|
entry->coords = coords;
|
|
|
|
|
}
|
|
|
|
|
|
2021-10-26 18:57:35 +02:00
|
|
|
|
static ClutterActor *
|
|
|
|
|
find_common_root_actor (ClutterStage *stage,
|
|
|
|
|
ClutterActor *a,
|
|
|
|
|
ClutterActor *b)
|
|
|
|
|
{
|
|
|
|
|
if (a && b)
|
|
|
|
|
{
|
|
|
|
|
while (a)
|
|
|
|
|
{
|
|
|
|
|
if (a == b || clutter_actor_contains (a, b))
|
|
|
|
|
return a;
|
|
|
|
|
|
|
|
|
|
a = clutter_actor_get_parent (a);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return CLUTTER_ACTOR (stage);
|
|
|
|
|
}
|
|
|
|
|
|
2022-08-03 17:57:13 +02:00
|
|
|
|
static inline void
|
|
|
|
|
add_actor_to_event_emission_chain (GArray *chain,
|
|
|
|
|
ClutterActor *actor,
|
|
|
|
|
ClutterEventPhase phase)
|
2022-08-03 17:47:01 +02:00
|
|
|
|
{
|
2022-08-03 17:57:13 +02:00
|
|
|
|
EventReceiver *receiver;
|
2022-08-03 17:47:01 +02:00
|
|
|
|
|
2022-08-03 17:57:13 +02:00
|
|
|
|
g_array_set_size (chain, chain->len + 1);
|
|
|
|
|
receiver = &g_array_index (chain, EventReceiver, chain->len - 1);
|
|
|
|
|
|
|
|
|
|
receiver->actor = g_object_ref (actor);
|
|
|
|
|
receiver->phase = phase;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static inline void
|
|
|
|
|
add_action_to_event_emission_chain (GArray *chain,
|
|
|
|
|
ClutterAction *action)
|
|
|
|
|
{
|
|
|
|
|
EventReceiver *receiver;
|
|
|
|
|
|
|
|
|
|
g_array_set_size (chain, chain->len + 1);
|
|
|
|
|
receiver = &g_array_index (chain, EventReceiver, chain->len - 1);
|
|
|
|
|
|
|
|
|
|
receiver->action = g_object_ref (action);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
create_event_emission_chain (ClutterStage *stage,
|
|
|
|
|
GArray *chain,
|
|
|
|
|
ClutterActor *topmost,
|
|
|
|
|
ClutterActor *deepmost)
|
2022-08-03 17:47:01 +02:00
|
|
|
|
{
|
2023-11-11 19:35:12 +01:00
|
|
|
|
ClutterStagePrivate *priv = clutter_stage_get_instance_private (stage);
|
2022-08-03 17:47:01 +02:00
|
|
|
|
int i;
|
|
|
|
|
|
2022-08-03 17:57:13 +02:00
|
|
|
|
g_assert (priv->cur_event_actors->len == 0);
|
|
|
|
|
clutter_actor_collect_event_actors (topmost, deepmost, priv->cur_event_actors);
|
|
|
|
|
|
|
|
|
|
for (i = priv->cur_event_actors->len - 1; i >= 0; i--)
|
2022-08-03 17:47:01 +02:00
|
|
|
|
{
|
2022-08-03 17:57:13 +02:00
|
|
|
|
ClutterActor *actor = g_ptr_array_index (priv->cur_event_actors, i);
|
2022-04-04 01:18:50 +02:00
|
|
|
|
const GList *l;
|
|
|
|
|
|
|
|
|
|
for (l = clutter_actor_peek_actions (actor); l; l = l->next)
|
|
|
|
|
{
|
|
|
|
|
ClutterAction *action = l->data;
|
|
|
|
|
|
|
|
|
|
if (clutter_actor_meta_get_enabled (CLUTTER_ACTOR_META (action)) &&
|
2022-08-03 17:57:13 +02:00
|
|
|
|
clutter_action_get_phase (action) == CLUTTER_PHASE_CAPTURE)
|
|
|
|
|
add_action_to_event_emission_chain (chain, action);
|
2022-04-04 01:18:50 +02:00
|
|
|
|
}
|
|
|
|
|
|
2022-08-03 17:57:13 +02:00
|
|
|
|
add_actor_to_event_emission_chain (chain, actor, CLUTTER_PHASE_CAPTURE);
|
2022-08-03 17:47:01 +02:00
|
|
|
|
}
|
|
|
|
|
|
2022-08-03 17:57:13 +02:00
|
|
|
|
for (i = 0; i < priv->cur_event_actors->len; i++)
|
2022-08-03 17:47:01 +02:00
|
|
|
|
{
|
2022-08-03 17:57:13 +02:00
|
|
|
|
ClutterActor *actor = g_ptr_array_index (priv->cur_event_actors, i);
|
2022-04-04 01:18:50 +02:00
|
|
|
|
const GList *l;
|
|
|
|
|
|
|
|
|
|
for (l = clutter_actor_peek_actions (actor); l; l = l->next)
|
|
|
|
|
{
|
|
|
|
|
ClutterAction *action = l->data;
|
|
|
|
|
|
|
|
|
|
if (clutter_actor_meta_get_enabled (CLUTTER_ACTOR_META (action)) &&
|
2022-08-03 17:57:13 +02:00
|
|
|
|
clutter_action_get_phase (action) == CLUTTER_PHASE_BUBBLE)
|
|
|
|
|
add_action_to_event_emission_chain (chain, action);
|
2022-04-04 01:18:50 +02:00
|
|
|
|
}
|
|
|
|
|
|
2022-08-03 17:57:13 +02:00
|
|
|
|
add_actor_to_event_emission_chain (chain, actor, CLUTTER_PHASE_BUBBLE);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
priv->cur_event_actors->len = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
typedef enum
|
|
|
|
|
{
|
|
|
|
|
EVENT_NOT_HANDLED,
|
|
|
|
|
EVENT_HANDLED_BY_ACTOR,
|
|
|
|
|
EVENT_HANDLED_BY_ACTION
|
|
|
|
|
} EventHandledState;
|
|
|
|
|
|
|
|
|
|
static EventHandledState
|
|
|
|
|
emit_event (const ClutterEvent *event,
|
|
|
|
|
GArray *event_emission_chain)
|
|
|
|
|
{
|
|
|
|
|
unsigned int i;
|
|
|
|
|
|
|
|
|
|
for (i = 0; i < event_emission_chain->len; i++)
|
|
|
|
|
{
|
|
|
|
|
EventReceiver *receiver =
|
|
|
|
|
&g_array_index (event_emission_chain, EventReceiver, i);
|
2022-08-03 17:47:01 +02:00
|
|
|
|
|
2022-08-03 17:57:13 +02:00
|
|
|
|
if (receiver->actor)
|
|
|
|
|
{
|
|
|
|
|
if (clutter_actor_event (receiver->actor, event, receiver->phase == CLUTTER_PHASE_CAPTURE))
|
|
|
|
|
return EVENT_HANDLED_BY_ACTOR;
|
|
|
|
|
}
|
|
|
|
|
else if (receiver->action)
|
|
|
|
|
{
|
|
|
|
|
if (clutter_action_handle_event (receiver->action, event))
|
|
|
|
|
return EVENT_HANDLED_BY_ACTION;
|
|
|
|
|
}
|
2022-08-03 17:47:01 +02:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return EVENT_NOT_HANDLED;
|
|
|
|
|
}
|
|
|
|
|
|
2022-04-04 00:07:44 +02:00
|
|
|
|
static void
|
|
|
|
|
clutter_stage_emit_crossing_event (ClutterStage *self,
|
|
|
|
|
const ClutterEvent *event,
|
|
|
|
|
ClutterActor *deepmost,
|
|
|
|
|
ClutterActor *topmost)
|
|
|
|
|
{
|
2023-11-11 19:35:12 +01:00
|
|
|
|
ClutterStagePrivate *priv = clutter_stage_get_instance_private (self);
|
2022-08-03 17:57:13 +02:00
|
|
|
|
ClutterInputDevice *device = clutter_event_get_device (event);
|
|
|
|
|
ClutterEventSequence *sequence = clutter_event_get_event_sequence (event);
|
|
|
|
|
PointerDeviceEntry *entry;
|
2022-08-03 17:47:01 +02:00
|
|
|
|
|
|
|
|
|
if (topmost == NULL)
|
|
|
|
|
topmost = CLUTTER_ACTOR (self);
|
|
|
|
|
|
2022-08-03 17:57:13 +02:00
|
|
|
|
if (sequence != NULL)
|
|
|
|
|
entry = g_hash_table_lookup (priv->touch_sequences, sequence);
|
|
|
|
|
else
|
|
|
|
|
entry = g_hash_table_lookup (priv->pointer_devices, device);
|
|
|
|
|
|
|
|
|
|
g_assert (entry != NULL);
|
2022-08-03 17:47:01 +02:00
|
|
|
|
|
2022-08-03 17:57:13 +02:00
|
|
|
|
if (entry->press_count &&
|
|
|
|
|
!(clutter_event_get_flags (event) & CLUTTER_EVENT_FLAG_GRAB_NOTIFY))
|
2022-08-03 17:47:01 +02:00
|
|
|
|
{
|
2022-08-03 17:57:13 +02:00
|
|
|
|
emit_event (event, entry->event_emission_chain);
|
2022-08-03 17:47:01 +02:00
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
2022-08-03 17:57:13 +02:00
|
|
|
|
gboolean in_event_emission;
|
|
|
|
|
GArray *event_emission_chain;
|
|
|
|
|
|
|
|
|
|
/* Crossings can happen while we're in the middle of event emission
|
|
|
|
|
* (for example when an actor goes unmapped or gets grabbed), so we
|
|
|
|
|
* can't reuse priv->cur_event_emission_chain here, it might already be in use.
|
|
|
|
|
*/
|
|
|
|
|
in_event_emission = priv->cur_event_emission_chain->len != 0;
|
|
|
|
|
|
|
|
|
|
if (in_event_emission)
|
|
|
|
|
{
|
|
|
|
|
event_emission_chain =
|
|
|
|
|
g_array_sized_new (FALSE, TRUE, sizeof (EventReceiver), 32);
|
|
|
|
|
g_array_set_clear_func (event_emission_chain,
|
|
|
|
|
(GDestroyNotify) free_event_receiver);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
event_emission_chain = g_array_ref (priv->cur_event_emission_chain);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
create_event_emission_chain (self, event_emission_chain, topmost, deepmost);
|
|
|
|
|
|
|
|
|
|
emit_event (event, event_emission_chain);
|
|
|
|
|
|
|
|
|
|
g_array_remove_range (event_emission_chain, 0, event_emission_chain->len);
|
|
|
|
|
g_array_unref (event_emission_chain);
|
2022-08-03 17:47:01 +02:00
|
|
|
|
}
|
2022-08-03 17:57:13 +02:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
sync_crossings_on_implicit_grab_end (ClutterStage *self,
|
|
|
|
|
PointerDeviceEntry *entry)
|
|
|
|
|
{
|
|
|
|
|
ClutterActor *deepmost, *topmost;
|
|
|
|
|
ClutterActor *parent;
|
|
|
|
|
ClutterEvent *crossing;
|
|
|
|
|
|
|
|
|
|
deepmost = entry->current_actor;
|
|
|
|
|
|
|
|
|
|
if (clutter_actor_contains (entry->current_actor, entry->implicit_grab_actor))
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
topmost = entry->current_actor;
|
|
|
|
|
while ((parent = clutter_actor_get_parent (topmost)))
|
|
|
|
|
{
|
|
|
|
|
if (clutter_actor_contains (parent, entry->implicit_grab_actor))
|
|
|
|
|
break;
|
2022-08-03 17:47:01 +02:00
|
|
|
|
|
2022-08-03 17:57:13 +02:00
|
|
|
|
topmost = parent;
|
|
|
|
|
}
|
2022-08-03 17:47:01 +02:00
|
|
|
|
|
2023-07-21 19:10:35 +02:00
|
|
|
|
crossing = clutter_event_crossing_new (CLUTTER_ENTER,
|
|
|
|
|
CLUTTER_EVENT_FLAG_GRAB_NOTIFY,
|
|
|
|
|
CLUTTER_CURRENT_TIME,
|
|
|
|
|
entry->device,
|
|
|
|
|
entry->sequence,
|
|
|
|
|
entry->coords,
|
|
|
|
|
entry->current_actor,
|
|
|
|
|
NULL);
|
2022-08-03 17:57:13 +02:00
|
|
|
|
|
|
|
|
|
if (!_clutter_event_process_filters (crossing, deepmost))
|
|
|
|
|
{
|
|
|
|
|
clutter_stage_emit_crossing_event (self,
|
|
|
|
|
crossing,
|
|
|
|
|
deepmost,
|
|
|
|
|
topmost);
|
|
|
|
|
}
|
2022-08-03 17:47:01 +02:00
|
|
|
|
|
2022-08-03 17:57:13 +02:00
|
|
|
|
clutter_event_free (crossing);
|
2022-04-04 00:07:44 +02:00
|
|
|
|
}
|
|
|
|
|
|
2021-06-25 19:56:37 +02:00
|
|
|
|
void
|
|
|
|
|
clutter_stage_update_device (ClutterStage *stage,
|
|
|
|
|
ClutterInputDevice *device,
|
|
|
|
|
ClutterEventSequence *sequence,
|
2023-02-01 17:37:59 +01:00
|
|
|
|
ClutterInputDevice *source_device,
|
2021-06-25 19:56:37 +02:00
|
|
|
|
graphene_point_t point,
|
|
|
|
|
uint32_t time_ms,
|
|
|
|
|
ClutterActor *new_actor,
|
2023-09-04 16:30:38 +02:00
|
|
|
|
MtkRegion *clear_area,
|
2021-06-25 19:56:37 +02:00
|
|
|
|
gboolean emit_crossing)
|
|
|
|
|
{
|
|
|
|
|
ClutterInputDeviceType device_type;
|
2021-10-27 18:14:22 +02:00
|
|
|
|
ClutterActor *old_actor, *root;
|
2021-06-25 19:56:37 +02:00
|
|
|
|
gboolean device_actor_changed;
|
2021-10-26 16:51:01 +02:00
|
|
|
|
ClutterEvent *event;
|
2021-06-25 19:56:37 +02:00
|
|
|
|
|
|
|
|
|
device_type = clutter_input_device_get_device_type (device);
|
|
|
|
|
|
|
|
|
|
g_assert (device_type != CLUTTER_KEYBOARD_DEVICE &&
|
|
|
|
|
device_type != CLUTTER_PAD_DEVICE);
|
|
|
|
|
|
|
|
|
|
old_actor = clutter_stage_get_device_actor (stage, device, sequence);
|
|
|
|
|
device_actor_changed = new_actor != old_actor;
|
|
|
|
|
|
2023-09-07 17:28:33 +02:00
|
|
|
|
if (!source_device)
|
|
|
|
|
source_device = device;
|
|
|
|
|
|
2021-06-25 19:56:37 +02:00
|
|
|
|
clutter_stage_update_device_entry (stage,
|
|
|
|
|
device, sequence,
|
|
|
|
|
point,
|
2021-07-05 17:23:21 +02:00
|
|
|
|
new_actor,
|
|
|
|
|
clear_area);
|
2021-06-25 19:56:37 +02:00
|
|
|
|
|
|
|
|
|
if (device_actor_changed)
|
|
|
|
|
{
|
|
|
|
|
CLUTTER_NOTE (EVENT,
|
|
|
|
|
"Updating actor under cursor (device %s, at %.2f, %.2f): %s",
|
|
|
|
|
clutter_input_device_get_device_name (device),
|
|
|
|
|
point.x,
|
|
|
|
|
point.y,
|
|
|
|
|
_clutter_actor_get_debug_name (new_actor));
|
|
|
|
|
|
2021-10-27 18:14:22 +02:00
|
|
|
|
if (emit_crossing)
|
|
|
|
|
{
|
|
|
|
|
ClutterActor *grab_actor;
|
|
|
|
|
|
|
|
|
|
root = find_common_root_actor (stage, new_actor, old_actor);
|
|
|
|
|
|
|
|
|
|
grab_actor = clutter_stage_get_grab_actor (stage);
|
|
|
|
|
|
|
|
|
|
/* If the common root is outside the currently effective grab,
|
|
|
|
|
* it involves actors outside the grabbed actor hierarchy, the
|
|
|
|
|
* events should be propagated from/inside the grab actor.
|
|
|
|
|
*/
|
|
|
|
|
if (grab_actor &&
|
|
|
|
|
root != grab_actor &&
|
|
|
|
|
!clutter_actor_contains (grab_actor, root))
|
|
|
|
|
root = grab_actor;
|
|
|
|
|
}
|
|
|
|
|
|
2021-10-26 16:51:01 +02:00
|
|
|
|
/* we need to make sure that this event is processed
|
|
|
|
|
* before any other event we might have queued up until
|
|
|
|
|
* now, so we go on, and synthesize the event emission
|
|
|
|
|
* ourselves
|
|
|
|
|
*/
|
2021-06-25 19:56:37 +02:00
|
|
|
|
if (old_actor && emit_crossing)
|
|
|
|
|
{
|
2023-07-21 19:10:35 +02:00
|
|
|
|
event = clutter_event_crossing_new (CLUTTER_LEAVE,
|
|
|
|
|
CLUTTER_EVENT_NONE,
|
|
|
|
|
ms2us (time_ms),
|
2023-09-07 17:28:33 +02:00
|
|
|
|
source_device,
|
2023-07-21 19:10:35 +02:00
|
|
|
|
sequence,
|
|
|
|
|
point,
|
|
|
|
|
old_actor,
|
|
|
|
|
new_actor);
|
2022-03-05 23:43:29 +01:00
|
|
|
|
if (!_clutter_event_process_filters (event, old_actor))
|
2022-04-04 00:07:44 +02:00
|
|
|
|
{
|
|
|
|
|
clutter_stage_emit_crossing_event (stage,
|
|
|
|
|
event,
|
|
|
|
|
old_actor,
|
|
|
|
|
root);
|
|
|
|
|
}
|
2021-10-27 18:14:22 +02:00
|
|
|
|
|
2021-10-26 16:51:01 +02:00
|
|
|
|
clutter_event_free (event);
|
2021-06-25 19:56:37 +02:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (new_actor && emit_crossing)
|
|
|
|
|
{
|
2023-07-21 19:10:35 +02:00
|
|
|
|
event = clutter_event_crossing_new (CLUTTER_ENTER,
|
|
|
|
|
CLUTTER_EVENT_NONE,
|
|
|
|
|
ms2us (time_ms),
|
2023-09-07 17:28:33 +02:00
|
|
|
|
source_device,
|
2023-07-21 19:10:35 +02:00
|
|
|
|
sequence,
|
|
|
|
|
point,
|
|
|
|
|
new_actor,
|
|
|
|
|
old_actor);
|
2022-03-05 23:43:29 +01:00
|
|
|
|
if (!_clutter_event_process_filters (event, new_actor))
|
2022-04-04 00:07:44 +02:00
|
|
|
|
{
|
|
|
|
|
clutter_stage_emit_crossing_event (stage,
|
|
|
|
|
event,
|
|
|
|
|
new_actor,
|
|
|
|
|
root);
|
|
|
|
|
}
|
2021-10-27 18:14:22 +02:00
|
|
|
|
|
2021-10-26 16:51:01 +02:00
|
|
|
|
clutter_event_free (event);
|
2021-06-25 19:56:37 +02:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
clutter_stage_repick_device (ClutterStage *stage,
|
|
|
|
|
ClutterInputDevice *device)
|
|
|
|
|
{
|
2023-08-15 17:14:29 +02:00
|
|
|
|
graphene_point_t point = GRAPHENE_POINT_INIT_ZERO;
|
|
|
|
|
|
|
|
|
|
if (!clutter_stage_get_device_coords (stage, device, NULL, &point))
|
|
|
|
|
return;
|
2021-06-25 19:56:37 +02:00
|
|
|
|
|
|
|
|
|
clutter_stage_pick_and_update_device (stage,
|
|
|
|
|
device,
|
2023-02-01 17:37:59 +01:00
|
|
|
|
NULL, NULL,
|
2021-07-05 17:23:21 +02:00
|
|
|
|
CLUTTER_DEVICE_UPDATE_IGNORE_CACHE |
|
2021-06-25 19:56:37 +02:00
|
|
|
|
CLUTTER_DEVICE_UPDATE_EMIT_CROSSING,
|
|
|
|
|
point,
|
|
|
|
|
CLUTTER_CURRENT_TIME);
|
|
|
|
|
}
|
|
|
|
|
|
2021-07-05 17:23:21 +02:00
|
|
|
|
static gboolean
|
|
|
|
|
clutter_stage_check_in_clear_area (ClutterStage *stage,
|
|
|
|
|
ClutterInputDevice *device,
|
|
|
|
|
ClutterEventSequence *sequence,
|
|
|
|
|
graphene_point_t point)
|
|
|
|
|
{
|
2023-11-11 19:35:12 +01:00
|
|
|
|
ClutterStagePrivate *priv = clutter_stage_get_instance_private (stage);
|
2021-07-05 17:23:21 +02:00
|
|
|
|
PointerDeviceEntry *entry = NULL;
|
|
|
|
|
|
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_STAGE (stage), FALSE);
|
|
|
|
|
g_return_val_if_fail (device != NULL, FALSE);
|
|
|
|
|
|
|
|
|
|
if (sequence != NULL)
|
|
|
|
|
entry = g_hash_table_lookup (priv->touch_sequences, sequence);
|
|
|
|
|
else
|
|
|
|
|
entry = g_hash_table_lookup (priv->pointer_devices, device);
|
|
|
|
|
|
|
|
|
|
if (!entry)
|
|
|
|
|
return FALSE;
|
|
|
|
|
if (!entry->clear_area)
|
|
|
|
|
return FALSE;
|
|
|
|
|
|
2023-09-04 16:30:38 +02:00
|
|
|
|
return mtk_region_contains_point (entry->clear_area,
|
|
|
|
|
point.x, point.y);
|
2021-07-05 17:23:21 +02:00
|
|
|
|
}
|
|
|
|
|
|
2021-06-25 19:50:26 +02:00
|
|
|
|
ClutterActor *
|
|
|
|
|
clutter_stage_pick_and_update_device (ClutterStage *stage,
|
|
|
|
|
ClutterInputDevice *device,
|
|
|
|
|
ClutterEventSequence *sequence,
|
2023-02-01 17:37:59 +01:00
|
|
|
|
ClutterInputDevice *source_device,
|
2021-06-25 19:50:26 +02:00
|
|
|
|
ClutterDeviceUpdateFlags flags,
|
|
|
|
|
graphene_point_t point,
|
|
|
|
|
uint32_t time_ms)
|
|
|
|
|
{
|
2023-11-10 13:14:49 +01:00
|
|
|
|
ClutterActor *new_actor = NULL;
|
2023-09-04 16:30:38 +02:00
|
|
|
|
MtkRegion *clear_area = NULL;
|
2023-11-10 13:14:49 +01:00
|
|
|
|
ClutterSeat *seat;
|
|
|
|
|
|
|
|
|
|
seat = clutter_input_device_get_seat (device);
|
2021-07-05 17:23:21 +02:00
|
|
|
|
|
2023-11-10 13:14:49 +01:00
|
|
|
|
if (sequence ||
|
|
|
|
|
device != clutter_seat_get_pointer (seat) ||
|
|
|
|
|
clutter_seat_is_unfocus_inhibited (seat))
|
2021-07-05 17:23:21 +02:00
|
|
|
|
{
|
2023-11-10 13:14:49 +01:00
|
|
|
|
if ((flags & CLUTTER_DEVICE_UPDATE_IGNORE_CACHE) == 0)
|
2021-08-25 16:37:23 +02:00
|
|
|
|
{
|
2023-11-10 13:14:49 +01:00
|
|
|
|
if (clutter_stage_check_in_clear_area (stage, device,
|
|
|
|
|
sequence, point))
|
|
|
|
|
{
|
|
|
|
|
clutter_stage_set_device_coords (stage, device,
|
|
|
|
|
sequence, point);
|
|
|
|
|
return clutter_stage_get_device_actor (stage, device, sequence);
|
|
|
|
|
}
|
2021-08-25 16:37:23 +02:00
|
|
|
|
}
|
2021-06-25 19:50:26 +02:00
|
|
|
|
|
2023-11-10 13:14:49 +01:00
|
|
|
|
new_actor = _clutter_stage_do_pick (stage,
|
|
|
|
|
point.x,
|
|
|
|
|
point.y,
|
|
|
|
|
CLUTTER_PICK_REACTIVE,
|
|
|
|
|
&clear_area);
|
2021-06-25 19:50:26 +02:00
|
|
|
|
|
2023-11-10 13:14:49 +01:00
|
|
|
|
/* Picking should never fail, but if it does, we bail out here */
|
|
|
|
|
g_return_val_if_fail (new_actor != NULL, NULL);
|
|
|
|
|
}
|
2021-06-25 19:50:26 +02:00
|
|
|
|
|
|
|
|
|
clutter_stage_update_device (stage,
|
|
|
|
|
device, sequence,
|
2023-02-01 17:37:59 +01:00
|
|
|
|
source_device,
|
2021-06-25 19:50:26 +02:00
|
|
|
|
point,
|
|
|
|
|
time_ms,
|
|
|
|
|
new_actor,
|
2021-07-05 17:23:21 +02:00
|
|
|
|
clear_area,
|
2021-06-25 19:50:26 +02:00
|
|
|
|
!!(flags & CLUTTER_DEVICE_UPDATE_EMIT_CROSSING));
|
|
|
|
|
|
2023-09-04 16:30:38 +02:00
|
|
|
|
g_clear_pointer (&clear_area, mtk_region_unref);
|
2021-07-05 17:23:21 +02:00
|
|
|
|
|
2021-06-25 19:50:26 +02:00
|
|
|
|
return new_actor;
|
|
|
|
|
}
|
2021-10-26 11:59:31 +02:00
|
|
|
|
|
clutter/stage: Cancel parts of implicit grabs when ClutterGrabs happen
A ClutterGrab takes precedence over implicit grabs, so when one happens,
let's check which part of the implicit grab tree is inside the new
ClutterGrab. Cancel and remove the parts which aren't, and if nothing
is in there anymore, cancel the whole implicit grab.
Emitting crossing events correctly here is getting quite tricky:
- When the implicit grab didn't get cancelled by the ClutterGrab, we
simply want to emit all GRAB_NOTIFY crossings to the implicit grab, as
we do with all other crossings.
- When the implicit grab did get cancelled and the new ClutterGrab wants
to emit ENTER crossings, we want those to be emitted to the actual
targets, so cancel the implicit grab before emission.
- In the last case where the implicit grab did get cancelled and the new
ClutterGrab wants to emit LEAVE crossings, those should be emitted to
the implicit grab again, so we cancel the grab only after the emission
of those.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2342>
2022-11-05 23:54:01 +01:00
|
|
|
|
static void
|
|
|
|
|
cleanup_implicit_grab (PointerDeviceEntry *entry)
|
|
|
|
|
{
|
|
|
|
|
clutter_actor_set_implicitly_grabbed (entry->implicit_grab_actor, FALSE);
|
|
|
|
|
entry->implicit_grab_actor = NULL;
|
|
|
|
|
|
|
|
|
|
g_array_remove_range (entry->event_emission_chain, 0,
|
|
|
|
|
entry->event_emission_chain->len);
|
|
|
|
|
|
|
|
|
|
entry->press_count = 0;
|
|
|
|
|
}
|
|
|
|
|
|
2021-10-26 18:57:35 +02:00
|
|
|
|
static void
|
|
|
|
|
clutter_stage_notify_grab_on_pointer_entry (ClutterStage *stage,
|
|
|
|
|
PointerDeviceEntry *entry,
|
|
|
|
|
ClutterActor *grab_actor,
|
|
|
|
|
ClutterActor *old_grab_actor)
|
|
|
|
|
{
|
|
|
|
|
gboolean pointer_in_grab, pointer_in_old_grab;
|
clutter/stage: Cancel parts of implicit grabs when ClutterGrabs happen
A ClutterGrab takes precedence over implicit grabs, so when one happens,
let's check which part of the implicit grab tree is inside the new
ClutterGrab. Cancel and remove the parts which aren't, and if nothing
is in there anymore, cancel the whole implicit grab.
Emitting crossing events correctly here is getting quite tricky:
- When the implicit grab didn't get cancelled by the ClutterGrab, we
simply want to emit all GRAB_NOTIFY crossings to the implicit grab, as
we do with all other crossings.
- When the implicit grab did get cancelled and the new ClutterGrab wants
to emit ENTER crossings, we want those to be emitted to the actual
targets, so cancel the implicit grab before emission.
- In the last case where the implicit grab did get cancelled and the new
ClutterGrab wants to emit LEAVE crossings, those should be emitted to
the implicit grab again, so we cancel the grab only after the emission
of those.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2342>
2022-11-05 23:54:01 +01:00
|
|
|
|
gboolean implicit_grab_cancelled = FALSE;
|
2023-08-27 13:44:06 +02:00
|
|
|
|
unsigned int implicit_grab_n_removed = 0, implicit_grab_n_remaining = 0;
|
2021-10-26 18:57:35 +02:00
|
|
|
|
ClutterEventType event_type = CLUTTER_NOTHING;
|
|
|
|
|
ClutterActor *topmost, *deepmost;
|
2023-11-11 19:35:12 +01:00
|
|
|
|
ClutterStagePrivate *priv = clutter_stage_get_instance_private (stage);
|
2021-10-26 18:57:35 +02:00
|
|
|
|
if (!entry->current_actor)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
pointer_in_grab =
|
|
|
|
|
!grab_actor ||
|
|
|
|
|
grab_actor == entry->current_actor ||
|
|
|
|
|
clutter_actor_contains (grab_actor, entry->current_actor);
|
|
|
|
|
pointer_in_old_grab =
|
|
|
|
|
!old_grab_actor ||
|
|
|
|
|
old_grab_actor == entry->current_actor ||
|
|
|
|
|
clutter_actor_contains (old_grab_actor, entry->current_actor);
|
|
|
|
|
|
clutter/stage: Cancel parts of implicit grabs when ClutterGrabs happen
A ClutterGrab takes precedence over implicit grabs, so when one happens,
let's check which part of the implicit grab tree is inside the new
ClutterGrab. Cancel and remove the parts which aren't, and if nothing
is in there anymore, cancel the whole implicit grab.
Emitting crossing events correctly here is getting quite tricky:
- When the implicit grab didn't get cancelled by the ClutterGrab, we
simply want to emit all GRAB_NOTIFY crossings to the implicit grab, as
we do with all other crossings.
- When the implicit grab did get cancelled and the new ClutterGrab wants
to emit ENTER crossings, we want those to be emitted to the actual
targets, so cancel the implicit grab before emission.
- In the last case where the implicit grab did get cancelled and the new
ClutterGrab wants to emit LEAVE crossings, those should be emitted to
the implicit grab again, so we cancel the grab only after the emission
of those.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2342>
2022-11-05 23:54:01 +01:00
|
|
|
|
if (grab_actor && entry->press_count > 0)
|
|
|
|
|
{
|
|
|
|
|
ClutterInputDevice *device = entry->device;
|
|
|
|
|
ClutterEventSequence *sequence = entry->sequence;
|
|
|
|
|
unsigned int i;
|
|
|
|
|
|
|
|
|
|
for (i = 0; i < entry->event_emission_chain->len; i++)
|
|
|
|
|
{
|
|
|
|
|
EventReceiver *receiver =
|
|
|
|
|
&g_array_index (entry->event_emission_chain, EventReceiver, i);
|
|
|
|
|
|
|
|
|
|
if (receiver->actor)
|
|
|
|
|
{
|
|
|
|
|
if (!clutter_actor_contains (grab_actor, receiver->actor))
|
|
|
|
|
{
|
|
|
|
|
g_clear_object (&receiver->actor);
|
2023-08-27 13:44:06 +02:00
|
|
|
|
implicit_grab_n_removed++;
|
clutter/stage: Cancel parts of implicit grabs when ClutterGrabs happen
A ClutterGrab takes precedence over implicit grabs, so when one happens,
let's check which part of the implicit grab tree is inside the new
ClutterGrab. Cancel and remove the parts which aren't, and if nothing
is in there anymore, cancel the whole implicit grab.
Emitting crossing events correctly here is getting quite tricky:
- When the implicit grab didn't get cancelled by the ClutterGrab, we
simply want to emit all GRAB_NOTIFY crossings to the implicit grab, as
we do with all other crossings.
- When the implicit grab did get cancelled and the new ClutterGrab wants
to emit ENTER crossings, we want those to be emitted to the actual
targets, so cancel the implicit grab before emission.
- In the last case where the implicit grab did get cancelled and the new
ClutterGrab wants to emit LEAVE crossings, those should be emitted to
the implicit grab again, so we cancel the grab only after the emission
of those.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2342>
2022-11-05 23:54:01 +01:00
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
2023-08-27 13:44:06 +02:00
|
|
|
|
implicit_grab_n_remaining++;
|
clutter/stage: Cancel parts of implicit grabs when ClutterGrabs happen
A ClutterGrab takes precedence over implicit grabs, so when one happens,
let's check which part of the implicit grab tree is inside the new
ClutterGrab. Cancel and remove the parts which aren't, and if nothing
is in there anymore, cancel the whole implicit grab.
Emitting crossing events correctly here is getting quite tricky:
- When the implicit grab didn't get cancelled by the ClutterGrab, we
simply want to emit all GRAB_NOTIFY crossings to the implicit grab, as
we do with all other crossings.
- When the implicit grab did get cancelled and the new ClutterGrab wants
to emit ENTER crossings, we want those to be emitted to the actual
targets, so cancel the implicit grab before emission.
- In the last case where the implicit grab did get cancelled and the new
ClutterGrab wants to emit LEAVE crossings, those should be emitted to
the implicit grab again, so we cancel the grab only after the emission
of those.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2342>
2022-11-05 23:54:01 +01:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if (receiver->action)
|
|
|
|
|
{
|
|
|
|
|
ClutterActor *action_actor =
|
|
|
|
|
clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (receiver->action));
|
|
|
|
|
|
|
|
|
|
if (!action_actor || !clutter_actor_contains (grab_actor, action_actor))
|
|
|
|
|
{
|
|
|
|
|
clutter_action_sequence_cancelled (receiver->action,
|
|
|
|
|
device,
|
|
|
|
|
sequence);
|
|
|
|
|
g_clear_object (&receiver->action);
|
2023-08-27 13:44:06 +02:00
|
|
|
|
implicit_grab_n_removed++;
|
clutter/stage: Cancel parts of implicit grabs when ClutterGrabs happen
A ClutterGrab takes precedence over implicit grabs, so when one happens,
let's check which part of the implicit grab tree is inside the new
ClutterGrab. Cancel and remove the parts which aren't, and if nothing
is in there anymore, cancel the whole implicit grab.
Emitting crossing events correctly here is getting quite tricky:
- When the implicit grab didn't get cancelled by the ClutterGrab, we
simply want to emit all GRAB_NOTIFY crossings to the implicit grab, as
we do with all other crossings.
- When the implicit grab did get cancelled and the new ClutterGrab wants
to emit ENTER crossings, we want those to be emitted to the actual
targets, so cancel the implicit grab before emission.
- In the last case where the implicit grab did get cancelled and the new
ClutterGrab wants to emit LEAVE crossings, those should be emitted to
the implicit grab again, so we cancel the grab only after the emission
of those.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2342>
2022-11-05 23:54:01 +01:00
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
2023-08-27 13:44:06 +02:00
|
|
|
|
implicit_grab_n_remaining++;
|
clutter/stage: Cancel parts of implicit grabs when ClutterGrabs happen
A ClutterGrab takes precedence over implicit grabs, so when one happens,
let's check which part of the implicit grab tree is inside the new
ClutterGrab. Cancel and remove the parts which aren't, and if nothing
is in there anymore, cancel the whole implicit grab.
Emitting crossing events correctly here is getting quite tricky:
- When the implicit grab didn't get cancelled by the ClutterGrab, we
simply want to emit all GRAB_NOTIFY crossings to the implicit grab, as
we do with all other crossings.
- When the implicit grab did get cancelled and the new ClutterGrab wants
to emit ENTER crossings, we want those to be emitted to the actual
targets, so cancel the implicit grab before emission.
- In the last case where the implicit grab did get cancelled and the new
ClutterGrab wants to emit LEAVE crossings, those should be emitted to
the implicit grab again, so we cancel the grab only after the emission
of those.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2342>
2022-11-05 23:54:01 +01:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2023-08-27 13:44:06 +02:00
|
|
|
|
/* Seat grabs win over implicit grabs, so we default to cancel the ongoing
|
|
|
|
|
* implicit grab. If the seat grab contains one or more actors from
|
|
|
|
|
* the implicit grab though, the implicit grab remains in effect.
|
|
|
|
|
*/
|
|
|
|
|
implicit_grab_cancelled = implicit_grab_n_remaining == 0;
|
|
|
|
|
|
|
|
|
|
CLUTTER_NOTE (GRABS,
|
|
|
|
|
"[grab=%p device=%p sequence=%p implicit_grab_cancelled=%d] "
|
|
|
|
|
"Cancelled %u actors and actions (%u remaining) on implicit "
|
|
|
|
|
"grab due to new seat grab",
|
2023-11-11 19:35:12 +01:00
|
|
|
|
priv->topmost_grab, device, sequence, implicit_grab_cancelled,
|
2023-08-27 13:44:06 +02:00
|
|
|
|
implicit_grab_n_removed, implicit_grab_n_remaining);
|
clutter/stage: Cancel parts of implicit grabs when ClutterGrabs happen
A ClutterGrab takes precedence over implicit grabs, so when one happens,
let's check which part of the implicit grab tree is inside the new
ClutterGrab. Cancel and remove the parts which aren't, and if nothing
is in there anymore, cancel the whole implicit grab.
Emitting crossing events correctly here is getting quite tricky:
- When the implicit grab didn't get cancelled by the ClutterGrab, we
simply want to emit all GRAB_NOTIFY crossings to the implicit grab, as
we do with all other crossings.
- When the implicit grab did get cancelled and the new ClutterGrab wants
to emit ENTER crossings, we want those to be emitted to the actual
targets, so cancel the implicit grab before emission.
- In the last case where the implicit grab did get cancelled and the new
ClutterGrab wants to emit LEAVE crossings, those should be emitted to
the implicit grab again, so we cancel the grab only after the emission
of those.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2342>
2022-11-05 23:54:01 +01:00
|
|
|
|
}
|
|
|
|
|
|
2021-10-26 18:57:35 +02:00
|
|
|
|
/* Equate NULL actors to the stage here, to ease calculations further down. */
|
|
|
|
|
if (!grab_actor)
|
|
|
|
|
grab_actor = CLUTTER_ACTOR (stage);
|
|
|
|
|
if (!old_grab_actor)
|
|
|
|
|
old_grab_actor = CLUTTER_ACTOR (stage);
|
|
|
|
|
|
|
|
|
|
if (grab_actor == old_grab_actor)
|
clutter/stage: Cancel parts of implicit grabs when ClutterGrabs happen
A ClutterGrab takes precedence over implicit grabs, so when one happens,
let's check which part of the implicit grab tree is inside the new
ClutterGrab. Cancel and remove the parts which aren't, and if nothing
is in there anymore, cancel the whole implicit grab.
Emitting crossing events correctly here is getting quite tricky:
- When the implicit grab didn't get cancelled by the ClutterGrab, we
simply want to emit all GRAB_NOTIFY crossings to the implicit grab, as
we do with all other crossings.
- When the implicit grab did get cancelled and the new ClutterGrab wants
to emit ENTER crossings, we want those to be emitted to the actual
targets, so cancel the implicit grab before emission.
- In the last case where the implicit grab did get cancelled and the new
ClutterGrab wants to emit LEAVE crossings, those should be emitted to
the implicit grab again, so we cancel the grab only after the emission
of those.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2342>
2022-11-05 23:54:01 +01:00
|
|
|
|
{
|
2023-08-27 13:44:06 +02:00
|
|
|
|
g_assert ((implicit_grab_n_removed == 0 && implicit_grab_n_remaining == 0) ||
|
|
|
|
|
!implicit_grab_cancelled);
|
clutter/stage: Cancel parts of implicit grabs when ClutterGrabs happen
A ClutterGrab takes precedence over implicit grabs, so when one happens,
let's check which part of the implicit grab tree is inside the new
ClutterGrab. Cancel and remove the parts which aren't, and if nothing
is in there anymore, cancel the whole implicit grab.
Emitting crossing events correctly here is getting quite tricky:
- When the implicit grab didn't get cancelled by the ClutterGrab, we
simply want to emit all GRAB_NOTIFY crossings to the implicit grab, as
we do with all other crossings.
- When the implicit grab did get cancelled and the new ClutterGrab wants
to emit ENTER crossings, we want those to be emitted to the actual
targets, so cancel the implicit grab before emission.
- In the last case where the implicit grab did get cancelled and the new
ClutterGrab wants to emit LEAVE crossings, those should be emitted to
the implicit grab again, so we cancel the grab only after the emission
of those.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2342>
2022-11-05 23:54:01 +01:00
|
|
|
|
return;
|
|
|
|
|
}
|
2021-10-26 18:57:35 +02:00
|
|
|
|
|
|
|
|
|
if (pointer_in_grab && pointer_in_old_grab)
|
|
|
|
|
{
|
|
|
|
|
/* Both grabs happen to contain the pointer actor, we have to figure out
|
|
|
|
|
* which is topmost, and emit ENTER/LEAVE events accordingly on the actors
|
|
|
|
|
* between old/new grabs.
|
|
|
|
|
*/
|
|
|
|
|
if (clutter_actor_contains (grab_actor, old_grab_actor))
|
|
|
|
|
{
|
|
|
|
|
/* grab_actor is above old_grab_actor, emit ENTER events in the
|
|
|
|
|
* line between those two actors.
|
|
|
|
|
*/
|
|
|
|
|
event_type = CLUTTER_ENTER;
|
|
|
|
|
deepmost = clutter_actor_get_parent (old_grab_actor);
|
|
|
|
|
topmost = grab_actor;
|
|
|
|
|
}
|
|
|
|
|
else if (clutter_actor_contains (old_grab_actor, grab_actor))
|
|
|
|
|
{
|
|
|
|
|
/* old_grab_actor is above grab_actor, emit LEAVE events in the
|
|
|
|
|
* line between those two actors.
|
|
|
|
|
*/
|
|
|
|
|
event_type = CLUTTER_LEAVE;
|
|
|
|
|
deepmost = clutter_actor_get_parent (grab_actor);
|
|
|
|
|
topmost = old_grab_actor;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else if (pointer_in_grab)
|
|
|
|
|
{
|
|
|
|
|
/* Pointer is somewhere inside the grab_actor hierarchy. Emit ENTER events
|
|
|
|
|
* from the current grab actor to the pointer actor.
|
|
|
|
|
*/
|
|
|
|
|
event_type = CLUTTER_ENTER;
|
|
|
|
|
deepmost = entry->current_actor;
|
|
|
|
|
topmost = grab_actor;
|
|
|
|
|
}
|
|
|
|
|
else if (pointer_in_old_grab)
|
|
|
|
|
{
|
|
|
|
|
/* Pointer is somewhere inside the old_grab_actor hierarchy. Emit LEAVE
|
|
|
|
|
* events from the common root of old/cur grab actors to the pointer
|
|
|
|
|
* actor.
|
|
|
|
|
*/
|
|
|
|
|
event_type = CLUTTER_LEAVE;
|
|
|
|
|
deepmost = entry->current_actor;
|
|
|
|
|
topmost = find_common_root_actor (stage, grab_actor, old_grab_actor);
|
|
|
|
|
}
|
|
|
|
|
|
clutter/stage: Cancel parts of implicit grabs when ClutterGrabs happen
A ClutterGrab takes precedence over implicit grabs, so when one happens,
let's check which part of the implicit grab tree is inside the new
ClutterGrab. Cancel and remove the parts which aren't, and if nothing
is in there anymore, cancel the whole implicit grab.
Emitting crossing events correctly here is getting quite tricky:
- When the implicit grab didn't get cancelled by the ClutterGrab, we
simply want to emit all GRAB_NOTIFY crossings to the implicit grab, as
we do with all other crossings.
- When the implicit grab did get cancelled and the new ClutterGrab wants
to emit ENTER crossings, we want those to be emitted to the actual
targets, so cancel the implicit grab before emission.
- In the last case where the implicit grab did get cancelled and the new
ClutterGrab wants to emit LEAVE crossings, those should be emitted to
the implicit grab again, so we cancel the grab only after the emission
of those.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2342>
2022-11-05 23:54:01 +01:00
|
|
|
|
if (event_type == CLUTTER_ENTER && implicit_grab_cancelled)
|
|
|
|
|
cleanup_implicit_grab (entry);
|
|
|
|
|
|
2021-10-26 18:57:35 +02:00
|
|
|
|
if (event_type != CLUTTER_NOTHING)
|
|
|
|
|
{
|
|
|
|
|
ClutterEvent *event;
|
|
|
|
|
|
clutter/stage: Cancel parts of implicit grabs when ClutterGrabs happen
A ClutterGrab takes precedence over implicit grabs, so when one happens,
let's check which part of the implicit grab tree is inside the new
ClutterGrab. Cancel and remove the parts which aren't, and if nothing
is in there anymore, cancel the whole implicit grab.
Emitting crossing events correctly here is getting quite tricky:
- When the implicit grab didn't get cancelled by the ClutterGrab, we
simply want to emit all GRAB_NOTIFY crossings to the implicit grab, as
we do with all other crossings.
- When the implicit grab did get cancelled and the new ClutterGrab wants
to emit ENTER crossings, we want those to be emitted to the actual
targets, so cancel the implicit grab before emission.
- In the last case where the implicit grab did get cancelled and the new
ClutterGrab wants to emit LEAVE crossings, those should be emitted to
the implicit grab again, so we cancel the grab only after the emission
of those.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2342>
2022-11-05 23:54:01 +01:00
|
|
|
|
if (entry->implicit_grab_actor)
|
|
|
|
|
deepmost = find_common_root_actor (stage, entry->implicit_grab_actor, deepmost);
|
|
|
|
|
|
2023-07-21 19:10:35 +02:00
|
|
|
|
event = clutter_event_crossing_new (event_type,
|
|
|
|
|
CLUTTER_EVENT_FLAG_GRAB_NOTIFY,
|
|
|
|
|
CLUTTER_CURRENT_TIME,
|
|
|
|
|
entry->device,
|
|
|
|
|
entry->sequence,
|
|
|
|
|
entry->coords,
|
|
|
|
|
entry->current_actor,
|
|
|
|
|
event_type == CLUTTER_LEAVE ?
|
|
|
|
|
grab_actor : old_grab_actor);
|
2022-03-05 23:43:29 +01:00
|
|
|
|
if (!_clutter_event_process_filters (event, entry->current_actor))
|
2022-04-04 00:07:44 +02:00
|
|
|
|
{
|
|
|
|
|
clutter_stage_emit_crossing_event (stage,
|
|
|
|
|
event,
|
|
|
|
|
deepmost,
|
|
|
|
|
topmost);
|
|
|
|
|
}
|
|
|
|
|
|
2021-10-26 18:57:35 +02:00
|
|
|
|
clutter_event_free (event);
|
|
|
|
|
}
|
clutter/stage: Cancel parts of implicit grabs when ClutterGrabs happen
A ClutterGrab takes precedence over implicit grabs, so when one happens,
let's check which part of the implicit grab tree is inside the new
ClutterGrab. Cancel and remove the parts which aren't, and if nothing
is in there anymore, cancel the whole implicit grab.
Emitting crossing events correctly here is getting quite tricky:
- When the implicit grab didn't get cancelled by the ClutterGrab, we
simply want to emit all GRAB_NOTIFY crossings to the implicit grab, as
we do with all other crossings.
- When the implicit grab did get cancelled and the new ClutterGrab wants
to emit ENTER crossings, we want those to be emitted to the actual
targets, so cancel the implicit grab before emission.
- In the last case where the implicit grab did get cancelled and the new
ClutterGrab wants to emit LEAVE crossings, those should be emitted to
the implicit grab again, so we cancel the grab only after the emission
of those.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2342>
2022-11-05 23:54:01 +01:00
|
|
|
|
|
2023-09-01 11:37:25 +02:00
|
|
|
|
if ((event_type == CLUTTER_NOTHING || event_type == CLUTTER_LEAVE) &&
|
|
|
|
|
implicit_grab_cancelled)
|
|
|
|
|
cleanup_implicit_grab (entry);
|
2021-10-26 18:57:35 +02:00
|
|
|
|
}
|
|
|
|
|
|
2021-10-27 18:00:25 +02:00
|
|
|
|
static void
|
|
|
|
|
clutter_stage_notify_grab_on_key_focus (ClutterStage *stage,
|
|
|
|
|
ClutterActor *grab_actor,
|
|
|
|
|
ClutterActor *old_grab_actor)
|
|
|
|
|
{
|
2023-11-11 19:35:12 +01:00
|
|
|
|
ClutterStagePrivate *priv = clutter_stage_get_instance_private (stage);
|
2021-10-27 18:00:25 +02:00
|
|
|
|
ClutterActor *key_focus;
|
|
|
|
|
gboolean focus_in_grab, focus_in_old_grab;
|
|
|
|
|
|
|
|
|
|
key_focus = priv->key_focused_actor ?
|
2023-11-11 19:35:12 +01:00
|
|
|
|
priv->key_focused_actor : CLUTTER_ACTOR (stage);
|
2021-10-27 18:00:25 +02:00
|
|
|
|
|
|
|
|
|
focus_in_grab =
|
|
|
|
|
!grab_actor ||
|
|
|
|
|
grab_actor == key_focus ||
|
|
|
|
|
clutter_actor_contains (grab_actor, key_focus);
|
|
|
|
|
focus_in_old_grab =
|
|
|
|
|
!old_grab_actor ||
|
|
|
|
|
old_grab_actor == key_focus ||
|
|
|
|
|
clutter_actor_contains (old_grab_actor, key_focus);
|
|
|
|
|
|
|
|
|
|
if (focus_in_grab && !focus_in_old_grab)
|
|
|
|
|
_clutter_actor_set_has_key_focus (CLUTTER_ACTOR (key_focus), TRUE);
|
|
|
|
|
else if (!focus_in_grab && focus_in_old_grab)
|
|
|
|
|
_clutter_actor_set_has_key_focus (CLUTTER_ACTOR (key_focus), FALSE);
|
|
|
|
|
}
|
|
|
|
|
|
2021-10-26 18:57:35 +02:00
|
|
|
|
static void
|
|
|
|
|
clutter_stage_notify_grab (ClutterStage *stage,
|
|
|
|
|
ClutterGrab *cur,
|
|
|
|
|
ClutterGrab *old)
|
|
|
|
|
{
|
2023-11-11 19:35:12 +01:00
|
|
|
|
ClutterStagePrivate *priv = clutter_stage_get_instance_private (stage);
|
2021-10-26 18:57:35 +02:00
|
|
|
|
ClutterActor *cur_actor = NULL, *old_actor = NULL;
|
|
|
|
|
PointerDeviceEntry *entry;
|
|
|
|
|
GHashTableIter iter;
|
|
|
|
|
|
|
|
|
|
if (cur)
|
|
|
|
|
cur_actor = cur->actor;
|
|
|
|
|
if (old)
|
|
|
|
|
old_actor = old->actor;
|
|
|
|
|
|
|
|
|
|
/* Nothing to notify */
|
|
|
|
|
if (cur_actor == old_actor)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
g_hash_table_iter_init (&iter, priv->pointer_devices);
|
|
|
|
|
while (g_hash_table_iter_next (&iter, NULL, (gpointer *) &entry))
|
|
|
|
|
{
|
|
|
|
|
/* Update pointers */
|
|
|
|
|
clutter_stage_notify_grab_on_pointer_entry (stage,
|
|
|
|
|
entry,
|
|
|
|
|
cur_actor,
|
|
|
|
|
old_actor);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
g_hash_table_iter_init (&iter, priv->touch_sequences);
|
|
|
|
|
while (g_hash_table_iter_next (&iter, NULL, (gpointer *) &entry))
|
|
|
|
|
{
|
|
|
|
|
/* Update touch sequences */
|
|
|
|
|
clutter_stage_notify_grab_on_pointer_entry (stage,
|
|
|
|
|
entry,
|
|
|
|
|
cur_actor,
|
|
|
|
|
old_actor);
|
|
|
|
|
}
|
2021-10-27 18:00:25 +02:00
|
|
|
|
|
|
|
|
|
clutter_stage_notify_grab_on_key_focus (stage, cur_actor, old_actor);
|
2021-10-26 18:57:35 +02:00
|
|
|
|
}
|
|
|
|
|
|
2022-04-07 12:10:13 +02:00
|
|
|
|
static ClutterGrab *
|
|
|
|
|
clutter_stage_grab_full (ClutterStage *stage,
|
|
|
|
|
ClutterActor *actor,
|
|
|
|
|
gboolean owns_actor)
|
2021-10-26 11:59:31 +02:00
|
|
|
|
{
|
2022-01-16 18:00:35 +01:00
|
|
|
|
ClutterStagePrivate *priv;
|
2021-10-26 11:59:31 +02:00
|
|
|
|
ClutterGrab *grab;
|
2023-08-16 00:08:31 +02:00
|
|
|
|
gboolean was_grabbed;
|
2021-10-26 11:59:31 +02:00
|
|
|
|
|
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_STAGE (stage), NULL);
|
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_ACTOR (actor), NULL);
|
2022-10-18 17:52:50 +02:00
|
|
|
|
g_return_val_if_fail (stage ==
|
|
|
|
|
(ClutterStage *) _clutter_actor_get_stage_internal (actor),
|
|
|
|
|
NULL);
|
2021-10-26 11:59:31 +02:00
|
|
|
|
|
2023-11-11 19:35:12 +01:00
|
|
|
|
priv = clutter_stage_get_instance_private (stage);
|
2022-01-16 18:00:35 +01:00
|
|
|
|
|
2021-10-28 17:05:44 +02:00
|
|
|
|
if (!priv->topmost_grab)
|
|
|
|
|
{
|
2021-09-17 21:54:05 +02:00
|
|
|
|
ClutterContext *context;
|
2021-10-28 17:05:44 +02:00
|
|
|
|
ClutterSeat *seat;
|
|
|
|
|
|
|
|
|
|
/* First grab in the chain, trigger a backend grab too */
|
|
|
|
|
context = _clutter_context_get_default ();
|
|
|
|
|
seat = clutter_backend_get_default_seat (context->backend);
|
|
|
|
|
priv->grab_state =
|
|
|
|
|
clutter_seat_grab (seat, clutter_get_current_event_time ());
|
|
|
|
|
}
|
|
|
|
|
|
2022-04-07 12:10:13 +02:00
|
|
|
|
grab = clutter_grab_new (stage, actor, owns_actor);
|
|
|
|
|
|
2021-10-26 11:59:31 +02:00
|
|
|
|
grab->prev = NULL;
|
|
|
|
|
grab->next = priv->topmost_grab;
|
|
|
|
|
|
2023-08-16 00:08:31 +02:00
|
|
|
|
was_grabbed = !!priv->topmost_grab;
|
|
|
|
|
|
2021-10-26 11:59:31 +02:00
|
|
|
|
if (priv->topmost_grab)
|
|
|
|
|
priv->topmost_grab->prev = grab;
|
|
|
|
|
|
|
|
|
|
priv->topmost_grab = grab;
|
2022-04-06 12:19:27 +02:00
|
|
|
|
|
|
|
|
|
if (G_UNLIKELY (clutter_debug_flags & CLUTTER_DEBUG_GRABS))
|
|
|
|
|
{
|
|
|
|
|
unsigned int n_grabs = 0;
|
|
|
|
|
ClutterGrab *g;
|
|
|
|
|
|
|
|
|
|
for (g = priv->topmost_grab; g != NULL; g = g->next)
|
|
|
|
|
n_grabs++;
|
|
|
|
|
|
|
|
|
|
CLUTTER_NOTE (GRABS,
|
|
|
|
|
"[grab=%p] Attached seat grab (n_grabs: %u) on actor: %s",
|
|
|
|
|
grab, n_grabs, _clutter_actor_get_debug_name (actor));
|
|
|
|
|
}
|
|
|
|
|
|
2021-10-28 14:04:58 +02:00
|
|
|
|
clutter_actor_attach_grab (actor, grab);
|
2021-10-26 18:57:35 +02:00
|
|
|
|
clutter_stage_notify_grab (stage, grab, grab->next);
|
2021-10-26 11:59:31 +02:00
|
|
|
|
|
2023-08-16 00:08:31 +02:00
|
|
|
|
if (was_grabbed != !!priv->topmost_grab)
|
|
|
|
|
g_object_notify_by_pspec (G_OBJECT (stage), obj_props[PROP_IS_GRABBED]);
|
|
|
|
|
|
2023-11-17 21:38:51 +01:00
|
|
|
|
if (grab->next)
|
|
|
|
|
clutter_grab_notify (grab->next);
|
|
|
|
|
|
2021-10-26 11:59:31 +02:00
|
|
|
|
return grab;
|
|
|
|
|
}
|
|
|
|
|
|
2022-04-07 12:10:13 +02:00
|
|
|
|
/**
|
|
|
|
|
* clutter_stage_grab:
|
|
|
|
|
* @stage: The #ClutterStage
|
|
|
|
|
* @actor: The actor grabbing input
|
|
|
|
|
*
|
|
|
|
|
* Grabs input onto a certain actor. Events will be propagated as
|
|
|
|
|
* usual inside its hierarchy.
|
|
|
|
|
*
|
|
|
|
|
* Returns: (transfer full): an opaque #ClutterGrab handle, drop
|
|
|
|
|
* with [method@Grab.dismiss]
|
|
|
|
|
**/
|
|
|
|
|
ClutterGrab *
|
|
|
|
|
clutter_stage_grab (ClutterStage *stage,
|
|
|
|
|
ClutterActor *actor)
|
|
|
|
|
{
|
|
|
|
|
return clutter_stage_grab_full (stage, actor, FALSE);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ClutterGrab *
|
|
|
|
|
clutter_stage_grab_input_only (ClutterStage *stage,
|
|
|
|
|
ClutterEventHandler handler,
|
|
|
|
|
gpointer user_data,
|
|
|
|
|
GDestroyNotify user_data_destroy)
|
|
|
|
|
{
|
|
|
|
|
ClutterInputOnlyActor *input_only_actor;
|
|
|
|
|
ClutterActor *actor;
|
|
|
|
|
|
|
|
|
|
input_only_actor = clutter_input_only_actor_new (handler, user_data,
|
|
|
|
|
user_data_destroy);
|
|
|
|
|
actor = CLUTTER_ACTOR (input_only_actor);
|
|
|
|
|
clutter_actor_set_name (actor, "input only grab actor");
|
|
|
|
|
|
|
|
|
|
clutter_actor_insert_child_at_index (CLUTTER_ACTOR (stage), actor, 0);
|
|
|
|
|
|
|
|
|
|
return clutter_stage_grab_full (stage, actor, TRUE);
|
|
|
|
|
}
|
|
|
|
|
|
2021-10-26 11:59:31 +02:00
|
|
|
|
void
|
2021-10-28 14:04:58 +02:00
|
|
|
|
clutter_stage_unlink_grab (ClutterStage *stage,
|
|
|
|
|
ClutterGrab *grab)
|
2021-10-26 11:59:31 +02:00
|
|
|
|
{
|
2023-11-11 19:35:12 +01:00
|
|
|
|
ClutterStagePrivate *priv = clutter_stage_get_instance_private (stage);
|
2021-10-26 11:59:31 +02:00
|
|
|
|
ClutterGrab *prev, *next;
|
2023-08-16 00:08:31 +02:00
|
|
|
|
gboolean was_grabbed;
|
2021-10-26 11:59:31 +02:00
|
|
|
|
|
2021-10-28 14:04:58 +02:00
|
|
|
|
/* This grab is already detached */
|
|
|
|
|
if (!grab->prev && !grab->next && priv->topmost_grab != grab)
|
|
|
|
|
return;
|
2021-10-26 11:59:31 +02:00
|
|
|
|
|
|
|
|
|
prev = grab->prev;
|
|
|
|
|
next = grab->next;
|
|
|
|
|
|
|
|
|
|
if (prev)
|
|
|
|
|
prev->next = next;
|
|
|
|
|
if (next)
|
|
|
|
|
next->prev = prev;
|
|
|
|
|
|
2023-08-16 00:08:31 +02:00
|
|
|
|
was_grabbed = !!priv->topmost_grab;
|
|
|
|
|
|
2021-10-26 11:59:31 +02:00
|
|
|
|
if (priv->topmost_grab == grab)
|
|
|
|
|
{
|
|
|
|
|
/* This is the active grab */
|
|
|
|
|
g_assert (prev == NULL);
|
|
|
|
|
priv->topmost_grab = next;
|
2021-10-26 18:57:35 +02:00
|
|
|
|
clutter_stage_notify_grab (stage, next, grab);
|
2021-10-26 11:59:31 +02:00
|
|
|
|
}
|
|
|
|
|
|
2021-10-28 14:04:58 +02:00
|
|
|
|
clutter_actor_detach_grab (grab->actor, grab);
|
|
|
|
|
|
2021-10-28 17:05:44 +02:00
|
|
|
|
if (!priv->topmost_grab)
|
|
|
|
|
{
|
2021-09-17 21:54:05 +02:00
|
|
|
|
ClutterContext *context;
|
2021-10-28 17:05:44 +02:00
|
|
|
|
ClutterSeat *seat;
|
|
|
|
|
|
|
|
|
|
/* This was the last remaining grab, trigger a backend ungrab */
|
|
|
|
|
context = _clutter_context_get_default ();
|
|
|
|
|
seat = clutter_backend_get_default_seat (context->backend);
|
|
|
|
|
clutter_seat_ungrab (seat, clutter_get_current_event_time ());
|
|
|
|
|
priv->grab_state = CLUTTER_GRAB_STATE_NONE;
|
|
|
|
|
}
|
|
|
|
|
|
2023-08-16 00:08:31 +02:00
|
|
|
|
if (was_grabbed != !!priv->topmost_grab)
|
|
|
|
|
g_object_notify_by_pspec (G_OBJECT (stage), obj_props[PROP_IS_GRABBED]);
|
|
|
|
|
|
2022-04-06 12:19:27 +02:00
|
|
|
|
if (G_UNLIKELY (clutter_debug_flags & CLUTTER_DEBUG_GRABS))
|
|
|
|
|
{
|
|
|
|
|
unsigned int n_grabs = 0;
|
|
|
|
|
ClutterGrab *g;
|
|
|
|
|
|
|
|
|
|
for (g = priv->topmost_grab; g != NULL; g = g->next)
|
|
|
|
|
n_grabs++;
|
|
|
|
|
|
|
|
|
|
CLUTTER_NOTE (GRABS,
|
|
|
|
|
"[grab=%p] Detached seat grab (n_grabs: %u)",
|
|
|
|
|
grab, n_grabs);
|
|
|
|
|
}
|
|
|
|
|
|
2021-10-28 14:04:58 +02:00
|
|
|
|
grab->next = NULL;
|
|
|
|
|
grab->prev = NULL;
|
2022-04-07 12:10:13 +02:00
|
|
|
|
|
|
|
|
|
if (grab->owns_actor)
|
|
|
|
|
g_clear_pointer (&grab->actor, clutter_actor_destroy);
|
2023-11-17 21:38:51 +01:00
|
|
|
|
|
|
|
|
|
if (priv->topmost_grab)
|
|
|
|
|
clutter_grab_notify (priv->topmost_grab);
|
2021-10-28 14:04:58 +02:00
|
|
|
|
}
|
|
|
|
|
|
2021-11-17 23:17:14 +01:00
|
|
|
|
/**
|
|
|
|
|
* clutter_grab_dismiss:
|
|
|
|
|
* @grab: Grab to undo
|
|
|
|
|
*
|
|
|
|
|
* Removes a grab. If this grab is effective, crossing events
|
|
|
|
|
* will be generated to indicate the change in event redirection.
|
|
|
|
|
**/
|
2021-10-28 14:04:58 +02:00
|
|
|
|
void
|
|
|
|
|
clutter_grab_dismiss (ClutterGrab *grab)
|
|
|
|
|
{
|
|
|
|
|
g_return_if_fail (grab != NULL);
|
|
|
|
|
|
|
|
|
|
clutter_stage_unlink_grab (grab->stage, grab);
|
2021-10-26 11:59:31 +02:00
|
|
|
|
}
|
2021-10-27 00:13:35 +02:00
|
|
|
|
|
2021-11-17 23:17:14 +01:00
|
|
|
|
/**
|
|
|
|
|
* clutter_grab_get_seat_state:
|
|
|
|
|
* @grab: a Grab handle
|
|
|
|
|
*
|
|
|
|
|
* Returns the windowing-level state of the
|
|
|
|
|
* grab, the devices that are guaranteed to be
|
|
|
|
|
* grabbed.
|
|
|
|
|
*
|
|
|
|
|
* Returns: The state of the grab.
|
|
|
|
|
**/
|
2021-10-28 17:05:44 +02:00
|
|
|
|
ClutterGrabState
|
|
|
|
|
clutter_grab_get_seat_state (ClutterGrab *grab)
|
|
|
|
|
{
|
2023-11-11 19:35:12 +01:00
|
|
|
|
ClutterStagePrivate *priv;
|
|
|
|
|
|
2021-10-28 17:05:44 +02:00
|
|
|
|
g_return_val_if_fail (grab != NULL, CLUTTER_GRAB_STATE_NONE);
|
|
|
|
|
|
2023-11-11 19:35:12 +01:00
|
|
|
|
priv = clutter_stage_get_instance_private (grab->stage);
|
|
|
|
|
return priv->grab_state;
|
2021-10-28 17:05:44 +02:00
|
|
|
|
}
|
|
|
|
|
|
2021-11-17 23:17:14 +01:00
|
|
|
|
/**
|
|
|
|
|
* clutter_stage_get_grab_actor:
|
|
|
|
|
* @stage: a #ClutterStage
|
|
|
|
|
*
|
|
|
|
|
* Gets the actor that currently holds a grab.
|
|
|
|
|
*
|
2022-08-07 19:39:18 +02:00
|
|
|
|
* Returns: (transfer none) (nullable): The grabbing actor
|
2021-11-17 23:17:14 +01:00
|
|
|
|
**/
|
2021-10-27 00:13:35 +02:00
|
|
|
|
ClutterActor *
|
|
|
|
|
clutter_stage_get_grab_actor (ClutterStage *stage)
|
|
|
|
|
{
|
2023-11-11 19:35:12 +01:00
|
|
|
|
ClutterStagePrivate *priv = clutter_stage_get_instance_private (stage);
|
2021-10-27 00:13:35 +02:00
|
|
|
|
|
|
|
|
|
if (!priv->topmost_grab)
|
|
|
|
|
return NULL;
|
|
|
|
|
|
|
|
|
|
/* Return active grab */
|
|
|
|
|
return priv->topmost_grab->actor;
|
|
|
|
|
}
|
2022-03-01 23:13:02 +01:00
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* clutter_stage_get_event_actor:
|
|
|
|
|
* @stage: a #ClutterStage
|
|
|
|
|
* @event: an event received on the stage
|
|
|
|
|
*
|
|
|
|
|
* Retrieves the current focus actor for an event. This is
|
|
|
|
|
* the key focus for key events and other events directed
|
|
|
|
|
* to the key focus, or the actor directly under the
|
|
|
|
|
* coordinates of a device or touch sequence.
|
|
|
|
|
*
|
|
|
|
|
* The actor is looked up at the time of calling this function,
|
|
|
|
|
* and may differ from the actor that the stage originally
|
|
|
|
|
* delivered the event to.
|
|
|
|
|
*
|
2022-08-07 19:39:18 +02:00
|
|
|
|
* Returns: (transfer none) (nullable): a pointer to the #ClutterActor or %NULL
|
2022-03-01 23:13:02 +01:00
|
|
|
|
**/
|
|
|
|
|
ClutterActor *
|
|
|
|
|
clutter_stage_get_event_actor (ClutterStage *stage,
|
|
|
|
|
const ClutterEvent *event)
|
|
|
|
|
{
|
|
|
|
|
ClutterInputDevice *device;
|
|
|
|
|
ClutterEventSequence *sequence;
|
|
|
|
|
|
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_STAGE (stage), NULL);
|
|
|
|
|
g_return_val_if_fail (event != NULL, NULL);
|
|
|
|
|
|
2023-08-04 12:28:04 +02:00
|
|
|
|
switch (clutter_event_type (event))
|
2022-03-01 23:13:02 +01:00
|
|
|
|
{
|
|
|
|
|
case CLUTTER_KEY_PRESS:
|
|
|
|
|
case CLUTTER_KEY_RELEASE:
|
|
|
|
|
case CLUTTER_PAD_BUTTON_PRESS:
|
|
|
|
|
case CLUTTER_PAD_BUTTON_RELEASE:
|
|
|
|
|
case CLUTTER_PAD_RING:
|
|
|
|
|
case CLUTTER_PAD_STRIP:
|
|
|
|
|
case CLUTTER_IM_COMMIT:
|
|
|
|
|
case CLUTTER_IM_DELETE:
|
|
|
|
|
case CLUTTER_IM_PREEDIT:
|
|
|
|
|
return clutter_stage_get_key_focus (stage);
|
|
|
|
|
case CLUTTER_MOTION:
|
|
|
|
|
case CLUTTER_ENTER:
|
|
|
|
|
case CLUTTER_LEAVE:
|
|
|
|
|
case CLUTTER_BUTTON_PRESS:
|
|
|
|
|
case CLUTTER_BUTTON_RELEASE:
|
|
|
|
|
case CLUTTER_SCROLL:
|
|
|
|
|
case CLUTTER_TOUCH_BEGIN:
|
|
|
|
|
case CLUTTER_TOUCH_UPDATE:
|
|
|
|
|
case CLUTTER_TOUCH_END:
|
|
|
|
|
case CLUTTER_TOUCH_CANCEL:
|
|
|
|
|
case CLUTTER_TOUCHPAD_PINCH:
|
|
|
|
|
case CLUTTER_TOUCHPAD_SWIPE:
|
|
|
|
|
case CLUTTER_TOUCHPAD_HOLD:
|
|
|
|
|
case CLUTTER_PROXIMITY_IN:
|
|
|
|
|
case CLUTTER_PROXIMITY_OUT:
|
|
|
|
|
device = clutter_event_get_device (event);
|
|
|
|
|
sequence = clutter_event_get_event_sequence (event);
|
|
|
|
|
|
|
|
|
|
return clutter_stage_get_device_actor (stage, device, sequence);
|
|
|
|
|
case CLUTTER_DEVICE_ADDED:
|
|
|
|
|
case CLUTTER_DEVICE_REMOVED:
|
|
|
|
|
case CLUTTER_NOTHING:
|
|
|
|
|
case CLUTTER_EVENT_LAST:
|
|
|
|
|
g_warn_if_reached ();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
|
}
|
2022-04-04 00:07:44 +02:00
|
|
|
|
|
2022-08-03 17:57:13 +02:00
|
|
|
|
static void
|
|
|
|
|
free_event_receiver (EventReceiver *receiver)
|
|
|
|
|
{
|
|
|
|
|
g_clear_object (&receiver->actor);
|
|
|
|
|
g_clear_object (&receiver->action);
|
|
|
|
|
}
|
|
|
|
|
|
2022-04-08 20:37:59 +02:00
|
|
|
|
static void
|
|
|
|
|
remove_all_actors_from_chain (PointerDeviceEntry *entry)
|
|
|
|
|
{
|
|
|
|
|
unsigned int i;
|
|
|
|
|
|
|
|
|
|
for (i = 0; i < entry->event_emission_chain->len; i++)
|
|
|
|
|
{
|
|
|
|
|
EventReceiver *receiver =
|
|
|
|
|
&g_array_index (entry->event_emission_chain, EventReceiver, i);
|
|
|
|
|
|
|
|
|
|
if (receiver->actor)
|
|
|
|
|
g_clear_object (&receiver->actor);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2022-11-19 17:15:20 +01:00
|
|
|
|
static void
|
|
|
|
|
remove_all_actions_from_chain (PointerDeviceEntry *entry)
|
|
|
|
|
{
|
|
|
|
|
unsigned int i;
|
|
|
|
|
|
|
|
|
|
for (i = 0; i < entry->event_emission_chain->len; i++)
|
|
|
|
|
{
|
|
|
|
|
EventReceiver *receiver =
|
|
|
|
|
&g_array_index (entry->event_emission_chain, EventReceiver, i);
|
|
|
|
|
|
|
|
|
|
if (receiver->action)
|
2022-06-30 17:26:42 +02:00
|
|
|
|
{
|
|
|
|
|
clutter_action_sequence_cancelled (receiver->action,
|
|
|
|
|
entry->device,
|
|
|
|
|
entry->sequence);
|
|
|
|
|
g_clear_object (&receiver->action);
|
|
|
|
|
}
|
2022-11-19 17:15:20 +01:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2022-08-03 17:57:13 +02:00
|
|
|
|
static gboolean
|
|
|
|
|
setup_implicit_grab (PointerDeviceEntry *entry)
|
|
|
|
|
{
|
|
|
|
|
/* With a mouse, it's possible to press two buttons at the same time,
|
|
|
|
|
* We ignore the second BUTTON_PRESS event here, and we'll release the
|
|
|
|
|
* implicit grab on the BUTTON_RELEASE of the second press.
|
|
|
|
|
*/
|
|
|
|
|
if (entry->sequence == NULL && entry->press_count)
|
|
|
|
|
{
|
|
|
|
|
entry->press_count++;
|
|
|
|
|
return FALSE;
|
|
|
|
|
}
|
|
|
|
|
|
2022-04-06 12:19:27 +02:00
|
|
|
|
CLUTTER_NOTE (GRABS,
|
2023-08-10 01:44:52 +02:00
|
|
|
|
"[device=%p sequence=%p] Acquiring implicit grab",
|
2022-04-06 12:19:27 +02:00
|
|
|
|
entry->device, entry->sequence);
|
|
|
|
|
|
2022-08-03 17:57:13 +02:00
|
|
|
|
g_assert (entry->press_count == 0);
|
|
|
|
|
g_assert (entry->event_emission_chain->len == 0);
|
|
|
|
|
|
|
|
|
|
entry->press_count = 1;
|
|
|
|
|
return TRUE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static gboolean
|
|
|
|
|
release_implicit_grab (PointerDeviceEntry *entry)
|
|
|
|
|
{
|
|
|
|
|
if (!entry->press_count)
|
|
|
|
|
return FALSE;
|
|
|
|
|
|
|
|
|
|
/* See comment in setup_implicit_grab() */
|
|
|
|
|
if (entry->sequence == NULL && entry->press_count > 1)
|
|
|
|
|
{
|
|
|
|
|
entry->press_count--;
|
|
|
|
|
return FALSE;
|
|
|
|
|
}
|
|
|
|
|
|
2022-04-06 12:19:27 +02:00
|
|
|
|
CLUTTER_NOTE (GRABS,
|
|
|
|
|
"[device=%p sequence=%p] Releasing implicit grab",
|
|
|
|
|
entry->device, entry->sequence);
|
|
|
|
|
|
2022-08-03 17:57:13 +02:00
|
|
|
|
g_assert (entry->press_count == 1);
|
|
|
|
|
|
|
|
|
|
entry->press_count = 0;
|
|
|
|
|
return TRUE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
clutter_stage_maybe_lost_implicit_grab (ClutterStage *self,
|
|
|
|
|
ClutterInputDevice *device,
|
|
|
|
|
ClutterEventSequence *sequence)
|
|
|
|
|
{
|
2023-11-11 19:35:12 +01:00
|
|
|
|
ClutterStagePrivate *priv = clutter_stage_get_instance_private (self);
|
2022-08-03 17:57:13 +02:00
|
|
|
|
PointerDeviceEntry *entry = NULL;
|
2022-06-30 17:26:42 +02:00
|
|
|
|
unsigned int i;
|
2022-08-03 17:57:13 +02:00
|
|
|
|
|
|
|
|
|
if (sequence != NULL)
|
|
|
|
|
entry = g_hash_table_lookup (priv->touch_sequences, sequence);
|
|
|
|
|
else
|
|
|
|
|
entry = g_hash_table_lookup (priv->pointer_devices, device);
|
|
|
|
|
|
|
|
|
|
g_assert (entry != NULL);
|
|
|
|
|
|
|
|
|
|
if (!entry->press_count)
|
|
|
|
|
return;
|
|
|
|
|
|
2022-04-06 12:19:27 +02:00
|
|
|
|
CLUTTER_NOTE (GRABS,
|
|
|
|
|
"[device=%p sequence=%p] Lost implicit grab",
|
|
|
|
|
device, sequence);
|
|
|
|
|
|
2022-06-30 17:26:42 +02:00
|
|
|
|
for (i = 0; i < entry->event_emission_chain->len; i++)
|
|
|
|
|
{
|
|
|
|
|
EventReceiver *receiver =
|
|
|
|
|
&g_array_index (entry->event_emission_chain, EventReceiver, i);
|
|
|
|
|
|
|
|
|
|
if (receiver->action)
|
|
|
|
|
clutter_action_sequence_cancelled (receiver->action, device, sequence);
|
|
|
|
|
}
|
|
|
|
|
|
2022-08-03 17:57:13 +02:00
|
|
|
|
sync_crossings_on_implicit_grab_end (self, entry);
|
|
|
|
|
|
clutter/stage: Cancel parts of implicit grabs when ClutterGrabs happen
A ClutterGrab takes precedence over implicit grabs, so when one happens,
let's check which part of the implicit grab tree is inside the new
ClutterGrab. Cancel and remove the parts which aren't, and if nothing
is in there anymore, cancel the whole implicit grab.
Emitting crossing events correctly here is getting quite tricky:
- When the implicit grab didn't get cancelled by the ClutterGrab, we
simply want to emit all GRAB_NOTIFY crossings to the implicit grab, as
we do with all other crossings.
- When the implicit grab did get cancelled and the new ClutterGrab wants
to emit ENTER crossings, we want those to be emitted to the actual
targets, so cancel the implicit grab before emission.
- In the last case where the implicit grab did get cancelled and the new
ClutterGrab wants to emit LEAVE crossings, those should be emitted to
the implicit grab again, so we cancel the grab only after the emission
of those.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2342>
2022-11-05 23:54:01 +01:00
|
|
|
|
cleanup_implicit_grab (entry);
|
2022-08-03 17:57:13 +02:00
|
|
|
|
}
|
|
|
|
|
|
2022-04-04 00:07:44 +02:00
|
|
|
|
void
|
|
|
|
|
clutter_stage_emit_event (ClutterStage *self,
|
|
|
|
|
const ClutterEvent *event)
|
|
|
|
|
{
|
2023-11-11 19:35:12 +01:00
|
|
|
|
ClutterStagePrivate *priv = clutter_stage_get_instance_private (self);
|
2022-04-04 00:07:44 +02:00
|
|
|
|
ClutterInputDevice *device = clutter_event_get_device (event);
|
|
|
|
|
ClutterEventSequence *sequence = clutter_event_get_event_sequence (event);
|
|
|
|
|
PointerDeviceEntry *entry;
|
2022-08-03 17:47:01 +02:00
|
|
|
|
ClutterActor *target_actor = NULL, *seat_grab_actor = NULL;
|
2022-08-03 17:57:13 +02:00
|
|
|
|
gboolean is_sequence_begin, is_sequence_end;
|
2023-08-04 12:28:04 +02:00
|
|
|
|
ClutterEventType event_type;
|
2022-04-04 00:07:44 +02:00
|
|
|
|
|
2023-10-12 09:17:58 +04:00
|
|
|
|
COGL_TRACE_BEGIN_SCOPED (EmitEvent, "Clutter::Stage::emit_event()");
|
|
|
|
|
|
2022-04-04 00:07:44 +02:00
|
|
|
|
if (sequence != NULL)
|
|
|
|
|
entry = g_hash_table_lookup (priv->touch_sequences, sequence);
|
|
|
|
|
else
|
|
|
|
|
entry = g_hash_table_lookup (priv->pointer_devices, device);
|
|
|
|
|
|
2023-08-04 12:28:04 +02:00
|
|
|
|
event_type = clutter_event_type (event);
|
|
|
|
|
|
|
|
|
|
switch (event_type)
|
2022-04-04 00:07:44 +02:00
|
|
|
|
{
|
2024-01-04 17:22:26 +08:00
|
|
|
|
case CLUTTER_NOTHING:
|
|
|
|
|
case CLUTTER_DEVICE_REMOVED:
|
|
|
|
|
case CLUTTER_DEVICE_ADDED:
|
|
|
|
|
case CLUTTER_EVENT_LAST:
|
|
|
|
|
return;
|
2022-04-04 00:07:44 +02:00
|
|
|
|
|
2024-01-04 17:22:26 +08:00
|
|
|
|
case CLUTTER_KEY_PRESS:
|
|
|
|
|
case CLUTTER_KEY_RELEASE:
|
|
|
|
|
case CLUTTER_PAD_BUTTON_PRESS:
|
|
|
|
|
case CLUTTER_PAD_BUTTON_RELEASE:
|
|
|
|
|
case CLUTTER_PAD_STRIP:
|
|
|
|
|
case CLUTTER_PAD_RING:
|
|
|
|
|
case CLUTTER_IM_COMMIT:
|
|
|
|
|
case CLUTTER_IM_DELETE:
|
|
|
|
|
case CLUTTER_IM_PREEDIT:
|
|
|
|
|
{
|
|
|
|
|
target_actor = priv->key_focused_actor ?
|
|
|
|
|
priv->key_focused_actor : CLUTTER_ACTOR (self);
|
|
|
|
|
break;
|
|
|
|
|
}
|
2022-04-04 00:07:44 +02:00
|
|
|
|
|
2024-01-04 17:22:26 +08:00
|
|
|
|
/* x11 stage enter/leave events */
|
|
|
|
|
case CLUTTER_ENTER:
|
|
|
|
|
case CLUTTER_LEAVE:
|
|
|
|
|
{
|
|
|
|
|
target_actor = entry->current_actor;
|
|
|
|
|
break;
|
|
|
|
|
}
|
2022-04-04 00:07:44 +02:00
|
|
|
|
|
2024-01-04 17:22:26 +08:00
|
|
|
|
case CLUTTER_MOTION:
|
|
|
|
|
case CLUTTER_BUTTON_PRESS:
|
|
|
|
|
case CLUTTER_BUTTON_RELEASE:
|
|
|
|
|
case CLUTTER_SCROLL:
|
|
|
|
|
case CLUTTER_TOUCHPAD_PINCH:
|
|
|
|
|
case CLUTTER_TOUCHPAD_SWIPE:
|
|
|
|
|
case CLUTTER_TOUCHPAD_HOLD:
|
|
|
|
|
case CLUTTER_TOUCH_UPDATE:
|
|
|
|
|
case CLUTTER_TOUCH_BEGIN:
|
|
|
|
|
case CLUTTER_TOUCH_CANCEL:
|
|
|
|
|
case CLUTTER_TOUCH_END:
|
|
|
|
|
case CLUTTER_PROXIMITY_IN:
|
|
|
|
|
case CLUTTER_PROXIMITY_OUT:
|
|
|
|
|
{
|
|
|
|
|
float x, y;
|
2022-04-04 00:07:44 +02:00
|
|
|
|
|
2024-01-04 17:22:26 +08:00
|
|
|
|
clutter_event_get_coords (event, &x, &y);
|
2022-04-04 00:07:44 +02:00
|
|
|
|
|
2024-01-04 17:22:26 +08:00
|
|
|
|
CLUTTER_NOTE (EVENT,
|
|
|
|
|
"Reactive event received at %.2f, %.2f - actor: %p",
|
|
|
|
|
x, y, entry->current_actor);
|
|
|
|
|
|
|
|
|
|
target_actor = entry->current_actor;
|
|
|
|
|
break;
|
|
|
|
|
}
|
2022-04-04 00:07:44 +02:00
|
|
|
|
}
|
|
|
|
|
|
2023-11-10 13:14:49 +01:00
|
|
|
|
if (!target_actor)
|
|
|
|
|
return;
|
|
|
|
|
|
2022-08-03 17:47:01 +02:00
|
|
|
|
seat_grab_actor = priv->topmost_grab ? priv->topmost_grab->actor : CLUTTER_ACTOR (self);
|
|
|
|
|
|
2022-08-03 17:57:13 +02:00
|
|
|
|
is_sequence_begin =
|
2023-08-04 12:28:04 +02:00
|
|
|
|
event_type == CLUTTER_BUTTON_PRESS || event_type == CLUTTER_TOUCH_BEGIN;
|
2022-08-03 17:57:13 +02:00
|
|
|
|
is_sequence_end =
|
2023-08-04 12:28:04 +02:00
|
|
|
|
event_type == CLUTTER_BUTTON_RELEASE || event_type == CLUTTER_TOUCH_END ||
|
|
|
|
|
event_type == CLUTTER_TOUCH_CANCEL;
|
2022-08-03 17:47:01 +02:00
|
|
|
|
|
2022-08-03 17:57:13 +02:00
|
|
|
|
if (is_sequence_begin && setup_implicit_grab (entry))
|
|
|
|
|
{
|
|
|
|
|
g_assert (entry->implicit_grab_actor == NULL);
|
|
|
|
|
entry->implicit_grab_actor = target_actor;
|
|
|
|
|
clutter_actor_set_implicitly_grabbed (entry->implicit_grab_actor, TRUE);
|
2022-04-04 00:07:44 +02:00
|
|
|
|
|
2022-08-03 17:57:13 +02:00
|
|
|
|
create_event_emission_chain (self, entry->event_emission_chain, seat_grab_actor, target_actor);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (entry && entry->press_count)
|
|
|
|
|
{
|
2022-11-19 17:15:20 +01:00
|
|
|
|
EventHandledState state;
|
|
|
|
|
|
|
|
|
|
state = emit_event (event, entry->event_emission_chain);
|
|
|
|
|
|
|
|
|
|
if (state == EVENT_HANDLED_BY_ACTOR)
|
|
|
|
|
remove_all_actions_from_chain (entry);
|
2022-08-03 17:57:13 +02:00
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
create_event_emission_chain (self, priv->cur_event_emission_chain, seat_grab_actor, target_actor);
|
|
|
|
|
|
|
|
|
|
emit_event (event, priv->cur_event_emission_chain);
|
|
|
|
|
|
|
|
|
|
g_array_remove_range (priv->cur_event_emission_chain, 0, priv->cur_event_emission_chain->len);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (is_sequence_end && release_implicit_grab (entry))
|
|
|
|
|
{
|
|
|
|
|
/* Sync crossings after the implicit grab for mice */
|
2023-08-04 12:28:04 +02:00
|
|
|
|
if (event_type == CLUTTER_BUTTON_RELEASE)
|
2022-08-03 17:57:13 +02:00
|
|
|
|
sync_crossings_on_implicit_grab_end (self, entry);
|
|
|
|
|
|
clutter/stage: Cancel parts of implicit grabs when ClutterGrabs happen
A ClutterGrab takes precedence over implicit grabs, so when one happens,
let's check which part of the implicit grab tree is inside the new
ClutterGrab. Cancel and remove the parts which aren't, and if nothing
is in there anymore, cancel the whole implicit grab.
Emitting crossing events correctly here is getting quite tricky:
- When the implicit grab didn't get cancelled by the ClutterGrab, we
simply want to emit all GRAB_NOTIFY crossings to the implicit grab, as
we do with all other crossings.
- When the implicit grab did get cancelled and the new ClutterGrab wants
to emit ENTER crossings, we want those to be emitted to the actual
targets, so cancel the implicit grab before emission.
- In the last case where the implicit grab did get cancelled and the new
ClutterGrab wants to emit LEAVE crossings, those should be emitted to
the implicit grab again, so we cancel the grab only after the emission
of those.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2342>
2022-11-05 23:54:01 +01:00
|
|
|
|
cleanup_implicit_grab (entry);
|
2022-08-03 17:57:13 +02:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void
|
|
|
|
|
cancel_implicit_grab_on_actor (PointerDeviceEntry *entry,
|
|
|
|
|
ClutterActor *actor)
|
|
|
|
|
{
|
|
|
|
|
unsigned int i;
|
|
|
|
|
ClutterActor *parent = clutter_actor_get_parent (actor);
|
|
|
|
|
|
2022-04-06 12:19:27 +02:00
|
|
|
|
CLUTTER_NOTE (GRABS,
|
|
|
|
|
"[device=%p sequence=%p] Cancelling implicit grab on actor (%s) "
|
|
|
|
|
"due to unmap",
|
|
|
|
|
entry->device, entry->sequence,
|
|
|
|
|
_clutter_actor_get_debug_name (actor));
|
|
|
|
|
|
2022-08-03 17:57:13 +02:00
|
|
|
|
for (i = 0; i < entry->event_emission_chain->len; i++)
|
|
|
|
|
{
|
|
|
|
|
EventReceiver *receiver =
|
|
|
|
|
&g_array_index (entry->event_emission_chain, EventReceiver, i);
|
|
|
|
|
|
|
|
|
|
if (receiver->actor)
|
|
|
|
|
{
|
|
|
|
|
if (receiver->actor == actor)
|
|
|
|
|
g_clear_object (&receiver->actor);
|
|
|
|
|
}
|
|
|
|
|
else if (receiver->action)
|
|
|
|
|
{
|
|
|
|
|
ClutterActor *action_actor =
|
|
|
|
|
clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (receiver->action));
|
|
|
|
|
|
|
|
|
|
if (!action_actor || action_actor == actor)
|
2022-06-30 17:26:42 +02:00
|
|
|
|
{
|
|
|
|
|
clutter_action_sequence_cancelled (receiver->action,
|
|
|
|
|
entry->device,
|
|
|
|
|
entry->sequence);
|
|
|
|
|
g_clear_object (&receiver->action);
|
|
|
|
|
}
|
2022-08-03 17:57:13 +02:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
clutter_actor_set_implicitly_grabbed (entry->implicit_grab_actor, FALSE);
|
|
|
|
|
entry->implicit_grab_actor = NULL;
|
|
|
|
|
|
|
|
|
|
if (parent)
|
|
|
|
|
{
|
2023-06-29 09:50:35 +02:00
|
|
|
|
g_assert (clutter_actor_is_mapped (parent));
|
2022-08-03 17:57:13 +02:00
|
|
|
|
|
|
|
|
|
entry->implicit_grab_actor = parent;
|
|
|
|
|
clutter_actor_set_implicitly_grabbed (entry->implicit_grab_actor, TRUE);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
clutter_stage_implicit_grab_actor_unmapped (ClutterStage *self,
|
|
|
|
|
ClutterActor *actor)
|
|
|
|
|
{
|
2023-11-11 19:35:12 +01:00
|
|
|
|
ClutterStagePrivate *priv = clutter_stage_get_instance_private (self);
|
2022-08-03 17:57:13 +02:00
|
|
|
|
GHashTableIter iter;
|
|
|
|
|
PointerDeviceEntry *entry;
|
|
|
|
|
|
|
|
|
|
g_hash_table_iter_init (&iter, priv->pointer_devices);
|
|
|
|
|
while (g_hash_table_iter_next (&iter, NULL, (gpointer *) &entry))
|
|
|
|
|
{
|
|
|
|
|
if (entry->implicit_grab_actor == actor)
|
|
|
|
|
cancel_implicit_grab_on_actor (entry, actor);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
g_hash_table_iter_init (&iter, priv->touch_sequences);
|
|
|
|
|
while (g_hash_table_iter_next (&iter, NULL, (gpointer *) &entry))
|
|
|
|
|
{
|
|
|
|
|
if (entry->implicit_grab_actor == actor)
|
|
|
|
|
cancel_implicit_grab_on_actor (entry, actor);
|
|
|
|
|
}
|
2022-04-04 00:07:44 +02:00
|
|
|
|
}
|
2022-04-08 20:37:59 +02:00
|
|
|
|
|
|
|
|
|
void
|
|
|
|
|
clutter_stage_notify_action_implicit_grab (ClutterStage *self,
|
|
|
|
|
ClutterInputDevice *device,
|
|
|
|
|
ClutterEventSequence *sequence)
|
|
|
|
|
{
|
2023-11-11 19:35:12 +01:00
|
|
|
|
ClutterStagePrivate *priv = clutter_stage_get_instance_private (self);
|
2022-04-08 20:37:59 +02:00
|
|
|
|
PointerDeviceEntry *entry;
|
|
|
|
|
|
|
|
|
|
if (sequence != NULL)
|
|
|
|
|
entry = g_hash_table_lookup (priv->touch_sequences, sequence);
|
|
|
|
|
else
|
|
|
|
|
entry = g_hash_table_lookup (priv->pointer_devices, device);
|
|
|
|
|
|
|
|
|
|
g_assert (entry->press_count > 0);
|
|
|
|
|
|
|
|
|
|
remove_all_actors_from_chain (entry);
|
|
|
|
|
}
|
2023-06-07 10:21:31 +02:00
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* clutter_stage_pointing_input_foreach:
|
|
|
|
|
* @self: The stage
|
|
|
|
|
* @func: (scope call): Iterator function
|
|
|
|
|
* @user_data: user data
|
|
|
|
|
*
|
|
|
|
|
* Iterates over active input.
|
|
|
|
|
*
|
|
|
|
|
* Returns: %TRUE if the foreach function did not stop.
|
|
|
|
|
**/
|
|
|
|
|
gboolean
|
|
|
|
|
clutter_stage_pointing_input_foreach (ClutterStage *self,
|
|
|
|
|
ClutterStageInputForeachFunc func,
|
|
|
|
|
gpointer user_data)
|
|
|
|
|
{
|
2023-11-11 19:35:12 +01:00
|
|
|
|
ClutterStagePrivate *priv = clutter_stage_get_instance_private (self);
|
2023-06-07 10:21:31 +02:00
|
|
|
|
GHashTableIter iter;
|
|
|
|
|
PointerDeviceEntry *entry;
|
|
|
|
|
|
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_STAGE (self), FALSE);
|
|
|
|
|
g_return_val_if_fail (func != NULL, FALSE);
|
|
|
|
|
|
|
|
|
|
g_hash_table_iter_init (&iter, priv->pointer_devices);
|
|
|
|
|
while (g_hash_table_iter_next (&iter, NULL, (gpointer*) &entry))
|
|
|
|
|
{
|
|
|
|
|
if (!func (self, entry->device, entry->sequence, user_data))
|
|
|
|
|
return FALSE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
g_hash_table_iter_init (&iter, priv->touch_sequences);
|
|
|
|
|
while (g_hash_table_iter_next (&iter, NULL, (gpointer*) &entry))
|
|
|
|
|
{
|
|
|
|
|
if (!func (self, entry->device, entry->sequence, user_data))
|
|
|
|
|
return FALSE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return TRUE;
|
|
|
|
|
}
|